RE: OT dual Xeon 1366 workstation motherboard.

2016-12-09 Thread Sam Bowling
I already have one of those (The Z77) J I’m looking for Dual CPU motherboards.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Friday, December 09, 2016 1:20 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT dual Xeon 1366 workstation motherboard.

 

I rate my military spec (but gaming) sabretooth motherboard, still going strong 
4 years in https://www.asus.com/Motherboards/SABERTOOTH_X58/ 

 

On 9 December 2016 at 03:13, Sam Bowling <sbowl...@cox.net> wrote:

I’m in the process of replacing my 2010 mac pro with a windows system because 
Sierra is the biggest pile of crap OS I’ve ever used. I’m planning on putting 
together a dual 6 core LGA 1366 system using two Xeon 3.6 cpus. I’m also 
planning on having about 12TB (about 6-8 drives) of storage since I can no 
longer index/reliably search external NAS systems on any of the major operating 
systems (my NAS will only be used for backups in the future). I have a single 
core supermicro motherboard in my FreeNAS system, but it’s extremely slow to 
boot up and I don’t know how well a supermicro or any server motherboard would 
work with or fit a large GeForce video card as a workstation. If anyone has any 
recommendations on a reliable dual lga 1366 motherboard that is not proprietary 
like Dell or HP I would really appreciate it. 


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RE: OT dual Xeon 1366 workstation motherboard.

2016-12-08 Thread Sam Bowling
It’s basically adobe’s fault. I had to work with someone who only used Adobe 
2015 which doesn’t work with Lion, which is what I was on. Apple only allows 
you to upgrade to the latest version of their OS, so I ended up stuck with 
Sierra. On windows 7 I have none of these problems. I can use whichever version 
of adobe products I want without having to change OS versions or jump through 
any other hoops. I can also upgrade things like video cards/CPUs/Motherboards 
without all the issues you have with Apple systems. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Thursday, December 08, 2016 10:04 PM
To: softimage@listproc.autodesk.com
Subject: RE: OT dual Xeon 1366 workstation motherboard.

 

Out of curiosity, why move to Sierra ?

 

 

From: Sam Bowling [mailto:sbowl...@cox.net] 
Sent: Friday, 09 December 2016 5:13 AM
To: softimage@listproc.autodesk.com
Subject: OT dual Xeon 1366 workstation motherboard.

 

I’m in the process of replacing my 2010 mac pro with a windows system because 
Sierra is the biggest pile of crap OS I’ve ever used. I’m planning on putting 
together a dual 6 core LGA 1366 system using two Xeon 3.6 cpus. I’m also 
planning on having about 12TB (about 6-8 drives) of storage since I can no 
longer index/reliably search external NAS systems on any of the major operating 
systems (my NAS will only be used for backups in the future). I have a single 
core supermicro motherboard in my FreeNAS system, but it’s extremely slow to 
boot up and I don’t know how well a supermicro or any server motherboard would 
work with or fit a large GeForce video card as a workstation. If anyone has any 
recommendations on a reliable dual lga 1366 motherboard that is not proprietary 
like Dell or HP I would really appreciate it. 



This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
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legally binding on the University and may contain the personal views and 
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OT dual Xeon 1366 workstation motherboard.

2016-12-08 Thread Sam Bowling
I'm in the process of replacing my 2010 mac pro with a windows system
because Sierra is the biggest pile of crap OS I've ever used. I'm planning
on putting together a dual 6 core LGA 1366 system using two Xeon 3.6 cpus.
I'm also planning on having about 12TB (about 6-8 drives) of storage since I
can no longer index/reliably search external NAS systems on any of the major
operating systems (my NAS will only be used for backups in the future). I
have a single core supermicro motherboard in my FreeNAS system, but it's
extremely slow to boot up and I don't know how well a supermicro or any
server motherboard would work with or fit a large GeForce video card as a
workstation. If anyone has any recommendations on a reliable dual lga 1366
motherboard that is not proprietary like Dell or HP I would really
appreciate it. 

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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Goodbyes (was this is the end...)

2016-02-18 Thread Sam Cuttriss
Greetings all.
I only lurk occasionally.
But im very appreciative of all the guidance the tinkers out there have
provided over the years.
curious where everyone has ended up,
Im developing hand held CNC equipment these days:
http://www.shapertools.com

if anyone is in the bay area and wants to check it out message me.
_sam




On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel  wrote:

> Still lurking too. Wish I had more time to read all the threads here.
> Incredibly grateful for all the help everyone has given me over the many
> years and all the contacts I've made. I hope it never goes away. Soft is
> still the best tool out there...sad that its quietly fading away.
>
> Kris
>
> On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale  wrote:
>
>> Rules of engagement :-)
>>
>> On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman 
>> wrote:
>>
>>> stupid key shortcuts...
>>> *R*eturn *O*n *I*nvestment
>>> or
>>> *R*ules *O*f *E*ngagement
>>> which one?
>>>
>>> On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman 
>>> wrote:
>>>
 *R*eturn *O*n *I*nvestment

 On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel  wrote:

> ROE ?
>
> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale  wrote:
>
>> There is a bit of R.O.E. learning curve for lists.
>>
>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel 
>> wrote:
>>
>>> Oh shit.. I think you might be right :)
>>> There is a certain "crest" of creativeness about this sheep ;)
>>> If it is him, he seems a bit less abrasive than last time he was
>>> here.
>>> G
>>>
>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>
>>> I am pretty sure the creative sheep has just made it's way to the
>>> houdini list, and it's somehow entertaining all the expert with his
>>> questions.
>>>
>>> I have to say people on the houdini list are extremely kind and but
>>> that can't last surely!!!
>>>
>>> C
>>>
>>> On 8 February 2016 at 08:40, Rob Wuijster  wrote:
>>>
 ssh. don't jinx it ;-P

 Rob

 \/-\/\/

 On 6-2-2016 3:02, Adam Sale wrote:

 Whatever happened to Creative Sheep?

 or Luke?



 On Fri, Feb 5, 2016 at 3:06 PM, David Saber < 
 davidsa...@sfr.fr> wrote:

> You'll take my XSI list from my dead cold hands! :)
>
> On 2016-02-05 02:16, Andre De Angelis wrote:
>
> Me too, even though I left the industry 4 years ago.  I still love
> the app and the community.
>
> I guess I'm still in denial that it's all coming to an end.  I
> might well be the last person to unsubscribe to the list.
>
>
>
 Geen virus gevonden in dit bericht.
 Gecontroleerd door AVG - www.avg.com
 Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van
 uitgifte: 02/08/16



>>>
>>>
>>
>


 --




 -=T=-

>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>
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RE: OT: Royalty free stock music?

2015-06-25 Thread Sam Bowling
Thanks for all the links guys. Very helpful.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Thursday, June 25, 2015 2:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Royalty free stock music?

 

I can recommend http://www.epidemicsound.com/

We use that from time to time.

 

On Thu, Jun 25, 2015 at 10:41 AM, christian papag...@gmail.com wrote:

theres also http://www.soundtaxi.net/

though i usually prefer audiojungle as well.. they have a rather decent sorting 
system by mood which seems to work mostly ok.

 

On Thu, Jun 25, 2015 at 9:08 AM, Max Crow m...@nsccreative.com wrote:

Audiojungle has got me out of some horrible situations. The promo tunes have an 
audio water mark, but you can quickly create a list and pass it to the client 
without any wasting time or money. Cheap (comparatively) and very effective.

 

http://audiojungle.net/ 

 

On Thu, Jun 25, 2015 at 6:08 AM, Cesar Saez cesa...@gmail.com wrote:

Jamendo.com has a huge catalog of royalty free music + a nice search engine.

 

On Thu, Jun 25, 2015 at 11:01 AM, Dan Pejril d...@upbeatunique.com wrote:

Kevin MacLeod is a composer who has a large catalog of free, royalty free music 
available.

http://incompetech.com/music/royalty-free/

On 6/24/2015 8:54 PM, Sam Bowling wrote:

I’ve just spent about half a day trying to find stock similar to the music from 
a commercial sent us by a very picky client with no luck, so I thought I would 
ask you guys where you get your stock music when you need it. Our music library 
is very small and honestly not that great (most of it doesn’t work well behind 
someone talking), and I really don’t feel like spending most of the day 
tomorrow trying to find the music, so I’m hoping you guys can help out with 
some good web sites or even CD collections. 

 

 





 

-- 

Max Crow

Creative Supervisor

NSC Creative

 

National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK

 

 http://www.nsccreative.com/ http://www.NSCcreative.com

 




-- 

Jens Lindgren



VFX Supervisor  Lead TD

Magoo 3D Studios http://www.magoo3dstudios.com/ 



OT: Royalty free stock music?

2015-06-24 Thread Sam Bowling
I’ve just spent about half a day trying to find stock similar to the music from 
a commercial sent us by a very picky client with no luck, so I thought I would 
ask you guys where you get your stock music when you need it. Our music library 
is very small and honestly not that great (most of it doesn’t work well behind 
someone talking), and I really don’t feel like spending most of the day 
tomorrow trying to find the music, so I’m hoping you guys can help out with 
some good web sites or even CD collections. 



Re: OT: Mouse recommendations

2015-06-23 Thread Sam Cuttriss
cheap as chips:
http://www.amazon.com/Redragon-Precision-Programmable-programmable-Cartridge/dp/B00GU4F4OM/

On Tue, Jun 23, 2015 at 8:57 AM, Ed Manning etmth...@gmail.com wrote:

 http://ergo.contour-design.com/ergonomic-mouse/contour-mouse


 On Monday, June 22, 2015, Adam Seeley adammsee...@gmail.com wrote:

 Hi Folks,

 I'm need of a decent mouse, tired of squeezing my hand around a small one
 (fnar!)

 .. any glowing recommendations out there?

 Ideally wireless with a dock.

 Logitech performance seems popular.

 http://www.amazon.co.uk/Logitech-Performance-MX-Wireless-Mouse/dp/B002L3TSKC/

 Thasnk,

 Adam.





Re: H14 is out !

2015-01-15 Thread Sam Cuttriss
Yeah, great to see XSI characteristics finding a dignified environment to
streamline productivity.

On Thu, Jan 15, 2015 at 3:58 PM, Alan Fregtman alan.fregt...@gmail.com
wrote:

 As I recall when Lagoa's ICE-based multiphysics simulator first released
 with Softimage it was not bought, but licensed. Same thing with Mootz's
 Polygonizer that AD bundled with Soft.

 That said, this year AD bought Lagoa Technologies, so now I'd assume they
 most certainly own it now.


 On Thu Jan 15 2015 at 6:48:54 PM Sven Constable sixsi_l...@imagefront.de
 wrote:

 Yeah, Bifrost will never come close  to ICE because it's ADSK. Remember
 what happenend to Lagoa. It was a bomb when it came out in 2010. Thiago
 Costa did amazing work to release version 1.0 of Lagoa. ADSK bought it and
 it never get any  further attention. It was kept at version 1.0! No further
 development and Lagoa got buried.   I'm not saying that Lagoa is on par
 with Houdini, it's surely not. But the power of Lagoa got wasted.

 sven



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele
 Fragapane
 *Sent:* Friday, January 16, 2015 12:34 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: H14 is out !



 Maya has recently got pretty close to catching up to XSI 5 and in less
 than another five or six years Bifrost should be on par with Moondust, and
 now Houdini has almost caught up to XSI of Lagoa times.

 By this pace in less than 74 years for Maya, and only a dozen or so for
 Houdini, we'll be where we would have been next year had Soft not been
 killed!

 Totally looking forward to 2026 and 2089!

 The snow is pretty cool though :)



 On Fri, Jan 16, 2015 at 12:11 AM, Sven Constable 
 sixsi_l...@imagefront.de wrote:

 Snow and sand reminds me of lagoa in Softimage on steroids. Go Houdini!




Re: OT: houdini mickymouse mode

2014-12-16 Thread Sam Cuttriss
hahaha, im in the same boat, i asked about it on the houdini list, not a
peep from anyone.
it behaves like a modal window is open somewhere off screen.



On Tue, Dec 16, 2014 at 3:25 PM, Jordi Bares Dominguez jordiba...@gmail.com
 wrote:


 I have experienced the icon behaviour changing a handful times in Windows
 when I switch to another application and back, the trick I use is to
 ControTab and back, things get back to normal.

 I never experienced that in Mac or Linux so it may be related to Windows
 and hot it manages the window focus? I guess I have to do some investigation
 jb

  On 16 Dec 2014, at 16:07, Gerbrand Nel nagv...@gmail.com wrote:
 
  Hey guys
  I decided to get into houdini as I might be dead by the time bifrost is
 mature.
  Right of the bat I got a real show stopper.
  I lovingly call it mickymousemode
  My cursor turns into the mickymose hand, normal associated with panning
 a window, and stays like that.
  No keyboard short cuts or anything else works.
  If I try to close Houdini, I cant even click the save or exit buttons.
  Has anyone seen this, and found a fix?
  Thanks guys
  G





RE: Autodesk considering ditching perpetual licenses

2014-08-30 Thread Sam Bowling
The problem with Paying monthly for all you software is that it starts to add 
up real quick. People don't want to pay for their software every month, they 
want to pay for it once and then forget about it for a year or two, or maybe 
even more. Subscriptions also leads to extremely buggy software. We have Adobe 
CC and every single new release introduces new bug, some of them are pretty 
nasty. Even their bug fixes cause more bugs. I'm guessing that their beta 
testing is almost nonexistent now. If Autodesk wants to make more money, they 
should start putting new features in their software that will make people want 
to upgrade. I haven't really seen much in that past few years on any Autodesk 
products that would make me want to upgrade.


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: Friday, August 29, 2014 3:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk considering ditching perpetual licenses

Uhmm, isn't it the opposite?
If you can skip the big purchase price and pay by the month, like Adobe did, 
it's a good opportunity for independants and small companies.
You can also decide not to pay for 3 months because you are using another 
software on a specific project.

But I doubt Autodesk will make it that flexible.

On 29-Aug-14 18:15, Sebastien Sterling wrote:
 Well, there go the independents, and the small companies, and any 
 start up companies... all the growth in the industry in other words 
 but fuck it...





RE: Autodesk considering ditching perpetual licenses

2014-08-30 Thread Sam Bowling
That’s the big difference between Autodesk and adobe. For $49 you get 
everything that adobe makes. Most people can afford that. With Autodesk it’s 
more like having another car payment, which most people cannot afford.  

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Friday, August 29, 2014 4:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk considering ditching perpetual licenses

 

pay 399 per month per license to access your data and functionality, and then 
pay another 399 a month later, and do it again and again :) sure... 
independents are catered to... :P

 

On 30 August 2014 00:32, Sergio Mucino sergio.muc...@gmail.com wrote:

It was just a matter of time until Autodesk figured out that software is not 
where the value is, but in the data created with it. Going rental-only has 
upsides and downsides, and the biggest downside I see is it becomes a very 
effective way to hold your data hostage. You're forced to pay just go access 
your data. In some cases, this may be irrelevant, in others, it won't be. 

 

Another thing to consider is that sometimes, we forget to see these maneuvers 
through Autodesk's eyes. Autodesk is much more than the ME division. Autodesk 
has figured that, like Adobe, it has the luxury of being not only the standard, 
but pretty much a monopoly (other CAD products are as much as an alternative to 
AutoCAD, as GIMP is an alternative to Photoshop). So, there's little to fear 
there in terms of user migration.

Unfortunately for the ME division, their products do have very viable 
alternatives out there (many topics on this list are testament to that). I 
guess we'll have to wait and see (it wouldn't be the first time either that a 
given statement never comes to materialize itself). 

 

I don't think this would affect the big guys as it would the smaller shops and 
freelancers. I can see those walking away definitively. Does Autodesk care? I'm 
not really sure. They certainly didn't care for the entire user base of an 
entire product (in terms of asking the users what they thought if the idea). 

 

Anyway, don't wanna start the whole pain cycle all over again :-). It's Friday, 
and I got better things to do than being online. Like... Fallout 3!! :-D (maybe 
I can finish it in a few months... After... What? 4 years playing it?). 

Sergio Muciño.

Sent from my iPad.


On Aug 29, 2014, at 6:41 PM, Jason S jasonsta...@gmail.com wrote:


From Si-Community, quoting  'jonmoore' at C4DCafe.com 

With upgrades due to be eliminated early next year, next up on Autodesk's 
chopping block is the perpetual license. Here is the exchange from a recent 
conference call with financial analysts (reproduced with permission of Seeking 
Alpha):

Matt Hedberg (RBC Capital Markets): Carl, I'm wondering, when might you 
eliminate perpetual sales? 
And maybe more generically, what is the framework for eventually pulling this 
license option?

Carl Bass (Autodesk): I'll ask you Matt, what do you think is a good timeframe 
to do that?

Matt Hedberg: I would certainly probably depend on the products, but the market 
generally wants it-- seems to be wanting it sooner than later.

Carl Bass: We’ve been looking at considering it seriously, and we’ll talk again 
a little bit more about this in October [at Autodesk's annual conference for 
financial analysts] what our plans are. Right now, we have a fair amount of 
transition going on in the business with the elimination of the upgrades and 
certainly inspiring people to action. But as we move into next year, we’ll have 
more to say on that.

_

 when might you eliminate perpetual sales?  [...]  the market generally wants 
it-- seems to be wanting it sooner than later.
Now who the heck is this market?

Is it a collection of users pressuring for this? (among other (wrong but legal) 
things?)

Matt Hedberg is no user  (RBC Capital Markets),  he speaks on behalf of (all 
impersonal) investors and shareholders that each have stakes in the ADSK title, 
as one of their eggs in their varied baskets of eggs, 
all calling for one thing,  -MORE- 
(with quite noticably (and quite unsurprisingly) very little concern for 
whatever implications to the end user if at all).

Are there conference calls where users can say.. 
hey Carl, users cant access their old scenes unless they  they commit with the 
flexible option. 
So when would you expect that to change? We've been waiting for that.

Carl may be a CEO, but it's not like he, along with other executives don't 
answer to anyone.

Responsibility is to shareholders  first. 
(who quite normally, predictably and constantly couldn't care less)


But here it's almost like their saying it's time!  
time for what? well.. the hegemony of the company is at a point where it's 
(yet) more complete,
enough to take advantage of the fact that users (further) don't have much other 
choice other then to 

RE: Cinema 4D an option?

2014-08-05 Thread Sam Bowling
Unfortunately all that power is wasted behind one of the most terrible user 
interfaces since …. Lightwave. Cinema 4D seems to make much more sense to me. 
It is sooo much less cluttered and is not full of garbage that I shouldn’t have 
to deal with in the first place for doing simple things. The whole texture 
system is just a mess. I would use Maya before I ever even considered using 
Modo. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Tuesday, August 05, 2014 5:53 AM
To: softimage@listproc.autodesk.com
Subject: Re: Cinema 4D an option?

 

Would have to disagree on the Modo front. Its animation tools and rigging are 
first class. 

 

The things you can do with weight maps and containers alone is amazing.

 

Although you do need to understand the whole order of operations thing.

 

 

 

From: Mirko Jankovic mirkoj.anima...@gmail.com
Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Date: Tuesday 05 August 2014 at 2:47 PM
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Subject: Re: Cinema 4D an option?

 

anyone can point to some videos about character rigging and animation? 

seems like both cinema and modo are way behind on that department?

 

but this does look like bunch of improvements for sure

 

On Tue, Aug 5, 2014 at 2:31 PM, Cristobal Infante cgc...@gmail.com wrote:

Cinema 16 announced! 

 

https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87

 

On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote:

more C4D character related links: 

 

http://www.the-ottoman.com/blog/

 

 

a game level designer made with the Character Builder :-)

https://vimeo.com/79626573

 

 

particle creation using the Character Builder

https://vimeo.com/79628599

 

 

Train tracks using the Character builder

https://vimeo.com/79637056

 

 

https://vimeo.com/46989130

 

 

character stuff using C4D:

http://capacity.tv/upgrade-and-moblize/

http://capacity.tv/cartoon-network/

 

so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an 
amazing character animation toolset, for TD's, riggers, animators e.t.c. 
equivalent to the industry standard.

Having said that, this doesn't mean that they can't get better :-)

 

Cheers

Thanassis

 

 me http://noseman.org/images/NOSEMANsignature.png Athanasios Pozantzis
 http://noseman.org 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1
+1 (647) 294-7707 tel:%2B1%20%28647%29%20294-7707 

 

 

 



This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary. 

 



RE: Cinema 4D an option?

2014-07-30 Thread Sam Bowling
Just wondering if anyone has done any real character animation in C4D. I bought 
version 9 when I dumped Lightwave and the character animation tools were pretty 
much crap (which is why I own Softimage now). I heard they updated them a while 
back, but I can’t really find any tutorials or even examples that look anything 
but amateur at best. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Wednesday, July 30, 2014 9:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Cinema 4D an option?

 

Arnold announced for C4D:

 

http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html

 

On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote:

Quite sure a lot of things are faster with 7 titans...

 

On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote:

Another interesting demo with C4D, octane and 7 titans ;). How fast is that!

 

https://vimeo.com/82836433



On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote:

Hi,

 

Tim Clapham from hellolux has been kind enough to share a code for 50% discount 
on some of this training in case anyone is interested:

 

use code: softimagetv-c4d

 

learn. Mastering Materials in Cinema4D 
http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/
 

learn. Idents for Cinema4D: TV 
http://www.helloluxx.com/product/learn-idents-tv/ 

learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ 

 

 

On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote:

No idea on the temps - I was talking to them about Fabric stuff a few years 
back and they were great to work with. I'm sure if you approach them they'll 
have a formal eval program...

 

On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote:

Regarding the free CC… You are right. But the free version in combination with 
their 42 day demo will be a good way to test the C4D waters to see if it will 
indeed be worth buying the full version to add to our pipeline. 

 

The plan would be to use the free version to get an understanding of how it 
works in our environment, then install the demo to see what we are missing. 
(Even though the demo does still have some limitations.)

 

Good to hear that the C4D guys are passionate/willing to listen.

