Re: [hlds_linux] Currently available (and working) server mods

2005-02-27 Thread Jules \(aka Buddha-Pest\)
List Keeper [EMAIL PROTECTED] wrote in message 
news:[EMAIL PROTECTED]
| Jules (aka Buddha-Pest) [EMAIL PROTECTED] wrote:
|  The Fool [EMAIL PROTECTED] wrote in message
|  news:[EMAIL PROTECTED]
|  Others may be available at http://www.sourcemod.net.
| 
|  Great summary Fool.  thanks a ton.  but does ANYONE plan on doing an
|  open
|  source project the way adminmod was done with anonymous cvs at least?
|  i
|  refuse to accept binaries from questionable sources.
| 
|  ~j
|
| Jules,
|
| Did you read the last line in the message you replied to?
|
| http://www.sourcemod.net/
|
| SourceMod is an open-source project, but without a definite time-frame for 
anonymous cvs.
|
| http://www.tcwonline.org/cgi-bin/viewcvs.cgi/sourcemod/

the last time i visited sourcemod the source code was unavailable in this
open source project and there was a lot of vain arguing going on.  the
politics of ego often bring otherwise promising open source projects down.
i'll take a look again tho and try to forget the bad taste my last trip
left.

~j


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Re: [hlds_linux] Currently available (and working) server mods

2005-02-10 Thread Jules \(aka Buddha-Pest\)
The Fool [EMAIL PROTECTED] wrote in message 
news:[EMAIL PROTECTED]
|- SAP (Source Admin Plugin): Win DS, works ok, Lin DS: leaks memory,
| development paused... (http://www.sourcemod.net)
|
| - BettleFart: Works fine, but hags up server 1/day (leak?), not enough
| features, slow development
| http://qoda.net/cssource/minimumadmin/doc/
|
| - AMX Mod: knows only rate normalization (as i saw it last time, months 
ago
| :), will not be developed for CS:S in a short term - they wrote it months
| before as well...
| 
(http://www.amxmodx.org/forums/index.php?sid=57a07c38961f7cc0273e289dfff47a59)
|
| - Mani Admin plugin: works fine on both win and linux DS, fast 
development,
| no leaks (actually, it hangs the server up if you use admincexec* several
| times).
| I think this is the best available, i'm using this mod.
| link:
| 
http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_admin_plugin.html
| (doc + win/lin download)
|
| Others may be available at http://www.sourcemod.net.

Great summary Fool.  thanks a ton.  but does ANYONE plan on doing an open 
source project the way adminmod was done with anonymous cvs at least?  i 
refuse to accept binaries from questionable sources.

~j


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Re: [hlds_linux] CS:Source Logs

2005-02-10 Thread Jules \(aka Buddha-Pest\)
Clayton Macleod [EMAIL PROTECTED] wrote in message 
news:[EMAIL PROTECTED]
| why bother clearing them at all, they're not exactly big?

why?  have you seen what a log directory looks like after 2-3 years of 
running a server?  :)

| On Sat, 22 Jan 2005 13:17:03 -0600, List Keeper [EMAIL PROTECTED] wrote:
|  I do not believe there is any such thing to prevent that.
| 
|  Why not just wait a day to clear out the previous day's logs?
| 
|  - Original Message -
|  From: J.Miribel [EMAIL PROTECTED]

...

|   If I remove logs from 01.log to 07.log the server will get back to
|   L012201.log as log file name, this actually leads to data loss when 
you
|   generate psychostats..
|  
|   Any cvar to fix this issue ?


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[hlds_linux] (no subject)

2005-02-02 Thread jules \(aka Buddha-Pest\)
you guys may want to ban the following steamid: STEAM_0:1:5291510

this guy was on my CS:S server, was banned for TK'ing player (by a
script), and proceeded to launch a simple DOS attack which managed to
crash the CS:S server.  he continued his attack (looked like connect
attempts in the log) for several minutes, bringing the server down 3
times until a firewall rule kicked in and blocked his ip at that level.

unfortunately the ip came from a comcast address: 24.4.140.131 so it'll
prolly change in a few days or, if he's got any ganglia in his brain,
perhaps he'll think of rebooting his modem...

anyway, I emailed the abuse dept at comcast about the incident and
included the logs so hopefully they'll be able to trace who owned the ip
at the time and [hopefully] take some sort of action.

would be nice if VAC would detect these kinds of attacks and permanently
ban the users across the entire network.  as it is, y'all just have to
take my word for it.

here's a tail bit from the logs just before the server crashed the first
time (note how strange the log is, he was connecting multiple times
somehow):

L 02/02/2005 - 18:32:36: Govna19510STEAM_ID_PENDING connected,
address 24.4.140.131:27005
L 02/02/2005 - 18:32:37: Hermy the Steamy
Pile19467STEAM_0:1:346811CT say teach me how to use that gun
L 02/02/2005 - 18:32:37: peter
bogdonavich19473STEAM_0:1:5244098TERRORIST say damn
L 02/02/2005 - 18:32:37: Govna19510STEAM_0:1:5291510
disconnected (reason STEAM UserID STEAM_0:1:5291510 is banned)
L 02/02/2005 - 18:32:38: Govna19511STEAM_ID_PENDING connected,
address 24.4.140.131:27005
L 02/02/2005 - 18:32:39: Govna19511STEAM_0:1:5291510
disconnected (reason STEAM UserID STEAM_0:1:5291510 is banned)
L 02/02/2005 - 18:32:40: Govna19512STEAM_ID_PENDING connected,
address 24.4.140.131:27005
L 02/02/2005 - 18:32:40: Govna19512STEAM_0:1:5291510
disconnected (reason STEAM UserID STEAM_0:1:5291510 is banned)
L 02/02/2005 - 18:32:41: Govna19513STEAM_ID_PENDING connected,
address 24.4.140.131:27005
L 02/02/2005 - 18:32:41: Hermy the Steamy
Pile19467STEAM_0:1:346811CT say youre so good
L 02/02/2005 - 18:32:41: World triggered Round_Start
L 02/02/2005 - 18:32:42: Govna19513STEAM_0:1:5291510
disconnected (reason STEAM UserID STEAM_0:1:5291510 is banned)
L 02/02/2005 - 18:32:43: Govna19514STEAM_ID_PENDING connected,
address 24.4.140.131:27005
L 02/02/2005 - 18:32:43: Govna19514STEAM_0:1:5291510
disconnected (reason STEAM UserID STEAM_0:1:5291510 is banned)
L 02/02/2005 - 18:32:44: Govna19515STEAM_ID_PENDING connected,
address 24.4.140.131:27005
L 02/02/2005 - 18:32:45: Govna19515STEAM_0:1:5291510
disconnected (reason STEAM UserID STEAM_0:1:5291510 is banned)
L 02/02/2005 - 18:32:45: Slim the Slimest
Slimjim19477STEAM_0:1:4424317TERRORIST say_team i k
L 02/02/2005 - 18:32:46: Govna19517STEAM_ID_PENDING connected,
address 24.4.140.131:27005
L 02/02/2005 - 18:32:47: Govna19517STEAM_0:1:5291510
disconnected (reason STEAM UserID STEAM_0:1:5291510 is banned)
L 02/02/2


 this is where the server segfaulted

I don't see a core dump anywhere

~j


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[hlds_linux] Re: FAQ? what FAQ?

2003-09-13 Thread Jules \(aka Buddha-Pest\)
Jules (aka Buddha-Pest) [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
| interesting status page:
|
|
| Warning: main(functions.php): failed to open stream: No such file or
| directory in c:\inetpub\valve_root\steampowered\status.php on line 2
|
| Fatal error: main(): Failed opening required 'functions.php'
| (include_path='.;c:\php4\pear') in
| c:\inetpub\valve_root\steampowered\status.php on line 2

lol, this is even better:

This page last updated: 4:00pm, December 31 1969 (Pacific Time, GMT -8)
Warning: This data is over 10 minutes old and may be out of date.

ya, a bit over 10 minutes since dec 31st, 1969

tee hee...


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[OT] Re: [hlds_linux] VAC or C-D

2003-03-07 Thread Jules (aka Buddha-Pest)
james, don't bottom post  jeez, not this shit again



James Clark [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
| On Thu, Mar 06, 2003 at 11:10:06AM -0800, Jules (aka Buddha-Pest) wrote:
|  ummm, no...
| 
|  i'm glad you're on the team, but that's not the way i remember it.
unless
|  you guys changed a bunch of stuff.
| 
|  what CD does on the client side is inject itself into hl the same way
most
|  cheats do thus preventing cheats from loading.
| 
|  if you are really detecting cheats, why NOT send the info to the server?
| 
|  me thinks you're fibbing a bit here.
|
|  Mike Hodgkinson [EMAIL PROTECTED] wrote in message
|  news:[EMAIL PROTECTED]
|  | LOL
|  | It does detect cheats, it just doesnt tell the server. Thats why you
get
|  | code errors if you try loading it up with OGC.
|  | Im on the UA anticheat team, I know what Im talking about.
|
| Jules, don't top post.


