Re: [hlds] Team Fortress 2 Update Available

2008-06-24 Thread Scott Tuttle
> you realize when the percentage doesnt change that means the file
> wasnt downloaded just verified. if it changes then that file was
> updated.

I would know this because of all the immense documentation on the hlds
update tool?  Why hit it at all if it wasn't updated?  Why bother reading it
period?



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2008-06-23 Thread Scott Tuttle
Why does my download look like this

1.  Fix the freaking percentage downloaded
2.  Does it appear I downloaded all those wave files?  Are you telling me
all those wave files have been updated?

Wish you would get your act together and fix this update tool.  At least it
hasn't crashed on me trying to update since I installed this server. (knock
on wood)  But I suspect I downloaded more content here than was really
updated.

I see you still updated "gameinfo.txt"  Glad source mod doesn't install with
it any longer.  But as I stated above I highly doubt it or 90% of the files
copied were changed.

15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted07.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted08.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted09.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted10.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted11.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_specialcompleted12.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_standonthepoint01.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_standonthepoint02.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_standonthepoint03.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_standonthepoint04.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_thanks01.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_thanks02.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_thanks03.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheheal01.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheheal02.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheheal03.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheteleporter01.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheteleporter02.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_thanksfortheteleporter03.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_yes01.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_yes02.wav
15109236700.00% ./orangebox\tf\sound\vo\spy_yes03.wav
15109236700.00% ./orangebox\tf\sound\vo\test_one.wav
15109236700.00% ./orangebox\tf\sound\vo\test_two.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor08.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor09.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor10.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor11.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor13.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\nearmiss\bulletltor14.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric1.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric2.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric3.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric4.wav
15109236700.00% ./orangebox\tf\sound\weapons\fx\rics\ric5.wav
15109236700.00% ./orangebox\tf\sound\weapons\axe_hit_flesh1.wav
15109236700.00% ./orangebox\tf\sound\weapons\axe_hit_flesh2.wav
15109236700.00% ./orangebox\tf\sound\weapons\axe_hit_flesh3.wav
15109236700.00% ./orangebox\tf\sound\weapons\bat_draw.wav
15109236700.00% ./orangebox\tf\sound\weapons\bat_draw_swoosh1.wav
15109236700.00% ./orangebox\tf\sound\weapons\bat_draw_swoosh2.wav
15109236700.00% ./orangebox\tf\sound\weapons\bat_hit.wav
15109236700.00% ./orangebox\tf\sound\weapons\blade_hit1.wav
15109236700.00% ./orangebox\tf\sound\weapons\blade_hit2.wav
15109236700.00% ./orangebox\tf\sound\weapons\blade_hit3.wav
15109236700.00% ./orangebox\tf\sound\weapons\blade_hit4.wav
15109236700.00% ./orangebox\tf\sound\weapons\blade_hitworld.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_break.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_flesh1.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_flesh2.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_flesh3.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_world1.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_world2.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_broken_hit_world3.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit1.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit2.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit3.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit_flesh1.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit_flesh2.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_hit_flesh3.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_flesh1.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_flesh2.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_flesh3.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_world1.wav
15109236700.00% ./orangebox\tf\sound\weapons\bottle_intact_hit_world2.wav
15109236700.00% ./orangebox\tf\sound\weapons\cbar_hit1.wav
15109236700.00% ./orangebox\tf\sound\weapons\cbar_h

Re: [hlds] Master Server List

2008-06-22 Thread Scott Tuttle
Tried 56K no go.

> Your "internet speed" setting in Steam might be set too high. If your 
> router/modem can't handle the amount of connections going out you won't 
> get the entire list of servers. Try setting your internet speed to 56k 
> and try again.

I don't.

> I get 2489 servers when i look




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Master Server List

2008-06-22 Thread Scott Tuttle
Refresh the list once get 895 servers.  Refresh again get 905.  Refresh
again get 915.

Come back a few minutes later refresh get a low number like 898.  Refresh
again get higher numbers.  Rinse repeat.  Something doesn't seem right with
this  I understand servers can go down.  Or maybe it is because of map
changes.  Anyways I tried heartbeat.  Our server doesn't show on the list at
all right now and I have no sv_tags.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Olly
Sent: Sunday, June 22, 2008 11:10 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server List

custom tab?

if not, try typing 'heartbeat' into the server console (Without quotes ofc)

2008/6/22 Clyde cide <[EMAIL PROTECTED]>:

> Hi,
>
> Since the update my servers have not shown up in the master server list.
My
> server have stayed full but still not in the list. I also see that the
over
> all list appears to be down some what. I am wondering if any one knows
> about
> this or is experiencing it themselves. I did run the server update twice
to
> make sure I didn't miss anything.
>
> Thanks
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Master Server List

2008-06-22 Thread Scott Tuttle
I was off the list found it was because of sv_tags

I fixed that.  Was on the list.  Now appears I am off the list again.  Does
changing the server name make you have to do heartbeat?

What is so hard about just returning a list of ip addresses to the client?
It is not like my ip address changed.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Olly
Sent: Sunday, June 22, 2008 11:10 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server List

custom tab?

if not, try typing 'heartbeat' into the server console (Without quotes ofc)

2008/6/22 Clyde cide <[EMAIL PROTECTED]>:

> Hi,
>
> Since the update my servers have not shown up in the master server list.
My
> server have stayed full but still not in the list. I also see that the
over
> all list appears to be down some what. I am wondering if any one knows
> about
> this or is experiencing it themselves. I did run the server update twice
to
> make sure I didn't miss anything.
>
> Thanks
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] affinity issue

2008-06-18 Thread Scott Tuttle
The problem on windows as it was for me if I didn't set affinity they would
all auto bind to core 1.  Causing the second core to not be used at all.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Wednesday, June 18, 2008 11:05 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] affinity issue


I know this is the win32 list, but to compare and contrast, I get 1/2
second freezes on linux if I _DO_ set affinity

We noticed the server "jumping cores" every few minutes via gkrellm, so we
set affinity... and got freezes every few minutes instead.  By contrast if
we leave scheduling up to the machine it'll jump cores (if we have 2
servers running, they swap cores) but stay smooth

On Tue, 17 Jun 2008 22:41:28 -0400, "Scott Tuttle" <[EMAIL PROTECTED]>
wrote:
> I have been setting affinity for a long time now.  For the past couple
> years.  The problem started a long time ago.  I found the only solution
> was
> just to set the affinity.
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Tuesday, June 17, 2008 9:14 PM
> To: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing
> list'
> Subject: Re: [hlds] affinity issue
> 
> I'm having the same problems on one linux server.
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Wednesday, 18 June 2008 10:50 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] affinity issue
> 
> 
>   I've been having an issue with my servers since the beta was
> released.  I have to set them to a single core otherwise I get tons of
> time-outs, round-restart lag/crashes, map change crashes etc.  I have
> uninstalled all mods, tried different providers and still experience the
> same issues until I can get them to set the server to a single core.
> Does anyone else running window servers experience this?
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-18 Thread Scott Tuttle
Whats the best way to update?  I get connection reset problems when I try to
update.  Seems I can successfully download a new server though.  Only
connection resets at the exact end.  What methodology are you guys using to
update your tf2 servers?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Wednesday, June 18, 2008 8:49 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free
Weekend Kicks Off Friday

http://www.steampowered.com/pyro/?pw=presspreview

- Original Message - 
From: "AnAkIn ." <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Wednesday, June 18, 2008 11:35 AM
Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday;Free 
Weekend Kicks Off Friday


> redstone is not coming, I read on a site (shacknews probably) that the
> author said it.
>
> Just see the links I posted above, they are hosted on the steam site in 
> the
> pyro update page directory (page is not here yet, only the images).
>
> 2008/6/18 Ronny Schedel <[EMAIL PROTECTED]>:
>
>> Never, this dbheights is a dustbowl rip off.
>>
>> The included maps will be cp_fastlane and cp_redstone.
>>
>> > We were hoping pl_dbheights would be in the update...
>> >
>> > -Original Message-
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of matan nov
>> > Sent: 18 June 2008 00:51
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This
>> > Thursday;Free Weekend Kicks Off Friday
>> >
>> > Hell no!
>> > I'd prefer orange_x over convoy, and yeah, I heard redstone and 
>> > fastlane
>> > are the ones.
>> >
>> > On Tue, Jun 17, 2008 at 11:07 PM, Wiktor Deresz <[EMAIL PROTECTED]>
>> > wrote:
>> >
>> >> I am thinking about cp_redstone and ctf_convoy.
>> >>
>> >> 2008/6/17 Patrick Shelley <[EMAIL PROTECTED]>:
>> >> > Plus 2 new community maps - i wonder which ones?
>> >> >
>> >> > Any guess?
>> >> > ___
>> >> > To unsubscribe, edit your list preferences, or view the list
>> >> > archives,
>> >> please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] affinity issue

2008-06-17 Thread Scott Tuttle
I have been setting affinity for a long time now.  For the past couple
years.  The problem started a long time ago.  I found the only solution was
just to set the affinity.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, June 17, 2008 9:14 PM
To: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] affinity issue

I'm having the same problems on one linux server. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, 18 June 2008 10:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] affinity issue


  I've been having an issue with my servers since the beta was 
released.  I have to set them to a single core otherwise I get tons of 
time-outs, round-restart lag/crashes, map change crashes etc.  I have 
uninstalled all mods, tried different providers and still experience the 
same issues until I can get them to set the server to a single core.  
Does anyone else running window servers experience this?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] affinity issue

2008-06-17 Thread Scott Tuttle
Yeah... post on the linux hlds list

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, June 17, 2008 9:26 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] affinity issue

Mines a linux xeon box, any suggestions?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Serge Baranov
Sent: Wednesday, 18 June 2008 11:16 AM
To: [EMAIL PROTECTED]
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] affinity issue


Hello Dan,

Wednesday, June 18, 2008, 4:49:49 AM, you wrote:

D>   I've been having an issue with my servers since the beta was 
D> released.  I have to set them to a single core otherwise I get tons of
D> time-outs, round-restart lag/crashes, map change crashes etc.  I have 
D> uninstalled all mods, tried different providers and still experience the
D> same issues until I can get them to set the server to a single core.  
D> Does anyone else running window servers experience this?

If it's an AMD dual core box, you should install some patches from
http://www.hardforum.com/showthread.php?t=983781 .

I'm running 3 server instances (32-slots) on a dual core AMD box with
no problems since the first beta version. No timeouts at all. I give
all the srcds processes High priority class and also boost system
timer resolution. It's Windows XP SP3 box with 4 GB of RAM.

Servers run with fps_max 60 and one of them has tickrate increased to
100.

I also recall that affinity settings have no effect since one of the
updates.

The only issue I have is increasing Private Bytes memory usage. It
starts with 200-250 MB and after 3 days becomes 500 and 900 in about a
week. I now have a custom watchdog which tracks process memory and
sends "exit" via rcon so that the servers are restarted automatically
when they become too greedy (it also can suspend shutdown until
servers run low players in order not to abort games in the busy times
+ jabber notifications + logging + killing nonrespinding servers +
some other features).


-- 
Best regards,
 Serge


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2008-06-17 Thread Scott Tuttle
I am getting the following too.  It has been a while since I last tried to
install a tf2 server.  It was doing this during the last release.  Is there
some new freaking magic secret to getting a good download of tf2???

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Wednesday, June 11, 2008 9:09 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2 Update Released

After the last 2 updates I've been seeing winsock errors whenever verify all
is ran, as far as I can tell i'm up-to-date. I see the message across all my
servers on both win2k3 and vista. The last few lines in the update read:
...
Checking/Installing 'Team Fortress 2 Dedicated Server' version 41
blablabla...
2728571800.00%  c:\srcds/orangebox\hlds_steamgames.vdf
2728571800.00%  c:\srcds/orangebox\srcds.exe
Connection Reset, WinSock Error 10054 "Connection reset by peer"
C:\SRCDS>time/t
07:52 PM
Press any key to continue . . .
=
C:\Windows\system32>cd "C:\srcds\"
C:\SRCDS>hldsupdatetool -command version -dir c:\srcds
Bootstrapper version: 30
Versions installed in 'c:\srcds':
    Source Dedicated Server: 94
    Base Source Shared Materials: 8
    Base Source Shared Models: 4
    Base Source Shared Sounds: 4
    Counter-Strike Source Shared Content: 68
    Day of Defeat Source Base Content: 24
    Team Fortress 2 Dedicated Server: 41
    Half-Life 2 Deathmatch: 35
    Team Fortress 2 Content: 49
    Team Fortress 2 Materials: 16
Press any key to continue . . .

20:02:47 Protocol version 14
 Exe version 1.0.3.1 (tf)
 Exe build: 13:51:37 Jun 11 2008 (3504) (440)



- Original Message 
From: Jason Ruymen <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list
; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Wednesday, June 11, 2008 7:28:23 PM
Subject: [hlds] Team Fortress 2 Update Released

The required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Allow Mods to set which ConVars control the sv_tags settings
-Support custom Russian TF2 fonts

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



  
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] TeamFortress 2 dedicated server update

2007-11-07 Thread Scott Tuttle
I am getting "Failed to load the launcher DLL.  Specified module could not
be found." now after the update when I try to launch tf2.  Clearly the
appropriate move is to shut my tf2 server down until 6 months pass so maybe
that you have worked out some of the bugs.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, November 07, 2007 10:23 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] TeamFortress 2 dedicated server update

A required update for Team Fortress 2 and it's dedicated have been
released.  Please run the hldsupdatetool to update your server.  The
specific changes include:

- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg
file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the "jpeg"
command
- Fixed Spies exploit enabling them to attack while disguising, without
losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made
to the stat servers. Fixes several cases of stat loss



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] TeamFortress 2 dedicated server update

2007-11-07 Thread Scott Tuttle
U..

Why are you updating gameinfo.txt with the exact same file that was pushed
out in the last update?

For the love of everything good implement the whitelist update change I
suggested or just don't update files such as this one unless a change REALLY
happened and needs to be pushed out



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, November 07, 2007 10:23 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] TeamFortress 2 dedicated server update

A required update for Team Fortress 2 and it's dedicated have been
released.  Please run the hldsupdatetool to update your server.  The
specific changes include:

- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg
file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the "jpeg"
command
- Fixed Spies exploit enabling them to attack while disguising, without
losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made
to the stat servers. Fixes several cases of stat loss



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Update overwrite

2007-11-06 Thread Scott Tuttle
Sounds on par for many companies attitude about the product they put out
nowadays. :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yo Mama's A Chump
Sent: Tuesday, November 06, 2007 7:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Update overwrite

How about Valve does not give a crap what you think? What have you done for
them? Write a batch file, use the little app that re-launches the updater
until it actually completes and just be happy that those are the only
workarounds that you have to use to gain the privilege of running a server
so Valve can make money.


On 11/6/07 5:03 PM, "Scott Tuttle" <[EMAIL PROTECTED]> wrote:

> How about its not nice to stomp around in my house without my permission.
>
> If the files don't really need updating then don't update them.  I am
> certain that valve doesn't have any major breaking changes with the
> mapcycle.txt file that will stop the server from running properly.  Maybe
> gameinfo.txt but probably not.  Clearly also maplist.txt changes are not
> critically causing problems with an update.
>
> Good customer service by leaving these files alone is a much better
option.
>
> Another option is to allow the server operator to create a file which
lists
> files for the update process to leave alone.  If one of the files listed
in
> this process needs to be updated it should place the new file into a
manual
> update folder where the server operator can then find out what is
different
> and if it really needs updating.
>
> Fixing the updater so that it works properly would be nice as well.  Maybe
a
> little notice that some files must be updated manually please check the
> manual update folder for new files at the end if it couldn't copy over a
> file because of the "leave alone" list.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
> Sent: Tuesday, November 06, 2007 3:52 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Update overwrite
>
> you could use a simple batch script to handle this...
>
> here an example:
> ---
> rem backup the four files
> cd cstrike
> copy /Y gameinfo.txt ..
> copy /Y motd.txt ..
> copy /Y mapcycle.txt ..
> copy /Y maplist.txt ..
> cd ..
>
> rem run updatetool, get some winsock errors and overwrite my files
> hldsupdatetool -command update -game "Counter-Strike Source" -dir .
>
> rem backup my cake
> copy /Y gameinfo.txt cstrike
> copy /Y motd.txt cstrike
> copy /Y mapcycle.txt cstrike
> copy /Y maplist.txt cstrike
> pause
> ---
>
> done ;P
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> "[??R] The-/> Sent: Tuesday, November 06, 2007 9:32 PM
>> To: hlds@list.valvesoftware.com
>> Subject: [hlds] Update overwrite
>>
>> When you update your server it overwrites mapcycle, maplist,
>> and motd. I can understand maplist and somewhat understand
>> mapcycle. But why does the update have to overwrite motd?
>> Could this possibly be removed from the update processing? I
>> know theres ways around this but point being, Valve why?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Update overwrite

2007-11-06 Thread Scott Tuttle
How about its not nice to stomp around in my house without my permission.

If the files don't really need updating then don't update them.  I am
certain that valve doesn't have any major breaking changes with the
mapcycle.txt file that will stop the server from running properly.  Maybe
gameinfo.txt but probably not.  Clearly also maplist.txt changes are not
critically causing problems with an update.

Good customer service by leaving these files alone is a much better option.

Another option is to allow the server operator to create a file which lists
files for the update process to leave alone.  If one of the files listed in
this process needs to be updated it should place the new file into a manual
update folder where the server operator can then find out what is different
and if it really needs updating.

Fixing the updater so that it works properly would be nice as well.  Maybe a
little notice that some files must be updated manually please check the
manual update folder for new files at the end if it couldn't copy over a
file because of the "leave alone" list.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Tuesday, November 06, 2007 3:52 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Update overwrite

you could use a simple batch script to handle this...

here an example:
---
rem backup the four files
cd cstrike
copy /Y gameinfo.txt ..
copy /Y motd.txt ..
copy /Y mapcycle.txt ..
copy /Y maplist.txt ..
cd ..

rem run updatetool, get some winsock errors and overwrite my files
hldsupdatetool -command update -game "Counter-Strike Source" -dir .

rem backup my cake
copy /Y gameinfo.txt cstrike
copy /Y motd.txt cstrike
copy /Y mapcycle.txt cstrike
copy /Y maplist.txt cstrike
pause
---

done ;P

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> "[??R] The-/ Sent: Tuesday, November 06, 2007 9:32 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Update overwrite
>
> When you update your server it overwrites mapcycle, maplist,
> and motd. I can understand maplist and somewhat understand
> mapcycle. But why does the update have to overwrite motd?
> Could this possibly be removed from the update processing? I
> know theres ways around this but point being, Valve why?
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-30 Thread Scott Tuttle
I already did and it did not help.  I cannot use -verify_all it will not get
past the first "block" of downloads.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kerry Dorsey
Sent: Tuesday, October 30, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

The only time we've had missing files was immediately following a
"Connection reset by peer" event. Every time3, we followed up with
another -verify_all update and everything returned to normal. No .blob
deletion required. Granted, we probably had 5-10 successive failures,
but once it updated completely, all was good.

One other interesting note...

During the height of the "Connection reset" errors, at Alfred's request,
I ran "-command ticketexplorer" to generate some debug data. It revealed
a Steam authentication error, which shouldn't be of issue since we all
now use anonymous auth for the servers. On a whim, I added the -username
and -password fields to the update command for a valid Steam account and
the error went away. Interesting...

Scott, you might want to consider adding auth info to your update
command.



Kerry

-> -Original Message-
-> From: [EMAIL PROTECTED] [mailto:hlds-
-> [EMAIL PROTECTED] On Behalf Of Scott Tuttle
-> Sent: Sunday, October 28, 2007 12:23 AM
-> To: hlds@list.valvesoftware.com
-> Subject: RE: [hlds] Team Fortress 2 Server Install Questions
->
-> Yes I do not think it is all downloaded.  "Connection reset by peer"
I
-> did
-> not notice it because I usually run from a shortcut but I suspected
it
-> was
-> not downloading everything and ran it from an open cmd window. :/
->
-> -Original Message-
-> From: [EMAIL PROTECTED]
-> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
-> gaming.com
-> Sent: Saturday, October 27, 2007 11:41 PM
-> To: hlds@list.valvesoftware.com
-> Subject: RE: [hlds] Team Fortress 2 Server Install Questions
->
-> Exactly.
->
-> As per the person with the problem:  There must be a problem with
your
-> install.  Run the installer again with a -verify_all flag or scrub
the
-> .blob file and try again.
->
-> > Not to mention that the new scrds isn't the same server, it's built
-> off
-> > the
-> > new source stuff. Just install it into it's own directory, what's
-> the
-> > point
-> > of having them both in the same, except for saving space. But if
you
-> can't
-> > space that space you need to delete something or buy more space
from
-> your
-> > provider.
-> >
-> > -Original Message-
-> > From: [EMAIL PROTECTED]
-> > [mailto:[EMAIL PROTECTED] On Behalf Of
-> > [EMAIL PROTECTED]
-> > Sent: Saturday, October 27, 2007 10:10 PM
-> > To: hlds@list.valvesoftware.com
-> > Subject: Re: [hlds] Team Fortress 2 Server Install Questions
-> >
-> > It's a standalone directory.  The HLDS Update Tool will
-> automatically
-> > force the download of these two directories at the same level:  hl2
-> and
-> > orangebox.  Inside of orangebox will be the srcds_run and
srcds_i486
-> you
-> > need to operate the server.  Sadly, the orangebox name is FORCED
-> despite
-> > our cries.  I would assume since they are even forcing separate
-> required
-> > directories at the same outer root level that they are going to be
-> using
-> > some sort of share of content between future 'orangebox' games.
-> Good
-> > luck, it's a headache.
-> >
-> >> Exactly how is a person suppose to install a TF2 dedicated server
?
-> >>
-> >> Are was suppose to update a css server and then update a tf2
server
-> into
-> >> the
-> >> same directory?  Because after doing an update for tf2 i.e
-> >> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
-> >> -verify_all
-> >>
-> >> There is no srcds.exe
-> >>
-> >> If this is what we are suppose to do now to update a tf2 server we
-> are
-> >> suppose to update it for css and then update it for tf2??
-> >>
-> >> Seems little is gained by doing this new "orange box" method
-> directory
-> >> structure.  Unless I just don't understand something properly.
-> This is
-> >> entirely impossible.  But I have been looking around everywhere to
-> >> determine
-> >> how to setup a tf dedicated server.  I suppose I could just copy
-> the css
-> >> ded
-> >> server files then copy the tf files over and try it out.  But I
-> prefer
-> >> to
-> >> know exactly how it is suppose to be setup a

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
I had hopes that it had been fixed.  The problem is still there. :(

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, October 29, 2007 6:39 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

--
[ Picked text/plain from multipart/alternative ]
Note: I see a new v23.mst was released...