I wonder if they give out temp licenses? ;) That way our evaluation won’t be 
restricted by the limitations of the demo or the free CC version. 

 

 

Ed

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Thursday, March 13, 2014 11:27 AM
To: softimage@listproc.autodesk.com


Subject: Re: Cinema 4D an option?

 

Just to chime in - I've met a lot of the C4D guys over the past few years and I 
have to say they are a really impressive, passionate bunch of guys that are 
investing heavily in their technology. Even if they don't have what you need 
today, it might be worth contacting them and asking about long-term plans and 
roadmap.

 

On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote:

the free CC version doesnt have all the mograph features you'd want to be using.

 

On 13 March 2014 15:1

 

 



RE: Cinema 4D an option?

2014-07-30 Thread Sam Bowling
I’m not so sure this guy is professional but it gives a decent overview of 
setting up a very basic rig. Looks much better than the mess that you have to 
deal with in Modo.

http://www.youtube.com/watch?v=Hs8AfIIy6HU

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling
Sent: Wednesday, July 30, 2014 6:32 PM
To: softimage@listproc.autodesk.com
Subject: RE: Cinema 4D an option?

 

Just wondering if anyone has done any real character animation in C4D. I bought 
version 9 when I dumped Lightwave and the character animation tools were pretty 
much crap (which is why I own Softimage now). I heard they updated them a while 
back, but I can’t really find any tutorials or even examples that look anything 
but amateur at best. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Wednesday, July 30, 2014 9:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Cinema 4D an option?

 

Arnold announced for C4D:

 

http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html

 

On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote:

Quite sure a lot of things are faster with 7 titans...

 

On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote:

Another interesting demo with C4D, octane and 7 titans ;). How fast is that!

 

https://vimeo.com/82836433



On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote:

Hi,

 

Tim Clapham from hellolux has been kind enough to share a code for 50% discount 
on some of this training in case anyone is interested:

 

use code: softimagetv-c4d

 

learn. Mastering Materials in Cinema4D 
http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/
 

learn. Idents for Cinema4D: TV 
http://www.helloluxx.com/product/learn-idents-tv/ 

learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ 

 

 

On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote:

No idea on the temps - I was talking to them about Fabric stuff a few years 
back and they were great to work with. I'm sure if you approach them they'll 
have a formal eval program...

 

On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote:

Regarding the free CC… You are right. But the free version in combination with 
their 42 day demo will be a good way to test the C4D waters to see if it will 
indeed be worth buying the full version to add to our pipeline. 

 

The plan would be to use the free version to get an understanding of how it 
works in our environment, then install the demo to see what we are missing. 
(Even though the demo does still have some limitations.)

 

Good to hear that the C4D guys are passionate/willing to listen.

I wonder if they give out temp licenses? ;) That way our evaluation won’t be 
restricted by the limitations of the demo or the free CC version. 

 

 

Ed

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Thursday, March 13, 2014 11:27 AM
To: softimage@listproc.autodesk.com


Subject: Re: Cinema 4D an option?

 

Just to chime in - I've met a lot of the C4D guys over the past few years and I 
have to say they are a really impressive, passionate bunch of guys that are 
investing heavily in their technology. Even if they don't have what you need 
today, it might be worth contacting them and asking about long-term plans and 
roadmap.

 

On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote:

the free CC version doesnt have all the mograph features you'd want to be using.

 

On 13 March 2014 15:1

 

 



RE: Torn

2014-05-03 Thread Sam Bowling
 and what did they do? They made a slightly 
better version of the Lightwave interface. They based this new Next-Gen 3d 
program off of one of the WORST UI’s in the 3d industry and from what I can see 
didn’t even bother looking at any of the other programs out there other than 
maybe a feature list. Sure that have all these gee-whiz features, but the part 
of the program you deal with to get anything done is just crap. I am completely 
disgusted by how poorly thought out this program really is. It’s really 
sickening.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Friday, May 02, 2014 6:58 AM
To: softimage@listproc.autodesk.com
Subject: Re: Torn

 

Hi Sam. In the spirit of fairness, I just wanted to add some info to your 
observations regarding Modo.

You can snap your rotations by holding down the CTRL key. This should help you 
achieve precise values.

Snaps are turned on and off using F11. No need to fool around with menus. You 
can change the snap type from the snaps popup, but that's only required when 
changing what you're snapping to. You can also map your favorite snaps to 
hotkeys using commands. Granted, it's not as out-of-the-box as SI or Maya, 
but it can be done. 

I, for one, prefer the different layouts. It's nice for me to be able to focus 
on different things and have the tools I need at hand. There's someone who 
developed an alternate UI (google Cadjunkie Zen)... I have yet to try it, but 
it looks extremely clean and focused. I'll give it a shot soon.

Regarding bones, I guess the main difference is that Modo doesn't use bones 
(like SI)... It uses joints (like Maya). There are fundamental differences 
between both, so proper joint orientation is paramount. The same has to be done 
in Maya (actually, Michael Comet's tools come in really handy for these tasks). 

It's fine if you didn't agree with Modo. We all have our preferred way of 
working (I didn't agree with Lightwave at the time I tried it, which was like 
18 years ago). I just wanted to add this info for the benefit of those looking 
around at options and thinking of giving Modo a go.

I can't comment on Blender, since I have yet to get my hands dirty with it.

Cheers!

Sergio Muciño.

Sent from my iPad.


On May 2, 2014, at 1:24 AM, Sam Bowling sbowl...@cox.net wrote:

I’ve been looking around at alternatives to Softimage and not having any luck. 
Modo have some great features, but the interface is just crap. There are way 
too many different layouts for things that should mostly be done in one or 
maybe 2 different layouts. Things like snapping rotations (or snapping in 
general) seem to require you to click checkboxes or be enabled in other menus 
where in Softimage, you can just hold down a modifier key to enable most of 
those functions without dropping your current tool.  Modo seems full of tons of 
one use tools, whereas in Softimage I have a few tools that I use most of the 
time that cover 99% of what I need to do. I was looking up rigging in Modo the 
other day and it’s a mess. After you draw out you bones you have to go in 
manually and correct all your individual joint rotations so they work 
correctly. In the amount of time the guy built a basic spine I could have had 
the entire character skeleton done in Softimage with working IK. After massing 
with Modo for a short time I usually give up in frustration at the terribly 
slow and clunky interface. Sure I could probably get used to it in time and be 
productive, but why should I have to settle for such and inferior and slow UI 
and workflow. The whole layer based approach to modeling makes me want to punch 
kittens. 

 

I also tried Blender which seems to get a lot of praise because it is free and 
has all these gee-whiz features, but again, the interface on that program is 
horrid. Sure it’s better than the old one, but it’s still terrible. Also, all 
the development seems to be on these qee-whiz features and some things like 
beveling are mostly useless. This is one of the problems with open source 
programs, no one wants to write the simple mundane features, they would rather 
write the big flashy features so they can brag about them and the simple tools 
get left unfinished, on never even added. 

 

When I initially switched from lightwave to Softimage, everything was just 
amazing. The workflow was amazing, the documentation and tutorials were some of 
the best I’d ever seen at the time (these have both declined since Autodesk 
took over). Being able to get help with a tool by hitting  F1 while in the tool 
and having the help open to the information for that tool was just amazing. 
Being able to crate basic tools or automat repetitive tasks by just copying 
from the history to the script editor was great and allowed me to do things I 
could never have done with my meager scripting abilities. All the things that 
make Softimage a great tool have been in there for years

RE: Torn

2014-05-01 Thread Sam Bowling
I’ve been looking around at alternatives to Softimage and not having any luck. 
Modo have some great features, but the interface is just crap. There are way 
too many different layouts for things that should mostly be done in one or 
maybe 2 different layouts. Things like snapping rotations (or snapping in 
general) seem to require you to click checkboxes or be enabled in other menus 
where in Softimage, you can just hold down a modifier key to enable most of 
those functions without dropping your current tool.  Modo seems full of tons of 
one use tools, whereas in Softimage I have a few tools that I use most of the 
time that cover 99% of what I need to do. I was looking up rigging in Modo the 
other day and it’s a mess. After you draw out you bones you have to go in 
manually and correct all your individual joint rotations so they work 
correctly. In the amount of time the guy built a basic spine I could have had 
the entire character skeleton done in Softimage with working IK. After massing 
with Modo for a short time I usually give up in frustration at the terribly 
slow and clunky interface. Sure I could probably get used to it in time and be 
productive, but why should I have to settle for such and inferior and slow UI 
and workflow. The whole layer based approach to modeling makes me want to punch 
kittens. 

 

I also tried Blender which seems to get a lot of praise because it is free and 
has all these gee-whiz features, but again, the interface on that program is 
horrid. Sure it’s better than the old one, but it’s still terrible. Also, all 
the development seems to be on these qee-whiz features and some things like 
beveling are mostly useless. This is one of the problems with open source 
programs, no one wants to write the simple mundane features, they would rather 
write the big flashy features so they can brag about them and the simple tools 
get left unfinished, on never even added. 

 

When I initially switched from lightwave to Softimage, everything was just 
amazing. The workflow was amazing, the documentation and tutorials were some of 
the best I’d ever seen at the time (these have both declined since Autodesk 
took over). Being able to get help with a tool by hitting  F1 while in the tool 
and having the help open to the information for that tool was just amazing. 
Being able to crate basic tools or automat repetitive tasks by just copying 
from the history to the script editor was great and allowed me to do things I 
could never have done with my meager scripting abilities. All the things that 
make Softimage a great tool have been in there for years most of them since V4 
or 5 which was the time I started using it. It’s just mind boggling that there 
really isn’t another program out there that even comes close to workflow and 
ease of use that Softimage has had for years. Where I work I do 3d animation 
part time, sometimes not using Softimage for weeks, and it’s great that 
Softimage has such a great interface where I can still find even the most 
rarely used tool without spending tons of time searching for it. With Modo I 
have trouble finding tools I used 5 minutes ago.

 

So I’m probably going to be sticking with Softimage for quite some time. 

 

On a side note, it looks like Autodesk is putting even less effort into 
developing Mudbox than it is with Softimage, so I gave 3- Coat another try and 
I’m really impressed with it. I hated it when I used it several years ago, but 
now it blows Mudbox out of the water and is much, much more user friendly that 
the mess that is called Zbrush. I did some retopo work with 3d-coat recently 
and I like it much, much more than Topogun. I absolutely love the Voxel 
sculpting tools. So, it looks like Autodesk is going to be missing out on any 
future money from me. 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, May 01, 2014 6:06 AM
To: softimage@listproc.autodesk.com
Subject: Re: Torn

 

Or stay with softimage till there is actualy something like it.. maybe next. 
Couple years

On May 1, 2014 3:02 PM, olivier jeannel olivier.jean...@noos.fr wrote:

You should go toward C4D since it's the one I'm planning to get into :) (and 
some houdini too)
Read that message and obey.

Le 01/05/2014 14:49, Chris Marshall a écrit :

Complete generalist, working in tv, corporate, architecture, medical, FX, 
simulations etc etc. It's probably easier to say what I don't do, which is any 
character stuff, though I've done a bit of that too. Everything else is 
included.
So software of choice in this scenario.Softimage.
Obvious alternative choice of software.None

As a small company with limited resources, we don't want to have to build a 
'pipeline' of software, just to do what Softimage already does in one hit. I 
appreciate times are changing, but I'm not jumping until I'm sure which way to 
go.

Nuffsed yo!

;-) lol



 



RE: Another alternative to Softimage

2014-03-31 Thread Sam Bowling
They ever get a working bevel tool for blender? Last time I looked at it,
there wasn’t even a decent way to do bevels and that was where I stopped
looking at it.  A tool that has been around this long lacking one of the
most basic modeling tools is just sad. Sure, it’s great for free, but it’s
still pretty bad for any real professional work.  The interface is also
still terrible.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Schiffer
Sent: Thursday, March 27, 2014 7:19 PM
To: Softimage Mailing List
Subject: Re: Another alternative to Softimage

 

+1, Paulo

 

I'm still not prepared to let go of Softimage, but would definitely give
Blender a chance.

 

On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote:

+1

 

I think it's foolish to dismiss Blender as some kind of joke DCC.  It has a
lot of nice things going for it.  I've been looking over the 2.70 features
this morning (before the government here decided to turn off YouTube...) and
it's once again taken some good strides.

 

DAN

 

 

 

On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com
wrote:

Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
alternative, I'd say he's a middle ground between Modo and Lightwave, but
the best thing about him is opensource and the community, any developer can
implement something in it.

 

Take a look in this The best blender demo reel film 2013:

https://www.youtube.com/watch?v=Z8l8WNHwTOg

 

 

Blender has ongoing projects very interesting like the Molecular, which
seems to me better than Lagoa, and it's not finish yet, but you can use
right now:

http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-no
w-available/

http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-w
allpaper/

http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/

http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 

A data processing project similar to ICE:

http://phonybone.planetblender.org/

 

Advanced procedural polymodeling/remeshing:

http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced
-procedural-polymodeling-remeshing-(-possibly-development-funding)
http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advance
d-procedural-polymodeling-remeshing-(-possibly-development-funding)p=245412
6viewfull=1#post2454126 p=2454126viewfull=1#post2454126

 

Node-based everything and openCL particles:

http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-
and-openCL-particles

 

Development, Roadmap, Daily Builds, Contacting with Developers...

http://www.blender.org/get-involved/developers/

http://code.blender.org/

 

Valve is supporting 2 developers to work on Blender:

http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-d
evs-get-hired/

 

I think Blender has a great future and can be a good alternative between
Modo or Lightwave.

 

Take a look on artwork from do Max Puliero:

http://blendernews.org/xe/Feature_Articles/8087

 

Also now V-Ray has a official plugin:

http://www.chaosgroup.com/en/2/vray_blender.html

 

One of The best resources to learning:

http://www.blenderguru.com/

 

Community:

http://blenderartists.org/forum/index.php

 

Softimage Theme for Blender:

http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 

Blender 2.70 Overview of New Features:

http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ 

 

Other works with Blender:

http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blend
er-in-2013

 

 

Cheers.

Paulo Duarte

 




 

-- 

www.pauloduarte.ws

 





 

-- 
www.edschiffer.com 



Re: Let's Share Contacts

2014-03-28 Thread Sam Cuttriss
This may sound like a scene straight out of a Jason Bourne movie,
but you have been sharing your contact information with post to the list.
from:x...@xxx.xxx


On Fri, Mar 28, 2014 at 4:34 AM, Ognjen Vukovic ognj...@gmail.com wrote:

 Here is my mail and linkedin.
 ognjean (at) gmail.com
 rs.linkedin.com/pub/ognjen-vukovic/46/341/48b/

 Facebook is not something i use but i think si-community is still a good
 option even if im not that big of a fan of the forum model.


 On Fri, Mar 28, 2014 at 9:09 AM, Angus Davidson angus.david...@wits.ac.za
  wrote:

  And of course si-community.com





   From: Rob Wuijster r...@casema.nl
 Reply-To: r...@casema.nl r...@casema.nl, 
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Date: Friday 28 March 2014 at 10:04 AM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: Let's Share Contacts

  3dwillneverbethesame.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.







RE: Sweet deal from Lightwave for displaced Softies

2014-03-09 Thread Sam Bowling
LOL! Moving from Softimage to LW would be like moving from a Ferrari to a
rusted out VW beetle that doesn't have an engine, steering wheel or seats.
Can you undo things in the dope sheet editor yet, or do you still have to
save your scene every time you are about to make any changes so that if you
accidentally screw something up you can reload you scene to undo it?

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen
Davidson
Sent: Saturday, March 08, 2014 8:59 AM
To: softimage@listproc.autodesk.com
Subject: Sweet deal from Lightwave for displaced Softies

 

http://www.prweb.com/releases/2014/03/prweb11647567.htm


 

-- 

Best Regards,
  Stephen P. Davidson 
   (954) 552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

 
- Arthur C. Clarke

 http://www.3danimationmagic.com 



RE: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-09 Thread Sam Bowling
Please, clear up my inaccuracies. As I said, I haven’t used the program in a
very long time. When I used the program, it had a LOT of issues. It was
great compared to Lightwave, but it was nothing compared to Softimage.  All
the issues may have been fixed by now, but Modo is not Softimage and some
users may really not the way it works. 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Saturday, March 08, 2014 9:35 AM
To: softimage@listproc.autodesk.com
Subject: Re: Luxology Modo 50% off for this mailing list - A new word from
Brad Peebler

 

I'm just hearing a lot of hate mixed in with some factual inaccuracies. I
guess the other grown-ups here should be grateful they have you watching
their backs?

-Tim

On 3/7/2014 10:32 PM, Sam Bowling wrote:

For Gods sake try the demo before you buy! Last I used Modo (a very long
time ago) it was severely lacking in a lot of features. Many may have been
fixed, but Many may have not. Curves were a complete joke when I used it.
They were absolutely terrible. Once you draw out your curve and drop the
curve tool they would be converted to a chain of 2 point polygons which
could then only be edited like polygons. Editing polygons had a habit of
making a bunch of 2 point polygons which had to be cleaned up. The Photoshop
like texturing system is terrible. Everyone else has  node based systems and
they still have this terrible layers system.  There are two different
rotation tools which are sometimes needed in different situation (I can’t
remember exactly why, but I know I never needed to use 2 different rotation
tools before… or since) which I really didn’t like.  Then there’s the
interface. I really, really dislike they interface. It’s like everything was
just thrown in there with very little thought with the excuse that “you can
arrange it however you like”. Compared to Softimage where everything has
it’s logical place to be, I find the Modo interface feels much like trying
to pick up a needle with boxing gloves on. Many of these issues may have
been fixed/improved, but even at 50% off, this program is no bargain if you
can’t stands to use it.  

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Friday, March 07, 2014 2:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: Luxology Modo 50% off for this mailing list - A new word from
Brad Peebler

 

Try it, and of you like it get in touch with Brad. He'll honour that offer
for longer than the code has been out for (though not forever obviously).
The code itself was just a symbolic gesture, modo itself isn't even the
point ,the point is showing how some companies can be both agile and
considerate while having a name and a face talking responsibility.

On 8 Mar 2014 09:31, Maurício PC goneba...@gmail.com wrote:

I'm more than willing to try modo. I guess I should have bought when the
code was working. Now the code is gone.

 

Let's keep studying than. But this collective looks really cool.

 

On Fri, Mar 7, 2014 at 7:27 PM, Michael Clarke m...@bluecstudios.com wrote:

Don't know if anyone has seen this, but for anyone wanting to incorporate
Mari into their workflow, the Foundry offers a nice bundle.

 

http://blog.motionmedia.com/upgrade-foundry-creation-collective/

 

This apparently works if you don't mind being on annual maintenance (around
$550). 

I'm not yet sold on MODO (open to considering it), but the numbers look
interesting. If you were to buy MODO alone for half price and upgrade within
the year to 801, you would have invested around $1100 - $1250, depending on
the upgrade offer. This bundle would allow you to take your half-price MODO
and upgrade to the bundle for an additional $1240 (total investment around
$2000) which would give you free updates to 801 when it releases. Again it
involves a maintenance plan, but the cost is fairly reasonable. Their
maintenance is just a few bucks more than upgrading MODO alone. 

 

Just pointing out the deal. It may or may not work for anyone here in
particular, but it looked interesting (assuming MODO looks like a good
path).

 

 

 

 

On Mar 7, 2014, at 11:55 AM, Dave Thomlison dthomli...@gmail.com wrote:






Webinar sounds great.  +1

 

On Fri, Mar 7, 2014 at 12:54 PM, Francisco Criado malcriad...@gmail.com
wrote:

+1

 

2014-03-07 14:50 GMT-03:00 Kevin mc bride kev@gmail.com:

 

Would love a webinar as well. Count me in if its going ahead.

 

On 7 March 2014 15:56, Robert Kjettrup rob...@maydayfilm.dk wrote:

only been a lurker on this list, but a relative long time Softimage user
(since XSI v4), and considering my next options so count me in an webinar
too

 

Robert

 




 

2014-03-07 16:37 GMT+01:00 Jon Swindells jon_swinde...@fastmail.fm:

 

me too please

 

:)

-- 

Jon Swindells

jon_swinde...@fastmail.fm

 

 

 

On Fri, Mar 7, 2014, at 05:00 PM, Bill Hinkson wrote

RE: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-09 Thread Sam Bowling
From the sound of it, there are a lot of people who have or are ready to put
down a lot of money to buy Modo. I think this would be a huge mistake. As
you said, Modo is not a complete replacement for Softimage, but the offers
(such as the one from Brad) do indeed imply that. Honestly, these kind of
offers happen every time a major 3d software (or probably any major
software) gets discontinued. Brad didn't just do this out of the goodness of
his heart (Although I do think he is a good guy), he did it because he knew
he would be able to get a lot of new users. Maxon did the same thing  when
all the lightwave developers bailed and started Modo. I still have my copy
of Cinema 4d sitting on a shelf where I put it after I realized that I
really didn't like the software. 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Saturday, March 08, 2014 10:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: Luxology Modo 50% off for this mailing list - A new word from
Brad Peebler

 

Yes I agree, and here's my point: I think people would do that anyway. I
don't think we have a bunch of fools around here who just buy stuff
willy-nilly. I myself have been very careful to explicitly emphasize the
need for people to evaluate things for themselves and take responsibility,
precisely because I know first-hand that Modo is not a full replacement for
Softimage (I still have yet to hear anyone even claim that, so I see that as
a straw man). There's enough disgruntlement being poured out in emails this
week as it is, and I just found Sam's tone to be totally counterproductive.
I think there's room to present facts and make assessments relative to
specific usage cases... I'm just tired of the emotional hooplah over this
stuff. Figure it out for yourself and make your decisions in your own time. 

-Tim

On 3/8/2014 11:57 AM, Eric Thivierge wrote:

No Sam has a valid point. Regardless of whether there are still issues (or
ever were) that Sam experienced, people need to take a huge step back. Stop
running to the next big thing that is being advertised. Take your time, you
have plenty. Really evaluate these apps in production and not just twiddling
around on the weekend. It's not going to hurt anyone if you do, however
rushing into it will. 