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Re: [hlds_linux] [OT] [No C-D] Stripping from stats

2003-03-07 Thread Jules (aka Buddha-Pest)
hondaman [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
| About the only perl I know is man perl  :/

actually, it's perldoc perl :)


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Re: [hlds_linux] [OT] [No C-D] Stripping from stats

2003-03-07 Thread Jules (aka Buddha-Pest)
[EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
|  gt; gt; And of course it drops your clients' frame rates in half :\
|  gt;
|  gt; Which is BS
|  gt; It can affect the FPS for a few people, but both with lower AND
|  gt; higher fps as a end resoult, most likely dependent on if you
|  gt; are CPU limited or Vidcard limited in your current FPS.
| 
|  Can you explain how exactly C-D could actually *improve* a client's FPS?
|
| By removing player models from the field of vision that you cannot see you
| decrease the amount of overdraw of playermodels happening on your screen
(the
| effect you get by a tilerendering card like Kryo-2, just to a lesser
degree).
| The vidcard not having to draw players you cannot see will increase the
fps in
| certain situations.

except that drawing models is handled by your 3D hardware where as C-D
clipping is using your primary CPU...  Vidcards are very good at drawing
lots of objects even if they shouldn't be visible.

|  Also, can you explain why, on my AthlonXP 1900+ w/Ti4200 I end up with
|  40 to 50 FPS in some maps where I normally may see it drop to, oh, 90
|  from 100 solid?
|
| I have no idea, crappy settings or viddrivers? A bug in the C-D software?
| Personally I get 40-50fps 800 res on my Celeron 450/Savage 2k system, with

| without C-D.
| Obviously something is wrong with your setup  C-D combination.
| Report it as a bug to UA so it can be fixed instead of
| whining...

i saw a definite drop in fps and so have many many people.  it's a worthy
sacrifice however :)

~j


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Re: [hlds_linux] New Security Modules -March 4

2003-03-07 Thread Jules (aka Buddha-Pest)
m0gely [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
| Kingsley Foreman wrote:
|  well me thinks they are vac is catching people again
|  ive got 7 today
|
| w00t!  I got 34 since the 4th!

yeah, but how many were REALLY cheating?   :)

didn't i read recently that VAC was generating false positives again?


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Re: [hlds_linux] [OT] Steam beta server for Linux

2003-01-16 Thread Jules (aka Buddha-Pest)
Tyler Overkill Schwend [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| Does anyone have any recent here-or-there info on this?

Tyler: when are we gonna get there when are we gonna get there???
Bloodrayne: when are we gonna get there when are we gonna get there???

Buddha: if you kids don't be quiet i'm turning this car around and we're
going home!!!

:D


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Re: [hlds_linux] [AM] Admin Mod security update

2003-01-14 Thread Jules (aka Buddha-Pest)
Florian Zschocke [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| Jules (aka Buddha-Pest) wrote:
|
|  i have a custom build, what tag do i need to update to?  (i know i
should be
|  asking in the forums, but as you and i both agreed in that mailing
|  list/forums thread this is much better medium :)
|
| I didn't have the time to properly tag it last night so it has no
| special tag. Just check out the trunk of module stable. We are
| in the process of rearranging the CVS repository and switching to
| new modules. So, instead of checking out admin_v2, check out
| stable.

aw...  that means i have to manually merge my changes now.  oh well...
so is stable what y'all are planning on using from this point on?

~j


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Re: [hlds_linux] What is this?

2003-01-14 Thread Jules (aka Buddha-Pest)
yes, i saw the suspended sg, but i've seen that problem before in demos.  i
did not see white spots for players, i saw players.


lastshooter [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| normal? the sg was suspended in air. The engi appeared to be able to
| roam.White spots instead of players. This was also the report from two
| other peeps that watched it, on different PC's as well. Suspected cheater,
| but needed concrete proof.
|
| From: Jules (aka Buddha-Pest)
|  oh ya, i watched it.  looked 100% normal to me.  i'm not sure what your
|  issue with it is.
|
|


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Re: [hlds_linux] out of officeRe: [hlds_linux] How do I grep for a VAC ban?

2003-01-08 Thread Jules (aka Buddha-Pest)
Florian Zschocke [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| Jules (aka Buddha-Pest) wrote:
| 
|  well, this is the ONE good reason to switch to forums :)
|
| That instead of having people who can't handle their vacation bots you
| get people who can't even handle themselves? No, thank you.

irony, florian, irony.

i hate forums.

nntp rulez!!!

:)


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Re: [hlds_linux] out of officeRe: [hlds_linux] How do I grep for aVAC ban?

2003-01-08 Thread Jules (aka Buddha-Pest)
Jeremy Brooking [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| On Thu, 2003-01-09 at 07:49, Jules (aka Buddha-Pest) wrote:
|  well, this is the ONE good reason to switch to forums :)
|
| No, this is just a good reason to ban stupid people from the internet.

ban *@aol.com


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Re: [hlds_linux] HLDS_Linux Forum

2003-01-07 Thread Jules (aka Buddha-Pest)
.edu based forums have a half-life (no pun intended) of like 12 months in my
experience...


Tyler Overkill Schwend [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| Would y'all use an HLDS_Linux forum if I set one up? I would
| think that would eliminate a lot of the moanings and groanings we
| have with post formats, mail client insertions, etc...
|
| Since Eric is God here, I'd give him MOD and control of the
| usergroup
|
| Or is there some advantage to a mailing list that I don't know
| about?
|
| http://schwend-t.web.lynchburg.edu/phpBB2/viewforum.php?f=20 if
| you want to give it a shot
|


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Re: [hlds_linux] HLDS_Linux Forum

2003-01-07 Thread Jules (aka Buddha-Pest)
why the Deacon???  he's just another admin, you know...



Tyler Overkill Schwend [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| Well I guess mostly this was directed at The Deacon. I think
| MOST people prefer forums... But I'm waiting to hear from him I
| guess... Why does valve have an official mailing list instead of
| an official forum?
|


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Re: [hlds_linux] HLDS_Linux Forum

2003-01-07 Thread Jules (aka Buddha-Pest)
Tyler Overkill Schwend [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| The Deacon seems to be the most frequent poster I think

lol, but his signal-noise ratio is usually pretty bad :)

| I haven't been here long, but I figure if he's convinced, more
| follow. I certainly don't want half of the people to go Yay
| forums! and the other half to go Die forums! and then split up
| this colorful group of people...

lets not have 10 different places for information.  the UA forums already
server the purposes you mention and the mailing list/newsgroup solution is
fine and proven for most people's needs.

in my opinion forums are great when you want to reach everyday,
unsophisticated community users.  us admins are l33t and don't need to deal
with all the limitations of forums.

plug
yes, there is a news server that mirrors the mailing list.  a joy to read
these lists in this way.  news://news.buddhapest.com
/plug

~j


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Re: [hlds_linux] need help detecting cheater

2003-01-06 Thread Jules (aka Buddha-Pest)
can you try watching the demo on another computer?  as was pointed out here,
the demo does not record what the player is ACTUALLY seeing, just positions
of all the models in the game.



lastshooter [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| I thought so as well,(corrupted demo) but strongly suspected him of a wall
| hack the last two days. e.g. on the map well he is in respawn, looking
at
| wall then pops out to catch enemy, he does this twice. There are other
| examples also. Server is running HLG. Could the hack its self cause the
| corruption, that is, this may be a way of smoke screening the hack
| - Original Message -
| From: Khyron [EMAIL PROTECTED]
| To: [EMAIL PROTECTED]
| Sent: Sunday, January 05, 2003 9:01 PM
| Subject: Re: [hlds_linux] need help detecting cheater
|
|
|  Nods - that's correct. A demo is not a video capture of the players
| screen -
|  just think how big that would be. Thats why you need the halflife engine
| to
|  render it.
| 
|  Sounds like a corrupt/screwed demo file to me.
| 
|  Khyron
| 
|  - Original Message -
|  From: Kevin J. Anderson [EMAIL PROTECTED]
|  To: [EMAIL PROTECTED]
|  Sent: Sunday, January 05, 2003 8:53 PM
|  Subject: RE: [hlds_linux] need help detecting cheater
| 
| 
|   what I dont understand is, how a .dem would display what you are
saying
| is
|   displayed?  please correct me if i am wrong, but a .dem demo only
| records
|   stuff like positions, direction of looking, and where and when you
fire?
|  IE
|   not what is actually on the persons screen, but rather jsut the raw
data
|   that is communicated to the servers, which is then re-created on your
|  screen
|   with your view settings when you play it back.   IE, this is why some
|   people load wallhacks etc when testing someones demo, to try to guess
|   whether when you can see people illegally while using hacks, that they
|  acted
|   like they could see them in the demo.  for instance if you see a dude
|   constantly tracking on someone through walls/objects when they
normally
|   wouldnt see them, its pretty likely they were using a wallhack etc at
| the
|   time.
|  
|   kev
|  
|  
|   --Original Message-
|   -From: [EMAIL PROTECTED]
|   -[mailto:[EMAIL PROTECTED]]On Behalf Of
| lastshooter
|   -Sent: Sunday, January 05, 2003 5:07 PM
|   -To: [EMAIL PROTECTED]
|   -Subject: [hlds_linux] need help detecting cheater
|   -
|   -
|   -Need some advice in detecting a hack. What I have is, a demo from
|   -tfc. The
|   -subject is a engi, spectate mode is in first person. The demo
|   -shows it as if
|   -he was in roaming able to go anywhere. His sg looks like a HW
| cannon
|   -suspended in air. The players are not players, they are white
spots,
|  he
|   -can see these spots through walls.
|   -Can anyone tell me what's going on here? This is going to be a
| sensitive
|   -ban, and I have to be shure, as I have never seen this.
|   ---
|   -lastshooter
|   -cansgames
|   -
|   -___
|   -To unsubscribe, edit your list preferences, or view the list
|   -archives, please visit:
|   -http://list.valvesoftware.com/mailman/listinfo/hlds_linux
|  
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| 
| 
| 
| 
|


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Re: [hlds_linux] Speakeasy inquiry

2003-01-06 Thread Jules (aka Buddha-Pest)
that TOS is very standard.  you should see the Pacbell/SBC one.  they want
my firstborn...


