Re: [hlds] Pure Server Mode Question / Request

2007-05-02 Thread Shawn
--
[ Picked text/plain from multipart/alternative ]
Crazy idea, but why doesn't everyone just drop the argument completely.
This is a mailing list, not a whine and argue list.  Take it to personal
emails if you need to, because you guys are just spamming up the list with
this nonsense now.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> I'm posting about the beta.
>
> You are posting about me. As much as I love me, I don't make for a good
> topic of discussion on what it is a mailing list for server admins.
>
> Someone asked a question concerning a scenario which bad admins choosing
> naff names for their files and expecting consistency on those files.
> That's
> what I've been discussing.
>
> IE, I merely pointed out that IMHO Valve shouldn't be rule out giving us
> functionality just because some admins can't use said functionality
> properly.
>
> What are you here to discuss?
>
> Me or the beta?
>
> Because I can't see anything in your email that is about the beta.
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
> Sent: 02 May 2007 06:42
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Two points here:
> 1. You ARE here for an argument, else you wouldn't keep harping on about
> a topic that has clearly been explained already.
> 2. Whisper "sniping" from the sideline IS your problem, as you are the
> one who has instigated this thread rage.
>
> Well done mate - You are teh bestest @ server administrations.
>
> P.s. Is this another Kyle incident? Will Chris rage-quit the mailing
> list like Kyle did?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
> Sent: Wednesday, 2 May 2007 3:15 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Whisper,
>
> I'm not here for an argument. I'm not here for some kind of bun fight.
> Someone asked a question, I answered it in a more than reasonable
> manner.
>
> If you have nothing to offer other than insults and just want to snipe
> from the sidelines, it's really not my problem mate.
>
> Cheers.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 18:31
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ] Arguing with idiots
> only makes you stupid
>
> They only drag you down to their level and beat you with experience
>
> The only thing cystal clear, is that you are not worth engaging, and you
> are certainly not worth getting upset about. Which is why this is all
> you are going to get from me.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > A personal insult with no argument what-so-ever.
> >
> > I've made myself crystal clear in plain English.
> >
> > Now if you have a problem with any of the numerous points I have
> > raised, then the floor is yours.
> >
> > People have asked me questions. I've answered them, without resorting
> > to hurling insults at others.
> >
> > Are you suggesting that VALVe shouldn't bother to offer a mechanism to
>
> > server operators to check for consistency on custom files, just
> > because a small number of server operators:
> >
> > A) Make the mistake of using the thing to check for the consitancy of
> > non-gaming files
> > B) Pick daft names for files.
> >
> >
> > 
> >
> >
> > Cheers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: 01 May 2007 17:44
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > --
> > [ Picked text/plain from multipart/alternative ] The only stupid
> > server operator on this list is you.
> >
> > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > >
> > > Erm, I have no problem with vanilla servers.
> > >
> > > What I have a problem with, is anything which NEEDLESSLY caters only
>
> > > for vanilla servers, thus damaging the custom server community.
> > >
> > > For instance, what do you think would happen, if VALVe only offered
> > > VAC
> > on
> > > vanilla servers? It's the same with file consi

RE: [hlds] Pure Server Mode Question / Request

2007-05-02 Thread Chris Barnett
I'm posting about the beta.

You are posting about me. As much as I love me, I don't make for a good
topic of discussion on what it is a mailing list for server admins.

Someone asked a question concerning a scenario which bad admins choosing
naff names for their files and expecting consistency on those files. That's
what I've been discussing.

IE, I merely pointed out that IMHO Valve shouldn't be rule out giving us
functionality just because some admins can't use said functionality
properly.

What are you here to discuss?

Me or the beta?

Because I can't see anything in your email that is about the beta.

Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 02 May 2007 06:42
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Two points here:
1. You ARE here for an argument, else you wouldn't keep harping on about
a topic that has clearly been explained already.
2. Whisper "sniping" from the sideline IS your problem, as you are the
one who has instigated this thread rage.

Well done mate - You are teh bestest @ server administrations.

P.s. Is this another Kyle incident? Will Chris rage-quit the mailing
list like Kyle did?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Wednesday, 2 May 2007 3:15 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Whisper,

I'm not here for an argument. I'm not here for some kind of bun fight.
Someone asked a question, I answered it in a more than reasonable
manner.

If you have nothing to offer other than insults and just want to snipe
from the sidelines, it's really not my problem mate.

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 18:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ] Arguing with idiots
only makes you stupid

They only drag you down to their level and beat you with experience

The only thing cystal clear, is that you are not worth engaging, and you
are certainly not worth getting upset about. Which is why this is all
you are going to get from me.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> A personal insult with no argument what-so-ever.
>
> I've made myself crystal clear in plain English.
>
> Now if you have a problem with any of the numerous points I have
> raised, then the floor is yours.
>
> People have asked me questions. I've answered them, without resorting
> to hurling insults at others.
>
> Are you suggesting that VALVe shouldn't bother to offer a mechanism to

> server operators to check for consistency on custom files, just
> because a small number of server operators:
>
> A) Make the mistake of using the thing to check for the consitancy of
> non-gaming files
> B) Pick daft names for files.
>
>
> 
>
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 17:44
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ] The only stupid
> server operator on this list is you.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > Erm, I have no problem with vanilla servers.
> >
> > What I have a problem with, is anything which NEEDLESSLY caters only

> > for vanilla servers, thus damaging the custom server community.
> >
> > For instance, what do you think would happen, if VALVe only offered
> > VAC
> on
> > vanilla servers? It's the same with file consistency. Thankfully,
> > that's now an academic scenario as Alfred is saying this new system
> > can check
> custom
> > content.
> >
> > I'm painfully aware that standard textures are exploited and the
> > history behind it all and no, I disagree that something that fixed
> > only standard content, would be detrimental to the game as people
> > would start to play
> on
> > only custom maps as they are the only maps which are covered from
> > exploits.
> > But anyway. Who cares? Alfred says that the new system covers
> everything,
> > both Valve and non-Valve.
> >
> > With regards to custom content, in the scenario that you have cited,

> > it would be down to the second server administrator to spot the
> > trend of people being kicked for "hello.wav" and to change his
> > custom files as appropriate.
> >
> > VALVe s

Re: [hlds] Pure Server Mode Question / Request

2007-05-02 Thread Roman Hatsiev

The guy is upset with vanilla servers, leave him alone :)

___
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visit:
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RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Jason O. Washburn
I hate when junk flame mails keep clogging up my email account.

Jason

Ps. I miss Kyle's rants some times:-(


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Wednesday, May 02, 2007 12:42 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Two points here:
1. You ARE here for an argument, else you wouldn't keep harping on about
a topic that has clearly been explained already.
2. Whisper "sniping" from the sideline IS your problem, as you are the
one who has instigated this thread rage.

Well done mate - You are teh bestest @ server administrations.

P.s. Is this another Kyle incident? Will Chris rage-quit the mailing
list like Kyle did?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Wednesday, 2 May 2007 3:15 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Whisper,

I'm not here for an argument. I'm not here for some kind of bun fight.
Someone asked a question, I answered it in a more than reasonable
manner.

If you have nothing to offer other than insults and just want to snipe
from the sidelines, it's really not my problem mate.

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 18:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ] Arguing with idiots
only makes you stupid

They only drag you down to their level and beat you with experience

The only thing cystal clear, is that you are not worth engaging, and you
are certainly not worth getting upset about. Which is why this is all
you are going to get from me.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> A personal insult with no argument what-so-ever.
>
> I've made myself crystal clear in plain English.
>
> Now if you have a problem with any of the numerous points I have
> raised, then the floor is yours.
>
> People have asked me questions. I've answered them, without resorting
> to hurling insults at others.
>
> Are you suggesting that VALVe shouldn't bother to offer a mechanism to

> server operators to check for consistency on custom files, just
> because a small number of server operators:
>
> A) Make the mistake of using the thing to check for the consitancy of
> non-gaming files
> B) Pick daft names for files.
>
>
> 
>
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 17:44
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ] The only stupid
> server operator on this list is you.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > Erm, I have no problem with vanilla servers.
> >
> > What I have a problem with, is anything which NEEDLESSLY caters only

> > for vanilla servers, thus damaging the custom server community.
> >
> > For instance, what do you think would happen, if VALVe only offered
> > VAC
> on
> > vanilla servers? It's the same with file consistency. Thankfully,
> > that's now an academic scenario as Alfred is saying this new system
> > can check
> custom
> > content.
> >
> > I'm painfully aware that standard textures are exploited and the
> > history behind it all and no, I disagree that something that fixed
> > only standard content, would be detrimental to the game as people
> > would start to play
> on
> > only custom maps as they are the only maps which are covered from
> > exploits.
> > But anyway. Who cares? Alfred says that the new system covers
> everything,
> > both Valve and non-Valve.
> >
> > With regards to custom content, in the scenario that you have cited,

> > it would be down to the second server administrator to spot the
> > trend of people being kicked for "hello.wav" and to change his
> > custom files as appropriate.
> >
> > VALVe should not be punishing 99% of server operators because 1% are

> > too stupid to configure their servers properly.
> >
> > Cheers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman
> > Hatsiev
> > Sent: 01 May 2007 15:58
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > You seem to be a bit blindfolded by crusade against van

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Adam Sando
Two points here:
1. You ARE here for an argument, else you wouldn't keep harping on about
a topic that has clearly been explained already.
2. Whisper "sniping" from the sideline IS your problem, as you are the
one who has instigated this thread rage.

Well done mate - You are teh bestest @ server administrations.

P.s. Is this another Kyle incident? Will Chris rage-quit the mailing
list like Kyle did?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Wednesday, 2 May 2007 3:15 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Whisper,

I'm not here for an argument. I'm not here for some kind of bun fight.
Someone asked a question, I answered it in a more than reasonable
manner.

If you have nothing to offer other than insults and just want to snipe
from the sidelines, it's really not my problem mate.

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 18:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ] Arguing with idiots
only makes you stupid

They only drag you down to their level and beat you with experience

The only thing cystal clear, is that you are not worth engaging, and you
are certainly not worth getting upset about. Which is why this is all
you are going to get from me.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> A personal insult with no argument what-so-ever.
>
> I've made myself crystal clear in plain English.
>
> Now if you have a problem with any of the numerous points I have
> raised, then the floor is yours.
>
> People have asked me questions. I've answered them, without resorting
> to hurling insults at others.
>
> Are you suggesting that VALVe shouldn't bother to offer a mechanism to

> server operators to check for consistency on custom files, just
> because a small number of server operators:
>
> A) Make the mistake of using the thing to check for the consitancy of
> non-gaming files
> B) Pick daft names for files.
>
>
> 
>
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 17:44
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ] The only stupid
> server operator on this list is you.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > Erm, I have no problem with vanilla servers.
> >
> > What I have a problem with, is anything which NEEDLESSLY caters only

> > for vanilla servers, thus damaging the custom server community.
> >
> > For instance, what do you think would happen, if VALVe only offered
> > VAC
> on
> > vanilla servers? It's the same with file consistency. Thankfully,
> > that's now an academic scenario as Alfred is saying this new system
> > can check
> custom
> > content.
> >
> > I'm painfully aware that standard textures are exploited and the
> > history behind it all and no, I disagree that something that fixed
> > only standard content, would be detrimental to the game as people
> > would start to play
> on
> > only custom maps as they are the only maps which are covered from
> > exploits.
> > But anyway. Who cares? Alfred says that the new system covers
> everything,
> > both Valve and non-Valve.
> >
> > With regards to custom content, in the scenario that you have cited,

> > it would be down to the second server administrator to spot the
> > trend of people being kicked for "hello.wav" and to change his
> > custom files as appropriate.
> >
> > VALVe should not be punishing 99% of server operators because 1% are

> > too stupid to configure their servers properly.
> >
> > Cheers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman
> > Hatsiev
> > Sent: 01 May 2007 15:58
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > You seem to be a bit blindfolded by crusade against vanilla servers,

> > pal :D
> >
> > Most commonly used exploits are based on original resources
> > replacement, like footsteps, bomb pickup-defuse sounds, textures,
etc.
> > Even if update will enforce only original resources it will be
> > extremely useful. Though it would be nice to use the same approach
>

Re: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread James Gray

Heh ok.. we've done enough butchering of this thread.

Will: As Alfred stated, map specific whitelists will need to be provided.

On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote:


James,

Your reply is about me and not about the beta, therefore I'm not interested.

Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: 01 May 2007 21:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

The problem is, you have been making very strong statements towards
several people using _assumptions_ as to how the pure server mode will
work. This has become an obvious problem, so perhaps you should learn
a bit more about the subject matter.

All you've been doing here is rambling on about vanilla servers or
whatnot

On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> Whisper,
>
> I'm not here for an argument. I'm not here for some kind of bun fight.
> Someone asked a question, I answered it in a more than reasonable manner.
>
> If you have nothing to offer other than insults and just want to snipe
from
> the sidelines, it's really not my problem mate.
>
> Cheers.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 18:31
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ]
> Arguing with idiots only makes you stupid
>
> They only drag you down to their level and beat you with experience
>
> The only thing cystal clear, is that you are not worth engaging, and you
are
> certainly not worth getting upset about. Which is why this is all you are
> going to get from me.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > A personal insult with no argument what-so-ever.
> >
> > I've made myself crystal clear in plain English.
> >
> > Now if you have a problem with any of the numerous points I have raised,
> > then the floor is yours.
> >
> > People have asked me questions. I've answered them, without resorting to
> > hurling insults at others.
> >
> > Are you suggesting that VALVe shouldn't bother to offer a mechanism to
> > server operators to check for consistency on custom files, just because
a
> > small number of server operators:
> >
> > A) Make the mistake of using the thing to check for the consitancy of
> > non-gaming files
> > B) Pick daft names for files.
> >
> >
> > 
> >
> >
> > Cheers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: 01 May 2007 17:44
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The only stupid server operator on this list is you.
> >
> > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > >
> > > Erm, I have no problem with vanilla servers.
> > >
> > > What I have a problem with, is anything which NEEDLESSLY caters only
for
> > > vanilla servers, thus damaging the custom server community.
> > >
> > > For instance, what do you think would happen, if VALVe only offered
VAC
> > on
> > > vanilla servers? It's the same with file consistency. Thankfully,
that's
> > > now
> > > an academic scenario as Alfred is saying this new system can check
> > custom
> > > content.
> > >
> > > I'm painfully aware that standard textures are exploited and the
history
> > > behind it all and no, I disagree that something that fixed only
standard
> > > content, would be detrimental to the game as people would start to
play
> > on
> > > only custom maps as they are the only maps which are covered from
> > > exploits.
> > > But anyway. Who cares? Alfred says that the new system covers
> > everything,
> > > both Valve and non-Valve.
> > >
> > > With regards to custom content, in the scenario that you have cited,
it
> > > would be down to the second server administrator to spot the trend of
> > > people
> > > being kicked for "hello.wav" and to change his custom files as
> > > appropriate.
> > >
> > > VALVe should not be punishing 99% of server operators because 1% are
too
> > > stupid to configure their servers properly.
> > >
> > > Cheers.

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett

James,

Your reply is about me and not about the beta, therefore I'm not interested.

Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: 01 May 2007 21:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

The problem is, you have been making very strong statements towards
several people using _assumptions_ as to how the pure server mode will
work. This has become an obvious problem, so perhaps you should learn
a bit more about the subject matter.

