Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Matthew Dryden
agreed

Justin Krenz wrote:
 I don't care about the lack of features like the particle editor, but 
 Valve really needs to fix the VAC connection issues and inability to 
 compile a Linux server with the OB SDK.  Those things are definitely 
 holding mod teams back.

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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tobias Kammersgaard
What is somewhat interesting too, Tony Omega Sergi stopped coming to the
IRC channel in GameSurge (#HLCoders).

/ScarT


On 19/05/2008, Matthew Dryden [EMAIL PROTECTED] wrote:

 agreed

 Justin Krenz wrote:
  I don't care about the lack of features like the particle editor, but
  Valve really needs to fix the VAC connection issues and inability to
  compile a Linux server with the OB SDK.  Those things are definitely
  holding mod teams back.
 
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Nick
I was never convinced he worked for valve anyway. Nice guy though..
Lack of valve email always makes me wonder..

On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard
[EMAIL PROTECTED] wrote:
 What is somewhat interesting too, Tony Omega Sergi stopped coming to the
 IRC channel in GameSurge (#HLCoders).

 /ScarT


 On 19/05/2008, Matthew Dryden [EMAIL PROTECTED] wrote:

 agreed

 Justin Krenz wrote:
  I don't care about the lack of features like the particle editor, but
  Valve really needs to fix the VAC connection issues and inability to
  compile a Linux server with the OB SDK.  Those things are definitely
  holding mod teams back.
 
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jeffrey botman Broome
Nick wrote:
 I was never convinced he worked for valve anyway. Nice guy though..
 Lack of valve email always makes me wonder..

He's not listed on the Valve people page...

http://www.valvesoftware.com/people.html

...but then again, it might not be updated all that often and some 
people might request to not be on the page.

You could try sending an email to [EMAIL PROTECTED] and see if it 
bounces back.  :)

Also, if I worked at Valve, I wouldn't be able to use jeffb@ because 
Jeff Ballinger already has it.  :(

-- 
Jeffrey botman Broome

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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Adam Buckland
He has a Valve profile on the forums?

http://forums.steampowered.com/forums/member.php?u=442806

On 19 May 2008, at 16:59, Nick wrote:

 I was never convinced he worked for valve anyway. Nice guy though..
 Lack of valve email always makes me wonder..

 On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard
 [EMAIL PROTECTED] wrote:
 What is somewhat interesting too, Tony Omega Sergi stopped coming  
 to the
 IRC channel in GameSurge (#HLCoders).

 /ScarT


 On 19/05/2008, Matthew Dryden [EMAIL PROTECTED] wrote:

 agreed

 Justin Krenz wrote:
 I don't care about the lack of features like the particle editor,  
 but
 Valve really needs to fix the VAC connection issues and inability  
 to
 compile a Linux server with the OB SDK.  Those things are  
 definitely
 holding mod teams back.

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 archives,
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Rob Lester

Tony doesn't work for Valve.
He's just good friends with them.
 
... I think. Date: Mon, 19 May 2008 11:22:12 -0500 From: [EMAIL PROTECTED] 
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Orange Box SDK 
Code Update  Nick wrote:  I was never convinced he worked for valve anyway. 
Nice guy though..  Lack of valve email always makes me wonder..  He's not 
listed on the Valve people page...  http://www.valvesoftware.com/people.html 
 ...but then again, it might not be updated all that often and some  people 
might request to not be on the page.  You could try sending an email to 
[EMAIL PROTECTED] and see if it  bounces back. :)  Also, if I worked at 
Valve, I wouldn't be able to use jeffb@ because  Jeff Ballinger already has 
it. :(  --  Jeffrey botman Broome  
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tobias Kammersgaard
I was just about to point that out. Also, he works outside Valve just like
Chris 'autolycus' Bokitch does(did?).

/ScarT


On 19/05/2008, Adam Buckland [EMAIL PROTECTED] wrote:

 He has a Valve profile on the forums?

 http://forums.steampowered.com/forums/member.php?u=442806

 On 19 May 2008, at 16:59, Nick wrote:

  I was never convinced he worked for valve anyway. Nice guy though..
  Lack of valve email always makes me wonder..
 
  On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard
  [EMAIL PROTECTED] wrote:
  What is somewhat interesting too, Tony Omega Sergi stopped coming
  to the
  IRC channel in GameSurge (#HLCoders).
 
  /ScarT
 
 
  On 19/05/2008, Matthew Dryden [EMAIL PROTECTED] wrote:
 
  agreed
 
  Justin Krenz wrote:
  I don't care about the lack of features like the particle editor,
  but
  Valve really needs to fix the VAC connection issues and inability
  to
  compile a Linux server with the OB SDK.  Those things are
  definitely
  holding mod teams back.
 
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Andrew Ritchie
Grats Tony you've got an HLCoders thread being dedicated to just who you are
and what you do :)


On Mon, May 19, 2008 at 5:34 PM, Tom Edwards [EMAIL PROTECTED]
wrote:

 Yes, he's contracted. VPNs in I believe.

 It's been a while since I checked Valve's people page. The new bios
 aren't as funny as the old ones. :-p

 (Torsten Zabka - Community Support Germany? Where does he hang out?)

 Tobias Kammersgaard wrote:
  I was just about to point that out. Also, he works outside Valve just
 like
  Chris 'autolycus' Bokitch does(did?).
 
  /ScarT
 
 
  On 19/05/2008, Adam Buckland [EMAIL PROTECTED] wrote:
 
  He has a Valve profile on the forums?
 
  http://forums.steampowered.com/forums/member.php?u=442806
 
  On 19 May 2008, at 16:59, Nick wrote:
 
 
  I was never convinced he worked for valve anyway. Nice guy though..
  Lack of valve email always makes me wonder..
 
  On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard
  [EMAIL PROTECTED] wrote:
 
  What is somewhat interesting too, Tony Omega Sergi stopped coming
  to the
  IRC channel in GameSurge (#HLCoders).
 
  /ScarT
 
 
  On 19/05/2008, Matthew Dryden [EMAIL PROTECTED] wrote:
 
  agreed
 
  Justin Krenz wrote:
 
  I don't care about the lack of features like the particle editor,
  but
  Valve really needs to fix the VAC connection issues and inability
  to
  compile a Linux server with the OB SDK.  Those things are
  definitely
  holding mod teams back.
 
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  archives,
 
  please visit:
 
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tony omega Sergi
LOL and i'm replying on my phone because i've been out of town for the
long weekend. and yes i work for valve or so my contract and pay
checks tell me :)

On 5/19/08, Andrew Ritchie [EMAIL PROTECTED] wrote:
 Grats Tony you've got an HLCoders thread being dedicated to just who you are
 and what you do :)


 On Mon, May 19, 2008 at 5:34 PM, Tom Edwards [EMAIL PROTECTED]
 wrote:

 Yes, he's contracted. VPNs in I believe.

 It's been a while since I checked Valve's people page. The new bios
 aren't as funny as the old ones. :-p

 (Torsten Zabka - Community Support Germany? Where does he hang out?)

 Tobias Kammersgaard wrote:
  I was just about to point that out. Also, he works outside Valve just
 like
  Chris 'autolycus' Bokitch does(did?).
 
  /ScarT
 
 
  On 19/05/2008, Adam Buckland [EMAIL PROTECTED] wrote:
 
  He has a Valve profile on the forums?
 
  http://forums.steampowered.com/forums/member.php?u=442806
 
  On 19 May 2008, at 16:59, Nick wrote:
 
 
  I was never convinced he worked for valve anyway. Nice guy though..
  Lack of valve email always makes me wonder..
 
  On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard
  [EMAIL PROTECTED] wrote:
 
  What is somewhat interesting too, Tony Omega Sergi stopped coming
  to the
  IRC channel in GameSurge (#HLCoders).
 
  /ScarT
 
 
  On 19/05/2008, Matthew Dryden [EMAIL PROTECTED] wrote:
 
  agreed
 
  Justin Krenz wrote:
 
  I don't care about the lack of features like the particle editor,
  but
  Valve really needs to fix the VAC connection issues and inability
  to
  compile a Linux server with the OB SDK.  Those things are
  definitely
  holding mod teams back.
 
  ___
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  archives,
 
  please visit:
 
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-Tony

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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jorge Rodriguez
On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard 
[EMAIL PROTECTED] wrote:

 What is somewhat interesting too, Tony Omega Sergi stopped coming to the
 IRC channel in GameSurge (#HLCoders).


Yeah he probably got sick of people asking him to help them learn C++. I
could have told him not to brag to everybody that he was doing work for
Valve, but now he has everybody and their brother asking him for help :P

-- 
Jorge Vino Rodriguez
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Rodrigo 'r2d2rigo' Diaz
Wonder what is he working on then... internal tools? Bugfixes? Steam?
TF3/CS2? :)

2008/5/19 Jorge Rodriguez [EMAIL PROTECTED]:

 On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard 
 [EMAIL PROTECTED] wrote:

  What is somewhat interesting too, Tony Omega Sergi stopped coming to
 the
  IRC channel in GameSurge (#HLCoders).


 Yeah he probably got sick of people asking him to help them learn C++. I
 could have told him not to brag to everybody that he was doing work for
 Valve, but now he has everybody and their brother asking him for help :P

 --
 Jorge Vino Rodriguez
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tobias Kammersgaard
The SDK :)

/ScarT


On 19/05/2008, Rodrigo 'r2d2rigo' Diaz [EMAIL PROTECTED] wrote:

 Wonder what is he working on then... internal tools? Bugfixes? Steam?
 TF3/CS2? :)

 2008/5/19 Jorge Rodriguez [EMAIL PROTECTED]:

  On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard 
  [EMAIL PROTECTED] wrote:
 
   What is somewhat interesting too, Tony Omega Sergi stopped coming to
  the
   IRC channel in GameSurge (#HLCoders).
 
 
  Yeah he probably got sick of people asking him to help them learn C++. I
  could have told him not to brag to everybody that he was doing work for
  Valve, but now he has everybody and their brother asking him for help :P
 
  --
  Jorge Vino Rodriguez
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Cory de La Torre
Hopefully the SDK.

On Mon, May 19, 2008 at 2:01 PM, Rodrigo 'r2d2rigo' Diaz [EMAIL PROTECTED]
wrote:

 Wonder what is he working on then... internal tools? Bugfixes? Steam?
 TF3/CS2? :)

 2008/5/19 Jorge Rodriguez [EMAIL PROTECTED]:

  On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard 
  [EMAIL PROTECTED] wrote:
 
   What is somewhat interesting too, Tony Omega Sergi stopped coming to
  the
   IRC channel in GameSurge (#HLCoders).
 