Eric (Deacon) [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| http://www.speakeasy.net/tos/
|
| Wow.  I thought Microsoft had some bad Terms of Service.

snip


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Re: [hlds_linux] need help detecting cheater

2003-01-06 Thread Jules (aka Buddha-Pest)
can you upload the demo somewhere and post a link here?  i'm very curious to
see this myself.


lastshooter [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
|  can you try watching the demo on another computer?  as was pointed out
| here,
|  the demo does not record what the player is ACTUALLY seeing, just
| positions
|  of all the models in the game.
|
| Yes, demo was dl to another admin's PC and played the same as I described.
|
|


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Re: [hlds_linux] Speakeasy inquiry

2003-01-04 Thread Jules (aka Buddha-Pest)
i ran 6 servers on a speakeasy 1.1 SDSL in my basement for 1.5 years.  it
was a superb experience.  the only reason i moved on was because i needed
more bw and moved into a DS-3 cage last year.

the best support and almost flawless connectivity.

~j

Eric (Deacon) [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| http://www.dslreports.com/forum/remark,5535542~root=speakeasy~mode=flat
|
| I have posted to the DSLReports.com forum regarding my possible foray
| into the Speakeasy mess.  If you're familiar with their service, please
| feel free to toss in your 2 cents, especially since this will possibly
| help a larger group of people than just the ones on this list.
|
| Thanks!
|
| --
| Eric (the Deacon remix)
|


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Re: [hlds_linux] Speakeasy inquiry

2003-01-04 Thread Jules (aka Buddha-Pest)
just to be clear, these were 6 generic servers (6 boxes), not 6 hlds
servers.  i only ran 2 hlds servers, and when they were both up (one was
just a competition server) they ate most of the line.

i never could get any more bw because of my distance from the nearest atm.



Jules (aka Buddha-Pest) [EMAIL PROTECTED] wrote in message
av82ju$[EMAIL PROTECTED]">news:av82ju$[EMAIL PROTECTED]...
| i ran 6 servers on a speakeasy 1.1 SDSL in my basement for 1.5 years.  it
| was a superb experience.  the only reason i moved on was because i needed
| more bw and moved into a DS-3 cage last year.
|
| the best support and almost flawless connectivity.
|
| ~j
|
| Eric (Deacon) [EMAIL PROTECTED] wrote in message
| news:[EMAIL PROTECTED]...
| | http://www.dslreports.com/forum/remark,5535542~root=speakeasy~mode=flat
| |
| | I have posted to the DSLReports.com forum regarding my possible foray
| | into the Speakeasy mess.  If you're familiar with their service, please
| | feel free to toss in your 2 cents, especially since this will possibly
| | help a larger group of people than just the ones on this list.
| |
| | Thanks!
| |
| | --
| | Eric (the Deacon remix)
| |
|
|


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Re: [hlds_linux] Also A Question

2002-11-09 Thread Jules (aka Buddha-Pest)
if the server is dedicated to running hlds, 2 16-18 player servers will run
fine.  possibly more if you don't add adminmod/hlguard/etc (but what's the
point? :)

matthew gossage [EMAIL PROTECTED] wrote in message
news:mailman.1036882565.24065.hlds_linux;list.valvesoftware.com...
| This is a multi-part message in MIME format.
| --
| [ Picked text/plain from multipart/alternative ]
| How many Hlds instances do u reckon u could run on a Dual P3 600 machine
with 1gb Memory? Scsi HDD,


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Re: [hlds_linux] VAC

2002-11-08 Thread Jules (aka Buddha-Pest)
huh???  i have not seen any valve_banned.cfg file on my server.  i run a
nightly script that greps the logs for the telltale line and dumps the wonid
(and time/date/player info) into my own vacban.cfg list.

i just looked again to make sure.  no such file on my disk.  where is this
file on your server?

Guðmundur Ö. Ingvarsson [EMAIL PROTECTED] wrote in
message news:mailman.1036757883.3562.hlds_linux;list.valvesoftware.com...

Well, yes.. VAC creates a new file called valve_banned.cfg which the server
executes automaticly if you have the server in secure mode.
But he will be able to play on any other server until Valve fully completes
the global ban list.


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Re: [hlds_linux] VAC

2002-11-08 Thread Jules (aka Buddha-Pest)
that's what i thought.  maybe G%$!#@!mundur has some script running?



Eric Smith [EMAIL PROTECTED] wrote in message
news:mailman.1036781944.7057.hlds_linux;list.valvesoftware.com...
The Valve security modules DO NOT create a file called valve_banned.cfg.

-Eric

-Original Message-
From: Guðmundur Ö. Ingvarsson
[mailto:gudmundur.ingvarsson;islandssimi.is]
Sent: Friday, November 08, 2002 4:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] VAC

Well, yes.. VAC creates a new file called valve_banned.cfg which the server
executes automaticly if you have the server in secure mode.
But he will be able to play on any other server until Valve fully completes
the global ban list.

Another thing about VAC, you won't know what cheat the player was banned
for. Hell even an cheat code.. Player has been kicked: Cheatcode : 81 and
that
would mean an aimbot was detected or attempt at wireframe wallhack etc. VAC
says nothing today.


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Re: [hlds_linux] Computer Criminals Among Us

2002-11-08 Thread Jules (aka Buddha-Pest)
i'm okay with anyone who attempts ssh logins to servers owned by admins
who's signatures are longer than 4 lines..  :P



Brian A. Stumm [EMAIL PROTECTED] wrote in message
news:mailman.1036739520.32564.hlds_linux;list.valvesoftware.com...
|
| I just wanted to point out that certain members of this list are
| harvesting IP addresses and attempting SSH logins among other things. I
| won't post the details to the list but if any Valve Employees are
| interested in seeing logs of failed login attempts from people reading
| this list I'd be happy to share the info.
|
| --
|ab.
| Brian A. Stummd88b.
| [EMAIL PROTECTED]   8PYPY88
| http://www.bs-linux.com   8|o||o|88
| The Choice of a Gnu Generation8'.88
|   8`._.' Y8.
|   #  d/  `8b.
|  ###   .dP   . Y8b.
|  ##   #   d8:'  `::88b.
|  ##   ###   ### ###   ###   ###  ###   ###   d8   `Y88b
|  ##  #  ##   ###   ##  ####   ##   ##   :8P '   :888
|  ## #   ##   ####  #### ###  8a.:  _a88P
|  #####   ####  #### ###._/Yaa_ :.| 88P|
|  ## # #######  ###### ##   \YP  `| 8P  `.
|  #### ### #  ####  ###  ###   ##   ##  / \._.d|.'
| #  ###       ### ### ###   ### `--..__)88P`._.'
|
|



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Re: [hlds_linux] VAC

2002-11-08 Thread Jules (aka Buddha-Pest)
here's my simple perl script that cron runs every night as such:

perl ./vac2ban.pl  vacban.cfg

and i have exec vacban.cfg in server.cfg

-- 8 --
#!/usr/bin/perl
use strict;

while (STDIN) {
if (/detected cheating/) {
my ($time, $cheaterName, $Wonid) = m|L\s(\d\d/\d\d/\d\d\d\d -
\d\d:\d\d:\d\d):.*\(.*\d*(\d*).*\.*detected cheating|;
if ($time  $Wonid) {
print // $time : $cheaterName ($Wonid)\n;
print banid 0 $Wonid kick\n\n;
}
}
}


Jay Anstiss [EMAIL PROTECTED] wrote in message
news:mailman.1036802044.10530.hlds_linux;list.valvesoftware.com...
| Eric - do the Vac modules create any file at all we can look at? I seem to
| remember sometime ago that someone posted a line (or was it a script?!)
for
| checking the logs and caught cheats...just wish I knew what it was! :)
|
| Jay.
|


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[OT] Re: [hlds_linux] VAC

2002-11-08 Thread Jules (aka Buddha-Pest)
i'm not wondering...

:P


Eric (Deacon) [EMAIL PROTECTED] wrote in message
news:mailman.1036803725.10926.hlds_linux;list.valvesoftware.com...
| [EMAIL PROTECTED] wrote:
|
|  The Valve security modules DO NOT create a file called
|  valve_banned.cfg.
| 
|  -Eric
|
| Thanks for that clarification, Eric.  I was beginning to wonder if I
| were insane :)


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Re: [hlds_linux] OT: PB question

2002-11-08 Thread Jules (aka Buddha-Pest)
w00t!!!  ahahahahahaa, nice one :)

/me jots this down in his Deacon_Insults.txt file


Jay Anstiss [EMAIL PROTECTED] wrote in message
news:mailman.1036804084.10965.hlds_linux;list.valvesoftware.com...
| I always thought of the Deacon as more of a (euphamism warning!!!)
| 'tight-end'?!  ;)
|
| Jay.
|


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Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Jules (aka Buddha-Pest)
i disagree completely!  the best way to thwart wallhacks is EXACTLY how
hlguard does it.  by simply not sending the information about enemies you
shouldn't see to the client.  there's nothing a client side cheat can do to
defeat that because the information simply isn't sent.  it the VAC wallhack
is client side, then all you have to do is defeat it and bang, wallhack is
back.