All you've been doing here is rambling on about vanilla servers or
whatnot

On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> Whisper,
>
> I'm not here for an argument. I'm not here for some kind of bun fight.
> Someone asked a question, I answered it in a more than reasonable manner.
>
> If you have nothing to offer other than insults and just want to snipe
from
> the sidelines, it's really not my problem mate.
>
> Cheers.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 18:31
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ]
> Arguing with idiots only makes you stupid
>
> They only drag you down to their level and beat you with experience
>
> The only thing cystal clear, is that you are not worth engaging, and you
are
> certainly not worth getting upset about. Which is why this is all you are
> going to get from me.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > A personal insult with no argument what-so-ever.
> >
> > I've made myself crystal clear in plain English.
> >
> > Now if you have a problem with any of the numerous points I have raised,
> > then the floor is yours.
> >
> > People have asked me questions. I've answered them, without resorting to
> > hurling insults at others.
> >
> > Are you suggesting that VALVe shouldn't bother to offer a mechanism to
> > server operators to check for consistency on custom files, just because
a
> > small number of server operators:
> >
> > A) Make the mistake of using the thing to check for the consitancy of
> > non-gaming files
> > B) Pick daft names for files.
> >
> >
> > ????
> >
> >
> > Cheers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: 01 May 2007 17:44
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The only stupid server operator on this list is you.
> >
> > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > >
> > > Erm, I have no problem with vanilla servers.
> > >
> > > What I have a problem with, is anything which NEEDLESSLY caters only
for
> > > vanilla servers, thus damaging the custom server community.
> > >
> > > For instance, what do you think would happen, if VALVe only offered
VAC
> > on
> > > vanilla servers? It's the same with file consistency. Thankfully,
that's
> > > now
> > > an academic scenario as Alfred is saying this new system can check
> > custom
> > > content.
> > >
> > > I'm painfully aware that standard textures are exploited and the
history
> > > behind it all and no, I disagree that something that fixed only
standard
> > > content, would be detrimental to the game as people would start to
play
> > on
> > > only custom maps as they are the only maps which are covered from
> > > exploits.
> > > But anyway. Who cares? Alfred says that the new system covers
> > everything,
> > > both Valve and non-Valve.
> > >
> > > With regards to custom content, in the scenario that you have cited,
it
> > > would be down to the second server administrator to spot the trend of
> > > people
> > > being kicked for "hello.wav" and to change his custom files as
> > > appropriate.
> > >
> > > VALVe should not be punishing 99% of server operators because 1% are
too
> > > stupid to configure their servers properly.
> > >
> > > Cheers.
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > &g

Re: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread James Gray

The problem is, you have been making very strong statements towards
several people using _assumptions_ as to how the pure server mode will
work. This has become an obvious problem, so perhaps you should learn
a bit more about the subject matter.

All you've been doing here is rambling on about vanilla servers or whatnot

On 5/1/07, Chris Barnett <[EMAIL PROTECTED]> wrote:

Whisper,

I'm not here for an argument. I'm not here for some kind of bun fight.
Someone asked a question, I answered it in a more than reasonable manner.

If you have nothing to offer other than insults and just want to snipe from
the sidelines, it's really not my problem mate.

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 18:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
Arguing with idiots only makes you stupid

They only drag you down to their level and beat you with experience

The only thing cystal clear, is that you are not worth engaging, and you are
certainly not worth getting upset about. Which is why this is all you are
going to get from me.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> A personal insult with no argument what-so-ever.
>
> I've made myself crystal clear in plain English.
>
> Now if you have a problem with any of the numerous points I have raised,
> then the floor is yours.
>
> People have asked me questions. I've answered them, without resorting to
> hurling insults at others.
>
> Are you suggesting that VALVe shouldn't bother to offer a mechanism to
> server operators to check for consistency on custom files, just because a
> small number of server operators:
>
> A) Make the mistake of using the thing to check for the consitancy of
> non-gaming files
> B) Pick daft names for files.
>
>
> 
>
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 17:44
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ]
> The only stupid server operator on this list is you.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > Erm, I have no problem with vanilla servers.
> >
> > What I have a problem with, is anything which NEEDLESSLY caters only for
> > vanilla servers, thus damaging the custom server community.
> >
> > For instance, what do you think would happen, if VALVe only offered VAC
> on
> > vanilla servers? It's the same with file consistency. Thankfully, that's
> > now
> > an academic scenario as Alfred is saying this new system can check
> custom
> > content.
> >
> > I'm painfully aware that standard textures are exploited and the history
> > behind it all and no, I disagree that something that fixed only standard
> > content, would be detrimental to the game as people would start to play
> on
> > only custom maps as they are the only maps which are covered from
> > exploits.
> > But anyway. Who cares? Alfred says that the new system covers
> everything,
> > both Valve and non-Valve.
> >
> > With regards to custom content, in the scenario that you have cited, it
> > would be down to the second server administrator to spot the trend of
> > people
> > being kicked for "hello.wav" and to change his custom files as
> > appropriate.
> >
> > VALVe should not be punishing 99% of server operators because 1% are too
> > stupid to configure their servers properly.
> >
> > Cheers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > Sent: 01 May 2007 15:58
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > You seem to be a bit blindfolded by crusade against vanilla servers, pal
> > :D
> >
> > Most commonly used exploits are based on original resources
> > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
> > Even if update will enforce only original resources it will be
> > extremely useful. Though it would be nice to use the same approach for
> > all content available on server, I'm not going to argue obvious.
> >
> > Still there are some questions about non-Steam content. Let's say you
> > are playing on two servers both having different hello.wav files and
> > consistency of he

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett
Whisper,

I'm not here for an argument. I'm not here for some kind of bun fight.
Someone asked a question, I answered it in a more than reasonable manner.

If you have nothing to offer other than insults and just want to snipe from
the sidelines, it's really not my problem mate.

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 18:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
Arguing with idiots only makes you stupid

They only drag you down to their level and beat you with experience

The only thing cystal clear, is that you are not worth engaging, and you are
certainly not worth getting upset about. Which is why this is all you are
going to get from me.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> A personal insult with no argument what-so-ever.
>
> I've made myself crystal clear in plain English.
>
> Now if you have a problem with any of the numerous points I have raised,
> then the floor is yours.
>
> People have asked me questions. I've answered them, without resorting to
> hurling insults at others.
>
> Are you suggesting that VALVe shouldn't bother to offer a mechanism to
> server operators to check for consistency on custom files, just because a
> small number of server operators:
>
> A) Make the mistake of using the thing to check for the consitancy of
> non-gaming files
> B) Pick daft names for files.
>
>
> 
>
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 17:44
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ]
> The only stupid server operator on this list is you.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > Erm, I have no problem with vanilla servers.
> >
> > What I have a problem with, is anything which NEEDLESSLY caters only for
> > vanilla servers, thus damaging the custom server community.
> >
> > For instance, what do you think would happen, if VALVe only offered VAC
> on
> > vanilla servers? It's the same with file consistency. Thankfully, that's
> > now
> > an academic scenario as Alfred is saying this new system can check
> custom
> > content.
> >
> > I'm painfully aware that standard textures are exploited and the history
> > behind it all and no, I disagree that something that fixed only standard
> > content, would be detrimental to the game as people would start to play
> on
> > only custom maps as they are the only maps which are covered from
> > exploits.
> > But anyway. Who cares? Alfred says that the new system covers
> everything,
> > both Valve and non-Valve.
> >
> > With regards to custom content, in the scenario that you have cited, it
> > would be down to the second server administrator to spot the trend of
> > people
> > being kicked for "hello.wav" and to change his custom files as
> > appropriate.
> >
> > VALVe should not be punishing 99% of server operators because 1% are too
> > stupid to configure their servers properly.
> >
> > Cheers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > Sent: 01 May 2007 15:58
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > You seem to be a bit blindfolded by crusade against vanilla servers, pal
> > :D
> >
> > Most commonly used exploits are based on original resources
> > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
> > Even if update will enforce only original resources it will be
> > extremely useful. Though it would be nice to use the same approach for
> > all content available on server, I'm not going to argue obvious.
> >
> > Still there are some questions about non-Steam content. Let's say you
> > are playing on two servers both having different hello.wav files and
> > consistency of hello.wav is enforced by both servers - server admins
> > want you to listen to their genuine  unmodified greeting. Each time
> > before joining second server you'll have to delete version downloaded
> > from first server. This can be a problem since most players don't
> > really care to read console. I hope you see my point.
> >
> > Regards,
> &

Re: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Arguing with idiots only makes you stupid

They only drag you down to their level and beat you with experience

The only thing cystal clear, is that you are not worth engaging, and you are
certainly not worth getting upset about. Which is why this is all you are
going to get from me.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> A personal insult with no argument what-so-ever.
>
> I've made myself crystal clear in plain English.
>
> Now if you have a problem with any of the numerous points I have raised,
> then the floor is yours.
>
> People have asked me questions. I've answered them, without resorting to
> hurling insults at others.
>
> Are you suggesting that VALVe shouldn't bother to offer a mechanism to
> server operators to check for consistency on custom files, just because a
> small number of server operators:
>
> A) Make the mistake of using the thing to check for the consitancy of
> non-gaming files
> B) Pick daft names for files.
>
>
> 
>
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: 01 May 2007 17:44
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ]
> The only stupid server operator on this list is you.
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > Erm, I have no problem with vanilla servers.
> >
> > What I have a problem with, is anything which NEEDLESSLY caters only for
> > vanilla servers, thus damaging the custom server community.
> >
> > For instance, what do you think would happen, if VALVe only offered VAC
> on
> > vanilla servers? It's the same with file consistency. Thankfully, that's
> > now
> > an academic scenario as Alfred is saying this new system can check
> custom
> > content.
> >
> > I'm painfully aware that standard textures are exploited and the history
> > behind it all and no, I disagree that something that fixed only standard
> > content, would be detrimental to the game as people would start to play
> on
> > only custom maps as they are the only maps which are covered from
> > exploits.
> > But anyway. Who cares? Alfred says that the new system covers
> everything,
> > both Valve and non-Valve.
> >
> > With regards to custom content, in the scenario that you have cited, it
> > would be down to the second server administrator to spot the trend of
> > people
> > being kicked for "hello.wav" and to change his custom files as
> > appropriate.
> >
> > VALVe should not be punishing 99% of server operators because 1% are too
> > stupid to configure their servers properly.
> >
> > Cheers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > Sent: 01 May 2007 15:58
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > You seem to be a bit blindfolded by crusade against vanilla servers, pal
> > :D
> >
> > Most commonly used exploits are based on original resources
> > replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
> > Even if update will enforce only original resources it will be
> > extremely useful. Though it would be nice to use the same approach for
> > all content available on server, I'm not going to argue obvious.
> >
> > Still there are some questions about non-Steam content. Let's say you
> > are playing on two servers both having different hello.wav files and
> > consistency of hello.wav is enforced by both servers - server admins
> > want you to listen to their genuine  unmodified greeting. Each time
> > before joining second server you'll have to delete version downloaded
> > from first server. This can be a problem since most players don't
> > really care to read console. I hope you see my point.
> >
> > Regards,
> >
> > Roman
> >
> > On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > > Roman,
> > >
> > > I'm sorry, but you don't know what you are talking about.
> > >
> > > File A - On the server
> > >
> > > File A - On the client
> > >
> > > Does it matter if file A is from the original game vendor or not?
> > >
> > > No, it doesn't. What matters is that file A is the same on b

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett
A personal insult with no argument what-so-ever.

I've made myself crystal clear in plain English.

Now if you have a problem with any of the numerous points I have raised,
then the floor is yours.

People have asked me questions. I've answered them, without resorting to
hurling insults at others.

Are you suggesting that VALVe shouldn't bother to offer a mechanism to
server operators to check for consistency on custom files, just because a
small number of server operators:

A) Make the mistake of using the thing to check for the consitancy of
non-gaming files
B) Pick daft names for files.





Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 17:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
The only stupid server operator on this list is you.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> Erm, I have no problem with vanilla servers.
>
> What I have a problem with, is anything which NEEDLESSLY caters only for
> vanilla servers, thus damaging the custom server community.
>
> For instance, what do you think would happen, if VALVe only offered VAC on
> vanilla servers? It's the same with file consistency. Thankfully, that's
> now
> an academic scenario as Alfred is saying this new system can check custom
> content.
>
> I'm painfully aware that standard textures are exploited and the history
> behind it all and no, I disagree that something that fixed only standard
> content, would be detrimental to the game as people would start to play on
> only custom maps as they are the only maps which are covered from
> exploits.
> But anyway. Who cares? Alfred says that the new system covers everything,
> both Valve and non-Valve.
>
> With regards to custom content, in the scenario that you have cited, it
> would be down to the second server administrator to spot the trend of
> people
> being kicked for "hello.wav" and to change his custom files as
> appropriate.
>
> VALVe should not be punishing 99% of server operators because 1% are too
> stupid to configure their servers properly.
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: 01 May 2007 15:58
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> You seem to be a bit blindfolded by crusade against vanilla servers, pal
> :D
>
> Most commonly used exploits are based on original resources
> replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
> Even if update will enforce only original resources it will be
> extremely useful. Though it would be nice to use the same approach for
> all content available on server, I'm not going to argue obvious.
>
> Still there are some questions about non-Steam content. Let's say you
> are playing on two servers both having different hello.wav files and
> consistency of hello.wav is enforced by both servers - server admins
> want you to listen to their genuine  unmodified greeting. Each time
> before joining second server you'll have to delete version downloaded
> from first server. This can be a problem since most players don't
> really care to read console. I hope you see my point.
>
> Regards,
>
> Roman
>
> On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > Roman,
> >
> > I'm sorry, but you don't know what you are talking about.
> >
> > File A - On the server
> >
> > File A - On the client
> >
> > Does it matter if file A is from the original game vendor or not?
> >
> > No, it doesn't. What matters is that file A is the same on both the
> server
> > and client.
> >
> > I don't care whether Valve, some German dude or my cat made File A, what
> > matters is that it's the same on both the client and the server.
> >
> > It's really that simple.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > Sent: 30 April 2007 14:42
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > My point is that consistency of original resources is HUGE leap
> > forward to fair play and it has nothing to do with vanilla servers.
> > There are far too many unfair things that can be done just by
> > replacing of few files on client side. You don't really need a
> > software cheat to get a significant advantage over other players

Re: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
The only stupid server operator on this list is you.