I use a battch file as well:

date/t
time/t
hldsupdatetool -command update -game "tf" -retry -dir c:\srcds
time/t
@pause

BTW: I only use the verify all switch if I suspect something broken or was
missed.

17:34:01 Protocol version 12
 Exe version 1.0.0.6 (tf)
 Exe build: 16:55:12 Oct 23 2007 (3272)

C:\srcds>date/t
Mon 10/29/2007
C:\srcds>time/t
05:35 PM
C:\srcds>hldsupdatetool -command update -game "tf" -retry -dir c:\srcds
Checking bootstrapper version ...

Getting version 23 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .

C:\HLSource>time/t
05:35 PM

Press any key to continue . . . Checking bootstrapper version ...
Updating Installation

Checking/Installing 'Team Fortress 2 Content' version 13

Checking/Installing 'Team Fortress 2 Materials' version 6

Checking/Installing 'Base Source Shared Materials' version 8

Checking/Installing 'Base Source Shared Models' version 4

Checking/Installing 'Base Source Shared Sounds' version 4

Checking/Installing 'Team Fortress 2 Dedicated Server' version 11

HLDS installation up to date



- Original Message 
From: Scott Tuttle <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 3:33:44 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Trying again.

I am going to do exactly what you suggest with your exact command lines.

However I suspect it will fail and then the -verify_all for me will cause it
to never get past the first "section" of downloads.

At this point it seems I cannot use -verify_all

I have been doing this in a batch file...

HldsUpdateTool.exe -game tf -command update -dir . -retry
Pause

But I updated the batch file to just this just for giggles

cd D:\stage\tf2_test
HldsUpdateTool.exe -command update -game "tf" -verify_all -dir
d:\stage\tf2_test
Pause

We shall see but I do not have high hopes...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, October 29, 2007 4:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

--
[ Picked text/plain from multipart/alternative ]
Since the v22.mst update its worked fine for me as long as I've kept the
tool in the root dir as I've commented on many occassions. I've chosen to
keep it simple and haven't had trouble since.

-command update -game "tf" -verify_all -dir c:\srcds1
-command update -game "tf" -verify_all -dir c:\srcds2
-command update -game "tf" -verify_all -dir c:\srcds3

etc.

Tool resides in root ie; srcds1,2,3

Not sure why people feel the need to move the tool around... \updater

Anyways..


- Original Message 
From: Scott Tuttle <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 2:57:21 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use "dir ."

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.  I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game "tf" -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.  The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it wil

RE: [HLDS] Workaround for hldsupdatetool's 'Connection reset by peer' error (Scott Tuttle)

2007-10-29 Thread Scott Tuttle
So I update forever :)  Nice

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Karan
Sent: Monday, October 29, 2007 4:54 PM
To: hlds@list.valvesoftware.com
Subject: RE: [HLDS] Workaround for hldsupdatetool's 'Connection reset by
peer' error (Scott Tuttle)

ERm
:updateloop
Hldsupdatetool -blabla
goto updateloop


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
So far I have downloaded 5 different servers.

All of which have the same amount of files.  One of which has 2 extra
directories.

None of which show the same amount of bytes of data...

Valve please give me an indication you are looking at this..

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 4:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Trying again.

I am going to do exactly what you suggest with your exact command lines.

However I suspect it will fail and then the -verify_all for me will cause it
to never get past the first "section" of downloads.

At this point it seems I cannot use -verify_all

I have been doing this in a batch file...

HldsUpdateTool.exe -game tf -command update -dir . -retry
Pause

But I updated the batch file to just this just for giggles

cd D:\stage\tf2_test
HldsUpdateTool.exe -command update -game "tf" -verify_all -dir
d:\stage\tf2_test
Pause

We shall see but I do not have high hopes...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, October 29, 2007 4:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

--
[ Picked text/plain from multipart/alternative ]
Since the v22.mst update its worked fine for me as long as I've kept the
tool in the root dir as I've commented on many occassions. I've chosen to
keep it simple and haven't had trouble since.

-command update -game "tf" -verify_all -dir c:\srcds1
-command update -game "tf" -verify_all -dir c:\srcds2
-command update -game "tf" -verify_all -dir c:\srcds3

etc.

Tool resides in root ie; srcds1,2,3

Not sure why people feel the need to move the tool around... \updater

Anyways..


- Original Message 
From: Scott Tuttle <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 2:57:21 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use "dir ."

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.   I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game "tf" -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.   The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.   If
they come down properly. :/



___
To unsubscribe, edit your list

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
Trying again.

I am going to do exactly what you suggest with your exact command lines.

However I suspect it will fail and then the -verify_all for me will cause it
to never get past the first "section" of downloads.

At this point it seems I cannot use -verify_all

I have been doing this in a batch file...

HldsUpdateTool.exe -game tf -command update -dir . -retry
Pause

But I updated the batch file to just this just for giggles

cd D:\stage\tf2_test
HldsUpdateTool.exe -command update -game "tf" -verify_all -dir
d:\stage\tf2_test
Pause

We shall see but I do not have high hopes...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, October 29, 2007 4:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

--
[ Picked text/plain from multipart/alternative ]
Since the v22.mst update its worked fine for me as long as I've kept the
tool in the root dir as I've commented on many occassions. I've chosen to
keep it simple and haven't had trouble since.

-command update -game "tf" -verify_all -dir c:\srcds1
-command update -game "tf" -verify_all -dir c:\srcds2
-command update -game "tf" -verify_all -dir c:\srcds3

etc.

Tool resides in root ie; srcds1,2,3

Not sure why people feel the need to move the tool around... \updater

Anyways..


- Original Message 
From: Scott Tuttle <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 2:57:21 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use "dir ."

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.   I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game "tf" -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.   The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.   If
they come down properly. :/



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

__
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
--

___
To unsubscribe, 

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use "dir ."

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.  I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game "tf" -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.  The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.  If
they come down properly. :/



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.  If
they come down properly. :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Saturday, October 27, 2007 10:24 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Server Install Questions

Exactly how is a person suppose to install a TF2 dedicated server ?

Are was suppose to update a css server and then update a tf2 server into the
same directory?  Because after doing an update for tf2 i.e
HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all

There is no srcds.exe

If this is what we are suppose to do now to update a tf2 server we are
suppose to update it for css and then update it for tf2??

Seems little is gained by doing this new "orange box" method directory
structure.  Unless I just don't understand something properly.  This is
entirely impossible.  But I have been looking around everywhere to determine
how to setup a tf dedicated server.  I suppose I could just copy the css ded
server files then copy the tf files over and try it out.  But I prefer to
know exactly how it is suppose to be setup and also exactly how it is
suppose to be updated, straight from the horses mouth so to speak :)

Thanks for any answers.

Scott



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Workaround for hldsupdatetool's 'Connection reset by peer' error

2007-10-29 Thread Scott Tuttle
Would be nice if you would release the source :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Masher
Sent: Monday, October 29, 2007 8:44 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Workaround for hldsupdatetool's 'Connection reset by peer'
error

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I got tired of having to baby sit the install/update process and wrote this
little util.  It runs hldsupdatetool.exe and monitors the output of the
program.  If the updatetool errors out, it will restart the updatetool.
Hope it helps until the updatetool issue is resolved.



http://www.brainless.us/downloads.aspx?cid=12



Masher





--


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-28 Thread Scott Tuttle
Using -verify_all will cause it to never get through.  You can run it 1 
thousand times.  Because once it verifies the first section of files it will 
crash.  Then -verify_all will start back at the beginning the next time you run 
it.  And crash yet again.

I guess this is why I updated 4 times but never got any of the necessary base 
files needed to run tf.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Sunday, October 28, 2007 10:51 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Mine fails every single time it switches to a new group of downloads.

Checking/Installing 'Base Source Shared Sounds' version 4

Connection Reset, WinSock Error 10054 "Connection reset by peer"

Maybe this information will help valve figure out and fix the problem.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
Sent: Sunday, October 28, 2007 8:21 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Because we have found the update tool so unreiliable of late we have
been downloading a fresh install each time to a new dir.. then
deleting the blobs running the tool again with the verify switch
otherwise the scrds.exe is missing along with a load of the dll's
needed to run the server... This is the only safe methd we have found
until valve fix the bugs with the tool. We use batch files to run the
tool as we have many scrds installs so running the cmdline each time
is a pain in the arese.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-28 Thread Scott Tuttle
Mine fails every single time it switches to a new group of downloads.

Checking/Installing 'Base Source Shared Sounds' version 4

Connection Reset, WinSock Error 10054 "Connection reset by peer"

Maybe this information will help valve figure out and fix the problem.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
Sent: Sunday, October 28, 2007 8:21 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Because we have found the update tool so unreiliable of late we have
been downloading a fresh install each time to a new dir.. then
deleting the blobs running the tool again with the verify switch
otherwise the scrds.exe is missing along with a load of the dll's
needed to run the server... This is the only safe methd we have found
until valve fix the bugs with the tool. We use batch files to run the
tool as we have many scrds installs so running the cmdline each time
is a pain in the arese.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Scott Tuttle
Yes I do not think it is all downloaded.  "Connection reset by peer" I did
not notice it because I usually run from a shortcut but I suspected it was
not downloading everything and ran it from an open cmd window. :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, October 27, 2007 11:41 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Exactly.

As per the person with the problem:  There must be a problem with your
install.  Run the installer again with a -verify_all flag or scrub the
.blob file and try again.

> Not to mention that the new scrds isn't the same server, it's built off
> the
> new source stuff. Just install it into it's own directory, what's the
> point
> of having them both in the same, except for saving space. But if you can't
> space that space you need to delete something or buy more space from your
> provider.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, October 27, 2007 10:10 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Server Install Questions
>
> It's a standalone directory.  The HLDS Update Tool will automatically
> force the download of these two directories at the same level:  hl2 and
> orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
> need to operate the server.  Sadly, the orangebox name is FORCED despite
> our cries.  I would assume since they are even forcing separate required
> directories at the same outer root level that they are going to be using
> some sort of share of content between future 'orangebox' games.  Good
> luck, it's a headache.
>
>> Exactly how is a person suppose to install a TF2 dedicated server ?
>>
>> Are was suppose to update a css server and then update a tf2 server into
>> the
>> same directory?  Because after doing an update for tf2 i.e
>> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
>> -verify_all
>>
>> There is no srcds.exe
>>
>> If this is what we are suppose to do now to update a tf2 server we are
>> suppose to update it for css and then update it for tf2??
>>
>> Seems little is gained by doing this new "orange box" method directory
>> structure.  Unless I just don't understand something properly.  This is
>> entirely impossible.  But I have been looking around everywhere to
>> determine
>> how to setup a tf dedicated server.  I suppose I could just copy the css
>> ded
>> server files then copy the tf files over and try it out.  But I prefer
>> to
>> know exactly how it is suppose to be setup and also exactly how it is
>> suppose to be updated, straight from the horses mouth so to speak :)
>>
>> Thanks for any answers.
>>
>> Scott
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> __ NOD32 2620 (20071027) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Scott Tuttle
As I already stated there is no exe file at all in my tf2 download.  I
understand why the orangebox directory is there.  But I just updated and
there is no srcds.exe in any of the directories in my update download
location.

There must be something wrong with the download list or something because I
do not have enough content to run a game.  Like I said before unless I am
suppose to download a css server first?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, October 27, 2007 11:10 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

It's a standalone directory.  The HLDS Update Tool will automatically
force the download of these two directories at the same level:  hl2 and
orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
need to operate the server.  Sadly, the orangebox name is FORCED despite
our cries.  I would assume since they are even forcing separate required
directories at the same outer root level that they are going to be using
some sort of share of content between future 'orangebox' games.  Good
luck, it's a headache.

> Exactly how is a person suppose to install a TF2 dedicated server ?
>
> Are was suppose to update a css server and then update a tf2 server into
> the
> same directory?  Because after doing an update for tf2 i.e
> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all
>
> There is no srcds.exe
>
> If this is what we are suppose to do now to update a tf2 server we are
> suppose to update it for css and then update it for tf2??
>
> Seems little is gained by doing this new "orange box" method directory
> structure.  Unless I just don't understand something properly.  This is
> entirely impossible.  But I have been looking around everywhere to
> determine
> how to setup a tf dedicated server.  I suppose I could just copy the css
> ded
> server files then copy the tf files over and try it out.  But I prefer to
> know exactly how it is suppose to be setup and also exactly how it is
> suppose to be updated, straight from the horses mouth so to speak :)
>
> Thanks for any answers.
>
> Scott
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Scott Tuttle
Exactly how is a person suppose to install a TF2 dedicated server ?

Are was suppose to update a css server and then update a tf2 server into the
same directory?  Because after doing an update for tf2 i.e
HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all

There is no srcds.exe

If this is what we are suppose to do now to update a tf2 server we are
suppose to update it for css and then update it for tf2??

Seems little is gained by doing this new "orange box" method directory
structure.  Unless I just don't understand something properly.  This is
entirely impossible.  But I have been looking around everywhere to determine
how to setup a tf dedicated server.  I suppose I could just copy the css ded
server files then copy the tf files over and try it out.  But I prefer to
know exactly how it is suppose to be setup and also exactly how it is
suppose to be updated, straight from the horses mouth so to speak :)

Thanks for any answers.

Scott



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]

2007-05-07 Thread Scott Tuttle
Stop with the urban myth perpetuation

http://www.snopes.com/politics/gasoline/nogas.asp

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Dennis
> Sent: Monday, May 07, 2007 11:17 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]
>




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Tell srcds which server.cfg to load?

2007-02-15 Thread Scott Tuttle
Clearly though you are not using the "+servercfgfile test.cfg" option to
start the server.  If you specify this then it will never go for server.cfg

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, February 15, 2007 10:54 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Tell srcds which server.cfg to load?
>
> --
> [ Picked text/plain from multipart/alternative ]
> Here is the test I did:
>
> Deleted all files out of \srcds\Counter-Strike Source\cstrike\cfg\
> directory
> Ran a HldsUpdateTool.exe -command update -game "Counter-Strike Source"
> -verify_all
> Edited into every file in the \srcds\Counter-Strike Source\cstrike\cfg\
> directory say " loaded" twice to make it easy to spot
>
> Important note: server.cfg is not created by running HLDSUpdatetool,
> you
> have to make it yourself.
>
> Then started SRCDS with this commandline:
> srcds.exe -console -game cstrike +mp_dynamicpricing 0 -tickrate 100
> +fps_max
> 600 +maxplayers 12 +map de_dust +exec test.cfg
>
> After SRCDS loads I then execute a changelevel de_dust command via
> console
>
> As you can clearly see from the output below, console reports the files
> loading exactly as I state on my wiki.
>
> This is the console output I see:
>
> 512.0 fps  0/12 on map  de_dust
> Console initialized.
> Game.dll loaded for "Counter-Strike: Source"
> maxplayers set to 32
> maxplayers set to 12
> Server logging enabled.
> Server logging data to file logs\L0216010.log
> L 02/16/2007 - 02:50:53: Log file started (file "logs\L0216010.log")
> (game
> "D:\srcds\Counter-Strike Source\cstrike") (version "2992")
> L 02/16/2007 - 02:50:53: server_cvar: "mp_autoteambalance" "0"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_c4timer" "35"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_flashlight" "1"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_freezetime" "15"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_friendlyfire" "1"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_hostagepenalty" "0"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_limitteams" "0"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_maxrounds" "0"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_roundtime" "1.75"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_timelimit" "0"
> L 02/16/2007 - 02:50:53: server_cvar: "mp_fraglimit" "0"
> Console: test.cfg loaded"
> L 02/16/2007 - 02:50:53: "Console<0>" say
> "test.cfgloaded""
> Console: test.cfg loaded
> L 02/16/2007 - 02:50:53: "Console<0>" say
> "test.cfgloaded"
> Console: valve.rc loaded"
> L 02/16/2007 - 02:50:53: "Console<0>" say
> "valve.rcloaded""
> Console: valve.rc loaded"
> L 02/16/2007 - 02:50:53: "Console<0>" say
> "valve.rcloaded""
> Network: IP 172.25.255.2, mode MP, dedicated Yes, ports 27015 SV /
> 27005 CL
> L 02/16/2007 - 02:50:53: server_cvar: "sv_rollangle" "0"
> Console: game.cfg loaded"
> L 02/16/2007 - 02:50:53: "Console<0>" say
> "game.cfgloaded""
> Console: game.cfg loaded
> L 02/16/2007 - 02:50:53: "Console<0>" say
> "game.cfgloaded"
> L 02/16/2007 - 02:50:53: Log file closed
> Server logging data to file logs\L0216011.log
> L 02/16/2007 - 02:50:53: Log file started (file "logs\L0216011.log")
> (game
> "D:\srcds\Counter-Strike Source\cstrike") (version "2992")
> L 02/16/2007 - 02:50:53: Loading map "de_dust"
> L 02/16/2007 - 02:50:53: server cvars start
> L 02/16/2007 - 02:50:53: "mp_teamplay" = "0"
> L 02/16/2007 - 02:50:53: "mp_fraglimit" = "0"
> L 02/16/2007 - 02:50:53: "mp_falldamage" = "0"
> L 02/16/2007 - 02:50:53: "mp_weaponstay" = "0"
> L 02/16/2007 - 02:50:53: "mp_forcerespawn" = "1"
> L 02/16/2007 - 02:50:53: "mp_footsteps" = "1"
> L 02/16/2007 - 02:50:53: "mp_flashlight" = "1"
> L 02/16/2007 - 02:50:53: "mp_autocrosshair" = "1"
> L 02/16/2007 - 02:50:53: "decalfrequency" = "10"
> L 02/16/2007 - 02:50:53: "mp_teamlist" = "hgrunt;scientist"
> L 02/16/2007 - 02:50:53: "mp_allowNPCs" = "1"
> L 02/16/2007 - 02:50:53: "mp_friendlyfire" = "1"
> L 02/16/2007 - 02:50:53: "sv_gravity" = "800"
> L 02/16/2007 - 02:50:53: "sv_stopspeed" = "100"
> L 02/16/2007 - 02:50:53: "sv_noclipaccelerate" = "5"
> L 02/16/2007 - 02:50:53: "sv_noclipspeed" = "5"
> L 02/16/2007 - 02:50:53: "sv_specaccelerate" = "5"
> L 02/16/2007 - 02:50:53: "sv_specspeed" = "3"
> L 02/16/2007 - 02:50:53: "sv_specnoclip" = "1"
> L 02/16/2007 - 02:50:53: "sv_maxspeed" = "320"
> L 02/16/2007 - 02:50:53: "sv_accelerate" = "10"
> L 02/16/2007 - 02:50:53: "sv_airaccelerate" = "10"
> L 02/16/2007 - 02:50:53: "sv_wateraccelerate" = "10"
> L 02/16/2007 - 02:50:53: "sv_waterfriction" = "1"
> L 02/16/2007 - 02:50:53: "sv_footsteps" = "1"
> L 02/16/2007 - 02:50:53: "sv_rollspeed" = "200"
> L 02/16/2007 - 02:50:53: "sv_rollangle" = "0"
> L 02/16/2007 - 02:50:53: "sv_friction" = "4"
> L 02/16/2007 - 02:50:53: "sv_bounce" = "0"
> L 02/16/2007 - 02:50:53: "sv_stepsize" = "18"
> L 02/16/2007 - 02:50:53: "r_VehicleViewDampen" = "1"
> L 02/16/2007 - 02:50:53: "r_JeepViewDampenFreq" = "7.0"
> L 02/16/2007 - 02:50:53:

RE: [hlds] Problem with server listing

2007-02-09 Thread Scott Tuttle
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp
.php?p_faqid=163&p_created=1093388792&p_sid=opCguQti&p_lva=&p_sp=cF9zcmNoPTE
mcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MzQ5JnBfcHJvZHM9JnBfY2F0cz0mcF9
wdj0mcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJ
jaF90ZXh0PW1hc3RlciBsaXN0&p_li=&p_topview=1

"The first thing to check is to make sure your firewall and router has port
27015 open and forwarded (or whatever port you are using for your server).
You have to have both UDP and TCP forwarded for the server to be listed and
accessible."

http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp
.php?p_faqid=165&p_created=1093390525&p_sid=opCguQti&p_lva=163&p_sp=cF9zcmNo
PTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MTkwJnBfcHJvZHM9MCZwX2NhdHM9
MCZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBf
c2VhcmNoX3RleHQ9c2VydmVy&p_li=&p_topview=1

"Usually this is caused by one of several things:

1. You don't have both TCP and UDP forwarded for your server port (27015
typically).

2. Your uplink was congested when you started the server.

3. You used the "map" command more than once when you started the server.
You can only use one instance of "map"; after that all other map changes
must be invoked by the "changelevel" command.

4. Check to see if you have two NICs (network cards) in your system, you
might want to try disabling the one that isn't your active Internet
connection. You might need to flush the routing table after doing this, then
start your server and see if the problem is resolved.

5. Also try adding your external IP address in the Server launch properties
(-IP )."

Try these...

But to be listed unlike what someone else said you need to have the ports
forwarded for the server.  Only the 27015 ports.

