Re: Java IDE Accessibility

2021-03-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Java IDE Accessibility At #9, that is interesting. I just started working at JPMC a couple months ago, and everyone is using IntelliJ. I just kept having a number of problems using it, and eventually talked to an blind individual in India named Vinod, who told me that someone who used t

Re: command line issues with unit tests java/node

2021-03-12 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: command line issues with unit tests java/node Hi, #2 is correct. The way to handle this from the screen reader perspective is by changing the cursor you are using in your screen reader. IN NVDA, assuming you are on a laptop, and that you have the laptop keyboard layout set for NVDA, you

Re: Java IDE Accessibility

2021-03-12 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Java IDE Accessibility Hi, I agree, the synthisizer should not have any affect on accessibility. I actually suspect the increase in accessibility was from something else I did at the same time. The copy of NVDA I downloaded initially from my company's internal software repo just did not

Re: Java IDE Accessibility

2021-03-11 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Java IDE Accessibility Hi, so yes from my understanding, with the right setup, IntelliJ is accessible. I am actually going to be learning how to setup NVDA to work with IntelliJ tomorrow. JAWS does not work well with IntelliJ, you have to use NVDA. I am working on transitioning from Ecl

Re: java ide that accessible

2021-02-18 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: java ide that accessible At #11, unfortunately this is also a problem I have had on my personal computer. For some reason, NVDA reads those browse dialogs just fine on my work laptop though. It is a strange bug that I am not sure about. I am guessing that the version of Eclipse I have o

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: reasons for learning typescript At #15  I have explored other backend technologies, although Java is just what I happened to land a job in, so that is what I am currently good at. Java is not my favorite language, although I prefer it over _javascript_. URL: https://forum.audiogames.ne

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: reasons for learning typescript Hi, so as someone who works with _javascript_ for front end development every day in my job, I will say that it is not my favorite language. part of what makes it bearable is typescript honestly. I prefer java, but as camlorn said, there is no other optio

Re: java ide that accessible

2021-02-15 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: java ide that accessible Hi, I would definitely recommend eclipse when programming in java. It is just the most accessible way to do it that I have found that still lets you have access to all of the great development tools that everyone else gets to take advantage of. It feels like I a

Re: Your Eclipse Experiences

2021-01-25 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Your Eclipse Experiences Hi, I am a software engineer at JPMorgan Chase, and use Eclipse more or less every day. I personally like eclipse, although there is definitely a learning curve. I find that using Eclipse with NVDA using the NVDA eclipse add on works the best. The add on is here

Re: Warning in Pyglet

2020-11-25 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Warning in Pyglet Hi, thank  you for the reply. Should I always use this condition for imports used only for anotation typingif TYPE_CHECKINGI have not seen that before. If you are checking with the condition here, why do you still have quotes around the type in the statement? or was th

Warning in Pyglet

2020-11-24 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Warning in Pyglet Hi, for some reason when I run my pyglet project, I keep seeing this strange error in the console:C:\python3.8.6\lib\site-packages\pyglet\media\codecs\wmf.py:838: UserWarning: [WinError -2147417850] Cannot change thread mode after it is set  warnings.warn(str(err))I was ab

Accessible Coding Editor/Development Environment on Linux

2020-11-13 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Accessible Coding Editor/Development Environment on Linux Hi, so I have never done much programming on linux, and when I have I just used Nano or jedit. I just tried Visual Studio Code, and found that orca did not respond at all when I opened the window. I actually thought that VS Code was

Re: VoiceOver error using accessible_output2

2020-11-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Hi, so first thing I will say is that it was a bit harsh to say that the code was a mess, it is not actually that bad once I got a grasp on what is going on.I tested my theory about filtering the class instances for the outputs array in auto down

Re: VoiceOver error using accessible_output2

2020-11-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Thank you Camlorn for the clarification. That is interesting, I am not that familiar with the low level accessibility APIs on Windows or Linux, so I appreciate the insite.The reality is that we are going to just have to continue moving forward wi