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> Erm, I have no problem with vanilla servers.
>
> What I have a problem with, is anything which NEEDLESSLY caters only for
> vanilla servers, thus damaging the custom server community.
>
> For instance, what do you think would happen, if VALVe only offered VAC on
> vanilla servers? It's the same with file consistency. Thankfully, that's
> now
> an academic scenario as Alfred is saying this new system can check custom
> content.
>
> I'm painfully aware that standard textures are exploited and the history
> behind it all and no, I disagree that something that fixed only standard
> content, would be detrimental to the game as people would start to play on
> only custom maps as they are the only maps which are covered from
> exploits.
> But anyway. Who cares? Alfred says that the new system covers everything,
> both Valve and non-Valve.
>
> With regards to custom content, in the scenario that you have cited, it
> would be down to the second server administrator to spot the trend of
> people
> being kicked for "hello.wav" and to change his custom files as
> appropriate.
>
> VALVe should not be punishing 99% of server operators because 1% are too
> stupid to configure their servers properly.
>
> Cheers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: 01 May 2007 15:58
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> You seem to be a bit blindfolded by crusade against vanilla servers, pal
> :D
>
> Most commonly used exploits are based on original resources
> replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
> Even if update will enforce only original resources it will be
> extremely useful. Though it would be nice to use the same approach for
> all content available on server, I'm not going to argue obvious.
>
> Still there are some questions about non-Steam content. Let's say you
> are playing on two servers both having different hello.wav files and
> consistency of hello.wav is enforced by both servers - server admins
> want you to listen to their genuine  unmodified greeting. Each time
> before joining second server you'll have to delete version downloaded
> from first server. This can be a problem since most players don't
> really care to read console. I hope you see my point.
>
> Regards,
>
> Roman
>
> On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > Roman,
> >
> > I'm sorry, but you don't know what you are talking about.
> >
> > File A - On the server
> >
> > File A - On the client
> >
> > Does it matter if file A is from the original game vendor or not?
> >
> > No, it doesn't. What matters is that file A is the same on both the
> server
> > and client.
> >
> > I don't care whether Valve, some German dude or my cat made File A, what
> > matters is that it's the same on both the client and the server.
> >
> > It's really that simple.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > Sent: 30 April 2007 14:42
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > My point is that consistency of original resources is HUGE leap
> > forward to fair play and it has nothing to do with vanilla servers.
> > There are far too many unfair things that can be done just by
> > replacing of few files on client side. You don't really need a
> > software cheat to get a significant advantage over other players.
> >
> > On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > > If it's to only enforce the original resources provided by Steam and
> not
> > the
> > > server operator, then it's a complete and utter total waste of time
> then,
> > > unless you are one of those very, very vocal 5%ers, who are trying to
> > force
> > > the vanilla game on the rest of us of course...(I don't believe you
> are
> by
> > > the way).
> > >
> > >
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > > Sent: 28 April 2007 07:19
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett
Merhohn,

I don't care if you are going to filter out my emails or not, it's a mailing
list and I'm not interested in your personal provocations.

The 1% is other server operators, not players.

As I said to someone else on this mailing list. Server operators will want
Valve to cater for all server operators or no one.

If VALVe offered an anti-cheat tool that only worked on vanilla servers,
then it would have a detrimental effect on the custom servers, especially
when vanilla server operator servers start to run around the place making
claims that vanilla servers are better equipped to deal with cheaters.

Anyway, this whole conversation is academic as Alfred has already told us
that this beta can handle custom files.

With regards to beta programmes. I have congratulated VALVe when they have
run beta programs in the past, but it all means NOTHING if we don't get beta
programs for ALL of their releases. Alfred said in the past that it is not
practical to run beta programs for all releases. Sorry but I disagree. It is
possible to, VALVe just have to make it practical. No one is asking for
VALVe to go through all the bug reports. When they release an update, no
matter who minor, all I ask is that they do it 2 weeks in advance of the
real thing so that everyone (especially the plugin guys) knows what's on the
horizon.


Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 01 May 2007 13:53
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
Again...as in this reply and all your other ones...you show your lack of
intelligence and research.

As I have said...and others in this mailing list...if you don't want
pure...don't use it.
If you don't want to configure your custom files to work with pure...don't
use it.
If your statistics are correct...you won't miss the 1% that choose a pure
server over yours will you?

And you get a little pissed below because valve doesn't listen to the
community and run a beta program.
What sir...is this?  If you would "listen" or "read" you would understand
what valve is doing instead of running your mouth and making the whole
community more stupid for reading it.

The good thing about this...is now I know I can just filter out any more
emails from you, and send them directly to my deleted folder as baseless
junk.

Good day!

- Original Message 
From: Chris Barnett <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 1, 2007 9:17:18 AM
Subject: RE: [hlds] Pure Server Mode Question / Request

OK, 5% was a bit generous. How about 1% then?

Or would you like to "educate" me as to how many servers out there are pure
vanilla? Because if you take away the match servers it's next to nothing.

Again, we have the vanilla fans attacking the plugin community, using the
old "But surely we have to protect ourselves against cheaters" line.

Bullshit.

It's easy for them (VALVe) to code for the client to be consistent with the
server. Hell it was done before, but like everything else useful written by
the independent plugin community, it was broken with a Valve update - which
no one minds, if only VALVe would listen to the community and run a freakin
beta program.

So why the talk around here of a pure mode which only checks for consistency
of Valve content?

I'll tell why.

Because a very small number of people, want a world where only server
operators running vanilla Source, to be able to keep out the cheaters,
leaving all the custom servers questionable, so that the only the vanilla
servers get packed out each night.

If you really want to stop the cheaters and you want a pure gaming
experience at the expense of functionality then just disconnect yourself
from the internet and play either your friends on a LAN or some bots.

Cheers.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 30 April 2007 13:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
5% ???

Why do the consistency check at all?  hmmm...maybe because of all the
hackers out there?
Maybe because of online leagues, cpl, and other lans that people go to and
want to compete fairly?
I agree that special mods and plugins help break up the boredom from time to
time with the vanilla package.
And it seems to me that valve is willing to work around some of those
although it does mean a bit of work and thought for server operators.
But please...educate yourself on the community before you throw out baseless
random statistics.

If you don't like the pure mod being offered...turn it off maybe and don't
worry about it.
Unless you are worried about the 5% of 

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett
Erm, I have no problem with vanilla servers.

What I have a problem with, is anything which NEEDLESSLY caters only for
vanilla servers, thus damaging the custom server community.

For instance, what do you think would happen, if VALVe only offered VAC on
vanilla servers? It's the same with file consistency. Thankfully, that's now
an academic scenario as Alfred is saying this new system can check custom
content.

I'm painfully aware that standard textures are exploited and the history
behind it all and no, I disagree that something that fixed only standard
content, would be detrimental to the game as people would start to play on
only custom maps as they are the only maps which are covered from exploits.
But anyway. Who cares? Alfred says that the new system covers everything,
both Valve and non-Valve.

With regards to custom content, in the scenario that you have cited, it
would be down to the second server administrator to spot the trend of people
being kicked for "hello.wav" and to change his custom files as appropriate.

VALVe should not be punishing 99% of server operators because 1% are too
stupid to configure their servers properly.

Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 01 May 2007 15:58
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

You seem to be a bit blindfolded by crusade against vanilla servers, pal :D

Most commonly used exploits are based on original resources
replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
Even if update will enforce only original resources it will be
extremely useful. Though it would be nice to use the same approach for
all content available on server, I'm not going to argue obvious.

Still there are some questions about non-Steam content. Let's say you
are playing on two servers both having different hello.wav files and
consistency of hello.wav is enforced by both servers - server admins
want you to listen to their genuine  unmodified greeting. Each time
before joining second server you'll have to delete version downloaded
from first server. This can be a problem since most players don't
really care to read console. I hope you see my point.

Regards,

Roman

On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> Roman,
>
> I'm sorry, but you don't know what you are talking about.
>
> File A - On the server
>
> File A - On the client
>
> Does it matter if file A is from the original game vendor or not?
>
> No, it doesn't. What matters is that file A is the same on both the server
> and client.
>
> I don't care whether Valve, some German dude or my cat made File A, what
> matters is that it's the same on both the client and the server.
>
> It's really that simple.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: 30 April 2007 14:42
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> My point is that consistency of original resources is HUGE leap
> forward to fair play and it has nothing to do with vanilla servers.
> There are far too many unfair things that can be done just by
> replacing of few files on client side. You don't really need a
> software cheat to get a significant advantage over other players.
>
> On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > If it's to only enforce the original resources provided by Steam and not
> the
> > server operator, then it's a complete and utter total waste of time
then,
> > unless you are one of those very, very vocal 5%ers, who are trying to
> force
> > the vanilla game on the rest of us of course...(I don't believe you are
by
> > the way).
> >
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > Sent: 28 April 2007 07:19
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > I think that the idea behind pure server mode is to force the
> > consistency of original resources delivered via Steam, not to prevent
> > people from using custom maps.
> >
> > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > > If you want a pure server, don't install anything on top.
> > >
> > > There is no need for Valve to do anything.
> > >
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> > > Sent: 27 April 2007 15:54
> > > To:

Re: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Roman Hatsiev

You seem to be a bit blindfolded by crusade against vanilla servers, pal :D

Most commonly used exploits are based on original resources
replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
Even if update will enforce only original resources it will be
extremely useful. Though it would be nice to use the same approach for
all content available on server, I'm not going to argue obvious.

Still there are some questions about non-Steam content. Let's say you
are playing on two servers both having different hello.wav files and
consistency of hello.wav is enforced by both servers - server admins
want you to listen to their genuine  unmodified greeting. Each time
before joining second server you'll have to delete version downloaded
from first server. This can be a problem since most players don't
really care to read console. I hope you see my point.

Regards,

Roman

On 01/05/07, Chris Barnett <[EMAIL PROTECTED]> wrote:

Roman,

I'm sorry, but you don't know what you are talking about.

File A - On the server

File A - On the client

Does it matter if file A is from the original game vendor or not?

No, it doesn't. What matters is that file A is the same on both the server
and client.

I don't care whether Valve, some German dude or my cat made File A, what
matters is that it's the same on both the client and the server.

It's really that simple.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 30 April 2007 14:42
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

My point is that consistency of original resources is HUGE leap
forward to fair play and it has nothing to do with vanilla servers.
There are far too many unfair things that can be done just by
replacing of few files on client side. You don't really need a
software cheat to get a significant advantage over other players.

On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> If it's to only enforce the original resources provided by Steam and not
the
> server operator, then it's a complete and utter total waste of time then,
> unless you are one of those very, very vocal 5%ers, who are trying to
force
> the vanilla game on the rest of us of course...(I don't believe you are by
> the way).
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: 28 April 2007 07:19
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> I think that the idea behind pure server mode is to force the
> consistency of original resources delivered via Steam, not to prevent
> people from using custom maps.
>
> On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > If you want a pure server, don't install anything on top.
> >
> > There is no need for Valve to do anything.
> >
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> > Sent: 27 April 2007 15:54
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Pure Server Mode Question / Request
> >
> > Quoted from the whitelist:
> >
> >   //
> >   // Three types of file specifications:
> >   //
> >   //   1. directory\*.* - refers to all files under the
directory
> >   //   2. directory\... - refers to all files under the
directory
> > and all directories under that (recursively)
> >   //   3. directory\filename  - refers to a single file
> >
> > Best way and easiest would be to do the second one.
> >
> > Like they show:
> >
> >   //
> >   // By default, when in pure server mode, most content file types are
> only
> > allowed to come from Steam.
> >   //
> >   materials\...      from_steam
> >   models\... from_steam
> >   sounds\... from_steam
> >   scripts\... from_steam
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Will
> > Sent: Friday, April 27, 2007 10:23 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > could you be so kind to point out how that could be done without listing
> the
> > 8,837 files in 273 folders in a whitelist?
> >
> > Thanks
> >
> > - Original Message -
> > From: <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, April 27, 2007 9:27 AM
> > Subject: hlds digest, Vol 1 #5351 - 2 msgs
> >
> >
> > > Send hlds mailing list submissions to
&

Re: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread merohn
--
[ Picked text/plain from multipart/alternative ]
Again...as in this reply and all your other ones...you show your lack of 
intelligence and research.

As I have said...and others in this mailing list...if you don't want 
pure...don't use it.
If you don't want to configure your custom files to work with pure...don't use 
it.
If your statistics are correct...you won't miss the 1% that choose a pure 
server over yours will you?

And you get a little pissed below because valve doesn't listen to the community 
and run a beta program.
What sir...is this?  If you would "listen" or "read" you would understand what 
valve is doing instead of running your mouth and making the whole community 
more stupid for reading it.

The good thing about this...is now I know I can just filter out any more emails 
from you, and send them directly to my deleted folder as baseless junk.

Good day!

- Original Message 
From: Chris Barnett <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 1, 2007 9:17:18 AM
Subject: RE: [hlds] Pure Server Mode Question / Request

OK, 5% was a bit generous. How about 1% then?

Or would you like to "educate" me as to how many servers out there are pure
vanilla? Because if you take away the match servers it's next to nothing.

Again, we have the vanilla fans attacking the plugin community, using the
old "But surely we have to protect ourselves against cheaters" line.

Bullshit.

It's easy for them (VALVe) to code for the client to be consistent with the
server. Hell it was done before, but like everything else useful written by
the independent plugin community, it was broken with a Valve update - which
no one minds, if only VALVe would listen to the community and run a freakin
beta program.

So why the talk around here of a pure mode which only checks for consistency
of Valve content?

I'll tell why.

Because a very small number of people, want a world where only server
operators running vanilla Source, to be able to keep out the cheaters,
leaving all the custom servers questionable, so that the only the vanilla
servers get packed out each night.

If you really want to stop the cheaters and you want a pure gaming
experience at the expense of functionality then just disconnect yourself
from the internet and play either your friends on a LAN or some bots.

Cheers.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 30 April 2007 13:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
5% ???

Why do the consistency check at all?  hmmm...maybe because of all the
hackers out there?
Maybe because of online leagues, cpl, and other lans that people go to and
want to compete fairly?
I agree that special mods and plugins help break up the boredom from time to
time with the vanilla package.
And it seems to me that valve is willing to work around some of those
although it does mean a bit of work and thought for server operators.
But please...educate yourself on the community before you throw out baseless
random statistics.

If you don't like the pure mod being offered...turn it off maybe and don't
worry about it.
Unless you are worried about the 5% of gamers that won't come to your server
anymore...

- Original Message 
From: Chris Barnett <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, April 30, 2007 7:13:17 AM
Subject: RE: [hlds] Pure Server Mode Question / Request

If it's to only enforce the original resources provided by Steam and not the
server operator, then it's a complete and utter total waste of time then,
unless you are one of those very, very vocal 5%ers, who are trying to force
the vanilla game on the rest of us of course...(I don't believe you are by
the way).




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 28 April 2007 07:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

I think that the idea behind pure server mode is to force the
consistency of original resources delivered via Steam, not to prevent
people from using custom maps.

On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> If you want a pure server, don't install anything on top.
>
> There is no need for Valve to do anything.
>
>
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> Sent: 27 April 2007 15:54
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Quoted from the whitelist:
>
>   //
>   // Three types of file specifications:
>   //
>   //   1. directory\*.* - refers to all files under the directory
>   //   2.