Barry L. Jeung [EMAIL PROTECTED] wrote in message
news:mailman.1036617843.12700.hlds_linux;list.valvesoftware.com...
And any server-side solution is going to fall short. Hence the automatic
update for VAC. They know it's gonna get hacked, but with a distibution
system in place, and the ability to change it up a little bit to foil the
bypass and unobtrusively update the system, then you have a relatively
secure environment.

-Original Message-
From: Jules (aka Buddha-Pest) [mailto:buddha;buddhapest.com]
Sent: Wednesday, November 06, 2002 12:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] New Security Modules -November 4


omg i hope you're not right.  if you are, then VAC sux :(

any client side solution can be hacked.


[A.G.D]Beton [EMAIL PROTECTED] wrote in message
news:mailman.1036614543.12189.hlds_linux;list.valvesoftware.com...
   Afaik the VAC-Whblock is not using any server-CPU time
 cause it is
   running on the Client completely. The Server is only involved in
   distributing the VAC-module.
 
  uh, i believe you're completely wrong buddy
 
  the whole POINT is for the server to NOT send data about
 players your
  client shouldn't see.

 The popmonkey speaks the truth :)

 --
 Eric (the Deacon remix)


I am sorry but I think you are completely mixing HLGuard up with VAC and
don´t seem to understand the way VAC works.

The secure module is NEVER, at no point executed at the server. The VAC
Modul is a Windows-DLL! How could it be executed at a Linux Server???

Matt writes a DLL with certain Cheat-detections and the client-side
Wallhackblock. He uploads them to Speakeasy. All  secure Game-Servers
download these DLLs and if a Client connects he downloads them from the
Gameserver. The Client then checks with Speakeasy if he got a valid
VAC-Modul (to prevent malicious hackers). If this is confirmed,the simple,
plain VAC-DLL is executed on local client.

VAC-Whblock can´t at anytime be server-side cause the modul is not starting
at the server. HLGuard is different and has server-side anti-wallhack but
Cheating-Death and VAC are client side.

Best Regards,
Beton


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Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Jules (aka Buddha-Pest)
footsteps should be sent separately!

James Clark [EMAIL PROTECTED] wrote in message
news:mailman.1036628525.14728.hlds_linux;list.valvesoftware.com...
|  i disagree completely!  the best way to thwart wallhacks is EXACTLY how
|  hlguard does it.  by simply not sending the information about enemies
you
|  shouldn't see to the client.  there's nothing a client side cheat can do
to
|  defeat that because the information simply isn't sent.  it the VAC
wallhack
|  is client side, then all you have to do is defeat it and bang, wallhack
is
|  back.
|
| Sort of.  But don't forget, if you don't send info about where the other
| players are, to all the players where would the sound of footsteps
| come from?
|
| Hope this art work comes out OK:
|
| Real World
| If T makes noise
|
| 
| |  |
| |   \  - sound comes from here.
| |  |
| |(T)   | (CT)
| |  |
| 
|
| Halflife (CS) world
| If T makes noise
| 
| |  |
| |   \
| |  |
| |(T)   | -   (CT) sound comes from here.
| |  |
| 
|
| I'd love it if that could be fixed.  Oh and shoting trough massive walls
| sucks, but I digress.
|
| James.


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Re: [hlds_linux] desperately seeking metamod 1.13

2002-10-30 Thread Jules (aka Buddha-Pest)
you, sir, rule!  thank you!

(anyone know what the changelist is between 1.13 and 1.13.1?)

Spectre [EMAIL PROTECTED] wrote in message
news:mailman.1035965712.28334.hlds_linux;list.valvesoftware.com...
| here you are, alaways at your service ;-)
|
| http://www.igazo.de/files/metamod-1.13.tgz
|
| gr33tz,
| - Spectre
|
| ++ vi vi vi - the roman numeral of the beast. ++
|
| - Original Message -
| From: Jules (aka Buddha-Pest) [EMAIL PROTECTED]
| Newsgroups: mirror.valve.hlds_linux
| To: [EMAIL PROTECTED]
| Sent: Wednesday, October 30, 2002 8:00 AM
| Subject: [hlds_linux] desperately seeking metamod 1.13
|
|
|  the site is down, but i really really really really need metamod 1.13
| 
|  is there a mirror?  preferably with metamod src?
| 
|  --
|  b u d d h a @ b e a t d o w n 1 2 . c o m
|  http://www.beatdown12.com
| 
| 
|  ___
|  To unsubscribe, edit your list preferences, or view the list archives,
please
| visit:
|  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
|


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Re: [hlds_linux] HLGuard v1.30 or some other way to defeat the bad guys

2002-10-29 Thread Jules (aka Buddha-Pest)
Eric (Deacon) [EMAIL PROTECTED] wrote in message
news:mailman.1035900731.14097.hlds_linux;list.valvesoftware.com...
|  but how to catch a smart cheater.
| [snip mountains of text]
|
| Why don't you just get a couple of non-noob admins that you trust and
| ban them?

LOL!  i think you might need to reword that :)


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Re: [hlds_linux] HLGuard v1.30 or some other way to defeat the bad guys

2002-10-29 Thread Jules (aka Buddha-Pest)
i have OGC installed on my laptop (i never use it to play online) and view
demos of suspected cheaters in the very way you describe.  it's great to use
the hacker tools against them :)

splaTTer [EMAIL PROTECTED] wrote in message
news:mailman.1035896292.13291.hlds_linux;list.valvesoftware.com...
| Hi HoundDawg hi UA team,
| nice to see you working this hard on your projects. i love UA!!! the word
| united is what it always should have been and is since UA was founded!
| we are running no extra anticheat tool on our servers - only VAC.
| the biggest advantage of hlg is it's wallhackblock ins't it!?
| we have been running csg on our servers a long time ago - we also tested
hlg
| but there were some reasons to disable the tool.
| in the last 3 month wallhackers are becoming more and more so we had to
| start a battle against them on our servers.
| we were thinking about installing hlg again - but we decided against hlg.
| here are the reasons:
| - the whblock can still be passed by soundhacks and we do not want to run
| footsteps 0 cause this would affect he gameplay in a very hard way.
| - hlg sometimes fades in the enemy too late (allready has passed the
| corner).
| - hlgwhblock normaly fades in the enemy a short amount of time BEFORE he
| passes the corner. so a wher still has an advantage.
| - with hlg enabled it is harder to whack - but its MUCH harder to detect a
| whacker.
|
| we decided to form the hunting corps with the name *we catch them all*.
| it was just an idea by me to be tested. now the project is running since
| october 10th and i am very happy with the results.
| so let me tell you what we did.
| we emailed some of our skilled constand players to join in and become a
| cheater hunter.
| we offered these players some adminmod rights like reserved spot in return
| they have to catch cheaters on our servers.
| most of the players were very happy about it. they will get a reserved
spot
| and they will be able to fight against cheaters.
| no more playing with silly hackers killing the whole other team thrue
| walls...
|
| but how to catch a smart cheater.
| we use a very simple methode. we use the cheaters weapon to catch him ;)
| so our hunters make a screenshot of status (to get the wonid) and record a
| short demo of the cheaters 1st person view (some rounds, maybe 8 to 12).
| now the hunter will leave his cs and restart with an wh (thx phar lap for
ur
| great anticheater tool ;) - fu** u) enabled - WE NEVER USE THIS WH ONLINE
| ONLY OFFLINE!!!
| the hunter will now watch the demo with viewdemo and activate the wh. with
a
| wh enabled it is very easy to detect an cheater. if the demo is positive
the
| hunter will zip the demo, add the screenshot of status, name the zip this
| way: wonid_cheatersnick_hack.zip
| and upload it on our ftp. after that he sends an email to me with the
needed
| information (wonid, date/time, server, any notice) and i will ban with
rcon
| on all of our servers.
|
| but how to be sure about your hunters?
| before we email a player to become a hunter we make many demos of him to
be
| sure he is playing without any hack.
| our hunters have also to pass a testime.
| in this time they are not allowed to work on their own. they have no
| adminrights and they they do not know any ftp data to upload the demo.
every
| demo recorded by them must be emailed to our master admins. the master
| admins will have a look on it and if the new hunter seems to be skilled
| enough he will be allowed to work on his own.
| here are all our bans since october the 10th (we started our project):
| http://www.d-g-c.de/files/cheater/
|
| till now we have no false ban and some cheaters also said sorry in our
| forums. one of the excheaters is now a hunter ;) a good one ;)
| i also coded some adminmod plugins (thx cavy, thx rinde, thx 3839, thx
OLO)
| to support our work. i will make them public if i think they are ready to
be
| released.
|
| this is just a project! but it helped our constand players to get back the
| trust in CS. they can play on a nearly cheaterfree server. and they can do
| their part to fight against the cheaters.
| i hope u will like my idea. i will help anybody who is interested in it
and
| wants to form his own hunting corps!
|
| greetz splaTTer
|
|
|
|
|  -Original Message-
|  From: [EMAIL PROTECTED]
|  [mailto:hlds_linux-admin;list.valvesoftware.com]On Behalf Of HoundDawg
|  Sent: Tuesday, October 29, 2002 12:18 AM
|  To: [EMAIL PROTECTED]
|  Subject: [hlds_linux] [UA] HLGuard v1.30 Released
| 
| 
|  The HLGuard Team has released a new version of HLGuard. This is a
|  final and
|  stable version bringing it out of beta. The UA Translator team have also
|  been busy translating this release in order for this initial release be
|  provided in english, german, swedish and russian. Here's a list of DLL
|  changes since v1.26 beta:
| 
|  FIXED: Nameban checking listenserver's name.
|  FIXED: hlg_aimbot was not logging right if ':' was in log string.
|  CHANGED: 

[hlds_linux] desperately seeking metamod 1.13

2002-10-29 Thread Jules (aka Buddha-Pest)
the site is down, but i really really really really need metamod 1.13

is there a mirror?  preferably with metamod src?