Re: VoiceOver error using accessible_output2

2020-11-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Thank you Camlorn for the clarification. That is interesting, I am not that familiar with the low level accessibility APIs on Windows or Linux, so I appreciate the insite.The reality is that we are going to just have to continue moving forward wi

Re: VoiceOver error using accessible_output2

2020-11-04 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 At Camlorn, what is a live region in this context?Also, when you say NSAccessibility, are you refering to NSSpeechSynthesizer? What do you mean by it lags behind?At least the apple script code is working, and perhaps refactoring the Auto class ca

Re: VoiceOver error using accessible_output2

2020-11-04 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Okay, so I did some research into existing libraries. From what I found, Camlorn is kind of right. However, most of the libraries out there that I could find are all using the say utility, which as mentioned before uses a separate instance  of Vo

Re: VoiceOver error using accessible_output2

2020-11-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 That thought has crossed my mind. If we can just get a C library written that talks directly to VoiceOver, we should be able to improve efficiency, as well as future proof the accessible_output2. Unfortunately I do not have the expertise in C to

Re: java and packages in eclipse?

2020-11-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: java and packages in eclipse? No worries, you got it right. It was confusing for me too. It took me a couple years using a basic editor before I ever picked up Eclipse. As you mentioned, in terms of packages being inside other packages,, your assessment is correct that empty packages, t

Re: java and packages in eclipse?

2020-11-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: java and packages in eclipse? Hi, I think I understand your problem. It is the nature of how Eclipse interprets packages. rather than having to open each package like it is a folder, it gives you all of your packages in a list. So, your package tree view, the first list is your list of

Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Okay, so I discovered a couple things, it seems that there is an issue with how Auto is working in accessible_output2 since it is causing the delay I mentioned. When I use the VoiceOver object there is no delay.So, I first setup a simple pyglet p

Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Hi, thanks for the advice, I am going to give that a shot testing with just an audio file. Do you have any suggestions for alternatives to VoiceOver? I know that there is a say command, I know that there used to be a class in accessible_output2 t

Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Thanks #8, I did not know there was another Github repository for accessible_output2. I will see about opening an issue for this.I tried your suggestion with startsWith(b"true") etc... and it worked.The one issue I am having now is a a terrible d

Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Hi, sorry to double post, although I just learned that that VoiceOver class with the embedded apple script only works when you are using it by itself, when you use auto, you get an error:```Python 3.8.6 (v3.8.6:db455296be, Sep 23 2020, 13:31:39)

Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Hi, at #5, yes, I have the setting enabled to allow voiceover to be controlled by apple script. I posted all of my findings below.Well, this is interesting, although I don't think this would be a cause for the error that is being thrown. I did no

Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Hi, thank you for the fast replies. I have heard that accessible_output2 has not been updated in a few years, although I still prefer it because it is the only cross platform screen reader library solution in python that I know of. I mainly want

Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: VoiceOver error using accessible_output2 Hi, thank you for the fast replies. I have heard that accessible_output2 has not been updated in a few years, although I still prefer it because it is the only cross platform screen reader library solution in python that I know of. I mainly want

VoiceOver error using accessible_output2

2020-11-01 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
VoiceOver error using accessible_output2 Hi, I am trying to use accessible_output2 with VoiceOver on my Mac and get the following error:Python 3.8.6 (v3.8.6:db455296be, Sep 23 2020, 13:31:39) [Clang 6.0 (clang-600.0.57)] on darwinType "help", "copyright", "credits" or "license" for more inf

Re: Java Servlet, Apache Tomcat, and MySQL

2020-10-31 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Java Servlet, Apache Tomcat, and MySQL Hum... well without knowing the full set of technologies you are using, not sure if I can help at all. To clarify, the subject  line of this thread applies to just about all java related web technologies. Are you using Spring MVC, EJB, etc... I rea

Re: Java Servlet, Apache Tomcat, and MySQL

2020-10-30 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Java Servlet, Apache Tomcat, and MySQL Hi, the first question since it is not clear to me, are you writing your backend as a restful API using Spring Boot, and hitting it from the front end using AJAX, or are you using older technologies such as JSP (java server pages)?This matters in t

Re: Software Engineer Interviewing

2020-10-30 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Software Engineer Interviewing BIT stands for Blind Institute of Technology, which I talked about in my previous post.Sorry, I kept think ing you were a more entry level engineer. Personally, I have found that working my blindness into conversation naturally works the best, but only aft

Re: How do you build Your web sites/projects?

