Hi all,
I intend to submit the following paper to JAGI shortly, but I figured
I'd run it past you folks on this list first, and incorporate any
useful feedback into the draft I submit
This is an attempt to articulate a virtual world infrastructure that
will be adequate for the development of huma
Goertzel this is an interesting line of investigation. What about in
world sound perception?
On 1/9/09, Ben Goertzel wrote:
> Hi all,
>
> I intend to submit the following paper to JAGI shortly, but I figured
> I'd run it past you folks on this list first, and incorporate any
> useful feedback int
It's actually mentioned there, though not emphasized... there's a
section on senses...
ben g
On Fri, Jan 9, 2009 at 8:10 PM, Eric Burton wrote:
> Goertzel this is an interesting line of investigation. What about in
> world sound perception?
>
> On 1/9/09, Ben Goertzel wrote:
>> Hi all,
>>
>> I
Not really related to your topic, but it sort of isMany years ago
Disney made a movie about an alien cat that was telepathic and came to earth
in a Flying saucer.
A stupid movie because cats can not develop the technology to do this.
Recently I realized that while cat can not do this a
What about vibration? We have specialized mechanoreceptors to detect
vibration (actually vibration and pressure - presumably there's processing
to separate the two). It's vibration that lets us feel fine texture, via the
stick-slip friction between fingertip and object.
On a related note, even a v
On Sat, Jan 10, 2009 at 4:27 PM, Nathan Cook wrote:
> What about vibration? We have specialized mechanoreceptors to detect
> vibration (actually vibration and pressure - presumably there's processing
> to separate the two). It's vibration that lets us feel fine texture, via the
> stick-slip fricti
On Sat, Jan 10, 2009 at 11:02 PM, Ben Goertzel wrote:
>> On a related note, even a very fine powder of very low friction feels
>> different to water - how can you capture the sensation of water using beads
>> and blocks of a reasonably large size?
>
> The objective of a CogDevWorld such as BlocksN
2009/1/10 Lukasz Stafiniak :
> On Sat, Jan 10, 2009 at 11:02 PM, Ben Goertzel wrote:
>>> On a related note, even a very fine powder of very low friction feels
>>> different to water - how can you capture the sensation of water using beads
>>> and blocks of a reasonably large size?
>>
>> The object
> The model feels underspecified to me, but I'm OK with that, the ideas
> conveyed. It doesn't feel fair to insist there's no fluid dynamics
> modeled though ;-)
Yes, the next step would be to write out detailed equations for the
model. I didn't do that in the paper because I figured that would b
molecule.
- Original Message -
From: Nathan Cook
To: agi@v2.listbox.com
Sent: Saturday, January 10, 2009 4:27 PM
Subject: Re: [agi] What Must a World Be That a Humanlike Intelligence May
Develop In It?
What about vibration? We have specialized mechanoreceptors to detect
-Ben
-Original Message-
From: Ben Goertzel [mailto:b...@goertzel.org]
Sent: Saturday, 10 January 2009 9:58 AM
To: agi@v2.listbox.com
Subject: [agi] What Must a World Be That a Humanlike Intelligence May
Develop In It?
Hi all,
I intend to submit the following paper to JAGI shortly, but
>
> I outlined the basic principle in this paper:
> http://www.comirit.com/papers/commonsense07.pdf
> Since then, I've changed some of the details a bit (some were described in
> my AGI-08 paper), added convex hulls and experimented with more laws of
> physics; but the bas
2009/1/10 Nathan Cook :
> What about vibration? We have specialized mechanoreceptors to detect
> vibration (actually vibration and pressure - presumably there's processing
> to separate the two). It's vibration that lets us feel fine texture, via the
> stick-slip friction between fingertip and obje
Linas,
I wrote a paper once speculating about quantum minds -- minds with
sensors directly at the quantum level ... I am sure they would develop
radically different cognitive structures than ours, perhaps including
doing reasoning using quantum logic and quantum probability theory ...
which would
I think this sort of virtual world is an excellent idea.
I agree with Benjamin Johnston's idea of a unified object model where
everything consists of beads.
I notice you mentioned distributing the computation. This would
certainly be valuable in the long run, but for the first version I
would sug
The problem with simulations that run slower than real time is that
they aren't much good for running AIs interactively with humans... and
for AGI we want the combination of social and physical interaction
However, I agree that for an initial prototype implementation of bead
physics that would be
I think this sort of virtual world is an excellent idea.
