Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] Crazy idea, but why doesn't everyone just drop the argument completely. This is a mailing list, not a whine and argue list. Take it to personal emails if you need to, because you guys are just spamming up the list with this nonsense now. On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > I'm posting about the beta. > > You are posting about me. As much as I love me, I don't make for a good > topic of discussion on what it is a mailing list for server admins. > > Someone asked a question concerning a scenario which bad admins choosing > naff names for their files and expecting consistency on those files. > That's > what I've been discussing. > > IE, I merely pointed out that IMHO Valve shouldn't be rule out giving us > functionality just because some admins can't use said functionality > properly. > > What are you here to discuss? > > Me or the beta? > > Because I can't see anything in your email that is about the beta. > > Cheers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando > Sent: 02 May 2007 06:42 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Two points here: > 1. You ARE here for an argument, else you wouldn't keep harping on about > a topic that has clearly been explained already. > 2. Whisper "sniping" from the sideline IS your problem, as you are the > one who has instigated this thread rage. > > Well done mate - You are teh bestest @ server administrations. > > P.s. Is this another Kyle incident? Will Chris rage-quit the mailing > list like Kyle did? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett > Sent: Wednesday, 2 May 2007 3:15 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Whisper, > > I'm not here for an argument. I'm not here for some kind of bun fight. > Someone asked a question, I answered it in a more than reasonable > manner. > > If you have nothing to offer other than insults and just want to snipe > from the sidelines, it's really not my problem mate. > > Cheers. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 01 May 2007 18:31 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] Arguing with idiots > only makes you stupid > > They only drag you down to their level and beat you with experience > > The only thing cystal clear, is that you are not worth engaging, and you > are certainly not worth getting upset about. Which is why this is all > you are going to get from me. > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > A personal insult with no argument what-so-ever. > > > > I've made myself crystal clear in plain English. > > > > Now if you have a problem with any of the numerous points I have > > raised, then the floor is yours. > > > > People have asked me questions. I've answered them, without resorting > > to hurling insults at others. > > > > Are you suggesting that VALVe shouldn't bother to offer a mechanism to > > > server operators to check for consistency on custom files, just > > because a small number of server operators: > > > > A) Make the mistake of using the thing to check for the consitancy of > > non-gaming files > > B) Pick daft names for files. > > > > > > > > > > > > Cheers. > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > > Sent: 01 May 2007 17:44 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > -- > > [ Picked text/plain from multipart/alternative ] The only stupid > > server operator on this list is you. > > > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > > > Erm, I have no problem with vanilla servers. > > > > > > What I have a problem with, is anything which NEEDLESSLY caters only > > > > for vanilla servers, thus damaging the custom server community. > > > > > > For instance, what do you think would happen, if VALVe only offered > > > VAC > > on > > > vanilla servers? It's the same with file consi
RE: [hlds] Pure Server Mode Question / Request
I'm posting about the beta. You are posting about me. As much as I love me, I don't make for a good topic of discussion on what it is a mailing list for server admins. Someone asked a question concerning a scenario which bad admins choosing naff names for their files and expecting consistency on those files. That's what I've been discussing. IE, I merely pointed out that IMHO Valve shouldn't be rule out giving us functionality just because some admins can't use said functionality properly. What are you here to discuss? Me or the beta? Because I can't see anything in your email that is about the beta. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: 02 May 2007 06:42 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Two points here: 1. You ARE here for an argument, else you wouldn't keep harping on about a topic that has clearly been explained already. 2. Whisper "sniping" from the sideline IS your problem, as you are the one who has instigated this thread rage. Well done mate - You are teh bestest @ server administrations. P.s. Is this another Kyle incident? Will Chris rage-quit the mailing list like Kyle did? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Wednesday, 2 May 2007 3:15 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Whisper, I'm not here for an argument. I'm not here for some kind of bun fight. Someone asked a question, I answered it in a more than reasonable manner. If you have nothing to offer other than insults and just want to snipe from the sidelines, it's really not my problem mate. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 18:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Arguing with idiots only makes you stupid They only drag you down to their level and beat you with experience The only thing cystal clear, is that you are not worth engaging, and you are certainly not worth getting upset about. Which is why this is all you are going to get from me. On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > A personal insult with no argument what-so-ever. > > I've made myself crystal clear in plain English. > > Now if you have a problem with any of the numerous points I have > raised, then the floor is yours. > > People have asked me questions. I've answered them, without resorting > to hurling insults at others. > > Are you suggesting that VALVe shouldn't bother to offer a mechanism to > server operators to check for consistency on custom files, just > because a small number of server operators: > > A) Make the mistake of using the thing to check for the consitancy of > non-gaming files > B) Pick daft names for files. > > > > > > Cheers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 01 May 2007 17:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] The only stupid > server operator on this list is you. > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Erm, I have no problem with vanilla servers. > > > > What I have a problem with, is anything which NEEDLESSLY caters only > > for vanilla servers, thus damaging the custom server community. > > > > For instance, what do you think would happen, if VALVe only offered > > VAC > on > > vanilla servers? It's the same with file consistency. Thankfully, > > that's now an academic scenario as Alfred is saying this new system > > can check > custom > > content. > > > > I'm painfully aware that standard textures are exploited and the > > history behind it all and no, I disagree that something that fixed > > only standard content, would be detrimental to the game as people > > would start to play > on > > only custom maps as they are the only maps which are covered from > > exploits. > > But anyway. Who cares? Alfred says that the new system covers > everything, > > both Valve and non-Valve. > > > > With regards to custom content, in the scenario that you have cited, > > it would be down to the second server administrator to spot the > > trend of people being kicked for "hello.wav" and to change his > > custom files as appropriate. > > > > VALVe s
Re: [hlds] Pure Server Mode Question / Request
The guy is upset with vanilla servers, leave him alone :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
I hate when junk flame mails keep clogging up my email account. Jason Ps. I miss Kyle's rants some times:-( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Wednesday, May 02, 2007 12:42 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Two points here: 1. You ARE here for an argument, else you wouldn't keep harping on about a topic that has clearly been explained already. 2. Whisper "sniping" from the sideline IS your problem, as you are the one who has instigated this thread rage. Well done mate - You are teh bestest @ server administrations. P.s. Is this another Kyle incident? Will Chris rage-quit the mailing list like Kyle did? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Wednesday, 2 May 2007 3:15 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Whisper, I'm not here for an argument. I'm not here for some kind of bun fight. Someone asked a question, I answered it in a more than reasonable manner. If you have nothing to offer other than insults and just want to snipe from the sidelines, it's really not my problem mate. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 18:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Arguing with idiots only makes you stupid They only drag you down to their level and beat you with experience The only thing cystal clear, is that you are not worth engaging, and you are certainly not worth getting upset about. Which is why this is all you are going to get from me. On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > A personal insult with no argument what-so-ever. > > I've made myself crystal clear in plain English. > > Now if you have a problem with any of the numerous points I have > raised, then the floor is yours. > > People have asked me questions. I've answered them, without resorting > to hurling insults at others. > > Are you suggesting that VALVe shouldn't bother to offer a mechanism to > server operators to check for consistency on custom files, just > because a small number of server operators: > > A) Make the mistake of using the thing to check for the consitancy of > non-gaming files > B) Pick daft names for files. > > > > > > Cheers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 01 May 2007 17:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] The only stupid > server operator on this list is you. > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Erm, I have no problem with vanilla servers. > > > > What I have a problem with, is anything which NEEDLESSLY caters only > > for vanilla servers, thus damaging the custom server community. > > > > For instance, what do you think would happen, if VALVe only offered > > VAC > on > > vanilla servers? It's the same with file consistency. Thankfully, > > that's now an academic scenario as Alfred is saying this new system > > can check > custom > > content. > > > > I'm painfully aware that standard textures are exploited and the > > history behind it all and no, I disagree that something that fixed > > only standard content, would be detrimental to the game as people > > would start to play > on > > only custom maps as they are the only maps which are covered from > > exploits. > > But anyway. Who cares? Alfred says that the new system covers > everything, > > both Valve and non-Valve. > > > > With regards to custom content, in the scenario that you have cited, > > it would be down to the second server administrator to spot the > > trend of people being kicked for "hello.wav" and to change his > > custom files as appropriate. > > > > VALVe should not be punishing 99% of server operators because 1% are > > too stupid to configure their servers properly. > > > > Cheers. > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman > > Hatsiev > > Sent: 01 May 2007 15:58 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > You seem to be a bit blindfolded by crusade against van
RE: [hlds] Pure Server Mode Question / Request
Two points here: 1. You ARE here for an argument, else you wouldn't keep harping on about a topic that has clearly been explained already. 2. Whisper "sniping" from the sideline IS your problem, as you are the one who has instigated this thread rage. Well done mate - You are teh bestest @ server administrations. P.s. Is this another Kyle incident? Will Chris rage-quit the mailing list like Kyle did? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Wednesday, 2 May 2007 3:15 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Whisper, I'm not here for an argument. I'm not here for some kind of bun fight. Someone asked a question, I answered it in a more than reasonable manner. If you have nothing to offer other than insults and just want to snipe from the sidelines, it's really not my problem mate. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 18:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Arguing with idiots only makes you stupid They only drag you down to their level and beat you with experience The only thing cystal clear, is that you are not worth engaging, and you are certainly not worth getting upset about. Which is why this is all you are going to get from me. On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > A personal insult with no argument what-so-ever. > > I've made myself crystal clear in plain English. > > Now if you have a problem with any of the numerous points I have > raised, then the floor is yours. > > People have asked me questions. I've answered them, without resorting > to hurling insults at others. > > Are you suggesting that VALVe shouldn't bother to offer a mechanism to > server operators to check for consistency on custom files, just > because a small number of server operators: > > A) Make the mistake of using the thing to check for the consitancy of > non-gaming files > B) Pick daft names for files. > > > > > > Cheers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 01 May 2007 17:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] The only stupid > server operator on this list is you. > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Erm, I have no problem with vanilla servers. > > > > What I have a problem with, is anything which NEEDLESSLY caters only > > for vanilla servers, thus damaging the custom server community. > > > > For instance, what do you think would happen, if VALVe only offered > > VAC > on > > vanilla servers? It's the same with file consistency. Thankfully, > > that's now an academic scenario as Alfred is saying this new system > > can check > custom > > content. > > > > I'm painfully aware that standard textures are exploited and the > > history behind it all and no, I disagree that something that fixed > > only standard content, would be detrimental to the game as people > > would start to play > on > > only custom maps as they are the only maps which are covered from > > exploits. > > But anyway. Who cares? Alfred says that the new system covers > everything, > > both Valve and non-Valve. > > > > With regards to custom content, in the scenario that you have cited, > > it would be down to the second server administrator to spot the > > trend of people being kicked for "hello.wav" and to change his > > custom files as appropriate. > > > > VALVe should not be punishing 99% of server operators because 1% are > > too stupid to configure their servers properly. > > > > Cheers. > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman > > Hatsiev > > Sent: 01 May 2007 15:58 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > You seem to be a bit blindfolded by crusade against vanilla servers, > > pal :D > > > > Most commonly used exploits are based on original resources > > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. > > Even if update will enforce only original resources it will be > > extremely useful. Though it would be nice to use the same approach >
Re: [hlds] Pure Server Mode Question / Request
Heh ok.. we've done enough butchering of this thread. Will: As Alfred stated, map specific whitelists will need to be provided. On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote: James, Your reply is about me and not about the beta, therefore I'm not interested. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: 01 May 2007 21:45 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request The problem is, you have been making very strong statements towards several people using _assumptions_ as to how the pure server mode will work. This has become an obvious problem, so perhaps you should learn a bit more about the subject matter. All you've been doing here is rambling on about vanilla servers or whatnot On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > Whisper, > > I'm not here for an argument. I'm not here for some kind of bun fight. > Someone asked a question, I answered it in a more than reasonable manner. > > If you have nothing to offer other than insults and just want to snipe from > the sidelines, it's really not my problem mate. > > Cheers. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 01 May 2007 18:31 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] > Arguing with idiots only makes you stupid > > They only drag you down to their level and beat you with experience > > The only thing cystal clear, is that you are not worth engaging, and you are > certainly not worth getting upset about. Which is why this is all you are > going to get from me. > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > A personal insult with no argument what-so-ever. > > > > I've made myself crystal clear in plain English. > > > > Now if you have a problem with any of the numerous points I have raised, > > then the floor is yours. > > > > People have asked me questions. I've answered them, without resorting to > > hurling insults at others. > > > > Are you suggesting that VALVe shouldn't bother to offer a mechanism to > > server operators to check for consistency on custom files, just because a > > small number of server operators: > > > > A) Make the mistake of using the thing to check for the consitancy of > > non-gaming files > > B) Pick daft names for files. > > > > > > > > > > > > Cheers. > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > > Sent: 01 May 2007 17:44 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > -- > > [ Picked text/plain from multipart/alternative ] > > The only stupid server operator on this list is you. > > > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > > > Erm, I have no problem with vanilla servers. > > > > > > What I have a problem with, is anything which NEEDLESSLY caters only for > > > vanilla servers, thus damaging the custom server community. > > > > > > For instance, what do you think would happen, if VALVe only offered VAC > > on > > > vanilla servers? It's the same with file consistency. Thankfully, that's > > > now > > > an academic scenario as Alfred is saying this new system can check > > custom > > > content. > > > > > > I'm painfully aware that standard textures are exploited and the history > > > behind it all and no, I disagree that something that fixed only standard > > > content, would be detrimental to the game as people would start to play > > on > > > only custom maps as they are the only maps which are covered from > > > exploits. > > > But anyway. Who cares? Alfred says that the new system covers > > everything, > > > both Valve and non-Valve. > > > > > > With regards to custom content, in the scenario that you have cited, it > > > would be down to the second server administrator to spot the trend of > > > people > > > being kicked for "hello.wav" and to change his custom files as > > > appropriate. > > > > > > VALVe should not be punishing 99% of server operators because 1% are too > > > stupid to configure their servers properly. > > > > > > Cheers.