--
b u d d h a  b e a t d o w n 1 2 . c o m
http://www.beatdown12.com


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Re: [hlds_linux] Re: Re[3]: [hlds_linux] OT: CS economics (was RE: weapon restriction)

2002-10-01 Thread Jules (aka Buddha-Pest)

Zachary H. Sloane [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
|  I forgot some things:
|  JB Remember doing USP head shots while jumping?
|  JB Remember the AK being dead accurate at very long distances?
|  JB Remember being able to jump without stupid FPS depending slowdown?
|  JB Remember no one using low ex_interp?
|  JB Remember those MP5 kings who hit everything in the head while
jumping?
|  JB Remember the Scout being as accurate as the AWP while standing?
|  JB Remember being able to dodge bullets while planting the bomb?
|  JB Remember the AK with the old, compensable recoil?
|  JB Remember less slowdown when being hit?
|  JB Remember training paying off more?
|  Remember being able to change weapons faster than my grandpa?
|  Remember killing enemies while walking down a stair with a hand gun?
|  Remember being able to walk from a small border without making sounds?
|  Remember walking being faster than crawling?
| Remember strafing and shooting ACCURATELY with colt AND Ak
| Remember taking out a whole team with nothing but a USP or deagle
| Remember when hitboxes were smaller and it took skill to get a headshot?
| Remember when CS was fun?
Remember when this list was mostly useful?


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Re: [hlds_linux] RE: Re[3]: [hlds_linux] OT: CS economics (was RE: weapon restriction)

2002-10-01 Thread Jules (aka Buddha-Pest)

Eric (Deacon) [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| Not all of these changes happened in one big swoop.  You'd have one
| issue removed at the same time as a new issue introduced.  Different
| combinations produced different gameplay.
|
| I've heard it explained to me that 1.3 was how Brazil plays soccer: with
| style, skill and passion

and a lot of whining :)

| while 1.5 is how Germany plays soccer: very
| dry and mechanical, though with its own brand of skill.

i disagree.  1.5 is how Australia plays soccer.  you own the n00bs and get
owned by anyone who actually has real skill :)

~j


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Re: [hlds_linux] OT - so l33t

2002-10-01 Thread Jules (aka Buddha-Pest)

Eric (Deacon) [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
|  Its expired :(
|
| Gotta correct the word-wrap...
|
| http://veepersplay.budlight.com/index.asp?id=
| 9B7790C418214B8DBFB3D7B6DC556284


http://makeashorterlink.com/?R3D7229F1

but there's no way i'm downloading the face player or whatever the hell that
thing is.  i'm assuming it's funny and moving on :P


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Re: [hlds_linux] CD-KEY in use

2002-09-27 Thread Jules (aka Buddha-Pest)

Jay Anstiss [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| I believe this is something to with WON authing - it's happened to me a
| while back, and took ma day or so to clear up. I know it was discussed
| before (even I posted a query about not being able to join my own
| server...) - perhaps one of the more experienced types could explain it.
| Someone like Eric (The Deacon) would be spot on with his explanation :-)

Eric (The Deacon) would most likely say:

your spelling is atrocious | we never had these problems in b6 | i'm leaving
this list now forever (returning 2 days later)

:P


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Re: [hlds_linux] weapon restriction

2002-09-25 Thread Jules (aka Buddha-Pest)

Eric (Deacon) [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
|  Sometimes you see a 4-5 (scout), but eg 4-7  4-8 are about as rare as
| a
|  five-seven.
|
| Btw, that's due as much to those weapons' exorbitant price and complete
| ineffectiveness as much as it is the preference for the AWP style...

the scout is cheap, can be fired while in motion, and is a very effective
sniper weapon.  in many ways i prefer it to the awp, especially when
attacking.

the auto sniper rifles, however, i totally agree on.  the only time they
ever get used is when i restrict out awps (on rats/mice style maps, for
example).

i'd love to see dual berettas and better treatment of the elites instead of
the useless high end rifles.

~j


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Re: [hlds_linux] Recording client demos

2002-09-23 Thread Jules (aka Buddha-Pest)

how about an external .bat/.cmd script that's always running, when it sees a
new demo in the directory it renames it...

friggin windows would probably complain that the file is in use instead of
relinking it like our friend linux.

poop

Eric (Deacon) [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| By the way, this also brings up the lack of options for scripters.  To
| do anything like this, you have to use an external dll or hook into
| the program, since there are no if/then statements in HL scripting.  The
| problem, of course, is that you can't hook into the client and play on a
| secure server.  You can't have it automatically retry for you from the
| console if the server's full until you get the connection accepted
| message, for instance.  Man...wouldn't it be great if there were some
| middle ground between a basic scripting system and more advanced client
| hooks...*without* invoking cheat protections? :\
|
| Freaking cheaters messing life up for EVERYONE...
|
| --
| Eric (the Deacon remix)
|
|
|  -Original Message-
|  From: [EMAIL PROTECTED] [mailto:hlds_linux-
|  [EMAIL PROTECTED]] On Behalf Of Eric (Deacon)
|  Sent: Monday, September 23, 2002 6:57 PM
|  To: [EMAIL PROTECTED]
|  Subject: RE: [hlds_linux] Recording client demos
| 
|  I would love to see this.  I wish it would automatically record a new
|  demo every time I play, creating incremental file names for each map
|  (automatically starts as soon as I connect, called de_aztec0001.dem or
|  something along these lines and automatically stops at the end of the
|  map).  I never remember to record them myself :\
| 
|  --
|  Eric (the Deacon remix)
| 
| 
|   -Original Message-
|   From: [EMAIL PROTECTED] [mailto:hlds_linux-
|   [EMAIL PROTECTED]] On Behalf Of Mr.Magoo
|   Sent: Monday, September 23, 2002 1:34 PM
|   To: [EMAIL PROTECTED]
|   Subject: [hlds_linux] Recording client demos
|  
|   I want to put a simple line in my autoexec.cfg on my client that
| will
|   record demos, not overwriting them, but like HLTV does and adds
|  numbers
|   to the name.
|  
|  
|   Any ideas?
|  
|  
|   ___
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|  please
|   visit:
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| 
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| please
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|


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[hlds_linux] client bug fix requests for Valve

2002-09-11 Thread Jules (aka Buddha-Pest)

there are three bugs that are truly annoying to admins (because we are
constantly forced to explain them to players) that i would love to see fixed
in HL (CS specifically) one day:

in order of annoyance:

1. the disappearing radar after an abnormal drop from server and reconnect.
since most good players use radar, this is not just annoying, it messes with
your game.  and of course you always have to explain the radar will
return.  even regulars continue to complain about this.  it's even more
annoying on FF servers (like mine).

2. when a new player is connecting they show up as a member of one of the
teams with the score and ping of the most recently dropped player.  only
once they've completed connecting do they appear under the spectator
section.  why is this annoying?  because everyone starts whining about team
sizes every time it happens, blame team balancer scripts, etc.  more
annoyance: the players already on the server think that player is connected
and start talking to them.  i see this in the console all the time.

the order of events is as follows:
player begins connecting to server - to players on the server, this player
immediately appears as a member of one of the teams (with the score and ping
of the most recently disconnected player)
player completes connecting to server and is presented with the team
choices - to players on the server this player appears in the spectator
section
player chooses team - appears correctly in the scoreboard

imho, the player should not appear on the scoreboard at all until they have
connected (especially since it sometimes takes a LONG time for a player to
connect).  at that point they should be in the spectator list until they
pick a team.

boy i would love to see this one fixed.  it's my personal pet peeve and has
been around for ever (both TFC and CS and i'm sure DoD and other mods as
well).

3. a speaker icon should appear next to your own name in the scoreboard.
again, this is annoying because people who are testing their voice
communications for the first time think something is wrong and invariably
bug the players and admins about it.  it's probably a very simple thing to
do.  it would be extra nice if it was grayed out if you never configured
your mic (like it does for other players on your scoreboard).

these may seem like minor bugs, but after years of running hlds they have
really gotten uber-annoying.  imagine someone tapping you with a pencil.
not annoying.  they do it for 2 years.  annoying :)



--
b u d d h a  b e a t d o w n 1 2 . c o m
http://www.beatdown12.com



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Re: [hlds_linux] client bug fix requests for Valve

2002-09-11 Thread Jules (aka Buddha-Pest)

john [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| On Wed, 11 Sep 2002, Jules (aka Buddha-Pest) wrote:
|
|  1. the disappearing radar after an abnormal drop from server and
reconnect.
|  since most good players use radar, this is not just annoying, it messes
with
|  your game.  and of course you always have to explain the radar will
|  return.  even regulars continue to complain about this.  it's even more
|  annoying on FF servers (like mine).
|
| You forgot the wrong team menu that often accompanies this (and comes on
| its own).. although I am so used to it now, I often don't realise.

oh ya, i haven't seen that one in ages tho.  you're referring to when you
join Ts but have the CTs buy menu?  this one seems a lot rarer than the 3
others i mentioned but you're right, it would be a nice one to get rid of.
again, admins suffer because that's who the confused players complain to.