Eric Thivierge
http://www.ethivierge.com

 

On Sat, Mar 8, 2014 at 12:34 PM, Tim Crowson
tim.crow...@magneticdreams.com wrote:

I'm just hearing a lot of hate mixed in with some factual inaccuracies. I
guess the other grown-ups here should be grateful they have you watching
their backs?

-Tim

 

-- 

 

 



RE: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Sam Bowling
For Gods sake try the demo before you buy! Last I used Modo (a very long
time ago) it was severely lacking in a lot of features. Many may have been
fixed, but Many may have not. Curves were a complete joke when I used it.
They were absolutely terrible. Once you draw out your curve and drop the
curve tool they would be converted to a chain of 2 point polygons which
could then only be edited like polygons. Editing polygons had a habit of
making a bunch of 2 point polygons which had to be cleaned up. The Photoshop
like texturing system is terrible. Everyone else has  node based systems and
they still have this terrible layers system.  There are two different
rotation tools which are sometimes needed in different situation (I can’t
remember exactly why, but I know I never needed to use 2 different rotation
tools before… or since) which I really didn’t like.  Then there’s the
interface. I really, really dislike they interface. It’s like everything was
just thrown in there with very little thought with the excuse that “you can
arrange it however you like”. Compared to Softimage where everything has
it’s logical place to be, I find the Modo interface feels much like trying
to pick up a needle with boxing gloves on. Many of these issues may have
been fixed/improved, but even at 50% off, this program is no bargain if you
can’t stands to use it.  

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Friday, March 07, 2014 2:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: Luxology Modo 50% off for this mailing list - A new word from
Brad Peebler

 

Try it, and of you like it get in touch with Brad. He'll honour that offer
for longer than the code has been out for (though not forever obviously).
The code itself was just a symbolic gesture, modo itself isn't even the
point ,the point is showing how some companies can be both agile and
considerate while having a name and a face talking responsibility.

On 8 Mar 2014 09:31, Maurício PC goneba...@gmail.com wrote:

I'm more than willing to try modo. I guess I should have bought when the
code was working. Now the code is gone.

 

Let's keep studying than. But this collective looks really cool.

 

On Fri, Mar 7, 2014 at 7:27 PM, Michael Clarke m...@bluecstudios.com wrote:

Don't know if anyone has seen this, but for anyone wanting to incorporate
Mari into their workflow, the Foundry offers a nice bundle.

 

http://blog.motionmedia.com/upgrade-foundry-creation-collective/

 

This apparently works if you don't mind being on annual maintenance (around
$550). 

I'm not yet sold on MODO (open to considering it), but the numbers look
interesting. If you were to buy MODO alone for half price and upgrade within
the year to 801, you would have invested around $1100 - $1250, depending on
the upgrade offer. This bundle would allow you to take your half-price MODO
and upgrade to the bundle for an additional $1240 (total investment around
$2000) which would give you free updates to 801 when it releases. Again it
involves a maintenance plan, but the cost is fairly reasonable. Their
maintenance is just a few bucks more than upgrading MODO alone. 

 

Just pointing out the deal. It may or may not work for anyone here in
particular, but it looked interesting (assuming MODO looks like a good
path).

 

 

 

 

On Mar 7, 2014, at 11:55 AM, Dave Thomlison dthomli...@gmail.com wrote:





Webinar sounds great.  +1

 

On Fri, Mar 7, 2014 at 12:54 PM, Francisco Criado malcriad...@gmail.com
wrote:

+1

 

2014-03-07 14:50 GMT-03:00 Kevin mc bride kev@gmail.com:

 

Would love a webinar as well. Count me in if its going ahead.

 

On 7 March 2014 15:56, Robert Kjettrup rob...@maydayfilm.dk wrote:

only been a lurker on this list, but a relative long time Softimage user
(since XSI v4), and considering my next options so count me in an webinar
too

 

Robert

 




 

2014-03-07 16:37 GMT+01:00 Jon Swindells jon_swinde...@fastmail.fm:

 

me too please

 

:)

-- 

Jon Swindells

jon_swinde...@fastmail.fm

 

 

 

On Fri, Mar 7, 2014, at 05:00 PM, Bill Hinkson wrote:

I'm interested in the webinar as well.

 

 

On Fri, Mar 7, 2014 at 9:41 AM, Alan Fregtman alan.fregt...@gmail.com
wrote:

 

Me too. I'm curious what else Modo can do well besides modeling.

 

 

 

On Fri, Mar 7, 2014 at 6:33 AM, Mikael Pettersén
mikael.petter...@gmail.com wrote:

 

 

I'm also interested in the webinar.

 

On Friday, March 7, 2014, Chris Marshall chrismarshal...@gmail.com wrote:

 

I wouldn't mind knowing more

 

 

On 7 March 2014 10:33, Greg Maguire g...@inlifesize.com wrote:

 

+1 on webinar

 

 

 

 

 

-- 

Greg Maguire | Inlifesize

Mobile: +44 7512 361462 tel:%2B44%207512%20361462  | Phone: +44 2890
204739 tel:%2B44%202890%20204739 

g...@inlifesize.com | www.inlifesize.com http://www.inlifesize.com/ 

 

 

 

-- 

  http://mintmotion.co.uk/img/mint.png 

Chris Marshall

Mint Motion Limited

029 

RE: Luxology Modo 50% off for this mailing list

2014-03-05 Thread Sam Bowling
Brad Peebler is a good guy and that's a very generous offer they have, but I
just don't feel that Modo is a professional quality product. It's got a lot
of improvements over Lightwave, but again, it has all the same weaknesses
and they have made all the same mistakes they made when they developed
lightwave. It's still a modeling tool that has had animation tacked on, they
did it better this time than with lightwave and it's all one program, but
I'm just not impressed with how it all came together. I still feel the
interface is as complete mess, which was one of the biggest problems with
Lightwave. Even at 50% off, I just don't feel Modo would be worth the price.
Softimage has spoiled me with its interface and workflow and it is going to
be very difficult for me to find something to replace it with.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Tuesday, March 04, 2014 7:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: Luxology Modo 50% off for this mailing list

 

Personally I find the offer monetary value itself barely relevant.

Let me explain: It's more the fact a person as highly positioned as him
keeps in touch with people who have hardly anything to do with his products
and is wiling to jump a whole chain of decision makers and bureaucracy to
make something happen in a few hours that matters to me.

 

If it saves you a few hundred bucks that's a bonus for sure :)

 

BTW apparently it's the community store or something like that that should
be used at:

http://community.thefoundry.co.uk/store/modo/

Some other store locations might not accept coupons.

 

On Wed, Mar 5, 2014 at 2:45 PM, nick name creator3dstu...@gmail.com wrote:

You'd never see such a gesture from Adsk. On the other hand I think it's a
bit too early for this offer for most Softimage users to make a jump in one
direction or another. Not saying that there won't be a few that will want to
score this opportunity, so... yeah, it's a lot better than nothing.

 



Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Sam Cuttriss
3D apps used to drift naturally into irrelevance, eclipsed by a competitors
paradigm shifting new technology.
Today they merely atrophy on the autodesk vine, starved of light
(promotional energy) ,nutrients (development resources) and robbed of their
fruit (intellectual property).
Goodbye Softimage, it has been a great 14 years
Goodbye Autodesk,  I have no words for you


Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Sam Cuttriss
http://www.youtube.com/watch?v=WcDn8gVPY_8


On Tue, Mar 4, 2014 at 6:39 PM, Leoung O'Young digim...@digimata.comwrote:

 Hi Maurice,

 I know you are in a very difficult situation with a lot of angry XSI users.
 It is a sad day for us here since been using since the early 1990 but
 didn't upgrade when Autodesk bought XSI so we are still using Version 7.1
 due to number of circumstances.
 Is there a chance for us to upgrade to Softimage/XSI 2014 at this time?
 We are in a very difficult position since we have a lot of assets in XSI.

 Thanks for you time.
 Leoung


 On 04/03/2014 7:21 PM, Maurice Patel wrote:

 Hi Eric,
 Yes you will. Service packs and hot fixes are provided to all customers
 whether they are on Subscription or not. It is only extension releases that
 were exclusive to Subscription customers
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.com] On Behalf Of Eric Turman
 Sent: Tuesday, March 04, 2014 7:17 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Last Release Announcement

 Maurice,

 I am on maintenance through April of this year. If I choose not to
 upgrade my license because I do not want to lose my perpetual license, will
 I be entitled to the mentioned service pack(s) hotfixes, and beta
 participation for said packs? How is that supposed to work?

 -=Eric Turman

 On Tue, Mar 4, 2014 at 6:10 PM, Maurice Patel maurice.pa...@autodesk.com
 mailto:maurice.pa...@autodesk.com wrote:
 Hi Sven
 Yes you can upgrade. The price list will contain upgrade paths to either
 bundle. These will be at standard upgrade price rates though (not for
 free). As was mentioned on a previous thread next year those will go away
 too - but for all Autodesk products
 maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134tel:514%20954-7134

 -Original Message-
 From: softimage-boun...@listproc.autodesk.commailto:softimage-
 boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Sven Constable
 Sent: Tuesday, March 04, 2014 6:27 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.
 autodesk.com
 Subject: RE: Softimage 2015 Last Release Announcement

 Maurice,
 It is still unclear to me. Is it possible to upgrade an existing
 perpetual network/floating license from previous versions to version  2015
 (perpetual
 +network/floating license). Without any subscription or bundles?

 -Original Message-
 From: softimage-boun...@listproc.autodesk.commailto:softimage-
 boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.commailto:s
 oftimage-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel
 Sent: Tuesday, March 04, 2014 9:55 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.
 autodesk.com
 Subject: RE: Softimage 2015 Last Release Announcement

 Autodesk will stop selling Softimage licenses to customers on March 28th
 (which is when the new 2014 price list goes into effect for all Autodesk
 products worldwide).
 Basically there will no longer be any Softimage SKUs in that price list.

 -   Softimage 2015 will be delivered to all customers who have
 purchased
 Softimage prior to that date and who are on Subscription.

 -   After March 28th, existing customers who are not on Subscription,
 will be able to upgrade their Softimage licenses to the Maya+Softimage or
 3ds Max+Softimage bundle

 -   After March 28th, existing customers will be able to purchase
 additional seats (or rental plans) of those bundles if they need extra
 capacity

 -   As a result a customer who  does not already own a Softimage
 license
 will not be able to buy Softimage 2015
 maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134tel:514%20954-7134

 From: softimage-boun...@listproc.autodesk.commailto:softimage-
 boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.commailto:s
 oftimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
 Sent: Tuesday, March 04, 2014 3:40 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.
 autodesk.com
 Subject: RE: Softimage 2015 Last Release Announcement

 Softimage 2015 will be released at April 14 but the announcement says
 that we cannot purchase standalone licences as of march 28.
 I don't get it. Does it mean the new version won't be available for new
 costumers the same time it will be released?

 What about upgrading existing floating licences when you are not on
 subscription? I'm using 2011 (NLM, no SAP). Can I upgrade to Softimage2015
 (NLM) AFTER march 28?


 From: softimage-boun...@listproc.autodesk.commailto:softimage-
 boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.commailto:s
 oftimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
 Sent: Tuesday, March 04, 2014 9:22 PM
 To: 

RE: new upgrade policy

2014-02-27 Thread Sam Bowling
To me, the upgrades haven't been worth the upgrade price lately (still on
2013 for Softimage), what makes them think I would pay full price for the
next one? If it comes to dropping that much money on an upgrade I'm going to
do some serious looking around before spending anything. Autodesk has
stagnated in development big time.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Wednesday, February 26, 2014 12:29 PM
To: Softimage List
Subject: new upgrade policy

 

So...what's everyone's take on this gem?  So if I don't upgrade to latest
version  now...then when I want that version I have to pay full price?

 

http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcartic
les/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Polic
y.html

 

Kris



RE: Windows 8

2014-01-11 Thread Sam Bowling
If you really feel like reinstalling an OS, reinstall windows 7, you will
get a performance increase because it's a fresh install and you will get all
the fun of reinstalling all of your programs but you won't get the crap that
is windows 8 in the process. Don't waste your time or money on windows 8,
it's just not worth it.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
Sent: Friday, January 10, 2014 6:09 PM
To: softimage@listproc.autodesk.com
Subject: Windows 8

 

I am about to install windows 8.  Just wanted to ask if it is worth it or
not.

Any increase in performance?

Strange issues with Softimage?

Thx.


  http://img694.imageshack.us/img694/8965/erojamailpleca.jpg 



Re: what

2013-10-30 Thread Sam Cuttriss
what


On Wed, Oct 30, 2013 at 2:45 PM, Mc Nistor nisc...@gmail.com wrote:

 by the way, sneak peak #3 fro SideFX is up
 https://vimeo.com/78203795
 :)


 On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com wrote:

 That's great, I have all that is needed then, no need for
 computer/internet. ;)


 On Wed, Oct 30, 2013 at 11:37 PM, Eric Lampi ericla...@gmail.com wrote:

 You need a la bit of string, a bottle of molasses, some pocket lint from
 a priest, a handful of roofing nails, 2 slinkys, a wombat and build a
 bonfire built at a crossroads by the light of the full moon.

 Or a computer with an internet connection.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Wed, Oct 30, 2013 at 5:30 PM, Mc Nistor nisc...@gmail.com wrote:

  OOOK
 I think I got it. How do I unsubscribe from this list?


 On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.comwrote:

 we can hear you ;)


 On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote:

 I don't understand how this works... where am I posting?!
 google is getting more and more retarded









Re: My Speedometer plugin

2013-10-16 Thread Sam Cuttriss
i shit you not:

In the same amount of time,
travel the same distance,
but at twice the velocity


[image: \boldsymbol{\bar{v}} = \frac{\Delta \boldsymbol{x}}{\Delta t}.]


On Wed, Oct 16, 2013 at 10:16 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Haha, those kind of requests kill me.

 One time I did a simple rigidbody sim of a popular colorful nut-based
 candy falling into a bowl for a spot. Among other requests, at one point
 the client asked the flow speed and amount to remain the same but the bowl
 be much fuller by the end, with the same starting amount and within the
 same number of seconds. lol



 On Wed, Oct 16, 2013 at 12:22 PM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

 ** ** ** **

 a friend was recently doing a skydiving sequence, got everything
 physically scaled and accurately animated, only for the client to request
 it moved 10 times as fast, but fell for as long

 ** **

 h

 ** **

 a

 ** **
  --

 *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
 softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Alok Gandhi
 *Sent:* 16 October 2013 16:57
 *To:* **softimage@listproc.autodesk.com**
 *Subject:* Re: My Speedometer plugin

 ** **

 Nice  Alan! Will check that, does it also report how fast I go on my
 jet-pack :D

 On 10/16/2013 11:50 AM, Alan Fregtman wrote:

  Hey guys, 

 ** **

 I needed a *speedometer* the other day to see how fast some vehicle rigs
 were really going and I couldn't find one already made, so...

 ** **

 ** **

 *xsiaddon file for v1.0:*


 https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF_Speedometer.xsiaddon
 

 ** **

 *Source up on github* if you wanna help me improve it:

 https://github.com/darkvertex/softimage-speedometer

 ** **

 *Once installed you can find it in Get, Primitive-Speedometer.* Have
 something selected and it'll pose-constrain the label onto it. Select
 points or faces and it'll cluster-constrain (so it can follow
 deformations.) Look at its *DisplayInfo_options* property to configure.**
 **

 ** **

 ** **

 It produces a text balloon with a runtime scripted operator so you can
 put it in a model and give it to a friend without the plugin and it will
 still work no problem. (No dependencies, yay!)

 ** **

 In 2013 and higher, it employs an *Annotation Object*. In earlier
 versions it uses two nulls and an ICE string ShowValues trick to fake a
 label. (I couldn't get the scop and icetree cooperating under one null
 unfortunately.)

 ** **

 You tell it the world scale of 1m in xsi units (10 by default), and you
 can toggle units on/off including:

 xsi/s, m/s, ft/s, kmh, mph, knots and even Mach 
 numberhttp://en.wikipedia.org/wiki/Mach_number(so finally you can sleep at 
 night knowing the jetplanes in your animation
 were truly supersonic.)

 ** **

 ** **

 Hope it's useful to somebody.

 Cheers,

 ** **

-- Alan

 ** **

 ps: If you find bugs, post in the Issues page on the github project,
 thanks.

 ** **

 ** **

 -- 

 ALOK

 GANDHI

 / directeur technique senior- senior technical director


 alok.gan...@modusfx.com

 T: 

 *450 430-0010 x225*

 *F: *

 *450 430-0009
 www.modusfx.com*

 *
 -
 *

 * *

 *MODUS*

 *FX*

 * *

 *120 Rue Turgeon,*

 * *

 *Sainte-Therese (Quebec) CANADA J7E 3J1*

 * *

 *Follow us on*

 *Facebook http://www.facebook.com/ModusFX *

 **

 *Twitter https://twitter.com/Modusfx*
  --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.3408 / Virus Database: 3222/6753 - Release Date: 10/15/13
 





Re: My Speedometer plugin

2013-10-16 Thread Sam Cuttriss
hahaha,* technically *correct.





On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Twice the velocity is actually perfectly possible if you're allowed to
 alter the direction when you double the magnitude :p
 It's twice the speed that's impossible.



 On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss tea...@gmail.com wrote:

 i shit you not:

 In the same amount of time,
 travel the same distance,
 but at twice the velocity





RE: Friday Flashback #133

2013-08-26 Thread Sam
Because the democrats are doing such a good job. 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, August 26, 2013 6:49 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #133

 

You mean Arnold the Governator Schwarzenegger?

 

Any republican as president is a bad idea.  But I'll stop there as this
isn't a political forum.

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Monday, August 26, 2013 6:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #133

 

The Governor with a capital G, there's only one, and sadly he couldn't run
for presidentials.

 

On Tue, Aug 27, 2013 at 11:42 AM, Eric Thivierge ethivie...@gmail.com
wrote:

 

On Mon, Aug 26, 2013 at 9:14 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:

If I had right to vote in the States I would have voted for the Governor.

 

Which one? There are 50...  and not all of them are Republican.






Eric Thivierge
http://www.ethivierge.com




-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



RE: Friday Flashback #133

2013-08-26 Thread Sam
It's ok. Most of the people who voted for Obama aren't American citizens
either. Some of them aren't even human.or even alive.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Monday, August 26, 2013 5:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #133

 

 

On Mon, Aug 26, 2013 at 8:06 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:

F) The software patents world is an American thing


Heh, this coming from someone who voted for G.W. Bush even when not even a
US citizen! :P 

Thanks for the insights Raf.




Eric Thivierge
http://www.ethivierge.com



RE: OT: ChronoSculpt

2013-07-23 Thread Sam
From my experiences Newtek products never live up to the hype and sometimes
never materialize even after selling licenses to customers. I gave up on
anything Newtek has to offer long ago. From anyone else might get excited
about something like this, but Newtek has failed to deliver on so many times
I would be a fool to get sucked into their hype machine again. Did they ever
add an undo to their Dope sheet editor? I fondly remember having to reload
my last save whenever I would accidentally change or delete the wrong thing
in the editor.. 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Tuesday, July 23, 2013 7:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: ChronoSculpt

 

Not a fan of NT, nor I trust them much after the Latewait Core shuffle, but
from what little you can tell from the video you might be selling it very
short.

In first place when something like this comes stand-alone infrastructure and
geo/scene management are important. Highly parallelized Alembic caches with
read-ahead alone is something you would really, really struggle to do in
Soft, not to mention you have to start from a 3rd party just to begin
(Exo's), or invest considerable resources on the propietary front to even
open the file's stream :)

The shapes don't look like they are just world space shapes, and they are
supposed to be fast/cheap, which leads me to believe it's a relatively
efficient local (and coherent) delta riding on top of the caches. While it's
all mathematically trivial stuff (and Soft has most of the piece and has had
them for years in fact), making it perform on multimillion entries without
blowing memory budgets and offering a decent editing interface (to be seen
if it does have one) is, implementation wise, non-trivial, or at the very
least effort intensive.

Lastly it seems to deal quite well with island recognition, scene objects,
and large meshes, all relatively seamlessly.

It's hard to tell much more given this is pre canned footage (and someone
somewhere is inferring it was sped up more than a fair bit), it might be
another LW core in the end, but I don't think, if it realizes the potential
they promise, it should be dismissed as something you can easily re-assemble
in another software, not when scale is a feature.

I invite you to try and load an alembic cache with 4000 objects and a few
hundred thousand points in Soft, and save (and manage) a few shapes both
coherently and discretely across the objects. If you get to edit it at more
than a frame or two per second to begin with that is ;)

 

On Wed, Jul 24, 2013 at 7:44 AM, Bk p...@bustykelp.com wrote:

As far as I can see, it's the same as taking a frame into something like
sculptris, remodelling it then applying the resulting sculpt back to the
model as an offset shape in world space.

You could do this on a subdivision if you wanted detail.

It's nice to have a dedicated tool to do it rather than export-sculpt-import
but if we had the sculpting tools in softimage, I think we could do
everything this is doing, and a whole lot more.




On 23 Jul 2013, at 21:44, Ben Davis benjamincliffordda...@gmail.com wrote:

Hey guys,

 

I keep a curious eye on Newtek as I started off on Lightwave 6 (no mocking,
I don't have time to use it but I still like their product), and this really
caught my attention:

 

http://www.youtube.com/watch?v=iskaa6krwzQ#at=87

 

More info on the website:

https://www.lightwave3d.com/chronosculpt/

 

Anyone using it already?




--

Ben Davis

www.moondog-animation.com

 

+1 (423) 313 9304




-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



Re: congrats to Jellyfish

2013-06-21 Thread Sam Cuttriss
really like it.
congrats.