RE: [hlds] Pure Server Mode Question / Request
James, Your reply is about me and not about the beta, therefore I'm not interested. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: 01 May 2007 21:45 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request The problem is, you have been making very strong statements towards several people using _assumptions_ as to how the pure server mode will work. This has become an obvious problem, so perhaps you should learn a bit more about the subject matter. All you've been doing here is rambling on about vanilla servers or whatnot On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > Whisper, > > I'm not here for an argument. I'm not here for some kind of bun fight. > Someone asked a question, I answered it in a more than reasonable manner. > > If you have nothing to offer other than insults and just want to snipe from > the sidelines, it's really not my problem mate. > > Cheers. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 01 May 2007 18:31 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] > Arguing with idiots only makes you stupid > > They only drag you down to their level and beat you with experience > > The only thing cystal clear, is that you are not worth engaging, and you are > certainly not worth getting upset about. Which is why this is all you are > going to get from me. > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > A personal insult with no argument what-so-ever. > > > > I've made myself crystal clear in plain English. > > > > Now if you have a problem with any of the numerous points I have raised, > > then the floor is yours. > > > > People have asked me questions. I've answered them, without resorting to > > hurling insults at others. > > > > Are you suggesting that VALVe shouldn't bother to offer a mechanism to > > server operators to check for consistency on custom files, just because a > > small number of server operators: > > > > A) Make the mistake of using the thing to check for the consitancy of > > non-gaming files > > B) Pick daft names for files. > > > > > > ???? > > > > > > Cheers. > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > > Sent: 01 May 2007 17:44 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > -- > > [ Picked text/plain from multipart/alternative ] > > The only stupid server operator on this list is you. > > > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > > > Erm, I have no problem with vanilla servers. > > > > > > What I have a problem with, is anything which NEEDLESSLY caters only for > > > vanilla servers, thus damaging the custom server community. > > > > > > For instance, what do you think would happen, if VALVe only offered VAC > > on > > > vanilla servers? It's the same with file consistency. Thankfully, that's > > > now > > > an academic scenario as Alfred is saying this new system can check > > custom > > > content. > > > > > > I'm painfully aware that standard textures are exploited and the history > > > behind it all and no, I disagree that something that fixed only standard > > > content, would be detrimental to the game as people would start to play > > on > > > only custom maps as they are the only maps which are covered from > > > exploits. > > > But anyway. Who cares? Alfred says that the new system covers > > everything, > > > both Valve and non-Valve. > > > > > > With regards to custom content, in the scenario that you have cited, it > > > would be down to the second server administrator to spot the trend of > > > people > > > being kicked for "hello.wav" and to change his custom files as > > > appropriate. > > > > > > VALVe should not be punishing 99% of server operators because 1% are too > > > stupid to configure their servers properly. > > > > > > Cheers. > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > &g
Re: [hlds] Pure Server Mode Question / Request
The problem is, you have been making very strong statements towards several people using _assumptions_ as to how the pure server mode will work. This has become an obvious problem, so perhaps you should learn a bit more about the subject matter. All you've been doing here is rambling on about vanilla servers or whatnot On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote: Whisper, I'm not here for an argument. I'm not here for some kind of bun fight. Someone asked a question, I answered it in a more than reasonable manner. If you have nothing to offer other than insults and just want to snipe from the sidelines, it's really not my problem mate. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 18:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Arguing with idiots only makes you stupid They only drag you down to their level and beat you with experience The only thing cystal clear, is that you are not worth engaging, and you are certainly not worth getting upset about. Which is why this is all you are going to get from me. On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > A personal insult with no argument what-so-ever. > > I've made myself crystal clear in plain English. > > Now if you have a problem with any of the numerous points I have raised, > then the floor is yours. > > People have asked me questions. I've answered them, without resorting to > hurling insults at others. > > Are you suggesting that VALVe shouldn't bother to offer a mechanism to > server operators to check for consistency on custom files, just because a > small number of server operators: > > A) Make the mistake of using the thing to check for the consitancy of > non-gaming files > B) Pick daft names for files. > > > > > > Cheers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 01 May 2007 17:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] > The only stupid server operator on this list is you. > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Erm, I have no problem with vanilla servers. > > > > What I have a problem with, is anything which NEEDLESSLY caters only for > > vanilla servers, thus damaging the custom server community. > > > > For instance, what do you think would happen, if VALVe only offered VAC > on > > vanilla servers? It's the same with file consistency. Thankfully, that's > > now > > an academic scenario as Alfred is saying this new system can check > custom > > content. > > > > I'm painfully aware that standard textures are exploited and the history > > behind it all and no, I disagree that something that fixed only standard > > content, would be detrimental to the game as people would start to play > on > > only custom maps as they are the only maps which are covered from > > exploits. > > But anyway. Who cares? Alfred says that the new system covers > everything, > > both Valve and non-Valve. > > > > With regards to custom content, in the scenario that you have cited, it > > would be down to the second server administrator to spot the trend of > > people > > being kicked for "hello.wav" and to change his custom files as > > appropriate. > > > > VALVe should not be punishing 99% of server operators because 1% are too > > stupid to configure their servers properly. > > > > Cheers. > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: 01 May 2007 15:58 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > You seem to be a bit blindfolded by crusade against vanilla servers, pal > > :D > > > > Most commonly used exploits are based on original resources > > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. > > Even if update will enforce only original resources it will be > > extremely useful. Though it would be nice to use the same approach for > > all content available on server, I'm not going to argue obvious. > > > > Still there are some questions about non-Steam content. Let's say you > > are playing on two servers both having different hello.wav files and > > consistency of he
RE: [hlds] Pure Server Mode Question / Request
Whisper, I'm not here for an argument. I'm not here for some kind of bun fight. Someone asked a question, I answered it in a more than reasonable manner. If you have nothing to offer other than insults and just want to snipe from the sidelines, it's really not my problem mate. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 18:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Arguing with idiots only makes you stupid They only drag you down to their level and beat you with experience The only thing cystal clear, is that you are not worth engaging, and you are certainly not worth getting upset about. Which is why this is all you are going to get from me. On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > A personal insult with no argument what-so-ever. > > I've made myself crystal clear in plain English. > > Now if you have a problem with any of the numerous points I have raised, > then the floor is yours. > > People have asked me questions. I've answered them, without resorting to > hurling insults at others. > > Are you suggesting that VALVe shouldn't bother to offer a mechanism to > server operators to check for consistency on custom files, just because a > small number of server operators: > > A) Make the mistake of using the thing to check for the consitancy of > non-gaming files > B) Pick daft names for files. > > > > > > Cheers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 01 May 2007 17:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] > The only stupid server operator on this list is you. > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Erm, I have no problem with vanilla servers. > > > > What I have a problem with, is anything which NEEDLESSLY caters only for > > vanilla servers, thus damaging the custom server community. > > > > For instance, what do you think would happen, if VALVe only offered VAC > on > > vanilla servers? It's the same with file consistency. Thankfully, that's > > now > > an academic scenario as Alfred is saying this new system can check > custom > > content. > > > > I'm painfully aware that standard textures are exploited and the history > > behind it all and no, I disagree that something that fixed only standard > > content, would be detrimental to the game as people would start to play > on > > only custom maps as they are the only maps which are covered from > > exploits. > > But anyway. Who cares? Alfred says that the new system covers > everything, > > both Valve and non-Valve. > > > > With regards to custom content, in the scenario that you have cited, it > > would be down to the second server administrator to spot the trend of > > people > > being kicked for "hello.wav" and to change his custom files as > > appropriate. > > > > VALVe should not be punishing 99% of server operators because 1% are too > > stupid to configure their servers properly. > > > > Cheers. > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: 01 May 2007 15:58 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > You seem to be a bit blindfolded by crusade against vanilla servers, pal > > :D > > > > Most commonly used exploits are based on original resources > > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. > > Even if update will enforce only original resources it will be > > extremely useful. Though it would be nice to use the same approach for > > all content available on server, I'm not going to argue obvious. > > > > Still there are some questions about non-Steam content. Let's say you > > are playing on two servers both having different hello.wav files and > > consistency of hello.wav is enforced by both servers - server admins > > want you to listen to their genuine unmodified greeting. Each time > > before joining second server you'll have to delete version downloaded > > from first server. This can be a problem since most players don't > > really care to read console. I hope you see my point. > > > > Regards, > &
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] Arguing with idiots only makes you stupid They only drag you down to their level and beat you with experience The only thing cystal clear, is that you are not worth engaging, and you are certainly not worth getting upset about. Which is why this is all you are going to get from me. On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > A personal insult with no argument what-so-ever. > > I've made myself crystal clear in plain English. > > Now if you have a problem with any of the numerous points I have raised, > then the floor is yours. > > People have asked me questions. I've answered them, without resorting to > hurling insults at others. > > Are you suggesting that VALVe shouldn't bother to offer a mechanism to > server operators to check for consistency on custom files, just because a > small number of server operators: > > A) Make the mistake of using the thing to check for the consitancy of > non-gaming files > B) Pick daft names for files. > > > > > > Cheers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 01 May 2007 17:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] > The only stupid server operator on this list is you. > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Erm, I have no problem with vanilla servers. > > > > What I have a problem with, is anything which NEEDLESSLY caters only for > > vanilla servers, thus damaging the custom server community. > > > > For instance, what do you think would happen, if VALVe only offered VAC > on > > vanilla servers? It's the same with file consistency. Thankfully, that's > > now > > an academic scenario as Alfred is saying this new system can check > custom > > content. > > > > I'm painfully aware that standard textures are exploited and the history > > behind it all and no, I disagree that something that fixed only standard > > content, would be detrimental to the game as people would start to play > on > > only custom maps as they are the only maps which are covered from > > exploits. > > But anyway. Who cares? Alfred says that the new system covers > everything, > > both Valve and non-Valve. > > > > With regards to custom content, in the scenario that you have cited, it > > would be down to the second server administrator to spot the trend of > > people > > being kicked for "hello.wav" and to change his custom files as > > appropriate. > > > > VALVe should not be punishing 99% of server operators because 1% are too > > stupid to configure their servers properly. > > > > Cheers. > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: 01 May 2007 15:58 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > You seem to be a bit blindfolded by crusade against vanilla servers, pal > > :D > > > > Most commonly used exploits are based on original resources > > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. > > Even if update will enforce only original resources it will be > > extremely useful. Though it would be nice to use the same approach for > > all content available on server, I'm not going to argue obvious. > > > > Still there are some questions about non-Steam content. Let's say you > > are playing on two servers both having different hello.wav files and > > consistency of hello.wav is enforced by both servers - server admins > > want you to listen to their genuine unmodified greeting. Each time > > before joining second server you'll have to delete version downloaded > > from first server. This can be a problem since most players don't > > really care to read console. I hope you see my point. > > > > Regards, > > > > Roman > > > > On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > Roman, > > > > > > I'm sorry, but you don't know what you are talking about. > > > > > > File A - On the server > > > > > > File A - On the client > > > > > > Does it matter if file A is from the original game vendor or not? > > > > > > No, it doesn't. What matters is that file A is the same on b
RE: [hlds] Pure Server Mode Question / Request
A personal insult with no argument what-so-ever. I've made myself crystal clear in plain English. Now if you have a problem with any of the numerous points I have raised, then the floor is yours. People have asked me questions. I've answered them, without resorting to hurling insults at others. Are you suggesting that VALVe shouldn't bother to offer a mechanism to server operators to check for consistency on custom files, just because a small number of server operators: A) Make the mistake of using the thing to check for the consitancy of non-gaming files B) Pick daft names for files. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 17:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] The only stupid server operator on this list is you. On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > Erm, I have no problem with vanilla servers. > > What I have a problem with, is anything which NEEDLESSLY caters only for > vanilla servers, thus damaging the custom server community. > > For instance, what do you think would happen, if VALVe only offered VAC on > vanilla servers? It's the same with file consistency. Thankfully, that's > now > an academic scenario as Alfred is saying this new system can check custom > content. > > I'm painfully aware that standard textures are exploited and the history > behind it all and no, I disagree that something that fixed only standard > content, would be detrimental to the game as people would start to play on > only custom maps as they are the only maps which are covered from > exploits. > But anyway. Who cares? Alfred says that the new system covers everything, > both Valve and non-Valve. > > With regards to custom content, in the scenario that you have cited, it > would be down to the second server administrator to spot the trend of > people > being kicked for "hello.wav" and to change his custom files as > appropriate. > > VALVe should not be punishing 99% of server operators because 1% are too > stupid to configure their servers properly. > > Cheers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 01 May 2007 15:58 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > You seem to be a bit blindfolded by crusade against vanilla servers, pal > :D > > Most commonly used exploits are based on original resources > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. > Even if update will enforce only original resources it will be > extremely useful. Though it would be nice to use the same approach for > all content available on server, I'm not going to argue obvious. > > Still there are some questions about non-Steam content. Let's say you > are playing on two servers both having different hello.wav files and > consistency of hello.wav is enforced by both servers - server admins > want you to listen to their genuine unmodified greeting. Each time > before joining second server you'll have to delete version downloaded > from first server. This can be a problem since most players don't > really care to read console. I hope you see my point. > > Regards, > > Roman > > On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > Roman, > > > > I'm sorry, but you don't know what you are talking about. > > > > File A - On the server > > > > File A - On the client > > > > Does it matter if file A is from the original game vendor or not? > > > > No, it doesn't. What matters is that file A is the same on both the > server > > and client. > > > > I don't care whether Valve, some German dude or my cat made File A, what > > matters is that it's the same on both the client and the server. > > > > It's really that simple. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: 30 April 2007 14:42 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > My point is that consistency of original resources is HUGE leap > > forward to fair play and it has nothing to do with vanilla servers. > > There are far too many unfair things that can be done just by > > replacing of few files on client side. You don't really need a > > software cheat to get a significant advantage over other players