 
  Yeah he probably got sick of people asking him to help them learn C++. I
  could have told him not to brag to everybody that he was doing work for
  Valve, but now he has everybody and their brother asking him for help :P
 
  --
  Jorge Vino Rodriguez
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  please visit:
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Gear Dev
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jorge Rodriguez
He is working on building robots that complain all day so that Valve can
replace modders with more efficient machines :P

(I don't know.)

-- 
Jorge Vino Rodriguez
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tony omega Sergi
yeah actually the main reasons i don't go to the channel are 1 being
it's not official 2 it gets too distracting when i'm trying to work
and thirdly irc doesn't 'stick' like the forums do so even if someone
asks the same thing multiple times at least the forums can be searched
or referenced. but irc you have to constantly repeat the same things
over and over and it gets old :)

On 5/19/08, Jorge Rodriguez [EMAIL PROTECTED] wrote:
 On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard 
 [EMAIL PROTECTED] wrote:

 What is somewhat interesting too, Tony Omega Sergi stopped coming to the
 IRC channel in GameSurge (#HLCoders).


 Yeah he probably got sick of people asking him to help them learn C++. I
 could have told him not to brag to everybody that he was doing work for
 Valve, but now he has everybody and their brother asking him for help :P

 --
 Jorge Vino Rodriguez
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




-- 
-Tony

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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Nick
I doubt that, If it doesn't run on windows, or cost more than 10
dollars valve isn't interested..

On Mon, May 19, 2008 at 4:17 PM, Jorge Rodriguez [EMAIL PROTECTED] wrote:
 He is working on building robots that complain all day so that Valve can
 replace modders with more efficient machines :P

 (I don't know.)

 --
 Jorge Vino Rodriguez
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tom Leighton
Unless we can get some kind of log bot in there.

I'll happily make one. But it will be C# / Windows only, and I need 
somewhere to put it :P

Any server at valve want to host it? :P

Tony omega Sergi wrote:
 yeah actually the main reasons i don't go to the channel are 1 being
 it's not official 2 it gets too distracting when i'm trying to work
 and thirdly irc doesn't 'stick' like the forums do so even if someone
 asks the same thing multiple times at least the forums can be searched
 or referenced. but irc you have to constantly repeat the same things
 over and over and it gets old :)

 On 5/19/08, Jorge Rodriguez [EMAIL PROTECTED] wrote:
   
 On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard 
 [EMAIL PROTECTED] wrote:

 
 What is somewhat interesting too, Tony Omega Sergi stopped coming to the
 IRC channel in GameSurge (#HLCoders).
   
 Yeah he probably got sick of people asking him to help them learn C++. I
 could have told him not to brag to everybody that he was doing work for
 Valve, but now he has everybody and their brother asking him for help :P

 --
 Jorge Vino Rodriguez
 ___
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 please visit:
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Adam Maras (memzero)
I might be able to stick it somewhere stable. Beep me on IRC, we'll
collaborate :D

//  Adam Maras (memzero)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Monday, May 19, 2008 3:02 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Code Update

Unless we can get some kind of log bot in there.

I'll happily make one. But it will be C# / Windows only, and I need 
somewhere to put it :P

Any server at valve want to host it? :P

Tony omega Sergi wrote:
 yeah actually the main reasons i don't go to the channel are 1 being
 it's not official 2 it gets too distracting when i'm trying to work
 and thirdly irc doesn't 'stick' like the forums do so even if someone
 asks the same thing multiple times at least the forums can be searched
 or referenced. but irc you have to constantly repeat the same things
 over and over and it gets old :)

 On 5/19/08, Jorge Rodriguez [EMAIL PROTECTED] wrote:
   
 On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard 
 [EMAIL PROTECTED] wrote:

 
 What is somewhat interesting too, Tony Omega Sergi stopped coming to
the
 IRC channel in GameSurge (#HLCoders).
   
 Yeah he probably got sick of people asking him to help them learn C++. I
 could have told him not to brag to everybody that he was doing work for
 Valve, but now he has everybody and their brother asking him for help :P

 --
 Jorge Vino Rodriguez
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 


   

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Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread John
*
I'll happily make one. But it will be C# / Windows only, and I need
somewhere to put it :P*

Use Mono host it on Linux, doesn't have to be Windows

On Mon, May 19, 2008 at 11:07 PM, Adam Maras (memzero) 
[EMAIL PROTECTED] wrote:

 I might be able to stick it somewhere stable. Beep me on IRC, we'll
 collaborate :D

 //  Adam Maras (memzero)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
 Sent: Monday, May 19, 2008 3:02 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Orange Box SDK Code Update

 Unless we can get some kind of log bot in there.

 I'll happily make one. But it will be C# / Windows only, and I need
 somewhere to put it :P

 Any server at valve want to host it? :P

 Tony omega Sergi wrote:
  yeah actually the main reasons i don't go to the channel are 1 being
  it's not official 2 it gets too distracting when i'm trying to work
  and thirdly irc doesn't 'stick' like the forums do so even if someone
  asks the same thing multiple times at least the forums can be searched
  or referenced. but irc you have to constantly repeat the same things
  over and over and it gets old :)
 
  On 5/19/08, Jorge Rodriguez [EMAIL PROTECTED] wrote:
 
  On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard 
  [EMAIL PROTECTED] wrote:
 
 
  What is somewhat interesting too, Tony Omega Sergi stopped coming to
 the
  IRC channel in GameSurge (#HLCoders).
 
  Yeah he probably got sick of people asking him to help them learn C++. I
  could have told him not to brag to everybody that he was doing work for
  Valve, but now he has everybody and their brother asking him for help :P
 
  --
  Jorge Vino Rodriguez
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Daniel Glenn
We don't deserve a damned thing. Valve could have simply not released the
source code at all.


On Sat, May 17, 2008 at 11:25 AM, John [EMAIL PROTECTED] wrote:

 Come on Valve :D All us modders deserve that fixed code in good time :\ Its
 been a few months

 On Sat, May 17, 2008 at 2:25 PM, Tom Leighton [EMAIL PROTECTED]
 
 wrote:

  That was a fix from Tony Sergi (VALVE)
 
  Tom Edwards wrote:
   That /was/ a fix from Valve.
  
   Janek wrote:
  
   @Benjamin and Tom I saw this post as it was an answer to a question
  from
   me. But this fix is for sratch sdk (different in hl2mp) and also I
  prefer a
   fix frm Valva as there could have other less noticeable prediction
  issue.
  
   2008/5/17 Mikie [EMAIL PROTECTED]:
  
  
  
   For the last four years, Valve has needed to hire more people.
   They have the budget considering the success they've had,
  
   I never understood why Valve management is so reluctant to do so.
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
   Glenn
   Sent: Saturday, May 17, 2008 12:14 AM
   To: Discussion of Half-Life Programming
   Subject: Re: [hlcoders] Orange Box SDK Code Update???
  
   Obviously, they're not working on at least two retail games right now
  or
   anything. Be patient is my advice.
  
   On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED]
 wrote:
  
  
  
   We've been patiently waiting for about 5 months now waiting on an
  
  
   update to
  
  
   the Source SDK Code.
  
   Major Things Needed:
   - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
   - Source Shaders
   - Particle Editor
  
   Making effects is crucial to any game.  Currently if you switch to
  
  
   Orange
  
  
   Box, you cannot use Shaders or optimized particles (Particle Editor
   system).  The current SDK is riddled with bugs that have been fixed
  
  
   but are
  
  
   casually awaiting to be updated in.
  
   TF2 has received 26 updates since the release of Orange Box SDK.
   We have received 1 update to Hammer and Engine.
   We have received 0 updates to the code-base.
  
   In it's current state, Orange Box SDK is broken.
  
   I and many others would greatly appreciate an immediate update as
 soon
  
  
   as
  
  
   possible. Thanks for your time.
   ___
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 archives,
   please visit:
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 archives,
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Ondřej Hošek
Which would obviously reduce the longevity of their games.

~~ Ondra

On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
 We don't deserve a damned thing. Valve could have simply not released the
 source code at all.


 On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]  wrote:


 Come on Valve :D All us modders deserve that fixed code in good time :\ Its
 been a few months

 On Sat, May 17, 2008 at 2:25 PM, Tom Leighton[EMAIL PROTECTED]
  
 wrote:

  
 That was a fix from Tony Sergi (VALVE)

 Tom Edwards wrote:

 That /was/ a fix from Valve.

 Janek wrote:

  
 @Benjamin and Tom  I saw this post as it was an answer to a question

 from

 me. But this fix is for sratch sdk (different in hl2mp) and also I

 prefer a

 fix frm Valva as there could have other less noticeable prediction

 issue.

 2008/5/17 Mikie[EMAIL PROTECTED]:




 For the last four years, Valve has needed to hire more people.
 They have the budget considering the success they've had,

 I never understood why Valve management is so reluctant to do so.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
 Glenn
 Sent: Saturday, May 17, 2008 12:14 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Orange Box SDK Code Update???

 Obviously, they're not working on at least two retail games right now
  
 or

 anything. Be patient is my advice.

 On Fri, May 16, 2008 at 10:35 PM, Joel R.[EMAIL PROTECTED]
  
 wrote:
  

  
 We've been patiently waiting for about 5 months now waiting on an



 update to


  
 the Source SDK Code.

 Major Things Needed:
 - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
 - Source Shaders
 - Particle Editor

 Making effects is crucial to any game.  Currently if you switch to



 Orange


  
 Box, you cannot use Shaders or optimized particles (Particle Editor
 system).  The current SDK is riddled with bugs that have been fixed



 but are


  
 casually awaiting to be updated in.

 TF2 has received 26 updates since the release of Orange Box SDK.
 We have received 1 update to Hammer and Engine.
 We have received 0 updates to the code-base.

 In it's current state, Orange Box SDK is broken.

 I and many others would greatly appreciate an immediate update as

 soon
  

 as


  
 possible. Thanks for your time.


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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Ben Mears
Here's my opinion.

Valve doesn't owe us anything but it is in their best interest to keep us
happy as we are the ones who promote and further the Source Engine. After
all, where did Counter Strike, Team Fortress, and Portal originate from? I
think Valve has done a pretty good job of supporting us modders but it's
true that there is always more they could do for us. Maybe the people who
are unhappy with Valve should move on to other engines, Unreal 3 or
CryEngine 2 for example, see how those engines compare to Source and then
re-evaluate their opinons.

Again, that's just my two cents.


On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek [EMAIL PROTECTED] wrote:

 Which would obviously reduce the longevity of their games.

 ~~ Ondra

 On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
  We don't deserve a damned thing. Valve could have simply not released the
  source code at all.
 
 
  On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]  wrote:
 
 
  Come on Valve :D All us modders deserve that fixed code in good time :\
 Its
  been a few months
 
  On Sat, May 17, 2008 at 2:25 PM, Tom Leighton
 [EMAIL PROTECTED]
 
  wrote:
 
 
  That was a fix from Tony Sergi (VALVE)
 
  Tom Edwards wrote:
 
  That /was/ a fix from Valve.
 
