Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-03 Thread Peter M (Mashy)
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[ Picked text/plain from multipart/alternative ]
try 36!
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-03 Thread Daniel
--
[ Picked text/plain from multipart/alternative ]
Hope ManiMod, SourceMM, SourceMod, and Eventscripts all go on that allowed
list right off the bat.

On 4/27/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 If you write a plugin that runs client commands and you believe you have
 a command that won't let you exploit a users game process (i.e rebind
 keys, kills them, etc) then mail me (offlist) the details and we can
 talk about adding it to the allowed list.
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-03 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
It was bloody ManiMod that was the main cause of the issue in the first
place /sigh

On 5/4/07, Daniel [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Hope ManiMod, SourceMM, SourceMod, and Eventscripts all go on that allowed
 list right off the bat.

 On 4/27/07, Alfred Reynolds [EMAIL PROTECTED] wrote:
 
  If you write a plugin that runs client commands and you believe you have
  a command that won't let you exploit a users game process (i.e rebind
  keys, kills them, etc) then mail me (offlist) the details and we can
  talk about adding it to the allowed list.
 --

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread James Tucker

The question is, are you willing to take responsibility for security
breaches on client machines as a result of executable code you have sent
those machines via the Source network system?

The simplest example would be to point the internal browser at a site
which contains IE exploits, there are many far more complicated exploit
vectors also.

[EMAIL PROTECTED] wrote:

Amen. What is going on here? It seems that Valve thinks that all the
people that operate servers are clueless children that can not be trusted
with anything. If players do not like the way they are treated on a
server, they can leave. My server relies on plugins that are able to
execute client commands, if that is taken away I am done running a server
for Valve.

Alfred, we are still waiting for an explanation of the reason behind this.
What are you trying to stop exactly that is so critical that you are
willing to ruin so many things that people have worked long and hard on?

-YMAC




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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread Yo Mama's A Chump
First of all it is the users responsibility to protect themselves from such
attacks seeing as they can come from anywhere. The MOTD can point to a
malicious website... what does that have to do with client exec?

Secondly this is a pattern by Valve. They add these great features that
break mods and plugins without any thought or care of how it will affect the
community. Seeing as SourceMod is right around the corner and it will
circumvent the need for executing client commands, why can they not wait
until those projects flesh out first?

Alfred, how much help are you providing to Bailoplan et. all in getting
SourceMod complete and tested? This is a critical evolution that is going to
take time for things to be ported. Why not wait until these things are off
the ground to remove client exec? Is there some massive rash of abuse that I
have not heard of? What is the rush?

-YMAC


On 5/2/07 5:36 AM, James Tucker [EMAIL PROTECTED] wrote:

 The question is, are you willing to take responsibility for security
 breaches on client machines as a result of executable code you have sent
 those machines via the Source network system?

 The simplest example would be to point the internal browser at a site
 which contains IE exploits, there are many far more complicated exploit
 vectors also.

 [EMAIL PROTECTED] wrote:
 Amen. What is going on here? It seems that Valve thinks that all the
 people that operate servers are clueless children that can not be trusted
 with anything. If players do not like the way they are treated on a
 server, they can leave. My server relies on plugins that are able to
 execute client commands, if that is taken away I am done running a server
 for Valve.

 Alfred, we are still waiting for an explanation of the reason behind this.
 What are you trying to stop exactly that is so critical that you are
 willing to ruin so many things that people have worked long and hard on?

 -YMAC



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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I can think of only 2 major plugin functions affected by this.

One is server forwarding. I've heard from people operating 50 servers that
all forward to one, and I've joined many of these types of servers, so I'm
not unhappy about this change at all.

The other is changing players' rates. Since those can now be limited by the
new cvars (which Valve provided in response to the original restrict server
commands outcry) there is no problem there either.

I can't think of another valid reason to use a client exec from a plugin. I
don't understand why there is so much outcry. What client commands (other
than those listed above) are you execing on players that you miss so much
with the restrictions?

Grant
(L. Duke)


On 5/2/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:

 First of all it is the users responsibility to protect themselves from
 such
 attacks seeing as they can come from anywhere. The MOTD can point to a
 malicious website... what does that have to do with client exec?

 Secondly this is a pattern by Valve. They add these great features that
 break mods and plugins without any thought or care of how it will affect
 the
 community. Seeing as SourceMod is right around the corner and it will
 circumvent the need for executing client commands, why can they not wait
 until those projects flesh out first?

 Alfred, how much help are you providing to Bailoplan et. all in getting
 SourceMod complete and tested? This is a critical evolution that is going
 to
 take time for things to be ported. Why not wait until these things are off
 the ground to remove client exec? Is there some massive rash of abuse that
 I
 have not heard of? What is the rush?

 -YMAC


 On 5/2/07 5:36 AM, James Tucker [EMAIL PROTECTED] wrote:

  The question is, are you willing to take responsibility for security
  breaches on client machines as a result of executable code you have sent
  those machines via the Source network system?
 
  The simplest example would be to point the internal browser at a site
  which contains IE exploits, there are many far more complicated exploit
  vectors also.
 
  [EMAIL PROTECTED] wrote:
  Amen. What is going on here? It seems that Valve thinks that all the
  people that operate servers are clueless children that can not be
 trusted
  with anything. If players do not like the way they are treated on a
  server, they can leave. My server relies on plugins that are able to
  execute client commands, if that is taken away I am done running a
 server
  for Valve.
 
  Alfred, we are still waiting for an explanation of the reason behind
 this.
  What are you trying to stop exactly that is so critical that you are
  willing to ruin so many things that people have worked long and hard
 on?
 
  -YMAC
 
 
 
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
The alias command, however there's no chance on valve unlocking that
due to it's potentially unsafe nature. This is why it was ideal to have the
end user be able to choose.

There's a huge difference between enforcing a certain cvar and policing
every certain cvar at an interval. Not only in safety, also in efficiency
and
performance. On top of that, it's entirely impossible to do anything at all
about concommands. So things like spike or snd_restart will be
impossible to do anything against.

On 5/2/07, LDuke [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I can think of only 2 major plugin functions affected by this.

 One is server forwarding. I've heard from people operating 50 servers that
 all forward to one, and I've joined many of these types of servers, so I'm
 not unhappy about this change at all.

 The other is changing players' rates. Since those can now be limited by
 the
 new cvars (which Valve provided in response to the original restrict
 server
 commands outcry) there is no problem there either.

 I can't think of another valid reason to use a client exec from a plugin.
 I
 don't understand why there is so much outcry. What client commands (other
 than those listed above) are you execing on players that you miss so much
 with the restrictions?

 Grant
 (L. Duke)


 On 5/2/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:
 
  First of all it is the users responsibility to protect themselves from
  such
  attacks seeing as they can come from anywhere. The MOTD can point to a
  malicious website... what does that have to do with client exec?
 
  Secondly this is a pattern by Valve. They add these great features
 that
  break mods and plugins without any thought or care of how it will affect
  the
  community. Seeing as SourceMod is right around the corner and it will
  circumvent the need for executing client commands, why can they not wait
  until those projects flesh out first?
 
  Alfred, how much help are you providing to Bailoplan et. all in getting
  SourceMod complete and tested? This is a critical evolution that is
 going
  to
  take time for things to be ported. Why not wait until these things are
 off
  the ground to remove client exec? Is there some massive rash of abuse
 that
  I
  have not heard of? What is the rush?
 
  -YMAC
 
 
  On 5/2/07 5:36 AM, James Tucker [EMAIL PROTECTED] wrote:
 
   The question is, are you willing to take responsibility for security
   breaches on client machines as a result of executable code you have
 sent
   those machines via the Source network system?
  
   The simplest example would be to point the internal browser at a site
   which contains IE exploits, there are many far more complicated
 exploit
   vectors also.
  