If you are running the server and a client behind your router on the same
machine you may have other problems but if they are separate machines then
it will not be an issue.  The difference between the firewall ports for the
server and the client is for the server the 27015 port needs forwarded from
the router to your server machine and for the client you need the ports OPEN
so that the client can communicate on those ports. It would be like allowing
port 80 so that you can browse the web but you aren't forwarding port 80
from the router to the web browser machine.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Ole Kristian Rosvold
> Sent: Friday, February 09, 2007 2:58 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Problem with server listing
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks for all the answares!
>
> To clear up a bit, I am on a NAT network.
>
> I have tried to set -port 27015 instead of +port, but no matter.
>
> To Dan E, I don't understand what you actually mean, can you try to
> re-explain it?
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Problem with server listing

2007-02-08 Thread Scott Tuttle
Regarding ports for a dedicated server the person that wrote that post is
wrong.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> Sent: Thursday, February 08, 2007 1:55 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Problem with server listing
>
> Actually, it is recommended to forward a few more than just 27015:
>
> UDP 1200 (Friends Network)
> UDP 27000 to 27015 (Gameport)
> UDP 27020
> TCP 27030 to 27039
> TCP: 27015 (SRCDS Rcon port)
>
> http://forums.steampowered.com/forums/showthread.php?t=189717
>
> I've heard of that port problem on some D-Link routers
> however.  Do a search
> on the steampowered forums to see what you can come up with.
> I think it may
> have had something to do with UPnP, but I'm not entirely sure.
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Thursday, February 08, 2007 12:10 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Problem with server listing
>
> You do not need to forward all of those ports to the server.
> You only need
> to forward tcp and udp 27015.
>
> You might try removing all those forwards and then trying again.
>
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ole
> > Kristian Rosvold
> > Sent: Thursday, February 08, 2007 11:45 AM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] Problem with server listing
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hello!
> >
> > I have sat up an dedicated Counter-Strike: Source server.
> > It work almost OK, players can connect (if they use the IP
> > adress) and play.
> > The problem is, my server don't appare in master server list.
> > When I search
> > for my server on www.gametiger.net on IP, my server respond
> > with a random
> > port, normally 500XX.
> > I have forwarded following ports to the server-computer:
> > UDP 1200
> > UDP 27000 - 27039 (every port in that range)
> > TCP 27015 - 27039 (every port in range)
> >
> > I have sat the sv_region (3 - As in Europe) in the server.cfg
> > I start my server with the following command:
> > "srcds.exe -console -game cstrike -port 27015 +sv_lan 0
> +map de_dust2
> > +maxplayers 16 -tickrate 100"
> >
> > I hope you can help me, and would be very thankful for that.
> > Best regards Ole Kristian
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Problem with server listing

2007-02-08 Thread Scott Tuttle
That is to get STEAM to work... Not to run a hlds/srcds server.

As far as dedicated servers go... This is all that is needed...

http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp
.php?p_faqid=204&p_created=1094004090&p_sid=NMPlUKti&p_lva=&p_sp=cF9zcmNoPTE
mcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9OCZwX3Byb2RzPSZwX2NhdHM9JnBfcHY
9JnBfY3Y9JnBfc2VhcmNoX3R5cGU9YW5zd2Vycy5zZWFyY2hfbmwmcF9wYWdlPTEmcF9zZWFyY2h
fdGV4dD1mb3J3YXJk&p_li=&p_topview=1

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> Sent: Thursday, February 08, 2007 1:55 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Problem with server listing
>
> Actually, it is recommended to forward a few more than just 27015:
>
> UDP 1200 (Friends Network)
> UDP 27000 to 27015 (Gameport)
> UDP 27020
> TCP 27030 to 27039
> TCP: 27015 (SRCDS Rcon port)
>
> http://forums.steampowered.com/forums/showthread.php?t=189717
>
> I've heard of that port problem on some D-Link routers
> however.  Do a search
> on the steampowered forums to see what you can come up with.
> I think it may
> have had something to do with UPnP, but I'm not entirely sure.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Thursday, February 08, 2007 12:10 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Problem with server listing
>
> You do not need to forward all of those ports to the server.
> You only need
> to forward tcp and udp 27015.
>
> You might try removing all those forwards and then trying again.
>
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ole
> > Kristian Rosvold
> > Sent: Thursday, February 08, 2007 11:45 AM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] Problem with server listing
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hello!
> >
> > I have sat up an dedicated Counter-Strike: Source server.
> > It work almost OK, players can connect (if they use the IP
> > adress) and play.
> > The problem is, my server don't appare in master server list.
> > When I search
> > for my server on www.gametiger.net on IP, my server respond
> > with a random
> > port, normally 500XX.
> > I have forwarded following ports to the server-computer:
> > UDP 1200
> > UDP 27000 - 27039 (every port in that range)
> > TCP 27015 - 27039 (every port in range)
> >
> > I have sat the sv_region (3 - As in Europe) in the server.cfg
> > I start my server with the following command:
> > "srcds.exe -console -game cstrike -port 27015 +sv_lan 0
> +map de_dust2
> > +maxplayers 16 -tickrate 100"
> >
> > I hope you can help me, and would be very thankful for that.
> > Best regards Ole Kristian
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Problem with server listing

2007-02-08 Thread Scott Tuttle
You do not need to forward all of those ports to the server.  You only need
to forward tcp and udp 27015.

You might try removing all those forwards and then trying again.



> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ole
> Kristian Rosvold
> Sent: Thursday, February 08, 2007 11:45 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Problem with server listing
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hello!
>
> I have sat up an dedicated Counter-Strike: Source server.
> It work almost OK, players can connect (if they use the IP
> adress) and play.
> The problem is, my server don't appare in master server list.
> When I search
> for my server on www.gametiger.net on IP, my server respond
> with a random
> port, normally 500XX.
> I have forwarded following ports to the server-computer:
> UDP 1200
> UDP 27000 - 27039 (every port in that range)
> TCP 27015 - 27039 (every port in range)
>
> I have sat the sv_region (3 - As in Europe) in the server.cfg
> I start my server with the following command:
> "srcds.exe -console -game cstrike -port 27015 +sv_lan 0 +map de_dust2
> +maxplayers 16 -tickrate 100"
>
> I hope you can help me, and would be very thankful for that.
> Best regards Ole Kristian
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Number of players advertised on server.

2007-01-26 Thread Scott Tuttle
You really don't need 6 reserved slots.

If you are using amxmodx the way it works is that someone with reserved slot
allowed joins they uses a hidden slot to join the server and then someone is
kicked from the server to open the reserved slot back up.  You just
configure with amxmodx it does everything you need to do with setting up
reserved slots.  If you are not using amxmodx then just ignore this message.


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
> Sent: Friday, January 26, 2007 9:14 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Number of players advertised on server.
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
>
>
> Not maxplayers - but another variable. There's another
> variable that you can
> set to help out with reserved slots.
>
>
>
> Does anyone know that command / variable?
>
>
>
> For instance, if I have 46 slots, but want to only have the
> server advertise
> 40 of them?
>
>
>
> Cheers!
>
>
>
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] server monitoring software

2007-01-25 Thread Scott Tuttle
Hlsw mailing list lag... I wasn't posting a question :)  I was posting a
suggestion :D

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
> Sent: Thursday, January 25, 2007 2:22 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] server monitoring software
>
> --
> [ Picked text/plain from multipart/alternative ]
> http://www.winehq.com/
>
> (or I suppose he could mean http://www.wine.com/ and has been
> seeing things)
>
>
>
> > From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: RE: [hlds] server
> monitoring software> Date: Thu, 25 Jan 2007 14:06:25 -0500> >
> Wine?> > > -Original Message-> > From:
> [EMAIL PROTECTED]> >
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Jason> > O. Washburn> > Sent: Thursday, January 25, 2007 1:07
> PM> > To: hlds@list.valvesoftware.com> > Subject: Re: [hlds]
> server monitoring software> >> > Does anybody on the list use
> the Linux desktop. I'm looking to switch> > from Windows to
> Ubuntu 6.10 but I need to monitor my servers. I> > currently
> use HLSW in windows but they don't have a Linux> > version.
> Does> > anybody know of or use a monitoring software with
> Linux?> >> >> > Jason> >> >> >
> ___> > To
> unsubscribe, edit your list preferences, or view the list> >
> archives, please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlds> > >
> ___> To
> unsubscribe, edit your list preferences, or view the list
> archives, please visit:>
> http://list.valvesoftware.com/mailman/listinfo/hlds
> _
> Get connected - Use your Hotmail address to sign into Windows
> Live Messenger now.
> http://get.live.com/messenger/overview
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] server monitoring software

2007-01-25 Thread Scott Tuttle
Wine?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> O. Washburn
> Sent: Thursday, January 25, 2007 1:07 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] server monitoring software
>
> Does anybody on the list use the Linux desktop.  I'm looking to switch
> from Windows to Ubuntu 6.10 but I need to monitor my servers.  I
> currently use HLSW in windows but they don't have a Linux
> version.  Does
> anybody know of or use a monitoring software with Linux?
>
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Scott Tuttle
Maybe if there was a rating feature of the mailing list we could weed out
the worthless replies

I will start with rating my current reply -1

> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of J.
> Laws - Hi-Definition Gaming
> Sent: Wednesday, January 24, 2007 12:39 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] [OT]Savvis Metwork
>
-1 > Actually, it's Playskool.  http://www.hasbro.com/playskool/
>
> kisses


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Scott Tuttle
I hold @Home in high regard because they were my first cable isp.  But put
your epeen back in your pants.

Just because someone doesn't have as much experience as you doesn't mean the
idea is not worthy.

I built 35 million dollar storage area networks in a now defunct startup
company that was brought down by sloppy management, yet I still think the
idea is worth merit.  Not everyone spends that much money on dedicated ips
and colocation.  Even if they do isps change and dns can be modified and, at
least in my vision (mostly), is "future proof".  Occassionally even those of
us, due to cost or poor service, move our servers to other network providers
and this would save us from having to start over with a regular user base.
Don't be so close minded.  Maybe you will get more respect.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of -Mike-
> Sent: Tuesday, January 23, 2007 1:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
> Ahh yes, the AARIS trials.
>
>
>
> I'll buy it when I see it in production and stable.  You know
> Nick, just
> because you get the hand-me-down technology from the colonies
> does not mean it's
> on todays cutting edge.  Take for example, pushing 100mb over
> HFC.  Hip back
> around 1999, and deemed far too unstable given the current
> evolution of
> deployed cable infrastructure technology, which evolves at a
> much slower rate
> than traditional IP network infrastructure.  But why knows,
> maybe AARIS got their buggy vaporware sorted out.  Doubt it.
>
> Obviously you don't know your history, Nick.  @Home Network
> was founded around 1994 with the intent of taking a then
> defunct military technology of IP over Hybrid Fiber Coax (the
> 'cable modem') and with partnerships with major cable
> providers bringing the technology to market to the general
> consumer. (hi, I was there, worked on that bit)  We built a
> huge backbone infrastructure just to carry the amount of
> traffic the new 'broadband' technology would be pushing to
> the exchanges (AS6172, hi again, helped engineer it)   During
> the life of the company, we took over canada, hopped the pond
> into Europe, (@Home Benelux/Chello, hi there, was there for
> that) and was a smashing success, the UK... you name it.  The
> sun never set on the @Home empire.
>
> Those of us on the original team made stupid money, Nick...
> wish you could have been there.  There are good chunks of the
> late 90's that are just 'Scene Missing' in my memory thanks
> to loads of stock money.  We pulled our golden parachutes
> around 2000 and bailed, this was when AT&T took over and
> diced all of @Home up into components and sold it off.  This
> is why the URL on the business card does not resolve.  The
> company is defunct.
>
> Warning game related content:  I hosted a stack of FPS
> servers from the rack in the NOC the entire time, it was grand.
>
> A current business card I do not have handy, never bothered
> to order them.  I will tell you I head up Operations for a
> rather large search engine.  We have an AS, we have a
> substantial presence in a datacenter very close to MAE West,
> and we were recelenty featured on MSNBC, the Wall Street
> Journal, etc...
>
> Cheers, Nick.
>
> 
> -Mike- is: Biker ~
> Slacker ~ Iconoclast ~ Eclectic Thinker
> - Original Message 
> From: Gigabit Nick <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Tuesday, January 23, 2007 12:58:39 AM
> Subject: RE: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ]
> You know the US ain't the only place in the world...
>
> http://www.theregister.co.uk/2006/02/10/ntl_trial/
>
> And that was nearly a year ago, so my guess is you don't have
> the best cable tech money can buy GLOBALLY.
>
> If you want to talk about real world deployments, read
> http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-mov
> es-beyond-broadband?page=2 which says
>
> "Many Japanese urban residents, for example, have enjoyed $50
> per month 100Mbps fibre connections for several years."
> I don't have cable internet myself, but I doubt you
> personally would be responsible for it if I did (but it's
> nice to know your level of modesty, are your related to Al
> Gore?). Also try getting your ISP to advertise the average
> speed as opposed to peak theoretical throughput, I've yet to
> come accross an ISP salesman that says "We can offer you a
> connection which averages 23MB/s".
>
> Now lets get back to talking about HL2
>
> (P.S. If you're going to post your business card, why not
> post the current one, not one where the URL resolves to a
> website that's now a link site offering "The Best Real Estate
> Sources on the Web", and can be easily faked.)
>
>
>
> > From: [EMAIL PROTECTED]> Subject: Re: [hlds]
> Feature request: sv_serverdomain> To:
> hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 00:29:15
> -0800> > I don't know, 

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Scott Tuttle
Probably what it should do is verify that the domain name resolves to the ip
address.  If it does then the system should just store the DNS entry.
Otherwise it should just store the ip address and maybe send a packet back
to the server that way the server can place into the log that the masterlist
is using the ip instead of a hostname.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of cbass
> Sent: Tuesday, January 23, 2007 11:09 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
> I wear this shirt while reading this list.
> http://www.thinkgeek.com/tshirts/frustrations/31fb/
>
> Anyways, I agree that it would be nice to have
> SV_serverdomain to allow administrators to set what domain
> point to that server. Not everyone RDNS is going to match up
> (maybe they host their server with a GSP)
>
> However, that function would rely on in game server browser
> favorites and history properly working...
> -Original message-
> From: chad [EMAIL PROTECTED]
> Date: Tue, 23 Jan 2007 10:37:06 -0500
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
> > When tried to host my first server these applied to me:
> > ~ Don't have access to your domain records? = you shouldn't
> be a server
> > admin
> > ~ Think a packet is what Kool Aid comes in? = you shouldn't
> be a server
> > admin
> > ~ Don't know your way around a *nix shell? = you shouldn't
> be a server
> > admin
> > ~ Intimidated by the idea of an SQL query? = you shouldn't
> be a server
> > admin
> > ~ Don't know how to set up port forwarding? = you shouldn't
> be a server
> > admin
> > ~ Think DHCP is just fine for static servers? = you shouldn't be a
> > server admin
> > ~ Don't understand u$oft at a kernel level? = you shouldn't
> be a server
> > admin
> > ~ Think a Colo is a guy into lowriders? = you shouldn't be
> a server admin
> > ~ Can't script, can't install, velcro shoes? = you
> shouldn't be a server
> > admin
> >
> > Now only the following apply:
> > ~ Think DHCP is just fine for static servers? = you shouldn't be a
> > server admin(However; I use a dynamic DNS provider and make my
> > Domain name known to players)
> > ~ Don't understand u$oft at a kernel level? = you shouldn't
> be a server
> > admin (Never heard of it)
> >
> > I learned about many of them when trying to set up my first
> server, and
> > others in different ways, so how am I supposed to become a
> server admin,
> > read books until I am qualified, or have fun setting up a server and
> > learn in the process?
> >
> > oh, you should add that you should have a T3 or better connection
> > dedicated for game servers.
> >
> >
> > Roman Hatsiev wrote:
> > > You missed one more item: if you don't call less IT
> educated people
> > > pathetic loosers - you shouldn't be a server admin. And I
> bet you wear
> > > a t-shirt with "I'M A SERVER ADMIN" on it, don't you?
> > >
> > > On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote:
> > >> I don't know... there should be a basic checklist somewhere for
> > >> 'wannabe' server administrators.
> > >>
> > >> ~ Don't have access to your domain records? = you shouldn't be a
> > >> server admin
> > >> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a
> > >> server admin
> > >> ~ Don't know your way around a *nix shell? = you shouldn't be a
> > >> server admin
> > >> ~ Intimidated by the idea of an SQL query? = you shouldn't be a
> > >> server admin
> > >> ~ Don't know how to set up port forwarding? = you shouldn't be a
> > >> server admin
> > >> ~ Think DHCP is just fine for static servers? = you
> shouldn't be a
> > >> server admin
> > >> ~ Don't understand u$oft at a kernel level? = you shouldn't be a
> > >> server admin
> > >> ~ Think a Colo is a guy into lowriders? = you shouldn't
> be a server
> > >> admin
> > >> ~ Can't script, can't install, velcro shoes? = you shouldn't be a
> > >> server admin
> > >>
> > >> I understand a lot of administrators are 'hobbyists', but do
> > >> understand a good deal of servers 'suck' just for that
> reason.  The
> > >> s2n ratio around here would be better if the 'hobbyists'
> got a clue.
> > >>
> > >> -Mike-
> > >> 
> > >> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> > >>
> > >> - Original Message 
> > >> From: Cc2iscooL <[EMAIL PROTECTED]>
> > >> To: hlds@list.valvesoftware.com
> > >> Sent: Monday, January 22, 2007 11:26:06 PM
> > >> Subject: Re: [hlds] Feature request: sv_serverdomain
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> It's probably the Verizon FIOSfiber connections,
> still not static
> > >> though. Fairly cheap.
> > >>
> > >> Wish they had it near Chicago.
> > >>
> > >> On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
> > >> >
> > >> > Wait, you have a 30/5... and you can't pony up for
> static IP's?  I
> > >> hope
> > >> > you're getting a good deal on that pipe.
> > >> >
> > >> > 
>

RE: [hlds] Follow-up: srcds.exe application error

2007-01-22 Thread Scott Tuttle
Maybe his fix is a download and run this program which could be something
malicious.  I would be hard pressed to take the advice very seriously if it
HAD to be done off the list. :/

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
> Sent: Monday, January 22, 2007 11:12 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Follow-up: srcds.exe application error
>
> "Isn't mutual problem solving precisely what this list is for?"
>
> Yes, I agree. But his original post eluded to him wanting to
> use a different
> venue however. I personally prefer to share the knowledge via
> the list, but
> am grateful to get a fix for this problem by whatever means.
>
>
>
>
>
> -Original Message-
> From: RMaioroff [mailto:[EMAIL PROTECTED]
> Sent: Monday, January 22, 2007 9:29 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Follow-up: srcds.exe application error
>
>
> First allow me to apologize for this post not being a direct
> reply to the
> thread. Valves mailman list manager is misbehaving for me, so
> a follow-up
> thread is the cleanest way for me to reply.
>
> Thanks for the suggestions / heads-up on the stats disabling.
> Unfortunately
> GMOD10 is far less stable than CS:S in a dedicated MP
> environment, not to
> mention the absence of stats in gmod. So unless I am missing
> something,
> there is no stats to turn off, correct?
>
> I am leaning toward the win virtual memory handling as a
> likely suspect;
> illustrated by the somewhat elusive post by xxxservers (sorry
> I don't have
> the digest to reference your correct name). To this end, I am most
> interested in your solution to this problem. I am happy to share my
> experiences in an effort to help you if possible, too. If for
> some reason
> you wish to do this off list, I understand, and ask that you
> please post
> your email once more for me.
>
> Thanks for the replies.
> Rob
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Server List Issues

2007-01-09 Thread Scott Tuttle
I think you are querying your server too much.

Check these cvars:

max_queries_sec (default: 0.5) defines max queries per second per user
(averaged over max_queries_window)
max_queries_sec_global (default: 10) defines max queries per second for all
queries
max_queries_window (default: 30) defines time window to average query rates
over


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
> Sent: Tuesday, January 09, 2007 5:03 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Server List Issues
>
> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone else seeing problems with the server lists in the
> newly released steam client.
>
> One of our servers is running ZombieMod and from the Steam
> favourites list switches between available and not responding
> every 10 or 20 seconds, yet inside CS : S the server stays in
> the favourites lists without any problems.
>
> I'm just asking in case it's something strange our end.
>
> _
> Be one of the first to try Windows Live Mail.
> http://ideas.live.com/programpage.aspx?versionId=5d21c51a-b161
> -4314-9b0e-4911fb2b2e6d
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] 100mhz Kernel

2007-01-08 Thread Scott Tuttle
Try the linux list.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Adam|Power-Frag.co.uk
> Sent: Sunday, January 07, 2007 10:55 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] 100mhz Kernel
>
>
> > Hey. I have finally made the bold leep onto Linux servers
> (Fedora Core 5) that I colocate. I have heard that to get 100
> tick servers on it I need to compile a 100mhz kernel. I have
> read how thing could be done, natrually it went in one ear
> and out the other coz i am new to linux. Is there somewhere I
> can download one from?
> --
>
> Regards,
> Adam Heath
> Power-Frag.co.uk
> The Power to Frag, for LESS
> -
> [EMAIL PROTECTED]
> www.power-frag.co.uk
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] port value changes

2007-01-08 Thread Scott Tuttle
Turn off DMZ and unforward ports.  The only port you need to forward is
27015

http://tinyurl.com/w62eu

If you are running two servers you need to bind the second server to port
27016 and forward that port as well.

Allow all outbound traffic from your lan to the internet.