  Janek wrote:
 
 
  @Benjamin and Tom  I saw this post as it was an answer to a question
 
  from
 
  me. But this fix is for sratch sdk (different in hl2mp) and also I
 
  prefer a
 
  fix frm Valva as there could have other less noticeable prediction
 
  issue.
 
  2008/5/17 Mikie[EMAIL PROTECTED]:
 
 
 
 
  For the last four years, Valve has needed to hire more people.
  They have the budget considering the success they've had,
 
  I never understood why Valve management is so reluctant to do so.
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
 Daniel
  Glenn
  Sent: Saturday, May 17, 2008 12:14 AM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] Orange Box SDK Code Update???
 
  Obviously, they're not working on at least two retail games right
 now
 
  or
 
  anything. Be patient is my advice.
 
  On Fri, May 16, 2008 at 10:35 PM, Joel R.[EMAIL PROTECTED]
 
  wrote:
 
 
 
  We've been patiently waiting for about 5 months now waiting on an
 
 
 
  update to
 
 
 
  the Source SDK Code.
 
  Major Things Needed:
  - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
  - Source Shaders
  - Particle Editor
 
  Making effects is crucial to any game.  Currently if you switch to
 
 
 
  Orange
 
 
 
  Box, you cannot use Shaders or optimized particles (Particle Editor
  system).  The current SDK is riddled with bugs that have been fixed
 
 
 
  but are
 
 
 
  casually awaiting to be updated in.
 
  TF2 has received 26 updates since the release of Orange Box SDK.
  We have received 1 update to Hammer and Engine.
  We have received 0 updates to the code-base.
 
  In it's current state, Orange Box SDK is broken.
 
  I and many others would greatly appreciate an immediate update as
 
  soon
 
 
  as
 
 
 
  possible. Thanks for your time.
 

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 please visit:
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Tom Leighton
Actually Portal came from another game (not Source/GoldSrc engine based) 
but heh :P  

Ben Mears wrote:
 Here's my opinion.

 Valve doesn't owe us anything but it is in their best interest to keep us
 happy as we are the ones who promote and further the Source Engine. After
 all, where did Counter Strike, Team Fortress, and Portal originate from? I
 think Valve has done a pretty good job of supporting us modders but it's
 true that there is always more they could do for us. Maybe the people who
 are unhappy with Valve should move on to other engines, Unreal 3 or
 CryEngine 2 for example, see how those engines compare to Source and then
 re-evaluate their opinons.

 Again, that's just my two cents.


 On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek [EMAIL PROTECTED] wrote:

   
 Which would obviously reduce the longevity of their games.

 ~~ Ondra

 On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
 
 We don't deserve a damned thing. Valve could have simply not released the
 source code at all.


 On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]  wrote:


   
 Come on Valve :D All us modders deserve that fixed code in good time :\
 
 Its
 
 been a few months

 On Sat, May 17, 2008 at 2:25 PM, Tom Leighton
 
 [EMAIL PROTECTED]
 
 wrote:


 
 That was a fix from Tony Sergi (VALVE)

 Tom Edwards wrote:

   
 That /was/ a fix from Valve.

 Janek wrote:


 
 @Benjamin and Tom  I saw this post as it was an answer to a question

   
 from

   
 me. But this fix is for sratch sdk (different in hl2mp) and also I

   
 prefer a

   
 fix frm Valva as there could have other less noticeable prediction

   
 issue.

   
 2008/5/17 Mikie[EMAIL PROTECTED]:




   
 For the last four years, Valve has needed to hire more people.
 They have the budget considering the success they've had,

 I never understood why Valve management is so reluctant to do so.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 
 Daniel
 
 Glenn
 Sent: Saturday, May 17, 2008 12:14 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Orange Box SDK Code Update???

 Obviously, they're not working on at least two retail games right
 
 now
 
 or

   
 anything. Be patient is my advice.

 On Fri, May 16, 2008 at 10:35 PM, Joel R.[EMAIL PROTECTED]

 
 wrote:

 
 
 We've been patiently waiting for about 5 months now waiting on an



   
 update to



 
 the Source SDK Code.

 Major Things Needed:
 - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
 - Source Shaders
 - Particle Editor

 Making effects is crucial to any game.  Currently if you switch to



   
 Orange



 
 Box, you cannot use Shaders or optimized particles (Particle Editor
 system).  The current SDK is riddled with bugs that have been fixed



   
 but are



 
 casually awaiting to be updated in.

 TF2 has received 26 updates since the release of Orange Box SDK.
 We have received 1 update to Hammer and Engine.
 We have received 0 updates to the code-base.

 In it's current state, Orange Box SDK is broken.

 I and many others would greatly appreciate an immediate update as

   
 soon

 
 as



 
 possible. Thanks for your time.

   
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 
 ___
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 visit:
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Jed
Alright then, if you're going to be pedantic lets take out Portal and
add Day of Defeat. :P

2008/5/18 Tom Leighton [EMAIL PROTECTED]:
 Actually Portal came from another game (not Source/GoldSrc engine based)
 but heh :P

 Ben Mears wrote:
 Here's my opinion.

 Valve doesn't owe us anything but it is in their best interest to keep us
 happy as we are the ones who promote and further the Source Engine. After
 all, where did Counter Strike, Team Fortress, and Portal originate from? I
 think Valve has done a pretty good job of supporting us modders but it's
 true that there is always more they could do for us. Maybe the people who
 are unhappy with Valve should move on to other engines, Unreal 3 or
 CryEngine 2 for example, see how those engines compare to Source and then
 re-evaluate their opinons.

 Again, that's just my two cents.


 On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek [EMAIL PROTECTED] wrote:


 Which would obviously reduce the longevity of their games.

 ~~ Ondra

 On 18.05.08 10:16 Uhr, Daniel Glenn wrote:

 We don't deserve a damned thing. Valve could have simply not released the
 source code at all.


 On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]  wrote:



 Come on Valve :D All us modders deserve that fixed code in good time :\

 Its

 been a few months

 On Sat, May 17, 2008 at 2:25 PM, Tom Leighton

 [EMAIL PROTECTED]

 wrote:



 That was a fix from Tony Sergi (VALVE)

 Tom Edwards wrote:


 That /was/ a fix from Valve.

 Janek wrote:



 @Benjamin and Tom  I saw this post as it was an answer to a question


 from


 me. But this fix is for sratch sdk (different in hl2mp) and also I


 prefer a


 fix frm Valva as there could have other less noticeable prediction


 issue.


 2008/5/17 Mikie[EMAIL PROTECTED]:





 For the last four years, Valve has needed to hire more people.
 They have the budget considering the success they've had,

 I never understood why Valve management is so reluctant to do so.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of

 Daniel

 Glenn
 Sent: Saturday, May 17, 2008 12:14 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Orange Box SDK Code Update???

 Obviously, they're not working on at least two retail games right

 now

 or


 anything. Be patient is my advice.

 On Fri, May 16, 2008 at 10:35 PM, Joel R.[EMAIL PROTECTED]


 wrote:



 We've been patiently waiting for about 5 months now waiting on an




 update to




 the Source SDK Code.

 Major Things Needed:
 - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
 - Source Shaders
 - Particle Editor

 Making effects is crucial to any game.  Currently if you switch to




 Orange




 Box, you cannot use Shaders or optimized particles (Particle Editor
 system).  The current SDK is riddled with bugs that have been fixed




 but are




 casually awaiting to be updated in.

 TF2 has received 26 updates since the release of Orange Box SDK.
 We have received 1 update to Hammer and Engine.
 We have received 0 updates to the code-base.

 In it's current state, Orange Box SDK is broken.

 I and many others would greatly appreciate an immediate update as


 soon


 as




 possible. Thanks for your time.


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



 ___
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Daniel Glenn
Heh. Is it too early to make this thread into a fanboy rant about how every
other engine pales in comparison to Source? If not, I want to start it. But
yes, I agree. I'm just not a big fan of people who think they're owed
something.

2008/5/18 Ben Mears [EMAIL PROTECTED]:

 Here's my opinion.

 Valve doesn't owe us anything but it is in their best interest to keep us
 happy as we are the ones who promote and further the Source Engine. After
 all, where did Counter Strike, Team Fortress, and Portal originate from? I
 think Valve has done a pretty good job of supporting us modders but it's
 true that there is always more they could do for us. Maybe the people who
 are unhappy with Valve should move on to other engines, Unreal 3 or
 CryEngine 2 for example, see how those engines compare to Source and then
 re-evaluate their opinons.

 Again, that's just my two cents.


 On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek [EMAIL PROTECTED]
 wrote:

  Which would obviously reduce the longevity of their games.
 
  ~~ Ondra
 
  On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
   We don't deserve a damned thing. Valve could have simply not released
 the
   source code at all.
  
  
   On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]  wrote:
  
  
   Come on Valve :D All us modders deserve that fixed code in good time
 :\
  Its
   been a few months
  
   On Sat, May 17, 2008 at 2:25 PM, Tom Leighton
  [EMAIL PROTECTED]
  
   wrote:
  
  
   That was a fix from Tony Sergi (VALVE)
  
   Tom Edwards wrote:
  
   That /was/ a fix from Valve.
  
   Janek wrote:
  
  
   @Benjamin and Tom  I saw this post as it was an answer to a
 question
  
   from
  
   me. But this fix is for sratch sdk (different in hl2mp) and also I
  
   prefer a
  
   fix frm Valva as there could have other less noticeable prediction
  
   issue.
  
   2008/5/17 Mikie[EMAIL PROTECTED]:
  
  
  
  
   For the last four years, Valve has needed to hire more people.
   They have the budget considering the success they've had,
  
   I never understood why Valve management is so reluctant to do so.
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
  Daniel
   Glenn
   Sent: Saturday, May 17, 2008 12:14 AM
   To: Discussion of Half-Life Programming
   Subject: Re: [hlcoders] Orange Box SDK Code Update???
  
   Obviously, they're not working on at least two retail games right
  now
  
   or
  
   anything. Be patient is my advice.
  
   On Fri, May 16, 2008 at 10:35 PM, Joel R.[EMAIL PROTECTED]
  
   wrote:
  
  
  
   We've been patiently waiting for about 5 months now waiting on an
  
  
  
   update to
  
  
  
   the Source SDK Code.
  
   Major Things Needed:
   - Updated Source SDK (Scratch Mod/HL2MP) (This should be
 finished).
   - Source Shaders
   - Particle Editor
  
   Making effects is crucial to any game.  Currently if you switch
 to
  
  
  
   Orange
  
  
  
   Box, you cannot use Shaders or optimized particles (Particle
 Editor
   system).  The current SDK is riddled with bugs that have been
 fixed
  
  
  
   but are
  
  
  
   casually awaiting to be updated in.
  