   [EMAIL PROTECTED] wrote:
   Amen. What is going on here? It seems that Valve thinks that all the
   people that operate servers are clueless children that can not be
  trusted
   with anything. If players do not like the way they are treated on a
   server, they can leave. My server relies on plugins that are able to
   execute client commands, if that is taken away I am done running a
  server
   for Valve.
  
   Alfred, we are still waiting for an explanation of the reason behind
  this.
   What are you trying to stop exactly that is so critical that you are
   willing to ruin so many things that people have worked long and hard
  on?
  
   -YMAC
  
  
  
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[EMAIL PROTECTED]
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread Einar S. Idsø
LDuke wrote:
 I can't think of another valid reason to use a client exec from a plugin. I
 don't understand why there is so much outcry. What client commands (other
 than those listed above) are you execing on players that you miss so much
 with the restrictions?

 Grant
 (L. Duke)

The ability to teamswap would be nice.

Cheers,
Einar

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread chad

Bind s kill

LDuke wrote:

--
[ Picked text/plain from multipart/alternative ]
I can think of only 2 major plugin functions affected by this.

One is server forwarding. I've heard from people operating 50 servers that
all forward to one, and I've joined many of these types of servers, so I'm
not unhappy about this change at all.

The other is changing players' rates. Since those can now be limited by the
new cvars (which Valve provided in response to the original restrict server
commands outcry) there is no problem there either.

I can't think of another valid reason to use a client exec from a plugin. I
don't understand why there is so much outcry. What client commands (other
than those listed above) are you execing on players that you miss so much
with the restrictions?

Grant
(L. Duke)


On 5/2/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:


First of all it is the users responsibility to protect themselves from
such
attacks seeing as they can come from anywhere. The MOTD can point to a
malicious website... what does that have to do with client exec?

Secondly this is a pattern by Valve. They add these great features that
break mods and plugins without any thought or care of how it will affect
the
community. Seeing as SourceMod is right around the corner and it will
circumvent the need for executing client commands, why can they not wait
until those projects flesh out first?

Alfred, how much help are you providing to Bailoplan et. all in getting
SourceMod complete and tested? This is a critical evolution that is going
to
take time for things to be ported. Why not wait until these things are off
the ground to remove client exec? Is there some massive rash of abuse that
I
have not heard of? What is the rush?

-YMAC


On 5/2/07 5:36 AM, James Tucker [EMAIL PROTECTED] wrote:



The question is, are you willing to take responsibility for security
breaches on client machines as a result of executable code you have sent
those machines via the Source network system?

The simplest example would be to point the internal browser at a site
which contains IE exploits, there are many far more complicated exploit
vectors also.

[EMAIL PROTECTED] wrote:


Amen. What is going on here? It seems that Valve thinks that all the
people that operate servers are clueless children that can not be


trusted


with anything. If players do not like the way they are treated on a
server, they can leave. My server relies on plugins that are able to
execute client commands, if that is taken away I am done running a


server


for Valve.

Alfred, we are still waiting for an explanation of the reason behind


this.


What are you trying to stop exactly that is so critical that you are
willing to ruin so many things that people have worked long and hard


on?


-YMAC



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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread Adam Sando
I agree with LDuke on this.

All these new features and lock-down type changes are all good, however
the biggest threat that I see at the moment, is cheating/hacking
players.

Since the rollout of the Guest Pass system, every single server I join
will have at least 1 hacker/cheater on it at some point in the gaming
session.

I would think that more effort should go into cheat/exploit detection
and correction (for which Valve HAVE been addressing - thanks guys), as
this problem is what causes a server to go from having 20/20 players for
example, to 0/20 players.

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Wednesday, 2 May 2007 11:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

--
[ Picked text/plain from multipart/alternative ] I can think of only 2
major plugin functions affected by this.

One is server forwarding. I've heard from people operating 50 servers
that all forward to one, and I've joined many of these types of servers,
so I'm not unhappy about this change at all.

The other is changing players' rates. Since those can now be limited by
the new cvars (which Valve provided in response to the original restrict
server commands outcry) there is no problem there either.

I can't think of another valid reason to use a client exec from a
plugin. I don't understand why there is so much outcry. What client
commands (other than those listed above) are you execing on players that
you miss so much with the restrictions?

Grant
(L. Duke)

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread Andreas Grimm
just about cheating:

we got 11 24-slot public servers and have much problems with cheaters the
last weeks.
hard work for us to be present on all servers.

andi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Adam Sando
Gesendet: Donnerstag, 3. Mai 2007 03:34
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

I agree with LDuke on this.

All these new features and lock-down type changes are all good, however the
biggest threat that I see at the moment, is cheating/hacking players.

Since the rollout of the Guest Pass system, every single server I join
will have at least 1 hacker/cheater on it at some point in the gaming
session.

I would think that more effort should go into cheat/exploit detection and
correction (for which Valve HAVE been addressing - thanks guys), as this
problem is what causes a server to go from having 20/20 players for example,
to 0/20 players.

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Wednesday, 2 May 2007 11:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

--
[ Picked text/plain from multipart/alternative ] I can think of only 2 major
plugin functions affected by this.

One is server forwarding. I've heard from people operating 50 servers that
all forward to one, and I've joined many of these types of servers, so I'm
not unhappy about this change at all.

The other is changing players' rates. Since those can now be limited by the
new cvars (which Valve provided in response to the original restrict server
commands outcry) there is no problem there either.

I can't think of another valid reason to use a client exec from a plugin. I
don't understand why there is so much outcry. What client commands (other
than those listed above) are you execing on players that you miss so much
with the restrictions?

Grant
(L. Duke)

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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-28 Thread Alfred Reynolds
Several convars are already bounded by server variables, if you mail me
off list with other convars that need bounding we can investigate adding
that.

- Alfred

Wim Barelds wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 So instead of fixing a problem, you're going to just hide from it?
 Can't that exact same 'exploit' still be used to triiger fps_max 2
 on
 clients?
 Can't that exact same exploit still trigger client commands?

 No it's not acceptable to check cvars and kick offenders, for one
 because
 people will change variables after changign the server, and checking
 the
 value
 every few seconds is neither efficient, nor save, nor should it be
 needed.
 Players should not be required to know exactly which cvars we block,
 sure
 some of them have an exploit nature, but some are also blocked since
 they
 should have no place in competitive play. A player simply executing
 his
 config, or setting a competition blocked cvar to something else
 should not
 be kicked from the server. He should be prevented from changing said
 cvar.

 zBlock specifically supported the restrict_server_commands
 convariable as
 quite simply it's only fair. zBlock however can not function
 *properly*without
 any abbility of preventive protection.

 As a final question, in previous emails you've stated that you would
 also
 provide
 an interface that would not only allow plugins to query client
 variables,
 but also
 to effectively restrict certain convariables to set values, which
 would then
 not be
 saved into the config. While the need for this has been minor with the
 abbility of
 triggering client commands, it would certainly be something that's
 going to
 be
 needed if VALVe indeed intends to keep the abbility to trigger client
 commands
 'removed'. Assuming that it will indeed remain removed, are there any
 plans
 to
 follow up on this instead (ofcourse preferably before this gets out of
 beta)?

 On 4/27/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 The convar was removed as we had no effective way to otherwise
 protect it. Large numbers of servers were using exploits to set the
 value of this cvar without the users permission.

 If you write a plugin that runs client commands and you believe you
 have a command that won't let you exploit a users game process (i.e
 rebind keys, kills them, etc) then mail me (offlist) the details and
 we can talk about adding it to the allowed list.