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dave
> Sent: Friday, January 05, 2007 6:16 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] port value changes
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> The problem im having is my server runs with "my ip:60006"
> and changes.I have tried everything I can find on the subject
> with mixed results, all bad.
> Router is a d-link di624. I bought two others, A Linksys, and
> a Netgear. These both ran with "my ip:27015", but stayed on
> list less than twenty minutes.
> Im running this server from my home, steam test says udp
> ports passed udp port: 27000-27040/ tcp ports passed tcp
> port:27020-27040. Any addtnl. info needed will be posted.
> Help will be appreciated.
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Post-outage thoughts

2006-12-19 Thread Scott Tuttle
You would have to ask their sales force if being able to say the system is
redundant would help them make sales.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
> Sent: Tuesday, December 19, 2006 5:45 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Post-outage thoughts
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Still sounds like alot of money invested for nothing. Where is the ROI
> for Valve? Will this cost them sales? I say no, the software has been
> bought and paid for. By the time the next release rolls
> around everyone
> will have forgotten about this. Did they lose data? Nope.
> Lawsuits? Nope.
> Why then would they dump many thousands of dollars into a
> more reliable
> and redundant system? Businesses do things that will help
> them make money
> and this won't.
>
> Anyone from Valve care to chime in??
>
> -Original Message-
>
> From: [EMAIL PROTECTED] [
>
> mailto:[EMAIL PROTECTED] On Behalf Of chad
>
> Sent: Tuesday, December 19, 2006 4:50 PM
>
> To: hlds@list.valvesoftware.com
>
> Subject: Re: [hlds] Post-outage thoughts
>
> You are right, networking 101 teaches that, I took the
> networking class
> in high school, and got my NET+ certification, Even I know
> that backups
> are important, and I'm a college freshman (well I have enough
> credits to
> be a sophomore) I have backups, and they work, my laptop
> decided one day
> to disable all the user accounts and delete any that were useful (even
> administrator was disabled) i got back up and running in 5
> minutes, and
> in 15 i had my programs back, and in the end spent more time trying to
> fix the laptop than trying to recover from it.
>
> after taking networking 101, I now have my computers (and switches and
>
> routers) in my dorm on UPSes, and on a cart that in a power
> outage of my
> floor could be wheeled downstairs, or in an Internet outage, I have a
> very long (100 M) cable to reach any other part of the building, and I
> could make it longer with a repeater if I had to, but it is
> long enough.
>
> Valve has a lotbigger budget, and paying customers and a lot better
> trained people than me, and should have much better backups and
> redundancy, I can survive a loss of service to my floor, with minimal
> downtime of my services, so valve should be able to stand the
> loss of a
> city (even by nuke) with minimal affect to the rest of the
> world, if the
> whole US was out of power, or gone by nuking, then I would be
> okay with
> them being off line, for a few days
>
> Scott Tuttle wrote:
>
> > Such redundancy is Networking 101 and Programming 101... You can
>
> > choose to ignore it if you like... But in the real word it is fact .
>
> >
>
> > Valve is probably making enough money to make it reasonable for them
>
> > to invest in a redundant system for that "money making" aparatus.
>
> > That is Economics 101. You think it looks good to investors that the
>
> > "backbone" of the system went down for the entire world
> because of one
>
> > geological disaster? You think that's a good selling point for
>
> > software developers that want to bring their product to market?
>
> > 273,468 game players couldn't play because Valve had all
> their eggs in
> that one "geographical" basket.
>
> > Wise business decision? You decide...
>
> >
>
> > Ok maybe they are 500 level courses but you still get the point :D
>
> >
>
> >
>
> >> -Original Message-
>
> >> From: [EMAIL PROTECTED]
>
> >> [
>
> mailto:[EMAIL PROTECTED] On Behalf Of
>
> >> [EMAIL PROTECTED]
>
> >> Sent: Monday, December 18, 2006 2:57 PM
>
> >> To: hlds@list.valvesoftware.com
>
> >> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> >>
>
> >> All I'm seeing is whining, pettiness, and monday morning
>
> >> quarterbacking.
>
> >>
>
> >> Lets try this. If anyone out there has a diagram of the Valve
>
> >> infrastructure, and a complete understanding of who they contract
>
> >> with for what services and facilities, then lets see it.
>
> >>
>
> >> I only am reading people bitching about what Valve should have done
>
> >> over the last 10 years, and "I could do it better", without any
>
> >> reguard or perspective on what the real world impact things may be
>
> >> having in the Seattle 

RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Scott Tuttle
Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that "money making" aparatus.  That is
Economics 101.  You think it looks good to investors that the "backbone" of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one "geographical" basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 18, 2006 2:57 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> All I'm seeing is whining, pettiness, and monday morning
> quarterbacking.
>
> Lets try this.  If anyone out there has a diagram of the
> Valve infrastructure, and a complete understanding of who
> they contract with for what services and facilities, then lets see it.
>
> I only am reading people bitching about what Valve should
> have done over the last 10 years, and "I could do it better",
> without any reguard or perspective on what the real world
> impact things may be having in the Seattle area.
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Scott Tuttle
I think your missing the point.  It is not that hard to create an
authentication system that is based on more than one geographical location.
Database replication is not something new and exotic.   Combine that with
extra servers and some old fashioned DNS and the system would have been
accessible.

If a nuke went off I wouldn't complain if steam went offline.  But that's
not what happened.  A geographical based storm happened and to think that
these "things" don't happen was an obvious mistake.  Katrina should have
been a wake-up call for any company having all their eggs in one basket.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 18, 2006 2:17 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: Re: Re: [hlds] Post-outage thoughts
>
> If a power outage that affected over a million poeple in a
> large geographical area (and is STILL affecting people) isn't
> a good enough explanation for a short outage, then I'm
> thinking there may not be one good enough for some around
> here. I'm reasonably sure that if it was a small yeild nuke,
> we'd be hearing about how valve servers should have been rad-hardened.
>
> Valve was not the only people to go down.  Banking, commerce,
> and other private and public networks also were affected.  No
> company can predict and prepare for every systemic failure
> that can happen.
>
> And yes, I am and administrator.  I have been for around 5
> years.  The only thing that valve OWES me is a REASONABLE
> attempt to keep things running.
>
> And to all the admins out there without hearts three sizes
> too small. Merry Christmas, and Happy New Year!
>
> >Honestly, this is an administrators list.  Most of us here
> are going to very
> >coldly and to the fact discuss the impact of the outage.  If
> you are overly
> >sensitive or feel the need for a sleeve to cry on about the
> human side of the
> >Northwest storm then I'd suggest you unsubscribe and head
> over to Fark for a
> >group hug.  Valve should provide us with a reasonable
> explanation as to why
> >they have all of their eggs in one geographical basket.
> They've had nearly
> >ten years to plan and deploy preventative measures against
> such a failure.
> >
> >-Mike-
> >
> >-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> >
> >- Original Message 
> >From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> >To: hlds@list.valvesoftware.com
> >Sent: Monday, December 18, 2006 9:26:59 AM
> >Subject: RE: Re: [hlds] Post-outage thoughts
> >
> >Lets keep things in perspective people.  Over a million
> people without power
> >or heat int the middle of winter.  Christmas planning for
> lots of those are
> >out the window because of lost wages, loss of life, and loss of basic
> >services, and people are whining about not being able to
> play a computer game
> >for a few days, and then exorcising Valve about not having
> things back online
> >immediately.
> >
> >Lets think about things based on the effects on real people
> lives instead of
> >using a tragedy to puff one's resume.
> >
> >It's nice to see the spirit of the holidays on display.
> >
> >
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
> archives, please
> >visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Scott Tuttle
How about give us back the old days then where we just install it and can
play.  Why should I be denied the ability to play?  Otherwise they should
take the matters about providing the "backbone" for our purchased software
seriously?

To use your logic we shouldn't be playing games at all.  Maybe everyone
should just join the peace corps.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 18, 2006 12:27 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: Re: [hlds] Post-outage thoughts
>
> Lets keep things in perspective people.  Over a million
> people without power or heat int the middle of winter.
> Christmas planning for lots of those are out the window
> because of lost wages, loss of life, and loss of basic
> services, and people are whining about not being able to play
> a computer game for a few days, and then exorcising Valve
> about not having things back online immediately.
>
> Lets think about things based on the effects on real people
> lives instead of using a tragedy to puff one's resume.
>
> It's nice to see the spirit of the holidays on display.
>
>
> >Netcom had a massive outage in '96 that lasted almost the same
> >duration as this valve outage.
> >
> >At 11:06 AM 12/18/2006, -Mike- wrote:
> >>There are far too many 90% empty datacenters practically sitting on
> >>top of major exchanges down here in the SF Bay Area (and all over
> >>the US) for Valve to have suffered the outage they saw due to storm
> >>conditions.   I'm sorry, but a decent distributed network
> >>architecture with properly configured load balancing hardware takes
> >>care of these single points of failure.  But hey, what do I
> >>know...  I only managed Yahoo's mailservers at GlobalCenter,
> >>FriendFinder and Lycos' hardware at Exodus, built and managed
> >>bulletproof network backbones at @Home and Netcom...  So it's not
> >>like I'd know anything about engineering a method of preventing a
> >>little lack of power, IP dialtone, or overload from taking
> >>your  biggest cash machine offline.
> >>
> >>(sigh)
> >>
> >>Sorry Valve, I'm gainfully employed and I do not consult on
> the side.
> >>
> >>-Mike-
> >>
> >>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> >>
> >>- Original Message 
> >>From: Roman Hatsiev <[EMAIL PROTECTED]>
> >>To: hlds@list.valvesoftware.com
> >>Sent: Sunday, December 17, 2006 11:21:39 PM
> >>Subject: Re: [hlds] Post-outage thoughts
> >>
> >>This is true only as long as you work with tested and widely adopted
> >>solution like Active Directory. For closed proprietary
> system of Steam
> >>size designed without redundancy in mind this can be a kind
> of tricky
> >>exercise...
> >>
> >>Regards,
> >>
> >>Roman
> >>
> >>
> >>
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list
> >>archives, please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
> archives, please
> >visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] RE valve guest passes

2006-12-14 Thread Scott Tuttle
How about I give you my steamid now so that you can preemptively ban me?  I
don't want to accidently come play on your server.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kyle
> Sent: Thursday, December 14, 2006 8:18 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] RE valve guest passes
>
> --
> [ Picked text/plain from multipart/alternative ]
> roflcakes.
> Theres only a handful of players in north America that can
> come close too or
> beat me beat me at DOD as it is.I don't want less
> competition.I want
> more.   If your not CAL M or above don't even come to my
> server.   thats
> what i say. I have almost 4000 bans in my banned.cfg and
> most of them
> are banned due to being clueless of how to play.   If your
> reading this and
> think your good at dod,  stop by my server fragjunkys.com.
> and yes im
> conceited.  :)
>
> ---Original Message---
>
> From: Gigabit Nick
> Date: 12/14/06 00:04:13
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] RE valve guest passes
>
> --
> [ Picked text/plain from multipart/alternative ]
> Just think of it a subversive plan to fill the servers with
> clueless noobs
> and ruin the game for dedicated players, that must appeal to you :)
>
> > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com>
> Subject: [hlds]
> RE valve guest passes> Date: Wed, 13 Dec 2006 17:52:30 -0800>
> > --> [ Picked
> text/plain from multipart/alternative ]> I will not take part
> in anything
> that will bring more revenue to valve or steam considering
> they do not care
> about there customers.> --> > > >
> ___> To
> unsubscribe, edit your
> list preferences, or view the list archives, please visit:>
> http://list
> valvesoftware.com/mailman/listinfo/hlds
> _
> Be one of the first to try Windows Live Mail.
> http://ideas.live.com/programpage
> aspx?versionId=5d21c51a-b161-4314-9b0e-4911fb2b2e6d
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> --
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Listen server

2006-12-11 Thread Scott Tuttle
www.hlds101.com

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 11, 2006 3:21 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Listen server
>
> Hi,
>
> I've never run a server before, and I can't find much help on the
> subject.  I'm trying to setup a listen server so my friend and I can
> practice in peace.  I'm also new to steam/valve interface so
> I don't know
> much about the console (commands and such).  If some one
> could point me in
> the right direction, it'd be much appreciated.
>
> Thanx,
>
> A noob
> --
> Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] HL1 banner

2006-11-10 Thread Scott Tuttle
Yes but this is not the case for the banner that is displayed when you get a
fast download from a server.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [GS]Admin
> Sent: Friday, November 10, 2006 3:29 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HL1 banner
>
>
> - Original Message -
> From: "Bart King" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, November 10, 2006 4:12 AM
> Subject: RE: [hlds] HL1 banner
>
>
> "Secondly, online advertisers require the ability to
> click-through to their
> web site or marketing campaign.  Due to the nature of how the
> game loads,
> all processing time is transferred to loading of the game, thus user
> interactivity is generally unresponsive (as a side problem,
> because of this,
> animated banners become an issue, too)."
> ---
>
> This is a bit off topic now.But,You do realize that if you
> click that banner
> on the content server it does open an Internet Explorer
> window to whatever
> page is being advertised?
>
> BeNt
> http://www.gorillazsouth.com
>
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] HL1 banner

2006-11-10 Thread Scott Tuttle
If it was offensive to adults you disconnect from the server.  Or you use a
cvar that prohibits the display of the banner You don't totally disable
something for all the server operators.  Offensive sprays hasn't become
enough of a problem?  What are you smoking?  I never once saw a porno
banner.gif and I have seen tons of porno sprays.  We have to enforce the no
porno sprays all the time on our servers.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ook
> Sent: Thursday, November 09, 2006 11:13 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HL1 banner
>
> Whether or not kids play the game isn't the issue. Valve
> turned off banners
> because people were using inappropriate content. The
> inappropriate content
> was offensive to adults, and went far beyond what one could reasonably
> expect to find in a game rated M for mature. They may one day
> do something
> about sprays in game, but the usage of offensive sprays
> hasn't become enough
> of a problem for them to do anything about them. yet.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] HL1 banner

2006-11-10 Thread Scott Tuttle
As suggested before... That sounds like a content server advertising.  That
does not sound like the fastdownload advertising.  People get an ad in the
content server advertising by providing a content server to valve.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ðåñ Offord
> Sent: Friday, November 10, 2006 7:19 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HL1 banner
>
> --
> [ Picked text/plain from multipart/alternative ]
> My orginal post was not meant to bring this to the whole,
> children playing
> HL, I've been on game servers, and there have been children there.
>
> But I'm still getting an BF2 game advert in SvenCoop, while
> its comming up
> when I connect to my own server, personaly id rather have my
> website or
> something else placed there.
>
> I've not tried other mods to see if it is in that, but I've
> seen the Valve
> Content logos up a few times recently, where before it was
> just a black box.
>
>
>
> On 10/11/06, Bart King <[EMAIL PROTECTED]> wrote:
> >
> > Hello,
> >
> > Just to chip into this debate, the ability to display
> banners while the
> > game is loading, in my opinion, would not necessarily be
> attractive to
> > advertisers or sponsors in the first place.
> >
> > Looking at how commercial advertising generally works,
> clients request
> > that their adverts are shown for a minimum (or optimal)
> amount of time, so
> > the relevant information in regards to the advertisement
> (e.g. a brand
> > name, slogan or other catchy hook) is displayed long enough
> for the viewer
> > to absorb it.
> >
> > Secondly, online advertisers require the ability to
> click-through to their
> > web site or marketing campaign.  Due to the nature of how
> the game loads,
> > all processing time is transferred to loading of the game, thus user
> > interactivity is generally unresponsive (as a side problem,
> because of this,
> > animated banners become an issue, too).
> >
> > So, mitigating problems that also come from having banners
> displayed at
> > load time include that the time taken to load can vary
> quite wildly, and
> > opening a web browser while the game is full-screen just to view an
> > advertisement is something that isn't going to happen.
> >
> > Without these abilities, displaying a banner advert is
> mostly a waste, and
> > relying on the user remembering about your product an hour
> later when they
> > stop playing.  That's not going to work.
> >
> > And also related, how many users actually read the MOTD on game
> > servers?  Maybe one or two, so that's not an attractive
> option either :)
> >
> > Lastly, to chip in on the whole "this isn't appropriate for
> kids" debate,
> > kids generally are attracted to things that aren't
> appropriate for them -
> > that's what kids do.
> >
> > Also, parental awareness about computer games is generally
> fairly low, and
> > various governmental or charity campaigns largely get
> unnoticed by these
> > parents.  I'm sure if it was explained to parents that
> Counter-Strike
> > involves killing and brutally maiming terrorists and
> counter-terrorists in a
> > quick-fire civil war, things might not necessarily go down too well!
> >
> > And finally, to reply to Steve's comment about adding a
> cvar for a banner
> > being "one line of code", I can see you're not a software
> developer :)
> >
> > --
> > Bart King
> > http://www.bart666.com -- +44 781 219 5654
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:
> > [EMAIL PROTECTED] On Behalf Of Steve!
> > Sent: 10 November 2006 09:35
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] HL1 banner
> >
> > 1. How many loading banners have you seen that would not be
> suitable for
> > kids?
> >
> > 2. How many sprays have you seen in game that would not be
> suitable for
> > kids?
> >
> > That's just two questions, that I feel the average reader
> of this mail
> > could answer... Truly, the loading banner is very rarely (if ever)
> > offensive. I have for one did not see any at the time that
> I would deem
> > unsuitable for My children.
> >
> > We could go further, text chat in game can be VERY
> offensive, and perhaps
> > emotionally affect kids (or adults)... Custom Sprays,
> Voice, Some custom
> > maps, Oh and what about 'that HW guy is BULLYING ME' surely
> that's a case
> > for court?
> >
> > Perhaps the time has come when Steam games should have an
> abuse button
> > that can be used? That would hopefully cover Valve, in that
> they've done
> > what they can about abusive user/admin/server. Once someone
> gets 50 unique
> > complaints, Valve examines it themselves?
> >
> > There's enough control being put on us as a people,
> political crapness
> > etc, we're losing real life 'features' on a daily basis,
> there's a better
> > way!
> > (Just from the 'feel' in Valve games, they aren't the type to 'give
> > in')...
> >
> > I know this is kinda silly, and the banner doesn't MAKE the
> game, but it
> 

RE: [hlds] HL1 banner

2006-11-09 Thread Scott Tuttle
Yes but what is the esrb rating on most hl1 games?  You guessed it... Rated
M for mature.  It is not valve's job to enforce the M rating on the game.
It is the job of the retailers to not sell the game to minors and then the
job of the parents to monitor what their children "consume".  You can't
argue that it should be taken down because an 8 year old could see a banner.
You could maybe argue that a porno banner because it actually appeared to
come "from" valve leads them to disable it to reduce their liability.  But
then could not also a spray in game appear to come "from" valve, because you
see it in game?  I suppose valve should have never brought hl1 and hl2 to
market because an 8 year old could accidently see it, if we were to use your
they don't need to joining to see that in their face argument.

If people want to let their kids play mature games then they should merely
make a setting that would disable the banner and sprays... Oh wait that
already exits... It is called the cl_allowdownloads cvar.  Wouldn't this
cvar disable the banner downloads, fast downloads, and any custom content
that did not come with the default game and disable sprays also?  Seems like
people that let their kids play mature games and are concerned about them
seeing that material should use that setting and monitor their children.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
> Sent: Thursday, November 09, 2006 9:42 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HL1 banner
>
> They could get that with a nasty spray as well.
>
> Ook wrote:
> > The liability issue is too great. Some bozo puts child p0rn in their
> > banner,
> > and Valve finds themselves in court. I have an 8 year old and a 10
> > year old
> > that play on my server all the time, and sometimes play on other
> > servers. I
> > don't need them joining a server and having some xxx banner in their
> > face.
> > Too many children play Half-Life, and all it took was some
> bozo with an
> > obscene logo to get Valve to take the feature away. It will never be
> > given
> > back to us.
> >
> >
> > - Original Message -
> > From: "Steve!" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Thursday, November 09, 2006 4:40 PM
> > Subject: Re: [hlds] HL1 banner
> >
> >
> >> I've brought this up before, Alfred even took steps to see WHY the
> >> banners
> >> weren't working. Then he remembered that they had been
> taken out of the
> >> engine, and I'm sure commented that they would not be coming back.
> >>
> >> Why they were taken out, I'm not sure, they were a nice feature,
> >> better to
> >> have something there than a boring loading screen during maploads.
> >>
> >> Really Valve, give us these back, they're no worse than
> having in game
> >> sprays etc, what harm could they possibly do?
> >>
> >> Steve!
> >> www.timerider.co.uk
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the
> list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Hlds-cstrike

2006-11-09 Thread Scott Tuttle
He said 16000 not 1600

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roger
> Stumbaugh
> Sent: Wednesday, November 08, 2006 10:42 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Hlds-cstrike
>
>
> I just don't like it when you can't buy all the ct weapons
> when you're a ct.
> I'm not real good at the game, but still like to have a
> chance. I may have
> gotten it, but not sure cause I only play against bots. I changed the
> mp_startmoney to 1600 but didn't see a difference, then I
> turned off the
> dynamic weapons crap and it may be okay now, just have to
> play against real
> players to see for sure
>
>
> Roger Stumbaugh
> Cumberland Computer & Network Services
> 606a North Centre Street
> Cumberland, MD 21502
> 301-777-1874
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Williams
> Sent: Wednesday, November 08, 2006 10:27 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Hlds-cstrike
>
> depends coz if he wants to keep the classic game play but in
> turn wants
> to allow the ct to buy t weapons ans visa verca (Kinda like deathmatch
> without the constant respawning) or not.
>
> Biscuits wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > mp_startmoney 16000
> >
> > On 11/9/06, Roger Stumbaugh <[EMAIL PROTECTED]> wrote:
> >
> >>
> >> How can I change my Counter-Strike Source server so that
> players can
> >> purchase any weapons any time they want. Let me rephrase
> that, how can I
> >> make it so when the round starts and they are in the buy
> zone they are
> >> able
> >> to purchase any weapon they want, until the buy time
> expires(no need to
> >> change that).
> >>
> >> Thanks Rodge
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the
> list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> >
> > --
> > Biscuits
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: Re: [hlds] Unable to HOSt because..

2006-10-10 Thread Scott Tuttle
As another poster has said you are not being specific enough.

You there is not multiplayer half life game.  There is half-life death match
which is multiplayer.  You really need to BE specific.

You say you want to host and play and join other servers wich you are unable
to do.  What does "unable" mean? Do you get any type of message or anything
specific you can say.  You are speaking to very technical people and to get
proper support you must you must provide us with enough information to be
able to help you.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> Sent: Monday, October 09, 2006 6:59 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: Re: [hlds] Unable to HOSt because..
>
> Hi, I am trying to Host and Play and Join other servers which
> I am unable
> too.  I can play the game Offline but I wanna Host and join
> other servers.
> - Original Message -
> From: "Scott Tuttle" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, October 08, 2006 3:47 PM
> Subject: RE: Re: [hlds] Unable to HOSt because..
>
>
> >I suggest you open ports that need opening.
> >
> > This does not mean forward them.
> >
> > When you say run half life what do you mean?  I assume half
> life doesn't
> > need ports open.
> >
> > Do you get any messages when you as you say "run Halflife"?
> >
> > What exactly are you trying to do right here.  What
> specifically does and
> > does not work?  You just mean running these as clients or
> are you doing
> > something else?
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> >> Sent: Saturday, October 07, 2006 11:35 PM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: Re: [hlds] Unable to HOSt because..
> >>
> >> OK I did delete ALL the STEAM ports I had setup I then tried
> >> to run Halflife
> >> No go. I then checked they othere suggestions I uninstalled
> >> and reinstalled
> >> Steam & Halflife it still does Not work. I then tried
> >> Counterstrike Success
> >> So I know my Setup is correct it is just something about
> >> Halflife?? What
> >> thos is puzzling me. I also Called up Dlink to see if it
> >> possibly a Router
> >> defect or something but they said it is on the Steam side
> of things??
> >>
> >> Could Steam of Banned my IP or somnething ??  it is strange
> >> that Counter
> >> Strike works but Half Life does Not.
> >> THNX for All the responces so far
> >> - Original Message -
> >> From: "Scott Tuttle" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Saturday, October 07, 2006 3:14 PM
> >> Subject: RE: Re: [hlds] Unable to HOSt because..
> >>
> >>
> >> > Delete all your forwards also...
> >> >
> >> > The only forwards you need to setup for a dedicated server are:
> >> >
> >> > Port: 27015
> >> > Protocols: TCP and UDP
> >> >
> >> >
> >> >
> >> >> -Original Message-
> >> >> From: [EMAIL PROTECTED]
> >> >> [mailto:[EMAIL PROTECTED] On Behalf Of
> >> >> [EMAIL PROTECTED]
> >> >> Sent: Saturday, October 07, 2006 3:01 PM
> >> >> To: hlds@list.valvesoftware.com
> >> >> Subject: RE: Re: [hlds] Unable to HOSt because..
> >> >>
> >> >> My advice start from scratch (if it's worth anything)
> >> >>
> >> >> I find if I have had Issues with software including steam
> >> >> I get up early (brain works better)
> >> >> Start a text file and writing your every move!
> >> >> Put the box on your local network
> >> >> Download the latest server installer
> >> >> Set up console script to create your new account Set up
> >> console update
> >> >> script Start a new server install with a new login pass
> >> >> (don't use any of
> >> >> your old server for anything)
> >> >> Once you have a fresh copy "SAVE AS" as to give you a backup
> >> >> :) and continue
> >> >> saving through the build procedure so you have reference.
> >> >> Up date the server again save after changes :) Build a basic
> >> >> Start script ad
> >> >> your basic configs Make sure your using the right executable
>

RE: Re: [hlds] Unable to HOSt because..