   TF2 has received 26 updates since the release of Orange Box SDK.
   We have received 1 update to Hammer and Engine.
   We have received 0 updates to the code-base.
  
   In it's current state, Orange Box SDK is broken.
  
   I and many others would greatly appreciate an immediate update as
  
   soon
  
  
   as
  
  
  
   possible. Thanks for your time.
  
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Joel R.
It's not about being owed something.

It's that we've been given a broken SDK and it's been that way for over 5
months with no update in sight.  This is unheard of at the commercial
level.




2008/5/18 Daniel Glenn [EMAIL PROTECTED]:

 Heh. Is it too early to make this thread into a fanboy rant about how every
 other engine pales in comparison to Source? If not, I want to start it. But
 yes, I agree. I'm just not a big fan of people who think they're owed
 something.

 2008/5/18 Ben Mears [EMAIL PROTECTED]:

  Here's my opinion.
 
  Valve doesn't owe us anything but it is in their best interest to keep us
  happy as we are the ones who promote and further the Source Engine. After
  all, where did Counter Strike, Team Fortress, and Portal originate from?
 I
  think Valve has done a pretty good job of supporting us modders but it's
  true that there is always more they could do for us. Maybe the people who
  are unhappy with Valve should move on to other engines, Unreal 3 or
  CryEngine 2 for example, see how those engines compare to Source and then
  re-evaluate their opinons.
 
  Again, that's just my two cents.
 
 
  On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek [EMAIL PROTECTED]
  wrote:
 
   Which would obviously reduce the longevity of their games.
  
   ~~ Ondra
  
   On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
We don't deserve a damned thing. Valve could have simply not released
  the
source code at all.
   
   
On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]  wrote:
   
   
Come on Valve :D All us modders deserve that fixed code in good time
  :\
   Its
been a few months
   
On Sat, May 17, 2008 at 2:25 PM, Tom Leighton
   [EMAIL PROTECTED]
   
wrote:
   
   
That was a fix from Tony Sergi (VALVE)
   
Tom Edwards wrote:
   
That /was/ a fix from Valve.
   
Janek wrote:
   
   
@Benjamin and Tom  I saw this post as it was an answer to a
  question
   
from
   
me. But this fix is for sratch sdk (different in hl2mp) and also
 I
   
prefer a
   
fix frm Valva as there could have other less noticeable
 prediction
   
issue.
   
2008/5/17 Mikie[EMAIL PROTECTED]:
   
   
   
   
For the last four years, Valve has needed to hire more people.
They have the budget considering the success they've had,
   
I never understood why Valve management is so reluctant to do
 so.
   
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
   Daniel
Glenn
Sent: Saturday, May 17, 2008 12:14 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Code Update???
   
Obviously, they're not working on at least two retail games
 right
   now
   
or
   
anything. Be patient is my advice.
   
On Fri, May 16, 2008 at 10:35 PM, Joel R.[EMAIL PROTECTED]
   
wrote:
   
   
   
We've been patiently waiting for about 5 months now waiting on
 an
   
   
   
update to
   
   
   
the Source SDK Code.
   
Major Things Needed:
- Updated Source SDK (Scratch Mod/HL2MP) (This should be
  finished).
- Source Shaders
- Particle Editor
   
Making effects is crucial to any game.  Currently if you switch
  to
   
   
   
Orange
   
   
   
Box, you cannot use Shaders or optimized particles (Particle
  Editor
system).  The current SDK is riddled with bugs that have been
  fixed
   
   
   
but are
   
   
   
casually awaiting to be updated in.
   
TF2 has received 26 updates since the release of Orange Box
 SDK.
We have received 1 update to Hammer and Engine.
We have received 0 updates to the code-base.
   
In it's current state, Orange Box SDK is broken.
   
I and many others would greatly appreciate an immediate update
 as
   
soon
   
   
as
   
   
   
possible. Thanks for your time.
   
  
   ___
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   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Adam Maras (memzero)
Wouldn't it also be fair to say that an SDK like the one provided by Valve
is, in itself, something that's generally unheard of at the commercial
level? I think we're all darn lucky that Valve lets us extend their engine
at all...

//  Adam Maras (memzero)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
Sent: Sunday, May 18, 2008 10:10 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Code Update???

It's not about being owed something.

It's that we've been given a broken SDK and it's been that way for over 5
months with no update in sight.  This is unheard of at the commercial
level.




2008/5/18 Daniel Glenn [EMAIL PROTECTED]:

 Heh. Is it too early to make this thread into a fanboy rant about how
every
 other engine pales in comparison to Source? If not, I want to start it.
But
 yes, I agree. I'm just not a big fan of people who think they're owed
 something.

 2008/5/18 Ben Mears [EMAIL PROTECTED]:

  Here's my opinion.
 
  Valve doesn't owe us anything but it is in their best interest to keep
us
  happy as we are the ones who promote and further the Source Engine.
After
  all, where did Counter Strike, Team Fortress, and Portal originate from?
 I
  think Valve has done a pretty good job of supporting us modders but it's
  true that there is always more they could do for us. Maybe the people
who
  are unhappy with Valve should move on to other engines, Unreal 3 or
  CryEngine 2 for example, see how those engines compare to Source and
then
  re-evaluate their opinons.
 
  Again, that's just my two cents.
 
 
  On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek [EMAIL PROTECTED]
  wrote:
 
   Which would obviously reduce the longevity of their games.
  
   ~~ Ondra
  
   On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
We don't deserve a damned thing. Valve could have simply not
released
  the
source code at all.
   
   
On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]  wrote:
   
   
Come on Valve :D All us modders deserve that fixed code in good
time
  :\
   Its
been a few months
   
On Sat, May 17, 2008 at 2:25 PM, Tom Leighton
   [EMAIL PROTECTED]
   
wrote:
   
   
That was a fix from Tony Sergi (VALVE)
   
Tom Edwards wrote:
   
That /was/ a fix from Valve.
   
Janek wrote:
   
   
@Benjamin and Tom  I saw this post as it was an answer to a
  question
   
from
   
me. But this fix is for sratch sdk (different in hl2mp) and also
 I
   
prefer a
   
fix frm Valva as there could have other less noticeable
 prediction
   
issue.
   
2008/5/17 Mikie[EMAIL PROTECTED]:
   
   
   
   
For the last four years, Valve has needed to hire more people.
They have the budget considering the success they've had,
   
I never understood why Valve management is so reluctant to do
 so.
   
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
   Daniel
Glenn
Sent: Saturday, May 17, 2008 12:14 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Code Update???
   
Obviously, they're not working on at least two retail games
 right
   now
   
or
   
anything. Be patient is my advice.
   
On Fri, May 16, 2008 at 10:35 PM, Joel R.[EMAIL PROTECTED]
   
wrote:
   
   
   
We've been patiently waiting for about 5 months now waiting on
 an
   
   
   
update to
   
   
   
the Source SDK Code.
   
Major Things Needed:
- Updated Source SDK (Scratch Mod/HL2MP) (This should be
  finished).
- Source Shaders
- Particle Editor
   
Making effects is crucial to any game.  Currently if you
switch
  to
   
   
   
Orange
   
   
   
Box, you cannot use Shaders or optimized particles (Particle
  Editor
system).  The current SDK is riddled with bugs that have been
  fixed
   
   
   
but are
   
   
   
casually awaiting to be updated in.
   
TF2 has received 26 updates since the release of Orange Box
 SDK.
We have received 1 update to Hammer and Engine.
We have received 0 updates to the code-base.
   
In it's current state, Orange Box SDK is broken.
   
I and many others would greatly appreciate an immediate update
 as
   
soon
   
   
as
   
   
   
possible. Thanks for your time.
   
  
   ___
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   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 ___
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Thomas Morton
Where do you work??  heh
Snds EXACTLY like what happens :)

Tom

--
From: Joel R. [EMAIL PROTECTED]
Sent: Sunday, May 18, 2008 6:10 PM
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Orange Box SDK Code Update???

 It's not about being owed something.

 It's that we've been given a broken SDK and it's been that way for over 5
 months with no update in sight.  This is unheard of at the commercial
 level.




 2008/5/18 Daniel Glenn [EMAIL PROTECTED]:

 Heh. Is it too early to make this thread into a fanboy rant about how 
 every
 other engine pales in comparison to Source? If not, I want to start it. 
 But
 yes, I agree. I'm just not a big fan of people who think they're owed
 something.

 2008/5/18 Ben Mears [EMAIL PROTECTED]:

  Here's my opinion.
 
  Valve doesn't owe us anything but it is in their best interest to keep 
  us
  happy as we are the ones who promote and further the Source Engine. 
  After
  all, where did Counter Strike, Team Fortress, and Portal originate 
  from?
 I
  think Valve has done a pretty good job of supporting us modders but 
  it's
  true that there is always more they could do for us. Maybe the people 
  who
  are unhappy with Valve should move on to other engines, Unreal 3 or
  CryEngine 2 for example, see how those engines compare to Source and 
  then
  re-evaluate their opinons.
 
  Again, that's just my two cents.
 
 
  On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek [EMAIL PROTECTED]
  wrote:
 
   Which would obviously reduce the longevity of their games.
  
   ~~ Ondra
  
   On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
We don't deserve a damned thing. Valve could have simply not 
released
  the
source code at all.
   
   
On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]  wrote:
   
   
Come on Valve :D All us modders deserve that fixed code in good 
time
  :\
   Its
been a few months
   
On Sat, May 17, 2008 at 2:25 PM, Tom Leighton
   [EMAIL PROTECTED]
   
wrote:
   
   
That was a fix from Tony Sergi (VALVE)
   
Tom Edwards wrote:
   
That /was/ a fix from Valve.
   
Janek wrote:
   
   
@Benjamin and Tom  I saw this post as it was an answer to a
  question
   
from
   
me. But this fix is for sratch sdk (different in hl2mp) and 
also
 I
   
prefer a
   
fix frm Valva as there could have other less noticeable
 prediction
   
issue.
   
2008/5/17 Mikie[EMAIL PROTECTED]:
   
   
   
   
For the last four years, Valve has needed to hire more people.
They have the budget considering the success they've had,
   
I never understood why Valve management is so reluctant to do
 so.
   
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
   Daniel
Glenn
Sent: Saturday, May 17, 2008 12:14 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Code Update???
   
Obviously, they're not working on at least two retail games
 right
   now
   
or
   
anything. Be patient is my advice.
   
On Fri, May 16, 2008 at 10:35 PM, Joel R.[EMAIL PROTECTED]
   
wrote:
   
   
   
We've been patiently waiting for about 5 months now waiting 
on
 an
   
   
   
update to
   
   
   
the Source SDK Code.
   