 Zblock in particular can still function perfectly, they can use the
 API we specially added for them to query CVAR values and then kick
 users with cvars outside of their configuration ranges.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
 Sent: Friday, April 27, 2007 8:45 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
 beta (cl_restrict_server_commands)

 Yes, I commend Valve for getting betas out now instead of having
 things come out broken.  I've already tried to help by letting
 Alfred know about some issues with the new release.  I'm just
 curious as to what the missing cl_restrict... is about.

 Dan

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
 Sent: Friday, April 27, 2007 11:24 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
 beta (cl_restrict_server_commands)

 I'm really going to have to disagree with you on this one. We all
 jumped up and down and said we needed betas before releases and here
 we are with a beta to test. Change is a necessary evil and most of
 the people here seem to have made assumptions with the information
 that was provided. The cl_restrict may have been removed, but
 Alfred has yet to reply to this list stating if it's been replaced,
 revised or otherwise. Everyone seems to be eager to jump down
 Valve's throat without acknowledging the fact that they are making
 an effort to work with us. Where's the big shout out to Valve from
 you guys that were spamming this list after every update you didn't
 get a beta for. We all know that updates will likely break things
 and it sucks to have to always find a new way to skin the same cat,
 but that's the way software works and most of you know that.

 Alfred, thanks from those of us who appreciate the steps you're
 making at trying to work with the community rather than against it.




 -- Original message --
 From: Keeper [EMAIL PROTECTED]
 Plugin makers work hard to make plugins that help server operators
 as well as bring some new fun into the game for players without
 having to redistribute a mod. Valve is falling over itself to keep
 us from doing this. It's the community support and creativity that
 keep a game alive, and they have never gotten this.

 I'll tell you this, when HL2DM dies for me, steam will disappear
 from my computer for good. I will never buy another

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Joshua Handelsman-Woolf (DogGunn)

Explain how? You can't even use echo...

James Gray wrote:

This quite honestly does not affect many plugins at all...this move is
much better in the long run for Source.


On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
This is why I never included such a feature into zblock :/
FCVAR_SERVER_CAN_EXECUTE prevented server running command: alias

No server plugins cant still execute commands on clients... Atleast, not
properly.
To execute a command on a client, that command requires the
FCVAR_SERVER_CAN_EXECUTE flag, it's very rare for cvars to have
this, one
of the few examples that does have this is the play console command
(which
plays an audio file).

On 4/27/07, Cc2iscooL [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 People kept finding ways to get people to disable it without them
actually
 wanting to change it themselves, through the MOTD I believe was the
most
 recent one. They probably just got tired of people exploiting it,
so they
 decided to hardcode it. Maybe Alfred can shed some light as to the
reason,
 but a lot of things will be different now. Zblock will probably
have to
 just
 tell the client what to change.

 Heh.

 On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Yup, it means that for some rediculous reason, it's become entirely
  impossible
  to execute commands on clients. Why this is not permitted with the
 active
  consent of the end user (as it was previously) is beyond me.
 
  VALVe is completely screwing over a truckload of server plugins
because,
  well
  probably because it seemed like more fun then fixing things that are
  actually
  broken... I really don't see how you can remove a perfectly
functional
 and
  save
  feature out of the blue.
 
  On 4/26/07, Affordablegameservers.com [EMAIL PROTECTED]
wrote:
  
   So does that mean it no longer is able to be set to 0 (ie we
have no
   choice
   now its always on) or that its been removed period so now
servers are
  able
   to run commands on clients (ie plugins will work now without
the cvar
  set
   to
   0)
   thanks
   dex
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of Alfred
Reynolds
   Sent: Thursday, April 26, 2007 5:28 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated
server
 beta
   (cl_restrict_server_commands)
  
  
   The restrict cvar has been removed, zBlock needs to be updated.
  
   - Alfred
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
   Sent: Thursday, April 26, 2007 2:12 PM
   To: hlds@list.valvesoftware.com
   Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server
beta
   (cl_restrict_server_commands)
  
   The cl_restrict_server_commands cvar is not found in the beta
version
 I
   get kicked from zBlock enabled servers for not having it set to 0.
 Also
   server plug ins can exec client commands.
  
  
   ___
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   please visit:
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   ___
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archives,
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  --
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  [EMAIL PROTECTED]
  --
 
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 --

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
How does this improve anything at all? The only thing that's changed is
removing a
perfectly functional feature. How can you honestly consider this a good
thing in any
way? I could see why they created the need for cl_restrict_server_commands,
and
hell, I even agreed with them that the cvar was a good thing when they
introduced it.
This however does not in any way improve security, while it does
significantly cripple
functionality.

On 4/27/07, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote:

 Explain how? You can't even use echo...

 James Gray wrote:
  This quite honestly does not affect many plugins at all...this move is
  much better in the long run for Source.
 
 
  On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  This is why I never included such a feature into zblock :/
  FCVAR_SERVER_CAN_EXECUTE prevented server running command: alias
 
  No server plugins cant still execute commands on clients... Atleast,
 not
  properly.
  To execute a command on a client, that command requires the
  FCVAR_SERVER_CAN_EXECUTE flag, it's very rare for cvars to have
  this, one
  of the few examples that does have this is the play console command
  (which
  plays an audio file).
 
  On 4/27/07, Cc2iscooL [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   People kept finding ways to get people to disable it without them
  actually
   wanting to change it themselves, through the MOTD I believe was the
  most
   recent one. They probably just got tired of people exploiting it,
  so they
   decided to hardcode it. Maybe Alfred can shed some light as to the
  reason,
   but a lot of things will be different now. Zblock will probably
  have to
   just
   tell the client what to change.
  
   Heh.
  
   On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
   
--
[ Picked text/plain from multipart/alternative ]
Yup, it means that for some rediculous reason, it's become entirely
impossible
to execute commands on clients. Why this is not permitted with the
   active
consent of the end user (as it was previously) is beyond me.
   
VALVe is completely screwing over a truckload of server plugins
  because,
well
probably because it seemed like more fun then fixing things that
 are
actually
broken... I really don't see how you can remove a perfectly
  functional
   and
save
feature out of the blue.
   
On 4/26/07, Affordablegameservers.com [EMAIL PROTECTED]
  wrote:

 So does that mean it no longer is able to be set to 0 (ie we
  have no
 choice
 now its always on) or that its been removed period so now
  servers are
able
 to run commands on clients (ie plugins will work now without
  the cvar
set
 to
 0)
 thanks
 dex

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alfred
  Reynolds
 Sent: Thursday, April 26, 2007 5:28 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated
  server
   beta
 (cl_restrict_server_commands)


 The restrict cvar has been removed, zBlock needs to be updated.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
 Sent: Thursday, April 26, 2007 2:12 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server
  beta
 (cl_restrict_server_commands)

 The cl_restrict_server_commands cvar is not found in the beta
  version
   I
 get kicked from zBlock enabled servers for not having it set to
 0.
   Also
 server plug ins can exec client commands.


 ___
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  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
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  archives,
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--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--
   
___
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  archives,
please visit:
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 archives,
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   http

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread ymac
Amen. What is going on here? It seems that Valve thinks that all the
people that operate servers are clueless children that can not be trusted
with anything. If players do not like the way they are treated on a
server, they can leave. My server relies on plugins that are able to
execute client commands, if that is taken away I am done running a server
for Valve.

Alfred, we are still waiting for an explanation of the reason behind this.
What are you trying to stop exactly that is so critical that you are
willing to ruin so many things that people have worked long and hard on?

-YMAC

 --
 [ Picked text/plain from multipart/alternative ]
 How does this improve anything at all? The only thing that's changed is
 removing a
 perfectly functional feature. How can you honestly consider this a good
 thing in any way? I could see why they created the need for
 cl_restrict_server_commands, and hell, I even agreed with them that
 the cvar was a good thing when they introduced it.
 This however does not in any way improve security, while it does
 significantly cripple functionality.