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Re: [hlds_linux] [OT] Having fun as an admin..

2002-09-09 Thread Jules (aka Buddha-Pest)

we often employ Low Grav Disco Mode (requires adminmod)

admin_fun 1
admin_disco 1
admin_gravity 100

this is especially fun on otherwise frustrating maps like cs_assault.

i run an FF server so like me, beware.  in disco mode everyone looks the
same from far away :)

a good variant is Low Grav Disco Mode with only pistols and shotguns
available.  and maybe scouts.

Oooga Chaka


Joshua Gardiner [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| Okay okay,
|
| I think we've all had our fun before with being an admin and all.
sv_alltalk
| 1 in the middle of a round, sv_gravity 0 pauses 10 seconds sv_gravity
| 1.. *woops*.. mp_freezetime 30.. ;0
|
| haha, anyone else have any other fun bits they've done that they'd like to
| share?
|
| Joshua


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Re: [hlds_linux] Re: how will the Valve banlist be hack proof? [was Re: [hlds_linux] New Security Modules]

2002-07-17 Thread Buddha-Pest

- Original Message -
From: Brad Gould [EMAIL PROTECTED]
Newsgroups: mirror.valve.hlds_linux
Sent: Wednesday, July 17, 2002 5:33 PM
Subject: [hlds_linux] Re: how will the Valve banlist be hack proof? [was Re:
[hlds_linux] New Security Modules]


 Why bother simulating anything.  Spoof source addresses of real
 servers.  And since its UDP I dont think theres any handshaking involved.

good point brad (check out the brains on brad! :)

since it's UDP even the circle of trust that i suggested in my original
post would be useless.

this kind of thing should be done via tcp with a handshake requirement.

accident and i were talking about building a global ban database system late
last year, and it got really complicated really fast.  but the basic idea
was that only TRUSTED servers would be allowed to add to the global ban
list, this trust was verified by ip (over tcp) and a handshake to prevent
spoofing, and there were some serious requirements to becoming trusted.

~j aka bp

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Re: Is DSL enough

2001-10-05 Thread Buddha-Pest


i run a nice little 16 player server on a 1.1/1.1 SDSL ($300/mo).
http://www.beatdown12.com

the same bandwidth is also used for at least 30 websites, mail servers, ftp
servers, and an mp3 stream so i'm sure 784/784 would be plenty

- Original Message -
From: Coroner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 1:49 PM
Subject: OT: Is DSL enough



 Hello hlds_l gods,

 Slightly off topic question as noted in the Subject line.

 I am in the process of purchasing a DSL line for my house.  I
 currently have Cable, but am hoping to achieve better speeds via DSL.
 My choices are 384K/384K, 1.5Mbps/384K, and 768K/768K.  At the very
 minimum I would like to be able to run at least a 10 player CS server on
 this line.  Pricing for the 768K/768K is about 170.00 a month...  ouch
 !!!

 My question is this.  Does anyone think that the 384K/384K or the
 1.5Mbps/384K would be enough bandwidth.  Of course taking into
 consideration also that these are theoretical speeds and may never
 actually be achieved.  Anyone out there running a server on DSL at
 these speeds.

 Any advice/comments are greatly appreciated.

 Thanks,

 Coroner
 [EMAIL PROTECTED]








Re: Is DSL enough

2001-10-05 Thread Buddha-Pest


that's pretty amazing, price wise.  the line i pay for (in the US) is a
business line which is double the rate for a similar residential line.  in
return i get superb tech support and when there are network storms business
lines get priority on the traffic.

- Original Message -
From: Oscar Olsson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 2:38 PM
Subject: SV: Is DSL enough



  i run a nice little 16 player server on a 1.1/1.1 SDSL ($300/mo).
 http://www.beatdown12.com

 Uhm. I pay $20/month for 2,5down/768up . I get two static public IPs that
I
 can run non-commercial servers on. I live in sweden, where do YOU live? :P

 //Oscar







Re: Is DSL enough

2001-10-05 Thread Buddha-Pest


my business 1.1 SDSL is from speakeasy and they rock (despite the fact that
they just had 2 1-hour outtages in the last 24 hours, but that is the first
time since i've been with them (6 months)).

- Original Message -
From: Lythium [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 5:19 PM
Subject: RE: Is DSL enough



 Checkout the prices on sdsl from speakeasy.net, very competitive
 solutions.  I'm thinking of switching over to them from my provider as
 768 sdsl is $289/mo here.  Speakeasy is $150 for the same package.  I
 run a 16 man cs game from this and it's pretty reasonable game play for
 almost everyone.  I'm not maxing out the line which makes a big
 difference, there's nothing but the server on it running hlds.

 Lythium

 -Original Message-
 From: Coroner [mailto:[EMAIL PROTECTED]]
 Sent: Friday, October 05, 2001 4:50 PM
 To: [EMAIL PROTECTED]
 Subject: OT: Is DSL enough



 Hello hlds_l gods,

 Slightly off topic question as noted in the Subject line.

 I am in the process of purchasing a DSL line for my house.  I currently
 have Cable, but am hoping to achieve better speeds via DSL. My choices
 are 384K/384K, 1.5Mbps/384K, and 768K/768K.  At the very minimum I would
 like to be able to run at least a 10 player CS server on this line.
 Pricing for the 768K/768K is about 170.00 a month...  ouch !!!

 My question is this.  Does anyone think that the 384K/384K or the
 1.5Mbps/384K would be enough bandwidth.  Of course taking into
 consideration also that these are theoretical speeds and may never
 actually be achieved.  Anyone out there running a server on DSL at these
 speeds.

 Any advice/comments are greatly appreciated.

 Thanks,

 Coroner
 [EMAIL PROTECTED]









Re: funny radio noise abuse

2001-10-04 Thread Buddha-Pest


i would ammend that to:

If CT is in direct sight of hostage  number of live CTs  1
  then
CT say Hostage down
  else
World say Hostage down

also, you can always turn on hostage kill punishments if you want to prevent
them getting killed.
- Original Message -
From: Rob Sanders [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 04, 2001 4:46 AM
Subject: Re: funny radio noise abuse



 If CT is in direct sight of hostage kill
  then
CT say Hostage down
  else
World say Hostage down
 
 :Buddha-Pest

 I like this idea, or even if the hostages dead bodys stayed after they
were
 killed.  Or it would also work if there was a hostage status in the
 scoreboard or something simular.  I guess im a league playing CT that
would
 like to know if they are all dead.  Most leagues allow you to kill all
 hostages, and the thought of searching for hostages for a whole round,
only
 to finaly find the last T camping somewhere stupid after killing them all
 kinda scares me. It would give a unfair advantage and take away from the
 point of the game, objectives.  If you must rationalize a game to the
point
 of simulation, then think of it as intel.  Our guys are told general
 location and status of hostages before a mission, and are updated if
intel.
 sources change durring a mission.  I cant see a SWAT team sent into a
 hostage situation not knowing how many hostages are thought to be involed
 and if any are know to have been executed.

 - Original Message -
 From: Chuck Larson [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, October 03, 2001 11:59 PM
 Subject: Re: funny radio noise abuse


 
  If CT is in direct sight of hostage kill
  then
CT say Hostage down
  else
World say Hostage down
  fi
 
  --
  Chuck Larson
 
  If Bill Gates had a dime for every time Windows crashed... Oh wait, he
  does!
  ---
  http://www.tombstone-gaming.com
 
 
  On 2001.10.03 22:49 Buddha-Pest wrote:
  
   oh i agree, it's useful information.  but what's it supposed to
 simulate?
   and why does one particular CT say it (it used to be the CT #1 on the
   scoreboard that said it, but i'm not sure if that's always the case
 now)?
   and in light of the enemy able to hear close by radio messages, it's
   really
   unfair.  the t shoots an enemy and the CT gives away his position?
even
   if
   he's totally alone and the message makes no sense?
  
   - Original Message -
   From: Rob Sanders [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Wednesday, October 03, 2001 7:23 PM
   Subject: Re: funny radio noise abuse
  
  
   
I like that effect, it helps to know if the terrorist kill all the
   hostages
or if they move them.  If ur good or smart enough to use that to a
   advantage
more power to you, seems fair to me
- Original Message -
From: Buddha-Pest [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 03, 2001 5:41 PM
Subject: funny radio noise abuse
   
   

 here's a nasty side effect of the hear the enemy using the radio
feature.
 i'm a terrorist on a cs_ map.  i suspect a ct nearby.  so i kill a
hostage.
 enemy says: hostage down i hear him and i know where he is.

 it's kind of funny :0

 best way to fix?  just stop having cts say that.  it's silly
anyway.
   how
 would the cts know if they're not there to see it anyway?  i never
   liked
 that feature.