_sam


On Fri, Jun 21, 2013 at 8:30 AM, Stefan Kubicek s...@tidbit-images.comwrote:

 **
 ** ** ** ** ** **
 ** Flawless, and...irritating.
 **
 Thanks for posting!

 **

  great short by Shynola that Jellyfish worked on

 ** **

 http://www.created-to-help-you.com/

 ** **

 a

 ** **

 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com

 ** **

 Fluid Pictures Limited is registered in **England** and **
 **Wales.
 Company number:5657815
 VAT number: 872 6893 71

 ** **




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--
 **



Re: Any Softimage users in Auckland, New Zealand?

2013-06-01 Thread Sam Cuttriss
i got softimage into the auckland univeristy architecture department way
back at version 1.5
im not sure if they have continued teaching it?

_sam


On Sat, Jun 1, 2013 at 3:15 AM, Craig Vrankovich kiwimat...@gmail.comwrote:

 I think ocktober use it in Christchurch.


 On Sat, Jun 1, 2013 at 8:12 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 There's quite a few Wetans that are closet Softies actually, but as far
 as places using Soft in NZ... No idea. There aren't that many shops to
 begin with are there?


 On Sat, Jun 1, 2013 at 8:05 PM, Andreas Bystrom 
 andreas.byst...@gmail.com wrote:

 no usergroup down here as far as I know, and I'm mostly an ex-softimager.




 On Sat, Jun 1, 2013 at 10:01 PM, Daniel Kim danielki...@gmail.comwrote:

 Oh, in Wellington. Is it only you? or have a group of Softimage users?


 On Sat, Jun 1, 2013 at 9:59 PM, Andreas Bystrom 
 andreas.byst...@gmail.com wrote:

 here's one in wellington.. kind of

 doubt there are many softies in nz overall though


 On Sat, Jun 1, 2013 at 9:55 PM, Daniel Kim danielki...@gmail.comwrote:

 I wish there is a Softimage user meeting in Auckland, New Zealand.
 Anyone have information about that? or know Softimage users in Auckland?

 Daniel

 --
 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---





 --
 Andreas Byström
 Weta Digital




 --
 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---





 --
 Andreas Byström
 Weta Digital




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





Re: Mill 98% Human

2013-05-20 Thread Sam Cuttriss
well played mr Gass and mr Dates and co,
looks great,

Many similarities to the plight of lindsay lohan?



On Mon, May 20, 2013 at 8:21 PM, Chris Chia chris.c...@autodesk.com wrote:

 Is it rendered in Arnold?
 How much time does it take to render the hair?
 And how many strands are we talking about?

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Jeffrey Dates
 Sent: Tuesday, May 21, 2013 5:40 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Mill 98% Human

 Actually, That's false.

 Hairs are strands in ICE.

 Source: Jimmy Gass sits across from me.


 On Mon, May 20, 2013 at 5:30 PM, Christopher 
 christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca
 wrote:
 Nice work.  The Hairs are old school XSI Hair system.

 ::Christopher

 Kris Rivel wrote:
  Just wanted to say congrats to anyone at the Mill for the 98% human
  spot.  An amazing piece of CG and probably one of the most impressive
  examples of Softimage that I've ever seen.  Here's links to the spot
  and a brief making of for anyone who hasn't seen it:
 
  Spot:  http://youtu.be/McD0dKuj5mA
 
  Making of:  http://youtu.be/wLmVm0nc5Gg
 
  Kris




RE: Aw: RE: Graphics update problem in animation editors

2013-05-06 Thread Sam
Until you need to launch a program that you don’t have on your desktop and then 
you are stuck with an unorganized mess of cubes that run in all directions and 
is so ugly it makes you want to throw up. What I did was just add a folder to 
the startup menu and it would pop me up to the desktop and soon as it started, 
I also tried out the win8 start menu programs, but honestly I couldn’t find a 
single thing this OS did better than windows 7, so I stuck with windows 7.  It 
also has a problem with wanting to run the “app” versions of everything instead 
of the “windows” versions. Sorry MS, but your app versions of everything suck. 
The “app” control panel is just completely unusable.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Monday, May 06, 2013 12:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: Aw: RE: Graphics update problem in animation editors

 

On a mac you can completely ignore all the cell phone crap they added.

On W8, just click the Desktop tile, and it's all gone.  ;-)



 
 
Rob
 
\/-\/\/

On 5-5-2013 20:02, Sam wrote:

People have good reason to hate windows 8. Because the metro cell phone menu is 
useless on a desktop PC. Windows 8 is even more than Vista, in fact more people 
are still using Vista than are using windows 8. I spent about a week with 
windows 8 and it’s really the most terrible UI I’ve ever used. I can’t see how 
anyone would think a grid of multi-sized (horridly colored) cubes that takes up 
your whole screen is easier to search than an alphabetized text list (with 
related items grouped in folders) that only takes up a small portion of your 
screen. 

 

Microsoft should have known better than to do this because it’s obvious that 
people do not like the metro interface. All you have to do is look at their 
cell phone market share. They tried to make their cell phone interface more 
popular by sticking it on their new OS, but instead, they made their new OS as 
popular as their cell phones… 

 

Not even going to get into the other problems, like compatibility, the apps 
interface and the driver problems I’ve read about. This is one place where they 
really should have copied apple. On a mac you can completely ignore all the 
cell phone crap they added.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Saturday, May 04, 2013 1:27 AM
To: softimage@listproc.autodesk.com
Subject: Re: Aw: RE: Graphics update problem in animation editors

 

Me neither, but apparently new stuff in Windows always leads to very extreme 
opinions.

Just look at Win8 and the 'removal' of the start menu. Some people will almost 
go into cardiac arrest just talking about it.  ;-)




 
 
Rob
 
\/-\/\/

On 4-5-2013 0:13, Sam wrote:

I never understood all the hate for Aero. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Friday, May 03, 2013 6:29 AM
To: softimage@listproc.autodesk.com
Subject: Re: Aw: RE: Graphics update problem in animation editors

 

Most apps rely on the default behavior of Windows itself.
So by turning off Aero, you may introduce unwanted behavior in an app. ;-)





 
 
Rob
\/-\/\/

On 3-5-2013 15:22, Leo Quensel wrote:

I have the same problem all the time. I hate Aero and don't want it. Why should 
we have to switch it on to prevent bugs from happening?

 

Leo

  

Gesendet: Freitag, 03. Mai 2013 um 15:03 Uhr
Von: Sean Donnelly  mailto:sean.donne...@autodesk.com 
sean.donne...@autodesk.com
An:  mailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
 mailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Betreff: RE: Graphics update problem in animation editors

Do you have Window Aero turned on? It should be.

Sean

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: Friday, May 03, 2013 8:43 AM
To: Morten Bartholdy; softimage@listproc.autodesk.com
Subject: Re: Graphics update problem in animation editors

I get it all the time in the Render Tree and ICE Tree, it can be really 
infuriating.

DAN

On Fri, May 3, 2013 at 3:16 PM, Morten Bartholdy x...@colorshopvfx.dk 
mailto:x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote:

I am experiencing an annoying problem with lacking update in animation editors 
and other curve editors. I can select (tag) a key and it will not show the 
tagged point - I have to move or resize the window to force an update. 
Sometimes only part of the window updates until I move or resize, making it 
difficult to work with any type of curve editor.



I am on Soft 2013 SP1 Win7 x64, Geforce GTX 570 driver version 311.06.



I am guessing this is not a bug, merely a driver issue, so I am

RE: Aw: RE: Graphics update problem in animation editors

2013-05-06 Thread Sam
I did a lot of reading on the web when windows 8 first came out and I saw a
lot of people complaining about programs and games not running correctly. I
just saw an article recently where setting a game (don’t remember which one)
on its highest setting would cause everything to disappear under windows 8.
IE 10 has all kinds of compatibility problems (I’m one of those freaks who
like IE). I tried renewing mudbox with it and the Autodesk web site kept
telling me that there would be a late charge because my subscription had
expired. After contacting tech support and going back and forth with them
for a bit I finally figured out it was IE10 causing the problem and that
Firefox and IE9 didn’t have the problem. I also ran across tons of web sites
that will no longer load or display correctly with IE10. 

 

As for touch on a desktop…. Why? Last thing I would ever want is my monitor
to look as bad as my cell phone does with fingerprints all over it and
leaning over your desk to touch your screen for 8 to 10 hours a day will
just ruin your shoulders and back. Honestly, there it very little that I
have seen that a touch screen can do better than a standard keyboard and
mouse/tablet. The whole reason for the tablet/cell phone interface is
because you can’t use a keyboard/mouse on them. This whole idea of the
desktop computer being dead is just silly. 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Sunday, May 05, 2013 5:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: Aw: RE: Graphics update problem in animation editors

 

That said, Sam, I don't know where you read about all these instability and
driver problems, but I would reconsider.

Any well clued people I know using it finds it responsive, stable, and
generally a well polished product, with only the UI being non-sensical
without a touch device.

Given touch sensitive monitors will no doubt become the standard even for
desk-bound products at some point, I can't say it's a bad move on MS' end,
just they should have found a better large surface alternative when they run
that UI on monitors 22 and up, but you can always switch it to a more
familiar mode if you really can't deal with it.

 

On Mon, May 6, 2013 at 6:56 AM, Luc-Eric Rousseau luceri...@gmail.com
wrote:

the start menu has always been unusable, imho - you never know under which
folder things will be hidding (company name, product name, suite name,
random other name), there is too much crap in there  and it got even less
usable with XP auto hiding.   this is just legacy stuff, crap we learn to be
expert at using.what's important is that Microsoft still supports
keyboard shortcuts and search

Le 2013-05-05 14:04, Sam sbowl...@cox.net a écrit :

 

People have good reason to hate windows 8. Because the metro cell phone menu
is useless on a desktop PC. Windows 8 is even more than Vista, in fact more
people are still using Vista than are using windows 8. I spent about a week
with windows 8 and it’s really the most terrible UI I’ve ever used. I can’t
see how anyone would think a grid of multi-sized (horridly colored) cubes
that takes up your whole screen is easier to search than an alphabetized
text list (with related items grouped in folders) that only takes up a small
portion of your screen. 

 

Microsoft should have known better than to do this because it’s obvious that
people do not like the metro interface. All you have to do is look at their
cell phone market share. They tried to make their cell phone interface more
popular by sticking it on their new OS, but instead, they made their new OS
as popular as their cell phones… 

 

Not even going to get into the other problems, like compatibility, the apps
interface and the driver problems I’ve read about. This is one place where
they really should have copied apple. On a mac you can completely ignore all
the cell phone crap they added.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Saturday, May 04, 2013 1:27 AM
To: softimage@listproc.autodesk.com
Subject: Re: Aw: RE: Graphics update problem in animation editors

 

Me neither, but apparently new stuff in Windows always leads to very extreme
opinions.

Just look at Win8 and the 'removal' of the start menu. Some people will
almost go into cardiac arrest just talking about it.  ;-)

 
 
Rob
 
\/-\/\/

On 4-5-2013 0:13, Sam wrote:

I never understood all the hate for Aero. 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Friday, May 03, 2013 6:29 AM
To: softimage@listproc.autodesk.com
Subject: Re: Aw: RE: Graphics update problem in animation editors

 

Most apps rely on the default behavior of Windows itself.
So by turning off Aero, you may introduce unwanted behavior in an app.
;-)



 
 
Rob

RE: Aw: RE: Graphics update problem in animation editors

2013-05-05 Thread Sam
People have good reason to hate windows 8. Because the metro cell phone menu is 
useless on a desktop PC. Windows 8 is even more than Vista, in fact more people 
are still using Vista than are using windows 8. I spent about a week with 
windows 8 and it’s really the most terrible UI I’ve ever used. I can’t see how 
anyone would think a grid of multi-sized (horridly colored) cubes that takes up 
your whole screen is easier to search than an alphabetized text list (with 
related items grouped in folders) that only takes up a small portion of your 
screen. 

 

Microsoft should have known better than to do this because it’s obvious that 
people do not like the metro interface. All you have to do is look at their 
cell phone market share. They tried to make their cell phone interface more 
popular by sticking it on their new OS, but instead, they made their new OS as 
popular as their cell phones… 

 

Not even going to get into the other problems, like compatibility, the apps 
interface and the driver problems I’ve read about. This is one place where they 
really should have copied apple. On a mac you can completely ignore all the 
cell phone crap they added.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Saturday, May 04, 2013 1:27 AM
To: softimage@listproc.autodesk.com
Subject: Re: Aw: RE: Graphics update problem in animation editors

 

Me neither, but apparently new stuff in Windows always leads to very extreme 
opinions.

Just look at Win8 and the 'removal' of the start menu. Some people will almost 
go into cardiac arrest just talking about it.  ;-)



 
 
Rob
 
\/-\/\/

On 4-5-2013 0:13, Sam wrote:

I never understood all the hate for Aero. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Friday, May 03, 2013 6:29 AM
To: softimage@listproc.autodesk.com
Subject: Re: Aw: RE: Graphics update problem in animation editors

 

Most apps rely on the default behavior of Windows itself.
So by turning off Aero, you may introduce unwanted behavior in an app. ;-)




 
 
Rob
\/-\/\/

On 3-5-2013 15:22, Leo Quensel wrote:

I have the same problem all the time. I hate Aero and don't want it. Why should 
we have to switch it on to prevent bugs from happening?

 

Leo

  

Gesendet: Freitag, 03. Mai 2013 um 15:03 Uhr
Von: Sean Donnelly  mailto:sean.donne...@autodesk.com 
sean.donne...@autodesk.com
An:  mailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
 mailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Betreff: RE: Graphics update problem in animation editors

Do you have Window Aero turned on? It should be.

Sean

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: Friday, May 03, 2013 8:43 AM
To: Morten Bartholdy; softimage@listproc.autodesk.com
Subject: Re: Graphics update problem in animation editors

I get it all the time in the Render Tree and ICE Tree, it can be really 
infuriating.

DAN

On Fri, May 3, 2013 at 3:16 PM, Morten Bartholdy x...@colorshopvfx.dk 
mailto:x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote:

I am experiencing an annoying problem with lacking update in animation editors 
and other curve editors. I can select (tag) a key and it will not show the 
tagged point - I have to move or resize the window to force an update. 
Sometimes only part of the window updates until I move or resize, making it 
difficult to work with any type of curve editor.



I am on Soft 2013 SP1 Win7 x64, Geforce GTX 570 driver version 311.06.



I am guessing this is not a bug, merely a driver issue, so I am curious to know 
if others have experienced something similar and if not, which version drivers 
you use?



Thanks

Morten






 

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3272 / Virus Database: 3162/6292 - Release Date: 05/02/13

 

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3272 / Virus Database: 3162/6295 - Release Date: 05/03/13

 



RE: AMD MAXON Cinema 4D.

2013-04-21 Thread Sam
I said I haven't bought one, but I've dealt with many of them, both from
friends and Family (which is why I haven't bought one). I would think that
after 20 years they would get their issues straightened out, but from what
I've seen they haven't learned anything over the years.  The last one I
dealt with was about 6 months ago and I was shocked at how dated the driver
panel seemed. I felt like I was dealing with windows 3.1 technology by the
way the thing was put together. Using it just felt like the person or people
who created it just didn't care how well it worked.  If AMD (ATI) cards work
for you, great, but it's going to take some pretty massive changes for me to
seriously consider using them again. 

 

I think with programs like C4d and Modo, the developers go out of their way
to write their programs to work with them. I remember Modo 1.0 worked well
with ATI (from what I heard on the forums), but it had a lot of problems
with NVidia cards. I seem to remember that the developers were all using ATI
cards at the time.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Friday, April 19, 2013 12:37 AM
To: softimage@listproc.autodesk.com
Subject: Re: AMD  MAXON Cinema 4D.

 

I'm not an ATI fan, but if you haven't tried one in 20 years maybe you might
be a bit unreasonable :)

While drivers wise nVIDIA still has an edge, and usually every generation
they are the top performer for a while longer (although that's a chasing
game), AMD has been on top of bang for buck for quite a while, and once you
find a decent driver you can stick with it for quite a while with good
success, just they are fewer and further apart than nVIDIA's, which also has
had many messed up releases.

It's not healthy to be so strongly prejudiced, while I don't think it's
there yet for me to consider as a viable alternative, but I also have some
time invested in CUDA and none in OCL, AMD is worth keeping an eye out for,
and it's far from the catastrophic experience it was five years ago on
average.

For the record, C4D has run absolutely flawlessly on ATI for year now, all
the way back to the first radeons.

 

On Fri, Apr 19, 2013 at 12:44 PM, Sam sbowl...@cox.net wrote:

My motto for video cards is if it says ATI AMD on the outside it's crap on
the inside. I don't care how fast a card is, if the drivers suck, the card
is going to suck. ATI drivers have always sucked (first one I bought was
about 20 years ago (it was also the last one I bought)) and it hasn't
changed since AMD took over. I've had friends buy the cards because of the
benchmarks and they have always had problems, and just recently I had to fix
my niece's laptop because the latest AMD update made her 3d games unplayable
(built her a computer with an NVIDIA card for Christmas so I would never
have to deal with it again).  I honestly have never known anyone who had an
ATI card that was happy with it.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Thursday, April 18, 2013 11:20 AM
To: softimage@listproc.autodesk.com
Subject: RE: AMD  MAXON Cinema 4D.

 

.AMD FireProT W-Series is fully tested, certified  optimised for MAXON
Cinema 4D.

 

I don't buy that anymore. I bought a FirePro couple years ago (actually it
was its predecessor named FireGL), just because AMD claimed the same for
Softimage (fully certified, yeah right).  They should have stated .viewport
glitches and selection hangs have been reduced somewhat... :)

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Thursday, April 18, 2013 16:21
To: xsi
Subject: AMD  MAXON Cinema 4D.

 

Interesting development between Maxon and AMD
Maxon is busy setting up partnerships, Adobe, and now AMD
Now if only Autodesk will start doing some of this with Softimage, I will be
a happy man

http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html
AMD FireProT W-Series packs more speed, power and performance to fuel
stunning, cutting-edge 3D animations in MAXON Cinema 4D.




-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Sam Cuttriss
Ive been looking at this whilst learnign houdini,
i was able to open the dicom in photoshop and save the individual images
out.
you can then just stack them in 3d and convert to voxels. ( the dicom
header should have all the info about dimensions)
_sam




On Fri, Apr 19, 2013 at 8:18 AM, Ben Rogall 
xsi_l...@shaders.moederogall.com wrote:

  Yeah, haven't touched that plugin in years. There are a bunch of
 applications which can do what you want though. We just had a discussion
 about some of them over at the Modo forum:
 http://forums.luxology.com/topic.aspx?f=4t=75517
 Any more details about what you want to accomplish?

 Ben



 On 4/19/2013 6:16 AM, Dan Yargici wrote:

 Ben's old Volume Loader shader could do that.  I'm %99. sure it won't
 work with newer versions though...

  http://shaders.moederogall.com/




 On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson angus.david...@wits.ac.za
  wrote:

 I Know when I was looking into is for Bio Med we used a program called
 Osirix

 http://www.osirix-viewer.com/


 Not sure if they got around to the 3d exporter bits though.



 On 2013/04/19 12:53 PM, Darren Blencowe | VA
  dar...@voodoo-animation.com wrote:

 Hi Folks,
 
 Just putting this out there in case anyone has done this thing before -
 Does
 anyone know how/tried to turn any ultra sound scan file types or MRI data
 into something remotely 3D - and in a format that is 3D package friendly?
 
 I am still digging but it appears the majority of scan formats are 2D
 sections/plans not *really* 3D?
 
 I've found this link http://www.mccauslandcenter.sc.edu/mricro/dicom/
 This
 is quite a common scan data format but again on skimming appears to be
 only
 2D/sectional.
 
 Useful nuggets would be:
 
 scan file formats that are definitely 3D
 any small apps/programs that can change these into .stl .vrml .obj or
 even
 .dxf
 
 any help gratefully received!
 
 Thanks,
 
 D.
 
 
 

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Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Sam Cuttriss
syntax error: unexpected word amalgamation

   1. How do you unload a Delta as a EMDL object for editing in a clean
   scene?
   2.  I have updated the reference object model with UV.
   3.  I can't save the reference object - model as a EMDL object without
   saving it as a model.
   4. I hope there is a workaround for this?



   1. what? (delete the delta? export the delta? advancedsave delta
   [external])
   2. ok
   3. yes saving a model requires a model
   4. rght.





On Thu, Apr 18, 2013 at 5:17 PM, Christopher 
christop...@thecreativesheep.ca wrote:

 How do you unload a Delta as a EMDL object for editing in a clean scene
 ? I have updated the reference object model with UV.  I can't save the
 reference object - model as a EMDL object without saving it as a model,
 I hope there is a workaround for this ?

 ::Christopher



RE: AMD MAXON Cinema 4D.

2013-04-18 Thread Sam
My motto for video cards is if it says ATI AMD on the outside it's crap on
the inside. I don't care how fast a card is, if the drivers suck, the card
is going to suck. ATI drivers have always sucked (first one I bought was
about 20 years ago (it was also the last one I bought)) and it hasn't
changed since AMD took over. I've had friends buy the cards because of the
benchmarks and they have always had problems, and just recently I had to fix
my niece's laptop because the latest AMD update made her 3d games unplayable
(built her a computer with an NVIDIA card for Christmas so I would never
have to deal with it again).  I honestly have never known anyone who had an
ATI card that was happy with it.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Thursday, April 18, 2013 11:20 AM
To: softimage@listproc.autodesk.com
Subject: RE: AMD  MAXON Cinema 4D.

 

.AMD FireProT W-Series is fully tested, certified  optimised for MAXON
Cinema 4D.

 

I don't buy that anymore. I bought a FirePro couple years ago (actually it
was its predecessor named FireGL), just because AMD claimed the same for
Softimage (fully certified, yeah right).  They should have stated .viewport
glitches and selection hangs have been reduced somewhat... :)

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Thursday, April 18, 2013 16:21
To: xsi
Subject: AMD  MAXON Cinema 4D.

 

Interesting development between Maxon and AMD
Maxon is busy setting up partnerships, Adobe, and now AMD
Now if only Autodesk will start doing some of this with Softimage, I will be
a happy man

http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html
AMD FireProT W-Series packs more speed, power and performance to fuel
stunning, cutting-edge 3D animations in MAXON Cinema 4D.