2020-10-29 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How do you build Your web sites/projects? Hi, I suppose it just depends what you are talking about in terms of web development. Personally, I work in React or Angular to build single page applications using Spring boot for my backends. These technologies are overkill though if all you w

Re: Software Engineer Interviewing

2020-10-29 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Software Engineer Interviewing Hi, adding my experience and advice to the replies, in my experience interviewing, I would agree with camlorn. The reality is that unless you are interviewing with a big tech company, or the position you are interviewing for is algorithmic heavy, you will

Re: Developing with Swift.

2020-10-26 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Developing with Swift. Hi, I can not speak of Swift specifically, although I have been working on developing in React Native for a few weeks for IOS, and have not found it to be to bad once you get used to it. I would recommend checking out this thread I started:https://forum.audiogames

Re: Cannot get SQLCMD to work

2020-10-19 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Cannot get SQLCMD to work HI, I have not used SQL Server much, and when I did I just used Management Studio. It is accessible enough, although not great. I have not used the commandline tool, although the first thing that comes to mind for me is passing your server address and port.Sinc

Re: Question Regarding Linux

2020-10-17 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Question Regarding Linux At #12, yeah I am still using WSL 1. I tend to use WSL with my windows file system because I keep everything in Google drive on Windows, so I do not really use the linux file system. I heard that WSL 2 although has fixed many of the problems that WSL 1 has, runs

Re: IOS Development

2020-10-17 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development At #20, that is good to know.For anyone else who has any interest in IOS development, I am going to post what I have found out.It seems that the accessibilityTraits property allowsDirectInteraction is broken, and the documentation is inconsistent. I opened an issue for t

Re: Question Regarding Linux

2020-10-17 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Question Regarding Linux Hi, for completeness I will add WSL to this list of suggestions. WSL, or Windows Subsystem for Linux, is a great tool for running a linux shell on Windows. If you want to get familiar with Linux file structure, using Linux commands, or just want to take advantag

Re: Question Regarding Linux

2020-10-16 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Question Regarding Linux I agree with #4, and will just reiterate a little. I personally find VMWhare Player to be very accessible. I think that the one problem with VMWare Player is that due to its free nature, you can only run one virtual machine at a time. I have actually not tried t

Re: IOS Development

2020-10-14 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Okay, well I tried gesture responder, well... actually I installed a wrapper called gesture handler which had much better docs and examples. It gave me the fine grane control over taps and gestures, as well as the states. It seems that Voiceover is intercepting the activ

Re: IOS Development

2020-10-14 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Okay, well I tried gesture responder, well... actually I installed a wrapper called gesture handler which had much better docs and examples. It gave me the fine grane control over taps and gestures, as well as the states. It seems that Voiceover is intercepting the activ

Re: IOS Development

2020-10-14 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Hi, thank you, I think that the gesture responder should work. I was thinking that react native might have a way around the issue and looked into TouchOpacity, touchables, etc... but I did not find this API page on the gesture responder.I am new to working with react nat

Re: IOS Development

2020-10-13 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development That is great news. I hoep Microsoft can figure out what is wrong and get a update pushed out.  Thanks for initiating that conversation.I actually have another problem I am tackling now, and perhaps I should just start a new thread for this, but here we go.I am working o

Re: IOS Development

2020-10-12 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Hi, thank you for the responses. I have gotten my hands dirty now. I got Expo installed on my phone and the Cli installed on my mac. You don't actually have to scan a QR code. As long as you have the Expo app, on your phone, all you have to do is start your project with

Re: IOS Development

2020-10-12 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Hi, thank you for the responses. I have gotten my hands dirty now. I got Expo installed on my phone and the Cli installed on my mac. You don't actually have to scan a QR code. As long as you have the Expo app, on your phone, all you have to do is start your project with