2006-10-08 Thread Scott Tuttle
I suggest you open ports that need opening.

This does not mean forward them.

When you say run half life what do you mean?  I assume half life doesn't
need ports open.

Do you get any messages when you as you say "run Halflife"?

What exactly are you trying to do right here.  What specifically does and
does not work?  You just mean running these as clients or are you doing
something else?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> Sent: Saturday, October 07, 2006 11:35 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: Re: [hlds] Unable to HOSt because..
>
> OK I did delete ALL the STEAM ports I had setup I then tried
> to run Halflife
> No go. I then checked they othere suggestions I uninstalled
> and reinstalled
> Steam & Halflife it still does Not work. I then tried
> Counterstrike Success
> So I know my Setup is correct it is just something about
> Halflife?? What
> thos is puzzling me. I also Called up Dlink to see if it
> possibly a Router
> defect or something but they said it is on the Steam side of things??
>
> Could Steam of Banned my IP or somnething ??  it is strange
> that Counter
> Strike works but Half Life does Not.
> THNX for All the responces so far
> - Original Message -
> From: "Scott Tuttle" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, October 07, 2006 3:14 PM
> Subject: RE: Re: [hlds] Unable to HOSt because..
>
>
> > Delete all your forwards also...
> >
> > The only forwards you need to setup for a dedicated server are:
> >
> > Port: 27015
> > Protocols: TCP and UDP
> >
> >
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of
> >> [EMAIL PROTECTED]
> >> Sent: Saturday, October 07, 2006 3:01 PM
> >> To: hlds@list.valvesoftware.com
> >> Subject: RE: Re: [hlds] Unable to HOSt because..
> >>
> >> My advice start from scratch (if it's worth anything)
> >>
> >> I find if I have had Issues with software including steam
> >> I get up early (brain works better)
> >> Start a text file and writing your every move!
> >> Put the box on your local network
> >> Download the latest server installer
> >> Set up console script to create your new account Set up
> console update
> >> script Start a new server install with a new login pass
> >> (don't use any of
> >> your old server for anything)
> >> Once you have a fresh copy "SAVE AS" as to give you a backup
> >> :) and continue
> >> saving through the build procedure so you have reference.
> >> Up date the server again save after changes :) Build a basic
> >> Start script ad
> >> your basic configs Make sure your using the right executable
> >> Run nothing but
> >> a standard server (no addons) Start adding your console
> >> commands 1 at a time
> >> checking the server works each time Run the server on your
> >> local network
> >> Join it from a PC and check its fine then move across to the
> >> public address
> >> Then start adding your addons
> >>
> >> Good luck
> >>
> >> My msn is [EMAIL PROTECTED] if you want configs I can send mine
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> >> Sent: Sunday, 8 October 2006 2:49 a.m.
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: Re: [hlds] Unable to HOSt because..
> >>
> >> Yes, I was able to Join before but now I canNot. I do not
> >> know why I am
> >> unablr=e to join it worked before??
> >>
> >>
> >> - Original Message -
> >> From: "Edward Luna" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Saturday, October 07, 2006 9:01 AM
> >> Subject: RE: Re: [hlds] Unable to HOSt because..
> >>
> >>
> >> If you have a LAN and your server and game puter (even if it
> >> is the same
> >> physical computer) are on that LAN, then you can/should join
> >> your server
> >> from the LAN side.  Click the LAN tab, your server should
> list there.
> >> Others will need to join from the Internet side (through
> your router).
> >>
> >> -Original Message-
> >> From: gerald [mailto:[EMAIL PROTECTED]
> >> Sent: Saturday, October 07, 2006 12:19 AM
> >> To: hlds@list.valvesoftware.com
> >

RE: Re: [hlds] Unable to HOSt because..

2006-10-07 Thread Scott Tuttle
r W/ Port Forward so
> I dont know
> >> what
> >> you mean by my knowledge level ??
> >> - Original Message -
> >> From: "DLinkOZ" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Friday, October 06, 2006 10:26 PM
> >> Subject: RE: Re: [hlds] Unable to HOSt because..
> >>
> >>
> >>> Wow, that's a lot of ports you have forwarded... All you need to
> >>> forward is UDP for the port the server runs on (as long
> as you allow
> >>> outbound without rules).  As for requesting that info, it's basic
> >>> troubleshooting for just about anything sitting behind a
> firewall or
> >>> NAT device.  The point that you wanted to bind a machine
> behind your
> >>> router to a public IP sort of framed a picture of
> knowledge level (not
> >>> trying to be insulting, just being honest), so actually having the
> >>> details was needed before anyone here could write that
> off as not a
> >>> possible cause.
> >>>
> >>>
> >>>
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> >>> Sent: Friday, October 06, 2006 9:00 PM
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: Re: [hlds] Unable to HOSt because..
> >>>
> >>> @DlinkOZ
> >>>
> >>> I Port Forward the Proper ports that was shown in the
> Steam Support
> >>> site.
> >>> Ill post the screenshot of the Port Forward test page on another
> >>> website here is the link:
> >>>
> >>>
> http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=64&t=00129
> >>> 0
> >>>
> >>> Port Forwarding is NOT the problem Please Stop Asking for
> this info
> >>> THNX!!
> >>>
> >>> - Original Message -
> >>> From: "DLinkOZ" <[EMAIL PROTECTED]>
> >>> To: 
> >>> Sent: Friday, October 06, 2006 9:47 PM
> >>> Subject: RE: Re: [hlds] Unable to HOSt because..
> >>>
> >>>
> >>>> I'll ask again, can you tell us exactly what port
> forwarding you've
> >>>> done?
> >>>> Such as:
> >>>>
> >>>> "I have forwarded UDP 27015 to my server"
> >>>>
> >>>> That would give us something to go on.
> >>>>
> >>>>
> >>>>
> >>>> -Original Message-
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> Ryan Brady
> >>>> Sent: Friday, October 06, 2006 8:25 PM
> >>>> To: hlds@list.valvesoftware.com
> >>>> Subject: Re: Re: [hlds] Unable to HOSt because..
> >>>>
> >>>> ok, here is how a router works. the router gets an ip
> from your ISP.
> >>>> you plug your computers into the router. the router gives your
> >>>> computers thier own 'internal' IPs. your computer does
> not have an
> >>>> internal and external IP.
> >>>> when you send and recieve data, the router says 'oh
> michaels computer
> >>>> is going to google.com so ill send google.com stuff back
> to him' same
> >>>> goes for hlds traffic, except the router doesnt know
> where to send it
> >>>> because you are just listening, unless specified by port
> forwarding
> >>>> or setting up a DMZ.
> >>>> In
> >>>> the case of custom.hpk it just holds user spraypaints
> and the like im
> >>>> pretty sure. remember though, you connot bind to an ip
> address that
> >>>> is not on your machine. your 'external' ip is on the
> router, not your
> >>>> computer, you cant bind to it. the same way i cant setup a server
> >>>> using your ip from my house.
> >>>>
> >>>> - Original Message -
> >>>> From: "gerald" <[EMAIL PROTECTED]>
> >>>> To: 
> >>>> Sent: Friday, October 06, 2006 9:04 PM
> >>>> Subject: Re: Re: [hlds] Unable to HOSt because..
> >>>>
> >>>>
> >>>>> @Michael
> >>>>> I ran a dedicated server and recieved this error:
> >>>>>
> >>>>> ERROR: couldn't open custom.hpk.
>

RE: Re: [hlds] Unable to HOSt because..

2006-10-07 Thread Scott Tuttle
ginal Message -
> >>> From: "gerald" <[EMAIL PROTECTED]>
> >>> To: 
> >>> Sent: Friday, October 06, 2006 9:04 PM
> >>> Subject: Re: Re: [hlds] Unable to HOSt because..
> >>>
> >>>
> >>>> @Michael
> >>>> I ran a dedicated server and recieved this error:
> >>>>
> >>>> ERROR: couldn't open custom.hpk.
> >>>> Dropped Nephilim from server
> >>>> Reason:  Client sent 'drop'
> >>>>
> >>>>
> >>>> will that help figure out my problem?? Also I noticed it
> is using my
> >>>> Internal IP shouldnt it use my External??
> >>>> - Original Message -
> >>>> From: "Michael Jordan" <[EMAIL PROTECTED]>
> >>>> To: 
> >>>> Sent: Friday, October 06, 2006 8:20 PM
> >>>> Subject: RE: Re: [hlds] Unable to HOSt because..
> >>>>
> >>>>
> >>>> > At least try running a dedicated server. If your computer has
> >>>> > enough power, you can play too. I was able to do it
> for a few days
> >>>> > while fixing my server.
> >>>> > At the very least, maybe there will be an error message in the
> >>>> > server console that will give a hint to your problem.
> >>>> >
> >>>> > BTW, your screen shot of the steam test page didn't come thru.
> >>>> >
> >>>> > -Original Message-
> >>>> > From: [EMAIL PROTECTED]
> >>>> > [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> >>>> > Sent: Friday, October 06, 2006 7:44 PM
> >>>> > To: hlds@list.valvesoftware.com
> >>>> > Subject: Re: Re: [hlds] Unable to HOSt because..
> >>>> >
> >>>> > @Scott
> >>>> > I have a normal IP if that is what your looking for?? I realise
> >>>> > they
> >>> need
> >>>> > nuthing special but it just doesn't work, I have no Problem
> >>>> > Hosting
> >>> other
> >>>> > games just Halflife on Steam??  and I dont wanna do a Dedicated
> >>>> > server
> >>> as
> >>>> > I
> >>>> > wanna play as well.
> >>>> > Yes, Steam has a TEST port page I found it on the
> Support Pages.
> >>> Somewhat
> >>>> > usefull for Diagnosing Peoples problems to see if
> there ports are
> >>>> > open
> >>> or
> >>>> > Not.
> >>>> >
> >>>> > that is why I am here trying to find out if it might
> be a Hardware
> >>>> > or Software problem as this is not a easy nut too crack, I have
> >>>> > exhausted
> >>> all
> >>>> > the Support sites FAQ and answers for common problems
> I was sent
> >>>> > here by the support site to get an answer to my
> question that they
> >>>> > couldn't answer
> >>> why
> >>>> > I
> >>>> > cant Host??
> >>>> >
> >>>> >
> >>>> >
> >>>> >
> >>>> > - Original Message -
> >>>> > From: "Scott Tuttle" <[EMAIL PROTECTED]>
> >>>> > To: 
> >>>> > Sent: Friday, October 06, 2006 4:34 PM
> >>>> > Subject: RE: Re: [hlds] Unable to HOSt because..
> >>>> >
> >>>> >
> >>>> >> Steam page to test ports  What is that?  I am not
> aware of that.
> >>>> >>
> >>>> >> There servers really do need NOTHING special to work.
> >>>> >>
> >>>> >> When you go to http://www.whatismyip.org/ what is
> your ip address?
> >>>> >>
> >>>> >> Also what is the name of your server so you can check
> for it on
> >>>> >> www.gametiger.net ?
> >>>> >>
> >>>> >> If the ports are open and the server is running
> properly and it
> >>>> >> is seto to sv_lan 0 then they should work.  But you might also
> >>>> >> check to make sure you have the sv_region set properly.
> >>>> >>
> >>>> >> http://tinyurl.com/h35as
> >>>> >>
> >>&

RE: Re: [hlds] Unable to HOSt because..

2006-10-07 Thread Scott Tuttle
I tested this just now and using the default ports of everything I had no
problems connecting to the servers.

Maybe it has something to do with all those ports you forwarded and you did
not need to do so.

> These errors are normal for running a dedicated sv_lan 0
> server and trying
> to join it from the same machine.  You need to change the
> client port to
> something other than 27015 or you need to change the
> dedicated server port
> to something other than 27015.  It will not use your external
> ip.  I believe
> doing this will allow you to connect.  I can't test it right
> now as my steam
> is updating but I do believe this is what you need.
>
> > @Michael
> > I ran a dedicated server and recieved this error:
> >
> > ERROR: couldn't open custom.hpk.
> > Dropped Nephilim from server
> > Reason:  Client sent 'drop'
> >
> >
> > will that help figure out my problem?? Also I noticed it is using my
> > Internal IP shouldnt it use my External??


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: Re: [hlds] Unable to HOSt because..

2006-10-07 Thread Scott Tuttle
You was able to join before because it was likely setup as a lan server and
now it is an internet server.  The problem is because of using the same port
27015 for the client as you use for the server.

> I was unable to join my server now I know I have it setup
> Properly in port
> forward I just dont understand now why I cant connect?? I
> also tried a few
> experiments in Doom I was able to see the game servers. In
> Call of Duty I
> was not able to see the server list??  I joined in LOMAC and
> that worked
> then I tried CoD2 thru Kali I was able to join a server??

I believe you misread their website.  They say the ports need to be open but
they do not say to FORWARD them.

> well I just opened what Steam Support said to open?? if I
> dont need all them

No where does steams website suggest forwarding all those ports.  Some ports
are required to be OPEN to play steam but they do not need to be forwarded.
I suggest you re-read the links I provided in the other post.

> I Port Forward the Proper ports that was shown in the Steam
> Support site.
> Ill post the screenshot of the Port Forward test page on
> another website
> here is the link:
>
> http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=64
> &t=001290
>
> Port Forwarding is NOT the problem Please Stop Asking for
> this info THNX!!

These errors are normal for running a dedicated sv_lan 0 server and trying
to join it from the same machine.  You need to change the client port to
something other than 27015 or you need to change the dedicated server port
to something other than 27015.  It will not use your external ip.  I believe
doing this will allow you to connect.  I can't test it right now as my steam
is updating but I do believe this is what you need.

> @Michael
> I ran a dedicated server and recieved this error:
>
> ERROR: couldn't open custom.hpk.
> Dropped Nephilim from server
> Reason:  Client sent 'drop'
>
>
> will that help figure out my problem?? Also I noticed it is using my
> Internal IP shouldnt it use my External??


No... I am not wondering if you have a normal ip.  I see later on you posted
your ip address.  But I am leaving this here for completeness.  I could see
your server fine with hlsw and also can join your server fine.  You will see
the answer to why you can't join the server when they are located on the
same machine if one is a dedicated server.  From hlsw it does appear to be a
dedicated server.

What is the name of your server and what is the ip address to join your
server externally.

I don't understand how hard it is to understand that.  I am trying to
determine if anyone can find your server or join it.  If we can then the
only problem is YOU joining the server from the lan side.

> @Scott
> I have a normal IP if that is what your looking for?? I
> realise they need
> nuthing special but it just doesn't work, I have no Problem
> Hosting other
> games just Halflife on Steam??  and I dont wanna do a
> Dedicated server as I
> wanna play as well.
> Yes, Steam has a TEST port page I found it on the Support
> Pages. Somewhat
> usefull for Diagnosing Peoples problems to see if there ports
> are open or
> Not.
>
> that is why I am here trying to find out if it might be a Hardware or
> Software problem as this is not a easy nut too crack, I have
> exhausted all
> the Support sites FAQ and answers for common problems I was
> sent here by the
> support site to get an answer to my question that they
> couldn't answer why I
> cant Host??


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: Re: [hlds] Unable to HOSt because..

2006-10-06 Thread Scott Tuttle
Steam page to test ports  What is that?  I am not aware of that.

There servers really do need NOTHING special to work.

When you go to http://www.whatismyip.org/ what is your ip address?

Also what is the name of your server so you can check for it on
www.gametiger.net ?

If the ports are open and the server is running properly and it is seto to
sv_lan 0 then they should work.  But you might also check to make sure you
have the sv_region set properly.

http://tinyurl.com/h35as

All the resources you need are located in the steampowered support area.

http://tinyurl.com/koh6s

Please check the very first 4 results from this search.  If you have already
looked at them I suggest you look at them again and then verify them and
maybe look at them and verify them again.  Triple check them.  Because these
are all you need.

-Scott


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> Sent: Friday, October 06, 2006 2:01 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: Re: [hlds] Unable to HOSt because..
>
> @DlinkOz
> here is a screenshot of the Steam page to Test Ports as you
> can see I passed
> so the ports are open and it is NOT a PF Problem if it was
> that simple I
> could solve it!!
>
> THNX Gerald
> - Original Message -
> From: "DLinkOZ" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 06, 2006 1:09 PM
> Subject: RE: Re: [hlds] Unable to HOSt because..
>
>
> >I may have missed it, but what forwarding rules exactly have
> you put in
> > place?  Honestly, it takes only 1 rule with any decent
> firewall to allow
> > direct IP connections.
> >
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> > Sent: Friday, October 06, 2006 11:38 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: Re: [hlds] Unable to HOSt because..
> >
> > well you would LOOSe that bet;)  Port Forwarding is Setup
> Properly It is
> > NOT
> > a PF issue THNX for you comment tho!!
> > - Original Message -
> > From: <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, October 06, 2006 11:50 AM
> > Subject: Re: Re: [hlds] Unable to HOSt because..
> >
> >
> > I would bet that this guy does not have port forwarding set
> up properly.
> > If
> > port forwarding is done right the game server will work,
> people will be
> > able
> > to connect and it will eventually show up in the master
> server list. I do
> > not have my server bound to the external IP and it works just fine.
> >
> > The reason he has no clue about the command line is he is probably
> > starting
> > the server from the steam menu. You never see a command
> line from there.
> > It's nice that you can start a server multiple ways but it
> makes it very
> > hard to help someone out.
> >
> > My IPS charges 20 bucks a month for a static IP so I don't
> have one. It's
> > a
> > pain when the IP changes BUT my server works just fine. I
> just wish I
> > could
> > get more bandwidth in this hick town.
> >>
> >> From: "Sailor Mercury-sama \(NL\)" <[EMAIL PROTECTED]>
> >> Date: 2006/10/06 Fri AM 10:28:20 CDT
> >> To: 
> >> Subject: Re: [hlds] Unable to HOSt because..
> >>
> >> "if you want your server to appeare in the server list"
> >> If you mean to have your server appear in the master list
> at valve: not
> >> relevant
> >>
> >> If you start a game server on steam (and it's properly
> >> configed/connected)
> >> your server will be added to the master list automatically.
> >> All a domainname does is to provide people on internet an easy to
> >> remember
> >> why to find a computer on internet (like www, ftp, email).
> >>
> >> "Otherwise you would have to change your plublic ip manually in the
> >> startup
> >> line every time it is changed by the ISP"
> >> Now I get it. ^__^
> >> I tested it and that works indeed.
> >>
> >> I am so lucky that I have static IPs at my server and at
> home. #^_^#
> >>
> >>
> >> - Original Message -
> >> From: "Jose Pacheco" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Friday, October 06, 2006 5:43 PM
> >> Subject: Re: [hlds] Unable to HOSt because..
> >>
> >>
> >> > No, the +ip 123.123.123.123 command in the start u is
> correct, but the
> >> > domain would be if you want your server to appeare in
> the server list,
> >> > so
> >> > the domain would be setup to the computer/server that is
> hosting the
> >> > srcds
> >> > box. Otherwise you would have to change your plublic ip
> manually in the
> >> > startup line every time it is changed by the ISP. Some
> like to make
> >> > life
> >> > easy some are masaquist, right? Or you can purchase a
> static ip if your
> >> > ISP
> >> > doesnt provide it free of charge.
> >> >
> >> > - Original Message -
> >> > From: "Sailor Mercury-sama (NL)" <[EMAIL PROTECTED]>
> >> > To: 
> >> > Sent: Friday, October 06, 2006 6:21 AM
> >> > Subject: Re: [hlds] Unable to HOSt because..
> >> >
> >> >
> >> >> @gerald
> >> >> In the startup string add:
> >> >> +ip 
> >> >>

RE: [hlds] Unable to HOSt because..

2006-10-05 Thread Scott Tuttle
Read this post please and leave this mailing list for more important
things...

http://tinyurl.com/fwzak

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> Sent: Thursday, October 05, 2006 9:30 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Unable to HOSt because..
>
> Hi THNX But I am Not sure what to put there like this "+IP
> 123.123.123.123"
> Without the quotes in the command line?? THNX
> - Original Message -
> From: "Andrew Armstrong" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, October 05, 2006 9:10 PM
> Subject: RE: [hlds] Unable to HOSt because..
>
>
> > +ip 123.123.123.123 in the command line.
> >
> > - Andrew
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> > Sent: Friday, 6 October 2006 11:06 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Unable to HOSt because..
> >
> > THNX for repliting with some Grace as the last guy didnt.
> My Problem is I
> > can Join Anybodys game but I wanna HOst my Own game and it
> is Not working
> > I
> > get NO error messages the problem is I believe that Steam
> is using my
> > Internal IP and it needs to use my External IP I read that
> on the Steam
> > Support site.
> >
> > I wanted to knopw how to make Steam or Half Life use my
> External IP I was
> > directed here by Steam Support So far I do NOt like this
> type of support
> > :(
> > - Original Message -
> > From: "Father dougal" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Thursday, October 05, 2006 7:49 PM
> > Subject: Re: [hlds] Unable to HOSt because..
> >
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> what do u mean by u cant host half life? do u get some
> sort of error ? im
> >> behind a router and i can run both a server and steam and
> connect. if
> >> others
> >> want to connect u have to forward the ports on the router
> >>
> >> On 06/10/06, gerald <[EMAIL PROTECTED]> wrote:
> >>>
> >>> This is a multi-part message in MIME format.
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Hi, I was sent here by the STEAM tech support as they
> couldnt answer my
> >>> question so they said to post here.
> >>>
> >>> I read in the STEAM support site that the reason I cant
> HOST HalfLife is
> >>> because probally STEAM is using my Internal IP and it
> Needs an Exterenal
> >>> IP.
> >>>
> >>> My Question is How can I make Steam or Halflife use my
> External IP?? I
> >>> am
> >>> using a D-Link DGL4300 Gaming router and XP Pro
> >>>
> >>> THNX
> >>> Gerald
> >>> --
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the
> list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the
> list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Unable to HOSt because..