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] The only stupid server operator on this list is you. On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > Erm, I have no problem with vanilla servers. > > What I have a problem with, is anything which NEEDLESSLY caters only for > vanilla servers, thus damaging the custom server community. > > For instance, what do you think would happen, if VALVe only offered VAC on > vanilla servers? It's the same with file consistency. Thankfully, that's > now > an academic scenario as Alfred is saying this new system can check custom > content. > > I'm painfully aware that standard textures are exploited and the history > behind it all and no, I disagree that something that fixed only standard > content, would be detrimental to the game as people would start to play on > only custom maps as they are the only maps which are covered from > exploits. > But anyway. Who cares? Alfred says that the new system covers everything, > both Valve and non-Valve. > > With regards to custom content, in the scenario that you have cited, it > would be down to the second server administrator to spot the trend of > people > being kicked for "hello.wav" and to change his custom files as > appropriate. > > VALVe should not be punishing 99% of server operators because 1% are too > stupid to configure their servers properly. > > Cheers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 01 May 2007 15:58 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > You seem to be a bit blindfolded by crusade against vanilla servers, pal > :D > > Most commonly used exploits are based on original resources > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. > Even if update will enforce only original resources it will be > extremely useful. Though it would be nice to use the same approach for > all content available on server, I'm not going to argue obvious. > > Still there are some questions about non-Steam content. Let's say you > are playing on two servers both having different hello.wav files and > consistency of hello.wav is enforced by both servers - server admins > want you to listen to their genuine unmodified greeting. Each time > before joining second server you'll have to delete version downloaded > from first server. This can be a problem since most players don't > really care to read console. I hope you see my point. > > Regards, > > Roman > > On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > Roman, > > > > I'm sorry, but you don't know what you are talking about. > > > > File A - On the server > > > > File A - On the client > > > > Does it matter if file A is from the original game vendor or not? > > > > No, it doesn't. What matters is that file A is the same on both the > server > > and client. > > > > I don't care whether Valve, some German dude or my cat made File A, what > > matters is that it's the same on both the client and the server. > > > > It's really that simple. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: 30 April 2007 14:42 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > My point is that consistency of original resources is HUGE leap > > forward to fair play and it has nothing to do with vanilla servers. > > There are far too many unfair things that can be done just by > > replacing of few files on client side. You don't really need a > > software cheat to get a significant advantage over other players. > > > > On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > If it's to only enforce the original resources provided by Steam and > not > > the > > > server operator, then it's a complete and utter total waste of time > then, > > > unless you are one of those very, very vocal 5%ers, who are trying to > > force > > > the vanilla game on the rest of us of course...(I don't believe you > are > by > > > the way). > > > > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > > Sent: 28 April 2007 07:19 > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds
RE: [hlds] Pure Server Mode Question / Request
Merhohn, I don't care if you are going to filter out my emails or not, it's a mailing list and I'm not interested in your personal provocations. The 1% is other server operators, not players. As I said to someone else on this mailing list. Server operators will want Valve to cater for all server operators or no one. If VALVe offered an anti-cheat tool that only worked on vanilla servers, then it would have a detrimental effect on the custom servers, especially when vanilla server operator servers start to run around the place making claims that vanilla servers are better equipped to deal with cheaters. Anyway, this whole conversation is academic as Alfred has already told us that this beta can handle custom files. With regards to beta programmes. I have congratulated VALVe when they have run beta programs in the past, but it all means NOTHING if we don't get beta programs for ALL of their releases. Alfred said in the past that it is not practical to run beta programs for all releases. Sorry but I disagree. It is possible to, VALVe just have to make it practical. No one is asking for VALVe to go through all the bug reports. When they release an update, no matter who minor, all I ask is that they do it 2 weeks in advance of the real thing so that everyone (especially the plugin guys) knows what's on the horizon. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 01 May 2007 13:53 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Again...as in this reply and all your other ones...you show your lack of intelligence and research. As I have said...and others in this mailing list...if you don't want pure...don't use it. If you don't want to configure your custom files to work with pure...don't use it. If your statistics are correct...you won't miss the 1% that choose a pure server over yours will you? And you get a little pissed below because valve doesn't listen to the community and run a beta program. What sir...is this? If you would "listen" or "read" you would understand what valve is doing instead of running your mouth and making the whole community more stupid for reading it. The good thing about this...is now I know I can just filter out any more emails from you, and send them directly to my deleted folder as baseless junk. Good day! - Original Message From: Chris Barnett <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Tuesday, May 1, 2007 9:17:18 AM Subject: RE: [hlds] Pure Server Mode Question / Request OK, 5% was a bit generous. How about 1% then? Or would you like to "educate" me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old "But surely we have to protect ourselves against cheaters" line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of
RE: [hlds] Pure Server Mode Question / Request
Erm, I have no problem with vanilla servers. What I have a problem with, is anything which NEEDLESSLY caters only for vanilla servers, thus damaging the custom server community. For instance, what do you think would happen, if VALVe only offered VAC on vanilla servers? It's the same with file consistency. Thankfully, that's now an academic scenario as Alfred is saying this new system can check custom content. I'm painfully aware that standard textures are exploited and the history behind it all and no, I disagree that something that fixed only standard content, would be detrimental to the game as people would start to play on only custom maps as they are the only maps which are covered from exploits. But anyway. Who cares? Alfred says that the new system covers everything, both Valve and non-Valve. With regards to custom content, in the scenario that you have cited, it would be down to the second server administrator to spot the trend of people being kicked for "hello.wav" and to change his custom files as appropriate. VALVe should not be punishing 99% of server operators because 1% are too stupid to configure their servers properly. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 01 May 2007 15:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request You seem to be a bit blindfolded by crusade against vanilla servers, pal :D Most commonly used exploits are based on original resources replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. Even if update will enforce only original resources it will be extremely useful. Though it would be nice to use the same approach for all content available on server, I'm not going to argue obvious. Still there are some questions about non-Steam content. Let's say you are playing on two servers both having different hello.wav files and consistency of hello.wav is enforced by both servers - server admins want you to listen to their genuine unmodified greeting. Each time before joining second server you'll have to delete version downloaded from first server. This can be a problem since most players don't really care to read console. I hope you see my point. Regards, Roman On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > Roman, > > I'm sorry, but you don't know what you are talking about. > > File A - On the server > > File A - On the client > > Does it matter if file A is from the original game vendor or not? > > No, it doesn't. What matters is that file A is the same on both the server > and client. > > I don't care whether Valve, some German dude or my cat made File A, what > matters is that it's the same on both the client and the server. > > It's really that simple. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 30 April 2007 14:42 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > My point is that consistency of original resources is HUGE leap > forward to fair play and it has nothing to do with vanilla servers. > There are far too many unfair things that can be done just by > replacing of few files on client side. You don't really need a > software cheat to get a significant advantage over other players. > > On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > If it's to only enforce the original resources provided by Steam and not > the > > server operator, then it's a complete and utter total waste of time then, > > unless you are one of those very, very vocal 5%ers, who are trying to > force > > the vanilla game on the rest of us of course...(I don't believe you are by > > the way). > > > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: 28 April 2007 07:19 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > I think that the idea behind pure server mode is to force the > > consistency of original resources delivered via Steam, not to prevent > > people from using custom maps. > > > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > If you want a pure server, don't install anything on top. > > > > > > There is no need for Valve to do anything. > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > > > Sent: 27 April 2007 15:54 > > > To:
Re: [hlds] Pure Server Mode Question / Request
You seem to be a bit blindfolded by crusade against vanilla servers, pal :D Most commonly used exploits are based on original resources replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. Even if update will enforce only original resources it will be extremely useful. Though it would be nice to use the same approach for all content available on server, I'm not going to argue obvious. Still there are some questions about non-Steam content. Let's say you are playing on two servers both having different hello.wav files and consistency of hello.wav is enforced by both servers - server admins want you to listen to their genuine unmodified greeting. Each time before joining second server you'll have to delete version downloaded from first server. This can be a problem since most players don't really care to read console. I hope you see my point. Regards, Roman On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote: Roman, I'm sorry, but you don't know what you are talking about. File A - On the server File A - On the client Does it matter if file A is from the original game vendor or not? No, it doesn't. What matters is that file A is the same on both the server and client. I don't care whether Valve, some German dude or my cat made File A, what matters is that it's the same on both the client and the server. It's really that simple. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 30 April 2007 14:42 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request My point is that consistency of original resources is HUGE leap forward to fair play and it has nothing to do with vanilla servers. There are far too many unfair things that can be done just by replacing of few files on client side. You don't really need a software cheat to get a significant advantage over other players. On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If it's to only enforce the original resources provided by Steam and not the > server operator, then it's a complete and utter total waste of time then, > unless you are one of those very, very vocal 5%ers, who are trying to force > the vanilla game on the rest of us of course...(I don't believe you are by > the way). > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 28 April 2007 07:19 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > I think that the idea behind pure server mode is to force the > consistency of original resources delivered via Steam, not to prevent > people from using custom maps. > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > If you want a pure server, don't install anything on top. > > > > There is no need for Valve to do anything. > > > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > > Sent: 27 April 2007 15:54 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > Quoted from the whitelist: > > > > // > > // Three types of file specifications: > > // > > // 1. directory\*.* - refers to all files under the directory > > // 2. directory\... - refers to all files under the directory > > and all directories under that (recursively) > > // 3. directory\filename - refers to a single file > > > > Best way and easiest would be to do the second one. > > > > Like they show: > > > > // > > // By default, when in pure server mode, most content file types are > only > > allowed to come from Steam. > > // > > materials\... from_steam > > models\... from_steam > > sounds\... from_steam > > scripts\... from_steam > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Will > > Sent: Friday, April 27, 2007 10:23 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > could you be so kind to point out how that could be done without listing > the > > 8,837 files in 273 folders in a whitelist? > > > > Thanks > > > > - Original Message - > > From: <[EMAIL PROTECTED]> > > To: > > Sent: Friday, April 27, 2007 9:27 AM > > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > > > > Send hlds mailing list submissions to &
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] Again...as in this reply and all your other ones...you show your lack of intelligence and research. As I have said...and others in this mailing list...if you don't want pure...don't use it. If you don't want to configure your custom files to work with pure...don't use it. If your statistics are correct...you won't miss the 1% that choose a pure server over yours will you? And you get a little pissed below because valve doesn't listen to the community and run a beta program. What sir...is this? If you would "listen" or "read" you would understand what valve is doing instead of running your mouth and making the whole community more stupid for reading it. The good thing about this...is now I know I can just filter out any more emails from you, and send them directly to my deleted folder as baseless junk. Good day! - Original Message From: Chris Barnett <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Tuesday, May 1, 2007 9:17:18 AM Subject: RE: [hlds] Pure Server Mode Question / Request OK, 5% was a bit generous. How about 1% then? Or would you like to "educate" me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old "But surely we have to protect ourselves against cheaters" line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of gamers that won't come to your server anymore... - Original Message From: Chris Barnett <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, April 30, 2007 7:13:17 AM Subject: RE: [hlds] Pure Server Mode Question / Request If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If you want a pure server, don't install anything on top. > > There is no need for Valve to do anything. > > > > -Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: 27 April 2007 15:54 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Quoted from the whitelist: > > // > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2.