Re: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Where are those   tags when you need them :p

On 5/1/07, Whisper <[EMAIL PROTECTED]> wrote:
>
> Its just so simple
>
> All those idiots at Valve should have done this years ago in HL1 !!!
>
> Truly!!
>
> On 5/2/07, Chris Barnett < [EMAIL PROTECTED]> wrote:
> >
> > Please can you give us a date for that update. There was one like that
> > ages
> > ago, but it won't check the vmt files.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto: [EMAIL PROTECTED] On Behalf Of NaughtyGeek
> > Sent: 30 April 2007 14:28
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Pure Server Mode Question / Request
> >
> > I'm quite certain that you can set it to check against server content,
> > source content or nothing at all.
> >
> >
> > "Server can now force the client to match the server's files."
> >
> >
> >
> > -- Original message --
> > From: "Chris Barnett" <[EMAIL PROTECTED]>
> > > OK, 5% was a bit generous. How about 1% then?
> > >
> > > Or would you like to "educate" me as to how many servers out there are
> >
> > pure
> > > vanilla? Because if you take away the match servers it's next to
> > nothing.
> > >
> > > Again, we have the vanilla fans attacking the plugin community, using
> > the
> > > old "But surely we have to protect ourselves against cheaters" line.
> > >
> > > Bullshit.
> > >
> > > It's easy for them (VALVe) to code for the client to be consistent
> > with
> > the
> > > server. Hell it was done before, but like everything else useful
> > written
> > by
> > > the independent plugin community, it was broken with a Valve update -
> > which
> > > no one minds, if only VALVe would listen to the community and run a
> > freakin
> > > beta program.
> > >
> > > So why the talk around here of a pure mode which only checks for
> > consistency
> > > of Valve content?
> > >
> > > I'll tell why.
> > >
> > > Because a very small number of people, want a world where only server
> > > operators running vanilla Source, to be able to keep out the cheaters,
> > > leaving all the custom servers questionable, so that the only the
> > vanilla
> > > servers get packed out each night.
> > >
> > > If you really want to stop the cheaters and you want a pure gaming
> > > experience at the expense of functionality then just disconnect
> > yourself
> > > from the internet and play either your friends on a LAN or some bots.
> > >
> > > Cheers.
> > >
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto: [EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > > Sent: 30 April 2007 13:44
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > 5% ???
> > >
> > > Why do the consistency check at all?  hmmm...maybe because of all the
> > > hackers out there?
> > > Maybe because of online leagues, cpl, and other lans that people go to
> > and
> > > want to compete fairly?
> > > I agree that special mods and plugins help break up the boredom from
> > time
> > to
> > > time with the vanilla package.
> > > And it seems to me that valve is willing to work around some of those
> > > although it does mean a bit of work and thought for server operators.
> > > But please...educate yourself on the community before you throw out
> > baseless
> > > random statistics.
> > >
> > > If you don't like the pure mod being offered...turn it off maybe and
> > don't
> > > worry about it.
> > > Unless you are worried about the 5% of gamers that won't come to your
> > server
> > > anymore...
> > >
> > > - Original Message 
> > > From: Chris Barnett <[EMAIL PROTECTED]>
> > > To: hlds@list.valvesoftware.com
> > > Sent: Monday, April 30, 2007 7:13:17 AM
> > > Subject: RE: [hlds] Pure Server Mode Question / Request
> > >
> > > If it's to only enforce the original resources provide

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread RMaioroff
That is by and far one of the best things to happen for our servers, as of
late. Thanks for this Valve.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, April 30, 2007 5:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

You can also create map specific pure server configs (that overlay on
top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e
"maps/de_dust_whitelist.txt") to use this feature. We expect map makers
to create their own whitelists for custom maps.

- Alfred

Kevin Ottalini wrote:
> You can enforce external folder level consistancy for custom content
> with
> crc checks so server ops dont need to list tons of individual files,
> just
> the folder(s).
>
> This is a very sweet option, thank you Alfred!
>
>  // Three types of file specifications:
>  //
>  // 1. directory\*.*   - refers to all files under the directory
>  // 2. directory\...   - refers to all files under the directory and
> all directories under that (recursively)
>  // 3. directory\filename   - refers to a single file
>
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, April 30, 2007 3:10 PM
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
>
>> Um, please have a read of the pure server config file. It supports
>> (by design) custom server files using the allow_from_disk+check_crc
>> flag, you have all the tools you need to customise the assets on
>> your server yet still enforce that clients have the same content as
>> you. If you could do a little more research before making obviously
>> false statements next time that would be great.
>>
>> - Alfred
>>
>>>>>
>>>>> -- Original message --
>>>>> From: "Chris Barnett" <[EMAIL PROTECTED]>
>>>>>> OK, 5% was a bit generous. How about 1% then?
>>>>>>
>>>>>> Or would you like to "educate" me as to how many servers out
>>>>>> there are pure vanilla? Because if you take away the match
>>>>>> servers it's next to nothing.
>>>>>>
>>>>>> Again, we have the vanilla fans attacking the plugin community,
>>>>>> using the old "But surely we have to protect ourselves against
>>>>>> cheaters" line.
>>>>>>
>>>>>> Bullshit.
>>>>>>
>>>>>> It's easy for them (VALVe) to code for the client to be
>>>>>> consistent with the server. Hell it was done before, but like
>>>>>> everything else useful written by the independent plugin
>>>>>> community, it was broken with a Valve update - which no one
>>>>>> minds, if only VALVe would listen to the community and run a
>>>>>> freakin beta program.
>>>>>>
>>>>>> So why the talk around here of a pure mode which only checks for
>>>>>> consistency of Valve content?
>>>>>>
>>>>>> I'll tell why.
>>>>>>
>>>>>> Because a very small number of people, want a world where only
>>>>>> server operators running vanilla Source, to be able to keep out
>>>>>> the cheaters, leaving all the custom servers questionable, so
>>>>>> that the only the vanilla servers get packed out each night.
>>>>>>
>>>>>> If you really want to stop the cheaters and you want a pure
>>>>>> gaming experience at the expense of functionality then just
>>>>>> disconnect yourself from the internet and play either your
>>>>>> friends on a LAN or some bots.
>>>>>>
>>>>>> Cheers.
>>>>>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
ErmAdam,

Someone asked for functionality which only checked for Steam files

All I did was post up that I'm against any functionality that only checks
for Steam files.

Cheers.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 01 May 2007 00:49
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Looks like Chris just got owned by Alfred, and now Chris looks like more
of a tool for arguing without actually reading how the new consistency
system works.

Go Chris, you bad thing you!

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, 1 May 2007 7:40 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Um, please have a read of the pure server config file. It supports (by
design) custom server files using the allow_from_disk+check_crc flag,
you have all the tools you need to customise the assets on your server
yet still enforce that clients have the same content as you. If you
could do a little more research before making obviously false statements
next time that would be great.

- Alfred

Chris Barnett wrote:
> James,
>
> You're asking (or supporting a notion) for Valve to deploy an
> anti-cheat tool which would only be useful on vanilla servers and no
> other.
>
> When since day dot, server operators have simply been asking for a
> tool which would make the files consistent between the server and the
> client, no matter what the content of the files are.
>
> It is technically possible for a server to check that the clients
> files are the same, even  if those files are custom files.
>
> So why are you asking for something which is only capable of checking
> Steam files, when it's possible for the server to check any and all
> files that the server operator wants checking?
>
> Cheers.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Gray
> Sent: 30 April 2007 21:29
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> Chris, seriously, what do you have stuck up your ass. You're
> complaining about something that only betters the community and
> provides a more level playing field. This update has no relation to
> 'vanilla' servers, so I don't know why you keep referring to that
> idea. The overall goal for the pure server mode is to give game server

> administrators the option to enforce a consistent playing field for
> all players.
>
> On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote:
>> --
>> [ Picked text/plain from multipart/alternative ] Its just so simple
>>
>> All those idiots at Valve should have done this years ago in HL1 !!!
>>
>> Truly!!
>>
>> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>>>
>>> Please can you give us a date for that update. There was one like
>>> that ages ago, but it won't check the vmt files.
>>>
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
>>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Pure Server Mode Question / Request
>>>
>>> I'm quite certain that you can set it to check against server
>>> content, source content or nothing at all.
>>>
>>>
>>> "Server can now force the client to match the server's files."
>>>
>>>
>>>
>>> -- Original message --
>>> From: "Chris Barnett" <[EMAIL PROTECTED]>
>>>> OK, 5% was a bit generous. How about 1% then?
>>>>
>>>> Or would you like to "educate" me as to how many servers out there
>>>> are pure vanilla? Because if you take away the match servers it's
>>>> next to nothing.
>>>>
>>>> Again, we have the vanilla fans attacking the plugin community,
>>>> using the old "But surely we have to protect ourselves against
>>>> cheaters" line.
>>>>
>>>> Bullshit.
>>>>
>>>> It's easy for them (VALVe) to code for the client to be consistent
>>>> with the server. Hell it was done before, but like everything else
>>>> useful written by the independent plugin community, it was broken
>>>> with a Valve update - which no one minds, if only VALVe would
>>>> listen to the community and run a freakin beta

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
Alfred,

Thanks for the clarification, I'm now a happy bunny. But when people are
talking about "Steam Files" and "Pure" it's going to set alarm bells ringing
in the custom mod community and with any server operator who's using custom
content.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 01 May 2007 00:37
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

You can also create map specific pure server configs (that overlay on
top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e
"maps/de_dust_whitelist.txt") to use this feature. We expect map makers
to create their own whitelists for custom maps.

- Alfred

Kevin Ottalini wrote:
> You can enforce external folder level consistancy for custom content
> with
> crc checks so server ops dont need to list tons of individual files,
> just
> the folder(s).
>
> This is a very sweet option, thank you Alfred!
>
>  // Three types of file specifications:
>  //
>  // 1. directory\*.*   - refers to all files under the directory
>  // 2. directory\...   - refers to all files under the directory and
> all directories under that (recursively)
>  // 3. directory\filename   - refers to a single file
>
>
>
> - Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, April 30, 2007 3:10 PM
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
>
>> Um, please have a read of the pure server config file. It supports
>> (by design) custom server files using the allow_from_disk+check_crc
>> flag, you have all the tools you need to customise the assets on
>> your server yet still enforce that clients have the same content as
>> you. If you could do a little more research before making obviously
>> false statements next time that would be great.
>>
>> - Alfred
>>
>>>>>
>>>>> -- Original message --
>>>>> From: "Chris Barnett" <[EMAIL PROTECTED]>
>>>>>> OK, 5% was a bit generous. How about 1% then?
>>>>>>
>>>>>> Or would you like to "educate" me as to how many servers out
>>>>>> there are pure vanilla? Because if you take away the match
>>>>>> servers it's next to nothing.
>>>>>>
>>>>>> Again, we have the vanilla fans attacking the plugin community,
>>>>>> using the old "But surely we have to protect ourselves against
>>>>>> cheaters" line.
>>>>>>
>>>>>> Bullshit.
>>>>>>
>>>>>> It's easy for them (VALVe) to code for the client to be
>>>>>> consistent with the server. Hell it was done before, but like
>>>>>> everything else useful written by the independent plugin
>>>>>> community, it was broken with a Valve update - which no one
>>>>>> minds, if only VALVe would listen to the community and run a
>>>>>> freakin beta program.
>>>>>>
>>>>>> So why the talk around here of a pure mode which only checks for
>>>>>> consistency of Valve content?
>>>>>>
>>>>>> I'll tell why.
>>>>>>
>>>>>> Because a very small number of people, want a world where only
>>>>>> server operators running vanilla Source, to be able to keep out
>>>>>> the cheaters, leaving all the custom servers questionable, so
>>>>>> that the only the vanilla servers get packed out each night.
>>>>>>
>>>>>> If you really want to stop the cheaters and you want a pure
>>>>>> gaming experience at the expense of functionality then just
>>>>>> disconnect yourself from the internet and play either your
>>>>>> friends on a LAN or some bots.
>>>>>>
>>>>>> Cheers.
>>>>>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Adam Sando
Looks like Chris just got owned by Alfred, and now Chris looks like more
of a tool for arguing without actually reading how the new consistency
system works.

Go Chris, you bad thing you!

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, 1 May 2007 7:40 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Um, please have a read of the pure server config file. It supports (by
design) custom server files using the allow_from_disk+check_crc flag,
you have all the tools you need to customise the assets on your server
yet still enforce that clients have the same content as you. If you
could do a little more research before making obviously false statements
next time that would be great.

- Alfred

Chris Barnett wrote:
> James,
>
> You're asking (or supporting a notion) for Valve to deploy an
> anti-cheat tool which would only be useful on vanilla servers and no
> other.
>
> When since day dot, server operators have simply been asking for a
> tool which would make the files consistent between the server and the
> client, no matter what the content of the files are.
>
> It is technically possible for a server to check that the clients
> files are the same, even  if those files are custom files.
>
> So why are you asking for something which is only capable of checking
> Steam files, when it's possible for the server to check any and all
> files that the server operator wants checking?
>
> Cheers.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Gray
> Sent: 30 April 2007 21:29
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> Chris, seriously, what do you have stuck up your ass. You're
> complaining about something that only betters the community and
> provides a more level playing field. This update has no relation to
> 'vanilla' servers, so I don't know why you keep referring to that
> idea. The overall goal for the pure server mode is to give game server

> administrators the option to enforce a consistent playing field for
> all players.
>
> On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote:
>> --
>> [ Picked text/plain from multipart/alternative ] Its just so simple
>>
>> All those idiots at Valve should have done this years ago in HL1 !!!
>>
>> Truly!!
>>
>> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>>>
>>> Please can you give us a date for that update. There was one like
>>> that ages ago, but it won't check the vmt files.
>>>
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
>>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Pure Server Mode Question / Request
>>>
>>> I'm quite certain that you can set it to check against server
>>> content, source content or nothing at all.
>>>
>>>
>>> "Server can now force the client to match the server's files."
>>>
>>>
>>>
>>> -- Original message --
>>> From: "Chris Barnett" <[EMAIL PROTECTED]>
>>>> OK, 5% was a bit generous. How about 1% then?
>>>>
>>>> Or would you like to "educate" me as to how many servers out there
>>>> are pure vanilla? Because if you take away the match servers it's
>>>> next to nothing.
>>>>
>>>> Again, we have the vanilla fans attacking the plugin community,
>>>> using the old "But surely we have to protect ourselves against
>>>> cheaters" line.
>>>>
>>>> Bullshit.
>>>>
>>>> It's easy for them (VALVe) to code for the client to be consistent
>>>> with the server. Hell it was done before, but like everything else
>>>> useful written by the independent plugin community, it was broken
>>>> with a Valve update - which no one minds, if only VALVe would
>>>> listen to the community and run a freakin beta program.
>>>>
>>>> So why the talk around here of a pure mode which only checks for
>>>> consistency of Valve content?
>>>>
>>>> I'll tell why.
>>>>
>>>> Because a very small number of people, want a world where only
>>>> server operators running vanilla Source, to be able to keep out the

>>>> cheaters, leaving all 

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Alfred Reynolds
You can also create map specific pure server configs (that overlay on
top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e
"maps/de_dust_whitelist.txt") to use this feature. We expect map makers
to create their own whitelists for custom maps.

- Alfred

Kevin Ottalini wrote:
> You can enforce external folder level consistancy for custom content
> with
> crc checks so server ops dont need to list tons of individual files,
> just
> the folder(s).
>
> This is a very sweet option, thank you Alfred!
>
>  // Three types of file specifications:
>  //
>  // 1. directory\*.*   - refers to all files under the directory
>  // 2. directory\...   - refers to all files under the directory and
> all directories under that (recursively)
>  // 3. directory\filename   - refers to a single file
>
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, April 30, 2007 3:10 PM
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
>
>> Um, please have a read of the pure server config file. It supports
>> (by design) custom server files using the allow_from_disk+check_crc
>> flag, you have all the tools you need to customise the assets on
>> your server yet still enforce that clients have the same content as
>> you. If you could do a little more research before making obviously
>> false statements next time that would be great.
>>
>> - Alfred
>>
>>>>>
>>>>> -- Original message --
>>>>> From: "Chris Barnett" <[EMAIL PROTECTED]>
>>>>>> OK, 5% was a bit generous. How about 1% then?
>>>>>>
>>>>>> Or would you like to "educate" me as to how many servers out
>>>>>> there are pure vanilla? Because if you take away the match
>>>>>> servers it's next to nothing.
>>>>>>
>>>>>> Again, we have the vanilla fans attacking the plugin community,
>>>>>> using the old "But surely we have to protect ourselves against
>>>>>> cheaters" line.
>>>>>>
>>>>>> Bullshit.
>>>>>>
>>>>>> It's easy for them (VALVe) to code for the client to be
>>>>>> consistent with the server. Hell it was done before, but like
>>>>>> everything else useful written by the independent plugin
>>>>>> community, it was broken with a Valve update - which no one
>>>>>> minds, if only VALVe would listen to the community and run a
>>>>>> freakin beta program.
>>>>>>
>>>>>> So why the talk around here of a pure mode which only checks for
>>>>>> consistency of Valve content?
>>>>>>
>>>>>> I'll tell why.
>>>>>>
>>>>>> Because a very small number of people, want a world where only
>>>>>> server operators running vanilla Source, to be able to keep out
>>>>>> the cheaters, leaving all the custom servers questionable, so
>>>>>> that the only the vanilla servers get packed out each night.
>>>>>>
>>>>>> If you really want to stop the cheaters and you want a pure
>>>>>> gaming experience at the expense of functionality then just
>>>>>> disconnect yourself from the internet and play either your
>>>>>> friends on a LAN or some bots.
>>>>>>
>>>>>> Cheers.
>>>>>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Kevin Ottalini

You can enforce external folder level consistancy for custom content with
crc checks so server ops dont need to list tons of individual files, just
the folder(s).