 On 4/27/07, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote:

 Explain how? You can't even use echo...

 James Gray wrote:
  This quite honestly does not affect many plugins at all...this move is
  much better in the long run for Source.
 
 
  On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  This is why I never included such a feature into zblock :/
  FCVAR_SERVER_CAN_EXECUTE prevented server running command: alias
 
  No server plugins cant still execute commands on clients... Atleast,
 not
  properly.
  To execute a command on a client, that command requires the
  FCVAR_SERVER_CAN_EXECUTE flag, it's very rare for cvars to have
  this, one
  of the few examples that does have this is the play console command
  (which
  plays an audio file).
 
  On 4/27/07, Cc2iscooL [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   People kept finding ways to get people to disable it without them
  actually
   wanting to change it themselves, through the MOTD I believe was the
  most
   recent one. They probably just got tired of people exploiting it,
  so they
   decided to hardcode it. Maybe Alfred can shed some light as to the
  reason,
   but a lot of things will be different now. Zblock will probably
  have to
   just
   tell the client what to change.
  
   Heh.
  
   On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
   
--
[ Picked text/plain from multipart/alternative ]
Yup, it means that for some rediculous reason, it's become
 entirely
impossible
to execute commands on clients. Why this is not permitted with
 the
   active
consent of the end user (as it was previously) is beyond me.
   
VALVe is completely screwing over a truckload of server plugins
  because,
well
probably because it seemed like more fun then fixing things that
 are
actually
broken... I really don't see how you can remove a perfectly
  functional
   and
save
feature out of the blue.
   
On 4/26/07, Affordablegameservers.com [EMAIL PROTECTED]
  wrote:

 So does that mean it no longer is able to be set to 0 (ie we
  have no
 choice
 now its always on) or that its been removed period so now
  servers are
able
 to run commands on clients (ie plugins will work now without
  the cvar
set
 to
 0)
 thanks
 dex

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alfred
  Reynolds
 Sent: Thursday, April 26, 2007 5:28 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated
  server
   beta
 (cl_restrict_server_commands)


 The restrict cvar has been removed, zBlock needs to be updated.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
 Sent: Thursday, April 26, 2007 2:12 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server
  beta
 (cl_restrict_server_commands)

 The cl_restrict_server_commands cvar is not found in the beta
  version
   I
 get kicked from zBlock enabled servers for not having it set to
 0.
   Also
 server plug ins can exec client commands.



___
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Keeper
Plugin makers work hard to make plugins that help server operators as well
as bring some new fun into the game for players without having to
redistribute a mod. Valve is falling over itself to keep us from doing this.
It's the community support and creativity that keep a game alive, and they
have never gotten this.

I'll tell you this, when HL2DM dies for me, steam will disappear from my
computer for good. I will never buy another thing from them again. Unless
they change their outlook towards the existing community and put some effort
into supporting us.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, April 27, 2007 10:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

Amen. What is going on here? It seems that Valve thinks that all the
people that operate servers are clueless children that can not be trusted
with anything. If players do not like the way they are treated on a
server, they can leave. My server relies on plugins that are able to
execute client commands, if that is taken away I am done running a server
for Valve.

Alfred, we are still waiting for an explanation of the reason behind this.
What are you trying to stop exactly that is so critical that you are
willing to ruin so many things that people have worked long and hard on?

-YMAC

 --
 [ Picked text/plain from multipart/alternative ]
 How does this improve anything at all? The only thing that's changed is
 removing a
 perfectly functional feature. How can you honestly consider this a good
 thing in any way? I could see why they created the need for
 cl_restrict_server_commands, and hell, I even agreed with them that
 the cvar was a good thing when they introduced it.
 This however does not in any way improve security, while it does
 significantly cripple functionality.

 On 4/27/07, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote:

 Explain how? You can't even use echo...

 James Gray wrote:
  This quite honestly does not affect many plugins at all...this move is
  much better in the long run for Source.
 
 
  On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  This is why I never included such a feature into zblock :/
  FCVAR_SERVER_CAN_EXECUTE prevented server running command: alias
 
  No server plugins cant still execute commands on clients... Atleast,
 not
  properly.
  To execute a command on a client, that command requires the
  FCVAR_SERVER_CAN_EXECUTE flag, it's very rare for cvars to have
  this, one
  of the few examples that does have this is the play console command
  (which
  plays an audio file).
 
  On 4/27/07, Cc2iscooL [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   People kept finding ways to get people to disable it without them
  actually
   wanting to change it themselves, through the MOTD I believe was the
  most
   recent one. They probably just got tired of people exploiting it,
  so they
   decided to hardcode it. Maybe Alfred can shed some light as to the
  reason,
   but a lot of things will be different now. Zblock will probably
  have to
   just
   tell the client what to change.
  
   Heh.
  
   On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
   
--
[ Picked text/plain from multipart/alternative ]
Yup, it means that for some rediculous reason, it's become
 entirely
impossible
to execute commands on clients. Why this is not permitted with
 the
   active
consent of the end user (as it was previously) is beyond me.
   
VALVe is completely screwing over a truckload of server plugins
  because,
well
probably because it seemed like more fun then fixing things that
 are
actually
broken... I really don't see how you can remove a perfectly
  functional
   and
save
feature out of the blue.
   
On 4/26/07, Affordablegameservers.com [EMAIL PROTECTED]
  wrote:

 So does that mean it no longer is able to be set to 0 (ie we
  have no
 choice
 now its always on) or that its been removed period so now
  servers are
able
 to run commands on clients (ie plugins will work now without
  the cvar
set
 to
 0)
 thanks
 dex

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alfred
  Reynolds
 Sent: Thursday, April 26, 2007 5:28 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated
  server
   beta
 (cl_restrict_server_commands)


 The restrict cvar has been removed, zBlock needs to be updated.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
 Sent: Thursday, April 26, 2007 2:12 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread NaughtyGeek
I'm really going to have to disagree with you on this one. We all jumped up and 
down and said we needed betas before releases and here we are with a beta to 
test. Change is a necessary evil and most of the people here seem to have made 
assumptions with the information that was provided. The cl_restrict may 
have been removed, but Alfred has yet to reply to this list stating if it's 
been replaced, revised or otherwise. Everyone seems to be eager to jump down 
Valve's throat without acknowledging the fact that they are making an effort to 
work with us. Where's the big shout out to Valve from you guys that were 
spamming this list after every update you didn't get a beta for. We all know 
that updates will likely break things and it sucks to have to always find a new 
way to skin the same cat, but that's the way software works and most of you 
know that.

Alfred, thanks from those of us who appreciate the steps you're making at 
trying to work with the community rather than against it.




 -- Original message --
From: Keeper [EMAIL PROTECTED]
 Plugin makers work hard to make plugins that help server operators as well
 as bring some new fun into the game for players without having to
 redistribute a mod. Valve is falling over itself to keep us from doing this.
 It's the community support and creativity that keep a game alive, and they
 have never gotten this.

 I'll tell you this, when HL2DM dies for me, steam will disappear from my
 computer for good. I will never buy another thing from them again. Unless
 they change their outlook towards the existing community and put some effort
 into supporting us.


___
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Mick

My sentiments too Keeper, it's getting to be too much of a struggle keeping
our server fun for our regular players.
Not everyone wants to play in leagues and matches, but just play to have
fun, and Valve is doing their best
to spoil this, just because a minority of admins abuse their powers.

When we pay for our bandwidth and servers, we should at least be able to run
them how we see fit without this constant
interference.   I don't play CS:S but it's the whingeing mainly from that
quarter that's messing it up for HL2DM.