2006-10-05 Thread Scott Tuttle
Hlds will use your internal ip.  There really is nothing to be done to that.
It has to bind to a real physical ip address.

But you might need to put at the top of the server.cfg

ip your.ip.address.here



> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> Sent: Thursday, October 05, 2006 9:03 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Unable to HOSt because..
>
> YES I have Heard of Google but I was Directed here if you
> DONT wanna Answer
> my Question thean DONT!!
>
> My Problem is NOT Port Forwarding I have that covered. the
> problem is that
> Stem is using My Internal IP I need STEAM or HL to use my
> EXTERNAL IP!!
>
> READ THE POST SHEESH!!
> - Original Message -
> From: "Robert Whelan" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, October 05, 2006 8:36 PM
> Subject: Re: [hlds] Unable to HOSt because..
>
>
> > Heard of google dood, sheesh?
> >
> > anyways..
> >
> > http://hlds101.com/hlds101/networking.htm
> >
> > --- Father dougal <[EMAIL PROTECTED]> wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> what do u mean by u cant host half life? do u get some
> sort of error
> >> ? im
> >> behind a router and i can run both a server and steam and
> connect. if
> >> others
> >> want to connect u have to forward the ports on the router
> >>
> >> On 06/10/06, gerald <[EMAIL PROTECTED]> wrote:
> >> >
> >> > This is a multi-part message in MIME format.
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > Hi, I was sent here by the STEAM tech support as they couldnt
> >> answer my
> >> > question so they said to post here.
> >> >
> >> > I read in the STEAM support site that the reason I cant HOST
> >> HalfLife is
> >> > because probally STEAM is using my Internal IP and it Needs an
> >> Exterenal IP.
> >> >
> >> > My Question is How can I make Steam or Halflife use my External
> >> IP?? I am
> >> > using a D-Link DGL4300 Gaming router and XP Pro
> >> >
> >> > THNX
> >> > Gerald
> >> > --
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > __
> > Do You Yahoo!?
> > Tired of spam?  Yahoo! Mail has the best spam protection around
> > http://mail.yahoo.com
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] mp_timelimit changing

2006-09-30 Thread Scott Tuttle
I can tell you exactly what is going on.

When you do map extends in amxmodx it changes the mp_timelimit up.  For some
reason the mp_timelimit cvar is not reloaded from the server.cfg

What you need to do is in the amxx.cfg file add the line

amx_cvar mp_timelimit 30

Every time the map changes it will reset the timelimit to 30

I think though you can also add "-servercfgfile server.cfg" to the command
line.  I believe I saw someone mention that before.  But I know for sure the
amxx.cfg mod will reset your mp_timelimit on map cycle.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
> Sent: Saturday, September 30, 2006 7:04 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] mp_timelimit changing
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Guys,
>
> I run a CS 1.6 server with metamod and amxx 1.6 plus a couple
> plugins. My
> problem is that the mp_timelimit keeps changing. Server.cfg
> has the entry
>
> mp_timelimit 30. I thought one of my admins was changing it
> so I completely
> removed that option from the cvar section of amxx but it still changes
> periodically. Can you guys think of anything else that could
> possibly be
> changing the mp_timelimit? Is it possible that one of the
> maps could be
> changing it? Give me some pointers on how to track this
> annoying problem
> down.
>
> mj
>
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] WinCSX.exe stats rank ordering

2006-09-29 Thread Scott Tuttle
Your best place to look for help would have been directly to the people that
use and support the product.

www.amxmodx.org

I don't know why in the world you would think this would be the best place
to go for the information in this specific case.  Do you go to microsoft for
help with adobe acrobat?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet
> Sent: Thursday, September 28, 2006 10:48 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] WinCSX.exe stats rank ordering
>
> You are absolutely correct Scott, I was looking for help, what was I
> thinking to ask I bunch of server "admins".  Thanks for
> helping me out.
> Have a nice day.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Thursday, September 28, 2006 1:34 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] WinCSX.exe stats rank ordering
>
> Maybe I am confused.  I don't know.  But this seems like an amxmodx
> question not a valve question.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> Chorizo Omelet
> > Sent: Thursday, September 28, 2006 11:17 AM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] WinCSX.exe stats rank ordering
> >
> > Question:  I am looking for the calculation used by WinCSX.exe to
> > establish its "rank" order for each entry in the csstats.dat file.
> >
> > My csstats.dat file was damaged recently, forcing me to restore an
> > older file.  Even though only a few days worth of stats changes were
> > lost, data loss is data loss...  This got me thinking about
> the entire
>
> > stats process and what I could do to better protect this
> data the next
>
> > time the server crashes in a way which leaves the csstats file
> > damaged.  To that end, I wrote a validation program and I
> noticed the
> > default record ordering in the physical file is not the same as the
> > "rank" ordering displayed by WinCSX.exe.  This makes sense as I
> > imagine the overhead to constantly (physically) reorder the
> > csstats.dat file is not worth it to the server.  If I was
> the server I
>
> > would only ever physically reorder the file on startup, but I
> > digress...  So, there must be some calculated value which represents
> > the "rank" value.
> >
> > Thanks,
> >
> > Chorizo Omelet
> >
> > Come and play! http://gs1.ender.us
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] WinCSX.exe stats rank ordering

2006-09-28 Thread Scott Tuttle
Maybe I am confused.  I don't know.  But this seems like an amxmodx question
not a valve question.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet
> Sent: Thursday, September 28, 2006 11:17 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] WinCSX.exe stats rank ordering
>
> Question:  I am looking for the calculation used by WinCSX.exe to
> establish its "rank" order for each entry in the csstats.dat file.
>
> My csstats.dat file was damaged recently, forcing me to
> restore an older
> file.  Even though only a few days worth of stats changes were lost,
> data loss is data loss...  This got me thinking about the entire stats
> process and what I could do to better protect this data the next time
> the server crashes in a way which leaves the csstats file damaged.  To
> that end, I wrote a validation program and I noticed the
> default record
> ordering in the physical file is not the same as the "rank" ordering
> displayed by WinCSX.exe.  This makes sense as I imagine the
> overhead to
> constantly (physically) reorder the csstats.dat file is not
> worth it to
> the server.  If I was the server I would only ever physically reorder
> the file on startup, but I digress...  So, there must be some
> calculated
> value which represents the "rank" value.
>
> Thanks,
>
> Chorizo Omelet
>
> Come and play! http://gs1.ender.us
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] How to create a server?

2006-09-21 Thread Scott Tuttle
Actually you need to re-read your own message... What you said exactly
was

"I know this is probably a repost, but there are too many posts to count.
Exactly how do you setup a server. I can download the files needed for the
server but then what do I do?"

You never stated you had it running... I know I am nitpicking here... But
people especially those that are technical oriented get frustrated when
people are not specific.

If you had went to:

http://support.steampowered.com/

And searched for the single word "server" you probably would have found
everything you needed to setup a basic server located in the first two
search results.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ian Post
> Sent: Wednesday, September 20, 2006 6:43 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] How to create a server?
>
> Beleive me I have googled every keyword related, You obviosly
> didnt read the
> message in full, I cleaarly stated that i had the server
> running, but I
> needed to change to my external IP address. Anyways thankx
> for the link
>
> - Original Message -
> From: "Chris Bass" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, September 20, 2006 8:01 AM
> Subject: Re: [hlds] How to create a server?
>
>
> > And those who are extremely lazy, can download my manager
> program to do
> > it for them, it will even create a CS:S config. ;)
> >
> > http://escapedrabbit.com/steammanager.zip
> >
> > Just extract and away you go. (For Windows only)
> > Link Pankratz wrote:
> >> Those that can, do. Those that can't, want somebody to do
> it for them.
> >>
> >> Link
> >>
> >> Jason O. Washburn wrote:
> >>> Is anyone else tired of the posts asking "How do I set up
> a server"?
> >>> No one
> >>> showed me or told me how to do it.  It has taken a lot of time and
> >>> effort to
> >>> get it up and running and keeping it running.  There is so many
> >>> how-to's out
> >>> there now that no one should need to post here "How do I set up a
> >>> server"
> >>> unless they are to lazy to even attempt there own
> research.  Ok I'm done
> >>> ranting:-(
> >>>
> >>> Jason
> >>>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the
> list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] need help with setting up a server...

2006-09-04 Thread Scott Tuttle
There are some batch files with the tool that show you how to use it

Run it for the game you would like to create.

Try this resources...

Read the "Read First" stickied posts that provide information on what you
want to do.

Windows Steam Forum
http://forums.steampowered.com/forums/forumdisplay.php?s=3ab0397610a1b0ff299
72ce25e078fad&forumid=16



> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Osamah Anjum
> Sent: Sunday, September 03, 2006 11:51 PM
> To: Half Life
> Subject: [hlds] need help with setting up a server...
>
> --
> [ Picked text/plain from multipart/alternative ]
> okay, i want to create a server where my friends who live
> around me can connect to the game, either CS1.6 or CS:CZ. i
> know this much that i have to give the computer which the
> server is going to be on a static ip, but after that i have
> no idea what to do. i have the CS1.6 dedicated server tool
> downloaded. what else must i do for them to connect. its only
> going to be a 4 person game, since not many other of my
> friends play. my brother will be the one setting it up since
> im going to be out of the country for a bit, so the simplest
> explanation would be greatly appreciated, step by step if possible.
>
>
> -
> Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US
> (and 30+ countries) for 2¢/min or less.
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] HLSW

2006-09-04 Thread Scott Tuttle
Can we get this guy off the list please

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kyle
> Sent: Monday, September 04, 2006 5:55 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HLSW
>
> --
> [ Picked text/plain from multipart/alternative ]
> Nathen your a fucking cumb cunt.
>
> QUOTE "Does anyone know of a way to get the ingame audio from
> hlds."  END
> QUOTE.
>
> He simply asked if there was a way to get the audio from HLDS
> you retard.
> He didn't ask, if he used HLTV would he get both video and audio.
>
> ---Original Message---
>
> From: Nathan Dodd
> Date: 09/03/06 22:45:16
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HLSW
>
> No. HLTV will give both video and audio. Simply put, its
> basically just
> like watching the game in spectating mode except you have other
> functionalities that make it justifiable to be called HL_*TV*_.
>
> Jason O. Washburn wrote:
> > If I remember correctly HLTV only gave the action and no
> audio.  Is that
> > correct?  Anybody?
> >
> >
> > Jason
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of kyle
> > Sent: Sunday, September 03, 2006 10:39 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] HLSW
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The only way is to use HLTV, I think but maybe someone else knows
> > another
> > way to get audio from in game.   Good luck.
> >
> > ---Original Message---
> >
> > From: Jason O. Washburn
> > Date: 09/03/06 09:44:19
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] HLSW
> >
> > Does anyone know of a way to get the ingame audio from
> hlds.  I use hlsw
> > to monitor the chat in my servers but I want to hear the
> voice also. Any
> > ideas?
> >
> > Jason
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > --
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> --
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Yet another sv_downloadurl not working

2006-09-02 Thread Scott Tuttle
Have you restarted the server since you added sv_download?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Willard J Zerbe
> Sent: Saturday, September 02, 2006 5:49 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Yet another sv_downloadurl not working
>
> I have sv_download "http://www.mysite.com/valve"; in the
> server.cfg.  On the
> remote site, I have a /valve/ sub folder, a /valve/maps/,
> /valve/gfx/env/,
> /valve/sounds/ambient/.  The /maps/ contains the .bsp and
> .res files.  When
> I join the server running a map that I deleted from the
> client, the resourse
> checks start and then quits back to steam.  I can't find a
> single entry in
> my domain host access or error file indicating that the
> client ever tried to
> connect.  I thought if might be rejected by the website host
> but that should
> generate an enter in the error file I would think.  I should
> add that the
> files are on my website domain server (IPower, not a server
> account).  If I
> go to the /valve/ folder with web browser (IE6), I see the
> files and folders
> and every thing looks ok to me. I don't want to ask them for help for
> obvious reasons :).  Any help will be appreciated.
> Amos
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread Scott Tuttle
Also add to the fact that there are some points on the map that require 3
people to cap this might not work out well for you as a server operator.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Friday, September 01, 2006 9:47 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Controlling Spawn in DOD:S
>
> Sounds good but do you think it may cause players to leave the server
> once they die rather than waiting for the round to be over... which
> could take sometime?
>
> -Original Message-
> From: Frazer [mailto:[EMAIL PROTECTED]
> Sent: Friday, September 01, 2006 9:33 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Controlling Spawn in DOD:S
>
>
> I can't see an obvious way - but can anyone think of a means
> to prevent
> a
> player, who has been killed, from respawning in DOD:S for a period of
> time?
> I am trying to see it if is feasible to create game conditions whereby
> "if
> you are dead, you stay dead" until the round is won or the last man is
> standing.  I am intrigued with how it might transform the
> game from its
> usual frag-fest into more of an exercise in tactics.
>
> If there are cvar or rcon commands that can accomplish this, then it
> might
> be possible to develop some kind of game manager that
> enforces this mode
> of
> play.
>
> Any ideas?
>
> Frazer
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerChecker

2006-08-30 Thread Scott Tuttle
Don't thank me... Thank google :D

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath
> Sent: Wednesday, August 30, 2006 2:30 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] ServerChecker
>
> --
> --
> [ Picked text/plain from multipart/alternative ]
> Well thank god there are people like you around to help us
> out - thanks :-D
>
> ---Original Message---
>
> From: Scott Tuttle
> Date: 30/08/2006 19:25:39
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] ServerChecker
>
> Some people are so friggin lazy
>
> http://www.google.com/search?hl=en&q=serverchecker&btnG=Google+Search
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath`
> > Sent: Wednesday, August 30, 2006 1:52 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] ServerChecker
> >
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > How exactly do you use this and where do u put it?
> >
> > ---Original Message---
> >
> > From: Hell Phoenix
> > Date: 08/30/06 17:32:39
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] ServerChecker
> >
> > Been using serverchecker for a long time now.  It works swell.
> >
> > Peter N wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Anyone using ServerChecker.msi?  I found it on a UK
> website and it's
> > really saving me these days.
> > > http://highguy.dumbclan.com/ServerChecker.msi
> > >
> > > I'm runing CS:Source Dedicated w2k3sp1 128.135.94.191:27015
> > >
> > > Source Metamod w/ Mani RC22, GoreMod, FPS boost plugins
> > > Eventscripts latest beta
> > > GunGame w/ custom GG_maps/sounds
> > >
> > > My server will crash 1 or 2 times in 24hrs generating
> > minidumps (which i
> > do not know how to read .mdmp files) and ServerChecker cancels any
> > srcds/memory error popup windows and restarts srcds
> unatended.  I was
> > previously running a .bat file from srcds.com however on
> > srcds errors you
> > have to clear the error window manually before the server
> > restarts.  I also
> > tried OGS Watcher however it seemed to lock up on srcds
> > errors and would not
> > restart the service, nor would it give me a console window.
> > I know that
> > Mani is the problem, however i can't stop using it since
> > GunGame requires it
> > for map voting and GunGame sounds.  Until Mani is fully
> > updated or on a new
> > version i'm stuck and am very happy that ServerChecker's
> got my back!
> > >
> > > Pete
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the
> > list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> > [ faint_grain.jpg of type image/jpeg deleted ]
> > --
> > [ imstp_chubbi_en_upgrade.gif of type image/gif deleted ]
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> --
> [ faint_grain.jpg of type image/jpeg deleted ]
> --
> [ imstp_chubbi_en_upgrade.gif of type image/gif deleted ]
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerChecker

2006-08-30 Thread Scott Tuttle
Some people are so friggin lazy

http://www.google.com/search?hl=en&q=serverchecker&btnG=Google+Search

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath`
> Sent: Wednesday, August 30, 2006 1:52 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] ServerChecker
>
> --
> --
> [ Picked text/plain from multipart/alternative ]
> How exactly do you use this and where do u put it?
>
> ---Original Message---
>
> From: Hell Phoenix
> Date: 08/30/06 17:32:39
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] ServerChecker
>
> Been using serverchecker for a long time now.  It works swell.
>
> Peter N wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Anyone using ServerChecker.msi?  I found it on a UK website and it's
> really saving me these days.
> > http://highguy.dumbclan.com/ServerChecker.msi
> >
> > I'm runing CS:Source Dedicated w2k3sp1 128.135.94.191:27015
> >
> > Source Metamod w/ Mani RC22, GoreMod, FPS boost plugins
> > Eventscripts latest beta
> > GunGame w/ custom GG_maps/sounds
> >
> > My server will crash 1 or 2 times in 24hrs generating
> minidumps (which i
> do not know how to read .mdmp files) and ServerChecker cancels any
> srcds/memory error popup windows and restarts srcds unatended.  I was
> previously running a .bat file from srcds.com however on
> srcds errors you
> have to clear the error window manually before the server
> restarts.  I also
> tried OGS Watcher however it seemed to lock up on srcds
> errors and would not
> restart the service, nor would it give me a console window.
> I know that
> Mani is the problem, however i can't stop using it since
> GunGame requires it
> for map voting and GunGame sounds.  Until Mani is fully
> updated or on a new
> version i'm stuck and am very happy that ServerChecker's got my back!
> >
> > Pete
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> --
> [ faint_grain.jpg of type image/jpeg deleted ]
> --
> [ imstp_chubbi_en_upgrade.gif of type image/gif deleted ]
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Funny (note to self 1hole...might be missing the A)

2006-08-22 Thread Scott Tuttle
You mean People like you...

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Tuesday, August 22, 2006 2:45 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Funny (note to self 1hole...might be
> missing the A)
>
> Can you guy's cut the crap and start using what this list is
> ment for? To
> support people with problems!
> If you want to bitch on eachother, create an IRC channel,
> asks eachothers
> msn contacts or bloody mail straight to eachother and get
> this shit of the
> list!
>
> Imo the list keeper can ban any one who remains bitching
> about this bs on
> and on and on and on.
>
> Saint K.
> - Original Message -
> From: "Dustin Tuft" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, August 22, 2006 7:55 AM
> Subject: RE: [hlds] Funny (note to self 1hole...might be
> missing the A)
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> I am sorry Whisper, I have one more deer pellet to inflict...
>
> Kyle, are you by chance an x-AOL user?
>
> I have heard that x-AOL user often suffer from Post AOL
> Stress Disorder,
> they are often confused by the web tools that standard ISP
> allot them, many
> times confusing simple things like e-mail lists and Forums.
> The best way to
> resolve these issues is to have the x-AOL user stop using
> there current ISP
> provider and return to the AOL provider where they can once
> again feel safe
> on the internet. This can often stop the out lashing that
> x-AOL user often
> resort to when trying to have a normal conversation. You see
> it's natural to
> fear anything you do not understand, and clearly your ISP has
> left you in
> the dark when it comes to netiquette. Here is a suggested read
> (http://www.albion.com/netiquette/), maybe after you read
> that web page you
> will understand that you are being an @sshat...And just as a
> FYI (as if you
> even read this far, seeing how you tend to read the first 20
> words and start
> making the rest up), attacking good resources such as Whisper
> and others
> that you called out in your rants, is just ignorant and shows
> your level of
> interrogatory. To be willing to insult so many with out even
> so much as a
> real reason, I just don't understand it.
>
> Dustin Tuft
>
>
>
> > From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re:
> > [hlds] Funny> Date: Tue, 22 Aug 2006 09:14:01 +1000> > --> [ Picked
> > text/plain from multipart/alternative ]> Sorry Men> > We
> have all broken
> > the cardinal rule> > "DON"T FEED THE TROLLS"> > Bye Kyle> >
> On 8/22/06,
> > Scott Tuttle <[EMAIL PROTECTED]> wrote:> >> > Yeah because I
> > certainly have never posted anything to try to help
> someone> > on the
> > board.  I never give my opinions like gospel unlike some
> :cough:> > other
> > people :cough: on the "forums" today.  ROFL.   I guess you have> >
> > forgotten how to assemble and configure a 40 million dollar
> storage area>
> >  > network> >> > I did read your entire crap post to
> the mailing list.
> > And I wasted 20> > seconds of my life in doing so...> >> >
> Do us all a
> > favor and GO AWAY...> >> > Nobody gives a rats @ss about
> everything you
> > have "forgotten".  Keep your> > "windows is an inferior OS"
> opinion to
> > yourself.  I repeat the same thing> > I> > said before,
> because now it
> > seems even more appropriate, get a clue...> >> > Let's look at your
> > post...> >> > > > It's funny how game server admins as well as game
> > server> > > > providers talk like> > > > they know
> everything about the
> > games and how best to run them> > > > when they don> > > >
> t even play
> > them and if they do there just awful.> >> > Wow I can't
> argue with this
> > logic here... You have no idea what games> > which> >
> people play or even
> > who is running a gsp or is not.  I am sure a few> >
> posters> > to the list
> > have their gsp web domains on their email address but I am>
> > sure> > that
> > many don't.  I have no idea what being able to play a game
> well has> > to>
> >  > do with being able to run a server well.  I am sure
> you're going to say>
> >  > that> > you must be able to play 

RE: [hlds] HLSW stopped picking up my server

2006-08-21 Thread Scott Tuttle
It is just like Mac vs Windows. :/

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
> Sent: Monday, August 21, 2006 6:45 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] HLSW stopped picking up my server
>
> It has always seemed to me that this ceaseless and pointless
> religious war
> seems to be mostly sustained by one side and endured by the other.
>
> The extent to which a vocal subset of the linux community
> seems to be feel
> so threatened by Windows that they feel it necessary to lash
> out at whenever
> an opportunity affords itself  (and often when it doesn't)
> never ceases to
> amaze and amuse me.  It's just an O/S - it's NOT your sister
> and no one is
> trying to pork her.
>
> If *ix is working for you - then good on ya, mate.  Live long
> and prosper.
>
> Frazer
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kyle
> Sent: Monday, August 21, 2006 2:28 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HLSW stopped picking up my server
>
> --
> [ Picked text/plain from multipart/alternative ]
> Theres a good reason people diss winblows.It sucks badly.
>
> You can ask any linux server provider why they use linux distros.
> Because linux works at a higher level of performance while
> the CPU stays at
> a lower level of usage, not bottleknecked like windows does.
>
> But of course, if you take a win2003 server with a higher CPU
> and more ram
> it can run just as well as a linux box can on a lower quality
> CPU and lower
> ram.
>
> I have never seen a windows box out perform any fedora box
> with the same
> specs unless you tweak the quantums in the windows server.
>
> ---Original Message---
>
> From: Ook
> Date: 08/20/06 21:00:32
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] HLSW stopped picking up my server
>
> I had to restart Winbloze. Linux is looking better and better
> every day.
> Turn on my primary workstation, and I says something about
> c:\windows\system32\config is missing or corrupt and windows
> won't start,
> thank you for using Microsoft products. I had to boot to
> linux ( I have 3
> OSs on the box) and restore my winbloze installation,
> fortunately I had a
> backup).
>
> I find this somewhat disturbing. No messages in the event
> log. Restarted
> srcds, restarted hlsw. Won't connect. Restart winbloze and
> now it works.
> 
>
>
> - Original Message -
> From: "Chorizo Omelet" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, August 19, 2006 11:44 PM
> Subject: RE: [hlds] HLSW stopped picking up my server
>
>
> > Not this exact issue, but I did finally figure out a problem I was
> > having during map changes - where everyone else was connected to my
> > server but me!
> >
> > The problem turned out to be an older hardware firewall, which only
> > had half-duplex on the "wan" port!  I had a dual firewall setup to
> > create a wireless dmz and the inner firewall was the older pos.
> >
> > Anyway, not to sure this helps you really, but you may have
> a similar
> > problem with some older network equipment?
> >
> > Good luck.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ook
> > Sent: Saturday, August 19, 2006 9:40 PM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] HLSW stopped picking up my server
> >
> > I'm currently running a srcds HL1 dedicated server, works
> fine, people
> > pile in all the time (not that I have much competition,
> LOL). Problem
> > - out of the blue, hlsw no longer sees the server.
> Connection fails.
> > It worked this morning, it stopped sometime during the day.
> Restarted
> > server, restarted hlsw. No config changes. Nothing in event log.
> > Anyone ever see this before?
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> --
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailma

RE: [hlds] Funny

2006-08-21 Thread Scott Tuttle
Yeah because I certainly have never posted anything to try to help someone
on the board.  I never give my opinions like gospel unlike some :cough:
other people :cough: on the "forums" today.  ROFL.   I guess you have
forgotten how to assemble and configure a 40 million dollar storage area
network

I did read your entire crap post to the mailing list.  And I wasted 20
seconds of my life in doing so...