This is a very sweet option, thank you Alfred!

// Three types of file specifications:
//
// 1. directory\*.*   - refers to all files under the directory
// 2. directory\...   - refers to all files under the directory and all
directories under that (recursively)
// 3. directory\filename   - refers to a single file



- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 30, 2007 3:10 PM
Subject: RE: [hlds] Pure Server Mode Question / Request



Um, please have a read of the pure server config file. It supports (by
design) custom server files using the allow_from_disk+check_crc flag,
you have all the tools you need to customise the assets on your server
yet still enforce that clients have the same content as you. If you
could do a little more research before making obviously false statements
next time that would be great.

- Alfred



-- Original message --
From: "Chris Barnett" <[EMAIL PROTECTED]>

OK, 5% was a bit generous. How about 1% then?

Or would you like to "educate" me as to how many servers out there
are pure vanilla? Because if you take away the match servers it's
next to nothing.

Again, we have the vanilla fans attacking the plugin community,
using the old "But surely we have to protect ourselves against
cheaters" line.

Bullshit.

It's easy for them (VALVe) to code for the client to be consistent
with the server. Hell it was done before, but like everything else
useful written by the independent plugin community, it was broken
with a Valve update - which no one minds, if only VALVe would
listen to the community and run a freakin beta program.

So why the talk around here of a pure mode which only checks for
consistency of Valve content?

I'll tell why.

Because a very small number of people, want a world where only
server operators running vanilla Source, to be able to keep out
the cheaters, leaving all the custom servers questionable, so that
the only the vanilla servers get packed out each night.

If you really want to stop the cheaters and you want a pure gaming
experience at the expense of functionality then just disconnect
yourself from the internet and play either your friends on a LAN
or some bots.

Cheers.




___
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visit:
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RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Alfred Reynolds
Um, please have a read of the pure server config file. It supports (by
design) custom server files using the allow_from_disk+check_crc flag,
you have all the tools you need to customise the assets on your server
yet still enforce that clients have the same content as you. If you
could do a little more research before making obviously false statements
next time that would be great.

- Alfred

Chris Barnett wrote:
> James,
>
> You're asking (or supporting a notion) for Valve to deploy an
> anti-cheat
> tool which would only be useful on vanilla servers and no other.
>
> When since day dot, server operators have simply been asking for a
> tool
> which would make the files consistent between the server and the
> client, no
> matter what the content of the files are.
>
> It is technically possible for a server to check that the clients
> files are
> the same, even  if those files are custom files.
>
> So why are you asking for something which is only capable of checking
> Steam
> files, when it's possible for the server to check any and all files
> that the
> server operator wants checking?
>
> Cheers.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Gray
> Sent: 30 April 2007 21:29
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> Chris, seriously, what do you have stuck up your ass. You're
> complaining about something that only betters the community and
> provides a more level playing field. This update has no relation to
> 'vanilla' servers, so I don't know why you keep referring to that
> idea. The overall goal for the pure server mode is to give game server
> administrators the option to enforce a consistent playing field for
> all players.
>
> On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Its just so simple
>>
>> All those idiots at Valve should have done this years ago in HL1 !!!
>>
>> Truly!!
>>
>> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>>>
>>> Please can you give us a date for that update. There was one like
>>> that ages ago, but it won't check the vmt files.
>>>
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
>>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Pure Server Mode Question / Request
>>>
>>> I'm quite certain that you can set it to check against server
>>> content, source content or nothing at all.
>>>
>>>
>>> "Server can now force the client to match the server's files."
>>>
>>>
>>>
>>> -- Original message --
>>> From: "Chris Barnett" <[EMAIL PROTECTED]>
>>>> OK, 5% was a bit generous. How about 1% then?
>>>>
>>>> Or would you like to "educate" me as to how many servers out there
>>>> are pure vanilla? Because if you take away the match servers it's
>>>> next to nothing.
>>>>
>>>> Again, we have the vanilla fans attacking the plugin community,
>>>> using the old "But surely we have to protect ourselves against
>>>> cheaters" line.
>>>>
>>>> Bullshit.
>>>>
>>>> It's easy for them (VALVe) to code for the client to be consistent
>>>> with the server. Hell it was done before, but like everything else
>>>> useful written by the independent plugin community, it was broken
>>>> with a Valve update - which no one minds, if only VALVe would
>>>> listen to the community and run a freakin beta program.
>>>>
>>>> So why the talk around here of a pure mode which only checks for
>>>> consistency of Valve content?
>>>>
>>>> I'll tell why.
>>>>
>>>> Because a very small number of people, want a world where only
>>>> server operators running vanilla Source, to be able to keep out
>>>> the cheaters, leaving all the custom servers questionable, so that
>>>> the only the vanilla servers get packed out each night.
>>>>
>>>> If you really want to stop the cheaters and you want a pure gaming
>>>> experience at the expense of functionality then just disconnect
>>>> yourself from the internet and play either your friends on a LAN
>>>> or 

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
James,

You're asking (or supporting a notion) for Valve to deploy an anti-cheat
tool which would only be useful on vanilla servers and no other.

When since day dot, server operators have simply been asking for a tool
which would make the files consistent between the server and the client, no
matter what the content of the files are.

It is technically possible for a server to check that the clients files are
the same, even  if those files are custom files.

So why are you asking for something which is only capable of checking Steam
files, when it's possible for the server to check any and all files that the
server operator wants checking?

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: 30 April 2007 21:29
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

Chris, seriously, what do you have stuck up your ass. You're
complaining about something that only betters the community and
provides a more level playing field. This update has no relation to
'vanilla' servers, so I don't know why you keep referring to that
idea. The overall goal for the pure server mode is to give game server
administrators the option to enforce a consistent playing field for
all players.

On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Its just so simple
>
> All those idiots at Valve should have done this years ago in HL1 !!!
>
> Truly!!
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > Please can you give us a date for that update. There was one like that
> > ages
> > ago, but it won't check the vmt files.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
> > Sent: 30 April 2007 14:28
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Pure Server Mode Question / Request
> >
> > I'm quite certain that you can set it to check against server content,
> > source content or nothing at all.
> >
> >
> > "Server can now force the client to match the server's files."
> >
> >
> >
> > -- Original message --
> > From: "Chris Barnett" <[EMAIL PROTECTED]>
> > > OK, 5% was a bit generous. How about 1% then?
> > >
> > > Or would you like to "educate" me as to how many servers out there are
> > pure
> > > vanilla? Because if you take away the match servers it's next to
> > nothing.
> > >
> > > Again, we have the vanilla fans attacking the plugin community, using
> > the
> > > old "But surely we have to protect ourselves against cheaters" line.
> > >
> > > Bullshit.
> > >
> > > It's easy for them (VALVe) to code for the client to be consistent
with
> > the
> > > server. Hell it was done before, but like everything else useful
written
> > by
> > > the independent plugin community, it was broken with a Valve update -
> > which
> > > no one minds, if only VALVe would listen to the community and run a
> > freakin
> > > beta program.
> > >
> > > So why the talk around here of a pure mode which only checks for
> > consistency
> > > of Valve content?
> > >
> > > I'll tell why.
> > >
> > > Because a very small number of people, want a world where only server
> > > operators running vanilla Source, to be able to keep out the cheaters,
> > > leaving all the custom servers questionable, so that the only the
> > vanilla
> > > servers get packed out each night.
> > >
> > > If you really want to stop the cheaters and you want a pure gaming
> > > experience at the expense of functionality then just disconnect
yourself
> > > from the internet and play either your friends on a LAN or some bots.
> > >
> > > Cheers.
> > >
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > > Sent: 30 April 2007 13:44
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > 5% ???
> > >
> > > Why do the consistency check at all?  hmmm...maybe because of all the
> > > hackers out there?
> > > Maybe because of onl

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Jason O. Washburn
"The overall goal for the pure server mode is to give game server
administrators the option to enforce a consistent playing field for all
players."

That's all we've wanted for years and years.  I for one am very happy.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: Monday, April 30, 2007 3:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

Chris, seriously, what do you have stuck up your ass. You're
complaining about something that only betters the community and
provides a more level playing field. This update has no relation to
'vanilla' servers, so I don't know why you keep referring to that
idea. The overall goal for the pure server mode is to give game server
administrators the option to enforce a consistent playing field for
all players.

On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Its just so simple
>
> All those idiots at Valve should have done this years ago in HL1 !!!
>
> Truly!!
>
> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >
> > Please can you give us a date for that update. There was one like
that
> > ages
> > ago, but it won't check the vmt files.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
> > Sent: 30 April 2007 14:28
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Pure Server Mode Question / Request
> >
> > I'm quite certain that you can set it to check against server
content,
> > source content or nothing at all.
> >
> >
> > "Server can now force the client to match the server's files."
> >
> >
> >
> > -- Original message --
> > From: "Chris Barnett" <[EMAIL PROTECTED]>
> > > OK, 5% was a bit generous. How about 1% then?
> > >
> > > Or would you like to "educate" me as to how many servers out there
are
> > pure
> > > vanilla? Because if you take away the match servers it's next to
> > nothing.
> > >
> > > Again, we have the vanilla fans attacking the plugin community,
using
> > the
> > > old "But surely we have to protect ourselves against cheaters"
line.
> > >
> > > Bullshit.
> > >
> > > It's easy for them (VALVe) to code for the client to be consistent
with
> > the
> > > server. Hell it was done before, but like everything else useful
written
> > by
> > > the independent plugin community, it was broken with a Valve
update -
> > which
> > > no one minds, if only VALVe would listen to the community and run
a
> > freakin
> > > beta program.
> > >
> > > So why the talk around here of a pure mode which only checks for
> > consistency
> > > of Valve content?
> > >
> > > I'll tell why.
> > >
> > > Because a very small number of people, want a world where only
server
> > > operators running vanilla Source, to be able to keep out the
cheaters,
> > > leaving all the custom servers questionable, so that the only the
> > vanilla
> > > servers get packed out each night.
> > >
> > > If you really want to stop the cheaters and you want a pure gaming
> > > experience at the expense of functionality then just disconnect
yourself
> > > from the internet and play either your friends on a LAN or some
bots.
> > >
> > > Cheers.
> > >
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > > Sent: 30 April 2007 13:44
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Pure Server Mode Question / Request
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > 5% ???
> > >
> > > Why do the consistency check at all?  hmmm...maybe because of all
the
> > > hackers out there?
> > > Maybe because of online leagues, cpl, and other lans that people
go to
> > and
> > > want to compete fairly?
> > > I agree that special mods and plugins help break up the boredom
from
> > time
> > to
> > > time with the vanilla package.
> > > And it seems to me that valve is willing to work around some of
those
> > > although it does mean a bit of work and thought for serve

Re: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread James Gray

Chris, seriously, what do you have stuck up your ass. You're
complaining about something that only betters the community and
provides a more level playing field. This update has no relation to
'vanilla' servers, so I don't know why you keep referring to that
idea. The overall goal for the pure server mode is to give game server
administrators the option to enforce a consistent playing field for
all players.

On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Its just so simple

All those idiots at Valve should have done this years ago in HL1 !!!

Truly!!

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> Please can you give us a date for that update. There was one like that
> ages
> ago, but it won't check the vmt files.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
> Sent: 30 April 2007 14:28
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> I'm quite certain that you can set it to check against server content,
> source content or nothing at all.
>
>
> "Server can now force the client to match the server's files."
>
>
>
> -- Original message --
> From: "Chris Barnett" <[EMAIL PROTECTED]>
> > OK, 5% was a bit generous. How about 1% then?
> >
> > Or would you like to "educate" me as to how many servers out there are
> pure
> > vanilla? Because if you take away the match servers it's next to
> nothing.
> >
> > Again, we have the vanilla fans attacking the plugin community, using
> the
> > old "But surely we have to protect ourselves against cheaters" line.
> >
> > Bullshit.
> >
> > It's easy for them (VALVe) to code for the client to be consistent with
> the
> > server. Hell it was done before, but like everything else useful written
> by
> > the independent plugin community, it was broken with a Valve update -
> which
> > no one minds, if only VALVe would listen to the community and run a
> freakin
> > beta program.
> >
> > So why the talk around here of a pure mode which only checks for
> consistency
> > of Valve content?
> >
> > I'll tell why.
> >
> > Because a very small number of people, want a world where only server
> > operators running vanilla Source, to be able to keep out the cheaters,
> > leaving all the custom servers questionable, so that the only the
> vanilla
> > servers get packed out each night.
> >
> > If you really want to stop the cheaters and you want a pure gaming
> > experience at the expense of functionality then just disconnect yourself
> > from the internet and play either your friends on a LAN or some bots.
> >
> > Cheers.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> > Sent: 30 April 2007 13:44
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > 5% ???
> >
> > Why do the consistency check at all?  hmmm...maybe because of all the
> > hackers out there?
> > Maybe because of online leagues, cpl, and other lans that people go to
> and
> > want to compete fairly?
> > I agree that special mods and plugins help break up the boredom from
> time
> to
> > time with the vanilla package.
> > And it seems to me that valve is willing to work around some of those
> > although it does mean a bit of work and thought for server operators.
> > But please...educate yourself on the community before you throw out
> baseless
> > random statistics.
> >
> > If you don't like the pure mod being offered...turn it off maybe and
> don't
> > worry about it.
> > Unless you are worried about the 5% of gamers that won't come to your
> server
> > anymore...
> >
> > - Original Message 
> > From: Chris Barnett <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Sent: Monday, April 30, 2007 7:13:17 AM
> > Subject: RE: [hlds] Pure Server Mode Question / Request
> >
> > If it's to only enforce the original resources provided by Steam and not
> the
> > server operator, then it's a complete and utter total waste of time
> then,
> > unless you are one of those very, very vocal 5%ers, who are trying to
> force
> > the vanilla g

Re: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Its just so simple

All those idiots at Valve should have done this years ago in HL1 !!!

Truly!!