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] Where are those tags when you need them :p On 5/1/07, Whisper <[EMAIL PROTECTED]> wrote: > > Its just so simple > > All those idiots at Valve should have done this years ago in HL1 !!! > > Truly!! > > On 5/2/07, Chris Barnett < [EMAIL PROTECTED]> wrote: > > > > Please can you give us a date for that update. There was one like that > > ages > > ago, but it won't check the vmt files. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto: [EMAIL PROTECTED] On Behalf Of NaughtyGeek > > Sent: 30 April 2007 14:28 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > I'm quite certain that you can set it to check against server content, > > source content or nothing at all. > > > > > > "Server can now force the client to match the server's files." > > > > > > > > -- Original message -- > > From: "Chris Barnett" <[EMAIL PROTECTED]> > > > OK, 5% was a bit generous. How about 1% then? > > > > > > Or would you like to "educate" me as to how many servers out there are > > > > pure > > > vanilla? Because if you take away the match servers it's next to > > nothing. > > > > > > Again, we have the vanilla fans attacking the plugin community, using > > the > > > old "But surely we have to protect ourselves against cheaters" line. > > > > > > Bullshit. > > > > > > It's easy for them (VALVe) to code for the client to be consistent > > with > > the > > > server. Hell it was done before, but like everything else useful > > written > > by > > > the independent plugin community, it was broken with a Valve update - > > which > > > no one minds, if only VALVe would listen to the community and run a > > freakin > > > beta program. > > > > > > So why the talk around here of a pure mode which only checks for > > consistency > > > of Valve content? > > > > > > I'll tell why. > > > > > > Because a very small number of people, want a world where only server > > > operators running vanilla Source, to be able to keep out the cheaters, > > > leaving all the custom servers questionable, so that the only the > > vanilla > > > servers get packed out each night. > > > > > > If you really want to stop the cheaters and you want a pure gaming > > > experience at the expense of functionality then just disconnect > > yourself > > > from the internet and play either your friends on a LAN or some bots. > > > > > > Cheers. > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto: [EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > > Sent: 30 April 2007 13:44 > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > 5% ??? > > > > > > Why do the consistency check at all? hmmm...maybe because of all the > > > hackers out there? > > > Maybe because of online leagues, cpl, and other lans that people go to > > and > > > want to compete fairly? > > > I agree that special mods and plugins help break up the boredom from > > time > > to > > > time with the vanilla package. > > > And it seems to me that valve is willing to work around some of those > > > although it does mean a bit of work and thought for server operators. > > > But please...educate yourself on the community before you throw out > > baseless > > > random statistics. > > > > > > If you don't like the pure mod being offered...turn it off maybe and > > don't > > > worry about it. > > > Unless you are worried about the 5% of gamers that won't come to your > > server > > > anymore... > > > > > > - Original Message > > > From: Chris Barnett <[EMAIL PROTECTED]> > > > To: hlds@list.valvesoftware.com > > > Sent: Monday, April 30, 2007 7:13:17 AM > > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > > > If it's to only enforce the original resources provide
RE: [hlds] Pure Server Mode Question / Request
That is by and far one of the best things to happen for our servers, as of late. Thanks for this Valve. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, April 30, 2007 5:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request You can also create map specific pure server configs (that overlay on top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e "maps/de_dust_whitelist.txt") to use this feature. We expect map makers to create their own whitelists for custom maps. - Alfred Kevin Ottalini wrote: > You can enforce external folder level consistancy for custom content > with > crc checks so server ops dont need to list tons of individual files, > just > the folder(s). > > This is a very sweet option, thank you Alfred! > > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory and > all directories under that (recursively) > // 3. directory\filename - refers to a single file > > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Monday, April 30, 2007 3:10 PM > Subject: RE: [hlds] Pure Server Mode Question / Request > > >> Um, please have a read of the pure server config file. It supports >> (by design) custom server files using the allow_from_disk+check_crc >> flag, you have all the tools you need to customise the assets on >> your server yet still enforce that clients have the same content as >> you. If you could do a little more research before making obviously >> false statements next time that would be great. >> >> - Alfred >> >>>>> >>>>> -- Original message -- >>>>> From: "Chris Barnett" <[EMAIL PROTECTED]> >>>>>> OK, 5% was a bit generous. How about 1% then? >>>>>> >>>>>> Or would you like to "educate" me as to how many servers out >>>>>> there are pure vanilla? Because if you take away the match >>>>>> servers it's next to nothing. >>>>>> >>>>>> Again, we have the vanilla fans attacking the plugin community, >>>>>> using the old "But surely we have to protect ourselves against >>>>>> cheaters" line. >>>>>> >>>>>> Bullshit. >>>>>> >>>>>> It's easy for them (VALVe) to code for the client to be >>>>>> consistent with the server. Hell it was done before, but like >>>>>> everything else useful written by the independent plugin >>>>>> community, it was broken with a Valve update - which no one >>>>>> minds, if only VALVe would listen to the community and run a >>>>>> freakin beta program. >>>>>> >>>>>> So why the talk around here of a pure mode which only checks for >>>>>> consistency of Valve content? >>>>>> >>>>>> I'll tell why. >>>>>> >>>>>> Because a very small number of people, want a world where only >>>>>> server operators running vanilla Source, to be able to keep out >>>>>> the cheaters, leaving all the custom servers questionable, so >>>>>> that the only the vanilla servers get packed out each night. >>>>>> >>>>>> If you really want to stop the cheaters and you want a pure >>>>>> gaming experience at the expense of functionality then just >>>>>> disconnect yourself from the internet and play either your >>>>>> friends on a LAN or some bots. >>>>>> >>>>>> Cheers. >>>>>> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
ErmAdam, Someone asked for functionality which only checked for Steam files All I did was post up that I'm against any functionality that only checks for Steam files. Cheers. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: 01 May 2007 00:49 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Looks like Chris just got owned by Alfred, and now Chris looks like more of a tool for arguing without actually reading how the new consistency system works. Go Chris, you bad thing you! Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 1 May 2007 7:40 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred Chris Barnett wrote: > James, > > You're asking (or supporting a notion) for Valve to deploy an > anti-cheat tool which would only be useful on vanilla servers and no > other. > > When since day dot, server operators have simply been asking for a > tool which would make the files consistent between the server and the > client, no matter what the content of the files are. > > It is technically possible for a server to check that the clients > files are the same, even if those files are custom files. > > So why are you asking for something which is only capable of checking > Steam files, when it's possible for the server to check any and all > files that the server operator wants checking? > > Cheers. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James Gray > Sent: 30 April 2007 21:29 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > Chris, seriously, what do you have stuck up your ass. You're > complaining about something that only betters the community and > provides a more level playing field. This update has no relation to > 'vanilla' servers, so I don't know why you keep referring to that > idea. The overall goal for the pure server mode is to give game server > administrators the option to enforce a consistent playing field for > all players. > > On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] Its just so simple >> >> All those idiots at Valve should have done this years ago in HL1 !!! >> >> Truly!! >> >> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: >>> >>> Please can you give us a date for that update. There was one like >>> that ages ago, but it won't check the vmt files. >>> >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek >>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Pure Server Mode Question / Request >>> >>> I'm quite certain that you can set it to check against server >>> content, source content or nothing at all. >>> >>> >>> "Server can now force the client to match the server's files." >>> >>> >>> >>> -- Original message -- >>> From: "Chris Barnett" <[EMAIL PROTECTED]> >>>> OK, 5% was a bit generous. How about 1% then? >>>> >>>> Or would you like to "educate" me as to how many servers out there >>>> are pure vanilla? Because if you take away the match servers it's >>>> next to nothing. >>>> >>>> Again, we have the vanilla fans attacking the plugin community, >>>> using the old "But surely we have to protect ourselves against >>>> cheaters" line. >>>> >>>> Bullshit. >>>> >>>> It's easy for them (VALVe) to code for the client to be consistent >>>> with the server. Hell it was done before, but like everything else >>>> useful written by the independent plugin community, it was broken >>>> with a Valve update - which no one minds, if only VALVe would >>>> listen to the community and run a freakin beta
RE: [hlds] Pure Server Mode Question / Request
Alfred, Thanks for the clarification, I'm now a happy bunny. But when people are talking about "Steam Files" and "Pure" it's going to set alarm bells ringing in the custom mod community and with any server operator who's using custom content. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 01 May 2007 00:37 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request You can also create map specific pure server configs (that overlay on top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e "maps/de_dust_whitelist.txt") to use this feature. We expect map makers to create their own whitelists for custom maps. - Alfred Kevin Ottalini wrote: > You can enforce external folder level consistancy for custom content > with > crc checks so server ops dont need to list tons of individual files, > just > the folder(s). > > This is a very sweet option, thank you Alfred! > > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory and > all directories under that (recursively) > // 3. directory\filename - refers to a single file > > > > - Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Monday, April 30, 2007 3:10 PM > Subject: RE: [hlds] Pure Server Mode Question / Request > > >> Um, please have a read of the pure server config file. It supports >> (by design) custom server files using the allow_from_disk+check_crc >> flag, you have all the tools you need to customise the assets on >> your server yet still enforce that clients have the same content as >> you. If you could do a little more research before making obviously >> false statements next time that would be great. >> >> - Alfred >> >>>>> >>>>> -- Original message -- >>>>> From: "Chris Barnett" <[EMAIL PROTECTED]> >>>>>> OK, 5% was a bit generous. How about 1% then? >>>>>> >>>>>> Or would you like to "educate" me as to how many servers out >>>>>> there are pure vanilla? Because if you take away the match >>>>>> servers it's next to nothing. >>>>>> >>>>>> Again, we have the vanilla fans attacking the plugin community, >>>>>> using the old "But surely we have to protect ourselves against >>>>>> cheaters" line. >>>>>> >>>>>> Bullshit. >>>>>> >>>>>> It's easy for them (VALVe) to code for the client to be >>>>>> consistent with the server. Hell it was done before, but like >>>>>> everything else useful written by the independent plugin >>>>>> community, it was broken with a Valve update - which no one >>>>>> minds, if only VALVe would listen to the community and run a >>>>>> freakin beta program. >>>>>> >>>>>> So why the talk around here of a pure mode which only checks for >>>>>> consistency of Valve content? >>>>>> >>>>>> I'll tell why. >>>>>> >>>>>> Because a very small number of people, want a world where only >>>>>> server operators running vanilla Source, to be able to keep out >>>>>> the cheaters, leaving all the custom servers questionable, so >>>>>> that the only the vanilla servers get packed out each night. >>>>>> >>>>>> If you really want to stop the cheaters and you want a pure >>>>>> gaming experience at the expense of functionality then just >>>>>> disconnect yourself from the internet and play either your >>>>>> friends on a LAN or some bots. >>>>>> >>>>>> Cheers. >>>>>> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
Looks like Chris just got owned by Alfred, and now Chris looks like more of a tool for arguing without actually reading how the new consistency system works. Go Chris, you bad thing you! Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 1 May 2007 7:40 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred Chris Barnett wrote: > James, > > You're asking (or supporting a notion) for Valve to deploy an > anti-cheat tool which would only be useful on vanilla servers and no > other. > > When since day dot, server operators have simply been asking for a > tool which would make the files consistent between the server and the > client, no matter what the content of the files are. > > It is technically possible for a server to check that the clients > files are the same, even if those files are custom files. > > So why are you asking for something which is only capable of checking > Steam files, when it's possible for the server to check any and all > files that the server operator wants checking? > > Cheers. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James Gray > Sent: 30 April 2007 21:29 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > Chris, seriously, what do you have stuck up your ass. You're > complaining about something that only betters the community and > provides a more level playing field. This update has no relation to > 'vanilla' servers, so I don't know why you keep referring to that > idea. The overall goal for the pure server mode is to give game server > administrators the option to enforce a consistent playing field for > all players. > > On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] Its just so simple >> >> All those idiots at Valve should have done this years ago in HL1 !!! >> >> Truly!! >> >> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: >>> >>> Please can you give us a date for that update. There was one like >>> that ages ago, but it won't check the vmt files. >>> >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek >>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Pure Server Mode Question / Request >>> >>> I'm quite certain that you can set it to check against server >>> content, source content or nothing at all. >>> >>> >>> "Server can now force the client to match the server's files." >>> >>> >>> >>> -- Original message -- >>> From: "Chris Barnett" <[EMAIL PROTECTED]> >>>> OK, 5% was a bit generous. How about 1% then? >>>> >>>> Or would you like to "educate" me as to how many servers out there >>>> are pure vanilla? Because if you take away the match servers it's >>>> next to nothing. >>>> >>>> Again, we have the vanilla fans attacking the plugin community, >>>> using the old "But surely we have to protect ourselves against >>>> cheaters" line. >>>> >>>> Bullshit. >>>> >>>> It's easy for them (VALVe) to code for the client to be consistent >>>> with the server. Hell it was done before, but like everything else >>>> useful written by the independent plugin community, it was broken >>>> with a Valve update - which no one minds, if only VALVe would >>>> listen to the community and run a freakin beta program. >>>> >>>> So why the talk around here of a pure mode which only checks for >>>> consistency of Valve content? >>>> >>>> I'll tell why. >>>> >>>> Because a very small number of people, want a world where only >>>> server operators running vanilla Source, to be able to keep out the >>>> cheaters, leaving all