 ~j


   
   
  
  
 
 







Re: Found hitbox problem

2001-10-03 Thread Buddha-Pest


the main problem however is that the humans in this simulation don't have
real human limitations such as fatigue which would totally change the way
the action happens.  thus without fatigue the game doesn't really simulate a
real SWAT/CT vs T situation.  and i'm not just talking about jumping up and
down.

running while shooting accurately is impossible in the real world.  hell,
even just running all the time is impossible.  a huge part of real world
strategy accounts for fatigue, how to overcome the effects of fatigue.
that's why buildings on a hill are more strategic, not just because of the
visibility aspects.  also because they are much more difficult to storm
UPWARDS then if they were on a flat surface.

not to mention that a TRULY accurate situation would involve a bunch of
diplomats and negotiators talking with the Ts while the CTs sit around with
orders to cease fire :P

- Original Message -
From: Brad Ball [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 02, 2001 1:48 PM
Subject: RE: Found hitbox problem



 Ok Ok.  maybe it's not REALLY a simulation, but I would say that it is
 'meant to be' a simulation. Wether or not gooseman and the CS team
actually
 achieved the goal of making it a simulation can be argued all day long (I
 don't quite think they did, but they made more progress than anything else
 I've seen). But I do think that most will agree that the goal of CS from
the
 beginning was to create a game that simulates Terrorist/Counter-Terrorist
 situations, hence all the attempts at realism.

 If others don't agree that's fine. As I said in my original post, this is
 just MY opinion. Others can have their opinion and that's wonderful. I
have
 more important things to do than argue over the simulation factor in CS.
 Besides, the argument over wether or not CS is a simulation has nothing to
 do with the point I was trying to make in my original post. I was trying
to
 explain why there are more headshots now and that it's not due to a hitbox
 bug, it is due to hitbox bugs being fixed.

 Brad

  -Original Message-
  From: Ken Kirchner [mailto:[EMAIL PROTECTED]]
  Sent: Tuesday, October 02, 2001 3:52 PM
  To: [EMAIL PROTECTED]
  Subject: RE: Found hitbox problem
 
   SNIP
   All of this is of course, just my opinion.
  
   /me zips up flame-proof suit,
 
  As you well should.  It was a good post until you got to the
  above part.
  Simulation my ass. I would classify it as an FPS with a tad
  more realism
  than most others, but simulation? I dont think so.  Not even close.








hltv and hltv request

2001-09-30 Thread Buddha-Pest


kudos to valve on hltv, it's really super cool.  however, i really need a
way to limit the number of simultaneous spectators as my bandwidth is pretty
limited.  i have my maxrate set to 2000, but with 10 spectators + the 16
player server i run my line is pretty much maxed out, and i have other uses
for the bandwidth :)

i'd like to limit the # of spectators to 4 but there doesn't seem to be a
way.

~j





Re: hltv and hltv request

2001-09-30 Thread Buddha-Pest


oh nevermind, i'm a moron.  that's what maxclients is for :)

- Original Message -
From: Buddha-Pest [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 8:27 PM
Subject: hltv and hltv request



 kudos to valve on hltv, it's really super cool.  however, i really need a
 way to limit the number of simultaneous spectators as my bandwidth is
pretty
 limited.  i have my maxrate set to 2000, but with 10 spectators + the 16
 player server i run my line is pretty much maxed out, and i have other
uses
 for the bandwidth :)

 i'd like to limit the # of spectators to 4 but there doesn't seem to be a
 way.

 ~j







Re: The disappearance of timed bans and their retention

2001-09-28 Thread Buddha-Pest


as far as i can tell, writeid only writes ban's of time 0 to the banned.cfg
file.

- Original Message -
From: Peter Eriksson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 28, 2001 5:43 AM
Subject: Re: The disappearance of timed bans and their retention



 Well - if you when you do a

 banid 10.0 wonid kick
 do a
 writeid
 you will write a banned.cfg - but thenthe time of the ban will be reset
 to the original time. But I guess 10 minutes or so - add or sub - don't
 have thats much reason. Unless you put timed bans over several days.

 Peter

 Husayn ibn al-Samarqandi wrote:
 
  Folks:
 
  I wonder if someone's come up with a solution to this problem:
 
  I restart my server daily to rotate logs, ream the memory, etc. By doing
  so the timed bans go away. Is there a mechanism by which these timed
bans
  can be written to a file at intervals and then a line such as:
 
  exec timedbans.cfg
 
  may be placed in the autoexec.cfg so that these a re-read when the
server
  restarts?
 
  I can imagine the use of kkrcon reading to a file and that being sed -d
  for banid 0.0. Am I on the right track here?
 
  Insane Husayn

 --
 - - - - - - - - - - - - - - - - - - - - -
 ResearchEngineer, Computergraphics
 - - - - - - - - - - - - - - - - - - - - -
 To understand recursion,
 we must first understand recursion.
  For Echelon 
 DJC, LLNL, bemd, SGC, UNCPCJ
 bird dog, SACLANT, BECCA,







Re: logging team hurting?

2001-09-27 Thread Buddha-Pest


you need to turn it on.

mp_logdetail
bit 0 - enemy hurting
bit 1 - team hurting

so...

 0 - no hurt logging
 1 - enemy hurting
 2 - team hurting
 3 - both

- Original Message -
From: Ryan McCullough [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 9:35 AM
Subject: logging team hurting?



 Hi Guys,
 It was mentioned on one of the lists that team hurting is now
 getting logged. Is this true?  I am not seeing it in the logs. Also, does
 the new version log headshots? Thanks.

 Ryan McCullough
 PacketVideo
 858-731-5536
 mailto:[EMAIL PROTECTED]







Re: PB no more.....

2001-09-25 Thread Buddha-Pest


Yo...  the clan tag registry has been optional for a few months now

Anyway...

Personally, from what i gathered with my dealings with the PB team (pre and
post Mediator) it seems like they definitely wanted to head into a
commercially viable direction.  That's probably the REAL reason they didn't
release source (all that talk about security through obscurity is B.S.  the
most secure software is the one that is open source and is constantly being
patched).  This is great, more power to them, but it does limit the scope
and reach of the product.

PunkBuster is a great concept and it works.  It may not be the best written
software (someone needs to teach those guys how to write networking
software, sheesh) but it really DOES work.  Maybe the PB team is hoping to
get the server admins to put pressure on Valve.  Most serious admins rely on
PunkBuster.  If that's the case, it's a (and it pains me to use this word,
but i can't think of another one) terrorist approach that PB is taking.
Hurt the admins (tens of thousands of them) and the players (hundreds of
thousands of them) in order to shake up the software manufacturers (one).
Thus hurting those who made PB a success.  Yes, it will eventually come back
to haunt Valve.  But not before it negatively impacts a very powerful
community first.

Another possibility is that PB is in talks with another software developer.
One that requires exclusivity.  If this is the case, this is being handled
very very poorly.  Someone please get Tony some Public Relations help...

In either case, I will continue to support PunkBuster and hope that this
issue is worked out but only if it continues support for ME (and my HL
server).  If PB really does drop this community, i will never support them
again.  I have a 16 month old son who is starting that hold my breath until
i turn blue crap and i refuse to play along.

It's time we get serious about building an open source option.  There are
tons of excellent programmers in this community.  I'm willing to be a part
of the team that develops an alternative (an open source one).  I have been
writing server software for over a decade.  I have managed software projects
in several companies.  There are others here that have more experience.  It
really is time that we take this anti-cheat issue out of the hands of one
small and very fickle team.

If you're interested in talking about this further, please email me at
[EMAIL PROTECTED]

~jules aka BP

- Original Message -
From: Nathan Woodcock [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 10:08 AM
Subject: Re: PB no more.



 On Tue, Sep 25, 2001 at 04:29:01PM +, Sysop wrote:
 
  So what are the chances of getting an official comment by valve on why
PB
  and Valve couldn't work together on a integrated solution?  PB has
pulled


 because it's pants, and the compulsory clan tag registry is a farce?


 --
 this may be a troll, but it's also what i think ;)







Re: PB no more.....

2001-09-25 Thread Buddha-Pest


that's wrong.  that's like saying: knowing how openSSH works means you can
circumvent it.  the best secure software has always been open source
software because of the amounts of eyes that review it.

besides, the source is just a tool.  you don't NEED the source to find out
how something works.  i really believe that a smart open source based team
can do just as good of a job, and not be such control freaks about it.

- Original Message -
From: SQLBoy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 12:34 PM
Subject: Re: PB no more.




 It makes no sense to go open source.  Since PB was basically reacting to
 cheats, if cheat coders had the source, they would know exactly how to
 circumvent the software.

 On Tuesday 25 September 2001 15:27, you wrote:
   There has never been a chance that a one man army can get rid of
   cheats that hundreds of cheatcoders work on. Maybe it's time for some
   open source project ...
  
   I personally do NOT miss punkbuster at all.
 
  LMAO...it's been funny to watch the dark-eyed penguin pushers try to
wrap
  their minds around the PB team not going public with their source.  And
  it's been frustrating to watch them get all pissy about it, not because
it
  doesn't work, but because it's not open source.  If it's not opensource,
  then fsck you!  It's a pretty dense way to live, to cut off your nose to
  spite your face.  But, regardless, I guess none of you actually develop
  software professionally...
 