Re: Java Servlet, Apache Tomcat, and MySQL

2020-10-10 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Java Servlet, Apache Tomcat, and MySQL Hi, I use the Java stack with MySQL and React/Angular a lot for work.In terms of the technology you will probably want, it will be Spring Boot. Spring boot is mainly meant for creating RESTFul APIs. So if you are looking for something that will han

Re: IOS Development

2020-10-10 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Thank you for the responses. If you are using Expo on Windows, it sounds like you could build your app, but how would you transfer it to a IOS phone? URL: https://forum.audiogames.net/post/579141/#p579141 -- Audiogames-reflector mailing list Audiogames-reflector@sa

Re: IOS Development

2020-10-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development So, I have been trying to get started, and one of the first things I learned is that Xcode, as far as I can tell does not support writing _javascript_. So, I had to download VS Code, which  is pretty much the same as on Windows, just replace all of your keyboard commands

Re: IOS Development

2020-10-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Thank you for the input, I posted a similar question on the blind programmers mailing list, and learned a couple things. I would definitely still appreciate the advice of someone who knows more though.From my understanding, Eclipse and VS Code are pretty accessible on Ma

IOS Development

2020-10-07 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
IOS Development Hi, I did some searching, and could not find answers to all of my questions, so I suppose I will create a new topic.I am looking at starting IOS development. I have a mac, and am familiar enough with Voiceover. I am also aware of the limitations of Voiceover, the big one bei

Re: JUnit accessible?

2020-10-07 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: JUnit accessible? Oh, I see. Well, I determine weather there is a test that fails by tabbing twice from the treeview, which is where the output for test errrors will go. If there is a test that failed, there will be output in this window. Otherwise, assume that your test is passing. I t

Re: JUnit accessible?

2020-10-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: JUnit accessible? Yes, I use Eclipse for my job writing Java Spring Boot code, and I have definitely ran tests just fine. It took me a little bit to figure it out too.Of course, like #2 said, you can just run your test in the command line using maven or gradle, but to use eclipse, see b

Re: Earwax

2020-10-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Earwax At #74, I actually just had a conversation through email with Chris about this very same error accept it was with one of the other examples. Earwax was written in the most recent version of Python at the time of writing which was version 3.8.6. I am using 3.7.6, and got the same

Re: Handling Input in Pyglet

2020-08-11 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Handling Input in Pyglet Hi, sorry for all of the questions in the same thread, they are just all related to pyglet input handling.Anyways, I was wondering about the event handler on_text_motion_selectI have a text box that I created using the on_text_motion, and on_text handlers, but I

Re: Handling Input in Pyglet

2020-08-10 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Handling Input in Pyglet Got it, that worked for me.Thank you. URL: https://forum.audiogames.net/post/560199/#p560199 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Handling Input in Pyglet

2020-08-10 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Handling Input in Pyglet Thanks for the reply camlorn. I have put some thought into what you said, and started trying to write up something that would extract modifiers for me. In the process I started thinking more about the bitwise operations that are occurring. After some testing and

Re: Handling Input in Pyglet

2020-08-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Handling Input in Pyglet Hi, so I finally came up with a way of handling key input that I like that works with my state machine. One thing that was mentioned before about pyglet is that capslock is a modifier key when it is turned on, which means that all of my other key board commands

Re: Accessible_output2 and Pyglet Title Issue

2020-08-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Accessible_output2 and Pyglet Title Issue Thank you for the replies. I figured it out. It turns out that when I was trying to silence the screenreader right after the constructor was called, I was not interrupting. URL: https://forum.audiogames.net/post/559898/#p559898 -- Audiogam

Re: Accessible_output2 and Pyglet Title Issue

2020-08-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Accessible_output2 and Pyglet Title Issue Thanks for the replies, I tried Hijacker's suggestion of changing the extention of my main file to pyw, and running it using pythonw, but it did not change anything.I just realized something. I was passing None into output because it seemed to b

Re: Accessible_output2 and Pyglet Title Issue

2020-08-08 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Accessible_output2 and Pyglet Title Issue At Pyglet devs, does anyone else have an issue when the pyglet window opens, NVDA tries to speak the name of the executed python file, but it is interrupted by the title you set for the caption.For example if you run:py main.pyNVDA starts to say