RE: [hlds] Pure Server Mode Question / Request
You can also create map specific pure server configs (that overlay on top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e "maps/de_dust_whitelist.txt") to use this feature. We expect map makers to create their own whitelists for custom maps. - Alfred Kevin Ottalini wrote: > You can enforce external folder level consistancy for custom content > with > crc checks so server ops dont need to list tons of individual files, > just > the folder(s). > > This is a very sweet option, thank you Alfred! > > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory and > all directories under that (recursively) > // 3. directory\filename - refers to a single file > > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Monday, April 30, 2007 3:10 PM > Subject: RE: [hlds] Pure Server Mode Question / Request > > >> Um, please have a read of the pure server config file. It supports >> (by design) custom server files using the allow_from_disk+check_crc >> flag, you have all the tools you need to customise the assets on >> your server yet still enforce that clients have the same content as >> you. If you could do a little more research before making obviously >> false statements next time that would be great. >> >> - Alfred >> >>>>> >>>>> -- Original message -- >>>>> From: "Chris Barnett" <[EMAIL PROTECTED]> >>>>>> OK, 5% was a bit generous. How about 1% then? >>>>>> >>>>>> Or would you like to "educate" me as to how many servers out >>>>>> there are pure vanilla? Because if you take away the match >>>>>> servers it's next to nothing. >>>>>> >>>>>> Again, we have the vanilla fans attacking the plugin community, >>>>>> using the old "But surely we have to protect ourselves against >>>>>> cheaters" line. >>>>>> >>>>>> Bullshit. >>>>>> >>>>>> It's easy for them (VALVe) to code for the client to be >>>>>> consistent with the server. Hell it was done before, but like >>>>>> everything else useful written by the independent plugin >>>>>> community, it was broken with a Valve update - which no one >>>>>> minds, if only VALVe would listen to the community and run a >>>>>> freakin beta program. >>>>>> >>>>>> So why the talk around here of a pure mode which only checks for >>>>>> consistency of Valve content? >>>>>> >>>>>> I'll tell why. >>>>>> >>>>>> Because a very small number of people, want a world where only >>>>>> server operators running vanilla Source, to be able to keep out >>>>>> the cheaters, leaving all the custom servers questionable, so >>>>>> that the only the vanilla servers get packed out each night. >>>>>> >>>>>> If you really want to stop the cheaters and you want a pure >>>>>> gaming experience at the expense of functionality then just >>>>>> disconnect yourself from the internet and play either your >>>>>> friends on a LAN or some bots. >>>>>> >>>>>> Cheers. >>>>>> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Pure Server Mode Question / Request
You can enforce external folder level consistancy for custom content with crc checks so server ops dont need to list tons of individual files, just the folder(s). This is a very sweet option, thank you Alfred! // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Monday, April 30, 2007 3:10 PM Subject: RE: [hlds] Pure Server Mode Question / Request Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred -- Original message -- From: "Chris Barnett" <[EMAIL PROTECTED]> OK, 5% was a bit generous. How about 1% then? Or would you like to "educate" me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old "But surely we have to protect ourselves against cheaters" line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred Chris Barnett wrote: > James, > > You're asking (or supporting a notion) for Valve to deploy an > anti-cheat > tool which would only be useful on vanilla servers and no other. > > When since day dot, server operators have simply been asking for a > tool > which would make the files consistent between the server and the > client, no > matter what the content of the files are. > > It is technically possible for a server to check that the clients > files are > the same, even if those files are custom files. > > So why are you asking for something which is only capable of checking > Steam > files, when it's possible for the server to check any and all files > that the > server operator wants checking? > > Cheers. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James Gray > Sent: 30 April 2007 21:29 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > Chris, seriously, what do you have stuck up your ass. You're > complaining about something that only betters the community and > provides a more level playing field. This update has no relation to > 'vanilla' servers, so I don't know why you keep referring to that > idea. The overall goal for the pure server mode is to give game server > administrators the option to enforce a consistent playing field for > all players. > > On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> Its just so simple >> >> All those idiots at Valve should have done this years ago in HL1 !!! >> >> Truly!! >> >> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: >>> >>> Please can you give us a date for that update. There was one like >>> that ages ago, but it won't check the vmt files. >>> >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek >>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Pure Server Mode Question / Request >>> >>> I'm quite certain that you can set it to check against server >>> content, source content or nothing at all. >>> >>> >>> "Server can now force the client to match the server's files." >>> >>> >>> >>> -- Original message -- >>> From: "Chris Barnett" <[EMAIL PROTECTED]> >>>> OK, 5% was a bit generous. How about 1% then? >>>> >>>> Or would you like to "educate" me as to how many servers out there >>>> are pure vanilla? Because if you take away the match servers it's >>>> next to nothing. >>>> >>>> Again, we have the vanilla fans attacking the plugin community, >>>> using the old "But surely we have to protect ourselves against >>>> cheaters" line. >>>> >>>> Bullshit. >>>> >>>> It's easy for them (VALVe) to code for the client to be consistent >>>> with the server. Hell it was done before, but like everything else >>>> useful written by the independent plugin community, it was broken >>>> with a Valve update - which no one minds, if only VALVe would >>>> listen to the community and run a freakin beta program. >>>> >>>> So why the talk around here of a pure mode which only checks for >>>> consistency of Valve content? >>>> >>>> I'll tell why. >>>> >>>> Because a very small number of people, want a world where only >>>> server operators running vanilla Source, to be able to keep out >>>> the cheaters, leaving all the custom servers questionable, so that >>>> the only the vanilla servers get packed out each night. >>>> >>>> If you really want to stop the cheaters and you want a pure gaming >>>> experience at the expense of functionality then just disconnect >>>> yourself from the internet and play either your friends on a LAN >>>> or
RE: [hlds] Pure Server Mode Question / Request
James, You're asking (or supporting a notion) for Valve to deploy an anti-cheat tool which would only be useful on vanilla servers and no other. When since day dot, server operators have simply been asking for a tool which would make the files consistent between the server and the client, no matter what the content of the files are. It is technically possible for a server to check that the clients files are the same, even if those files are custom files. So why are you asking for something which is only capable of checking Steam files, when it's possible for the server to check any and all files that the server operator wants checking? Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: 30 April 2007 21:29 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request Chris, seriously, what do you have stuck up your ass. You're complaining about something that only betters the community and provides a more level playing field. This update has no relation to 'vanilla' servers, so I don't know why you keep referring to that idea. The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players. On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Its just so simple > > All those idiots at Valve should have done this years ago in HL1 !!! > > Truly!! > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Please can you give us a date for that update. There was one like that > > ages > > ago, but it won't check the vmt files. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek > > Sent: 30 April 2007 14:28 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > I'm quite certain that you can set it to check against server content, > > source content or nothing at all. > > > > > > "Server can now force the client to match the server's files." > > > > > > > > -- Original message -- > > From: "Chris Barnett" <[EMAIL PROTECTED]> > > > OK, 5% was a bit generous. How about 1% then? > > > > > > Or would you like to "educate" me as to how many servers out there are > > pure > > > vanilla? Because if you take away the match servers it's next to > > nothing. > > > > > > Again, we have the vanilla fans attacking the plugin community, using > > the > > > old "But surely we have to protect ourselves against cheaters" line. > > > > > > Bullshit. > > > > > > It's easy for them (VALVe) to code for the client to be consistent with > > the > > > server. Hell it was done before, but like everything else useful written > > by > > > the independent plugin community, it was broken with a Valve update - > > which > > > no one minds, if only VALVe would listen to the community and run a > > freakin > > > beta program. > > > > > > So why the talk around here of a pure mode which only checks for > > consistency > > > of Valve content? > > > > > > I'll tell why. > > > > > > Because a very small number of people, want a world where only server > > > operators running vanilla Source, to be able to keep out the cheaters, > > > leaving all the custom servers questionable, so that the only the > > vanilla > > > servers get packed out each night. > > > > > > If you really want to stop the cheaters and you want a pure gaming > > > experience at the expense of functionality then just disconnect yourself > > > from the internet and play either your friends on a LAN or some bots. > > > > > > Cheers. > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > > Sent: 30 April 2007 13:44 > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > 5% ??? > > > > > > Why do the consistency check at all? hmmm...maybe because of all the > > > hackers out there? > > > Maybe because of onl
RE: [hlds] Pure Server Mode Question / Request
"The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players." That's all we've wanted for years and years. I for one am very happy. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: Monday, April 30, 2007 3:29 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request Chris, seriously, what do you have stuck up your ass. You're complaining about something that only betters the community and provides a more level playing field. This update has no relation to 'vanilla' servers, so I don't know why you keep referring to that idea. The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players. On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Its just so simple > > All those idiots at Valve should have done this years ago in HL1 !!! > > Truly!! > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Please can you give us a date for that update. There was one like that > > ages > > ago, but it won't check the vmt files. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek > > Sent: 30 April 2007 14:28 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > I'm quite certain that you can set it to check against server content, > > source content or nothing at all. > > > > > > "Server can now force the client to match the server's files." > > > > > > > > -- Original message -- > > From: "Chris Barnett" <[EMAIL PROTECTED]> > > > OK, 5% was a bit generous. How about 1% then? > > > > > > Or would you like to "educate" me as to how many servers out there are > > pure > > > vanilla? Because if you take away the match servers it's next to > > nothing. > > > > > > Again, we have the vanilla fans attacking the plugin community, using > > the > > > old "But surely we have to protect ourselves against cheaters" line. > > > > > > Bullshit. > > > > > > It's easy for them (VALVe) to code for the client to be consistent with > > the > > > server. Hell it was done before, but like everything else useful written > > by > > > the independent plugin community, it was broken with a Valve update - > > which > > > no one minds, if only VALVe would listen to the community and run a > > freakin > > > beta program. > > > > > > So why the talk around here of a pure mode which only checks for > > consistency > > > of Valve content? > > > > > > I'll tell why. > > > > > > Because a very small number of people, want a world where only server > > > operators running vanilla Source, to be able to keep out the cheaters, > > > leaving all the custom servers questionable, so that the only the > > vanilla > > > servers get packed out each night. > > > > > > If you really want to stop the cheaters and you want a pure gaming > > > experience at the expense of functionality then just disconnect yourself > > > from the internet and play either your friends on a LAN or some bots. > > > > > > Cheers. > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > > Sent: 30 April 2007 13:44 > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > 5% ??? > > > > > > Why do the consistency check at all? hmmm...maybe because of all the > > > hackers out there? > > > Maybe because of online leagues, cpl, and other lans that people go to > > and > > > want to compete fairly? > > > I agree that special mods and plugins help break up the boredom from > > time > > to > > > time with the vanilla package. > > > And it seems to me that valve is willing to work around some of those > > > although it does mean a bit of work and thought for serve
Re: [hlds] Pure Server Mode Question / Request
Chris, seriously, what do you have stuck up your ass. You're complaining about something that only betters the community and provides a more level playing field. This update has no relation to 'vanilla' servers, so I don't know why you keep referring to that idea. The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players. On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Its just so simple All those idiots at Valve should have done this years ago in HL1 !!! Truly!! On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > Please can you give us a date for that update. There was one like that > ages > ago, but it won't check the vmt files. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek > Sent: 30 April 2007 14:28 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > I'm quite certain that you can set it to check against server content, > source content or nothing at all. > > > "Server can now force the client to match the server's files." > > > > -- Original message -- > From: "Chris Barnett" <[EMAIL PROTECTED]> > > OK, 5% was a bit generous. How about 1% then? > > > > Or would you like to "educate" me as to how many servers out there are > pure > > vanilla? Because if you take away the match servers it's next to > nothing. > > > > Again, we have the vanilla fans attacking the plugin community, using > the > > old "But surely we have to protect ourselves against cheaters" line. > > > > Bullshit. > > > > It's easy for them (VALVe) to code for the client to be consistent with > the > > server. Hell it was done before, but like everything else useful written > by > > the independent plugin community, it was broken with a Valve update - > which > > no one minds, if only VALVe would listen to the community and run a > freakin > > beta program. > > > > So why the talk around here of a pure mode which only checks for > consistency > > of Valve content? > > > > I'll tell why. > > > > Because a very small number of people, want a world where only server > > operators running vanilla Source, to be able to keep out the cheaters, > > leaving all the custom servers questionable, so that the only the > vanilla > > servers get packed out each night. > > > > If you really want to stop the cheaters and you want a pure gaming > > experience at the expense of functionality then just disconnect yourself > > from the internet and play either your friends on a LAN or some bots. > > > > Cheers. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > > Sent: 30 April 2007 13:44 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > -- > > [ Picked text/plain from multipart/alternative ] > > 5% ??? > > > > Why do the consistency check at all? hmmm...maybe because of all the > > hackers out there? > > Maybe because of online leagues, cpl, and other lans that people go to > and > > want to compete fairly? > > I agree that special mods and plugins help break up the boredom from > time > to > > time with the vanilla package. > > And it seems to me that valve is willing to work around some of those > > although it does mean a bit of work and thought for server operators. > > But please...educate yourself on the community before you throw out > baseless > > random statistics. > > > > If you don't like the pure mod being offered...turn it off maybe and > don't > > worry about it. > > Unless you are worried about the 5% of gamers that won't come to your > server > > anymore... > > > > - Original Message > > From: Chris Barnett <[EMAIL PROTECTED]> > > To: hlds@list.valvesoftware.com > > Sent: Monday, April 30, 2007 7:13:17 AM > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > If it's to only enforce the original resources provided by Steam and not > the > > server operator, then it's a complete and utter total waste of time > then, > > unless you are one of those very, very vocal 5%ers, who are trying to > force > > the vanilla g