Major Things Needed:
- Updated Source SDK (Scratch Mod/HL2MP) (This should be
  finished).
- Source Shaders
- Particle Editor
   
Making effects is crucial to any game.  Currently if you 
switch
  to
   
   
   
Orange
   
   
   
Box, you cannot use Shaders or optimized particles (Particle
  Editor
system).  The current SDK is riddled with bugs that have been
  fixed
   
   
   
but are
   
   
   
casually awaiting to be updated in.
   
TF2 has received 26 updates since the release of Orange Box
 SDK.
We have received 1 update to Hammer and Engine.
We have received 0 updates to the code-base.
   
In it's current state, Orange Box SDK is broken.
   
I and many others would greatly appreciate an immediate 
update
 as
   
soon
   
   
as
   
   
   
possible. Thanks for your time.
   
  
   ___
   To unsubscribe, edit your list preferences, or view the list 
   archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 ___
 To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Patrick Shelley
WTF !!!

Maybe the people who are unhappy with Valve should move on to other
engines, Unreal 3 or CryEngine 2


There are other engines?

(tongue planted firmly in cheek there)
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Ryan Sheffer
I was excited about Half-Life 2 when it was released, but I was more excited
for the modability. We have a lot, but at the same time, not enough. Valve
originally showed off Half-Life 2, but also showed off how we could mod it.
But now we are getting a very limited environment with the OB engine. One of
the reasons Half-Life 1 stayed alive was because of modders, Counter-Strike
being a mod not created by Valve. So why is it a bad thing to continuously
update the Source sdk with fixes and such? Its not. As I see it, Valve
already owe modders a great deal for sticking by them and making mods that
are attracting people to launch Steam and play their products. Look at
Garrys mod, Zombie Panic, Svencoop, Insurgency, etc, etc..

At this point, I want a fixed Source SDK over Episode 3 and L4D.

2008/5/18 Adam Maras (memzero) [EMAIL PROTECTED]:

 Wouldn't it also be fair to say that an SDK like the one provided by Valve
 is, in itself, something that's generally unheard of at the commercial
 level? I think we're all darn lucky that Valve lets us extend their engine
 at all...

 //  Adam Maras (memzero)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
 Sent: Sunday, May 18, 2008 10:10 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Orange Box SDK Code Update???

 It's not about being owed something.

 It's that we've been given a broken SDK and it's been that way for over 5
 months with no update in sight.  This is unheard of at the commercial
 level.




 2008/5/18 Daniel Glenn [EMAIL PROTECTED]:

  Heh. Is it too early to make this thread into a fanboy rant about how
 every
  other engine pales in comparison to Source? If not, I want to start it.
 But
  yes, I agree. I'm just not a big fan of people who think they're owed
  something.
 
  2008/5/18 Ben Mears [EMAIL PROTECTED]:
 
   Here's my opinion.
  
   Valve doesn't owe us anything but it is in their best interest to keep
 us
   happy as we are the ones who promote and further the Source Engine.
 After
   all, where did Counter Strike, Team Fortress, and Portal originate
 from?
  I
   think Valve has done a pretty good job of supporting us modders but
 it's
   true that there is always more they could do for us. Maybe the people
 who
   are unhappy with Valve should move on to other engines, Unreal 3 or
   CryEngine 2 for example, see how those engines compare to Source and
 then
   re-evaluate their opinons.
  
   Again, that's just my two cents.
  
  
   On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek [EMAIL PROTECTED]
   wrote:
  
Which would obviously reduce the longevity of their games.
   
~~ Ondra
   
On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
 We don't deserve a damned thing. Valve could have simply not
 released
   the
 source code at all.


 On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]  wrote:


 Come on Valve :D All us modders deserve that fixed code in good
 time
   :\
Its
 been a few months

 On Sat, May 17, 2008 at 2:25 PM, Tom Leighton
[EMAIL PROTECTED]

 wrote:


 That was a fix from Tony Sergi (VALVE)

 Tom Edwards wrote:

 That /was/ a fix from Valve.

 Janek wrote:


 @Benjamin and Tom  I saw this post as it was an answer to a
   question

 from

 me. But this fix is for sratch sdk (different in hl2mp) and
 also
  I

 prefer a

 fix frm Valva as there could have other less noticeable
  prediction

 issue.

 2008/5/17 Mikie[EMAIL PROTECTED]:




 For the last four years, Valve has needed to hire more people.
 They have the budget considering the success they've had,

 I never understood why Valve management is so reluctant to do
  so.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
Daniel
 Glenn
 Sent: Saturday, May 17, 2008 12:14 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Orange Box SDK Code Update???

 Obviously, they're not working on at least two retail games
  right
now

 or

 anything. Be patient is my advice.

 On Fri, May 16, 2008 at 10:35 PM, Joel R.[EMAIL PROTECTED]
 

 wrote:



 We've been patiently waiting for about 5 months now waiting
 on
  an



 update to



 the Source SDK Code.

 Major Things Needed:
 - Updated Source SDK (Scratch Mod/HL2MP) (This should be
   finished).
 - Source Shaders
 - Particle Editor

 Making effects is crucial to any game.  Currently if you
 switch
   to



 Orange



 Box, you cannot use Shaders or optimized particles (Particle
   Editor
 system).  The current SDK is riddled with bugs that have been
   fixed

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Benjamin Davison
I think they left Mike in Mexico by accident, he has been really quiet over
the past couple of weeks.

2008/5/18 Ryan Sheffer [EMAIL PROTECTED]:

 I was excited about Half-Life 2 when it was released, but I was more
 excited
 for the modability. We have a lot, but at the same time, not enough. Valve
 originally showed off Half-Life 2, but also showed off how we could mod it.
 But now we are getting a very limited environment with the OB engine. One
 of
 the reasons Half-Life 1 stayed alive was because of modders, Counter-Strike
 being a mod not created by Valve. So why is it a bad thing to continuously
 update the Source sdk with fixes and such? Its not. As I see it, Valve
 already owe modders a great deal for sticking by them and making mods that
 are attracting people to launch Steam and play their products. Look at
 Garrys mod, Zombie Panic, Svencoop, Insurgency, etc, etc..

 At this point, I want a fixed Source SDK over Episode 3 and L4D.

 2008/5/18 Adam Maras (memzero) [EMAIL PROTECTED]:

  Wouldn't it also be fair to say that an SDK like the one provided by
 Valve
  is, in itself, something that's generally unheard of at the commercial
  level? I think we're all darn lucky that Valve lets us extend their
 engine
  at all...
 
  //  Adam Maras (memzero)
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
  Sent: Sunday, May 18, 2008 10:10 AM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] Orange Box SDK Code Update???
 
  It's not about being owed something.
 
  It's that we've been given a broken SDK and it's been that way for over 5
  months with no update in sight.  This is unheard of at the commercial
  level.
 
 
 
 
  2008/5/18 Daniel Glenn [EMAIL PROTECTED]:
 
   Heh. Is it too early to make this thread into a fanboy rant about how
  every
   other engine pales in comparison to Source? If not, I want to start it.
  But
   yes, I agree. I'm just not a big fan of people who think they're owed
   something.
  
   2008/5/18 Ben Mears [EMAIL PROTECTED]:
  
Here's my opinion.
   
Valve doesn't owe us anything but it is in their best interest to
 keep
  us
happy as we are the ones who promote and further the Source Engine.
  After
all, where did Counter Strike, Team Fortress, and Portal originate
  from?
   I
think Valve has done a pretty good job of supporting us modders but
  it's
true that there is always more they could do for us. Maybe the people
  who
are unhappy with Valve should move on to other engines, Unreal 3 or
CryEngine 2 for example, see how those engines compare to Source and
  then
re-evaluate their opinons.
   
Again, that's just my two cents.
   
   
On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek [EMAIL PROTECTED]
 
wrote:
   
 Which would obviously reduce the longevity of their games.

 ~~ Ondra

 On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
  We don't deserve a damned thing. Valve could have simply not
  released
the
  source code at all.
 
 
  On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]
  wrote:
 
 
  Come on Valve :D All us modders deserve that fixed code in good
  time
:\
 Its
  been a few months
 
  On Sat, May 17, 2008 at 2:25 PM, Tom Leighton
 [EMAIL PROTECTED]
 
  wrote:
 
 
  That was a fix from Tony Sergi (VALVE)
 
  Tom Edwards wrote:
 
  That /was/ a fix from Valve.
 
  Janek wrote:
 
 
  @Benjamin and Tom  I saw this post as it was an answer to a
question
 
  from
 
  me. But this fix is for sratch sdk (different in hl2mp) and
  also
   I
 
  prefer a
 
  fix frm Valva as there could have other less noticeable
   prediction
 
  issue.
 
  2008/5/17 Mikie[EMAIL PROTECTED]:
 
 
 
 
  For the last four years, Valve has needed to hire more
 people.
  They have the budget considering the success they've had,
 
  I never understood why Valve management is so reluctant to
 do
   so.
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
 Of
 Daniel
  Glenn
  Sent: Saturday, May 17, 2008 12:14 AM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] Orange Box SDK Code Update???
 
  Obviously, they're not working on at least two retail games
   right
 now
 
  or
 
  anything. Be patient is my advice.
 
  On Fri, May 16, 2008 at 10:35 PM, Joel R.
 [EMAIL PROTECTED]
  
 
  wrote:
 
 
 
  We've been patiently waiting for about 5 months now waiting
  on
   an
 
 
 
  update to
 
 
 
  the Source SDK Code.
 
  Major Things Needed:
  - Updated Source SDK (Scratch Mod/HL2MP) (This should be
finished).
  - Source Shaders

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Andrew Ritchie
http://www.youtube.com/watch?v=yEdCmN9WeWc

But now we are getting a very limited environment with the OB engine.  I'm
sure that the lack of a particle editor or some bugs in the code didn't hold
the CS team or TF guys back from developing their games which then became
huge successes and resulted in many of them working for the very company
that produced the SDK or working on an SDK by porting their game to said
companies engine.

It's a pain when not everything is perfect as you want it, but they are
usually helpful on case by case basis and as is the situation where the
company is still balancing making games, supporting games, supporting
licensees, developing/fixing an SDK and looking to the future, enough people
voicing requests for things is more likely to be heard than simply demanding
it because you feel that it is their duty to support your needs.

Btw Look at Garrys mod, Zombie Panic, Svencoop, Insurgency, etc, etc.. all
examples of working with what you have been given and letting the sdk
updates happen at their own pace.  And if you're talking about the HL2
release still and how it's limited modders or something then just look at
your own mentioned mods.

2008/5/18 Benjamin Davison [EMAIL PROTECTED]:

 I think they left Mike in Mexico by accident, he has been really quiet over
 the past couple of weeks.