Mick

- Original Message -
From: Keeper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, April 27, 2007 3:56 PM
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)



Plugin makers work hard to make plugins that help server operators as well
as bring some new fun into the game for players without having to
redistribute a mod. Valve is falling over itself to keep us from doing
this.
It's the community support and creativity that keep a game alive, and they
have never gotten this.

I'll tell you this, when HL2DM dies for me, steam will disappear from my
computer for good. I will never buy another thing from them again. Unless
they change their outlook towards the existing community and put some
effort
into supporting us.



___
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Affordablegameservers.com
I agree, this is where we would intelligently express our findings and
opinions so we can perhaps work together and come to an understanding.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of NaughtyGeek
Sent: Friday, April 27, 2007 11:24 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)


I'm really going to have to disagree with you on this one. We all jumped up
and down and said we needed betas before releases and here we are with a
beta to test. Change is a necessary evil and most of the people here seem to
have made assumptions with the information that was provided. The
cl_restrict may have been removed, but Alfred has yet to reply to this
list stating if it's been replaced, revised or otherwise. Everyone seems to
be eager to jump down Valve's throat without acknowledging the fact that
they are making an effort to work with us. Where's the big shout out to
Valve from you guys that were spamming this list after every update you
didn't get a beta for. We all know that updates will likely break things and
it sucks to have to always find a new way to skin the same cat, but that's
the way software works and most of you know that.

Alfred, thanks from those of us who appreciate the steps you're making at
trying to work with the community rather than against it.




 -- Original message --
From: Keeper [EMAIL PROTECTED]
 Plugin makers work hard to make plugins that help server operators as well
 as bring some new fun into the game for players without having to
 redistribute a mod. Valve is falling over itself to keep us from doing
this.
 It's the community support and creativity that keep a game alive, and they
 have never gotten this.

 I'll tell you this, when HL2DM dies for me, steam will disappear from my
 computer for good. I will never buy another thing from them again. Unless
 they change their outlook towards the existing community and put some
effort
 into supporting us.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
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visit:
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Dan E
Yes, I commend Valve for getting betas out now instead of having things come
out broken.  I've already tried to help by letting Alfred know about some
issues with the new release.  I'm just curious as to what the missing
cl_restrict... is about.

Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
Sent: Friday, April 27, 2007 11:24 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

I'm really going to have to disagree with you on this one. We all jumped up
and down and said we needed betas before releases and here we are with a
beta to test. Change is a necessary evil and most of the people here seem to
have made assumptions with the information that was provided. The
cl_restrict may have been removed, but Alfred has yet to reply to this
list stating if it's been replaced, revised or otherwise. Everyone seems to
be eager to jump down Valve's throat without acknowledging the fact that
they are making an effort to work with us. Where's the big shout out to
Valve from you guys that were spamming this list after every update you
didn't get a beta for. We all know that updates will likely break things and
it sucks to have to always find a new way to skin the same cat, but that's
the way software works and most of you know that.

Alfred, thanks from those of us who appreciate the steps you're making at
trying to work with the community rather than against it.




 -- Original message --
From: Keeper [EMAIL PROTECTED]
 Plugin makers work hard to make plugins that help server operators as well
 as bring some new fun into the game for players without having to
 redistribute a mod. Valve is falling over itself to keep us from doing
this.
 It's the community support and creativity that keep a game alive, and they
 have never gotten this.

 I'll tell you this, when HL2DM dies for me, steam will disappear from my
 computer for good. I will never buy another thing from them again. Unless
 they change their outlook towards the existing community and put some
effort
 into supporting us.


___
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
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visit:
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Rohn, Michael E
I completely agree.

Counter Strike is the most popular mod out there.  The BIGGEST problem
has always been hackers that ruin the fun for the community.  They have
consistently tried to fix things with VAC, and now the beta helps
address another exploit that ruins the fun for other gamers.  THEY ARE
TRYING!

And instead of being stupid little kids jumping the gun...maybe you
could help with this beta and provide constructive ideas to help instead
of threatening and crying about it.

Many people hated market pricing system...Valve gave server admins the
ability to modify it.  I'm sure if you presented your case in a mature
manner...they will offer an alternative to other plugin issues.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
Sent: Friday, April 27, 2007 11:24 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

I'm really going to have to disagree with you on this one. We all jumped
up and down and said we needed betas before releases and here we are
with a beta to test. Change is a necessary evil and most of the people
here seem to have made assumptions with the information that was
provided. The cl_restrict may have been removed, but Alfred has yet
to reply to this list stating if it's been replaced, revised or
otherwise. Everyone seems to be eager to jump down Valve's throat
without acknowledging the fact that they are making an effort to work
with us. Where's the big shout out to Valve from you guys that were
spamming this list after every update you didn't get a beta for. We all
know that updates will likely break things and it sucks to have to
always find a new way to skin the same cat, but that's the way software
works and most of you know that.

Alfred, thanks from those of us who appreciate the steps you're making
at trying to work with the community rather than against it.




 -- Original message --
From: Keeper [EMAIL PROTECTED]
 Plugin makers work hard to make plugins that help server operators as
well
 as bring some new fun into the game for players without having to
 redistribute a mod. Valve is falling over itself to keep us from doing
this.
 It's the community support and creativity that keep a game alive, and
they
 have never gotten this.

 I'll tell you this, when HL2DM dies for me, steam will disappear from
my
 computer for good. I will never buy another thing from them again.
Unless
 they change their outlook towards the existing community and put some
effort
 into supporting us.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Hell Phoenix

The betas are awesome...nobody is disagreeing with that.  The point is
that a fairly major feature has been changed...and it wasnt even in the
changelog.  And then when asked about it, it was like an afterthought
Oh yeah...we removed that.  Our players just want to have fun and play
in a place where all things are equal (no rate hacking or regular hacks
etc).  They dont care if we have to run commands on them to do that.
However now we have completely lost the ability to do certain things.
All players see is that us server owners are taking away their fun and
complain (and sometimes leave).  They dont understand.  Valve doesn't
pay for servers, we do.  MY money is going into keeping valve alive (my
running servers lets people buy more games and they then have somewhere
to play).  Valve needs to realize this.  In their Infinite wisdom they
forget that without server operators, a mod dies.  There have been
plenty of mods that have come and gone, and because they only had
players (not server operators) behind them, they never took off.

We are waiting for valve to reply and tell us WTF is going on...but the
lack of a reply is a pretty good indication that they are giving us
operators a giant middle finger.
HP

Keeper wrote:

I'm not arguing the beta's.  They are a godsend.

I too appreciate these.  But it's not a single thing that valve has done
that has us jumping down Valve's throat.  They have a consistent history
of fixing things that don't need fixing, while not fixing major bugs.

I was all in favor of the cl_restrict... cvar.  It does protect us from the
kiddies.  I hope Alfred will respond at some point on what exactly is the
thought on this.  Other than The restrict cvar has been removed, zBlock
needs to be updated.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
Sent: Friday, April 27, 2007 11:24 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

I'm really going to have to disagree with you on this one. We all jumped up
and down and said we needed betas before releases and here we are with a
beta to test. Change is a necessary evil and most of the people here seem to
have made assumptions with the information that was provided. The
cl_restrict may have been removed, but Alfred has yet to reply to this
list stating if it's been replaced, revised or otherwise. Everyone seems to
be eager to jump down Valve's throat without acknowledging the fact that
they are making an effort to work with us. Where's the big shout out to
Valve from you guys that were spamming this list after every update you
didn't get a beta for. We all know that updates will likely break things and
it sucks to have to always find a new way to skin the same cat, but that's
the way software works and most of you know that.

Alfred, thanks from those of us who appreciate the steps you're making at
trying to work with the community rather than against it.




 -- Original message --
From: Keeper [EMAIL PROTECTED]


Plugin makers work hard to make plugins that help server operators as well
as bring some new fun into the game for players without having to
redistribute a mod. Valve is falling over itself to keep us from doing


this.