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] Its just so simple All those idiots at Valve should have done this years ago in HL1 !!! Truly!! On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > Please can you give us a date for that update. There was one like that > ages > ago, but it won't check the vmt files. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek > Sent: 30 April 2007 14:28 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > I'm quite certain that you can set it to check against server content, > source content or nothing at all. > > > "Server can now force the client to match the server's files." > > > > -- Original message -- > From: "Chris Barnett" <[EMAIL PROTECTED]> > > OK, 5% was a bit generous. How about 1% then? > > > > Or would you like to "educate" me as to how many servers out there are > pure > > vanilla? Because if you take away the match servers it's next to > nothing. > > > > Again, we have the vanilla fans attacking the plugin community, using > the > > old "But surely we have to protect ourselves against cheaters" line. > > > > Bullshit. > > > > It's easy for them (VALVe) to code for the client to be consistent with > the > > server. Hell it was done before, but like everything else useful written > by > > the independent plugin community, it was broken with a Valve update - > which > > no one minds, if only VALVe would listen to the community and run a > freakin > > beta program. > > > > So why the talk around here of a pure mode which only checks for > consistency > > of Valve content? > > > > I'll tell why. > > > > Because a very small number of people, want a world where only server > > operators running vanilla Source, to be able to keep out the cheaters, > > leaving all the custom servers questionable, so that the only the > vanilla > > servers get packed out each night. > > > > If you really want to stop the cheaters and you want a pure gaming > > experience at the expense of functionality then just disconnect yourself > > from the internet and play either your friends on a LAN or some bots. > > > > Cheers. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > > Sent: 30 April 2007 13:44 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > -- > > [ Picked text/plain from multipart/alternative ] > > 5% ??? > > > > Why do the consistency check at all? hmmm...maybe because of all the > > hackers out there? > > Maybe because of online leagues, cpl, and other lans that people go to > and > > want to compete fairly? > > I agree that special mods and plugins help break up the boredom from > time > to > > time with the vanilla package. > > And it seems to me that valve is willing to work around some of those > > although it does mean a bit of work and thought for server operators. > > But please...educate yourself on the community before you throw out > baseless > > random statistics. > > > > If you don't like the pure mod being offered...turn it off maybe and > don't > > worry about it. > > Unless you are worried about the 5% of gamers that won't come to your > server > > anymore... > > > > - Original Message > > From: Chris Barnett <[EMAIL PROTECTED]> > > To: hlds@list.valvesoftware.com > > Sent: Monday, April 30, 2007 7:13:17 AM > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > If it's to only enforce the original resources provided by Steam and not > the > > server operator, then it's a complete and utter total waste of time > then, > > unless you are one of those very, very vocal 5%ers, who are trying to > force > > the vanilla game on the rest of us of course...(I don't believe you are > by > > the way). > > > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: 28 April 2007 07:19 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > I think that the idea behind pure server mode is to force
RE: [hlds] Pure Server Mode Question / Request
Please can you give us a date for that update. There was one like that ages ago, but it won't check the vmt files. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request I'm quite certain that you can set it to check against server content, source content or nothing at all. "Server can now force the client to match the server's files." -- Original message -- From: "Chris Barnett" <[EMAIL PROTECTED]> > OK, 5% was a bit generous. How about 1% then? > > Or would you like to "educate" me as to how many servers out there are pure > vanilla? Because if you take away the match servers it's next to nothing. > > Again, we have the vanilla fans attacking the plugin community, using the > old "But surely we have to protect ourselves against cheaters" line. > > Bullshit. > > It's easy for them (VALVe) to code for the client to be consistent with the > server. Hell it was done before, but like everything else useful written by > the independent plugin community, it was broken with a Valve update - which > no one minds, if only VALVe would listen to the community and run a freakin > beta program. > > So why the talk around here of a pure mode which only checks for consistency > of Valve content? > > I'll tell why. > > Because a very small number of people, want a world where only server > operators running vanilla Source, to be able to keep out the cheaters, > leaving all the custom servers questionable, so that the only the vanilla > servers get packed out each night. > > If you really want to stop the cheaters and you want a pure gaming > experience at the expense of functionality then just disconnect yourself > from the internet and play either your friends on a LAN or some bots. > > Cheers. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: 30 April 2007 13:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] > 5% ??? > > Why do the consistency check at all? hmmm...maybe because of all the > hackers out there? > Maybe because of online leagues, cpl, and other lans that people go to and > want to compete fairly? > I agree that special mods and plugins help break up the boredom from time to > time with the vanilla package. > And it seems to me that valve is willing to work around some of those > although it does mean a bit of work and thought for server operators. > But please...educate yourself on the community before you throw out baseless > random statistics. > > If you don't like the pure mod being offered...turn it off maybe and don't > worry about it. > Unless you are worried about the 5% of gamers that won't come to your server > anymore... > > - Original Message > From: Chris Barnett <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, April 30, 2007 7:13:17 AM > Subject: RE: [hlds] Pure Server Mode Question / Request > > If it's to only enforce the original resources provided by Steam and not the > server operator, then it's a complete and utter total waste of time then, > unless you are one of those very, very vocal 5%ers, who are trying to force > the vanilla game on the rest of us of course...(I don't believe you are by > the way). > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 28 April 2007 07:19 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > I think that the idea behind pure server mode is to force the > consistency of original resources delivered via Steam, not to prevent > people from using custom maps. > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > If you want a pure server, don't install anything on top. > > > > There is no need for Valve to do anything. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > > Sent: 27 April 2007 15:54 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > Quoted from the whitelist: > > > > // > > // Three types of file specifications: > > // > > // 1. directory\*.* - refers to all files under the dire
RE: [hlds] Pure Server Mode Question / Request
Roman, I'm sorry, but you don't know what you are talking about. File A - On the server File A - On the client Does it matter if file A is from the original game vendor or not? No, it doesn't. What matters is that file A is the same on both the server and client. I don't care whether Valve, some German dude or my cat made File A, what matters is that it's the same on both the client and the server. It's really that simple. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 30 April 2007 14:42 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request My point is that consistency of original resources is HUGE leap forward to fair play and it has nothing to do with vanilla servers. There are far too many unfair things that can be done just by replacing of few files on client side. You don't really need a software cheat to get a significant advantage over other players. On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If it's to only enforce the original resources provided by Steam and not the > server operator, then it's a complete and utter total waste of time then, > unless you are one of those very, very vocal 5%ers, who are trying to force > the vanilla game on the rest of us of course...(I don't believe you are by > the way). > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 28 April 2007 07:19 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > I think that the idea behind pure server mode is to force the > consistency of original resources delivered via Steam, not to prevent > people from using custom maps. > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > If you want a pure server, don't install anything on top. > > > > There is no need for Valve to do anything. > > > > > > > > -Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > > Sent: 27 April 2007 15:54 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > Quoted from the whitelist: > > > > // > > // Three types of file specifications: > > // > > // 1. directory\*.* - refers to all files under the directory > > // 2. directory\... - refers to all files under the directory > > and all directories under that (recursively) > > // 3. directory\filename - refers to a single file > > > > Best way and easiest would be to do the second one. > > > > Like they show: > > > > // > > // By default, when in pure server mode, most content file types are > only > > allowed to come from Steam. > > // > > materials\... from_steam > > models\... from_steam > > sounds\... from_steam > > scripts\... from_steam > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Will > > Sent: Friday, April 27, 2007 10:23 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > could you be so kind to point out how that could be done without listing > the > > 8,837 files in 273 folders in a whitelist? > > > > Thanks > > > > - Original Message - > > From: <[EMAIL PROTECTED]> > > To: > > Sent: Friday, April 27, 2007 9:27 AM > > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > > > > Send hlds mailing list submissions to > > > hlds@list.valvesoftware.com > > > > > > To subscribe or unsubscribe via the World Wide Web, visit > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > or, via email, send a message with subject or body 'help' to > > > [EMAIL PROTECTED] > > > > > > You can reach the person managing the list at > > > [EMAIL PROTECTED] > > > > > > When replying, please edit your Subject line so it is more specific > > > than "Re: Contents of hlds digest..." > > > > > > > > > Today's Topics: > > > > > > 1. Pure Server Mode Question / Request (Will) > > > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > > > > > --__--__-- > > > > > > Message: 1 > > > From: "Will" <[EMAIL PROTECTED]> > > > To: >
Re: [hlds] Pure Server Mode Question / Request
My point is that consistency of original resources is HUGE leap forward to fair play and it has nothing to do with vanilla servers. There are far too many unfair things that can be done just by replacing of few files on client side. You don't really need a software cheat to get a significant advantage over other players. On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If you want a pure server, don't install anything on top. > > There is no need for Valve to do anything. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: 27 April 2007 15:54 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Quoted from the whitelist: > > // > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory > and all directories under that (recursively) > // 3. directory\filename - refers to a single file > > Best way and easiest would be to do the second one. > > Like they show: > > // > // By default, when in pure server mode, most content file types are only > allowed to come from Steam. > // > materials\... from_steam > models\... from_steam > sounds\... from_steam > scripts\... from_steam > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Will > Sent: Friday, April 27, 2007 10:23 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > could you be so kind to point out how that could be done without listing the > 8,837 files in 273 folders in a whitelist? > > Thanks > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, April 27, 2007 9:27 AM > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > Send hlds mailing list submissions to > > hlds@list.valvesoftware.com > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > > You can reach the person managing the list at > > [EMAIL PROTECTED] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Pure Server Mode Question / Request (Will) > > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > > > --__--__-- > > > > Message: 1 > > From: "Will" <[EMAIL PROTECTED]> > > To: > > Date: Fri, 27 Apr 2007 08:59:24 -0400 > > Subject: [hlds] Pure Server Mode Question / Request > > Reply-To: hlds@list.valvesoftware.com > > > > We want to lock all default game content to use only steam files, > > everything > > no "replacement" allowed at all for default game content. > > We run servers that plays many default maps but also many custom maps, we > > want to allow files from disk only for custom maps with the crc checks as > > there will be no steam files for these. Will this be possible or are we > > left > > out of all this by running custom maps? > > > > Can there be a var for all default content from Steam but allow files from > > disk with crc for content that was not delivered from Steam? > > if in steam use steam if not use from disk and crc > > > > Looking at the whitelist I don't see a way to do this without adding all > > the > > files for 150 custom maps file by file to the whitelist, many custom map > > files do not path to /custommapname/ > > > > > > Also a viewable var for this"
RE: [hlds] Pure Server Mode Question / Request