  Eric (the Deacon remix)
  http://www.firekite.com
 
   -Original Message-
   From: Ketchup [mailto:[EMAIL PROTECTED]]
   Sent: Tuesday, September 25, 2001 11:58 AM
   To: [EMAIL PROTECTED]
   Subject: Re: PB no more.
  
  
  
   Hello Sysop,
  
   Tuesday, September 25, 2001, 6:29:01 PM, you wrote:
So what are the chances of getting an official comment by valve on
why
PB and Valve couldn't work together on a integrated solution?  PB
has
pulled the plug on HL/CS because of (they say) lack of participation
by
Valve.  I would like to hear Valve's side of the story, as to why we
are loosing something that could have REALLY improved the quality of
the game...
  
   --
  
Peter aka Ketchup
[EMAIL PROTECTED]
http://www.pommesbude.org







Re: PB no more.....

2001-09-25 Thread Buddha-Pest


that's what md5 type checking is all about.  they can modify the client
anyway.

- Original Message -
From: accident [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 2:57 PM
Subject: RE: PB no more.



 I just want to drop 1 quick note and will discuss anything privately

 If its open source and a client/server app, then anyone can modify the
 client to not detect the cheat.. I don't think this falls into the
 normal..  I would be all for a server side open source project but I
 wouldn't be able to support a client side open source project.

 -Original Message-
 From: Buddha-Pest [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, September 25, 2001 5:41 PM
 To: [EMAIL PROTECTED]
 Subject: Re: PB no more.



 i don't want to continue this argument on the list.  it's the same
 argument that all closed/open source pundits have all the time.  i
 believe open source is the way to go, you don't.  i would like to be a
 part of an open source project as an alternative to the closed source
 PunkBuster.

 that's all.

 - Original Message -
 From: SQLBoy [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 25, 2001 2:25 PM
 Subject: Re: PB no more.


 
 
  Thats not the point.  I'm just going on here-say here but I think each

  individual cheat is coded into Punkbuster.  I'm sure the program has a
 couple
  different ways of finding out if a cheat is installed. Things like
 checking
  for registry changes a cheat makes, looking for the installation
  files,
 etc.
  Yes, its possible for the coders to find out how PB is detecting them
  and make some changes, it happens everyday I'm sure.  Why give them
  the source though so they can update their cheat 5min after the
  release?
 
  I understand what you are trying to say with your openSSH example, but

  I don't agree.  What makes a hacker a hacker is detailed knowledge of
  how things work.  There are always going to be bugs or exploits in
  weaker software that could allow me to replace your SSH server binary
  with a
 custom
  one of my own, and then gain access via SSH.  I've seen it done on
 customer
  machines running old Bind and FTP servers.
 
  I believe in open source but since the game server and client code is
  not open source, you will run into the same limitations PB did, and
  more since all the cheaters will be studying your source code.
 
  SQL
 
 
  On Tuesday 25 September 2001 16:27, you wrote:
   that's wrong.  that's like saying: knowing how openSSH works means
   you
 can
   circumvent it.  the best secure software has always been open source

   software because of the amounts of eyes that review it.
  
   besides, the source is just a tool.  you don't NEED the source to
   find
 out
   how something works.  i really believe that a smart open source
   based
 team
   can do just as good of a job, and not be such control freaks about
   it.
  
   - Original Message -
   From: SQLBoy [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Tuesday, September 25, 2001 12:34 PM
   Subject: Re: PB no more.
  
It makes no sense to go open source.  Since PB was basically
reacting
 to
cheats, if cheat coders had the source, they would know exactly
how to circumvent the software.
   
On Tuesday 25 September 2001 15:27, you wrote:
  There has never been a chance that a one man army can get
  rid of cheats that hundreds of cheatcoders work on. Maybe it's

  time for
 some
  open source project ...
 
  I personally do NOT miss punkbuster at all.

 LMAO...it's been funny to watch the dark-eyed penguin pushers
 try to
  
   wrap
  
 their minds around the PB team not going public with their
 source.
 And
 it's been frustrating to watch them get all pissy about it, not
 because
  
   it
  
 doesn't work, but because it's not open source.  If it's not
 opensource, then fsck you!  It's a pretty dense way to live, to
 cut
 off
 your nose to spite your face.  But, regardless, I guess none of
 you actually develop software professionally...

 Eric (the Deacon remix)
 http://www.firekite.com

  -Original Message-
  From: Ketchup [mailto:[EMAIL PROTECTED]]
  Sent: Tuesday, September 25, 2001 11:58 AM
  To: [EMAIL PROTECTED]
  Subject: Re: PB no more.
 
 
 
  Hello Sysop,
 
  Tuesday, September 25, 2001, 6:29:01 PM, you wrote:
   So what are the chances of getting an official comment by
   valve
 on
  
   why
  
   PB and Valve couldn't work together on a integrated
   solution?
 PB
  
   has
  
   pulled the plug on HL/CS because of (they say) lack of
   participation
  
   by
  
   Valve.  I would like to hear Valve's side of the story, as
   to
 why
   we are loosing something that could have REALLY improved the

   quality of the game...
 
  --
 
   Peter aka Ketchup

Re: PB no more.....

2001-09-25 Thread Buddha-Pest


what worries me most (and is so damn typical of the PB team) is that they
filed a patent.  probably SPECIFICALLY because they know that abandoning the
HL community will spawn alternatives.

considering how idiotic the patent office is about software, they might get
it for something like: a client/server where the client checks local
software and reports anomalities to the server...  hopefully someone will be
able to debunk such a patent.  after all, punkbuster IS just a virus
checker...

- Original Message -
From: accident [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 2:46 PM
Subject: RE: PB no more.



 The best example I can give of PB to anyone not familiar is a virus
 scanner...  A group of volunteers take on the task of finding, checking,
 and detecting the cheat in as quick of a fashion as possible..   Even
 virus's that are slightly different get past virus scanners.. The
 difference..  You don't pay for PB, there is no ad support, no income
 coming for the effort..  People personally paying so you can have a
 better game with them..  And because of this is there more of a delay to
 remove the virus from gameplay...

 I think PB has done the best job it could giving the obsticles in its
 way...

 -Original Message-
 From: SQLBoy [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, September 25, 2001 5:25 PM
 To: [EMAIL PROTECTED]
 Subject: Re: PB no more.




 Thats not the point.  I'm just going on here-say here but I think each
 individual cheat is coded into Punkbuster.  I'm sure the program has a
 couple different ways of finding out if a cheat is installed. Things
 like checking for registry changes a cheat makes, looking for the
 installation files, etc. Yes, its possible for the coders to find out
 how PB is detecting them and make some changes, it happens everyday I'm
 sure.  Why give them the source though so they can update their cheat
 5min after the release?

 I understand what you are trying to say with your openSSH example, but I
 don't agree.  What makes a hacker a hacker is detailed knowledge of how
 things work.  There are always going to be bugs or exploits in weaker
 software that could allow me to replace your SSH server binary with a
 custom one of my own, and then gain access via SSH.  I've seen it done
 on customer machines running old Bind and FTP servers.

 I believe in open source but since the game server and client code is
 not open source, you will run into the same limitations PB did, and more
 since all the cheaters will be studying your source code.

 SQL


 On Tuesday 25 September 2001 16:27, you wrote:
  that's wrong.  that's like saying: knowing how openSSH works means you

  can circumvent it.  the best secure software has always been open
  source software because of the amounts of eyes that review it.
 
  besides, the source is just a tool.  you don't NEED the source to find

  out how something works.  i really believe that a smart open source
  based team can do just as good of a job, and not be such control
  freaks about it.
 
  - Original Message -
  From: SQLBoy [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, September 25, 2001 12:34 PM
  Subject: Re: PB no more.
 
   It makes no sense to go open source.  Since PB was basically
   reacting to cheats, if cheat coders had the source, they would know
   exactly how to circumvent the software.
  
   On Tuesday 25 September 2001 15:27, you wrote:
 There has never been a chance that a one man army can get rid
 of cheats that hundreds of cheatcoders work on. Maybe it's time
 for some open source project ...

 I personally do NOT miss punkbuster at all.
   
LMAO...it's been funny to watch the dark-eyed penguin pushers try
to
 
  wrap
 
their minds around the PB team not going public with their source.

And it's been frustrating to watch them get all pissy about it,
not because
 
  it
 
doesn't work, but because it's not open source.  If it's not
opensource, then fsck you!  It's a pretty dense way to live, to
cut off your nose to spite your face.  But, regardless, I guess
none of you actually develop software professionally...
   
Eric (the Deacon remix)
http://www.firekite.com
   
 -Original Message-
 From: Ketchup [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, September 25, 2001 11:58 AM
 To: [EMAIL PROTECTED]
 Subject: Re: PB no more.



 Hello Sysop,

 Tuesday, September 25, 2001, 6:29:01 PM, you wrote:
  So what are the chances of getting an official comment by
  valve on
 
  why
 
  PB and Valve couldn't work together on a integrated solution?

  PB
 
  has
 
  pulled the plug on HL/CS because of (they say) lack of
  participation
 
  by
 
  Valve.  I would like to hear Valve's side of the story, as to
  why we are loosing something that could have REALLY improved
  the quality of the game...
 

floating players

2001-09-21 Thread Buddha-Pest


i've heard reports of this, here's visual confirmation:

http://my.starstream.net/ptragan/floating.jpg
http://my.starstream.net/ptragan/floating2.jpg

~BP

p.s. yes, the deagle model is a custom one