It's the community support and creativity that keep a game alive, and they
have never gotten this.

I'll tell you this, when HL2DM dies for me, steam will disappear from my
computer for good. I will never buy another thing from them again. Unless
they change their outlook towards the existing community and put some


effort


into supporting us.




___
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





___
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Alfred Reynolds
Or that we live in different timezones and aren't at the keyboard
24/7... Ever think of that?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: Friday, April 27, 2007 9:20 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

The betas are awesome...nobody is disagreeing with that.  The point is
that a fairly major feature has been changed...and it wasnt even in the
changelog.  And then when asked about it, it was like an afterthought
Oh yeah...we removed that.  Our players just want to have fun and play
in a place where all things are equal (no rate hacking or regular hacks
etc).  They dont care if we have to run commands on them to do that.
However now we have completely lost the ability to do certain things.
All players see is that us server owners are taking away their fun and
complain (and sometimes leave).  They dont understand.  Valve doesn't
pay for servers, we do.  MY money is going into keeping valve alive (my
running servers lets people buy more games and they then have somewhere
to play).  Valve needs to realize this.  In their Infinite wisdom they
forget that without server operators, a mod dies.  There have been
plenty of mods that have come and gone, and because they only had
players (not server operators) behind them, they never took off.

We are waiting for valve to reply and tell us WTF is going on...but the
lack of a reply is a pretty good indication that they are giving us
operators a giant middle finger.
HP

Keeper wrote:
 I'm not arguing the beta's.  They are a godsend.

 I too appreciate these.  But it's not a single thing that valve has
done
 that has us jumping down Valve's throat.  They have a consistent
history
 of fixing things that don't need fixing, while not fixing major bugs.

 I was all in favor of the cl_restrict... cvar.  It does protect us
from the
 kiddies.  I hope Alfred will respond at some point on what exactly is
the
 thought on this.  Other than The restrict cvar has been removed,
zBlock
 needs to be updated.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
 Sent: Friday, April 27, 2007 11:24 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
beta
 (cl_restrict_server_commands)

 I'm really going to have to disagree with you on this one. We all
jumped up
 and down and said we needed betas before releases and here we are with
a
 beta to test. Change is a necessary evil and most of the people here
seem to
 have made assumptions with the information that was provided. The
 cl_restrict may have been removed, but Alfred has yet to reply to
this
 list stating if it's been replaced, revised or otherwise. Everyone
seems to
 be eager to jump down Valve's throat without acknowledging the fact
that
 they are making an effort to work with us. Where's the big shout out
to
 Valve from you guys that were spamming this list after every update
you
 didn't get a beta for. We all know that updates will likely break
things and
 it sucks to have to always find a new way to skin the same cat, but
that's
 the way software works and most of you know that.

 Alfred, thanks from those of us who appreciate the steps you're making
at
 trying to work with the community rather than against it.




  -- Original message --
 From: Keeper [EMAIL PROTECTED]

 Plugin makers work hard to make plugins that help server operators as
well
 as bring some new fun into the game for players without having to
 redistribute a mod. Valve is falling over itself to keep us from
doing

 this.

 It's the community support and creativity that keep a game alive, and
they
 have never gotten this.

 I'll tell you this, when HL2DM dies for me, steam will disappear from
my
 computer for good. I will never buy another thing from them again.
Unless
 they change their outlook towards the existing community and put some

 effort

 into supporting us.



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Alfred Reynolds
The convar was removed as we had no effective way to otherwise protect
it. Large numbers of servers were using exploits to set the value of
this cvar without the users permission.

If you write a plugin that runs client commands and you believe you have
a command that won't let you exploit a users game process (i.e rebind
keys, kills them, etc) then mail me (offlist) the details and we can
talk about adding it to the allowed list.

Zblock in particular can still function perfectly, they can use the API
we specially added for them to query CVAR values and then kick users
with cvars outside of their configuration ranges.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Friday, April 27, 2007 8:45 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

Yes, I commend Valve for getting betas out now instead of having things
come
out broken.  I've already tried to help by letting Alfred know about
some
issues with the new release.  I'm just curious as to what the missing
cl_restrict... is about.

Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
Sent: Friday, April 27, 2007 11:24 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

I'm really going to have to disagree with you on this one. We all jumped
up
and down and said we needed betas before releases and here we are with a
beta to test. Change is a necessary evil and most of the people here
seem to
have made assumptions with the information that was provided. The
cl_restrict may have been removed, but Alfred has yet to reply to
this
list stating if it's been replaced, revised or otherwise. Everyone seems
to
be eager to jump down Valve's throat without acknowledging the fact that
they are making an effort to work with us. Where's the big shout out to
Valve from you guys that were spamming this list after every update you
didn't get a beta for. We all know that updates will likely break things
and
it sucks to have to always find a new way to skin the same cat, but
that's
the way software works and most of you know that.

Alfred, thanks from those of us who appreciate the steps you're making
at
trying to work with the community rather than against it.




 -- Original message --
From: Keeper [EMAIL PROTECTED]
 Plugin makers work hard to make plugins that help server operators as
well
 as bring some new fun into the game for players without having to
 redistribute a mod. Valve is falling over itself to keep us from doing
this.
 It's the community support and creativity that keep a game alive, and
they
 have never gotten this.

 I'll tell you this, when HL2DM dies for me, steam will disappear from
my
 computer for good. I will never buy another thing from them again.
Unless
 they change their outlook towards the existing community and put some
effort
 into supporting us.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
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please visit:
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Jason O. Washburn
I agree:-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
Sent: Friday, April 27, 2007 10:24 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

I'm really going to have to disagree with you on this one. We all jumped
up and down and said we needed betas before releases and here we are
with a beta to test. Change is a necessary evil and most of the people
here seem to have made assumptions with the information that was
provided. The cl_restrict may have been removed, but Alfred has yet
to reply to this list stating if it's been replaced, revised or
otherwise. Everyone seems to be eager to jump down Valve's throat
without acknowledging the fact that they are making an effort to work
with us. Where's the big shout out to Valve from you guys that were
spamming this list after every update you didn't get a beta for. We all
know that updates will likely break things and it sucks to have to
always find a new way to skin the same cat, but that's the way software
works and most of you know that.

Alfred, thanks from those of us who appreciate the steps you're making
at trying to work with the community rather than against it.




 -- Original message --
From: Keeper [EMAIL PROTECTED]
 Plugin makers work hard to make plugins that help server operators as
well
 as bring some new fun into the game for players without having to
 redistribute a mod. Valve is falling over itself to keep us from doing
this.
 It's the community support and creativity that keep a game alive, and
they
 have never gotten this.

 I'll tell you this, when HL2DM dies for me, steam will disappear from
my
 computer for good. I will never buy another thing from them again.
Unless
 they change their outlook towards the existing community and put some
effort
 into supporting us.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
So instead of fixing a problem, you're going to just hide from it?
Can't that exact same 'exploit' still be used to triiger fps_max 2 on
clients?
Can't that exact same exploit still trigger client commands?

No it's not acceptable to check cvars and kick offenders, for one because
people will change variables after changign the server, and checking the
value
every few seconds is neither efficient, nor save, nor should it be needed.
Players should not be required to know exactly which cvars we block, sure
some of them have an exploit nature, but some are also blocked since they
should have no place in competitive play. A player simply executing his
config, or setting a competition blocked cvar to something else should not
be kicked from the server. He should be prevented from changing said cvar.

zBlock specifically supported the restrict_server_commands convariable as
quite simply it's only fair. zBlock however can not function *properly*without
any abbility of preventive protection.