I'm quite certain that you can set it to check against server content, source content or nothing at all. "Server can now force the client to match the server's files." -- Original message -- From: "Chris Barnett" <[EMAIL PROTECTED]> > OK, 5% was a bit generous. How about 1% then? > > Or would you like to "educate" me as to how many servers out there are pure > vanilla? Because if you take away the match servers it's next to nothing. > > Again, we have the vanilla fans attacking the plugin community, using the > old "But surely we have to protect ourselves against cheaters" line. > > Bullshit. > > It's easy for them (VALVe) to code for the client to be consistent with the > server. Hell it was done before, but like everything else useful written by > the independent plugin community, it was broken with a Valve update - which > no one minds, if only VALVe would listen to the community and run a freakin > beta program. > > So why the talk around here of a pure mode which only checks for consistency > of Valve content? > > I'll tell why. > > Because a very small number of people, want a world where only server > operators running vanilla Source, to be able to keep out the cheaters, > leaving all the custom servers questionable, so that the only the vanilla > servers get packed out each night. > > If you really want to stop the cheaters and you want a pure gaming > experience at the expense of functionality then just disconnect yourself > from the internet and play either your friends on a LAN or some bots. > > Cheers. > > > > -Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: 30 April 2007 13:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] > 5% ??? > > Why do the consistency check at all? hmmm...maybe because of all the > hackers out there? > Maybe because of online leagues, cpl, and other lans that people go to and > want to compete fairly? > I agree that special mods and plugins help break up the boredom from time to > time with the vanilla package. > And it seems to me that valve is willing to work around some of those > although it does mean a bit of work and thought for server operators. > But please...educate yourself on the community before you throw out baseless > random statistics. > > If you don't like the pure mod being offered...turn it off maybe and don't > worry about it. > Unless you are worried about the 5% of gamers that won't come to your server > anymore... > > - Original Message > From: Chris Barnett <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, April 30, 2007 7:13:17 AM > Subject: RE: [hlds] Pure Server Mode Question / Request > > If it's to only enforce the original resources provided by Steam and not the > server operator, then it's a complete and utter total waste of time then, > unless you are one of those very, very vocal 5%ers, who are trying to force > the vanilla game on the rest of us of course...(I don't believe you are by > the way). > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 28 April 2007 07:19 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > I think that the idea behind pure server mode is to force the > consistency of original resources delivered via Steam, not to prevent > people from using custom maps. > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > If you want a pure server, don't install anything on top. > > > > There is no need for Valve to do anything. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > > Sent: 27 April 2007 15:54 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > Quoted from the whitelist: > > > > // > > // Three types of file specifications: > > // > > // 1. directory\*.* - refers to all files under the directory > > // 2. directory\... - refers to all files under the directory > > and all directories under that (recursively) > > // 3. directory\filename - refers to a single file > > > > Best way and easiest would be to do the second one. > > > > Like they show: > > > &
RE: [hlds] Pure Server Mode Question / Request
OK, 5% was a bit generous. How about 1% then? Or would you like to "educate" me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old "But surely we have to protect ourselves against cheaters" line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of gamers that won't come to your server anymore... - Original Message From: Chris Barnett <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, April 30, 2007 7:13:17 AM Subject: RE: [hlds] Pure Server Mode Question / Request If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If you want a pure server, don't install anything on top. > > There is no need for Valve to do anything. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: 27 April 2007 15:54 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Quoted from the whitelist: > > // > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory > and all directories under that (recursively) > // 3. directory\filename - refers to a single file > > Best way and easiest would be to do the second one. > > Like they show: > > // > // By default, when in pure server mode, most content file types are only > allowed to come from Steam. > // > materials\... from_steam > models\... from_steam > sounds\... from_steam > scripts\... from_steam > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Will > Sent: Friday, April 27, 2007 10:23 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > could you be so kind to point out how that could be done without listing the > 8,837 files in 273 folders in a whitelist? > > Thanks > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, April 27, 2007 9:27 AM > Subject: hlds digest, Vol 1 #53
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of gamers that won't come to your server anymore... - Original Message From: Chris Barnett <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, April 30, 2007 7:13:17 AM Subject: RE: [hlds] Pure Server Mode Question / Request If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If you want a pure server, don't install anything on top. > > There is no need for Valve to do anything. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: 27 April 2007 15:54 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Quoted from the whitelist: > > // > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory > and all directories under that (recursively) > // 3. directory\filename - refers to a single file > > Best way and easiest would be to do the second one. > > Like they show: > > // > // By default, when in pure server mode, most content file types are only > allowed to come from Steam. > // > materials\... from_steam > models\... from_steam > sounds\... from_steam > scripts\... from_steam > > > -Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Will > Sent: Friday, April 27, 2007 10:23 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > could you be so kind to point out how that could be done without listing the > 8,837 files in 273 folders in a whitelist? > > Thanks > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, April 27, 2007 9:27 AM > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > Send hlds mailing list submissions to > > hlds@list.valvesoftware.com > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > > You can reach the person managing the list at > > [EMAIL PROTECTED] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Pure Server Mode Question / Request (Will) > > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > > > --__--__-- > > > > Message: 1 > > From: "Will" <[EMAIL PROTECTED]> > > To: > > Date: Fri, 27 Apr 2007 08:59:24 -0400 > > Subject: [hlds] Pure Server Mode Question / Request > > Reply-To: hlds@list.valvesoftware.com > > > > We want to lock all default game content to use only steam files, > > everything > > no "replacement" allowed at all for default game content. > > We run servers that plays many default maps but also many custom maps, we > > want to allow files from disk only for custom maps with the crc checks as > > there will be no steam files for these. Will this be possible or are we
RE: [hlds] Pure Server Mode Question / Request
If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If you want a pure server, don't install anything on top. > > There is no need for Valve to do anything. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: 27 April 2007 15:54 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Quoted from the whitelist: > > // > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory > and all directories under that (recursively) > // 3. directory\filename - refers to a single file > > Best way and easiest would be to do the second one. > > Like they show: > > // > // By default, when in pure server mode, most content file types are only > allowed to come from Steam. > // > materials\... from_steam > models\... from_steam > sounds\... from_steam > scripts\... from_steam > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Will > Sent: Friday, April 27, 2007 10:23 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > could you be so kind to point out how that could be done without listing the > 8,837 files in 273 folders in a whitelist? > > Thanks > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, April 27, 2007 9:27 AM > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > Send hlds mailing list submissions to > > hlds@list.valvesoftware.com > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > > You can reach the person managing the list at > > [EMAIL PROTECTED] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Pure Server Mode Question / Request (Will) > > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > > > --__--__-- > > > > Message: 1 > > From: "Will" <[EMAIL PROTECTED]> > > To: > > Date: Fri, 27 Apr 2007 08:59:24 -0400 > > Subject: [hlds] Pure Server Mode Question / Request > > Reply-To: hlds@list.valvesoftware.com > > > > We want to lock all default game content to use only steam files, > > everything > > no "replacement" allowed at all for default game content. > > We run servers that plays many default maps but also many custom maps, we > > want to allow files from disk only for custom maps with the crc checks as > > there will be no steam files for these. Will this be possible or are we > > left > > out of all this by running custom maps? > > > > Can there be a var for all default content from Steam but allow files from > > disk with crc for content that was not delivered from Steam? > > if in steam use steam if not use from disk and crc > > > > Looking at the whitelist I don't see a way to do this without adding all > > the > > files for 150 custom maps file by file to the whitelist, many custom map > > files do not path to /custommapname/ > > > > > > Also a viewable var for this"? > > I would think many league and community type servers would want to run in > > such a mode, with a viewable var so it can be checked by players in game > > or > > hlsw. > > I think the viewable vars is important to remove suspicion. > > sv_pure 0/1/2 > > say 2 for default = use whitelist > > say 1 From Steam only for all default files and allow_
Re: [hlds] Pure Server Mode Question / Request
I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: If you want a pure server, don't install anything on top. There is no need for Valve to do anything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: 27 April 2007 15:54 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials\... from_steam models\... from_steam sounds\... from_steam scripts\... from_steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Will Sent: Friday, April 27, 2007 10:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request could you be so kind to point out how that could be done without listing the 8,837 files in 273 folders in a whitelist? Thanks - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Friday, April 27, 2007 9:27 AM Subject: hlds digest, Vol 1 #5351 - 2 msgs > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Pure Server Mode Question / Request (Will) > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > --__--__-- > > Message: 1 > From: "Will" <[EMAIL PROTECTED]> > To: > Date: Fri, 27 Apr 2007 08:59:24 -0400 > Subject: [hlds] Pure Server Mode Question / Request > Reply-To: hlds@list.valvesoftware.com > > We want to lock all default game content to use only steam files, > everything > no "replacement" allowed at all for default game content. > We run servers that plays many default maps but also many custom maps, we > want to allow files from disk only for custom maps with the crc checks as > there will be no steam files for these. Will this be possible or are we > left > out of all this by running custom maps? > > Can there be a var for all default content from Steam but allow files from > disk with crc for content that was not delivered from Steam? > if in steam use steam if not use from disk and crc > > Looking at the whitelist I don't see a way to do this without adding all > the > files for 150 custom maps file by file to the whitelist, many custom map > files do not path to /custommapname/ > > > Also a viewable var for this"? > I would think many league and community type servers would want to run in > such a mode, with a viewable var so it can be checked by players in game > or > hlsw. > I think the viewable vars is important to remove suspicion. > sv_pure 0/1/2 > say 2 for default = use whitelist > say 1 From Steam only for all default files and allow_from_disk+check_crc > for any non steam content > 0 off > > I recall awhile back you saying you were going to look into removing some > unneeded vars from the server query, can you please make room in the > server > query for vars from plugins by removing some like: > r_VehicleViewDampen > r_JeepViewDampenFreq > r_JeepViewDampenDamp > r_JeepViewZHeight > r_AirboatViewDampenFreq > r_AirboatViewDampenDamp > r_AirboatViewZHeight > > > Thank you > > > > > --__--__-- > > Message: 2 > Date: Fri, 27 Apr 2007 15:28:25 +0200 > From: "Wim Barelds" <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > Reply-To: hlds@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > You should be able to do most of what you want simply by modifying the > whitelist. > > On 4/27/07, Will <[EMAIL PROTECTED]> wrote: >> >> We want to lock all default game content to use only steam fil
RE: [hlds] Pure Server Mode Question / Request
If you want a pure server, don't install anything on top. There is no need for Valve to do anything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: 27 April 2007 15:54 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials\... from_steam models\... from_steam sounds\... from_steam scripts\... from_steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Will Sent: Friday, April 27, 2007 10:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request could you be so kind to point out how that could be done without listing the 8,837 files in 273 folders in a whitelist? Thanks - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Friday, April 27, 2007 9:27 AM Subject: hlds digest, Vol 1 #5351 - 2 msgs > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Pure Server Mode Question / Request (Will) > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > --__--__-- > > Message: 1 > From: "Will" <[EMAIL PROTECTED]> > To: > Date: Fri, 27 Apr 2007 08:59:24 -0400 > Subject: [hlds] Pure Server Mode Question / Request > Reply-To: hlds@list.valvesoftware.com > > We want to lock all default game content to use only steam files, > everything > no "replacement" allowed at all for default game content. > We run servers that plays many default maps but also many custom maps, we > want to allow files from disk only for custom maps with the crc checks as > there will be no steam files for these. Will this be possible or are we > left > out of all this by running custom maps? > > Can there be a var for all default content from Steam but allow files from > disk with crc for content that was not delivered from Steam? > if in steam use steam if not use from disk and crc > > Looking at the whitelist I don't see a way to do this without adding all > the > files for 150 custom maps file by file to the whitelist, many custom map > files do not path to /custommapname/ > > > Also a viewable var for this"? > I would think many league and community type servers would want to run in > such a mode, with a viewable var so it can be checked by players in game > or > hlsw. > I think the viewable vars is important to remove suspicion. > sv_pure 0/1/2 > say 2 for default = use whitelist > say 1 From Steam only for all default files and allow_from_disk+check_crc > for any non steam content > 0 off > > I recall awhile back you saying you were going to look into removing some > unneeded vars from the server query, can you please make room in the > server > query for vars from plugins by removing some like: > r_VehicleViewDampen > r_JeepViewDampenFreq > r_JeepViewDampenDamp > r_JeepViewZHeight > r_AirboatViewDampenFreq > r_AirboatViewDampenDamp > r_AirboatViewZHeight > > > Thank you > > > > > --__--__-- > > Message: 2 > Date: Fri, 27 Apr 2007 15:28:25 +0200 > From: "Wim Barelds" <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > Reply-To: hlds@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > You should be able to do most of what you want simply by modifying the > whitelist. > > On 4/27/07, Will <[EMAIL PROTECTED]> wrote: >> >> We want to lock all default game content to use only steam files, >> everything >> no "replacement" allowed at all for default game content. >> We run servers that plays many default maps but also many custom maps, we >> want to allow f