 2008/5/18 Ryan Sheffer [EMAIL PROTECTED]:

  I was excited about Half-Life 2 when it was released, but I was more
  excited
  for the modability. We have a lot, but at the same time, not enough.
 Valve
  originally showed off Half-Life 2, but also showed off how we could mod
 it.
  But now we are getting a very limited environment with the OB engine. One
  of
  the reasons Half-Life 1 stayed alive was because of modders,
 Counter-Strike
  being a mod not created by Valve. So why is it a bad thing to
 continuously
  update the Source sdk with fixes and such? Its not. As I see it, Valve
  already owe modders a great deal for sticking by them and making mods
 that
  are attracting people to launch Steam and play their products. Look at
  Garrys mod, Zombie Panic, Svencoop, Insurgency, etc, etc..
 
  At this point, I want a fixed Source SDK over Episode 3 and L4D.
 
  2008/5/18 Adam Maras (memzero) [EMAIL PROTECTED]:
 
   Wouldn't it also be fair to say that an SDK like the one provided by
  Valve
   is, in itself, something that's generally unheard of at the commercial
   level? I think we're all darn lucky that Valve lets us extend their
  engine
   at all...
  
   //  Adam Maras (memzero)
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
   Sent: Sunday, May 18, 2008 10:10 AM
   To: Discussion of Half-Life Programming
   Subject: Re: [hlcoders] Orange Box SDK Code Update???
  
   It's not about being owed something.
  
   It's that we've been given a broken SDK and it's been that way for over
 5
   months with no update in sight.  This is unheard of at the commercial
   level.
  
  
  
  
   2008/5/18 Daniel Glenn [EMAIL PROTECTED]:
  
Heh. Is it too early to make this thread into a fanboy rant about how
   every
other engine pales in comparison to Source? If not, I want to start
 it.
   But
yes, I agree. I'm just not a big fan of people who think they're
 owed
something.
   
2008/5/18 Ben Mears [EMAIL PROTECTED]:
   
 Here's my opinion.

 Valve doesn't owe us anything but it is in their best interest to
  keep
   us
 happy as we are the ones who promote and further the Source Engine.
   After
 all, where did Counter Strike, Team Fortress, and Portal originate
   from?
I
 think Valve has done a pretty good job of supporting us modders but
   it's
 true that there is always more they could do for us. Maybe the
 people
   who
 are unhappy with Valve should move on to other engines, Unreal 3 or
 CryEngine 2 for example, see how those engines compare to Source
 and
   then
 re-evaluate their opinons.

 Again, that's just my two cents.


 On Sun, May 18, 2008 at 3:42 AM, Ondřej Hošek 
 [EMAIL PROTECTED]
  
 wrote:

  Which would obviously reduce the longevity of their games.
 
  ~~ Ondra
 
  On 18.05.08 10:16 Uhr, Daniel Glenn wrote:
   We don't deserve a damned thing. Valve could have simply not
   released
 the
   source code at all.
  
  
   On Sat, May 17, 2008 at 11:25 AM, John[EMAIL PROTECTED]
   wrote:
  
  
   Come on Valve :D All us modders deserve that fixed code in
 good
   time
 :\
  Its
   been a few months
  
   On Sat, May 17, 2008 at 2:25 PM, Tom Leighton
  [EMAIL PROTECTED]
  
   wrote:
  
  
   That was a fix from Tony Sergi (VALVE)
  
   Tom Edwards wrote:
  
   That /was/ a fix from Valve.
  
   Janek wrote:
  
  
   @Benjamin and Tom  I saw this post as it was an answer to
 a
 question

Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Adam Donovan
well..I would actually pay for this engine stuff ahh I dunno I mean torque
is what 100 bucks and comes with almost no community support, I tried
working with it for a while but not many users I found generally share what
they are doing with coding.  And I have thought seriously about moving to
Crysis engine mainly cause some of my students may end up working for crytek
and its just so damm nice to make environments with their tools.  That being
said I still love the source engine and I find that I can actually make
stuff look as good as the crytek engine minus a few shaders(I even post some
of this stuff later to prove that) it does however bug me that even MaxPayne
1 had a particle editor back in 99..ten years ago, and what bugs me more is
the difficulty in setting up custom player animations for a mod(clear as mud
and boring when it should be exciting)  Maybe there could be some sort of
subscription to modders who pay for updates so that valve could spend a
little more time/money sorting out the engine for us, personally Id pay 100
a year to see that happen, small chump change but thats more than what I
have spent on there games in the last year.
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Tom Leighton
The source engine probably licenses for like $100,000 a year or 
something stupid.

Adam Donovan wrote:
 well..I would actually pay for this engine stuff ahh I dunno I mean torque
 is what 100 bucks and comes with almost no community support, I tried
 working with it for a while but not many users I found generally share what
 they are doing with coding.  And I have thought seriously about moving to
 Crysis engine mainly cause some of my students may end up working for crytek
 and its just so damm nice to make environments with their tools.  That being
 said I still love the source engine and I find that I can actually make
 stuff look as good as the crytek engine minus a few shaders(I even post some
 of this stuff later to prove that) it does however bug me that even MaxPayne
 1 had a particle editor back in 99..ten years ago, and what bugs me more is
 the difficulty in setting up custom player animations for a mod(clear as mud
 and boring when it should be exciting)  Maybe there could be some sort of
 subscription to modders who pay for updates so that valve could spend a
 little more time/money sorting out the engine for us, personally Id pay 100
 a year to see that happen, small chump change but thats more than what I
 have spent on there games in the last year.
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Daniel Glenn
Hey, don't knock Torque. It has some AMAZING community support actually.

Also, how the hell is the lack of a particle editor holding you back?

On Sun, May 18, 2008 at 3:41 PM, Tom Leighton [EMAIL PROTECTED]
wrote:

 The source engine probably licenses for like $100,000 a year or
 something stupid.

 Adam Donovan wrote:
  well..I would actually pay for this engine stuff ahh I dunno I mean
 torque
  is what 100 bucks and comes with almost no community support, I tried
  working with it for a while but not many users I found generally share
 what
  they are doing with coding.  And I have thought seriously about moving to
  Crysis engine mainly cause some of my students may end up working for
 crytek
  and its just so damm nice to make environments with their tools.  That
 being
  said I still love the source engine and I find that I can actually make
  stuff look as good as the crytek engine minus a few shaders(I even post
 some
  of this stuff later to prove that) it does however bug me that even
 MaxPayne
  1 had a particle editor back in 99..ten years ago, and what bugs me more
 is
  the difficulty in setting up custom player animations for a mod(clear as
 mud
  and boring when it should be exciting)  Maybe there could be some sort of
  subscription to modders who pay for updates so that valve could spend a
  little more time/money sorting out the engine for us, personally Id pay
 100
  a year to see that happen, small chump change but thats more than what I
  have spent on there games in the last year.
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 please visit:
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Tom Edwards
It's supposed to be around $200,000 actually. And that's pretty damn 
cheap as engines go. :-p

There's definitely no yearly fee.

Tom Leighton wrote:
 The source engine probably licenses for like $100,000 a year or 
 something stupid.

 Adam Donovan wrote:
   
 well..I would actually pay for this engine stuff ahh I dunno I mean torque
 is what 100 bucks and comes with almost no community support, I tried
 working with it for a while but not many users I found generally share what
 they are doing with coding.  And I have thought seriously about moving to
 Crysis engine mainly cause some of my students may end up working for crytek
 and its just so damm nice to make environments with their tools.  That being
 said I still love the source engine and I find that I can actually make
 stuff look as good as the crytek engine minus a few shaders(I even post some
 of this stuff later to prove that) it does however bug me that even MaxPayne
 1 had a particle editor back in 99..ten years ago, and what bugs me more is
 the difficulty in setting up custom player animations for a mod(clear as mud
 and boring when it should be exciting)  Maybe there could be some sort of
 subscription to modders who pay for updates so that valve could spend a
 little more time/money sorting out the engine for us, personally Id pay 100
 a year to see that happen, small chump change but thats more than what I
 have spent on there games in the last year.
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Adam Donovan
well the particle editor doesn't worry me that much really but there are a
few things that I would like to realize that the particle editor would make
life a bit faster, and I was just trying to say that it should not be a big
deal for valve to let us play with it as its not a new concept..I do wait
enough for things to render and prepare as it is..The animation system for
characters should be at least documented clearer though.  I mean its fine if
you just want to have standard animations like hl2dm has but the moment you
need a character to hold nothing and to do little custom animations things
you have to include all this nonsense from all parts of source games like cs
and ep1 animations blah blah..its clear as mud and to me the characters are
one of the most important parts of the things I am making.
but hey..that's just my 2 cents..like i said I still love what this engine
can do
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Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Justin Krenz
I don't care about the lack of features like the particle editor, but 
Valve really needs to fix the VAC connection issues and inability to 
compile a Linux server with the OB SDK.  Those things are definitely 
holding mod teams back.

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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Stephen Micheals
being patient is one thing but shader's and particles can be a
important thing in a mod and we have been waiting for the code and
tools for that a damn long time.

On Fri, May 16, 2008 at 9:13 PM, Daniel Glenn [EMAIL PROTECTED] wrote:
 Obviously, they're not working on at least two retail games right now or
 anything. Be patient is my advice.

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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Janek
Personnaly, the 2 main concerns I have are the following :

- fixing perdiction error causing jittering movements
- providing us with a working linux version

My mod is already transfered to OB engine, but this two issues prevent me
from releasing.

[EMAIL PROTECTED]

2008/5/17 Stephen Micheals [EMAIL PROTECTED]:

 being patient is one thing but shader's and particles can be a
 important thing in a mod and we have been waiting for the code and
 tools for that a damn long time.

 On Fri, May 16, 2008 at 9:13 PM, Daniel Glenn [EMAIL PROTECTED]
 wrote:
  Obviously, they're not working on at least two retail games right now or
  anything. Be patient is my advice.

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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Benjamin Davison
The solution to numero uno, has already been fixed on this list. Have a
search for tolerance as I can't remember the exact post.

On Sat, May 17, 2008 at 11:33 AM, Janek [EMAIL PROTECTED] wrote:

 Personnaly, the 2 main concerns I have are the following :

 - fixing perdiction error causing jittering movements
 - providing us with a working linux version

 My mod is already transfered to OB engine, but this two issues prevent me
 from releasing.

 [EMAIL PROTECTED]

 2008/5/17 Stephen Micheals [EMAIL PROTECTED]:

  being patient is one thing but shader's and particles can be a
  important thing in a mod and we have been waiting for the code and
  tools for that a damn long time.
 
  On Fri, May 16, 2008 at 9:13 PM, Daniel Glenn [EMAIL PROTECTED]
  wrote:
   Obviously, they're not working on at least two retail games right now
 or
   anything. Be patient is my advice.
 