Re: Accessible_output2 and Pyglet Title Issue

2020-08-07 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Accessible_output2 and Pyglet Title Issue Hi, thank you for the replies. That did it, although it took some tweaking to get just right with both JAWS and NVDA.I leveraged pyglet.clock.schedule_once(callback, 0.2)I just setup in my callback here to speak the title of the window as interr

Accessible_output2 and Pyglet Title Issue

2020-08-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Accessible_output2 and Pyglet Title Issue Hi, I am working with acccessible_output2 and pyglet, and am having a rather irritating experience, where when you run the program opens, NVDA reads out the title of the pyglet window, but completely ignores any messages I wanted to be spoken at ini

Re: Handling Input in Pyglet

2020-08-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Handling Input in Pyglet Thank you for the responses. I have one more question about pyglet input handling. Based on everything I have seen, you can either use the on_key_press and on_key_release methods for event capturing, or do event pulling in the update method such as what magurp24

Re: Handling Input in Pyglet

2020-08-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Handling Input in Pyglet Thank you for the responses. I have one more question about pyglet input handling. Based on everything I have seen, you can either use the on_key_press and on_key_release methods for event capturing, or do event pulling in the update method such as what magurp24

Re: Multiple State Menus?

2020-07-29 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Multiple State Menus? I agree with camlorn, I did not really get a good grasp on state machines until recently, and it has driven me nuts, and I did not really feel like I could design a game with out that understanding. That is definitely not true, I just enjoy code design, and a state

Re: Multiple State Menus?

2020-07-27 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Multiple State Menus? Hi, this is the implementation I am using for my state machine. I am using this for python, but it does not have to be.I took my implementation of my state machine from here:http://howtomakeanrpg.com/a/state-machines.htmlIt is still a bit of a work in progress as I

Handling Input in Pyglet

2020-07-23 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Handling Input in Pyglet Hi, I had some questions about how I have seen input handling done in pyglet, although I don't think this is specific to pyglet for the most part. I have been doing some searches to look at code snippets of pyglet to help get my feet wet now that I have written more

Re: Reviewing Pyglet

2020-07-23 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Reviewing Pyglet Thank you for the helpful information. This clarifies a lot for me. Thanks for the tips chrisnorman7, I will keep that in mind. At magurp244, since it sounds like the wrapper you have you regularly use, I would be interested in getting an up to date version of that scri

Re: Reviewing Pyglet

2020-07-22 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Reviewing Pyglet Thanks for the replies.Actually right now I am using WX for my project. The issue is that right now I am doing some things that I am not happy with, mixing visual components, and screenreader only output to get it to do what I want. What i am doing just feels hackery, a

Reviewing Pyglet

2020-07-22 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Reviewing Pyglet Hi, I have used pygame for a long time for anything I have worked on, but am looking at pyglet mainly because of the project I am working on needs to be able to open separate windows, and doing it in pygame is not impossible from my understanding, but not worth the headache

Re: WSL2 and bash - select all feature?

2020-06-11 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: WSL2 and bash - select all feature? Well, one thing I will add to this conversation is that you can also pipe things from a WSL terminal into the Windows clipboard. WSL has access to all of the same executables that are available in your Windows environment path, just remember that WSL

Re: WSL2 and bash - select all feature?

2020-06-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: WSL2 and bash - select all feature? Wow, I did not know about tmux. Is it completely accessible? URL: https://forum.audiogames.net/post/539158/#p539158 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailm

Re: WSL2 and bash - select all feature?

2020-06-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: WSL2 and bash - select all feature? Also, I may switch to WSL2 for just the reason of being able to run docker, rather than what I have to do now, which is install docker desktop on my host windows machine, and connect to that docker daemon remotely from WSl. It works, but it took forev

Re: WSL2 and bash - select all feature?