RE: unresponsive under win7

2013-04-16 Thread Sam
I've never seen anything like this in windows 7 and I have Aero turned on
all the time. Most likely this is related to something system specific like
your video card, or possibly a driver. You may also have some disk errors,
or even malware/virus issues that are causing the problem. What kind of
video cars and computers are you using?

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux,
Joseph G. (LARC-E1A)[LITES]
Sent: Tuesday, April 16, 2013 12:57 PM
To: softimage@listproc.autodesk.com
Subject: RE: unresponsive under win7

 

FWIW, I've experienced similar problems on Win 7, mostly related to Preview
in SI 2013. An update of the graphics card driver reduced the lock ups
dramatically.

 

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not 

represent the opinions of NASA or any other party.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Tuesday, April 16, 2013 3:35 PM
To: softimage@listproc.autodesk.com
Subject: RE: unresponsive under win7

 

All the time, I hate win7 but there now really only one alternative which I
fear would be just as frustrating. I've just resigned myself being less
productive whilst i watch soft go white.

 

A

...

http://www.hackneyeffects.com/

https://vimeo.com/user4174293

http://www.linkedin.com/pub/andi-farhall/b/496/b21

 

 

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


 

 From: l...@sekow.com
 Subject: unresponsive under win7
 Date: Tue, 16 Apr 2013 16:27:52 +0200
 To: softimage@listproc.autodesk.com
 
 it doesnt matter if I have aero switched on or not, soft is unresponive,
switching to other apps in the background or freezing up when running some
heavier (even when they are running only on one thread) sims and/ or try to
cache. and sometimes its not even writing the caches. its not crashing, it
is coming back at some point (end of framerange)
 is this something only my side, or is somebody experiencing the same?
 
 its so frustrating!
 
 s.
 
 



Creating a vector between 2 objects in ICE?

2013-04-14 Thread Sam
As the subject says, I'm trying to create a vector between 2 objects in ICE?
Essentially what I want to do is point a null (which is attached to the
closest location on the surface of a mesh) at another object. I've tried
several ways, and I just can't seem to get it to work. It seems that no
matter what I do, the vector is always coming from the origin (0,0,0). I
thought this would be easy, but I'm obviously doing something very wrong.



RE: Softimage promo

2013-04-12 Thread Sam
Adam did a great job. What happened to Mark?

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Thursday, April 11, 2013 8:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage promo

Adam rocks, indeed a good presenter! 


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Friday, April 12, 2013 1:32 AM
To: softimage@listproc.autodesk.com
Subject: Softimage promo

Hi guys,

as part of the Autodesk Unfold event in Montreal, Softimage was a part of
the show.

A montage of the presentation can be seen here:

http://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html

Topics: 3ds Max, Maya, Softimage, MotionBuilder, Mudbox

There´s quite a bit of interesting stuff to be seen in the above, maybe not
in the ultrahighest level of finishing but at least at a glance that allows
to get updated on possibilities.

Cheers,

tim





RE: Softimage promo

2013-04-12 Thread Sam
That makes sense. I'm used to seeing him in all the Siggraph videos, so I
was wondering why he wasn’t in this one.

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Friday, April 12, 2013 2:25 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage promo

We have a Tech Marketing team who usually handles these types of
presentations, including any of show booths. Guys like myself and Mark sit
outside of this team and focus on other areas. This can make it hard to
devote the required time time to making demos for these types of things.
Mark was 'on duty' at NAB though.

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: 12 April 2013 09:43
To: softimage@listproc.autodesk.com
Subject: RE: Softimage promo

Adam did a great job. What happened to Mark?

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Thursday, April 11, 2013 8:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage promo

Adam rocks, indeed a good presenter! 


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Friday, April 12, 2013 1:32 AM
To: softimage@listproc.autodesk.com
Subject: Softimage promo

Hi guys,

as part of the Autodesk Unfold event in Montreal, Softimage was a part of
the show.

A montage of the presentation can be seen here:

http://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html

Topics: 3ds Max, Maya, Softimage, MotionBuilder, Mudbox

There´s quite a bit of interesting stuff to be seen in the above, maybe not
in the ultrahighest level of finishing but at least at a glance that allows
to get updated on possibilities.

Cheers,

tim








dumb simulated/unsimulated ICE trees question

2013-04-12 Thread Sam
I have created a very basic push deform that deforms a sphere based on the
distance from a null. It works fine as an unsumulated ICE tree as long as
the timeline isn't playing, but once I hit play on the timeline it does
nothing. I've tried moving it to the simulated tree, but it adds to the
push on every frame (as expected). I know I'm missing something simple,
but can't seem to get my head around it.



Re: dumb simulated/unsimulated ICE trees question

2013-04-12 Thread Sam Cuttriss
what peter said,
if ice has a simulation stack it only processes the modeling stack at the
first frame, then evolves from there.
with no simulation stack the modeling stack is processed from scratch each
frame


On Fri, Apr 12, 2013 at 4:01 PM, Peter Agg peter@googlemail.com wrote:

 Have you still got a simulated stack on there? Just select it and delete
 it on the sphere.


 On 12 April 2013 23:54, Sam sbowl...@cox.net wrote:

 I have created a very basic push deform that deforms a sphere based on
 the distance from a null. It works fine as an unsumulated ICE tree as long
 as the timeline isn’t playing, but once I hit play on the timeline it does
 nothing. I’ve tried moving it to the simulated tree, but it adds to the
 “push” on every frame (as expected). I know I’m missing something simple,
 but can’t seem to get my head around it.





RE: dumb simulated/unsimulated ICE trees question

2013-04-12 Thread Sam
Thanks guys, I knew it would be something simple.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Friday, April 12, 2013 4:07 PM
To: softimage
Subject: Re: dumb simulated/unsimulated ICE trees question

 

what peter said,

if ice has a simulation stack it only processes the modeling stack at the
first frame, then evolves from there.  

with no simulation stack the modeling stack is processed from scratch each
frame

 

On Fri, Apr 12, 2013 at 4:01 PM, Peter Agg peter@googlemail.com wrote:

Have you still got a simulated stack on there? Just select it and delete it
on the sphere.

 

On 12 April 2013 23:54, Sam sbowl...@cox.net wrote:

I have created a very basic push deform that deforms a sphere based on the
distance from a null. It works fine as an unsumulated ICE tree as long as
the timeline isn't playing, but once I hit play on the timeline it does
nothing. I've tried moving it to the simulated tree, but it adds to the
push on every frame (as expected). I know I'm missing something simple,
but can't seem to get my head around it.

 

 



RE: set raycast direction with a Null?

2013-04-09 Thread Sam
Thanks Raff. I understand about the problem with Piracy, but some of the
players these guys come up with are truly terrible and make it very
difficult to navigate the videos. That's my only real concern with
streaming, well, that and if my internet goes out in middle of me watching
the video.  

 

I loved the visuals in Sucker Punch, but I did think the story could have
been better. It is still worth watching, just for the amazing visuals.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Monday, April 08, 2013 11:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

You can get in touch with CGS to get confirmation, but I suspect they are
streaming only.

They had several workshops truly crippled by piracy, and since they moved to
a new framework they actually did see a surge in sales and some workshops
haven't appeared on the piratesphere at all, so I doubt they will revert
that decision.
I asked for mine to be downloadable actually, but as it's the same framework
for everything it wasn't possible to make exception.

The player is good though, it's a thin wrapper of Vimeo's, so is the
hosting.

Again, can't speak for them, but I'd be surprised if they were still
downloadable (the originals were as I had control over the html pages
wrapping them and I intentionally made the links solvable :) ).

The dragon is from Zack Snyder's Sucker Punch. I was character supervisor on
AL's work for it.
The movie was meh, but you don't get to do dragons setting crowds in armor
on fire on a collapsing bridge while chasing a refitted WW2 bomber everyday,
so I can't complain for having worked on it :p

 

On Tue, Apr 9, 2013 at 3:08 PM, Sam sbowl...@cox.net wrote:

Thanks for the pointers. Raff's course looks very good (what's the dragon
from?). Is the CGsociety an online only course or can the videos be
downloaded? CMIVFX really turned me off to online training. I find their
video payer to be terrible and just can't get myself to watch the two video
I bought from them (which would be handy because they are both about ICE). 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Moorer
Sent: Sunday, April 07, 2013 7:30 PM


To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

 

I guess my biggest problem is that I don't know what I need to know, which
makes it hard to find answers. I search the internet when I get stuck, but
there seems to be little out there when it comes to my specific problems.
Anyway, that Kahn Academy is very cool. I had never heard of it before, but
it looks like it will be very useful.

 

A little trig and linear algebra will take you quite a long way. By the way,
he's too polite to point it out but Raff's CGsociety online technical
direction with Python training has a very nice section on math.

 

BTW, this is the result of my ICE experiments (if anyone is interested in
it). It's similar to what was done in one of the Modo 7 videos.
https://www.youtube.com/watch?v=NNXQn9KbIBQ 

Sorry about the crappy quality, I have to experiment with my YouTube upload
settings.

 

Very nice!

 

I urge you to post on Vimeo, and follow Alan's Softimage ice user's group
there - it seems to have become the defacto place for Softimage folks to see
and share and there is a rather impressive volume of ICE work there.




-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



RE: Softimage 2014

2013-04-08 Thread Sam
I bought Modo 1.0 when I got sick of modeling things in Lightwave and it
seemed great at the time, but it also had a lot of the same problems (2
point polygons, constant corrupted config files etc.). After I finally took
a look and XSI and bought the budget version (forgot what it was called) I
never touched it again. When 5.0 came out I took another look at it and just
could not use it. The Lightwave/Modo style workflow just feels terrible to
me now. Everything is just so much more fluid and fast in Softimage that I
can overlook things like not having real world units (really the only thing
I can think of that I miss from those programs). From the videos I've seen
for 7.0 there just doesn't seem to be anything in there that can't already
be done better in other programs. 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs
Matefy
Sent: Monday, April 08, 2013 4:56 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage 2014

 

A friend of mine has access to Modo 701, and I was lucky enough to have a
look on it until the trial is out. It has very nice things, however, I still
hate the selection, and found it quite clumsy compared to Softimage.However,
the sculpting toolset is awesome.UV I haven't tried it yet, next time I
visit his studio, I'll take a look at it too. But to a seasoned Softimage
user Modo is a complete another world, and what I felt, that the number of
tools and possibilities were rather frustrating then supporting. But of
course if I could spend more time on it, I could get used to it.

 

Cheers

 

 

 

Szabolcs

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin yara
Sent: Thursday, April 04, 2013 1:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2014

 

Is not the same thing. We need something to preserve unique frozeb uvs. Maya
and Max can do it. When you have assets from other packages, fbx data or old
frozen files a custom freeze button doesn't help at all.

 

I use gator to preserve uvs all the time. Not perfect, but quite useful. And
if the object isnt very high poly you can keep the op alive and it works
pretty well in real time. boundaries are always a problem but Maya's
preserve uv isn't perfect either and doesn't work all he time. It just give
you a warning message when the it can't do it (Gator doesn't.)

M.Yara


On 2013/04/04, at 9:37, Ahmidou Lyazidi ahmidou@gmail.com wrote:

And by the way, as I said earlier, if you make a custom freeze button that
will only freeze the stack and not the projection,

the factory swim feature will preserve the UVs.




---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

 

2013/4/4 Ahmidou Lyazidi ahmidou@gmail.com

Sorry I mixed it up with the pin feature...

Anyway what would be a fair price for a preserve UV feature ?

 

 

2013/4/4 Matt Lind ml...@carbinestudios.com

No it isnt. We just had that discussion.

 

 



RE: set raycast direction with a Null?

2013-04-08 Thread Sam
Thanks for the pointers. Raff’s course looks very good (what’s the dragon 
from?). Is the CGsociety an online only course or can the videos be downloaded? 
CMIVFX really turned me off to online training. I find their video payer to be 
terrible and just can’t get myself to watch the two video I bought from them 
(which would be handy because they are both about ICE). 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Moorer
Sent: Sunday, April 07, 2013 7:30 PM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

 

I guess my biggest problem is that I don’t know what I need to know, which 
makes it hard to find answers. I search the internet when I get stuck, but 
there seems to be little out there when it comes to my specific problems. 
Anyway, that Kahn Academy is very cool. I had never heard of it before, but it 
looks like it will be very useful.

 

A little trig and linear algebra will take you quite a long way. By the way, 
he's too polite to point it out but Raff's CGsociety online technical direction 
with Python training has a very nice section on math.





BTW, this is the result of my ICE experiments (if anyone is interested in it). 
It’s similar to what was done in one of the Modo 7 videos. 
https://www.youtube.com/watch?v=NNXQn9KbIBQ 

Sorry about the crappy quality, I have to experiment with my YouTube upload 
settings.

 

Very nice!

 

I urge you to post on Vimeo, and follow Alan's Softimage ice user's group there 
- it seems to have become the defacto place for Softimage folks to see and 
share and there is a rather impressive volume of ICE work there.



RE: set raycast direction with a Null?

2013-04-08 Thread Sam
This is what I was trying to copy. http://www.youtube.com/watch?v=eRgxCMOZ_aI

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher
Sent: Sunday, April 07, 2013 7:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

I don't know what features are in Modo, you basically re-created a feature 
built into Modo, correct ! That ends on a good note :)

Christopher






 mailto:andymoo...@gmail.com Andy Moorer

Sunday, April 07, 2013 10:29 PM

 

I guess my biggest problem is that I don’t know what I need to know, which 
makes it hard to find answers. I search the internet when I get stuck, but 
there seems to be little out there when it comes to my specific problems. 
Anyway, that Kahn Academy is very cool. I had never heard of it before, but it 
looks like it will be very useful.

 

A little trig and linear algebra will take you quite a long way. By the way, 
he's too polite to point it out but Raff's CGsociety online technical direction 
with Python training has a very nice section on math.





BTW, this is the result of my ICE experiments (if anyone is interested in it). 
It’s similar to what was done in one of the Modo 7 videos. 
https://www.youtube.com/watch?v=NNXQn9KbIBQ 

Sorry about the crappy quality, I have to experiment with my YouTube upload 
settings.

 

Very nice!

 

I urge you to post on Vimeo, and follow Alan's Softimage ice user's group there 
- it seems to have become the defacto place for Softimage folks to see and 
share and there is a rather impressive volume of ICE work there.



 mailto:sbowl...@cox.net Sam

Sunday, April 07, 2013 8:59 PM

I guess my biggest problem is that I don’t know what I need to know, which 
makes it hard to find answers. I search the internet when I get stuck, but 
there seems to be little out there when it comes to my specific problems. 
Anyway, that Kahn Academy is very cool. I had never heard of it before, but it 
looks like it will be very useful.

 

BTW, this is the result of my ICE experiments (if anyone is interested in it). 
It’s similar to what was done in one of the Modo 7 videos. 
https://www.youtube.com/watch?v=NNXQn9KbIBQ 

Sorry about the crappy quality, I have to experiment with my YouTube upload 
settings. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: Sunday, April 07, 2013 4:13 PM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

Though, saying that, ICE is one of the bast ways to learn the fundamental maths 
anyway. You just have to be a nosy bastard and visualise anything you're not 
fully understanding (with the core nodes, that is, ignore the compounds as much 
as you can unless you're in a rush) until you can see the patterns. Sprinkle 
with a bit of Khan Academy/Wikipedia for core concepts like, say, what a dot or 
cross product does and you'll slowly start to build up the knowledge.

 

On 7 April 2013 23:20, Christopher christop...@thecreativesheep.ca wrote:

Sam - Raffaele is right. Hopefully someone can give you guidance, ICE is not 
easy if you don't know the math. I'm still learning and studying and have made 
a step up :) 

Christopher







 mailto:raffsxsil...@googlemail.com Raffaele Fragapane

Sunday, April 07, 2013 5:39 PM

I would argue your biggest stumbling block is more not knowing the math 
fundamentals involved, and then thinking it's because you don't know what nodes 
do what, when if you knew those fundamentals you wouldn't be left wondering in 
first place.

I mean absolutely no offense with this, Sam, just pointing you in the general 
direction of what you'd be best off studying next IMO.







 

-- 
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



 mailto:sbowl...@cox.net Sam

Sunday, April 07, 2013 3:21 PM

Thanks Peter, that works great! The problem I was having was that I was trying 
to plug in the Ori data into the Matrix to Vector node. This seems to be my 
biggest stumbling block with ICE. I know what needs to be done, but sometimes I 
just can’t figure out what nodes need to be plugged in to what to make it work.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: Sunday, April 07, 2013 3:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

Just to expand on what Matt said:

 

If you want a direction with any object in ICE, the easiest way is to get it's 
global kinematics and pipe that into a 'Matrix 4x4 to Vector 3D' node. The node 
will spit out 4 vectors - ignore the one labeled 'translation' and pick one of 
the 3 depending on what axis you want to get the direction of. The order is XYZ 
as you'd expect.

 

You can then pipe out your chosen axis into the direction of the raycast node

RE: set raycast direction with a Null?

2013-04-07 Thread Sam
I couldn't figure this one out. Andy's compound used a Select Case and a
rotate vector to convert the orientation of the null to a vector (Thanks
Andy!). I was wondering if you could elaborate on your method if you have
time. Learning the different ways to do things in ICE could come in handy in
the future.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, March 29, 2013 7:10 PM
To: softimage@listproc.autodesk.com
Subject: RE: set raycast direction with a Null?

 

All you need to do is pluck an axis out of the transform and use that as
your direction vector.  You can do that with the matrix to 3D vector
converters.  

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Friday, March 29, 2013 6:55 PM
To: softimage@listproc.autodesk.com
Subject: set raycast direction with a Null?

 

I have a null I'm using to raycast onto a mesh and it working pretty good,
but I want to be able to adjust the direction by rotating the null and I
can't seem to get this to work. There is a direction to rotation node, but
there doesn't seem to be a rotation to direction node. Any help is
appreciated.



RE: set raycast direction with a Null?

2013-04-07 Thread Sam
Thanks Peter, that works great! The problem I was having was that I was
trying to plug in the Ori data into the Matrix to Vector node. This seems to
be my biggest stumbling block with ICE. I know what needs to be done, but
sometimes I just can't figure out what nodes need to be plugged in to what
to make it work.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: Sunday, April 07, 2013 3:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

Just to expand on what Matt said:

 

If you want a direction with any object in ICE, the easiest way is to get
it's global kinematics and pipe that into a 'Matrix 4x4 to Vector 3D' node.
The node will spit out 4 vectors - ignore the one labeled 'translation' and
pick one of the 3 depending on what axis you want to get the direction of.
The order is XYZ as you'd expect.

 

You can then pipe out your chosen axis into the direction of the raycast
node and the translation into the position. You can then use that null as a
complete raycast controller.

 

On 7 April 2013 07:54, Sam sbowl...@cox.net wrote:

I couldn't figure this one out. Andy's compound used a Select Case and a
rotate vector to convert the orientation of the null to a vector (Thanks
Andy!). I was wondering if you could elaborate on your method if you have
time. Learning the different ways to do things in ICE could come in handy in
the future.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, March 29, 2013 7:10 PM
To: softimage@listproc.autodesk.com
Subject: RE: set raycast direction with a Null?

 

All you need to do is pluck an axis out of the transform and use that as
your direction vector.  You can do that with the matrix to 3D vector
converters.  

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Friday, March 29, 2013 6:55 PM
To: softimage@listproc.autodesk.com
Subject: set raycast direction with a Null?

 

I have a null I'm using to raycast onto a mesh and it working pretty good,
but I want to be able to adjust the direction by rotating the null and I
can't seem to get this to work. There is a direction to rotation node, but
there doesn't seem to be a rotation to direction node. Any help is
appreciated.

 



RE: set raycast direction with a Null?

2013-04-07 Thread Sam
You are most likely correct on that. I never did very well in math. I've
probably learned a lot more about math since I've been using Softimage, than
I ever did in school (My high school math teacher spent most of his time
reading Isaac Asimov instead of teaching, so that may have something to do
with it). Do you have any recommendations on a good book to help me get up
to speed on this subject? 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Sunday, April 07, 2013 2:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

I would argue your biggest stumbling block is more not knowing the math
fundamentals involved, and then thinking it's because you don't know what
nodes do what, when if you knew those fundamentals you wouldn't be left
wondering in first place.

I mean absolutely no offense with this, Sam, just pointing you in the
general direction of what you'd be best off studying next IMO.

 

On Mon, Apr 8, 2013 at 5:21 AM, Sam sbowl...@cox.net wrote:

Thanks Peter, that works great! The problem I was having was that I was
trying to plug in the Ori data into the Matrix to Vector node. This seems to
be my biggest stumbling block with ICE. I know what needs to be done, but
sometimes I just can't figure out what nodes need to be plugged in to what
to make it work.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: Sunday, April 07, 2013 3:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

Just to expand on what Matt said:

 

If you want a direction with any object in ICE, the easiest way is to get
it's global kinematics and pipe that into a 'Matrix 4x4 to Vector 3D' node.
The node will spit out 4 vectors - ignore the one labeled 'translation' and
pick one of the 3 depending on what axis you want to get the direction of.
The order is XYZ as you'd expect.

 

You can then pipe out your chosen axis into the direction of the raycast
node and the translation into the position. You can then use that null as a
complete raycast controller.

 

On 7 April 2013 07:54, Sam sbowl...@cox.net wrote:

I couldn't figure this one out. Andy's compound used a Select Case and a
rotate vector to convert the orientation of the null to a vector (Thanks
Andy!). I was wondering if you could elaborate on your method if you have
time. Learning the different ways to do things in ICE could come in handy in
the future.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, March 29, 2013 7:10 PM
To: softimage@listproc.autodesk.com
Subject: RE: set raycast direction with a Null?

 

All you need to do is pluck an axis out of the transform and use that as
your direction vector.  You can do that with the matrix to 3D vector
converters.  

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Friday, March 29, 2013 6:55 PM
To: softimage@listproc.autodesk.com
Subject: set raycast direction with a Null?