   ___
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  please visit:
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Tom Leighton


Tony omega Sergi wrote:
 Here are the ones for sdkplayer:
 note that when the sdk gets updated these will change again, but this should
 get you started for now - you can make the same changes to hl2mp_player as
 necessary.

 sdk_player.cpp:
 ---

 //-
 // Purpose: Filters updates to a variable so that only non-local players see
 // the changes.  This is so we can send a low-res origin to non-local
 players
 // while sending a hi-res one to the local player.
 // Input  : *pVarData -
 //*pOut -
 //objectID -
 //-

 void* SendProxy_SendNonLocalDataTable( const SendProp *pProp, const void
 *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int
 objectID )
 {
 pRecipients-SetAllRecipients();
 pRecipients-ClearRecipient( objectID - 1 );
 return ( void * )pVarData;
 }
 REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_SendNonLocalDataTable );

 BEGIN_SEND_TABLE_NOBASE( CSDKPlayer, DT_SDKLocalPlayerExclusive )
 SendPropInt( SENDINFO( m_iShotsFired ), 8, SPROP_UNSIGNED ),
 // send a hi-res origin to the local player for use in prediction
 SendPropVector(SENDINFO(m_vecOrigin), -1,
 SPROP_NOSCALE|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),

 SendPropFloat( SENDINFO_VECTORELEM(m_angEyeAngles, 0), 8,
 SPROP_CHANGES_OFTEN, -90.0f, 90.0f ),
 //SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 1), 10,
 SPROP_CHANGES_OFTEN ),
 END_SEND_TABLE()

 BEGIN_SEND_TABLE_NOBASE( CSDKPlayer, DT_SDKNonLocalPlayerExclusive )
 // send a lo-res origin to other players
 SendPropVector(SENDINFO(m_vecOrigin), -1,
 SPROP_COORD_MP_LOWPRECISION|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT,
 SendProxy_Origin ),

 SendPropFloat( SENDINFO_VECTORELEM(m_angEyeAngles, 0), 8,
 SPROP_CHANGES_OFTEN, -90.0f, 90.0f ),
 SendPropAngle( SENDINFO_VECTORELEM(m_angEyeAngles, 1), 10,
 SPROP_CHANGES_OFTEN ),
 END_SEND_TABLE()


 // main table
 IMPLEMENT_SERVERCLASS_ST( CSDKPlayer, DT_SDKPlayer )
 SendPropExclude( DT_BaseAnimating, m_flPoseParameter ),
 SendPropExclude( DT_BaseAnimating, m_flPlaybackRate ),
 SendPropExclude( DT_BaseAnimating, m_nSequence ),
 SendPropExclude( DT_BaseEntity, m_angRotation ),
 SendPropExclude( DT_BaseAnimatingOverlay, overlay_vars ),
 SendPropExclude( DT_BaseEntity, m_vecOrigin ),

 // playeranimstate and clientside animation takes care of these on the
 client
 SendPropExclude( DT_ServerAnimationData , m_flCycle ),
 SendPropExclude( DT_AnimTimeMustBeFirst , m_flAnimTime ),

 // Data that only gets sent to the local player.
 SendPropDataTable( sdklocaldata, 0,
 REFERENCE_SEND_TABLE(DT_SDKLocalPlayerExclusive),
 SendProxy_SendLocalDataTable ),
 // Data that gets sent to all other players
 SendPropDataTable( sdknonlocaldata, 0,
 REFERENCE_SEND_TABLE(DT_SDKNonLocalPlayerExclusive),
 SendProxy_SendNonLocalDataTable ),

 SendPropEHandle( SENDINFO( m_hRagdoll ) ),

 SendPropInt( SENDINFO( m_iPlayerState ), Q_log2( NUM_PLAYER_STATES )+1,
 SPROP_UNSIGNED ),

 SendPropBool( SENDINFO( m_bSpawnInterpCounter ) ),

 END_SEND_TABLE()

 c_sdk_player.cpp:
 --
 BEGIN_RECV_TABLE_NOBASE( C_SDKPlayer, DT_SDKLocalPlayerExclusive )
 RecvPropInt( RECVINFO( m_iShotsFired ) ),
 RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ),

 RecvPropFloat( RECVINFO( m_angEyeAngles[0] ) ),
 //RecvPropFloat( RECVINFO( m_angEyeAngles[1] ) ),
 END_RECV_TABLE()

 BEGIN_RECV_TABLE_NOBASE( C_SDKPlayer, DT_SDKNonLocalPlayerExclusive )
 RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ),

 RecvPropFloat( RECVINFO( m_angEyeAngles[0] ) ),
 RecvPropFloat( RECVINFO( m_angEyeAngles[1] ) ),
 END_RECV_TABLE()

 // main table
 IMPLEMENT_CLIENTCLASS_DT( C_SDKPlayer, DT_SDKPlayer, CSDKPlayer )
 RecvPropDataTable( sdklocaldata, 0, 0,
 REFERENCE_RECV_TABLE(DT_SDKLocalPlayerExclusive) ),
 RecvPropDataTable( sdknonlocaldata, 0, 0,
 REFERENCE_RECV_TABLE(DT_SDKNonLocalPlayerExclusive) ),

 RecvPropEHandle( RECVINFO( m_hRagdoll ) ),

 RecvPropInt( RECVINFO( m_iPlayerState ) ),

 RecvPropBool( RECVINFO( m_bSpawnInterpCounter ) ),
 END_RECV_TABLE()
   


Benjamin Davison wrote:
 The solution to numero uno, has already been fixed on this list. Have a
 search for tolerance as I can't remember the exact post.

 On Sat, May 17, 2008 at 11:33 AM, Janek [EMAIL PROTECTED] wrote:

   
 Personnaly, the 2 main concerns I have are the following :

 - fixing perdiction error causing jittering movements
 - providing us with a working linux version

 My mod is already transfered to OB engine, but this two issues prevent me
 from releasing.

 [EMAIL PROTECTED]

 2008/5/17 Stephen Micheals [EMAIL PROTECTED]:

 
 being patient is one thing but shader's and 

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Mikie
For the last four years, Valve has needed to hire more people.
They have the budget considering the success they've had,

I never understood why Valve management is so reluctant to do so.

 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Glenn
Sent: Saturday, May 17, 2008 12:14 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Code Update???

Obviously, they're not working on at least two retail games right now or
anything. Be patient is my advice.

On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED] wrote:

 We've been patiently waiting for about 5 months now waiting on an
update to
 the Source SDK Code.

 Major Things Needed:
 - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
 - Source Shaders
 - Particle Editor

 Making effects is crucial to any game.  Currently if you switch to
Orange
 Box, you cannot use Shaders or optimized particles (Particle Editor
 system).  The current SDK is riddled with bugs that have been fixed
but are
 casually awaiting to be updated in.

 TF2 has received 26 updates since the release of Orange Box SDK.
 We have received 1 update to Hammer and Engine.
 We have received 0 updates to the code-base.

 In it's current state, Orange Box SDK is broken.

 I and many others would greatly appreciate an immediate update as soon
as
 possible. Thanks for your time.
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 please visit:
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Janek
@Benjamin and Tom I saw this post as it was an answer to a question from
me. But this fix is for sratch sdk (different in hl2mp) and also I prefer a
fix frm Valva as there could have other less noticeable prediction issue.

2008/5/17 Mikie [EMAIL PROTECTED]:

 For the last four years, Valve has needed to hire more people.
 They have the budget considering the success they've had,

 I never understood why Valve management is so reluctant to do so.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
 Glenn
 Sent: Saturday, May 17, 2008 12:14 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Orange Box SDK Code Update???

 Obviously, they're not working on at least two retail games right now or
 anything. Be patient is my advice.

 On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED] wrote:

  We've been patiently waiting for about 5 months now waiting on an
 update to
  the Source SDK Code.
 
  Major Things Needed:
  - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
  - Source Shaders
  - Particle Editor
 
  Making effects is crucial to any game.  Currently if you switch to
 Orange
  Box, you cannot use Shaders or optimized particles (Particle Editor
  system).  The current SDK is riddled with bugs that have been fixed
 but are
  casually awaiting to be updated in.
 
  TF2 has received 26 updates since the release of Orange Box SDK.
  We have received 1 update to Hammer and Engine.
  We have received 0 updates to the code-base.
 
  In it's current state, Orange Box SDK is broken.
 
  I and many others would greatly appreciate an immediate update as soon
 as
  possible. Thanks for your time.
  ___
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  please visit:
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Tom Edwards
That /was/ a fix from Valve.

Janek wrote:
 @Benjamin and Tom I saw this post as it was an answer to a question from
 me. But this fix is for sratch sdk (different in hl2mp) and also I prefer a
 fix frm Valva as there could have other less noticeable prediction issue.

 2008/5/17 Mikie [EMAIL PROTECTED]:

   
 For the last four years, Valve has needed to hire more people.
 They have the budget considering the success they've had,

 I never understood why Valve management is so reluctant to do so.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
 Glenn
 Sent: Saturday, May 17, 2008 12:14 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Orange Box SDK Code Update???

 Obviously, they're not working on at least two retail games right now or
 anything. Be patient is my advice.

 On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED] wrote:

 
 We've been patiently waiting for about 5 months now waiting on an
   
 update to
 
 the Source SDK Code.

 Major Things Needed:
 - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
 - Source Shaders
 - Particle Editor

 Making effects is crucial to any game.  Currently if you switch to
   
 Orange
 
 Box, you cannot use Shaders or optimized particles (Particle Editor
 system).  The current SDK is riddled with bugs that have been fixed
   
 but are
 
 casually awaiting to be updated in.

 TF2 has received 26 updates since the release of Orange Box SDK.
 We have received 1 update to Hammer and Engine.
 We have received 0 updates to the code-base.

 In it's current state, Orange Box SDK is broken.

 I and many others would greatly appreciate an immediate update as soon
   
 as
 
 possible. Thanks for your time.
 ___
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 please visit:
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Tom Leighton
That was a fix from Tony Sergi (VALVE)

Tom Edwards wrote:
 That /was/ a fix from Valve.

 Janek wrote:
   
 @Benjamin and Tom I saw this post as it was an answer to a question from
 me. But this fix is for sratch sdk (different in hl2mp) and also I prefer a
 fix frm Valva as there could have other less noticeable prediction issue.

 2008/5/17 Mikie [EMAIL PROTECTED]:

   
 
 For the last four years, Valve has needed to hire more people.
 They have the budget considering the success they've had,

 I never understood why Valve management is so reluctant to do so.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
 Glenn
 Sent: Saturday, May 17, 2008 12:14 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Orange Box SDK Code Update???

 Obviously, they're not working on at least two retail games right now or
 anything. Be patient is my advice.

 On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED] wrote:

 
   
 We've been patiently waiting for about 5 months now waiting on an
   
 
 update to
 
   
 the Source SDK Code.

 Major Things Needed:
 - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
 - Source Shaders
 - Particle Editor

 Making effects is crucial to any game.  Currently if you switch to
   
 
 Orange
 
   
 Box, you cannot use Shaders or optimized particles (Particle Editor
 system).  The current SDK is riddled with bugs that have been fixed
   
 
 but are
 
   
 casually awaiting to be updated in.