2020-06-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: WSL2 and bash - select all feature? Hi, I have started using WSL in the past few months, I am a full stack web developer, and use Windows. As I am sure you learned like me, it can be rather frustrating to deal with a Windows environment when everything else is running in Unix. I have no

Re: Mac Pyinstaller error with accessible_output2

2020-04-13 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Mac Pyinstaller error with accessible_output2 I have looked into this error a bit more, and my biggest confusion is why pyinstaller has a problem at all with DLLs that I am not providing at all in the binaries array. I have tried completely stripping out my reference to the dlls, and ju

Re: Github and Git

2020-04-13 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Github and Git Hi, I believe that most of the individuals on this forum are going to tell you that the commandline tool is the best way to use git with a screenreader. I would provide a link, but I don't know what platform your on, but it should be pretty easy for you to google "downloa

Re: Mac Pyinstaller error with accessible_output2

2020-04-12 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Mac Pyinstaller error with accessible_output2 Thanks for the response. I actually did see that post you mentioned on pyinstaller. That was just about the only thing I could find that was even close to this error. I would rather not switch compilers if I can avoid it. I have my build scr

Mac Pyinstaller error with accessible_output2

2020-04-11 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Mac Pyinstaller error with accessible_output2 Hi, so I have been working on making a application cross platform for Windows and Mac. I have everything working on Windows and Mac now, except when I went to go package program up using pyinstaller on Mac, I am getting an error that I have neve

Re: Automatic Updater in Python

2020-04-05 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Automatic Updater in Python Thank you for the replies. I have almost finished implementing Hijackers method for handling this, and so far it is working great. However, I have been having problems finding the write code for creating a new process that is independent of the process that s

Automatic Updater in Python

2020-04-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Automatic Updater in Python Hi, I am trying to create a platform independent automatic updater in python 3.7.6. I had it working successfully for a while, but only on windows. This is kind of a confusing thing I am trying to do, and perhaps someone can tell me if I am just nuts, and need to

Re: accessible_output2 Error on Mac (Python3.7.6)

2020-04-02 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: accessible_output2 Error on Mac (Python3.7.6) Hi, thank you for the replys. I am glad that I could bring up an issue that has not been addressed. Thank you for the work around by enabling Voiceover access by apple script, that worked for me. I wish I could help in resolving this issue,

accessible_output2 Error on Mac (Python3.7.6)

2020-04-01 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
accessible_output2 Error on Mac (Python3.7.6) Hi, I am working on a cross platform game. I Wrote the code on my Windows computer using python 3.7.6 and accessible_output2. It runs fine on Windows, however when I went to go test it on my Mac, I installed python 3.7.6 and accessible_output2 f

Re: getting started with Mac OS or IOS development

2019-03-20 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: getting started with Mac OS or IOS development Hi, I have wanted to do IOS development for a while as well. I have learned a couple things after spending some time doing research with not a lot to show for my efforts. I had to set it down because of school.I can tell you what I learned

Re: Downloading accessible_output2

2018-03-30 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Downloading accessible_output2 Okay, I got it working on my mac, but not exactly how I want. I am using accessible_output2 as supplemental output with wx python, so I want the currently used screen reader to just read the text output. However, what is happening on my mac is that a new i

Re: Downloading accessible_output2

2018-03-30 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Downloading accessible_output2 Hi, It looks like you just gave the link to the homepage of the python package index. Am I missing something? I can't find a download to accessible_output2 and its dependencies. URL: http://forum.audiogames.net/viewtopic.php?pid=357540#p357540 -- Aud

Downloading accessible_output2

2018-03-30 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Downloading accessible_output2 Hi, I am working on a game, and I am using accessible_output2 for python 3.4. I was trying to test it on my mac, but accessible_output2 was throwing an error.The error is:File "/Users/timothybreitenfeldt/Documents/game/accessible_output2/outputs/auto.py", line

Re: Using Python to Populate sqlite3 database with mtgsdk

2017-08-10 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Using Python to Populate sqlite3 database with mtgsdk At Ethin, thank you for the reply, I have tried setting all of my datatypes to text already, and I was getting an error, once I changed the datatypes to match the python datatypes, it seemed to function better. I am not sure why. I t