 

I have a null I'm using to raycast onto a mesh and it working pretty good,
but I want to be able to adjust the direction by rotating the null and I
can't seem to get this to work. There is a direction to rotation node, but
there doesn't seem to be a rotation to direction node. Any help is
appreciated.

 





 

-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



RE: set raycast direction with a Null?

2013-04-07 Thread Sam
I guess my biggest problem is that I don't know what I need to know, which
makes it hard to find answers. I search the internet when I get stuck, but
there seems to be little out there when it comes to my specific problems.
Anyway, that Kahn Academy is very cool. I had never heard of it before, but
it looks like it will be very useful.

 

BTW, this is the result of my ICE experiments (if anyone is interested in
it). It's similar to what was done in one of the Modo 7 videos.
https://www.youtube.com/watch?v=NNXQn9KbIBQ 

Sorry about the crappy quality, I have to experiment with my YouTube upload
settings. 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: Sunday, April 07, 2013 4:13 PM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

Though, saying that, ICE is one of the bast ways to learn the fundamental
maths anyway. You just have to be a nosy bastard and visualise anything
you're not fully understanding (with the core nodes, that is, ignore the
compounds as much as you can unless you're in a rush) until you can see the
patterns. Sprinkle with a bit of Khan Academy/Wikipedia for core concepts
like, say, what a dot or cross product does and you'll slowly start to build
up the knowledge.

 

On 7 April 2013 23:20, Christopher christop...@thecreativesheep.ca wrote:

Sam - Raffaele is right. Hopefully someone can give you guidance, ICE is not
easy if you don't know the math. I'm still learning and studying and have
made a step up :) 

Christopher






 mailto:raffsxsil...@googlemail.com Raffaele Fragapane

Sunday, April 07, 2013 5:39 PM

I would argue your biggest stumbling block is more not knowing the math
fundamentals involved, and then thinking it's because you don't know what
nodes do what, when if you knew those fundamentals you wouldn't be left
wondering in first place.

I mean absolutely no offense with this, Sam, just pointing you in the
general direction of what you'd be best off studying next IMO.







 

-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



 mailto:sbowl...@cox.net Sam

Sunday, April 07, 2013 3:21 PM

Thanks Peter, that works great! The problem I was having was that I was
trying to plug in the Ori data into the Matrix to Vector node. This seems to
be my biggest stumbling block with ICE. I know what needs to be done, but
sometimes I just can't figure out what nodes need to be plugged in to what
to make it work.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: Sunday, April 07, 2013 3:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

Just to expand on what Matt said:

 

If you want a direction with any object in ICE, the easiest way is to get
it's global kinematics and pipe that into a 'Matrix 4x4 to Vector 3D' node.
The node will spit out 4 vectors - ignore the one labeled 'translation' and
pick one of the 3 depending on what axis you want to get the direction of.
The order is XYZ as you'd expect.

 

You can then pipe out your chosen axis into the direction of the raycast
node and the translation into the position. You can then use that null as a
complete raycast controller.

 

On 7 April 2013 07:54, Sam sbowl...@cox.net wrote:

I couldn't figure this one out. Andy's compound used a Select Case and a
rotate vector to convert the orientation of the null to a vector (Thanks
Andy!). I was wondering if you could elaborate on your method if you have
time. Learning the different ways to do things in ICE could come in handy in
the future.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, March 29, 2013 7:10 PM
To: softimage@listproc.autodesk.com
Subject: RE: set raycast direction with a Null?

 

All you need to do is pluck an axis out of the transform and use that as
your direction vector.  You can do that with the matrix to 3D vector
converters.  

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Friday, March 29, 2013 6:55 PM
To: softimage@listproc.autodesk.com
Subject: set raycast direction with a Null?

 

I have a null I'm using to raycast onto a mesh and it working pretty good,
but I want to be able to adjust the direction by rotating the null and I
can't seem to get this to work. There is a direction to rotation node, but
there doesn't seem to be a rotation to direction node. Any help is
appreciated.

 



 mailto:peter@googlemail.com Peter Agg

Sunday, April 07, 2013 6:35 AM

Just to expand on what Matt said:

 

If you want a direction with any object in ICE, the easiest way is to get
it's global kinematics and pipe that into a 'Matrix 4x4 to Vector 3D' node.
The node will spit out 4 vectors

RE: set raycast direction with a Null?

2013-04-07 Thread Sam
Thanks Raffaele and everyone else! Lots of good stuff to keep me busy for a
while.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Sunday, April 07, 2013 5:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

Mathematics for Computer Graphics, 2nd edition, by John Vince. End of Story.
Best intro book on the subject you can get if you're starting from near
zero.

Pre-Calc for dummies is also pretty decent for a less CG-ish, more general
easing into maths. It's meant for high-school going to college refreshing
students memory or covering some gaps, but it's well laid out to get a quick
once over of many things people were taught but never learnt, or simply
don't remember.

I've had unanimously good feedback from everybody I trained who bothered to
write about those.

 

On Mon, Apr 8, 2013 at 10:11 AM, Sam sbowl...@cox.net wrote:

You are most likely correct on that. I never did very well in math. I've
probably learned a lot more about math since I've been using Softimage, than
I ever did in school (My high school math teacher spent most of his time
reading Isaac Asimov instead of teaching, so that may have something to do
with it). Do you have any recommendations on a good book to help me get up
to speed on this subject? 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Sunday, April 07, 2013 2:39 PM


To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

I would argue your biggest stumbling block is more not knowing the math
fundamentals involved, and then thinking it's because you don't know what
nodes do what, when if you knew those fundamentals you wouldn't be left
wondering in first place.

I mean absolutely no offense with this, Sam, just pointing you in the
general direction of what you'd be best off studying next IMO.

 

On Mon, Apr 8, 2013 at 5:21 AM, Sam sbowl...@cox.net wrote:

Thanks Peter, that works great! The problem I was having was that I was
trying to plug in the Ori data into the Matrix to Vector node. This seems to
be my biggest stumbling block with ICE. I know what needs to be done, but
sometimes I just can't figure out what nodes need to be plugged in to what
to make it work.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: Sunday, April 07, 2013 3:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

Just to expand on what Matt said:

 

If you want a direction with any object in ICE, the easiest way is to get
it's global kinematics and pipe that into a 'Matrix 4x4 to Vector 3D' node.
The node will spit out 4 vectors - ignore the one labeled 'translation' and
pick one of the 3 depending on what axis you want to get the direction of.
The order is XYZ as you'd expect.

 

You can then pipe out your chosen axis into the direction of the raycast
node and the translation into the position. You can then use that null as a
complete raycast controller.

 

On 7 April 2013 07:54, Sam sbowl...@cox.net wrote:

I couldn't figure this one out. Andy's compound used a Select Case and a
rotate vector to convert the orientation of the null to a vector (Thanks
Andy!). I was wondering if you could elaborate on your method if you have
time. Learning the different ways to do things in ICE could come in handy in
the future.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, March 29, 2013 7:10 PM
To: softimage@listproc.autodesk.com
Subject: RE: set raycast direction with a Null?

 

All you need to do is pluck an axis out of the transform and use that as
your direction vector.  You can do that with the matrix to 3D vector
converters.  

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Friday, March 29, 2013 6:55 PM
To: softimage@listproc.autodesk.com
Subject: set raycast direction with a Null?

 

I have a null I'm using to raycast onto a mesh and it working pretty good,
but I want to be able to adjust the direction by rotating the null and I
can't seem to get this to work. There is a direction to rotation node, but
there doesn't seem to be a rotation to direction node. Any help is
appreciated.

 





 

-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!




-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



set raycast direction with a Null?

2013-03-29 Thread Sam
I have a null I'm using to raycast onto a mesh and it working pretty good,
but I want to be able to adjust the direction by rotating the null and I
can't seem to get this to work. There is a direction to rotation node, but
there doesn't seem to be a rotation to direction node. Any help is
appreciated.



RE: Moving objects using ICE and raycast?

2013-03-27 Thread Sam
I'm not sure that would work with what I'm trying to do. What I was thinking
was sort of a laser effect. I can move or rotate my null to aim it at
objects and it would leave a trail of particles behind which I will then
emit more particles from for smoke. My biggest problem is figuring out which
nodes I need to use to make it work. For example, raycast gives me a
location, but I cannot plug that into the translation on the SRT to matrix
node. So, once again I am stuck. This is what gets me stuck 99% of the time
with ICE. I know it's possible, but I can spend hours trying to figure out
something that seems like it should be very simple. It would be great if Ice
could be a little smarter about things like this.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Wednesday, March 27, 2013 7:00 AM
To: XSI Mailing List
Subject: Re: Moving objects using ICE and raycast?

 

Or you know... select your null, go to the ICE module, (below the Kinematics
label) go to Constrain-to Closest Surface and pick your mesh.

 

:)

 

 

 

On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge ethivie...@gmail.com
wrote:

You don't need to use a simulated tree to do this.

You'll need to set the kine.global of the object with a matrix which you can
build from an SRT to Matrix node. Feed your position from your raycast into
the translation of the SRT to Matrix node.





Eric Thivierge
http://www.ethivierge.com

 

On Tue, Mar 26, 2013 at 10:41 PM, Sam sbowl...@cox.net wrote:

First off, this is just a learning exercise, not an actual project. I'm
trying to set up an ice tree where I'm using a null to get a location on
another mesh (raycast) and then move an object along that mesh. I can get
the position on the mesh just fine, but I'm having trouble moving the
object. I can seem to set the object position through ICE, but I'm sure it
should be possible. Also I'm not completely sure how I would move the object
along the position. What I'm doing now is just getting the positions per
frame, but I'm not sure this would be the best way because I'm not sure this
will work correctly with motion blur. I thought about using the points to
create a curve and then moving the objects along the curve, but I'm not sure
this is completely possible to do through ICE. Any help is appreciated.

 

 



RE: Moving objects using ICE and raycast?

2013-03-27 Thread Sam
Never mind, groups work now.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Wednesday, March 27, 2013 10:26 AM
To: softimage@listproc.autodesk.com
Subject: RE: Moving objects using ICE and raycast?

 

Thanks guys.  Using Get Data was the problem. I was just trying to plug the
location into the SRT. I tried to create a group of the objects I want to
raycast on and I couldn't get it to work, so I had to create a new raycast
for each object. Is there a way to get this to work on a group of objects?
It would really simplify things and make it easier to add or remove objects
from the scene.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, March 27, 2013 8:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Moving objects using ICE and raycast?

 

Well locations contain tons of information about the location which is
being returned. If you raycast onto a polymesh you'll have a bunch of
information within that location you can use. One of which is
pointposition which you can plug into the translation of the matrix node.
If you plug the location output into a get data node you can then explore
and see all the available attributes you can use from that location.

Since you're dealing with particles, yes you should be using a simulated ICE
Tree and can use the Add Point node to create particles at each frame.

Raycast[Location]  Get Data[Point Position]  Add Point[positions]





Eric Thivierge
http://www.ethivierge.com

 

On Wed, Mar 27, 2013 at 11:36 AM, Sam sbowl...@cox.net wrote:

I'm not sure that would work with what I'm trying to do. What I was thinking
was sort of a laser effect. I can move or rotate my null to aim it at
objects and it would leave a trail of particles behind which I will then
emit more particles from for smoke. My biggest problem is figuring out which
nodes I need to use to make it work. For example, raycast gives me a
location, but I cannot plug that into the translation on the SRT to matrix
node. So, once again I am stuck. This is what gets me stuck 99% of the time
with ICE. I know it's possible, but I can spend hours trying to figure out
something that seems like it should be very simple. It would be great if Ice
could be a little smarter about things like this.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Wednesday, March 27, 2013 7:00 AM
To: XSI Mailing List
Subject: Re: Moving objects using ICE and raycast?

 

Or you know... select your null, go to the ICE module, (below the Kinematics
label) go to Constrain-to Closest Surface and pick your mesh.

 

:)

 

 

 

On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge ethivie...@gmail.com
wrote:

You don't need to use a simulated tree to do this.

You'll need to set the kine.global of the object with a matrix which you can
build from an SRT to Matrix node. Feed your position from your raycast into
the translation of the SRT to Matrix node.





Eric Thivierge
http://www.ethivierge.com

 

On Tue, Mar 26, 2013 at 10:41 PM, Sam sbowl...@cox.net wrote:

First off, this is just a learning exercise, not an actual project. I'm
trying to set up an ice tree where I'm using a null to get a location on
another mesh (raycast) and then move an object along that mesh. I can get
the position on the mesh just fine, but I'm having trouble moving the
object. I can seem to set the object position through ICE, but I'm sure it
should be possible. Also I'm not completely sure how I would move the object
along the position. What I'm doing now is just getting the positions per
frame, but I'm not sure this would be the best way because I'm not sure this
will work correctly with motion blur. I thought about using the points to
create a curve and then moving the objects along the curve, but I'm not sure
this is completely possible to do through ICE. Any help is appreciated.

 

 

 



Re: Setting Local ICE Tree Moves Object

2013-03-26 Thread Sam Cuttriss
So You have an ice tree that moves points. When you plug it in; it
moves points?
On Mar 26, 2013 7:04 AM, Eric Thivierge ethivie...@gmail.com wrote:

 Looks like my filter is still working. :)

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 I was trying to make sense of the paragraphs, then I saw the e-mail
 address...
 Welcome back?

 On Tue, Mar 26, 2013 at 1:10 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Hi, I have a scene whereas the local translation is frozen, when I
 create an ICE Tree, which two ICE trees have been supplied to me, the
 object moves from it center, the center stays where it should but the
 object moves immediately after plugging it into the ice tree ?

 One of the ICE trees involves 'multiple matrix by vector' and setting
 points the other is a tad bit more complex, either solution isn't working.

 --===
 I wanted to say hi to everyone :)




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





Moving objects using ICE and raycast?

2013-03-26 Thread Sam
First off, this is just a learning exercise, not an actual project. I'm
trying to set up an ice tree where I'm using a null to get a location on
another mesh (raycast) and then move an object along that mesh. I can get
the position on the mesh just fine, but I'm having trouble moving the
object. I can seem to set the object position through ICE, but I'm sure it
should be possible. Also I'm not completely sure how I would move the object
along the position. What I'm doing now is just getting the positions per
frame, but I'm not sure this would be the best way because I'm not sure this
will work correctly with motion blur. I thought about using the points to
create a curve and then moving the objects along the curve, but I'm not sure
this is completely possible to do through ICE. Any help is appreciated.



RE: license error when starting up my computer...

2013-03-18 Thread Sam
The hostname and Ethernet address are both correct and match what is shown
in LMtools. If either of these were wrong, I would not be able to start
Softimage at all, would I? The problem I was having was that after
restarting my computer Softimage would not find a valid license even though
the server started when windows did and I would have to reload the license
or stop and restart the server.  I just realized that Softimage was able to
start without any problems after my last reboot, so maybe the problem has
sorted itself out somehow.

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicholas Hong
Sent: Monday, March 18, 2013 2:04 AM
To: softimage@listproc.autodesk.com
Subject: RE: license error when starting up my computer...

Hi Sam, 


 - Checking the validity of the license file.
From the information you provided:
15:57:41 (adskflex) SERVER line says 3085a99911fb, hostid is 

The above shows that your:
MAC / Ethernet address = 3085a99911fb
HostID / computer name = 

Open the
E:\3D_Programs\Softimage\Softimage2013\Licenses\SFTIM2013enlicense_samwin-37
70K.lic
Ensure that the 1st line of the SFTIM2013enlicense_samwin-3770K.lic reads:


SERVER  3085a99911fb
USE_SERVER
Etc...

If you have changed your computer name you could either revert to 
or re-generate a new lic file.


 - Ensuring that the local license server starts automatically.
For the local network license server to start-up automatically, the
following settings in LMTools will take care of it:
Open LMTOOLS  Config Services TAB
1. Check Use Services box
2. Check Start Server at Power Up
3. Save Service
4. Start/Stop/Reread TAB  Re-Read License File. It should prompt Reread
Server License File Completed, if there is an error, restart your computer
and execute the re-read again.


Thank you.

Regards
Nick



Message: 2
Date: Sun, 17 Mar 2013 18:39:49 -0700
From: Sam sbowl...@cox.net
Subject: license error when starting up my computer...
To: softimage@listproc.autodesk.com
Message-ID: 000301ce2379$7aa34b20$6fe9e160$@cox.net
Content-Type: text/plain; charset=us-ascii

I just got everything reinstalled after my old system died and it seemed to
go good for licensing Softimage and I have it set to start when the computer
starts up. The problem is that every time I restart the computer the license
doesn't work at first. If I restart the server or reread the license
everything works, but every time I restart the  computer it fails again.

 

I get this error in the logs:

15:57:41 (adskflex) Wrong hostid on SERVER line for license file:

15:57:41 (adskflex)  E:\3D_Programs\Softimage\Softimage
2013\Licenses\SFTIM2013enlicense_samwin-3770K.lic

15:57:41 (adskflex) SERVER line says 3085a99911fb, hostid is 

15:57:41 (adskflex) Invalid hostid on SERVER line

 

From what I've found online it seems to mean that my Ethernet address 
is
wrong, but if that was true it would not work after restarting the server or
rereading the license.

 

Any ideas what the problem could be?

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RE: license error when starting up my computer...

2013-03-18 Thread Sam
Thanks Stephen, I'm pretty sure all my settings are correct (I always go to
XSIsupport.com whenever I have to setup my license again). The only issue is
that every time my computer would be restarted the server would have issues
and I would need to manually reload the license. It seems to have sorted
itself out now, so hopefully no more problems.

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Monday, March 18, 2013 2:40 AM
To: softimage@listproc.autodesk.com
Subject: Re: license error when starting up my computer...

I'm pretty sure that hostid is the Ethernet address.

http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=13587543li
nkID=12544120


On 18/03/2013 5:03 AM, Nicholas Hong wrote:
 Hi Sam,


   - Checking the validity of the license file.
 From the information you provided:
 15:57:41 (adskflex) SERVER line says 3085a99911fb, hostid is 

 The above shows that your:
 MAC / Ethernet address = 3085a99911fb
 HostID / computer name = 

 Open the
E:\3D_Programs\Softimage\Softimage2013\Licenses\SFTIM2013enlicense_samwin-37
70K.lic
 Ensure that the 1st line of the SFTIM2013enlicense_samwin-3770K.lic reads:


 SERVER  3085a99911fb
 USE_SERVER
 Etc...

 If you have changed your computer name you could either revert to 
or re-generate a new lic file.


   - Ensuring that the local license server starts automatically.
 For the local network license server to start-up automatically, the
following settings in LMTools will take care of it:
 Open LMTOOLS  Config Services TAB
 1. Check Use Services box
 2. Check Start Server at Power Up
 3. Save Service
 4. Start/Stop/Reread TAB  Re-Read License File. It should prompt
Reread Server License File Completed, if there is an error, restart your
computer and execute the re-read again.


 Thank you.

 Regards
 Nick



 Message: 2
 Date: Sun, 17 Mar 2013 18:39:49 -0700
 From: Sam sbowl...@cox.net
 Subject: license error when starting up my computer...
 To: softimage@listproc.autodesk.com
 Message-ID: 000301ce2379$7aa34b20$6fe9e160$@cox.net
 Content-Type: text/plain; charset=us-ascii

 I just got everything reinstalled after my old system died and it seemed
to go good for licensing Softimage and I have it set to start when the
computer starts up. The problem is that every time I restart the computer
the license doesn't work at first. If I restart the server or reread the
license everything works, but every time I restart the  computer it fails
again.

   

 I get this error in the logs:

 15:57:41 (adskflex) Wrong hostid on SERVER line for license file:

 15:57:41 (adskflex)  E:\3D_Programs\Softimage\Softimage
 2013\Licenses\SFTIM2013enlicense_samwin-3770K.lic

 15:57:41 (adskflex) SERVER line says 3085a99911fb, hostid is 

 15:57:41 (adskflex) Invalid hostid on SERVER line

   

 From what I've found online it seems to mean that my Ethernet address
 is
 wrong, but if that was true it would not work after restarting the server
or rereading the license.

   

 Any ideas what the problem could be?

 -- next part -- An HTML attachment was 
 scrubbed...
 URL: 
 http://listproc.autodesk.com/pipermail/softimage/attachments/20130317/
 31cbcb8d/attachment.html




license error when starting up my computer...

2013-03-17 Thread Sam
I just got everything reinstalled after my old system died and it seemed to
go good for licensing Softimage and I have it set to start when the computer
starts up. The problem is that every time I restart the computer the license
doesn't work at first. If I restart the server or reread the license
everything works, but every time I restart the  computer it fails again.

 

I get this error in the logs:

15:57:41 (adskflex) Wrong hostid on SERVER line for license file:

15:57:41 (adskflex)  E:\3D_Programs\Softimage\Softimage
2013\Licenses\SFTIM2013enlicense_samwin-3770K.lic

15:57:41 (adskflex) SERVER line says 3085a99911fb, hostid is 

15:57:41 (adskflex) Invalid hostid on SERVER line

 

From what I've found online it seems to mean that my Ethernet address is
wrong, but if that was true it would not work after restarting the server or
rereading the license.

 

Any ideas what the problem could be?



RE: 2014 New feature list... minor corrections list... you decide

2013-03-14 Thread Sam
I didn't withhold my money for several lackluster releases. This year I
decided I would wait for them to prove they had something worth upgrading to
and so far it looks as if I will be keeping my money. The problem here is
that the proper channels don’t seem to care. If they did, they wouldn't have
moved most of the Softimage team to Maya.  

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, March 14, 2013 1:54 PM
To: softimage@listproc.autodesk.com
Subject: RE: 2014 New feature list... minor corrections list... you decide

 

If enough T-shirts don’t sell, the company will investigate as to why that
is and make changes.  Companies don’t like spending and not seeing a return.

 

BUT, as a customer you shouldn’t withhold your money as first course of
action.  You should be communicating your issues through proper channels to
get them resolved.  If and only you’ve gone down all available channels and
still without resolution should you withhold payment in the form of using a
different product.  Withholding payment should be the last resort, not the
first.