As a final question, in previous emails you've stated that you would also
provide
an interface that would not only allow plugins to query client variables,
but also
to effectively restrict certain convariables to set values, which would then
not be
saved into the config. While the need for this has been minor with the
abbility of
triggering client commands, it would certainly be something that's going to
be
needed if VALVe indeed intends to keep the abbility to trigger client
commands
'removed'. Assuming that it will indeed remain removed, are there any plans
to
follow up on this instead (ofcourse preferably before this gets out of
beta)?

On 4/27/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 The convar was removed as we had no effective way to otherwise protect
 it. Large numbers of servers were using exploits to set the value of
 this cvar without the users permission.

 If you write a plugin that runs client commands and you believe you have
 a command that won't let you exploit a users game process (i.e rebind
 keys, kills them, etc) then mail me (offlist) the details and we can
 talk about adding it to the allowed list.

 Zblock in particular can still function perfectly, they can use the API
 we specially added for them to query CVAR values and then kick users
 with cvars outside of their configuration ranges.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
 Sent: Friday, April 27, 2007 8:45 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)

 Yes, I commend Valve for getting betas out now instead of having things
 come
 out broken.  I've already tried to help by letting Alfred know about
 some
 issues with the new release.  I'm just curious as to what the missing
 cl_restrict... is about.

 Dan

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
 Sent: Friday, April 27, 2007 11:24 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)

 I'm really going to have to disagree with you on this one. We all jumped
 up
 and down and said we needed betas before releases and here we are with a
 beta to test. Change is a necessary evil and most of the people here
 seem to
 have made assumptions with the information that was provided. The
 cl_restrict may have been removed, but Alfred has yet to reply to
 this
 list stating if it's been replaced, revised or otherwise. Everyone seems
 to
 be eager to jump down Valve's throat without acknowledging the fact that
 they are making an effort to work with us. Where's the big shout out to
 Valve from you guys that were spamming this list after every update you
 didn't get a beta for. We all know that updates will likely break things
 and
 it sucks to have to always find a new way to skin the same cat, but
 that's
 the way software works and most of you know that.

 Alfred, thanks from those of us who appreciate the steps you're making
 at
 trying to work with the community rather than against it.




 -- Original message --
 From: Keeper [EMAIL PROTECTED]
  Plugin makers work hard to make plugins that help server operators as
 well
  as bring some new fun into the game for players without having to
  redistribute a mod. Valve is falling over itself to keep us from doing
 this.
  It's the community support and creativity that keep a game alive, and
 they
  have never gotten this.
 
  I'll tell you this, when HL2DM dies for me, steam will disappear from
 my
  computer for good. I will never buy another thing from them again.
 Unless
  they change their outlook towards the existing community and put some
 effort
  into supporting us.
 

 ___
 To unsubscribe, edit your

[hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread MaydaX

The cl_restrict_server_commands cvar is not found in the beta version I
get kicked from zBlock enabled servers for not having it set to 0. Also
server plug ins can exec client commands.


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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Alfred Reynolds
The restrict cvar has been removed, zBlock needs to be updated.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
Sent: Thursday, April 26, 2007 2:12 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

The cl_restrict_server_commands cvar is not found in the beta version I
get kicked from zBlock enabled servers for not having it set to 0. Also
server plug ins can exec client commands.


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please visit:
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Andreas Grimm
why is it removed ? how are the settings now? does it have a fixed not
changeable value?

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds
Gesendet: Donnerstag, 26. April 2007 23:28
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

The restrict cvar has been removed, zBlock needs to be updated.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
Sent: Thursday, April 26, 2007 2:12 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

The cl_restrict_server_commands cvar is not found in the beta version I get
kicked from zBlock enabled servers for not having it set to 0. Also server
plug ins can exec client commands.


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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
zBlock is currently not compatible with the most recent SrcDS beta, we'll
try to have a working version done before it's out of beta,
however it seems like VALVe is making it pretty hard.

On 4/26/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 The restrict cvar has been removed, zBlock needs to be updated.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
 Sent: Thursday, April 26, 2007 2:12 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)

 The cl_restrict_server_commands cvar is not found in the beta version I
 get kicked from zBlock enabled servers for not having it set to 0. Also
 server plug ins can exec client commands.


 ___
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 please visit:
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--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Benjamin Lange
--
[ Picked text/plain from multipart/alternative ]
exact, it's hardcoded to the value 1
can't understand this step.
Eveyone who changed this value should have been aware what the consequences
can be.

Just beause of some stupid kids which are doing mess as a Server
Administrator it's hardcoded  to 1 now.
Thanks :/

2007/4/26, Andreas Grimm [EMAIL PROTECTED]:

 why is it removed ? how are the settings now? does it have a fixed not
 changeable value?

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds
 Gesendet: Donnerstag, 26. April 2007 23:28
 An: hlds@list.valvesoftware.com
 Betreff: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)

 The restrict cvar has been removed, zBlock needs to be updated.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
 Sent: Thursday, April 26, 2007 2:12 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)

 The cl_restrict_server_commands cvar is not found in the beta version I
 get
 kicked from zBlock enabled servers for not having it set to 0. Also server
 plug ins can exec client commands.


 ___
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 please visit:
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 ___
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Affordablegameservers.com
So does that mean it no longer is able to be set to 0 (ie we have no choice
now its always on) or that its been removed period so now servers are able
to run commands on clients (ie plugins will work now without the cvar set to
0)
thanks
dex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Thursday, April 26, 2007 5:28 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)


The restrict cvar has been removed, zBlock needs to be updated.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
Sent: Thursday, April 26, 2007 2:12 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)

The cl_restrict_server_commands cvar is not found in the beta version I
get kicked from zBlock enabled servers for not having it set to 0. Also
server plug ins can exec client commands.


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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Benjamin Lange
--
[ Picked text/plain from multipart/alternative ]
it means that you are unable to run commands on clients and there is no way
to bypass it.
Thought it couldn't get worse...

2007/4/26, Affordablegameservers.com [EMAIL PROTECTED]:

 So does that mean it no longer is able to be set to 0 (ie we have no
 choice
 now its always on) or that its been removed period so now servers are able
 to run commands on clients (ie plugins will work now without the cvar set
 to
 0)
 thanks
 dex

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
 Sent: Thursday, April 26, 2007 5:28 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)


 The restrict cvar has been removed, zBlock needs to be updated.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
 Sent: Thursday, April 26, 2007 2:12 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)

 The cl_restrict_server_commands cvar is not found in the beta version I
 get kicked from zBlock enabled servers for not having it set to 0. Also
 server plug ins can exec client commands.


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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Yup, it means that for some rediculous reason, it's become entirely
impossible
to execute commands on clients. Why this is not permitted with the active
consent of the end user (as it was previously) is beyond me.

VALVe is completely screwing over a truckload of server plugins because,
well
probably because it seemed like more fun then fixing things that are
actually
broken... I really don't see how you can remove a perfectly functional and
save
feature out of the blue.

On 4/26/07, Affordablegameservers.com [EMAIL PROTECTED] wrote:

 So does that mean it no longer is able to be set to 0 (ie we have no
 choice
 now its always on) or that its been removed period so now servers are able
 to run commands on clients (ie plugins will work now without the cvar set
 to
 0)
 thanks
 dex

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
 Sent: Thursday, April 26, 2007 5:28 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)


 The restrict cvar has been removed, zBlock needs to be updated.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
 Sent: Thursday, April 26, 2007 2:12 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)

 The cl_restrict_server_commands cvar is not found in the beta version I
 get kicked from zBlock enabled servers for not having it set to 0. Also
 server plug ins can exec client commands.


 ___
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 please visit:
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[EMAIL PROTECTED]
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RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Affordablegameservers.com
Reading what he said:

 Sent: Thursday, April 26, 2007 2:12 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)

 The cl_restrict_server_commands cvar is not found in the beta version I
 get kicked from zBlock enabled servers for not having it set to 0. Also
 server plug ins can exec client commands.