Do us all a favor and GO AWAY...

Nobody gives a rats @ss about everything you have "forgotten".  Keep your
"windows is an inferior OS" opinion to yourself.  I repeat the same thing I
said before, because now it seems even more appropriate, get a clue...

Let's look at your post...

> > It's funny how game server admins as well as game server
> > providers talk like
> > they know everything about the games and how best to run them
> > when they don
> > t even play them and if they do there just awful.

Wow I can't argue with this logic here... You have no idea what games which
people play or even who is running a gsp or is not.  I am sure a few posters
to the list have their gsp web domains on their email address but I am sure
that many don't.  I have no idea what being able to play a game well has to
do with being able to run a server well.  I am sure you're going to say that
you must be able to play the game to know if it is running well.  But I
don't believe this is the case.

> > If you don't play STFU and if you do lets see how well you
> > are at it and
> > then maybe ill listen to what you have to say about running
> a server.

STFU... Hmmm that always motivates people to really like you.  I suspect you
were some abused child growing up.  Maybe you were picked on in school now
you want to toss around scary acronyms and swing around your epeen.  I still
don't see a 1 to 1 correlation to being able to play a game well and being
able to offer an optimized well run server experience.  I mean with good
hardware and a good connection its not hard to make any game server run
well.

> > Otherwise stop being a bunch of faggoty forum trolls who
> > can't whoop there
> > ass out of a paper bag and have zero life except trying to
> > make everyone
> > think there server gods.

Never more humble words have been spoken.  I don't know what not being able
to "whoop there[sic] (their) ass out of a paper bag" has to do with running
a smooth game server.  Maybe you can yet again enlighten me.  Nah.
Nevermind.  Don't even try.

> > I just know I would laugh until I
> > puked if I
> > could meet most of you IRL.   You probably pathetic fat
> slobs that eat
> > mostly fast food and never see the daylight.

More assumptions.  Yet again you show how intelligent you are based on
making assumptions and attacking people on the mailing list.

> > Hmm now were was I.   Oh that's right retired since 1992
> > at the age of
> > 41.

Well congrats for you... And it seems all you have time to do is sit around
and make shitting posts on a game server mailing list.  Errr forum... Err
mailing list... Err forum... Damn I am not sure if it's a mailing list or a
forum.  Maybe you should go outside and play a round of golf like I did
today.  Leave us alone on the mailing list.  Please.  Thanks.

> >
> > Fucking lame cunts.

Yep.  More irrefutable evidence.  I am doomed.  I give up.  I think you win.
Keep posting whatever you want to the forums and I will continue to ignore
everything you post.  Thanks for playing.  Have a great day!

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kyle
> Sent: Monday, August 21, 2006 5:11 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Funny
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well Scott you have proven what I have been saying all along.  You and
> others like you are complete fucking morons.
>
> This is not a diss windows thread and I'm not dissing
> windows.  It's simply
> not the best OS to run a HLDS on. It's just an inferior OS,  And
> believe me I have forgotten more about windows then you'll ever know.
>
> I am however dissing 40% of the posters on these forums and
> if you took the
> time to read an entire post you might have noticed that.  Now
> Scott you can
> go back to giving blowjobs to old men down at the local elks club.
>
> ---Original Message---
>
> From: Scott Tuttle
> Date: 08/21/06 06:59:58
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Funny
>
> If you want to talk about linux go to the linux list and
> leave us alone.
>
> Nobody cares about what you think.   Bashing windows on the
> windows hlds
> list is just 

RE: [hlds] Funny

2006-08-21 Thread Scott Tuttle
If you want to talk about linux go to the linux list and leave us alone.

Nobody cares about what you think.   Bashing windows on the windows hlds
list is just plain stupid.

We run a public and a private server on a Windows 2003 server box with 1gb
of ram and an iis site that gets 147k hits per day.  We rarely have to
reboot this machine (cept for windows updates) and we also run it system
timer unlocked.

I also run another server with 12 hlds/srcds processes.  All servers have
fast downloads enabled and get served from iis running on the same machine.
It runs hlstats on a few and generates res files and psychostats
automatically.  I have very little problems with this machine.

Have you considered that maybe you just suck ass with windows and that is
why you cant run a stable system with it?  Don't blame the operating system
for your lack of skills.  I admit I am not the best with linux but I do like
it and have used it in the past.  But this IS the windows hlds list...

Get a clue.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kyle
> Sent: Monday, August 21, 2006 6:05 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Funny
>
> --
> [ Picked text/plain from multipart/alternative ]
> It's funny how game server admins as well as game server
> providers talk like
> they know everything about the games and how best to run them
> when they don
> t even play them and if they do there just awful.
>
> If you don't play STFU and if you do lets see how well you
> are at it and
> then maybe ill listen to what you have to say about running a server.
>
> Otherwise stop being a bunch of faggoty forum trolls who
> can't whoop there
> ass out of a paper bag and have zero life except trying to
> make everyone
> think there server gods.   I just know I would laugh until I
> puked if I
> could meet most of you IRL.   You probably pathetic fat slobs that eat
> mostly fast food and never see the daylight.
>
> Hmm now were was I.   Oh that's right retired since 1992
> at the age of
> 41.
>
> Fucking lame cunts.
> --
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Maps not downloading

2006-08-21 Thread Scott Tuttle
ter.Fill(ds)

myConnection.Close()
Catch exc As System.Exception
Throw exc
Finally
If myConnection.State = ConnectionState.Open Then
myConnection.Close()
End Try

Return ds
End Function

Public Sub SendEmail(ByVal ToName As String, ByVal ToEmail As String,
ByVal FromName As String, ByVal FromEmail As String, ByVal Subject As
String, ByVal TextBody As String, Optional ByVal HtmlBody As String = "",
Optional ByVal Xref As String = "")
'Create the EmailMessage object
Dim msgObj As New EmailMessage

'Specify from address and display name
msgObj.From.Email = FromEmail
msgObj.From.Name = FromName

'Add a normal recipient
msgObj.Recipients.Add(ToEmail, ToName, RecipientType.To)

'Specify the subject
msgObj.Subject = Subject

'Add an HTML body part
If HtmlBody <> "" Then msgObj.BodyParts.Add("<html><body>" &
HtmlBody & "</body></html>", BodyPartFormat.HTML)

'Add a text body part to server as alternative text for non HTML
mail readers
msgObj.BodyParts.Add(TextBody, BodyPartFormat.Plain)

'Add an attachment
'msgObj.Attachments.Add("c:\attachment.txt")

'Create the SMTP object using the constructor to specify the mail
server
Dim smtpObj As New SMTP("localhost")

'Send the message
smtpObj.Send(msgObj)
End Sub


''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''' end default.aspx ''''''''''''''''
''''''''''''''''''''''''''''''''''''''''''''''


''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''' begin web.config ''''''''''''''''
''''''''''''''''''''''''''''''''''''''''''''''



  


  



































''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''' end web.config ''''''''''''''''
''''''''''''''''''''''''''''''''''''''''''''''

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Friday, August 18, 2006 11:59 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Maps not downloading
>
> Well I use it on multiple servers and it gets server
> directory information
> from a mysql database, based on the requested
> http://game.server.i.p .  I
> will have to sanatize it a bit so that someone could use it
> by hardcoding
> the game server path into it.
>
> I will see what I can do this weekend.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of cbass
> > Sent: Friday, August 18, 2006 11:28 AM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Maps not downloading
> >
> > Since your showing cool ASPX coding, you want to share?
> > -Original message-
> > From: "Scott Tuttle" [EMAIL PROTECTED]
> > Date: Fri, 18 Aug 2006 10:07:38 -0400
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Maps not downloading
> >
> > &

RE: [hlds] more on download

2006-08-18 Thread Scott Tuttle
Are they being requested from your game server.  Check your server http logs
to see if they are even being requested.

Maybe you need to reload the server for mani to pick up the new changes.  I
really don't know anything about forcning downloads via mani.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Valdimar Kristjansson
> Sent: Friday, August 18, 2006 2:18 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] more on download
>
> Hi,
>
> Now I'm almost happy with my server :)
>
> I want to add sounds to it and I've added the sound folder in
> my virtual
> dir (does sv_downloadurl pertain to maps only?)
> I've edited the soundlist.txt in my mani admin folder and all
> the sounds
> there point to sound/subdir/filename.
> I've also set mani_quakesounds (can't remember the cvar name
> exactly) to
> 1 and downloaded the quake sound pack from mani.
>
> I have both the default sounds .wav and .mp3 files in the
> soundlist.txt
> (mp3's are 128kbs and 44100hz)
> I also added .wav and .mp3 in the MIME types in IIS.
> When I connect to my server I don't download the sounds and they don't
> come up in-game.
>
> What's the problem?
>
> Another thing is the MODT.txt file. I've added some text to it that is
> bigger than the box and the scrollbar shows that there is more content
> there but when I scroll down only the scrollbar moves (not
> the content).
>
> Also, is it possible to have for example different gravity
> settings for
> each map?
>
> Thanks,
> Valdimar Kristjánsson, CTO
> 00 (+354) 693 2062_
> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>;
> _www.eleanetwork.com_
> <http://www.eleanetwork.com/>
>
> This communication is solely intended for the addressee, it may be
> confidential and it is not for third party distribution.
>
>
> Scott Tuttle wrote:
> > Well I use it on multiple servers and it gets server
> directory information
> > from a mysql database, based on the requested
> http://game.server.i.p .  I
> > will have to sanatize it a bit so that someone could use it
> by hardcoding
> > the game server path into it.
> >
> > I will see what I can do this weekend.
> >
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of cbass
> >> Sent: Friday, August 18, 2006 11:28 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: RE: [hlds] Maps not downloading
> >>
> >> Since your showing cool ASPX coding, you want to share?
> >> -Original message-
> >> From: "Scott Tuttle" [EMAIL PROTECTED]
> >> Date: Fri, 18 Aug 2006 10:07:38 -0400
> >> To: hlds@list.valvesoftware.com
> >> Subject: RE: [hlds] Maps not downloading
> >>
> >>
> >>> What I have is an aspx page in my download url
> >>>
> >>> sv_downloadurl "http://game.server.i.p/?f=";
> >>>
> >>> When the server gets a request
> >>>
> >> default.aspx?f=/maps/de_westwood.bsp for
> >>
> >>> example, I stream out the /maps/de_westwood.bsp from the
> game server
> >>> directory.  I limit the files that can be streamed by
> >>>
> >> coding the "approved
> >>
> >>> file types" in my aspx file.  For example, I allow
> >>> txt,bsp,wav,tga,mdl,wad,bz2,dem.  Any other requested file
> >>>
> >> like /server.cfg
> >>
> >>> would return a 404 error in the code.
> >>>
> >>> I do not have to move any files.  Your server will not lag
> >>>
> >> if you have
> >>
> >>> enough bandwidth.
> >>>
> >>>
> >>>> -Original Message-
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>>>
> >> Dave Williams
> >>
> >>>> Sent: Friday, August 18, 2006 2:53 AM
> >>>> To: hlds@list.valvesoftware.com
> >>>> Subject: Re: [hlds] Maps not downloading
> >>>>
> >>>> i personally think that it was moving the map foldet to
> >>>>
> >> the virtual
> >>
> >>>> directory. the true path to my sv_downloadurl folder is
> >>>> http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl
> >>>>
> >> but it shows
> >>
> >>>> up on the internet as
> >>>>
> &

RE: [hlds] Maps not downloading

2006-08-18 Thread Scott Tuttle
Well I use it on multiple servers and it gets server directory information
from a mysql database, based on the requested http://game.server.i.p .  I
will have to sanatize it a bit so that someone could use it by hardcoding
the game server path into it.

I will see what I can do this weekend.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of cbass
> Sent: Friday, August 18, 2006 11:28 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Maps not downloading
>
> Since your showing cool ASPX coding, you want to share?
> -Original message-
> From: "Scott Tuttle" [EMAIL PROTECTED]
> Date: Fri, 18 Aug 2006 10:07:38 -0400
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Maps not downloading
>
> > What I have is an aspx page in my download url
> >
> > sv_downloadurl "http://game.server.i.p/?f=";
> >
> > When the server gets a request
> default.aspx?f=/maps/de_westwood.bsp for
> > example, I stream out the /maps/de_westwood.bsp from the game server
> > directory.  I limit the files that can be streamed by
> coding the "approved
> > file types" in my aspx file.  For example, I allow
> > txt,bsp,wav,tga,mdl,wad,bz2,dem.  Any other requested file
> like /server.cfg
> > would return a 404 error in the code.
> >
> > I do not have to move any files.  Your server will not lag
> if you have
> > enough bandwidth.
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> Dave Williams
> > > Sent: Friday, August 18, 2006 2:53 AM
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Maps not downloading
> > >
> > > i personally think that it was moving the map foldet to
> the virtual
> > > directory. the true path to my sv_downloadurl folder is
> > > http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl
> but it shows
> > > up on the internet as
> http://www.noquestionsasked.co.uk/sv_downloadurl
> > > (btw don't try and access it as i have turned off directory
> > > listing. so
> > > it will just error out on you).
> > >
> > > i'm not too hot with iis. i get my webserver host to worry
> > > about that. i
> > > just thought i mention your setup now sounds similar to mine.
> > >
> > > Valdimar Kristjansson wrote:
> > > > Hi Frazer,
> > > >
> > > > As usual I'm amazed at the level of help.
> > > > Followed the instructions and voila, I'm up and running :)
> > > >
> > > > There are a few things that could have been the cause of my
> > > problems:
> > > >
> > > > 1. My MIME types weren't described as application
> (don't know if it
> > > > matters)
> > > >
> > > > 2. I hadn't allowed scripts on the virtual directory
> (it's off by
> > > > default)
> > > >
> > > > 3. I changed my sv_downloadurl to
> > > http://myIP/MyVirtualDirectory/hl2mp
> > > >It might be that the hl2mp directory within the
> virtual directory
> > > > did the trick.
> > > >I just put the maps folder in my  virtual directory.
> > > >
> > > >
> > > > This can thus be thought of as possible problems for
> > > allowing downloads
> > > > with IIS :)
> > > >
> > > >
> > > > See Frazers guide below for the solution.
> > > >
> > > > Valdimar Kristjansson, CTO
> > > > 00 (+354) 693 2062_
> > > > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>;
> > > _www.eleanetwork.com_
> > > > <http://www.eleanetwork.com/>
> > > >
> > > > This communication is solely intended for the
> addressee, it may be
> > > > confidential and it is not for third party distribution.
> > > >
> > > >
> > > > Frazer wrote:
> > > >> Select the web site you want share the directory on.
> Usually, the
> > > >> Default
> > > >> Web Site is fine.
> > > >>
> > > >> Press the "Add" button to create an IIS virtual
> directory and alias
> > > >> name.
> > > >>
> > > >> Enter "svdl" for the Alias name.  Ensure Read access is
> > > selected and
> > > >> that
> > > >> Scripts is selected for Application Permissions.
> Press 

RE: [hlds] Maps not downloading

2006-08-18 Thread Scott Tuttle
What I have is an aspx page in my download url

sv_downloadurl "http://game.server.i.p/?f=";

When the server gets a request default.aspx?f=/maps/de_westwood.bsp for
example, I stream out the /maps/de_westwood.bsp from the game server
directory.  I limit the files that can be streamed by coding the "approved
file types" in my aspx file.  For example, I allow
txt,bsp,wav,tga,mdl,wad,bz2,dem.  Any other requested file like /server.cfg
would return a 404 error in the code.

I do not have to move any files.  Your server will not lag if you have
enough bandwidth.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams
> Sent: Friday, August 18, 2006 2:53 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Maps not downloading
>
> i personally think that it was moving the map foldet to the virtual
> directory. the true path to my sv_downloadurl folder is
> http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl but it shows
> up on the internet as http://www.noquestionsasked.co.uk/sv_downloadurl
> (btw don't try and access it as i have turned off directory
> listing. so
> it will just error out on you).
>
> i'm not too hot with iis. i get my webserver host to worry
> about that. i
> just thought i mention your setup now sounds similar to mine.
>
> Valdimar Kristjansson wrote:
> > Hi Frazer,
> >
> > As usual I'm amazed at the level of help.
> > Followed the instructions and voila, I'm up and running :)
> >
> > There are a few things that could have been the cause of my
> problems:
> >
> > 1. My MIME types weren't described as application (don't know if it
> > matters)
> >
> > 2. I hadn't allowed scripts on the virtual directory (it's off by
> > default)
> >
> > 3. I changed my sv_downloadurl to
> http://myIP/MyVirtualDirectory/hl2mp
> >It might be that the hl2mp directory within the virtual directory
> > did the trick.
> >I just put the maps folder in my  virtual directory.
> >
> >
> > This can thus be thought of as possible problems for
> allowing downloads
> > with IIS :)
> >
> >
> > See Frazers guide below for the solution.
> >
> > Valdimar Kristjánsson, CTO
> > 00 (+354) 693 2062_
> > [EMAIL PROTECTED] ;
> _www.eleanetwork.com_
> > 
> >
> > This communication is solely intended for the addressee, it may be
> > confidential and it is not for third party distribution.
> >
> >
> > Frazer wrote:
> >> Select the web site you want share the directory on.  Usually, the
> >> Default
> >> Web Site is fine.
> >>
> >> Press the "Add" button to create an IIS virtual directory and alias
> >> name.
> >>
> >> Enter "svdl" for the Alias name.  Ensure Read access is
> selected and
> >> that
> >> Scripts is selected for Application Permissions.  Press "OK" twice.
> >>
> >> Open up the IIS Management console.
> >>
> >> Select the new svdl virtual directory in the tree view
> under Default Web
> >> Site (or wherever you put it).  View the properties for the virtual
> >> directory.
> >>
> >> Go to the Directory Security tab.  Press the Edit... button in the
> >> Authentication and access control section - and select
> Enable anonymous
> >> access.  Leave Integrated Windows Authentication checked - no other
> >> options
> >> should be checked.  Press "OK"
> >>
> >> Go to the HTTP Headers tab.  Press the MIME Types...
> button.  Add the
> >> following MIME types:
> >>
> >> Extension:  .ain  MIME Type: application
> >> Extension:   .bsp MIME Type: application
> >> Extension:  .bz2 MIME Type: application   (this last one
> for compressed
> >> maps)
> >>
> >> Not sure if it is necessary - but an IISRESET at this
> stage eases the
> >> nerves
> >> of us paranoids.
> >>
> >> Create the following sub-directory structure within your
> svdl directory.
> >> (assuming D:\svdl):
> >>
> >> D:\svdl\dod\maps
> >> D:\svdl\hl2mp\maps
> >> etc...
> >>
> >> This is largely a matter of preference - but whatever structure and
> >> convention you use, you need to be consistent with your
> sv_download cvar
> >> setting.
> >>
> >> Assuming you use the above structure, place your game maps in the
> >> appropriate game map directory.  From this point forward, I will
> >> assume you
> >> are working with hl2dm.  Your maps should all have the
> extension .bsp
> >> (or
> >> bsp.bz2, if they are compressed with bzip2.  - recommended
> - and yes,
> >> you
> >> must specify the entire "bsp.bz2").
> >>
> >> Make sure you have files, with matching names, for all the
> maps in your
> >> rotation.
> >>
> >> In the server.cfg file for your game, specify the
> following two CVars:
> >>
> >> sv_allowdownload "1"
> >> sv_downloadurl "http://yourwebserver.woot/svdl/dod/";
> >>
> >> 
> >>
> >> If you are using ogsWatcher, specify the following
> CVar tags,
> >> in the
> >>  section of your game config:
> >>
> >>   
> >>>> Value="http://yourwebserver.woot/svdl/dod/"; />
> >>
> >> 
> >>
> >> Start your game server

RE: [hlds] Error verifying STEAM UserID Ticket

2006-08-11 Thread Scott Tuttle
Nope.  I was wrong.  It wasn't completely fixed.  I did have to reboot the
server to completely fix the problem.  I did not have to sign in and out of
my client.  Rebooting the entire server box fixed the problem completely.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet
> Sent: Friday, August 11, 2006 11:32 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Error verifying STEAM UserID Ticket
>
> Scott, I have noticed this problem on my server also.  In fact, I have
> noticed this problem from my client when I attempt to connect to other
> servers!  The problem is related to the client, not the server.  The
> client needs to logout of steam and then back in, then all is well.
>
> I have several accounts (my whole family plays) and I think the steam
> servers get nervous every once in a while and just "flake"
> the auth for
> the user, forcing them to sign back in.
>
> Hope this helps.
> Chorizo
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Friday, August 11, 2006 5:11 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Error verifying STEAM UserID Ticket
>
> The exact message is:
>
> You have been disconnected from the server.
> Reason: Error verifying STEAM UserID Ticket(server was unable
> to contact
> the suthentication server).
>
> Why do my servers get this error every once in a while.  The only
> solution it seems is to reboot the whole server box. Does anyone else
> get this?
>
> EDIT: I went into the machine with vnc to reboot it.  And one of the
> source servers had crashed.  I clicked the ok button and then
> all of the
> hlds servers worked again.  Very odd behavior.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Error verifying STEAM UserID Ticket

2006-08-11 Thread Scott Tuttle
As I stated I didn't have to reboot.  All I had to do was close the dialog
box that a source server had popped up.  Maybe something in the steam bans
client running on a 1.6 server will somehow interfere with the vac on the
source server causing it to crash and then stall the ability for the whole
server to process vac requests.  Because one of our 1.6 servers is running
the steambans client.  But all of my problems went away when I clicked the
dialog box that popped up on the console, by the source server.   When it
happens again I will have to do some testing.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
> Sent: Friday, August 11, 2006 10:00 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Error verifying STEAM UserID Ticket
>
> [ Converted text/html to text/plain ]
> As long as one server is running it on the machine it will
> kill the entire
> servers ability to verify the steamid's.  A reboot of the
> machine will fix the
> problem.
> HP
> Biscuits wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> On our servers we are not using the steambans client all 32
> of them, and we
> are getting the problem with some users as well.
>
> So i guess that rules out that. :(
>
> On 8/11/06, Hell Phoenix <[EMAIL PROTECTED]>[1] wrote:
>
>
> We used to get that all the time on our servers.  Turns out it was teh
> steambans client.
>
> I wish Sharedbans wouldnt have merged with them =/
>
> HP
>
> Scott Tuttle wrote:
>
>
> The exact message is:
>
> You have been disconnected from the server.
> Reason: Error verifying STEAM UserID Ticket(server was unable
> to contact
>
>
> the
>
>
> suthentication server).
>
> Why do my servers get this error every once in a while.  The only
>
>
> solution
>
>
> it seems is to reboot the whole server box. Does anyone else get this?
>
> EDIT: I went into the machine with vnc to reboot it.  And one of the
>
>
> source
>
>
> servers had crashed.  I clicked the ok button and then all of the hlds
> servers worked again.  Very odd behavior.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
>
>
> please visit:
>
>
> http://list.valvesoftware.com/mailman/listinfo/hlds[2]
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds[3]
>
>
>
>
>
>
> --
> Biscuits
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds[4]
>
>
> ===References:===
>   1. mailto:[EMAIL PROTECTED]
>   2. http://list.valvesoftware.com/mailman/listinfo/hlds
>   3. http://list.valvesoftware.com/mailman/listinfo/hlds
>   4. http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Error verifying STEAM UserID Ticket

2006-08-11 Thread Scott Tuttle
The exact message is:

You have been disconnected from the server.
Reason: Error verifying STEAM UserID Ticket(server was unable to contact the
suthentication server).