On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> Please can you give us a date for that update. There was one like that
> ages
> ago, but it won't check the vmt files.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
> Sent: 30 April 2007 14:28
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> I'm quite certain that you can set it to check against server content,
> source content or nothing at all.
>
>
> "Server can now force the client to match the server's files."
>
>
>
> -- Original message --
> From: "Chris Barnett" <[EMAIL PROTECTED]>
> > OK, 5% was a bit generous. How about 1% then?
> >
> > Or would you like to "educate" me as to how many servers out there are
> pure
> > vanilla? Because if you take away the match servers it's next to
> nothing.
> >
> > Again, we have the vanilla fans attacking the plugin community, using
> the
> > old "But surely we have to protect ourselves against cheaters" line.
> >
> > Bullshit.
> >
> > It's easy for them (VALVe) to code for the client to be consistent with
> the
> > server. Hell it was done before, but like everything else useful written
> by
> > the independent plugin community, it was broken with a Valve update -
> which
> > no one minds, if only VALVe would listen to the community and run a
> freakin
> > beta program.
> >
> > So why the talk around here of a pure mode which only checks for
> consistency
> > of Valve content?
> >
> > I'll tell why.
> >
> > Because a very small number of people, want a world where only server
> > operators running vanilla Source, to be able to keep out the cheaters,
> > leaving all the custom servers questionable, so that the only the
> vanilla
> > servers get packed out each night.
> >
> > If you really want to stop the cheaters and you want a pure gaming
> > experience at the expense of functionality then just disconnect yourself
> > from the internet and play either your friends on a LAN or some bots.
> >
> > Cheers.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> > Sent: 30 April 2007 13:44
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > 5% ???
> >
> > Why do the consistency check at all?  hmmm...maybe because of all the
> > hackers out there?
> > Maybe because of online leagues, cpl, and other lans that people go to
> and
> > want to compete fairly?
> > I agree that special mods and plugins help break up the boredom from
> time
> to
> > time with the vanilla package.
> > And it seems to me that valve is willing to work around some of those
> > although it does mean a bit of work and thought for server operators.
> > But please...educate yourself on the community before you throw out
> baseless
> > random statistics.
> >
> > If you don't like the pure mod being offered...turn it off maybe and
> don't
> > worry about it.
> > Unless you are worried about the 5% of gamers that won't come to your
> server
> > anymore...
> >
> > - Original Message 
> > From: Chris Barnett <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Sent: Monday, April 30, 2007 7:13:17 AM
> > Subject: RE: [hlds] Pure Server Mode Question / Request
> >
> > If it's to only enforce the original resources provided by Steam and not
> the
> > server operator, then it's a complete and utter total waste of time
> then,
> > unless you are one of those very, very vocal 5%ers, who are trying to
> force
> > the vanilla game on the rest of us of course...(I don't believe you are
> by
> > the way).
> >
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > Sent: 28 April 2007 07:19
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > I think that the idea behind pure server mode is to force 

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
Please can you give us a date for that update. There was one like that ages
ago, but it won't check the vmt files.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
Sent: 30 April 2007 14:28
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

I'm quite certain that you can set it to check against server content,
source content or nothing at all.


"Server can now force the client to match the server's files."



 -- Original message --
From: "Chris Barnett" <[EMAIL PROTECTED]>
> OK, 5% was a bit generous. How about 1% then?
>
> Or would you like to "educate" me as to how many servers out there are
pure
> vanilla? Because if you take away the match servers it's next to nothing.
>
> Again, we have the vanilla fans attacking the plugin community, using the
> old "But surely we have to protect ourselves against cheaters" line.
>
> Bullshit.
>
> It's easy for them (VALVe) to code for the client to be consistent with
the
> server. Hell it was done before, but like everything else useful written
by
> the independent plugin community, it was broken with a Valve update -
which
> no one minds, if only VALVe would listen to the community and run a
freakin
> beta program.
>
> So why the talk around here of a pure mode which only checks for
consistency
> of Valve content?
>
> I'll tell why.
>
> Because a very small number of people, want a world where only server
> operators running vanilla Source, to be able to keep out the cheaters,
> leaving all the custom servers questionable, so that the only the vanilla
> servers get packed out each night.
>
> If you really want to stop the cheaters and you want a pure gaming
> experience at the expense of functionality then just disconnect yourself
> from the internet and play either your friends on a LAN or some bots.
>
> Cheers.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
> Sent: 30 April 2007 13:44
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ]
> 5% ???
>
> Why do the consistency check at all?  hmmm...maybe because of all the
> hackers out there?
> Maybe because of online leagues, cpl, and other lans that people go to and
> want to compete fairly?
> I agree that special mods and plugins help break up the boredom from time
to
> time with the vanilla package.
> And it seems to me that valve is willing to work around some of those
> although it does mean a bit of work and thought for server operators.
> But please...educate yourself on the community before you throw out
baseless
> random statistics.
>
> If you don't like the pure mod being offered...turn it off maybe and don't
> worry about it.
> Unless you are worried about the 5% of gamers that won't come to your
server
> anymore...
>
> - Original Message 
> From: Chris Barnett <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Monday, April 30, 2007 7:13:17 AM
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> If it's to only enforce the original resources provided by Steam and not
the
> server operator, then it's a complete and utter total waste of time then,
> unless you are one of those very, very vocal 5%ers, who are trying to
force
> the vanilla game on the rest of us of course...(I don't believe you are by
> the way).
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: 28 April 2007 07:19
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> I think that the idea behind pure server mode is to force the
> consistency of original resources delivered via Steam, not to prevent
> people from using custom maps.
>
> On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > If you want a pure server, don't install anything on top.
> >
> > There is no need for Valve to do anything.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> > Sent: 27 April 2007 15:54
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Pure Server Mode Question / Request
> >
> > Quoted from the whitelist:
> >
> >   //
> >   // Three types of file specifications:
> >   //
> >   //   1. directory\*.* - refers to all files under the
dire

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
Roman,

I'm sorry, but you don't know what you are talking about.

File A - On the server

File A - On the client

Does it matter if file A is from the original game vendor or not?

No, it doesn't. What matters is that file A is the same on both the server
and client.

I don't care whether Valve, some German dude or my cat made File A, what
matters is that it's the same on both the client and the server.

It's really that simple.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 30 April 2007 14:42
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

My point is that consistency of original resources is HUGE leap
forward to fair play and it has nothing to do with vanilla servers.
There are far too many unfair things that can be done just by
replacing of few files on client side. You don't really need a
software cheat to get a significant advantage over other players.

On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> If it's to only enforce the original resources provided by Steam and not
the
> server operator, then it's a complete and utter total waste of time then,
> unless you are one of those very, very vocal 5%ers, who are trying to
force
> the vanilla game on the rest of us of course...(I don't believe you are by
> the way).
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: 28 April 2007 07:19
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> I think that the idea behind pure server mode is to force the
> consistency of original resources delivered via Steam, not to prevent
> people from using custom maps.
>
> On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > If you want a pure server, don't install anything on top.
> >
> > There is no need for Valve to do anything.
> >
> >
> >
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> > Sent: 27 April 2007 15:54
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Pure Server Mode Question / Request
> >
> > Quoted from the whitelist:
> >
> >   //
> >   // Three types of file specifications:
> >   //
> >   //   1. directory\*.* - refers to all files under the
directory
> >   //   2. directory\... - refers to all files under the
directory
> > and all directories under that (recursively)
> >   //   3. directory\filename  - refers to a single file
> >
> > Best way and easiest would be to do the second one.
> >
> > Like they show:
> >
> >   //
> >   // By default, when in pure server mode, most content file types are
> only
> > allowed to come from Steam.
> >   //
> >   materials\...  from_steam
> >   models\...     from_steam
> >   sounds\... from_steam
> >   scripts\... from_steam
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Will
> > Sent: Friday, April 27, 2007 10:23 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> >
> > could you be so kind to point out how that could be done without listing
> the
> > 8,837 files in 273 folders in a whitelist?
> >
> > Thanks
> >
> > - Original Message -
> > From: <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, April 27, 2007 9:27 AM
> > Subject: hlds digest, Vol 1 #5351 - 2 msgs
> >
> >
> > > Send hlds mailing list submissions to
> > > hlds@list.valvesoftware.com
> > >
> > > To subscribe or unsubscribe via the World Wide Web, visit
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > or, via email, send a message with subject or body 'help' to
> > > [EMAIL PROTECTED]
> > >
> > > You can reach the person managing the list at
> > > [EMAIL PROTECTED]
> > >
> > > When replying, please edit your Subject line so it is more specific
> > > than "Re: Contents of hlds digest..."
> > >
> > >
> > > Today's Topics:
> > >
> > >   1. Pure Server Mode Question / Request (Will)
> > >   2. Re: Pure Server Mode Question / Request (Wim Barelds)
> > >
> > > --__--__--
> > >
> > > Message: 1
> > > From: "Will" <[EMAIL PROTECTED]>
> > > To: 
>

Re: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Roman Hatsiev

My point is that consistency of original resources is HUGE leap
forward to fair play and it has nothing to do with vanilla servers.
There are far too many unfair things that can be done just by
replacing of few files on client side. You don't really need a
software cheat to get a significant advantage over other players.

On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:

If it's to only enforce the original resources provided by Steam and not the
server operator, then it's a complete and utter total waste of time then,
unless you are one of those very, very vocal 5%ers, who are trying to force
the vanilla game on the rest of us of course...(I don't believe you are by
the way).




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 28 April 2007 07:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

I think that the idea behind pure server mode is to force the
consistency of original resources delivered via Steam, not to prevent
people from using custom maps.

On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> If you want a pure server, don't install anything on top.
>
> There is no need for Valve to do anything.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> Sent: 27 April 2007 15:54
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Quoted from the whitelist:
>
>   //
>   // Three types of file specifications:
>   //
>   //   1. directory\*.* - refers to all files under the directory
>   //   2. directory\... - refers to all files under the directory
> and all directories under that (recursively)
>   //   3. directory\filename  - refers to a single file
>
> Best way and easiest would be to do the second one.
>
> Like they show:
>
>   //
>   // By default, when in pure server mode, most content file types are
only
> allowed to come from Steam.
>   //
>   materials\...  from_steam
>   models\... from_steam
>   sounds\... from_steam
>   scripts\... from_steam
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Will
> Sent: Friday, April 27, 2007 10:23 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> could you be so kind to point out how that could be done without listing
the
> 8,837 files in 273 folders in a whitelist?
>
> Thanks
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, April 27, 2007 9:27 AM
> Subject: hlds digest, Vol 1 #5351 - 2 msgs
>
>
> > Send hlds mailing list submissions to
> > hlds@list.valvesoftware.com
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > or, via email, send a message with subject or body 'help' to
> > [EMAIL PROTECTED]
> >
> > You can reach the person managing the list at
> > [EMAIL PROTECTED]
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Pure Server Mode Question / Request (Will)
> >   2. Re: Pure Server Mode Question / Request (Wim Barelds)
> >
> > --__--__--
> >
> > Message: 1
> > From: "Will" <[EMAIL PROTECTED]>
> > To: 
> > Date: Fri, 27 Apr 2007 08:59:24 -0400
> > Subject: [hlds] Pure Server Mode Question / Request
> > Reply-To: hlds@list.valvesoftware.com
> >
> > We want to lock all default game content to use only steam files,
> > everything
> > no "replacement" allowed at all for default game content.
> > We run servers that plays many default maps but also many custom maps,
we
> > want to allow files from disk only for custom maps with the crc checks
as
> > there will be no steam files for these. Will this be possible or are we
> > left
> > out of all this by running custom maps?
> >
> > Can there be a var for all default content from Steam but allow files
from
> > disk with crc for content that was not delivered from Steam?
> > if in steam use steam if not use from disk and crc
> >
> > Looking at the whitelist I don't see a way to do this without adding all
> > the
> > files for 150 custom maps file by file to the whitelist, many custom map
> > files do not path to /custommapname/
> >
> >
> > Also a viewable var for this"

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread NaughtyGeek
I'm quite certain that you can set it to check against server content, source 
content or nothing at all.


"Server can now force the client to match the server's files."



 -- Original message --
From: "Chris Barnett" <[EMAIL PROTECTED]>
> OK, 5% was a bit generous. How about 1% then?
>
> Or would you like to "educate" me as to how many servers out there are pure
> vanilla? Because if you take away the match servers it's next to nothing.
>
> Again, we have the vanilla fans attacking the plugin community, using the
> old "But surely we have to protect ourselves against cheaters" line.
>
> Bullshit.
>
> It's easy for them (VALVe) to code for the client to be consistent with the
> server. Hell it was done before, but like everything else useful written by
> the independent plugin community, it was broken with a Valve update - which
> no one minds, if only VALVe would listen to the community and run a freakin
> beta program.
>
> So why the talk around here of a pure mode which only checks for consistency
> of Valve content?
>
> I'll tell why.
>
> Because a very small number of people, want a world where only server
> operators running vanilla Source, to be able to keep out the cheaters,
> leaving all the custom servers questionable, so that the only the vanilla
> servers get packed out each night.
>
> If you really want to stop the cheaters and you want a pure gaming
> experience at the expense of functionality then just disconnect yourself
> from the internet and play either your friends on a LAN or some bots.
>
> Cheers.
>
>
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: 30 April 2007 13:44
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> --
> [ Picked text/plain from multipart/alternative ]
> 5% ???
>
> Why do the consistency check at all?  hmmm...maybe because of all the
> hackers out there?
> Maybe because of online leagues, cpl, and other lans that people go to and
> want to compete fairly?
> I agree that special mods and plugins help break up the boredom from time to
> time with the vanilla package.
> And it seems to me that valve is willing to work around some of those
> although it does mean a bit of work and thought for server operators.
> But please...educate yourself on the community before you throw out baseless
> random statistics.
>
> If you don't like the pure mod being offered...turn it off maybe and don't
> worry about it.
> Unless you are worried about the 5% of gamers that won't come to your server
> anymore...
>
> - Original Message 
> From: Chris Barnett <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Monday, April 30, 2007 7:13:17 AM
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> If it's to only enforce the original resources provided by Steam and not the
> server operator, then it's a complete and utter total waste of time then,
> unless you are one of those very, very vocal 5%ers, who are trying to force
> the vanilla game on the rest of us of course...(I don't believe you are by
> the way).
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: 28 April 2007 07:19
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> I think that the idea behind pure server mode is to force the
> consistency of original resources delivered via Steam, not to prevent
> people from using custom maps.
>
> On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> > If you want a pure server, don't install anything on top.
> >
> > There is no need for Valve to do anything.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> > Sent: 27 April 2007 15:54
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Pure Server Mode Question / Request
> >
> > Quoted from the whitelist:
> >
> >   //
> >   // Three types of file specifications:
> >   //
> >   //   1. directory\*.* - refers to all files under the directory
> >   //   2. directory\... - refers to all files under the directory
> > and all directories under that (recursively)
> >   //   3. directory\filename  - refers to a single file
> >
> > Best way and easiest would be to do the second one.
> >
> > Like they show:
> >
> &

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
OK, 5% was a bit generous. How about 1% then?

Or would you like to "educate" me as to how many servers out there are pure
vanilla? Because if you take away the match servers it's next to nothing.

Again, we have the vanilla fans attacking the plugin community, using the
old "But surely we have to protect ourselves against cheaters" line.

Bullshit.

It's easy for them (VALVe) to code for the client to be consistent with the
server. Hell it was done before, but like everything else useful written by
the independent plugin community, it was broken with a Valve update - which
no one minds, if only VALVe would listen to the community and run a freakin
beta program.

So why the talk around here of a pure mode which only checks for consistency
of Valve content?

I'll tell why.

Because a very small number of people, want a world where only server
operators running vanilla Source, to be able to keep out the cheaters,
leaving all the custom servers questionable, so that the only the vanilla
servers get packed out each night.