NOTE he said also server plug ins can exec client commands.


So i was asking alfred for clarification on what he said. I understand what
it would mean if it is fixed at 1, but what was reported was that plugins
CAN exec client commands. Im waiting for verification on this.
dex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Wim Barelds
Sent: Thursday, April 26, 2007 5:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(cl_restrict_server_commands)


--
[ Picked text/plain from multipart/alternative ]
Yup, it means that for some rediculous reason, it's become entirely
impossible
to execute commands on clients. Why this is not permitted with the active
consent of the end user (as it was previously) is beyond me.

VALVe is completely screwing over a truckload of server plugins because,
well
probably because it seemed like more fun then fixing things that are
actually
broken... I really don't see how you can remove a perfectly functional and
save
feature out of the blue.

On 4/26/07, Affordablegameservers.com [EMAIL PROTECTED] wrote:

 So does that mean it no longer is able to be set to 0 (ie we have no
 choice
 now its always on) or that its been removed period so now servers are able
 to run commands on clients (ie plugins will work now without the cvar set
 to
 0)
 thanks
 dex

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
 Sent: Thursday, April 26, 2007 5:28 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)


 The restrict cvar has been removed, zBlock needs to be updated.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
 Sent: Thursday, April 26, 2007 2:12 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
 (cl_restrict_server_commands)

 The cl_restrict_server_commands cvar is not found in the beta version I
 get kicked from zBlock enabled servers for not having it set to 0. Also
 server plug ins can exec client commands.


 ___
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 please visit:
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[EMAIL PROTECTED]
--

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
People kept finding ways to get people to disable it without them actually
wanting to change it themselves, through the MOTD I believe was the most
recent one. They probably just got tired of people exploiting it, so they
decided to hardcode it. Maybe Alfred can shed some light as to the reason,
but a lot of things will be different now. Zblock will probably have to just
tell the client what to change.

Heh.

On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Yup, it means that for some rediculous reason, it's become entirely
 impossible
 to execute commands on clients. Why this is not permitted with the active
 consent of the end user (as it was previously) is beyond me.

 VALVe is completely screwing over a truckload of server plugins because,
 well
 probably because it seemed like more fun then fixing things that are
 actually
 broken... I really don't see how you can remove a perfectly functional and
 save
 feature out of the blue.

 On 4/26/07, Affordablegameservers.com [EMAIL PROTECTED] wrote:
 
  So does that mean it no longer is able to be set to 0 (ie we have no
  choice
  now its always on) or that its been removed period so now servers are
 able
  to run commands on clients (ie plugins will work now without the cvar
 set
  to
  0)
  thanks
  dex
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
  Sent: Thursday, April 26, 2007 5:28 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
  (cl_restrict_server_commands)
 
 
  The restrict cvar has been removed, zBlock needs to be updated.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
  Sent: Thursday, April 26, 2007 2:12 PM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
  (cl_restrict_server_commands)
 
  The cl_restrict_server_commands cvar is not found in the beta version I
  get kicked from zBlock enabled servers for not having it set to 0. Also
  server plug ins can exec client commands.
 
 
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  please visit:
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 --
 ___
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 [EMAIL PROTECTED]
 --

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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
This is why I never included such a feature into zblock :/
FCVAR_SERVER_CAN_EXECUTE prevented server running command: alias

No server plugins cant still execute commands on clients... Atleast, not
properly.
To execute a command on a client, that command requires the
FCVAR_SERVER_CAN_EXECUTE flag, it's very rare for cvars to have this, one
of the few examples that does have this is the play console command (which
plays an audio file).

On 4/27/07, Cc2iscooL [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 People kept finding ways to get people to disable it without them actually
 wanting to change it themselves, through the MOTD I believe was the most
 recent one. They probably just got tired of people exploiting it, so they
 decided to hardcode it. Maybe Alfred can shed some light as to the reason,
 but a lot of things will be different now. Zblock will probably have to
 just
 tell the client what to change.

 Heh.

 On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Yup, it means that for some rediculous reason, it's become entirely
  impossible
  to execute commands on clients. Why this is not permitted with the
 active
  consent of the end user (as it was previously) is beyond me.
 
  VALVe is completely screwing over a truckload of server plugins because,
  well
  probably because it seemed like more fun then fixing things that are
  actually
  broken... I really don't see how you can remove a perfectly functional
 and
  save
  feature out of the blue.
 
  On 4/26/07, Affordablegameservers.com [EMAIL PROTECTED] wrote:
  
   So does that mean it no longer is able to be set to 0 (ie we have no
   choice
   now its always on) or that its been removed period so now servers are
  able
   to run commands on clients (ie plugins will work now without the cvar
  set
   to
   0)
   thanks
   dex
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
   Sent: Thursday, April 26, 2007 5:28 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
 beta
   (cl_restrict_server_commands)
  
  
   The restrict cvar has been removed, zBlock needs to be updated.
  
   - Alfred
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
   Sent: Thursday, April 26, 2007 2:12 PM
   To: hlds@list.valvesoftware.com
   Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
   (cl_restrict_server_commands)
  
   The cl_restrict_server_commands cvar is not found in the beta version
 I
   get kicked from zBlock enabled servers for not having it set to 0.
 Also
   server plug ins can exec client commands.
  
  
   ___
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   please visit:
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   please visit:
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  --
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  [EMAIL PROTECTED]
  --
 
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread James Gray

This quite honestly does not affect many plugins at all...this move is
much better in the long run for Source.


On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
This is why I never included such a feature into zblock :/
FCVAR_SERVER_CAN_EXECUTE prevented server running command: alias

No server plugins cant still execute commands on clients... Atleast, not
properly.
To execute a command on a client, that command requires the
FCVAR_SERVER_CAN_EXECUTE flag, it's very rare for cvars to have this, one
of the few examples that does have this is the play console command (which
plays an audio file).

On 4/27/07, Cc2iscooL [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 People kept finding ways to get people to disable it without them actually
 wanting to change it themselves, through the MOTD I believe was the most
 recent one. They probably just got tired of people exploiting it, so they
 decided to hardcode it. Maybe Alfred can shed some light as to the reason,
 but a lot of things will be different now. Zblock will probably have to
 just
 tell the client what to change.

 Heh.

 On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Yup, it means that for some rediculous reason, it's become entirely
  impossible
  to execute commands on clients. Why this is not permitted with the
 active
  consent of the end user (as it was previously) is beyond me.
 
  VALVe is completely screwing over a truckload of server plugins because,
  well
  probably because it seemed like more fun then fixing things that are
  actually
  broken... I really don't see how you can remove a perfectly functional
 and
  save
  feature out of the blue.
 
  On 4/26/07, Affordablegameservers.com [EMAIL PROTECTED] wrote:
  
   So does that mean it no longer is able to be set to 0 (ie we have no
   choice
   now its always on) or that its been removed period so now servers are
  able
   to run commands on clients (ie plugins will work now without the cvar
  set
   to
   0)
   thanks
   dex
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
   Sent: Thursday, April 26, 2007 5:28 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
 beta
   (cl_restrict_server_commands)
  
  
   The restrict cvar has been removed, zBlock needs to be updated.
  
   - Alfred
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of MaydaX
   Sent: Thursday, April 26, 2007 2:12 PM
   To: hlds@list.valvesoftware.com
   Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
   (cl_restrict_server_commands)
  
   The cl_restrict_server_commands cvar is not found in the beta version
 I
   get kicked from zBlock enabled servers for not having it set to 0.
 Also
   server plug ins can exec client commands.
  
  
   ___
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   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
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   please visit:
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  [EMAIL PROTECTED]
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