 TF2 has received 26 updates since the release of Orange Box SDK.
 We have received 1 update to Hammer and Engine.
 We have received 0 updates to the code-base.

 In it's current state, Orange Box SDK is broken.

 I and many others would greatly appreciate an immediate update as soon
   
 
 as
 
   
 possible. Thanks for your time.
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 please visit:
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread John
Come on Valve :D All us modders deserve that fixed code in good time :\ Its
been a few months

On Sat, May 17, 2008 at 2:25 PM, Tom Leighton [EMAIL PROTECTED]
wrote:

 That was a fix from Tony Sergi (VALVE)

 Tom Edwards wrote:
  That /was/ a fix from Valve.
 
  Janek wrote:
 
  @Benjamin and Tom I saw this post as it was an answer to a question
 from
  me. But this fix is for sratch sdk (different in hl2mp) and also I
 prefer a
  fix frm Valva as there could have other less noticeable prediction
 issue.
 
  2008/5/17 Mikie [EMAIL PROTECTED]:
 
 
 
  For the last four years, Valve has needed to hire more people.
  They have the budget considering the success they've had,
 
  I never understood why Valve management is so reluctant to do so.
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
  Glenn
  Sent: Saturday, May 17, 2008 12:14 AM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] Orange Box SDK Code Update???
 
  Obviously, they're not working on at least two retail games right now
 or
  anything. Be patient is my advice.
 
  On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED] wrote:
 
 
 
  We've been patiently waiting for about 5 months now waiting on an
 
 
  update to
 
 
  the Source SDK Code.
 
  Major Things Needed:
  - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
  - Source Shaders
  - Particle Editor
 
  Making effects is crucial to any game.  Currently if you switch to
 
 
  Orange
 
 
  Box, you cannot use Shaders or optimized particles (Particle Editor
  system).  The current SDK is riddled with bugs that have been fixed
 
 
  but are
 
 
  casually awaiting to be updated in.
 
  TF2 has received 26 updates since the release of Orange Box SDK.
  We have received 1 update to Hammer and Engine.
  We have received 0 updates to the code-base.
 
  In it's current state, Orange Box SDK is broken.
 
  I and many others would greatly appreciate an immediate update as soon
 
 
  as
 
 
  possible. Thanks for your time.
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Andrew Ritchie
I want to play Episode 3 more, so I'm happy enough with the the SDK update
happening when it happens.  Besides the update more than likely has enough
changes to warrant the time spent on it.

On Sat, May 17, 2008 at 5:25 PM, John [EMAIL PROTECTED] wrote:

 Come on Valve :D All us modders deserve that fixed code in good time :\ Its
 been a few months

 On Sat, May 17, 2008 at 2:25 PM, Tom Leighton [EMAIL PROTECTED]
 
 wrote:

  That was a fix from Tony Sergi (VALVE)
 
  Tom Edwards wrote:
   That /was/ a fix from Valve.
  
   Janek wrote:
  
   @Benjamin and Tom I saw this post as it was an answer to a question
  from
   me. But this fix is for sratch sdk (different in hl2mp) and also I
  prefer a
   fix frm Valva as there could have other less noticeable prediction
  issue.
  
   2008/5/17 Mikie [EMAIL PROTECTED]:
  
  
  
   For the last four years, Valve has needed to hire more people.
   They have the budget considering the success they've had,
  
   I never understood why Valve management is so reluctant to do so.
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
   Glenn
   Sent: Saturday, May 17, 2008 12:14 AM
   To: Discussion of Half-Life Programming
   Subject: Re: [hlcoders] Orange Box SDK Code Update???
  
   Obviously, they're not working on at least two retail games right now
  or
   anything. Be patient is my advice.
  
   On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED]
 wrote:
  
  
  
   We've been patiently waiting for about 5 months now waiting on an
  
  
   update to
  
  
   the Source SDK Code.
  
   Major Things Needed:
   - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
   - Source Shaders
   - Particle Editor
  
   Making effects is crucial to any game.  Currently if you switch to
  
  
   Orange
  
  
   Box, you cannot use Shaders or optimized particles (Particle Editor
   system).  The current SDK is riddled with bugs that have been fixed
  
  
   but are
  
  
   casually awaiting to be updated in.
  
   TF2 has received 26 updates since the release of Orange Box SDK.
   We have received 1 update to Hammer and Engine.
   We have received 0 updates to the code-base.
  
   In it's current state, Orange Box SDK is broken.
  
   I and many others would greatly appreciate an immediate update as
 soon
  
  
   as
  
  
   possible. Thanks for your time.
   ___
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 archives,
   please visit:
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 archives,
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 archives,
   please visit:
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Nick
If you want an update, pay up. How much do you really want the update?



On Sat, May 17, 2008 at 11:25 AM, John [EMAIL PROTECTED] wrote:
 Come on Valve :D All us modders deserve that fixed code in good time :\ Its
 been a few months

 On Sat, May 17, 2008 at 2:25 PM, Tom Leighton [EMAIL PROTECTED]
 wrote:

 That was a fix from Tony Sergi (VALVE)

 Tom Edwards wrote:
  That /was/ a fix from Valve.
 
  Janek wrote:
 
  @Benjamin and Tom I saw this post as it was an answer to a question
 from
  me. But this fix is for sratch sdk (different in hl2mp) and also I
 prefer a
  fix frm Valva as there could have other less noticeable prediction
 issue.
 
  2008/5/17 Mikie [EMAIL PROTECTED]:
 
 
 
  For the last four years, Valve has needed to hire more people.
  They have the budget considering the success they've had,
 
  I never understood why Valve management is so reluctant to do so.
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
  Glenn
  Sent: Saturday, May 17, 2008 12:14 AM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] Orange Box SDK Code Update???
 
  Obviously, they're not working on at least two retail games right now
 or
  anything. Be patient is my advice.
 
  On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED] wrote:
 
 
 
  We've been patiently waiting for about 5 months now waiting on an
 
 
  update to
 
 
  the Source SDK Code.
 
  Major Things Needed:
  - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
  - Source Shaders
  - Particle Editor
 
  Making effects is crucial to any game.  Currently if you switch to
 
 
  Orange
 
 
  Box, you cannot use Shaders or optimized particles (Particle Editor
  system).  The current SDK is riddled with bugs that have been fixed
 
 
  but are
 
 
  casually awaiting to be updated in.
 
  TF2 has received 26 updates since the release of Orange Box SDK.
  We have received 1 update to Hammer and Engine.
  We have received 0 updates to the code-base.
 
  In it's current state, Orange Box SDK is broken.
 
  I and many others would greatly appreciate an immediate update as soon
 
 
  as
 
 
  possible. Thanks for your time.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
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  please visit:
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  please visit:
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 please visit:
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[hlcoders] Orange Box SDK Code Update???

2008-05-16 Thread Joel R.
We've been patiently waiting for about 5 months now waiting on an update to
the Source SDK Code.

Major Things Needed:
- Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
- Source Shaders
- Particle Editor

Making effects is crucial to any game.  Currently if you switch to Orange
Box, you cannot use Shaders or optimized particles (Particle Editor
system).  The current SDK is riddled with bugs that have been fixed but are
casually awaiting to be updated in.

TF2 has received 26 updates since the release of Orange Box SDK.
We have received 1 update to Hammer and Engine.
We have received 0 updates to the code-base.

In it's current state, Orange Box SDK is broken.

I and many others would greatly appreciate an immediate update as soon as
possible. Thanks for your time.
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-16 Thread Daniel Glenn
Obviously, they're not working on at least two retail games right now or
anything. Be patient is my advice.

On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED] wrote:

 We've been patiently waiting for about 5 months now waiting on an update to
 the Source SDK Code.

 Major Things Needed:
 - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
 - Source Shaders
 - Particle Editor

 Making effects is crucial to any game.  Currently if you switch to Orange
 Box, you cannot use Shaders or optimized particles (Particle Editor
 system).  The current SDK is riddled with bugs that have been fixed but are
 casually awaiting to be updated in.

 TF2 has received 26 updates since the release of Orange Box SDK.
 We have received 1 update to Hammer and Engine.
 We have received 0 updates to the code-base.

 In it's current state, Orange Box SDK is broken.

 I and many others would greatly appreciate an immediate update as soon as
 possible. Thanks for your time.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-16 Thread Kyle K
Perhaps more :) I remember reading somewhere that Gabe has expressed 
interest in working on Prospero after TF2 shipped

Daniel Glenn wrote:
 Obviously, they're not working on at least two retail games right now or
 anything. Be patient is my advice.

 On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED] wrote:

   
 We've been patiently waiting for about 5 months now waiting on an update to
 the Source SDK Code.

 Major Things Needed:
 - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
 - Source Shaders
 - Particle Editor

 Making effects is crucial to any game.  Currently if you switch to Orange
 Box, you cannot use Shaders or optimized particles (Particle Editor
 system).  The current SDK is riddled with bugs that have been fixed but are
 casually awaiting to be updated in.

 TF2 has received 26 updates since the release of Orange Box SDK.
 We have received 1 update to Hammer and Engine.
 We have received 0 updates to the code-base.

 In it's current state, Orange Box SDK is broken.

 I and many others would greatly appreciate an immediate update as soon as
 possible. Thanks for your time.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 
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Re: [hlcoders] Orange Box SDK Code Update???

2008-05-16 Thread Ryan Sheffer
yea, I hope they release another code update as well. Valve are busy, but I
hope they make some time for us customers that use source more for modding
than their games.

On Fri, May 16, 2008 at 9:23 PM, Kyle K [EMAIL PROTECTED] wrote:

 Perhaps more :) I remember reading somewhere that Gabe has expressed
 interest in working on Prospero after TF2 shipped

 Daniel Glenn wrote:
  Obviously, they're not working on at least two retail games right now or
  anything. Be patient is my advice.
 
  On Fri, May 16, 2008 at 10:35 PM, Joel R. [EMAIL PROTECTED] wrote:
 
 
  We've been patiently waiting for about 5 months now waiting on an update
 to
  the Source SDK Code.
 
  Major Things Needed:
  - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
  - Source Shaders
  - Particle Editor
 
  Making effects is crucial to any game.  Currently if you switch to
 Orange
  Box, you cannot use Shaders or optimized particles (Particle Editor
  system).  The current SDK is riddled with bugs that have been fixed but
 are
  casually awaiting to be updated in.
 
  TF2 has received 26 updates since the release of Orange Box SDK.
  We have received 1 update to Hammer and Engine.
  We have received 0 updates to the code-base.
 
  In it's current state, Orange Box SDK is broken.
 
  I and many others would greatly appreciate an immediate update as soon
 as
  possible. Thanks for your time.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
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 please visit:
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-- 
~Ryan
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