If you really want to stop the cheaters and you want a pure gaming
experience at the expense of functionality then just disconnect yourself
from the internet and play either your friends on a LAN or some bots.

Cheers.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 30 April 2007 13:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
5% ???

Why do the consistency check at all?  hmmm...maybe because of all the
hackers out there?
Maybe because of online leagues, cpl, and other lans that people go to and
want to compete fairly?
I agree that special mods and plugins help break up the boredom from time to
time with the vanilla package.
And it seems to me that valve is willing to work around some of those
although it does mean a bit of work and thought for server operators.
But please...educate yourself on the community before you throw out baseless
random statistics.

If you don't like the pure mod being offered...turn it off maybe and don't
worry about it.
Unless you are worried about the 5% of gamers that won't come to your server
anymore...

- Original Message 
From: Chris Barnett <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, April 30, 2007 7:13:17 AM
Subject: RE: [hlds] Pure Server Mode Question / Request

If it's to only enforce the original resources provided by Steam and not the
server operator, then it's a complete and utter total waste of time then,
unless you are one of those very, very vocal 5%ers, who are trying to force
the vanilla game on the rest of us of course...(I don't believe you are by
the way).




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 28 April 2007 07:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

I think that the idea behind pure server mode is to force the
consistency of original resources delivered via Steam, not to prevent
people from using custom maps.

On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> If you want a pure server, don't install anything on top.
>
> There is no need for Valve to do anything.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> Sent: 27 April 2007 15:54
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Quoted from the whitelist:
>
>   //
>   // Three types of file specifications:
>   //
>   //   1. directory\*.* - refers to all files under the directory
>   //   2. directory\... - refers to all files under the directory
> and all directories under that (recursively)
>   //   3. directory\filename  - refers to a single file
>
> Best way and easiest would be to do the second one.
>
> Like they show:
>
>   //
>   // By default, when in pure server mode, most content file types are
only
> allowed to come from Steam.
>   //
>   materials\...  from_steam
>   models\... from_steam
>   sounds\... from_steam
>   scripts\... from_steam
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Will
> Sent: Friday, April 27, 2007 10:23 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> could you be so kind to point out how that could be done without listing
the
> 8,837 files in 273 folders in a whitelist?
>
> Thanks
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, April 27, 2007 9:27 AM
> Subject: hlds digest, Vol 1 #53

Re: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread merohn
--
[ Picked text/plain from multipart/alternative ]
5% ???

Why do the consistency check at all?  hmmm...maybe because of all the hackers 
out there?
Maybe because of online leagues, cpl, and other lans that people go to and want 
to compete fairly?
I agree that special mods and plugins help break up the boredom from time to 
time with the vanilla package.
And it seems to me that valve is willing to work around some of those although 
it does mean a bit of work and thought for server operators.
But please...educate yourself on the community before you throw out baseless 
random statistics.

If you don't like the pure mod being offered...turn it off maybe and don't 
worry about it.
Unless you are worried about the 5% of gamers that won't come to your server 
anymore...

- Original Message 
From: Chris Barnett <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, April 30, 2007 7:13:17 AM
Subject: RE: [hlds] Pure Server Mode Question / Request

If it's to only enforce the original resources provided by Steam and not the
server operator, then it's a complete and utter total waste of time then,
unless you are one of those very, very vocal 5%ers, who are trying to force
the vanilla game on the rest of us of course...(I don't believe you are by
the way).




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 28 April 2007 07:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

I think that the idea behind pure server mode is to force the
consistency of original resources delivered via Steam, not to prevent
people from using custom maps.

On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> If you want a pure server, don't install anything on top.
>
> There is no need for Valve to do anything.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> Sent: 27 April 2007 15:54
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Quoted from the whitelist:
>
>   //
>   // Three types of file specifications:
>   //
>   //   1. directory\*.* - refers to all files under the directory
>   //   2. directory\... - refers to all files under the directory
> and all directories under that (recursively)
>   //   3. directory\filename  - refers to a single file
>
> Best way and easiest would be to do the second one.
>
> Like they show:
>
>   //
>   // By default, when in pure server mode, most content file types are
only
> allowed to come from Steam.
>   //
>   materials\...  from_steam
>   models\... from_steam
>   sounds\... from_steam
>   scripts\... from_steam
>
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Will
> Sent: Friday, April 27, 2007 10:23 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> could you be so kind to point out how that could be done without listing
the
> 8,837 files in 273 folders in a whitelist?
>
> Thanks
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, April 27, 2007 9:27 AM
> Subject: hlds digest, Vol 1 #5351 - 2 msgs
>
>
> > Send hlds mailing list submissions to
> > hlds@list.valvesoftware.com
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > or, via email, send a message with subject or body 'help' to
> > [EMAIL PROTECTED]
> >
> > You can reach the person managing the list at
> > [EMAIL PROTECTED]
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Pure Server Mode Question / Request (Will)
> >   2. Re: Pure Server Mode Question / Request (Wim Barelds)
> >
> > --__--__--
> >
> > Message: 1
> > From: "Will" <[EMAIL PROTECTED]>
> > To: 
> > Date: Fri, 27 Apr 2007 08:59:24 -0400
> > Subject: [hlds] Pure Server Mode Question / Request
> > Reply-To: hlds@list.valvesoftware.com
> >
> > We want to lock all default game content to use only steam files,
> > everything
> > no "replacement" allowed at all for default game content.
> > We run servers that plays many default maps but also many custom maps,
we
> > want to allow files from disk only for custom maps with the crc checks
as
> > there will be no steam files for these. Will this be possible or are we

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
If it's to only enforce the original resources provided by Steam and not the
server operator, then it's a complete and utter total waste of time then,
unless you are one of those very, very vocal 5%ers, who are trying to force
the vanilla game on the rest of us of course...(I don't believe you are by
the way).




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 28 April 2007 07:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

I think that the idea behind pure server mode is to force the
consistency of original resources delivered via Steam, not to prevent
people from using custom maps.

On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> If you want a pure server, don't install anything on top.
>
> There is no need for Valve to do anything.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> Sent: 27 April 2007 15:54
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Quoted from the whitelist:
>
>   //
>   // Three types of file specifications:
>   //
>   //   1. directory\*.* - refers to all files under the directory
>   //   2. directory\... - refers to all files under the directory
> and all directories under that (recursively)
>   //   3. directory\filename  - refers to a single file
>
> Best way and easiest would be to do the second one.
>
> Like they show:
>
>   //
>   // By default, when in pure server mode, most content file types are
only
> allowed to come from Steam.
>   //
>   materials\...  from_steam
>   models\... from_steam
>   sounds\... from_steam
>   scripts\... from_steam
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Will
> Sent: Friday, April 27, 2007 10:23 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> could you be so kind to point out how that could be done without listing
the
> 8,837 files in 273 folders in a whitelist?
>
> Thanks
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, April 27, 2007 9:27 AM
> Subject: hlds digest, Vol 1 #5351 - 2 msgs
>
>
> > Send hlds mailing list submissions to
> > hlds@list.valvesoftware.com
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > or, via email, send a message with subject or body 'help' to
> > [EMAIL PROTECTED]
> >
> > You can reach the person managing the list at
> > [EMAIL PROTECTED]
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Pure Server Mode Question / Request (Will)
> >   2. Re: Pure Server Mode Question / Request (Wim Barelds)
> >
> > --__--__--
> >
> > Message: 1
> > From: "Will" <[EMAIL PROTECTED]>
> > To: 
> > Date: Fri, 27 Apr 2007 08:59:24 -0400
> > Subject: [hlds] Pure Server Mode Question / Request
> > Reply-To: hlds@list.valvesoftware.com
> >
> > We want to lock all default game content to use only steam files,
> > everything
> > no "replacement" allowed at all for default game content.
> > We run servers that plays many default maps but also many custom maps,
we
> > want to allow files from disk only for custom maps with the crc checks
as
> > there will be no steam files for these. Will this be possible or are we
> > left
> > out of all this by running custom maps?
> >
> > Can there be a var for all default content from Steam but allow files
from
> > disk with crc for content that was not delivered from Steam?
> > if in steam use steam if not use from disk and crc
> >
> > Looking at the whitelist I don't see a way to do this without adding all
> > the
> > files for 150 custom maps file by file to the whitelist, many custom map
> > files do not path to /custommapname/
> >
> >
> > Also a viewable var for this"?
> > I would think many league and community type servers would want to run
in
> > such a mode, with a viewable var so it can be checked by players in game
> > or
> > hlsw.
> > I think the viewable vars is important to remove suspicion.
> > sv_pure 0/1/2
> > say 2 for default = use whitelist
> > say 1 From Steam only for all default files and
allow_

Re: [hlds] Pure Server Mode Question / Request

2007-04-27 Thread Roman Hatsiev

I think that the idea behind pure server mode is to force the
consistency of original resources delivered via Steam, not to prevent
people from using custom maps.

On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:

If you want a pure server, don't install anything on top.

There is no need for Valve to do anything.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: 27 April 2007 15:54
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Quoted from the whitelist:

  //
  // Three types of file specifications:
  //
  //   1. directory\*.* - refers to all files under the directory
  //   2. directory\... - refers to all files under the directory
and all directories under that (recursively)
  //   3. directory\filename  - refers to a single file

Best way and easiest would be to do the second one.

Like they show:

  //
  // By default, when in pure server mode, most content file types are only
allowed to come from Steam.
  //
  materials\...  from_steam
  models\... from_steam
  sounds\... from_steam
  scripts\... from_steam


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Will
Sent: Friday, April 27, 2007 10:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

could you be so kind to point out how that could be done without listing the
8,837 files in 273 folders in a whitelist?

Thanks

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, April 27, 2007 9:27 AM
Subject: hlds digest, Vol 1 #5351 - 2 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. Pure Server Mode Question / Request (Will)
>   2. Re: Pure Server Mode Question / Request (Wim Barelds)
>
> --__--__--
>
> Message: 1
> From: "Will" <[EMAIL PROTECTED]>
> To: 
> Date: Fri, 27 Apr 2007 08:59:24 -0400
> Subject: [hlds] Pure Server Mode Question / Request
> Reply-To: hlds@list.valvesoftware.com
>
> We want to lock all default game content to use only steam files,
> everything
> no "replacement" allowed at all for default game content.
> We run servers that plays many default maps but also many custom maps, we
> want to allow files from disk only for custom maps with the crc checks as
> there will be no steam files for these. Will this be possible or are we
> left
> out of all this by running custom maps?
>
> Can there be a var for all default content from Steam but allow files from
> disk with crc for content that was not delivered from Steam?
> if in steam use steam if not use from disk and crc
>
> Looking at the whitelist I don't see a way to do this without adding all
> the
> files for 150 custom maps file by file to the whitelist, many custom map
> files do not path to /custommapname/
>
>
> Also a viewable var for this"?
> I would think many league and community type servers would want to run in
> such a mode, with a viewable var so it can be checked by players in game
> or
> hlsw.
> I think the viewable vars is important to remove suspicion.
> sv_pure 0/1/2
> say 2 for default = use whitelist
> say 1 From Steam only for all default files and allow_from_disk+check_crc
> for any non steam content
> 0 off
>
> I recall awhile back you saying you were going to look into removing some
> unneeded vars from the server query, can you please make room in the
> server
> query for vars from plugins by removing some like:
> r_VehicleViewDampen
> r_JeepViewDampenFreq
> r_JeepViewDampenDamp
> r_JeepViewZHeight
> r_AirboatViewDampenFreq
> r_AirboatViewDampenDamp
> r_AirboatViewZHeight
>
>
> Thank you
>
>
>
>
> --__--__--
>
> Message: 2
> Date: Fri, 27 Apr 2007 15:28:25 +0200
> From: "Wim Barelds" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> You should be able to do most of what you want simply by modifying the
> whitelist.
>
> On 4/27/07, Will <[EMAIL PROTECTED]> wrote:
>>
>> We want to lock all default game content to use only steam fil

RE: [hlds] Pure Server Mode Question / Request

2007-04-27 Thread Chris Barnett
If you want a pure server, don't install anything on top.

There is no need for Valve to do anything.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: 27 April 2007 15:54
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Quoted from the whitelist:

   //
   // Three types of file specifications:
   //
   //   1. directory\*.* - refers to all files under the directory
   //   2. directory\... - refers to all files under the directory
and all directories under that (recursively)
   //   3. directory\filename  - refers to a single file

Best way and easiest would be to do the second one.

Like they show:

   //
   // By default, when in pure server mode, most content file types are only
allowed to come from Steam.
   //
   materials\...  from_steam
   models\... from_steam
   sounds\... from_steam
   scripts\... from_steam


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Will
Sent: Friday, April 27, 2007 10:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

could you be so kind to point out how that could be done without listing the
8,837 files in 273 folders in a whitelist?

Thanks

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, April 27, 2007 9:27 AM
Subject: hlds digest, Vol 1 #5351 - 2 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. Pure Server Mode Question / Request (Will)
>   2. Re: Pure Server Mode Question / Request (Wim Barelds)
>
> --__--__--
>
> Message: 1
> From: "Will" <[EMAIL PROTECTED]>
> To: 
> Date: Fri, 27 Apr 2007 08:59:24 -0400
> Subject: [hlds] Pure Server Mode Question / Request
> Reply-To: hlds@list.valvesoftware.com
>
> We want to lock all default game content to use only steam files,
> everything
> no "replacement" allowed at all for default game content.
> We run servers that plays many default maps but also many custom maps, we
> want to allow files from disk only for custom maps with the crc checks as
> there will be no steam files for these. Will this be possible or are we
> left
> out of all this by running custom maps?
>
> Can there be a var for all default content from Steam but allow files from
> disk with crc for content that was not delivered from Steam?
> if in steam use steam if not use from disk and crc
>
> Looking at the whitelist I don't see a way to do this without adding all
> the
> files for 150 custom maps file by file to the whitelist, many custom map
> files do not path to /custommapname/
>
>
> Also a viewable var for this"?
> I would think many league and community type servers would want to run in
> such a mode, with a viewable var so it can be checked by players in game
> or
> hlsw.
> I think the viewable vars is important to remove suspicion.
> sv_pure 0/1/2
> say 2 for default = use whitelist
> say 1 From Steam only for all default files and allow_from_disk+check_crc
> for any non steam content
> 0 off
>
> I recall awhile back you saying you were going to look into removing some
> unneeded vars from the server query, can you please make room in the
> server
> query for vars from plugins by removing some like:
> r_VehicleViewDampen
> r_JeepViewDampenFreq
> r_JeepViewDampenDamp
> r_JeepViewZHeight
> r_AirboatViewDampenFreq
> r_AirboatViewDampenDamp
> r_AirboatViewZHeight
>
>
> Thank you
>
>
>
>
> --__--__--
>
> Message: 2
> Date: Fri, 27 Apr 2007 15:28:25 +0200
> From: "Wim Barelds" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> You should be able to do most of what you want simply by modifying the
> whitelist.
>
> On 4/27/07, Will <[EMAIL PROTECTED]> wrote:
>>
>> We want to lock all default game content to use only steam files,
>> everything
>> no "replacement" allowed at all for default game content.
>> We run servers that plays many default maps but also many custom maps, we
>> want to allow f

Re: [hlds] Pure Server Mode Question / Request

2007-04-27 Thread Will

Well #2 does not seem to fit because it will overlap, there are mixed files
in materials\... we have 78 folders in materials\
45 sound sub folders
23 models sub folders
scripts is a folder with mixed content default steam content and custom map
soundscapes
75 files will each need to be tagged to separate steam and custom map
content?

all I can think is that we will have to list all 146 folders and tag them
all one by one in the whitelist
and in some cases like scripts folder 79 files will each need to be tagged
to separate steam and custom map content?

materials\de_chateau\*.* from_steam
materials\de_contra\*.* allow_from_disk+check_crc

scripts\soundscapes_europa-beta.txt allow_from_disk+check_crc
scripts\soundscapes_dust2.txt from_steam





Message: 1
From: "Will" <[EMAIL PROTECTED]>
To: 
Date: Fri, 27 Apr 2007 08:59:24 -0400
Subject: [hlds] Pure Server Mode Question / Request
Reply-To: hlds@list.valvesoftware.com

We want to lock all default game content to use only steam files,
everything
no "replacement" allowed at all for default game content.
We run servers that plays many default maps but also many custom maps, we
want to allow files from disk only for custom maps with the crc checks as
there will be no steam files for these. Will this be possible or are we
left
out of all this by running custom maps?