 

 

Matt

 

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, March 14, 2013 1:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 New feature list... minor corrections list... you decide

 

If T-shirts are great with good looking designs and quality materials and
always putting out new series of designs people WILL keep buying it.

If you are trying to sell same shirt over and over again and each season
offer a bit different color of same shirt then people will stop buying it.

 

simple as that following that analogy.

 

On Thu, Mar 14, 2013 at 9:44 PM, Matt Lind ml...@carbinestudios.com wrote:

No and no.

 

Regardless of the product and the company, business is business.  If your
company makes printed T-shirts and a particular T-shirt isn’t selling,
chances are the company will stop manufacturing it.  It’s common sense.

 

Use that analogy on Softimage – if people stop buying it, why would AD
continue development of it?  Duh.

 

As for upgrades, I never said there wasn’t anything worth the upgrade.  What
I said is there were show stopping issues preventing our upgrade.  Very big
difference between the two.  We wanted to upgrade because of the new
features we needed (and requested), but bugs prevented us from making the
move.

 

 

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, March 14, 2013 12:04 PM


To: softimage@listproc.autodesk.com
Subject: Re: 2014 New feature list... minor corrections list... you decide

 

Yes let's think rationally...

What you are kinda saying is let's all be investors so then maybe AD will
invest in development and all will be happy? Invest in something that so far
shown really really slow progress...

You alone said that nothing between 7.5 and 2013 wasn't really worth of
upgrade. What does that tell us?

Years and years developing and only now after couple of them you can update
and |STILL you alone have to work around... 

ook? :)

 

On Thu, Mar 14, 2013 at 7:58 PM, Matt Lind ml...@carbinestudios.com wrote:

WTF? (part 2)

 

I would definitely NOT want to stay on 2010.  Way too many blocking issues
and bugs.  We just upgraded to 2013 SP1 from Softimage 7.5 as it was the
first version since 7.5 which gave us the bare minimum feature set that
didn’t have major issues – and even then I had to write a lot of custom code
to work around known issues.  I’m still looking at newer releases as they
come down the pipe as there are some pretty serious issues in 2013 SP1 that
we cannot live with for long.  Hoping 2014 resolves them.

 

People are already complaining about lack of development of SI.  Customer
base is what determines how many resources AD puts into the product.  If
fewer customers pay for support, how much developer time do you think is
going to be put into the product?  In other words, by not paying you are
effectively killing the product.  Sure, 3rd parties can supply some fancy
plugins, but that will only continue as long as there are paying customers
to support the product, and the 3rd parties ability to support the product
is dependent on their ability to get access to the necessary components to
write their tools.  If AD doesn’t develop the core, the 3rd parties cannot
do their work.  One hand feeds the other.

 

 

Let’s think rationally for a change.

 

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, March 14, 2013 11:35 AM


To: softimage@listproc.autodesk.com
Subject: Re: 2014 New feature list... minor corrections list... you decide

 

I'm sure that if other companies see what AD have prepared for 

Re: Difference between power and acceleration ?

2013-02-19 Thread Sam Cuttriss
Haha. Sorry couldn't resist.
I appreciate the metric Leonard.
On Feb 19, 2013 12:40 PM, Leonard Koch leonardkoch...@gmail.com wrote:

 Darn it, if Ackbar says so it must be true. I did.


 On Tue, Feb 19, 2013 at 9:35 PM, Rob Chapman tekano@gmail.com wrote:


 http://memeorama.com/wp-content/uploads/2011/12/admiral_ackbar_says_its_a_trap.jpg


 On 19 February 2013 20:31, Leonard Koch leonardkoch...@gmail.com wrote:

 Did I fall into a troll's trap?


 On Tue, Feb 19, 2013 at 9:29 PM, Steven Caron car...@gmail.com wrote:

 this was the email you were so proud about? *head shake*


 On Tue, Feb 19, 2013 at 12:21 PM, Sam Cuttriss tea...@gmail.comwrote:

 its a cold day at work,
 and softimage is not responding, so i figured i would ask the question
 everyone has secretly been thinking.



 _sam








Compile Alembic 1.0 on linux

2013-02-18 Thread George Sam
Hi

I try to compile alembic for softimage on centos 6.3.
I compiled alembic library and successfully tested it in a console
application and houdini custom geo shader, but I can't use it in softimage
plugins. After including alembic and linking libraries(.a) compilation
doesn't fail and xsi loads plugin without any problems, but if I try to use
anything from that library inside execute callback xsi refuses to load it.
No errors, no crashes, just doesn't load.
May be someone had the same issues or knows how to fix that?


-- 
Best regards
George


Re: Stick nulls to PointCloud

2013-01-30 Thread Sam Cuttriss
just check simulation time control (under environment) has the first frame
defined explicitly
especially if you have a number other than 1 as your first frame and non
integer frame rates

by default it will have a tick box for use start frame and the option will
be grayed out.
this has made me sad in the past.

with that set correctly the first frame should reset your ice to the state
described buy the modeling stack alone.

_sam




On Wed, Jan 30, 2013 at 10:56 AM, Vincent Langer m...@vincentlanger.comwrote:

 Hi there,

 i have some pointcaches of underwater float particles and i want to create
 a small ice setup which lets me move a null by this pointCloud.

 i want to attach some bigger float pieces to that nulls.


 i had no success so far.

 the math is not the problem.

 i take the three closest points at the modeling stack and in the
 simulation stack i use the 3 positions to calculate the transformation and
 orientation.

 but i can not get the null go back to an initial position which i define
 by another null at the first frame.

 maybe somebody has done something similar!

 cheers,
 Vincent



Re: Off topic but useful tip: 27 Korean WQHD (2560X1440) LED Monitors are awesome and cheap!

2012-12-20 Thread Sam Cuttriss
couldnt agree more.
i was intending to get a name brand 30 inch, but stumbled upon these whilst
researching.

be sure to factor in buying or making a sturdy stand.
and dont expect anything fancy in terms of inputs/ controls and on monitor
color adjustment.

another thing i was looking forward to was some variant of these are able
to be run at 120hz,
with a hack.
id be interested in hearing from anyone who gets theirs running at 120hz.

_sam


FW: Photo-Sharing?

2012-12-18 Thread Sam Bowling
How long until the free cloud storage sites decide to do this

 

 


 $data.stripHtml($pagemail.customData.TopComponent1Dek)
http://www.cnet.com/b.gif CNET's tips for making fun
http://ct.cnet-ssa.cnet.com/clicks?t=1161374508-a245b0e7c8b07d354a48f8095c3
de1fd-bfbrand=CNET-SSAs=5 DIY tech gifts. 


December 18, 2012

CNET Community

  http://www.cnet.com/i/nl/m/flex/cnet_logo_retro2.gif 


 
http://ct.cnet-ssa.cnet.com/clicks?t=1161374509-a245b0e7c8b07d354a48f8095c3
de1fd-bfbrand=CNET-SSAs=5 Photo-sharing site says it now has the right to
sell your photos 



Dear CNET members,

Imagine this: you're at a beach in Hawaii, snapping photos of your family
having the time of their lives. Later, you upload them to your favorite
photo-sharing site to show your family and friends on your social network,
not giving it a second thought. Two years from now, you go to a travel site
to book another trip to Hawaii, and lo and behold, you see a
familiar-looking photo in an advertisement for the Hawaii resort you are
looking into. You look a bit closer and you realize that in the
advertisement is a picture of your kids at the beach that you took two years
ago! You wrack your brains trying to figure out how it happened, who did it,
and why.

If you think this scenario is a bit frightening or just can't be, you better
take note of this report by CNET writer Declan McCullagh: 
http://ct.cnet-ssa.cnet.com/clicks?t=1161374510-a245b0e7c8b07d354a48f8095c3
de1fd-bfbrand=CNET-SSAs=5 Instagram says it now has the right to sell
your photos. Declan reports that with the first major policy shift since
Facebook bought the photo-sharing site, Instagram claims the right to sell
users' photos without payment or notification. And if you don't opt out of
this by deleting your Instagram account by January 16, you can't opt out of
it afterward.

So what do you think of this new policy? Do you care that your photos could
potentially be used or sold for commercial purposes without being notified?
Or do you believe that this is just part of business, and because it's a
free site and the photos that you post on Instagram are made public, this
shouldn't be a shock to anyone? If you are a user of Instagram, are you
going to opt out before the deadline? If you aren't a user of Instagram,
does this change how you would use photo-sharing sites in general, and how
so? Read Declan's article and share how you feel! 




 Lee Koo http://www.cnet.com/i/nl/s/ed_koo_60x43.jpg 

Lee Koo 
Community manager

 http://www.cnet.com/profile/Lee+Koo+(ADMIN)/ View profile |
mailto:messageboa...@cnet.com Email

 

attachment: winmail.dat

Re: Match Transform command in 2013 ? Does it work ?

2012-12-17 Thread Sam Cuttriss
ah good good,
ive been getting this a bunch lately in 2012.
matches positions but often neglects rotation.


Re: setting ICEAttribute.DataArray in JScript

2012-10-23 Thread Sam Cuttriss

 this is in the help somewhere, damned if i can find it again.

its python, but will print info about the a selections attributes:
hopefully that helps.


from win32com.client import constants
xsi = Application
#xsi.CreatePrim(Cone, MeshSurface, , )
attrs = xsi.Selection(0).ActivePrimitive.Geometry.ICEAttributes;
for attr in attrs:
if attr.IsDefined == True :
xsi.LogMessage(
*** )
 xsi.LogMessage( Name:  + attr.Name )
xsi.LogMessage( DataType:  + str(attr.DataType) )
 xsi.LogMessage( StructType:  + str(attr.StructureType) )
xsi.LogMessage( ContextType:  + str(attr.ContextType) )
 xsi.LogMessage( IsDefined:  + str(attr.IsDefined) )
xsi.LogMessage( IsConstant:  + str(attr.IsConstant) )
 xsi.LogMessage( Readonly:  + str(attr.IsReadonly) )
xsi.LogMessage( AttributeCategory:  + str(attr.AttributeCategory) )
 xsi.LogMessage( Element count:  + str(attr.ElementCount) )
  dataType = attr.DataType;
data = attr.DataArray;
 #print data.NestedObjects()
for i,elem in enumerate(data):
if dataType == constants.siICENodeDataFloat:
 xsi.LogMessage( float:  + str(elem) )
elif dataType == constants.siICENodeDataLong:
 xsi.LogMessage( long:  + str(elem) )
elif dataType == constants.siICENodeDataBool:
 xsi.LogMessage( bool:  + str(elem) )
elif dataType == constants.siICENodeDataVector3:
 xsi.LogMessage( Vector3:  + str(elem.X) + : + str(elem.Y) + : +
str(elem.Z) + : index + str(i) )
 elif dataType == constants.siICENodeDataQuaternion:
xsi.LogMessage( Quaternion:  + str(elem.W) + : + str(elem.X) + : +
str(elem.Y) + : + str(elem.Z) )
 elif dataType == constants.siICENodeDataRotation:
xsi.LogMessage( Rotation:  + str(elem.RotX) + : + str(elem.RotY) + :
+ str(elem.RotZ) )
 elif dataType == constants.siICENodeDataMatrix33:
xsi.LogMessage( Matrix33: );
 xsi.LogMessage( str(elem.Value(0,0)) + : + str(elem.Value(0,1)) + : +
str(elem.Value(0,2)) )
xsi.LogMessage( str(elem.Value(1,0)) + : + str(elem.Value(1,1)) + : +
str(elem.Value(1,2)) )
 xsi.LogMessage( str(elem.Value(2,0)) + : + str(elem.Value(2,1)) + : +
str(elem.Value(2,2)) )
elif dataType == constants.siICENodeDataMatrix44:
 xsi.LogMessage( Matrix44: );
xsi.LogMessage( str(elem.Value(0,0)) + : + str(elem.Value(0,1)) + : +
str(elem.Value(0,2)) + : + str(elem.Value(0,3)))
 xsi.LogMessage( str(elem.Value(1,0)) + : + str(elem.Value(1,1)) + : +
str(elem.Value(1,2)) + : + str(elem.Value(1,3)))
 xsi.LogMessage( str(elem.Value(2,0)) + : + str(elem.Value(2,1)) + : +
str(elem.Value(2,2)) + : + str(elem.Value(2,3)))
 xsi.LogMessage( str(elem.Value(3,0)) + : + str(elem.Value(3,1)) + : +
str(elem.Value(3,2)) + : + str(elem.Value(3,3)))
 elif dataType == constants.siICENodeDataColor4:
xsi.LogMessage( Color: );
 xsi.LogMessage( str(elem.Red) + : + str(elem.Green) + : +
str(elem.Blue) + : + str(elem.Alpha) )
elif dataType == constants.siICENodeDataString:
 xsi.LogMessage( String:  + elem );


Re: In case you missed it..

2012-09-10 Thread Sam Cuttriss
If Softimage really is spearheading autodesk's particle initiative i would
have expected to see significantly more investment in the features/ finesse
and usability of ice.
Im only vaguely disappointed in being labeled a particle plugin, but if
that really is the case lets see you put your money where your mouth is.


Re: Bye Bye

2012-09-04 Thread Sam Cuttriss
great news for the fabric folk.
all the best guillaume,
its been great working with you.


Re:

2012-08-21 Thread Sam Cuttriss
one more oddity, (that may be overcome with the griddata you mentioned)

what would cause the layout to not be initialised after a model is
published?
_sam


Re: FindChildren2 with multiple search strings

2012-08-21 Thread Sam Cuttriss
nice one, thanks so much.
ciaran, i wouldnt have considered using python dictionary brackets.
where in the help is the info on these types of syntax?

all the standard xsi expression type syntax ( im not sure of the search
term, so im sure im missing out in a great deal of handy tricks)

_sam


[no subject]

2012-08-20 Thread Sam Cuttriss
ppg logic:
ive got an odd problem with ppg logic.
im dynamically building a ppg that includes buttons to load presets onto
itself.
for basic absolute references it works great.
but i need the reference to the PPG to be relative, PPG ought to point to
itself?

#triple quoted function
oLoadPset = '''def [Button]_OnClicked():
try:
 Application.LoadPreset(r[PresetObj],[InputObj] )
Application.LogMessage([Button]+ pressed)

Application.SetValue(PPG.Name, Proportions, )
except:
 Application.LogMessage([Button]+ failed)
'''

# replacing all scene references with resolved names etc.
oLogic = oLogic+oLoadPset.replace('[Button]',oButtonName)


for some reason i cant refer to PPG directly as the [InputObj] for my
LoadPreset call.
i guess there is some subtlety to the PPG context im misunderstanding.
_sam


Re:

2012-08-20 Thread Sam Cuttriss
thanks for the info guys.
ill keep tinkering.

im pretty sure i tried PPG.Inspected[0]  (as its a collection of
potentially multiedited ppg's)
without any luck.
i think the main problem is the lack of error messages, im probably one
very small typo away from getting this correct.

grid data sounds like an interesting approach.
i could even present the grid data in an expert panel of the ppg?
that would expose some nice tweak options after the initial generation.

ill keep fighting and see what happens
thanks
_sam


Re: Windows 8 - anyone?

2012-08-20 Thread Sam Bowling
What $0.99 video format converters do you know of that will give you real 
professional quality results, because I couldn't find any. Also there are a 
ton of free programs for synchronizing your drives on windows and I couldn't 
find any for OSX that didn't cost money. BTW, I'm talking about Mac 
programs, not unix programs. The people I work with would be completely lost 
if they had to do anything in a terminal. They're mac users after all.


Oh, there was one free program that I found useful. I can't think of the 
name at the moment, but it allows me to search drives that have not been 
indexed yet, and use wildcards (2 things that should have been built into 
the OS IMO). I would love one that would stop the computer from asking me if 
I want to use an external drive for time machine every time I plug a drive 
in and also stop it from wanting to open every freaking window and program I 
had open every time I reboot the computer. But apparently Apple seems to 
think we want to open all the same programs and windows every time we 
restart the computer.


As far as how much I know about macs, I know that every time I've searched 
for a utility to help out with a job it either costs us money (and my boss 
does not like to part with money) or has to be done on a windows box.




-Original Message- 
From: Gene Crucean

Sent: Monday, August 20, 2012 1:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: Windows 8 - anyone?

What? hehe. Is that whole $0.99 gonna break the bank for ya? Don't you
think all those hard working developers deserve a little money for
what they do for YOU?

Regarding everything costing money: That's a complete load of crap
btw. There are TONSSS of free and open source apps/tools available for
OSX. There are even full blown package managers like yum/apt-get for
osx... just like linux.

I respect your opinion... but to me, it just says a lot about how
little you know about the platform. It's HOT right now for development
and there are zillions of apps made for it every day. Well maybe not
zillions but there are a lot. ;)




On Sun, Aug 19, 2012 at 2:48 PM, Sam Bowling sbowl...@cox.net wrote:
One of the big surprises when I started working at this company that uses 
a
lot of macs was the complete lack of free utilities available on a mac. 
You

can get almost any kind of converter/utility for windows for free, but
EVERYTHING on a mac will cost you money and most of them don’t even have
demo versions so you can see if it even work. Hopefully they will continue
to allow people to downgrade to earlier versions of windows, but with the
way they are pushing their cell phone OS they probably won’t allow it on
this version.



From: Martin yara
Sent: Saturday, August 18, 2012 11:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: Windows 8 - anyone?

We gained stability directx and some other things with winXP so it was a
good change from win98 and 2000. It felt like a 98 and 2000 mixed and with
the SPs blue screens were pretty rare.
XP 64 and Vista never felt like a finished product so Win7 64 was a huge
change for designers. 2 or 3Gb per application was just not enough.
This time, I just don't see any reason to upgrade. Not yet at least. It
seems that the upgrade price will be quite cheap so it may be worth to 
give

it a try, specially if there is a no Metro GUI option.

Linux and OSX are quite limited in software and plugins library so I don't
think they are a valid option for a designer / generalist.

M.Yara

On 2012/08/19, at 8:22, Andreas Bystrom andreas.byst...@gmail.com wrote:

You realize that there are still a ton of people that are still running
windows XP, right? You also seem to be forgetting Vista (which I actually
liked, but most other people didn’t).

ofcourse, there are still people using win2k/nt even.

also i did not forget vista, i ran it myself for years and was quite happy
with it, win7 is better but overall vista wasn't that terrible either.

also having used Linux for almost 2 years at work I've realized you can 
get
used to and be quite happy with anything, its just a matter of using it 
long
enough really, even though I still would never bother using linux at 
home..


On Sun, Aug 19, 2012 at 9:42 AM, Sam Bowling sbowl...@cox.net wrote:


You realize that there are still a ton of people that are still running
windows XP, right? You also seem to be forgetting Vista (which I actually
liked, but most other people didn’t).

From: Andreas Bystrom
Sent: Saturday, August 18, 2012 1:05 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Windows 8 - anyone?

. So... I've installed Windows7 on my workstation at home. And so far 
I'm
really impressed with the speed and the response from the system. 
Softimage

works a lot smoother on Windows7 than on CentOS 6.3.

hmm, it's not april did hell just freeze over? actually the day alan
jones writes something like that will be the day hell truly freezes 
over..


on a serious note, for every single windows

Re: Windows 8 - anyone?

2012-08-19 Thread Sam Bowling
One of the big surprises when I started working at this company that uses a lot 
of macs was the complete lack of free utilities available on a mac. You can get 
almost any kind of converter/utility for windows for free, but EVERYTHING on a 
mac will cost you money and most of them don’t even have demo versions so you 
can see if it even work. Hopefully they will continue to allow people to 
downgrade to earlier versions of windows, but with the way they are pushing 
their cell phone OS they probably won’t allow it on this version.



From: Martin yara 
Sent: Saturday, August 18, 2012 11:53 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Windows 8 - anyone?

We gained stability directx and some other things with winXP so it was a good 
change from win98 and 2000. It felt like a 98 and 2000 mixed and with the SPs 
blue screens were pretty rare.
XP 64 and Vista never felt like a finished product so Win7 64 was a huge change 
for designers. 2 or 3Gb per application was just not enough.
This time, I just don't see any reason to upgrade. Not yet at least. It seems 
that the upgrade price will be quite cheap so it may be worth to give it a try, 
specially if there is a no Metro GUI option.

Linux and OSX are quite limited in software and plugins library so I don't 
think they are a valid option for a designer / generalist.

M.Yara

On 2012/08/19, at 8:22, Andreas Bystrom andreas.byst...@gmail.com wrote:


  You realize that there are still a ton of people that are still running 
windows XP, right? You also seem to be forgetting Vista (which I actually 
liked, but most other people didn’t).

  ofcourse, there are still people using win2k/nt even.

  also i did not forget vista, i ran it myself for years and was quite happy 
with it, win7 is better but overall vista wasn't that terrible either.

  also having used Linux for almost 2 years at work I've realized you can get 
used to and be quite happy with anything, its just a matter of using it long 
enough really, even though I still would never bother using linux at home..


  On Sun, Aug 19, 2012 at 9:42 AM, Sam Bowling sbowl...@cox.net wrote:

You realize that there are still a ton of people that are still running 
windows XP, right? You also seem to be forgetting Vista (which I actually 
liked, but most other people didn’t).

From: Andreas Bystrom 
Sent: Saturday, August 18, 2012 1:05 AM
To: softimage@listproc.autodesk.com 
Subject: Re: OT: Windows 8 - anyone?

. So... I've installed Windows7 on my workstation at home. And so far I'm 
really impressed with the speed and the response from the system. Softimage 
works a lot smoother on Windows7 than on CentOS 6.3.

hmm, it's not april did hell just freeze over? actually the day alan 
jones writes something like that will be the day hell truly freezes over..

on a serious note, for every single windows release that's about to come 
out since win2k I've heard the same exact thing this will be terrible, I'm 
staying with win  forever yet those same people somehow upgraded 
throughout the years and found themselves quite happy...




On Sat, Aug 18, 2012 at 6:55 PM, Stefan Andersson sander...@gmail.com 
wrote:

  It's not any better in the Linux Camp. Everyone is moving towards tablet 
use. But what boggles me is that... how can the developers themselves stand it? 

  On a side note. 