I agree with Benjamin Johnston's idea of a unified object model where
everything consists of beads.
I notice you mentioned distributing the computation. This would
certainly be valuable in the long run, but for the first version I
would
On Tue, Jan 13, 2009 at 1:22 AM, Benjamin Johnston
wrote:
> Actually, I think it would be easier, more useful and more portable to
> distribute the computation rather than trying to make it to run on a GPU.
If it would be easier, fair enough; I've never programmed a GPU, I
don't really know how d
2009/1/9 Ben Goertzel :
> This is an attempt to articulate a virtual world infrastructure that
> will be adequate for the development of human-level AGI
>
> http://www.goertzel.org/papers/BlocksNBeadsWorld.pdf
goertzel.org seems to be down. So I can't refresh my memory of the paper.
> Most of the
Yes, I'm expecting the AI to make tools from blocks and beads
No, i'm not attempting to make a detailed simulation of the human
brain/body, just trying to use vaguely humanlike embodiment and
high-level mind-architecture together with computer science
algorithms, to achieve AGI
On Tue, Jan 13, 20
2009/1/13 Ben Goertzel :
> Yes, I'm expecting the AI to make tools from blocks and beads
>
> No, i'm not attempting to make a detailed simulation of the human
> brain/body, just trying to use vaguely humanlike embodiment and
> high-level mind-architecture together with computer science
> algorithms
Hi,
> Since I can now get to the paper some further thoughts. Concepts that
> would seem hard to form in your world is organic growth and phase
> changes of materials. Also naive chemistry would seem to be somewhat
> important (cooking, dissolving materials, burning: these are things
> that a pre-
Melting and boiling at least should be doable: assign every bead a
temperature, and let solid interbead bonds turn liquid above a certain
temperature and disappear completely above some higher temperature.
---
agi
Archives: https://www.listbox.com/member/ar
And it occurs to me you could even have fire. Let fire be an element,
whose beads have negative gravitational mass. Beads of fuel elements
like wood have a threshold temperature above which they will turn into
fire beads, with release of additional heat.
--
Indeed... but cake-baking just won't have the same nuances ;-)
On Tue, Jan 13, 2009 at 10:08 AM, Russell Wallace
wrote:
> Melting and boiling at least should be doable: assign every bead a
> temperature, and let solid interbead bonds turn liquid above a certain
> temperature and disappear comple
Yeah :-) though boiling an egg by putting it in a pot of boiling
water, that much I think should be doable.
On Tue, Jan 13, 2009 at 3:41 PM, Ben Goertzel wrote:
> Indeed... but cake-baking just won't have the same nuances ;-)
>
> On Tue, Jan 13, 2009 at 10:08 AM, Russell Wallace
> wrote:
>> Mel
2009/1/12 Ben Goertzel :
> The problem with simulations that run slower than real time is that
> they aren't much good for running AIs interactively with humans... and
> for AGI we want the combination of social and physical interaction
There's plenty you can do with real-time interaction.
OTOH,
2009/1/9 Ben Goertzel :
> Hi all,
>
> I intend to submit the following paper to JAGI shortly, but I figured
> I'd run it past you folks on this list first, and incorporate any
> useful feedback into the draft I submit
Perhaps the paper could go into more detail about what sensory input
the AGI wou
Actually, I view that as a matter for the AGI system, not the world.
Different AGI systems hooked up to the same world may choose to
receive different inputs from it
Binocular vision, for instance, is not necessary in a virtual world,
and some AGIs might want to use it whereas others don't...
On
> Subject: [agi] What Must a World Be That a Humanlike Intelligence May Develop
> In It?
> To: agi@v2.listbox.com
> Date: Friday, January 9, 2009, 5:58 PM
> Hi all,
>
> I intend to submit the following paper to JAGI shortly, but
> I figured
> I'd run it past you folk
; that. Simple problems have simple solutions, but that's not AGI.
>
> -- Matt Mahoney, matmaho...@yahoo.com
>
>
> --- On Fri, 1/9/09, Ben Goertzel wrote:
>
>> From: Ben Goertzel
>> Subject: [agi] What Must a World Be That a Humanlike Intelligence May
>> Dev
--- On Tue, 1/13/09, Ben Goertzel wrote:
> The complexity of a simulated environment is tricky to estimate, if
> the environment contains complex self-organizing dynamics, random
> number generation, and complex human interactions ...
In fact it's not computable. But if you write 10^6 bits of co
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