Why do my servers get this error every once in a while.  The only solution
it seems is to reboot the whole server box. Does anyone else get this?

EDIT: I went into the machine with vnc to reboot it.  And one of the source
servers had crashed.  I clicked the ok button and then all of the hlds
servers worked again.  Very odd behavior.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] VAC down again?

2006-07-30 Thread Scott Tuttle
I am getting "secure mode enabled, disconnected from Steam3" on all my
servers.

Anyone else getting this?


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Bot Players in DOD

2006-07-27 Thread Scott Tuttle
Look at shrike bot.  It is not a great bot but its better than nothing if
your trying ot generate traffic to a server.

http://www.xs4all.nl/~jasp/shrikebot/

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian
> M Frain (eternal)
> Sent: Thursday, July 27, 2006 7:05 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Bot Players in DOD
>
> --
> [ Picked text/plain from multipart/alternative ]
> No bots that I know of. Would be a nice addition though.
>
>
> On 7/27/06, Mark Ramirez <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > How do I get my HLDS to run bots for DOD?
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Dedicated Server won't get on internet

2006-06-20 Thread Scott Tuttle
66.25.156.77:27015 Llama Land ?? Is that your server?

I don't see anything wrong with it.  I didn't try to connect and it appears
to be down right now.  But I did verify that I could see it but it is not on
the steam server browser list. :(

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Nicholas J. Cantilo
> Sent: Tuesday, June 20, 2006 3:20 PM
> To: hlds@list.valvesoftware.com
> Cc: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Windows Dedicated Server won't get on internet
>
> 66.25.156.77
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Dedicated Server won't get on internet

2006-06-20 Thread Scott Tuttle
What is the external ip address of your server?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Nicholas J. Cantilo
> Sent: Tuesday, June 20, 2006 2:41 PM
> To: hlds@list.valvesoftware.com
> Cc: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Windows Dedicated Server won't get on internet
>
> ok... ive port forwarded and disabled the firewall both on my
> computer and
> the router, but the server still doesnt show up on the internet...
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Windows Dedicated Server won't get on internet

2006-06-19 Thread Scott Tuttle
www.portforward.com

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Nicholas J. Cantilo
> Sent: Monday, June 19, 2006 11:13 AM
> To: hlds@list.valvesoftware.com
> Cc: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Windows Dedicated Server won't get on internet
>
> ok so here's where I let the newb in myself out... how do I "port
> forward"?
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] [OT]Whisper's Tick rate Wiki

2006-06-14 Thread Scott Tuttle
I think you mean

http://whisper.ausgamers.com/wiki/index.php/Tickrate

Forgot a space or it just was misrendered in my email. :)

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
> Sent: Wednesday, June 14, 2006 2:31 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] [OT]Whisper's Tick rate Wiki
>
> Thank you,  I enjoy your articles Many have help me learn a
> lot of stuff
> with Source.  I still have your orginal page on war tatics bookmarked.
>
>
> FYG Munra I have put
> http://whisper.ausgamers.com/wiki/index.php/Tickrateback
> since obviously my
> presence has been missed by somebody.
>
> The STEAM Forums Moderators are on their own though.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] You haven't installed Half-Life Dedicated Server yet!

2006-06-05 Thread Scott Tuttle

> my main concern (and is
> the only reason i
> got on this mailing list) is the fact that my HLDS crashes
> every so often and
> makes my server a piece of shit.  Now, I have had it up
> without the statsme
> mod and it hasnt crashed as much as it did before but
> stillit has crashed
> a few times.  AGAIN, IF ANYONE HAS ANY HELP ON THE CRASHING
> ISSUE, I WOULD
> APPRECIATE IT.

Have you considered that your server crashes more than normal because of
what your running with amxmodx

1. anything in your log files that would indicate why it crashed?
2. anything in your event log that would give you what module faulted?
3. running any non default amxmodx plugins on your server?

Asking the hlds why your server crashes with amxmodx is like going to the
doctor and complaining about your teeth.  You might consider going to
www.amxmodx.org/forums

Also your problem might be hardware related.  What type of system are you
running your hlds server on.  Proc/Memory/Storage/Quality of Hardware/

Also the fact that you cross posted your issue into a totally different
mailing list thread is not proper list etiquette.  Take the discussion back
to the other thread.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] You haven't installed Half-Life Dedicated Server yet!

2006-06-05 Thread Scott Tuttle
You should manually install amxmodx this will help you understand how the
system works.  The more you know the better you can manage the system.

All servers crash.  I suggest you look for a way to restart your hlds server
once it crashes.  I wrote my own program to handle my servers but you might
consider using one of the available dos batch files to restart yours.

@echo off
cls
echo Protecting hlds from crashes...
echo If you want to close hlds and this script, close this window and then
close hlds
title hlds.com Watchdog
:hlds
echo (%time%) hlds started.
start /wait hlds.exe -console -game cstrike +map de_dust +maxplayers 16
echo (%time%) WARNING: hlds closed or crashed, restarting.
goto hlds

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt Medina
> Sent: Monday, June 05, 2006 4:08 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] You haven't installed Half-Life Dedicated
> Server yet!
>
> [ Converted text/html to text/plain ]
>
> lol, ur one of the "i got it better" kind of guys (i"m not
> talking shit).
> Anyways, i bet u r right and that there are some things that
> are better doing
> it that way (im not arguing with you).  Butto tell
> everyone here the
> truth, the amxmodx i have installed is ok and just fine with
> me and i wouldn't
> mind a better install/version butmy main concern (and is
> the only reason i
> got on this mailing list) is the fact that my HLDS crashes
> every so often and
> makes my server a piece of shit.  Now, I have had it up
> without the statsme
> mod and it hasnt crashed as much as it did before but
> stillit has crashed
> a few times.  AGAIN, IF ANYONE HAS ANY HELP ON THE CRASHING
> ISSUE, I WOULD
> APPRECIATE IT.
>
>
> --
> 
> From:  Derek Hyde <[EMAIL PROTECTED]>
> Reply-To:  hlds@list.valvesoftware.com
> To:  
> Subject:  Re: [hlds] You haven't installed Half-Life
> Dedicated Server yet!
> Date:  Sun, 04 Jun 2006 23:29:21 -0500
> >Actually matt, if you use the installer for amxx it still
> leaves out a lot
> >of stuff that most plugins require, if you manually install
> them, you get it
> >all.  The manual installation is by far the better way to do
> it when it
> >comes to AMXX
> >
> >
> > > From: Matt Medina <[EMAIL PROTECTED]>
> > > Reply-To: 
> > > Date: Sun, 04 Jun 2006 20:58:20 -0700
> > > To: 
> > > Subject: RE: [hlds] You haven't installed Half-Life
> Dedicated Server yet!
> > >
> > > [ Converted text/html to text/plain ]
> > >
> > > Chorizo,
> > >
> > > This is why i said to select the option "Select Mod
> Directory" instead of
> > > using any other option.  I had the same error when selecting the
> standalone
> > > shitjust use the "Select Mod Directory" then find
> your server and
> select
> > > your mod folder (ex. cstrike, czero, etc.).  Use that
> folder to install to
> and
> > > it should work :)
> > >
> > >
> > >
> --
> 
> > > From:  "Chorizo Omelet" <[EMAIL PROTECTED]>
> > > Reply-To:  hlds@list.valvesoftware.com
> > > To:  
> > > Subject:  [hlds] You haven't installed Half-Life
> Dedicated Server yet!
> > > Date:  Sun, 4 Jun 2006 11:58:10 -0700
> > >>
> > >> Question:
> > >>
> > >> I am attempting to install "Amx Mod X" and it is asking
> me what type of
> > >> server I have.
> > >>
> > >> I believe I have a Standalone Server as I perform the
> following steps to
> > >> launch it:
> > >>
> > >> cd "C:\HLServer"
> > >> start /HIGH .\hlds.exe -network 10.10.0.30 -port 27016 -game
> > >> czero +exec server.cfg
> > >>
> > >> And I perform this step to keep it updated:
> > >>
> > >> HldsUpdateTool.exe -command update -game czero -dir .
> > >> -verify_all
> > >>
> > >> Still, I get this error from the "Amx Mod X" installer:
> > >>
> > >> "You haven't installed Half-Life Dedicated Server yet!"
> > >>
> > >> I googled the above error and did not find anthing.
> > >> I changed the search to:
> > >>
> > >> You haven't installed "Half-Life Dedicated Server" yet!
> > >>
> > >> One of the hits was this link:
> > >> http://www.ladt.us/servers/hldscstrike.htm which talks
> about installing
> > >> hlserver4111.exe from fileplanet.  I certianly did not do this.
> > >>
> > >> I installed from the HldsUpdateTool.exe, which I
> downloaded from Steam.
> > >>
> > >> So, after looking on the "Amx Mod X" wiki I am even more
> confused.  As
> > >> the wiki defines the various options as follows:
> > >>
> > >> You have an option of five different installation types. These
> > >> are:
> > >>
> > >> Steam Dedicated Server - a server started from your Steam
> > >> Dedicated Server menu
> > >> Steam Listen Server - a listen server whereby your client is the
> > >> server
> > >> Standalone Server - a local server not started from the steam
> > >> menu (for example: C:\HLServer)
> > >> Select mod directory - manual installation selection
> > >> FTP - your 

RE: [hlds] Fast Weapon Scripts what to do

2006-05-15 Thread Scott Tuttle
GOOGLE

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Monday, May 15, 2006 1:21 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Fast Weapon Scripts what to do
>
> Okay... fair enough... lets see it.  Please post the script
> that is a no
> recoil cheat so we can all examine it and determine how it
> works.  That way,
> us admins will be better prepared to deal with it.
>
> -Original Message-
> From: Hell Phoenix [mailto:[EMAIL PROTECTED]
> Sent: Monday, May 15, 2006 12:46 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Fast Weapon Scripts what to do
>
>
> No confusion on my part...only confusion (or a better word would be a
> lack of information) on your part.  Some people are pretty jaded as to
> whats available out there.  That is why I visit cheat forums
> regularly.
> If you dont, how are you to know what you should be looking for?
> Anyways, this is a script that allows for no-recoil.  It is NOT a key
> that actives a cheat.  This type of script will NEVER be detected by
> things like VAC because VAC looks for hooks into the code but these
> never hook in.  Why?  Because they are scripts and scripts are allowed
> by the HL engine.  They combine multiple commands together
> that then act
> like a cheat without ever having to install anything.  Like I said, I
> will install a few and come on your server.  Lets see how fast people
> call "hax"  Then I can say its ok because its just a script.
>
> Edward Luna wrote:
> > Lets not confuse a "cheat" which may use a script to work
> it's evil, with
> > the script itself.  A script combines functions bound to
> keys... it cannot
> > execute any command the server admin hasn't allowed.  If
> someone is using
> > scripts to execute cheats, then he is a cheater but the
> script isn't a
> > cheat... the script only put the keystrokes together.
> >
> > Peace...
> >
> > -Original Message-
> > From: Hell Phoenix [mailto:[EMAIL PROTECTED]
> > Sent: Monday, May 15, 2006 10:34 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Fast Weapon Scripts what to do
> >
> >
> > Your kidding right?  I know of a forum dedicated to
> scripting cheats.
> > So a no-recoil script isnt hacking?  Whats your server
> address so I can
> > come use some scripts on it.  By your definition I am not
> cheating...Im
> > just using scripts.
> >
> > Chris McCoy wrote:
> >
> >> Well, that's great and all... but, "they don't miss opponents?"
> >>
> >> Sorry, scripts can't aim at opponents.
> >>
> >> You guys make it sound like scripts are the ultimate cheater tools.
> >>
> > Scripts
> >
> >> are nothing more than an extention to a players ability.
> Scripts help
> them
> >> do small things a little bit faster.
> >>
> >> Tell me one "cheat" use that a script has, and I'll tell
> you you're full
> >>
> > of
> >
> >> it.
> >>
> >>
> >>
> >>> Message: 4
> >>> Date: Mon, 15 May 2006 13:51:54 +0200
> >>> From: "]FUSION[ Gray Death" <[EMAIL PROTECTED]>
> >>> To:  hlds@list.valvesoftware.com
> >>> Subject: [hlds] Fast Weapon Scripts what to do?
> >>> Reply-To: hlds@list.valvesoftware.com
> >>>
> >>>
> >>>
>  So where is the advantage to the script?  None really,
> beyond personal
> 
> 
> >> preference.
> >>
> >>
> >>> So you say aimbots are fine? Because they just aim and
> everyone can do
> >>> this with a mouse? I don't think that. Scripts are better
> then humans,
> >>> they are faster, they don't miss opponents and they don't
> miss keys.
> >>>
> >>> With kind regards,
> >>> ]FUSION[ Gray Death
> >>>
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the
> list archives,
> >>
> > please visit:
> >
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] CPU - System Process Issues - Dual Proc System

2006-05-15 Thread Scott Tuttle
How could it not be the right HAL?

A Windows patch?

I havent made any major changes to the system.  I wish I had seen this
before I just rebooted the server... It does not seem to want to come
online.  Waiting to hear back from the datacenter. :(

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
> Sent: Monday, May 15, 2006 12:04 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] CPU - System Process Issues - Dual Proc System
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> System is the nt kernel + kernel mode drivers (ie most
> hardware drivers
> that operate in ring 0 - graphics and some sound cards mostly)
> Ntkrnlpa.exe is the uniprocessor ia32 PAE kernel.  It should be
> ntkrpamp.exe.  Please check your HAL and make sure it is the
> appropriate
> HAL.
>
> Scott Tuttle wrote:
> > Thanks for the help.
> >
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of
> Link Pankratz
> >> Sent: Sunday, May 14, 2006 1:21 PM
> >> To: hlds@list.valvesoftware.com
> >> Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System
> >>
> >> After Google-ing for a bit it appears that most problems
> >> referencing that
> >> process have to do with hardware problems. Video and RAM
> >> specifically. Sorry
> >> I'm not more help at this point. Should probably start
> >> searching Microsoft's
> >> knowledge base.
> >>
> >> Link
> >>
> >> -Original Message-
> >> From: Scott Tuttle [mailto:[EMAIL PROTECTED]
> >> Sent: Sunday, May 14, 2006 9:57 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System
> >>
> >> It just happened again...  The process that was using the cpu
> >> inside the
> >> "System" process was an ntkrnlpa.exe thread.  It appears to
> >> be a Microsoft
> >> exe.  Krnl tells me something Kernel level.  But I suppose it
> >> could be some
> >> kernel level driver if some "backdoor" found its way onto the
> >> system.  A
> >> backdoor might behave like this if someone was logged in.
> >> Then active when
> >> they log off.  I had to go the properties of the System
> >> process then go to
> >> the threads tab.  None of the processes listed in the
> >> Treeview under System
> >> showed any cpu utilization.
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] CPU - System Process Issues - Dual Proc System

2006-05-14 Thread Scott Tuttle
Thanks for the help.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Link Pankratz
> Sent: Sunday, May 14, 2006 1:21 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System
>
> After Google-ing for a bit it appears that most problems
> referencing that
> process have to do with hardware problems. Video and RAM
> specifically. Sorry
> I'm not more help at this point. Should probably start
> searching Microsoft's
> knowledge base.
>
> Link
>
> -Original Message-
> From: Scott Tuttle [mailto:[EMAIL PROTECTED]
> Sent: Sunday, May 14, 2006 9:57 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System
>
> It just happened again...  The process that was using the cpu
> inside the
> "System" process was an ntkrnlpa.exe thread.  It appears to
> be a Microsoft
> exe.  Krnl tells me something Kernel level.  But I suppose it
> could be some
> kernel level driver if some "backdoor" found its way onto the
> system.  A
> backdoor might behave like this if someone was logged in.
> Then active when
> they log off.  I had to go the properties of the System
> process then go to
> the threads tab.  None of the processes listed in the
> Treeview under System
> showed any cpu utilization.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] CPU - System Process Issues - Dual Proc System

2006-05-14 Thread Scott Tuttle
I would not say a lot.  I am only using 2GB

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of DLinkOZ
> Sent: Sunday, May 14, 2006 1:28 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System
>
> I'll assume you're running a box with lots of RAM, therefore
> using the /PAE
> switch?  The ntkrnlpa.exe is related to this scenario.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Sunday, May 14, 2006 11:57 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System
>
> It just happened again...  The process that was using the cpu
> inside the
> "System" process was an ntkrnlpa.exe thread.  It appears to
> be a Microsoft
> exe.  Krnl tells me something Kernel level.  But I suppose it
> could be some
> kernel level driver if some "backdoor" found its way onto the
> system.  A
> backdoor might behave like this if someone was logged in.
> Then active when
> they log off.  I had to go the properties of the System
> process then go to
> the threads tab.  None of the processes listed in the
> Treeview under System
> showed any cpu utilization.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> > Sent: Sunday, May 14, 2006 12:43 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System
> >
> >
> > > I was using the latest version.  It did not seem to list
> cpu cycles
> > > anywhere except for the "System"  I can see everything
> running under
> > > the System but they did not show any cpu cycles.
> >
> > I was wrong.  I had two copies on the server.  I may have to stay up
> > late tonight and see if the problem happens again.
> >
> > Thanks,
> > Scott
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] CPU - System Process Issues - Dual Proc System

2006-05-14 Thread Scott Tuttle
> "System" process was an ntkrnlpa.exe thread.

Here is a screenshot...

http://www.gofclan.org/soul/images/screenie.gif

Any more suggestions?

I am not sure where to go from here.

Thanks,
Scott


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] CPU - System Process Issues - Dual Proc System

2006-05-14 Thread Scott Tuttle
It just happened again...  The process that was using the cpu inside the
"System" process was an ntkrnlpa.exe thread.  It appears to be a Microsoft
exe.  Krnl tells me something Kernel level.  But I suppose it could be some
kernel level driver if some "backdoor" found its way onto the system.  A
backdoor might behave like this if someone was logged in.  Then active when
they log off.  I had to go the properties of the System process then go to
the threads tab.  None of the processes listed in the Treeview under System
showed any cpu utilization.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Sunday, May 14, 2006 12:43 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System
>
>
> > I was using the latest version.  It did not seem to list cpu
> > cycles anywhere
> > except for the "System"  I can see everything running under
> > the System but
> > they did not show any cpu cycles.
>
> I was wrong.  I had two copies on the server.  I may have to
> stay up late
> tonight and see if the problem happens again.
>
> Thanks,
> Scott
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] CPU - System Process Issues - Dual Proc System

2006-05-14 Thread Scott Tuttle

> I was using the latest version.  It did not seem to list cpu
> cycles anywhere
> except for the "System"  I can see everything running under
> the System but
> they did not show any cpu cycles.

I was wrong.  I had two copies on the server.  I may have to stay up late
tonight and see if the problem happens again.

Thanks,
Scott


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] CPU - System Process Issues - Dual Proc System

2006-05-14 Thread Scott Tuttle
> Then another couple of suggestions.
>
> Set up a counter log in Computer Management->Performance Logs
> and Alerts.
> Try different combinations of Objects and Counters until you find the
> culprit. You may also consider setting up an alert, especially in the
> Processes area. Again, try different combinations since we
> really don't know
> for sure what is causing the problem.
>
> The latest version of Process Explorer shows the
> subcomponents under System,
> what their PID is as well as when and how much CPU cycles
> they are taking
> up.
>
> Link

I will look at the performance log aspect.  Although I have never worked
with that stuff before.  I guess now is a perfect time to learn.

I was using the latest version.  It did not seem to list cpu cycles anywhere
except for the "System"  I can see everything running under the System but
they did not show any cpu cycles.

Thanks,
Scott


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


  1   2   >