  I've been using Linux for a long time now, but got fed up with crappy 
wacom drivers and the crippled paint applications. So... I've installed 
Windows7 on my workstation at home. And so far I'm really impressed with the 
speed and the response from the system. Softimage works a lot smoother on 
Windows7 than on CentOS 6.3.

  Anyhow, going to take a shower now since I feel quite dirty. 

  And I think Windows 8 will be as Vista, a side-note. They are already 
talking about Windows9.

  regards
  stefan



  On Fri, Aug 17, 2012 at 8:01 PM, Sylvain Lebeau s...@shedmtl.com wrote:

this makes me think about Apple rumour to let go the dev on the mac 
pros...

Seem's everybody is going nuts on the mobile thing. And all 
professional market get's ignored!!

i wont be able to do Arnold render regions on my f-ing iphone!
wtf is going on with these guys!?


sly


-- 

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM

  





  postbox-contact.jpg
  Paul Griswold
  Friday, August 17, 2012 12:18 PM
  My main Win 7 workstation has been really acting flaky lately.  
Microsoft has just release Windows 8 RTM, so I was wondering if anyone had 
tested it out yet? 


  I realize there are plenty of opinions on the whole Metro interface, 
but I'm just wondering if it's stable and if Softimage will run under

Re: Windows 8 - anyone?

2012-08-18 Thread Sam Bowling
You realize that there are still a ton of people that are still running windows 
XP, right? You also seem to be forgetting Vista (which I actually liked, but 
most other people didn’t).

From: Andreas Bystrom 
Sent: Saturday, August 18, 2012 1:05 AM
To: softimage@listproc.autodesk.com 
Subject: Re: OT: Windows 8 - anyone?

. So... I've installed Windows7 on my workstation at home. And so far I'm 
really impressed with the speed and the response from the system. Softimage 
works a lot smoother on Windows7 than on CentOS 6.3.

hmm, it's not april did hell just freeze over? actually the day alan jones 
writes something like that will be the day hell truly freezes over..

on a serious note, for every single windows release that's about to come out 
since win2k I've heard the same exact thing this will be terrible, I'm staying 
with win  forever yet those same people somehow upgraded throughout the 
years and found themselves quite happy...




On Sat, Aug 18, 2012 at 6:55 PM, Stefan Andersson sander...@gmail.com wrote:

  It's not any better in the Linux Camp. Everyone is moving towards tablet use. 
But what boggles me is that... how can the developers themselves stand it? 

  On a side note. 

  I've been using Linux for a long time now, but got fed up with crappy wacom 
drivers and the crippled paint applications. So... I've installed Windows7 on 
my workstation at home. And so far I'm really impressed with the speed and the 
response from the system. Softimage works a lot smoother on Windows7 than on 
CentOS 6.3.

  Anyhow, going to take a shower now since I feel quite dirty. 

  And I think Windows 8 will be as Vista, a side-note. They are already 
talking about Windows9.

  regards
  stefan



  On Fri, Aug 17, 2012 at 8:01 PM, Sylvain Lebeau s...@shedmtl.com wrote:

this makes me think about Apple rumour to let go the dev on the mac pros...

Seem's everybody is going nuts on the mobile thing. And all professional 
market get's ignored!!

i wont be able to do Arnold render regions on my f-ing iphone!
wtf is going on with these guys!?


sly


-- 

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM

  






  Paul Griswold
  Friday, August 17, 2012 12:18 PM
  My main Win 7 workstation has been really acting flaky lately.  Microsoft 
has just release Windows 8 RTM, so I was wondering if anyone had tested it out 
yet? 


  I realize there are plenty of opinions on the whole Metro interface, but 
I'm just wondering if it's stable and if Softimage will run under it.


  I need to take a weekend and reformat this machine  start over anyway.



  Thanks,


  Paul






  -- 
  stefan andersson - digital janitor - http://sanders3d.wordpress.com




-- 
Andreas Byström
Lighting TD - Weta Digital

postbox-contact.jpg

Re: Windows 8 - anyone?

2012-08-18 Thread Sam Bowling
We use macs where I work and upgraded last year, right after Lion came out. 
Quicktime is just garbage compared to what it used to be and even with the 
latest updates, the OS is still full of bugs (especially if you use 2 
monitors). Maybe with Jobs out of the way things will improve, but I sort of 
doubt it. Apple tends to think different from normal people.


-Original Message- 
From: Tim Leydecker

Sent: Saturday, August 18, 2012 2:14 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Windows 8 - anyone?

this makes me think about Apple rumour to let go the dev on the mac 
pros...


Is this latest news?

The late 2012 MacPros are, umhh, not impressive but apple mgmnt has promised
something really great for next year...

I wonder how much this is a result of Jobs gone (r.i.p.) and Intel not 
feeling
any pressure to make Xeons competitive in terms of price against 
performance?


The 2008 MacPro´s beat Dell/HP/Lenovo both in terms of price and style and 
opened
a big chunk of market to the MacPro by making them run really nice with 
windows.


...

Maybe we don´t need content creation artists using dedicated hardware 
anymore?


There´s enough cloud apps to instantly create nice images and rights-managed 
stuff

billed by the click to get rid of pesky artists blocking the retina already?

And there´s always india, china and millions of young, idealistic interns to 
pull from?


...

I would also like to have a solid, clutter free workstation without any 
license/transfer hassle
I can use productively for content creation using stable and reliably tools 
plus betas where

it makes sense.

But maybe I´m old-fashioned and should just wave off (using a gesture 
involving my middle finger?)


Cheers,


tim



On 18.08.2012 05:01, Sylvain Lebeau wrote:
this makes me think about Apple rumour to let go the dev on the mac 
pros...


Seem's everybody is going nuts on the mobile thing. And all professional 
market get's ignored!!


i wont be able to do Arnold render regions on my f-ing iphone!
wtf is going on with these guys!?


sly

--

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
http://www.shedmtl.com/http://WWW.SHEDMTL.COM 
http://www.shedmtl.com/







Paul Griswold mailto:pgrisw...@fusiondigitalproductions.com
Friday, August 17, 2012 12:18 PM
My main Win 7 workstation has been really acting flaky lately.  Microsoft 
has just release Windows 8 RTM, so I was wondering if anyone had tested 
it out yet?


I realize there are plenty of opinions on the whole Metro interface, but 
I'm just wondering if it's stable and if Softimage will run under it.


I need to take a weekend and reformat this machine  start over anyway.

Thanks,

Paul





Re: Windows 8 - anyone?

2012-08-18 Thread Sam Bowling
Have you seen what they did to the File Explorer? The ribbon was a bad ide and 
now it’s spread to the file browser like some kind of bad virus. 

Have been a windows user for over 20 years I was surprised that I had to look 
up on the web how to restart the computer. 
Just follow these simple steps... SarcasmSo much easier than 
Startshutdown/restart /Sarcasm 
http://www.karthikk.net/2011/09/shutdown-restart-in-windows-8-how-to/

I love the way you have to constantly jump from the left side of the screen to 
the right side of the screen for everything in this OS. So much easier than 
having everything in one place.




From: Luc-Eric Rousseau 
Sent: Saturday, August 18, 2012 8:53 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Windows 8 - anyone?

It's not possible to turn it back to win7, but it's my understanding that it's 
only the Start menu you'd miss when you run the desktop?

It's on the ARM that the desktop might go away, but on intel i'm pretty sure 
it's here to stay.

On Aug 17, 2012 10:50 PM, Sam Bowling sbowl...@cox.net wrote:

  Interesting because no one seems to have been able to find it yet. I haven’t 
tried the actual RTM version. 


  From: Matt Lind 
  Sent: Friday, August 17, 2012 7:39 PM
  To: softimage@listproc.autodesk.com 
  Subject: RE: OT: Windows 8 - anyone?

  Microsoft stated Windows 7 mode would be retained, but you would have to 
activate it from the control panel.





  Matt







  From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling
  Sent: Friday, August 17, 2012 7:33 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: OT: Windows 8 - anyone?



  I tried out the release preview on my laptop and windows 8 is crap. The only 
reason this exists is so Microsoft can leverage their desktop OS to get people 
you use their extremely unpopular Phone OS. They have literally removed 
everything that made windows 7 so popular (start menu, quick searches, etc.). 
Now you are forced to move your mouse all over the screen to the “hot corners” 
or “hot edges” to get to all the features you used to easily get to with the 
start menu. You load to the Phone OS screen and the desktop is now an “app” 
that you run your “legacy apps” in (IOW, where the real programs run). All the 
new phone apps load full screen and can not be windowed. That means that all 
the little helper programs to run in small windows will now load FULL SCREEN. 
They have basically put a GUI on DOS and added in task swapping. None of the 
new apps can run in the background as far as I have been able to tell, so they 
all basically go into hibernation (to save battery life... as if my PC runs on 
batteries.) when you switch apps, so multitasking is dead unless you are 
running “Legacy apps” on the Legacy desktop (which they say they will be 
removing).  They want you to buy all these touch enabled tablet things for your 
PC, so your PC can be as useful as your laptop when you don’t have a mouse. 
Unlike all the other Windows releases, you can not go back to the older 
interface style. It has all been physically remove from the OS leaving you with 
only one choice (even though it was all there in the initial developers 
preview). 



  Windows 8 is pure rubbish with a clunky,  sickening, eye wrenching phone 
interface plugged on top of it and it has made me do something none of the 
other OS makers have ever been able to do. I have now seriously considered 
moving to another OS/Platform. This thing is even more dumbed down than OSX and 
that is something that I didn’t think was possible.  I really tried to get used 
to windows 8, but I just feel handicapped on that OS.  If they don’t do some 
serious backpedaling in the future I will be moving to something else. I 
predict that Linux and mac “sales” will increase dramatically over the next few 
years. 









  From: Paul Griswold 

  Sent: Friday, August 17, 2012 9:18 AM

  To: Softimage Mailing list 

  Subject: OT: Windows 8 - anyone?



  My main Win 7 workstation has been really acting flaky lately.  Microsoft has 
just release Windows 8 RTM, so I was wondering if anyone had tested it out yet? 



  I realize there are plenty of opinions on the whole Metro interface, but I'm 
just wondering if it's stable and if Softimage will run under it.



  I need to take a weekend and reformat this machine  start over anyway.



  Thanks,



  Paul




Re: Windows 8 - anyone?

2012-08-17 Thread Sam Bowling
Interesting because no one seems to have been able to find it yet. I haven’t 
tried the actual RTM version. 


From: Matt Lind 
Sent: Friday, August 17, 2012 7:39 PM
To: softimage@listproc.autodesk.com 
Subject: RE: OT: Windows 8 - anyone?

Microsoft stated Windows 7 mode would be retained, but you would have to 
activate it from the control panel.

 

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling
Sent: Friday, August 17, 2012 7:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Windows 8 - anyone?

 

I tried out the release preview on my laptop and windows 8 is crap. The only 
reason this exists is so Microsoft can leverage their desktop OS to get people 
you use their extremely unpopular Phone OS. They have literally removed 
everything that made windows 7 so popular (start menu, quick searches, etc.). 
Now you are forced to move your mouse all over the screen to the “hot corners” 
or “hot edges” to get to all the features you used to easily get to with the 
start menu. You load to the Phone OS screen and the desktop is now an “app” 
that you run your “legacy apps” in (IOW, where the real programs run). All the 
new phone apps load full screen and can not be windowed. That means that all 
the little helper programs to run in small windows will now load FULL SCREEN. 
They have basically put a GUI on DOS and added in task swapping. None of the 
new apps can run in the background as far as I have been able to tell, so they 
all basically go into hibernation (to save battery life... as if my PC runs on 
batteries.) when you switch apps, so multitasking is dead unless you are 
running “Legacy apps” on the Legacy desktop (which they say they will be 
removing).  They want you to buy all these touch enabled tablet things for your 
PC, so your PC can be as useful as your laptop when you don’t have a mouse. 
Unlike all the other Windows releases, you can not go back to the older 
interface style. It has all been physically remove from the OS leaving you with 
only one choice (even though it was all there in the initial developers 
preview). 

 

Windows 8 is pure rubbish with a clunky,  sickening, eye wrenching phone 
interface plugged on top of it and it has made me do something none of the 
other OS makers have ever been able to do. I have now seriously considered 
moving to another OS/Platform. This thing is even more dumbed down than OSX and 
that is something that I didn’t think was possible.  I really tried to get used 
to windows 8, but I just feel handicapped on that OS.  If they don’t do some 
serious backpedaling in the future I will be moving to something else. I 
predict that Linux and mac “sales” will increase dramatically over the next few 
years. 

 

 

 

 

From: Paul Griswold 

Sent: Friday, August 17, 2012 9:18 AM

To: Softimage Mailing list 

Subject: OT: Windows 8 - anyone?

 

My main Win 7 workstation has been really acting flaky lately.  Microsoft has 
just release Windows 8 RTM, so I was wondering if anyone had tested it out yet? 

 

I realize there are plenty of opinions on the whole Metro interface, but I'm 
just wondering if it's stable and if Softimage will run under it.

 

I need to take a weekend and reformat this machine  start over anyway.

 

Thanks,

 

Paul

 


Re: Frezze ICE-UVs to TextureEditor

2012-08-14 Thread Sam Cuttriss
Finish Him!


Re: Frezze ICE-UVs to TextureEditor

2012-08-13 Thread Sam Cuttriss
Im with you on this one.
the bake uv scripts ive seen seem to just take temporarily apply an ice
tree and copy attributes.
no idea why that should be able to operate live.

_sam


Re: Siggraph - Softimage?

2012-08-10 Thread Sam Bowling
For me ICE is very situational (I never said it wasn’t useful). I’ve spent a 
good deal of time researching ICE and have made a few useful (if situational) 
compounds, but my projects tend to be measured in days and I don’t have the 
time to do a ton of research on building rigs (or whatever) in ICE. The last I 
heard about rigging in ICE is that that it tended to be buggy and wasn’t really 
recommended so I haven’t really looked into it too much since if was first 
introduced. My limited programming knowledge along with my memory not being as 
good as it used to means that I spend a lot of time relearning things in ICE 
every time I need to use it. I can’t count how much time I’ve spent trying to 
do something in ICE that seems like it would be easy only to find it nearly 
impossible. More often than not it ends up being easier and quicker for me to 
do things the old fashioned way. As for VP2, I don’t think  they should have 
even released it in it’s current state. It’s still quicker and more accurate to 
do small preview renders then deal with that thing, IMO.

I haven’t jumped ship yet, but there’s a good possibility that I will not be 
renewing my subscription this time around unless they release some really 
impressive stuff. The last few upgrades have just felt like wasted money to me. 


From: Raffaele Fragapane 
Sent: Thursday, August 09, 2012 8:51 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Siggraph - Softimage?

This is stuff that goes in cycles.
If you don't need crowds, a viewport API, various additions to ICE, the fCurve 
editing additions and so on of course the last couple upgrades won't be very 
convenient for you.

Personally, I have very little use for the VP2 stuff (beside the fact it 
stuffed royally and irreparably quite a few things for some people over in 
TVC), but I had been begging and crying for a viewport API for probably close 
to 8 years now.

At some point Maya will go through a cycle of stuff you have no use for, while 
in the other camp the things Soft had been lagging behind on will be added, and 
the grass will yet again be greener on the other side.
IE: if you need a decently rendered fire without plugins, currently Maya is 
more or less your only option, but if you need crowds OOTB then Soft is.

By all means, diversify if there's any point in another app for you, or get a 
suite, but I wouldn't write off 2012 and 2013 in general (we planned or did 
moves to both over here in example, and we don't up versions overnight for no 
good reason in film).

Calling ICE situational though usually means you haven't bothered rather than 
not having found it useful.
If there is ONE thing that improves my day to day work every single time it 
gets extended that's ICE.
If you think it's something just for the occasional dust puff you're sorely 
mistaken. I'm writing this with a graph in front of me that over a few days 
went from a prototype to representing a sizable chunk of a rig that 
featurePerDay is cheaper than anything I've done before, and an order of 
magnitude faster than the equivalent expression-y/constrain-y alternative, and 
I'm coming out of a two year span on a project where every single deformation 
on very large and complex creatures would have been literally impossible or 
prohibitively expensive without ICE, which was used as a deformation tool, as a 
seamless bridge to our propietary system, and as a pipeline crutch for 
reference geometry injection.

Be mindful of kneejerking yourself into something that will most likely require 
months to years to barely be able to be back to the par your work and cost sits 
at now.



On Fri, Aug 10, 2012 at 1:35 PM, Sam Bowling sbowl...@cox.net wrote:

  CrowdFX I'm finding it harder and harder to find a reason to upgrade this 
software. I love the program, but there's just nothing new being added other 
ice stuff and that is really situational in use. I really can't think of 
anything added in 2013 that I needed for day to day use. I thought maybe there 
would be a few useful goodies added in the SAP, but that's out for this year. I 
guess it's time I start looking in to Max or Maya since they still seem to be 
getting some useful development.



Re: script backup file?

2012-08-09 Thread Sam Cuttriss
good to know where to look, thanks.
im not seeing anything currently which is odd,
but hopefully it comes in handy when i need it.

_sam


getting object global transform from emit location?

2012-08-09 Thread Sam Cuttriss
a little thing that crops up all the time.
im trying to get the global transform matrix of an object via the emit
location of the particles?

i can get it by pluging it in obviously, but if i have a group or something
it would be nice to access what i guess would be termed location 
object.referenceframe


I dont seem to be able to get the objects position like this either:
location  kine.global.pos
location  polymsh.kine.global.pos

any ideas would be great.
_sam


Re: ICE Topo grow polygon array

2012-07-30 Thread Sam Cuttriss
alok are you making c++ ice nodes with functioning polymorphism?
i had some success but stalled out when softimage crashed if i swapped an
array of booleans to an array of integers per point.
that was using the pass though example that ships with soft.

it would be great if that was solved.

_sam



On Mon, Jul 30, 2012 at 9:37 AM, Chris Marshall
chrismarshal...@gmail.comwrote:

 Ok thanks. I'll give it a go.
 Cheers


 On Monday, 30 July 2012, alok.gandhi wrote:

 It is a self-installing c++ ice node. There is a performance advantage as
 you don't have to loop using repeat nodes.

 -Original Message-
 From: Chris Marshall chrismarshal...@gmail.com
 Sent 7/30/2012 12:02:47 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: ICE Topo grow polygon array

 Hey thanks, will try in the morning. Is that an ICE tree?


 On 30 July 2012 16:59, Alok alok.gan...@modusfx.com wrote:

  *so somehow need to remove the duplicates.*

  You can you my compiled node to do that:
 http://bit.ly/QrtFA2


 Alok.





 --

 Chris Marshall
 Mint Motion Limited
 029 2002 5762
 07730 533 115
 www.mintmotion.co.uk





Re: ICE Topo grow polygon array

2012-07-30 Thread Sam Cuttriss
not specific to this tool alok,
i was just interested in your experiences.
if it works for you i would love some insight.

(sorry to interrupt the thread)

_sam


Re: Softimage on new retina MBP

2012-07-01 Thread Sam Bowling
Macs are obscenely overpriced for what you get. Look at the price of memory on 
the Apple web site, then go to newegg.com and look up the same memory.  The 
difference is about 4 time more for the memory from apple($150 for 4Gigs vs. 
$37).  Considering that the original mac g5 had a 50% failure rate, I think 
I’ll stick to buying my computer hardware somewhere else. 

This rant brought to you by 10 years of dealing with crap computers at work 
made by apple.

Seriously, do you really need that resolution on a 15” screen?


From: Alan Fregtman 
Sent: Saturday, June 30, 2012 8:43 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Softimage on new retina MBP

Last I heard there are no updated Bootcamp drivers for the Retina Macbook yet, 
so I suspect the OpenGL performance is poor for the time being. 

That said, I've read evidence that Windows still sees the full resolution and 
I'm sure it looks quite nice, though I wonder if the menus appear small since 
much of the UI consists of bitmaps. On another note, the GPU is Nvidia so it 
shouldn't act funny like an ATI under XSI.

So pricy though, damn! Here in Canada, getting the 16GB RAM model with 512GB 
SSD is $3,029, plus tax! Considering the cost, I've been eyeing this other 
beast:
http://www.reflexnotebook.ca/index.php/sager-notebooks/sager-np9150.html 
You can go quite nuts customizing it with insane specs that (screen-aside) put 
the Retina to shame and it's still under $3k. Definitely not as thin though, 
hehe.

Decisions, decisions.


On Sat, Jun 30, 2012 at 10:04 PM, Ahmidou Lyazidi ahmidou@gmail.com wrote:

  Does someone tryed softimage on the new MBP? Is it compatible with the new 
retina display and does it perform well?


  Thanks
  -- 
  Ahmidou Lyazidi 
  Director | TD | CG artist
  http://vimeo.com/ahmidou/videos




Re: ICE | Arnold Render Errors With Strands

2012-06-29 Thread Sam Cuttriss
I was getting this error whenever i attempted to resize ltk_lightning
strands.

fine in viewport/ mental ray, not so much in arnold


Re: ICE modeling destroys UVs

2012-06-28 Thread Sam Cuttriss
Ive just been dealing with the same thing recently.
not insurmountable, but not amusing either, it seems like an oversight.


Re: attribute propagation across topo operators

2012-06-22 Thread Sam Cuttriss
I think its a problem with my initial calculating of the uvs,
im assigning the uv data to points,
then from nodes context fetching the uv data via locations.
ill keep digging


Multi inspectOBJ via script

2012-06-22 Thread Sam Cuttriss
i have a tool that generates a tonne of geo all with ice trees attached.
how do i do the equivalent interface operation of multi selecting and
manipulating  at once with python?

inspectobj seems to be limited to one item?

this multi selects the nodes, but doesnt open the panel
Application.SelectObj(.[obj].*.*.ICENODE, )

ideas?

_sam


Re: Multi inspectOBJ via script

2012-06-22 Thread Sam Cuttriss
oh nice, you are correct.
i was put off by the docs:

Default Value: Current selection. Note: if the selection contains more
than one object then only the first appears.

thanks
_sam


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