Using Python to Populate sqlite3 database with mtgsdk

2017-08-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Using Python to Populate sqlite3 database with mtgsdk Hi, I am working on trying to pull in data from the magic the gathering database into my local sqlite3 database, and I am using python 3.4 with mtgsdk. you can get mtgsdk from pip install mtgsdk. I believe I have mostly gotten the progra

Re: Using Python to Populate sqlite3 database with mtgsdk

2017-08-09 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Using Python to Populate sqlite3 database with mtgsdk Thanks Zersiax for letting me know, I edited my original post. For some reason the site cut out most of my post, and stripped out new lines. Someone else on a different thread had the same problem. I think there is some bug in the au

Using Python to Populate sqlite3 database with mtgsdk

2017-08-08 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Using Python to Populate sqlite3 database with mtgsdk Hi, I am working on trying to pull in data from the magic the gathering database into my local sqlite3 database, and I am using python 3.4 with mtgsdk. you can get mtgsdk from pip install mtgsdk.I believe I have mostly gotten the program

Re: Accessing SQL lite database with BGT

2017-07-20 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Accessing SQL lite database with BGT Oh well, thank you for the replies. I think I figured out a solution to my problem. I was going to use java, but I was trying to find an accessible output library, finally found one for java that supports jaws, NVDA, and other windows screen readers.

Accessing SQL lite database with BGT

2017-07-19 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Accessing SQL lite database with BGT Hi, I probably overlooked it, but isn't it possible to access databases with BGT, specifically SQL lite?Thanks,TJ Breitenfeldt URL: http://forum.audiogames.net/viewtopic.php?pid=320155#p320155 ___ Audioga

Re: Creating Accessible Magic the Gathering

2017-07-16 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Creating Accessible Magic the Gathering This looks exactly like what I need.I did speak with Wizards of the Coast, and I asked permission for building the table top based magic the gathering game that vcaparica suggested, but unfortunately they denied me privilege in building a audio ga

Re: Few ideas about fully accessible ide

2017-07-06 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Few ideas about fully accessible ide Not sure if ED sharp is what you want, but it is very accessible. If you have used notepad ++ before, think of it like that, but built to be accessible to screen readers.Here is the link, I put the executable up on my personal server, you can find ED

Re: Few ideas about fully accessible ide

2017-07-05 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Few ideas about fully accessible ide Hi, so first I will say, I use ED sharp, which was built for screen readers, and does use a lot of the things you are talking about. I primarily use ED sharp for programming in java now, but I did quite a bit of python programming for a while as well

Re: How to Handle Sounds in BGT

2017-07-04 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to Handle Sounds in BGT Sorry about that, I should have thought of that.I knew about the dynamic_menu class, I just wanted to practice using the language, and building a menu seemed like a simple place to start and give me the basics I will need for actually working on the game itse

Re: How to Handle Sounds in BGT

2017-07-04 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to Handle Sounds in BGT Okay, that makes a lot of sense now, thank you very much for all of the responses.TJ Breitenfeldt URL: http://forum.audiogames.net/viewtopic.php?pid=317973#p317973 ___ Audiogames-reflector mailing list Audioga

Re: How to Handle Sounds in BGT

2017-07-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to Handle Sounds in BGT Thank you for the very detailed responses. So, I just want to make sure I understand this correctly, if I preload my sounds, when I pass the file name to the sound_pool methods, such as play_1d, it will first check if the sound is already loaded in memory, if

Re: How to Handle Sounds in BGT

2017-07-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: How to Handle Sounds in BGT Thank you for the very detailed responses. So, I just want to make sure I understand this correctly, if I preload my sounds, when I pass the file name to the sound_pool methods, such as play_1d, it will first check if the sound is already loaded in memory, if

Re: Questions on BGT

2017-07-03 Thread AudioGames . net ForumDevelopers room : TJ . Breitenfeldt via Audiogames-reflector
Re: Questions on BGT Okay, I thought that this probably wasn't possible, or else it would have already been done, but I thought I would ask to see why for myself. Yes, I would agree that manual scrolling is better in most cases, it would just be a nice tool to have. Oh well, there are clear

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