Can there be a var for all default content from Steam but allow files
from
disk with crc for content that was not delivered from Steam?
if in steam use steam if not use from disk and crc

Looking at the whitelist I don't see a way to do this without adding all
the
files for 150 custom maps file by file to the whitelist, many custom map
files do not path to /custommapname/


Also a viewable var for this"?
I would think many league and community type servers would want to run in
such a mode, with a viewable var so it can be checked by players in game
or
hlsw.
I think the viewable vars is important to remove suspicion.
sv_pure 0/1/2
say 2 for default = use whitelist
say 1 From Steam only for all default files and allow_from_disk+check_crc
for any non steam content
0 off

I recall awhile back you saying you were going to look into removing some
unneeded vars from the server query, can you please make room in the
server
query for vars from plugins by removing some like:
r_VehicleViewDampen
r_JeepViewDampenFreq
r_JeepViewDampenDamp
r_JeepViewZHeight
r_AirboatViewDampenFreq
r_AirboatViewDampenDamp
r_AirboatViewZHeight


Thank you

Message: 2
Date: Fri, 27 Apr 2007 15:28:25 +0200
From: "Wim Barelds" <[EMAIL PROTECTED]>
You should be able to do most of what you want simply by modifying the
whitelist.

Message: 3
Date: Sat, 28 Apr 2007 00:28:17 +1000
From: Whisper <[EMAIL PROTECTED]>
You just do the directorys

Message: 4
From: "Keeper" <[EMAIL PROTECTED]>
To: 
Quoted from the whitelist:

  //
  // Three types of file specifications:
  //
  //   1. directory\*.* - refers to all files under the directory
  //   2. directory\... - refers to all files under the directory
and all directories under that (recursively)
  //   3. directory\filename  - refers to a single file

Best way and easiest would be to do the second one.

Like they show:

  //
  // By default, when in pure server mode, most content file types are
only
allowed to come from Steam.
  //
  materials\...  from_steam
  models\... from_steam
  sounds\... from_steam
  scripts\... from_steam




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RE: [hlds] Pure Server Mode Question / Request

2007-04-27 Thread Keeper
Quoted from the whitelist:

   //
   // Three types of file specifications:
   //
   //   1. directory\*.* - refers to all files under the directory
   //   2. directory\... - refers to all files under the directory
and all directories under that (recursively)
   //   3. directory\filename  - refers to a single file

Best way and easiest would be to do the second one.

Like they show:

   //
   // By default, when in pure server mode, most content file types are only
allowed to come from Steam.
   //
   materials\...  from_steam
   models\... from_steam
   sounds\... from_steam
   scripts\... from_steam


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Will
Sent: Friday, April 27, 2007 10:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

could you be so kind to point out how that could be done without listing the
8,837 files in 273 folders in a whitelist?

Thanks

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, April 27, 2007 9:27 AM
Subject: hlds digest, Vol 1 #5351 - 2 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. Pure Server Mode Question / Request (Will)
>   2. Re: Pure Server Mode Question / Request (Wim Barelds)
>
> --__--__--
>
> Message: 1
> From: "Will" <[EMAIL PROTECTED]>
> To: 
> Date: Fri, 27 Apr 2007 08:59:24 -0400
> Subject: [hlds] Pure Server Mode Question / Request
> Reply-To: hlds@list.valvesoftware.com
>
> We want to lock all default game content to use only steam files,
> everything
> no "replacement" allowed at all for default game content.
> We run servers that plays many default maps but also many custom maps, we
> want to allow files from disk only for custom maps with the crc checks as
> there will be no steam files for these. Will this be possible or are we
> left
> out of all this by running custom maps?
>
> Can there be a var for all default content from Steam but allow files from
> disk with crc for content that was not delivered from Steam?
> if in steam use steam if not use from disk and crc
>
> Looking at the whitelist I don't see a way to do this without adding all
> the
> files for 150 custom maps file by file to the whitelist, many custom map
> files do not path to /custommapname/
>
>
> Also a viewable var for this"?
> I would think many league and community type servers would want to run in
> such a mode, with a viewable var so it can be checked by players in game
> or
> hlsw.
> I think the viewable vars is important to remove suspicion.
> sv_pure 0/1/2
> say 2 for default = use whitelist
> say 1 From Steam only for all default files and allow_from_disk+check_crc
> for any non steam content
> 0 off
>
> I recall awhile back you saying you were going to look into removing some
> unneeded vars from the server query, can you please make room in the
> server
> query for vars from plugins by removing some like:
> r_VehicleViewDampen
> r_JeepViewDampenFreq
> r_JeepViewDampenDamp
> r_JeepViewZHeight
> r_AirboatViewDampenFreq
> r_AirboatViewDampenDamp
> r_AirboatViewZHeight
>
>
> Thank you
>
>
>
>
> --__--__--
>
> Message: 2
> Date: Fri, 27 Apr 2007 15:28:25 +0200
> From: "Wim Barelds" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> You should be able to do most of what you want simply by modifying the
> whitelist.
>
> On 4/27/07, Will <[EMAIL PROTECTED]> wrote:
>>
>> We want to lock all default game content to use only steam files,
>> everything
>> no "replacement" allowed at all for default game content.
>> We run servers that plays many default maps but also many custom maps, we
>> want to allow files from disk only for custom maps with the crc checks as
>> there will be no steam files for these. Will this be possible or are we
>> left
>> out of all this by running custom maps?
>>
>> Can there be a var for all default content from Steam but allow files
>> from
>> disk with crc

Re: [hlds] Pure Server Mode Question / Request

2007-04-27 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
You just do the directorys

On 4/28/07, Will <[EMAIL PROTECTED]> wrote:
>
> could you be so kind to point out how that could be done without listing
> the
> 8,837 files in 273 folders in a whitelist?
>
> Thanks
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, April 27, 2007 9:27 AM
> Subject: hlds digest, Vol 1 #5351 - 2 msgs
>
>
> > Send hlds mailing list submissions to
> > hlds@list.valvesoftware.com
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > or, via email, send a message with subject or body 'help' to
> > [EMAIL PROTECTED]
> >
> > You can reach the person managing the list at
> > [EMAIL PROTECTED]
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Pure Server Mode Question / Request (Will)
> >   2. Re: Pure Server Mode Question / Request (Wim Barelds)
> >
> > --__--__--
> >
> > Message: 1
> > From: "Will" <[EMAIL PROTECTED]>
> > To: 
> > Date: Fri, 27 Apr 2007 08:59:24 -0400
> > Subject: [hlds] Pure Server Mode Question / Request
> > Reply-To: hlds@list.valvesoftware.com
> >
> > We want to lock all default game content to use only steam files,
> > everything
> > no "replacement" allowed at all for default game content.
> > We run servers that plays many default maps but also many custom maps,
> we
> > want to allow files from disk only for custom maps with the crc checks
> as
> > there will be no steam files for these. Will this be possible or are we
> > left
> > out of all this by running custom maps?
> >
> > Can there be a var for all default content from Steam but allow files
> from
> > disk with crc for content that was not delivered from Steam?
> > if in steam use steam if not use from disk and crc
> >
> > Looking at the whitelist I don't see a way to do this without adding all
> > the
> > files for 150 custom maps file by file to the whitelist, many custom map
> > files do not path to /custommapname/
> >
> >
> > Also a viewable var for this"?
> > I would think many league and community type servers would want to run
> in
> > such a mode, with a viewable var so it can be checked by players in game
> > or
> > hlsw.
> > I think the viewable vars is important to remove suspicion.
> > sv_pure 0/1/2
> > say 2 for default = use whitelist
> > say 1 From Steam only for all default files and
> allow_from_disk+check_crc
> > for any non steam content
> > 0 off
> >
> > I recall awhile back you saying you were going to look into removing
> some
> > unneeded vars from the server query, can you please make room in the
> > server
> > query for vars from plugins by removing some like:
> > r_VehicleViewDampen
> > r_JeepViewDampenFreq
> > r_JeepViewDampenDamp
> > r_JeepViewZHeight
> > r_AirboatViewDampenFreq
> > r_AirboatViewDampenDamp
> > r_AirboatViewZHeight
> >
> >
> > Thank you
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 2
> > Date: Fri, 27 Apr 2007 15:28:25 +0200
> > From: "Wim Barelds" <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You should be able to do most of what you want simply by modifying the
> > whitelist.
> >
> > On 4/27/07, Will <[EMAIL PROTECTED]> wrote:
> >>
> >> We want to lock all default game content to use only steam files,
> >> everything
> >> no "replacement" allowed at all for default game content.
> >> We run servers that plays many default maps but also many custom maps,
> we
> >> want to allow files from disk only for custom maps with the crc checks
> as
> >> there will be no steam files for these. Will this be possible or are we
> >> left
> >> out of all this by running custom maps?
> >>
> >> Can there be a var for all default content from Steam but allow files
> >> from
> >> disk with crc for content that was not delivered from Steam?
> >> if in steam use steam if not use from disk and crc
>

Re: [hlds] Pure Server Mode Question / Request

2007-04-27 Thread Will

could you be so kind to point out how that could be done without listing the
8,837 files in 273 folders in a whitelist?

Thanks

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, April 27, 2007 9:27 AM
Subject: hlds digest, Vol 1 #5351 - 2 msgs



Send hlds mailing list submissions to
hlds@list.valvesoftware.com

To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds
or, via email, send a message with subject or body 'help' to
[EMAIL PROTECTED]

You can reach the person managing the list at
[EMAIL PROTECTED]

When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlds digest..."


Today's Topics:

  1. Pure Server Mode Question / Request (Will)
  2. Re: Pure Server Mode Question / Request (Wim Barelds)

--__--__--

Message: 1
From: "Will" <[EMAIL PROTECTED]>
To: 
Date: Fri, 27 Apr 2007 08:59:24 -0400
Subject: [hlds] Pure Server Mode Question / Request
Reply-To: hlds@list.valvesoftware.com

We want to lock all default game content to use only steam files,
everything
no "replacement" allowed at all for default game content.
We run servers that plays many default maps but also many custom maps, we
want to allow files from disk only for custom maps with the crc checks as
there will be no steam files for these. Will this be possible or are we
left
out of all this by running custom maps?

Can there be a var for all default content from Steam but allow files from
disk with crc for content that was not delivered from Steam?
if in steam use steam if not use from disk and crc

Looking at the whitelist I don't see a way to do this without adding all
the
files for 150 custom maps file by file to the whitelist, many custom map
files do not path to /custommapname/


Also a viewable var for this"?
I would think many league and community type servers would want to run in
such a mode, with a viewable var so it can be checked by players in game
or
hlsw.
I think the viewable vars is important to remove suspicion.
sv_pure 0/1/2
say 2 for default = use whitelist
say 1 From Steam only for all default files and allow_from_disk+check_crc
for any non steam content
0 off

I recall awhile back you saying you were going to look into removing some
unneeded vars from the server query, can you please make room in the
server
query for vars from plugins by removing some like:
r_VehicleViewDampen
r_JeepViewDampenFreq
r_JeepViewDampenDamp
r_JeepViewZHeight
r_AirboatViewDampenFreq
r_AirboatViewDampenDamp
r_AirboatViewZHeight


Thank you




--__--__--

Message: 2
Date: Fri, 27 Apr 2007 15:28:25 +0200
From: "Wim Barelds" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
You should be able to do most of what you want simply by modifying the
whitelist.

On 4/27/07, Will <[EMAIL PROTECTED]> wrote:


We want to lock all default game content to use only steam files,
everything
no "replacement" allowed at all for default game content.
We run servers that plays many default maps but also many custom maps, we
want to allow files from disk only for custom maps with the crc checks as
there will be no steam files for these. Will this be possible or are we
left
out of all this by running custom maps?

Can there be a var for all default content from Steam but allow files
from
disk with crc for content that was not delivered from Steam?
if in steam use steam if not use from disk and crc

Looking at the whitelist I don't see a way to do this without adding all
the
files for 150 custom maps file by file to the whitelist, many custom map
files do not path to /custommapname/


Also a viewable var for this"?
I would think many league and community type servers would want to run in
such a mode, with a viewable var so it can be checked by players in game
or
hlsw.
I think the viewable vars is important to remove suspicion.
sv_pure 0/1/2
say 2 for default = use whitelist
say 1 From Steam only for all default files and allow_from_disk+check_crc
for any non steam content
0 off

I recall awhile back you saying you were going to look into removing some
unneeded vars from the server query, can you please make room in the
server
query for vars from plugins by removing some like:
r_VehicleViewDampen
r_JeepViewDampenFreq
r_JeepViewDampenDamp
r_JeepViewZHeight
r_AirboatViewDampenFreq
r_AirboatViewDampenDamp
r_AirboatViewZHeight


Thank you



___
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please visit:
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--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--



--__--__--

___
To unsubscribe, edit you

Re: [hlds] Pure Server Mode Question / Request

2007-04-27 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
You should be able to do most of what you want simply by modifying the
whitelist.

On 4/27/07, Will <[EMAIL PROTECTED]> wrote:
>
> We want to lock all default game content to use only steam files,
> everything
> no "replacement" allowed at all for default game content.
> We run servers that plays many default maps but also many custom maps, we
> want to allow files from disk only for custom maps with the crc checks as
> there will be no steam files for these. Will this be possible or are we
> left
> out of all this by running custom maps?
>
> Can there be a var for all default content from Steam but allow files from
> disk with crc for content that was not delivered from Steam?
> if in steam use steam if not use from disk and crc
>
> Looking at the whitelist I don't see a way to do this without adding all
> the
> files for 150 custom maps file by file to the whitelist, many custom map
> files do not path to /custommapname/
>
>
> Also a viewable var for this"?
> I would think many league and community type servers would want to run in
> such a mode, with a viewable var so it can be checked by players in game
> or
> hlsw.
> I think the viewable vars is important to remove suspicion.
> sv_pure 0/1/2
> say 2 for default = use whitelist
> say 1 From Steam only for all default files and allow_from_disk+check_crc
> for any non steam content
> 0 off
>
> I recall awhile back you saying you were going to look into removing some
> unneeded vars from the server query, can you please make room in the
> server
> query for vars from plugins by removing some like:
> r_VehicleViewDampen
> r_JeepViewDampenFreq
> r_JeepViewDampenDamp
> r_JeepViewZHeight
> r_AirboatViewDampenFreq
> r_AirboatViewDampenDamp
> r_AirboatViewZHeight
>
>
> Thank you
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--

___
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