Re: [hlds] Pure Server Mode Question / Request
Well #2 does not seem to fit because it will overlap, there are mixed files in materials\... we have 78 folders in materials\ 45 sound sub folders 23 models sub folders scripts is a folder with mixed content default steam content and custom map soundscapes 75 files will each need to be tagged to separate steam and custom map content? all I can think is that we will have to list all 146 folders and tag them all one by one in the whitelist and in some cases like scripts folder 79 files will each need to be tagged to separate steam and custom map content? materials\de_chateau\*.* from_steam materials\de_contra\*.* allow_from_disk+check_crc scripts\soundscapes_europa-beta.txt allow_from_disk+check_crc scripts\soundscapes_dust2.txt from_steam Message: 1 From: "Will" <[EMAIL PROTECTED]> To: Date: Fri, 27 Apr 2007 08:59:24 -0400 Subject: [hlds] Pure Server Mode Question / Request Reply-To: hlds@list.valvesoftware.com We want to lock all default game content to use only steam files, everything no "replacement" allowed at all for default game content. We run servers that plays many default maps but also many custom maps, we want to allow files from disk only for custom maps with the crc checks as there will be no steam files for these. Will this be possible or are we left out of all this by running custom maps? Can there be a var for all default content from Steam but allow files from disk with crc for content that was not delivered from Steam? if in steam use steam if not use from disk and crc Looking at the whitelist I don't see a way to do this without adding all the files for 150 custom maps file by file to the whitelist, many custom map files do not path to /custommapname/ Also a viewable var for this"? I would think many league and community type servers would want to run in such a mode, with a viewable var so it can be checked by players in game or hlsw. I think the viewable vars is important to remove suspicion. sv_pure 0/1/2 say 2 for default = use whitelist say 1 From Steam only for all default files and allow_from_disk+check_crc for any non steam content 0 off I recall awhile back you saying you were going to look into removing some unneeded vars from the server query, can you please make room in the server query for vars from plugins by removing some like: r_VehicleViewDampen r_JeepViewDampenFreq r_JeepViewDampenDamp r_JeepViewZHeight r_AirboatViewDampenFreq r_AirboatViewDampenDamp r_AirboatViewZHeight Thank you Message: 2 Date: Fri, 27 Apr 2007 15:28:25 +0200 From: "Wim Barelds" <[EMAIL PROTECTED]> You should be able to do most of what you want simply by modifying the whitelist. Message: 3 Date: Sat, 28 Apr 2007 00:28:17 +1000 From: Whisper <[EMAIL PROTECTED]> You just do the directorys Message: 4 From: "Keeper" <[EMAIL PROTECTED]> To: Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials\... from_steam models\... from_steam sounds\... from_steam scripts\... from_steam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials\... from_steam models\... from_steam sounds\... from_steam scripts\... from_steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Will Sent: Friday, April 27, 2007 10:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request could you be so kind to point out how that could be done without listing the 8,837 files in 273 folders in a whitelist? Thanks - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Friday, April 27, 2007 9:27 AM Subject: hlds digest, Vol 1 #5351 - 2 msgs > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Pure Server Mode Question / Request (Will) > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > --__--__-- > > Message: 1 > From: "Will" <[EMAIL PROTECTED]> > To: > Date: Fri, 27 Apr 2007 08:59:24 -0400 > Subject: [hlds] Pure Server Mode Question / Request > Reply-To: hlds@list.valvesoftware.com > > We want to lock all default game content to use only steam files, > everything > no "replacement" allowed at all for default game content. > We run servers that plays many default maps but also many custom maps, we > want to allow files from disk only for custom maps with the crc checks as > there will be no steam files for these. Will this be possible or are we > left > out of all this by running custom maps? > > Can there be a var for all default content from Steam but allow files from > disk with crc for content that was not delivered from Steam? > if in steam use steam if not use from disk and crc > > Looking at the whitelist I don't see a way to do this without adding all > the > files for 150 custom maps file by file to the whitelist, many custom map > files do not path to /custommapname/ > > > Also a viewable var for this"? > I would think many league and community type servers would want to run in > such a mode, with a viewable var so it can be checked by players in game > or > hlsw. > I think the viewable vars is important to remove suspicion. > sv_pure 0/1/2 > say 2 for default = use whitelist > say 1 From Steam only for all default files and allow_from_disk+check_crc > for any non steam content > 0 off > > I recall awhile back you saying you were going to look into removing some > unneeded vars from the server query, can you please make room in the > server > query for vars from plugins by removing some like: > r_VehicleViewDampen > r_JeepViewDampenFreq > r_JeepViewDampenDamp > r_JeepViewZHeight > r_AirboatViewDampenFreq > r_AirboatViewDampenDamp > r_AirboatViewZHeight > > > Thank you > > > > > --__--__-- > > Message: 2 > Date: Fri, 27 Apr 2007 15:28:25 +0200 > From: "Wim Barelds" <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > Reply-To: hlds@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > You should be able to do most of what you want simply by modifying the > whitelist. > > On 4/27/07, Will <[EMAIL PROTECTED]> wrote: >> >> We want to lock all default game content to use only steam files, >> everything >> no "replacement" allowed at all for default game content. >> We run servers that plays many default maps but also many custom maps, we >> want to allow files from disk only for custom maps with the crc checks as >> there will be no steam files for these. Will this be possible or are we >> left >> out of all this by running custom maps? >> >> Can there be a var for all default content from Steam but allow files >> from >> disk with crc
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] You just do the directorys On 4/28/07, Will <[EMAIL PROTECTED]> wrote: > > could you be so kind to point out how that could be done without listing > the > 8,837 files in 273 folders in a whitelist? > > Thanks > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, April 27, 2007 9:27 AM > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > Send hlds mailing list submissions to > > hlds@list.valvesoftware.com > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > > You can reach the person managing the list at > > [EMAIL PROTECTED] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Pure Server Mode Question / Request (Will) > > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > > > --__--__-- > > > > Message: 1 > > From: "Will" <[EMAIL PROTECTED]> > > To: > > Date: Fri, 27 Apr 2007 08:59:24 -0400 > > Subject: [hlds] Pure Server Mode Question / Request > > Reply-To: hlds@list.valvesoftware.com > > > > We want to lock all default game content to use only steam files, > > everything > > no "replacement" allowed at all for default game content. > > We run servers that plays many default maps but also many custom maps, > we > > want to allow files from disk only for custom maps with the crc checks > as > > there will be no steam files for these. Will this be possible or are we > > left > > out of all this by running custom maps? > > > > Can there be a var for all default content from Steam but allow files > from > > disk with crc for content that was not delivered from Steam? > > if in steam use steam if not use from disk and crc > > > > Looking at the whitelist I don't see a way to do this without adding all > > the > > files for 150 custom maps file by file to the whitelist, many custom map > > files do not path to /custommapname/ > > > > > > Also a viewable var for this"? > > I would think many league and community type servers would want to run > in > > such a mode, with a viewable var so it can be checked by players in game > > or > > hlsw. > > I think the viewable vars is important to remove suspicion. > > sv_pure 0/1/2 > > say 2 for default = use whitelist > > say 1 From Steam only for all default files and > allow_from_disk+check_crc > > for any non steam content > > 0 off > > > > I recall awhile back you saying you were going to look into removing > some > > unneeded vars from the server query, can you please make room in the > > server > > query for vars from plugins by removing some like: > > r_VehicleViewDampen > > r_JeepViewDampenFreq > > r_JeepViewDampenDamp > > r_JeepViewZHeight > > r_AirboatViewDampenFreq > > r_AirboatViewDampenDamp > > r_AirboatViewZHeight > > > > > > Thank you > > > > > > > > > > --__--__-- > > > > Message: 2 > > Date: Fri, 27 Apr 2007 15:28:25 +0200 > > From: "Wim Barelds" <[EMAIL PROTECTED]> > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > Reply-To: hlds@list.valvesoftware.com > > > > -- > > [ Picked text/plain from multipart/alternative ] > > You should be able to do most of what you want simply by modifying the > > whitelist. > > > > On 4/27/07, Will <[EMAIL PROTECTED]> wrote: > >> > >> We want to lock all default game content to use only steam files, > >> everything > >> no "replacement" allowed at all for default game content. > >> We run servers that plays many default maps but also many custom maps, > we > >> want to allow files from disk only for custom maps with the crc checks > as > >> there will be no steam files for these. Will this be possible or are we > >> left > >> out of all this by running custom maps? > >> > >> Can there be a var for all default content from Steam but allow files > >> from > >> disk with crc for content that was not delivered from Steam? > >> if in steam use steam if not use from disk and crc >
Re: [hlds] Pure Server Mode Question / Request
could you be so kind to point out how that could be done without listing the 8,837 files in 273 folders in a whitelist? Thanks - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Friday, April 27, 2007 9:27 AM Subject: hlds digest, Vol 1 #5351 - 2 msgs Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Pure Server Mode Question / Request (Will) 2. Re: Pure Server Mode Question / Request (Wim Barelds) --__--__-- Message: 1 From: "Will" <[EMAIL PROTECTED]> To: Date: Fri, 27 Apr 2007 08:59:24 -0400 Subject: [hlds] Pure Server Mode Question / Request Reply-To: hlds@list.valvesoftware.com We want to lock all default game content to use only steam files, everything no "replacement" allowed at all for default game content. We run servers that plays many default maps but also many custom maps, we want to allow files from disk only for custom maps with the crc checks as there will be no steam files for these. Will this be possible or are we left out of all this by running custom maps? Can there be a var for all default content from Steam but allow files from disk with crc for content that was not delivered from Steam? if in steam use steam if not use from disk and crc Looking at the whitelist I don't see a way to do this without adding all the files for 150 custom maps file by file to the whitelist, many custom map files do not path to /custommapname/ Also a viewable var for this"? I would think many league and community type servers would want to run in such a mode, with a viewable var so it can be checked by players in game or hlsw. I think the viewable vars is important to remove suspicion. sv_pure 0/1/2 say 2 for default = use whitelist say 1 From Steam only for all default files and allow_from_disk+check_crc for any non steam content 0 off I recall awhile back you saying you were going to look into removing some unneeded vars from the server query, can you please make room in the server query for vars from plugins by removing some like: r_VehicleViewDampen r_JeepViewDampenFreq r_JeepViewDampenDamp r_JeepViewZHeight r_AirboatViewDampenFreq r_AirboatViewDampenDamp r_AirboatViewZHeight Thank you --__--__-- Message: 2 Date: Fri, 27 Apr 2007 15:28:25 +0200 From: "Wim Barelds" <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] You should be able to do most of what you want simply by modifying the whitelist. On 4/27/07, Will <[EMAIL PROTECTED]> wrote: We want to lock all default game content to use only steam files, everything no "replacement" allowed at all for default game content. We run servers that plays many default maps but also many custom maps, we want to allow files from disk only for custom maps with the crc checks as there will be no steam files for these. Will this be possible or are we left out of all this by running custom maps? Can there be a var for all default content from Steam but allow files from disk with crc for content that was not delivered from Steam? if in steam use steam if not use from disk and crc Looking at the whitelist I don't see a way to do this without adding all the files for 150 custom maps file by file to the whitelist, many custom map files do not path to /custommapname/ Also a viewable var for this"? I would think many league and community type servers would want to run in such a mode, with a viewable var so it can be checked by players in game or hlsw. I think the viewable vars is important to remove suspicion. sv_pure 0/1/2 say 2 for default = use whitelist say 1 From Steam only for all default files and allow_from_disk+check_crc for any non steam content 0 off I recall awhile back you saying you were going to look into removing some unneeded vars from the server query, can you please make room in the server query for vars from plugins by removing some like: r_VehicleViewDampen r_JeepViewDampenFreq r_JeepViewDampenDamp r_JeepViewZHeight r_AirboatViewDampenFreq r_AirboatViewDampenDamp r_AirboatViewZHeight Thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- --__--__-- ___ To unsubscribe, edit you
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] You should be able to do most of what you want simply by modifying the whitelist. On 4/27/07, Will <[EMAIL PROTECTED]> wrote: > > We want to lock all default game content to use only steam files, > everything > no "replacement" allowed at all for default game content. > We run servers that plays many default maps but also many custom maps, we > want to allow files from disk only for custom maps with the crc checks as > there will be no steam files for these. Will this be possible or are we > left > out of all this by running custom maps? > > Can there be a var for all default content from Steam but allow files from > disk with crc for content that was not delivered from Steam? > if in steam use steam if not use from disk and crc > > Looking at the whitelist I don't see a way to do this without adding all > the > files for 150 custom maps file by file to the whitelist, many custom map > files do not path to /custommapname/ > > > Also a viewable var for this"? > I would think many league and community type servers would want to run in > such a mode, with a viewable var so it can be checked by players in game > or > hlsw. > I think the viewable vars is important to remove suspicion. > sv_pure 0/1/2 > say 2 for default = use whitelist > say 1 From Steam only for all default files and allow_from_disk+check_crc > for any non steam content > 0 off > > I recall awhile back you saying you were going to look into removing some > unneeded vars from the server query, can you please make room in the > server > query for vars from plugins by removing some like: > r_VehicleViewDampen > r_JeepViewDampenFreq > r_JeepViewDampenDamp > r_JeepViewZHeight > r_AirboatViewDampenFreq > r_AirboatViewDampenDamp > r_AirboatViewZHeight > > > Thank you > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds