Re: How Compilers Work

2013-09-17 Thread Brian Schott
On Wednesday, 18 September 2013 at 05:23:03 UTC, Walter Bright wrote: http://i.imgur.com/OnMc8HO.jpg Today I learned that mixin("*msg.base." ~ member ~ "_assign")(msg, value); is valid D syntax.

Re: How Compilers Work

2013-09-17 Thread Adam Wilson
On Tue, 17 Sep 2013 22:23:03 -0700, Walter Bright wrote: http://i.imgur.com/OnMc8HO.jpg +1 +1000 +100 -- Adam Wilson IRC: LightBender Project Coordinator The Horizon Project http://www.thehorizonproject.org/

Re: [OT] Which IDE / Editor do you use?

2013-09-17 Thread Michael
Besides, we aren't on 300 baud serial lines! As backup line I have 56k dial-up modem ;) We still trolling each other about IDE ?) Or Win 8.1 UI is the best UI?

How Compilers Work

2013-09-17 Thread Walter Bright
http://i.imgur.com/OnMc8HO.jpg

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Dicebot
On Wednesday, 18 September 2013 at 00:47:09 UTC, Manu wrote: Mint15... Link me? I can't find it. Mint is Debian/Ubuntu based so you should look at PPA mentioned above: If you're on some sort of ubuntu variant: https://launchpad.net/~keks9n/+archive/monodevelop-latest

Re: [OT] Which IDE / Editor do you use?

2013-09-17 Thread Adam D. Ruppe
On Tuesday, 17 September 2013 at 17:01:55 UTC, H. S. Teoh wrote: Actually, that gives me an idea. What if, instead of defaulting to character data, the terminal input stream defaults to control structures? hehe those who don't understand Windows are doomed to reinvent it :) :) :) the lengt

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Manu
On 18 September 2013 00:40, Dicebot wrote: > On Tuesday, 17 September 2013 at 14:20:03 UTC, Manu wrote: > >> Can any linux MonoDevelop user enlighten me on how to use MonoDevelop4 on >> linux? I couldn't find a package for it anywhere... only MD3. It seems >> linux MD is way behind... no idea why

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Manu
On 18 September 2013 00:35, Joseph Rushton Wakeling < joseph.wakel...@webdrake.net> wrote: > On 17/09/13 16:19, Manu wrote: > >> I had some experience with kdevelop this past weekend trying to find a >> reasonable working environment on linux. It's fairly nice. Certainly come >> along >> since I l

Re: symbol suggestion algorithm goes a bit awry

2013-09-17 Thread Luís.Marques
On Tuesday, 17 September 2013 at 19:22:00 UTC, Vladimir Panteleev wrote: That looks like linker output, and thus not a problem with the D toolchain. I guess that the linker you're using also has a suggestion feature. A quick Google tells me you're using a Mac? I'm so used to D suggesting symbo

Re: std.d.lexer: pre-voting review / discussion

2013-09-17 Thread ilya-stromberg
On Wednesday, 11 September 2013 at 15:02:00 UTC, Dicebot wrote: std.d.lexer is standard module for lexing D code, written by Brian Schott Brian, have you got any plans to write common lexer/parser generator based on context-free grammar (CFG) or parsing expression grammar (PEG), not only for

Re: std.d.lexer: pre-voting review / discussion

2013-09-17 Thread Dicebot
On Tuesday, 17 September 2013 at 20:14:36 UTC, Brian Schott wrote: I've been busy with things that aren't D-related recently, but I should have time the rest of this week to address the lexer. Ok, please notify me then once you feel ready for voting / extra review ( public at dicebot.lv ) Th

Re: Improved Phobos dox

2013-09-17 Thread Jonas Drewsen
On Monday, 16 September 2013 at 17:08:38 UTC, H. S. Teoh wrote: On Mon, Sep 16, 2013 at 06:49:01PM +0200, Vladimir Panteleev wrote: On Monday, 16 September 2013 at 16:44:56 UTC, Andrei Alexandrescu wrote: >I don't find disagreement with what I said. >[...] >Nice, but what I see here is "differe

Re: symbol suggestion algorithm goes a bit awry

2013-09-17 Thread H. S. Teoh
On Tue, Sep 17, 2013 at 12:20:21PM -0700, Walter Bright wrote: > On 9/17/2013 12:08 PM, H. S. Teoh wrote: > >Please file a bug at: http://d.puremagic.com/issues/ > > That isn't going to help, as the clang linker devs don't look there. lol... that will teach me to reply before reading more careful

Re: symbol suggestion algorithm goes a bit awry

2013-09-17 Thread Maxim Fomin
On Tuesday, 17 September 2013 at 19:09:22 UTC, H. S. Teoh wrote: On Tue, Sep 17, 2013 at 09:02:43PM +0200, digitalmars-d-boun...@puremagic.com wrote: Maybe we should tweak the symbol suggestion algorithm :-) extern(C) void f(); void main() { f(); } $ dmd test.d (v2.063

Re: std.d.lexer: pre-voting review / discussion

2013-09-17 Thread Brian Schott
On Tuesday, 17 September 2013 at 16:48:44 UTC, Dicebot wrote: On Tuesday, 17 September 2013 at 16:34:01 UTC, deadalnix wrote: On Tuesday, 17 September 2013 at 15:31:00 UTC, Dicebot wrote: Discussion has slowed down and thread is fading away. I personally have not noticed any crucial objections

Re: symbol suggestion algorithm goes a bit awry

2013-09-17 Thread Vladimir Panteleev
On Tuesday, 17 September 2013 at 19:02:44 UTC, Luís Marques wrote: Maybe we should tweak the symbol suggestion algorithm :-) That looks like linker output, and thus not a problem with the D toolchain. I guess that the linker you're using also has a suggestion feature. A quick Google tells me

Re: symbol suggestion algorithm goes a bit awry

2013-09-17 Thread Walter Bright
On 9/17/2013 12:08 PM, H. S. Teoh wrote: Please file a bug at: http://d.puremagic.com/issues/ That isn't going to help, as the clang linker devs don't look there.

symbol suggestion algorithm goes a bit awry

2013-09-17 Thread Luís.Marques
Maybe we should tweak the symbol suggestion algorithm :-) extern(C) void f(); void main() { f(); } $ dmd test.d (v2.063.2) Undefined symbols for architecture x86_64: "_f", referenced from: __Dmain in test.o (maybe you meant: _D17src/object_.d.80815__unittes

Re: symbol suggestion algorithm goes a bit awry

2013-09-17 Thread H. S. Teoh
On Tue, Sep 17, 2013 at 09:02:43PM +0200, digitalmars-d-boun...@puremagic.com wrote: > Maybe we should tweak the symbol suggestion algorithm :-) > > extern(C) void f(); > > void main() > { > f(); > } > > $ dmd test.d (v2.063.2) > Undefined symbols for architecture x86_64

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Arjan
On Tue, 17 Sep 2013 17:15:12 +0200, Bruno Medeiros wrote: That said, I do agree that Eclipse is generally slower than Visual Studio. Eclipse (and most existing plugins) are almost entirely Java-based, which has some JIT and GC overheards. Whereas VS is done in C++ and C# (I'm guessing a

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread John Colvin
On Tuesday, 17 September 2013 at 14:20:03 UTC, Manu wrote: On 17 September 2013 23:46, Bruno Medeiros wrote: On 17/09/2013 07:24, Manu wrote: I closed about half my open tabs after my last email (~50 left open). Down to 93mb. You must all use some heavy plugins or

Valve developing a new Linux debugger - Good news for D?

2013-09-17 Thread Gary Willoughby
Gabe Newell recently stated that Valve are currently developing a new debugger for Linux in addition to helping out with LLDB. Hopefully this will be good news for D as currently the options are very limited regarding debuggers. I'm hoping it has a nice GUI offering... we shall see. Comments

Re: std.d.lexer: pre-voting review / discussion

2013-09-17 Thread deadalnix
On Tuesday, 17 September 2013 at 15:31:00 UTC, Dicebot wrote: Discussion has slowed down and thread is fading away. I personally have not noticed any crucial objections (ones that can't be figured out during normal pull request review process). Brian, what is your state on this? Is there somet

Re: Improved Phobos dox

2013-09-17 Thread Andrei Alexandrescu
(After traveling on Sunday and Monday, and after wondering why people still argue with me after I'd sent the message below, I opened my laptop to find it, still unsent, in Drafts. I must have forgotten to send it, or sending failed... sorry.) On 9/16/13 10:07 AM, H. S. Teoh wrote: I can attes

Re: std.logger

2013-09-17 Thread Jose A Garcia Sancio
On Friday, 23 August 2013 at 20:11:38 UTC, H. S. Teoh wrote: On Fri, Aug 23, 2013 at 12:41:45PM -0700, Andrei Alexandrescu wrote: [...] (Just hanging this to a random comment in this thread.) I think there's some pretty good work on logging by myself and another poster (Jose?) that has since go

Re: std.d.lexer: pre-voting review / discussion

2013-09-17 Thread Dicebot
On Tuesday, 17 September 2013 at 16:34:01 UTC, deadalnix wrote: On Tuesday, 17 September 2013 at 15:31:00 UTC, Dicebot wrote: Discussion has slowed down and thread is fading away. I personally have not noticed any crucial objections (ones that can't be figured out during normal pull request re

Re: [OT] Which IDE / Editor do you use?

2013-09-17 Thread H. S. Teoh
On Tue, Sep 17, 2013 at 04:25:50AM +0200, Adam D. Ruppe wrote: > On Tuesday, 17 September 2013 at 01:59:42 UTC, H. S. Teoh wrote: [...] > >Heh. I was on the other extreme... I reinvented everything from > >the square wheel to the triangular peg in the round hole. > > Oh, I've done my share of that

Re: std.d.lexer: pre-voting review / discussion

2013-09-17 Thread Dicebot
Discussion has slowed down and thread is fading away. I personally have not noticed any crucial objections (ones that can't be figured out during normal pull request review process). Brian, what is your state on this? Is there something you want to add/change before the voting gets initiated?

Re: Move VisualD to github/d-programming-language ?

2013-09-17 Thread Bruno Medeiros
On 17/09/2013 15:48, eles wrote: On Monday, 16 September 2013 at 15:52:26 UTC, Bruno Medeiros wrote: On 13/09/2013 08:46, eles wrote: On Saturday, 7 September 2013 at 19:05:03 UTC, Walter Bright wrote: It's not clear to me what any of these measures would help with. Glad that you answered.

Re: Debug information for enumerator values

2013-09-17 Thread Iain Buclaw
On 17 September 2013 10:52, Iain Buclaw wrote: > I've implemented this in gdc. > > https://github.com/D-Programming-GDC/GDC/commit/021dda8feaba282fec60600729ba8abc2c64cf81 > > Now done the same for manifest constants. https://github.com/D-Programming-GDC/GDC/commit/6b40c481068530374abb0819b80c7d

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Bruno Medeiros
On 17/09/2013 15:33, PauloPinto wrote: On Tuesday, 17 September 2013 at 13:46:43 UTC, Bruno Medeiros wrote: On 17/09/2013 07:24, Manu wrote: I closed about half my open tabs after my last email (~50 left open). Down to 93mb. You must all use some heavy plugins or something

Is std.decimal dead?

2013-09-17 Thread ilya-stromberg
I asked about a library with high-precision doubles 3 weeks ago. Now I find std.decimal module at the Review Queue page: https://github.com/andersonpd/decimal The author is Paul D. Anderson. Last commit was 4 months ago. It's interesting to know a current project state.

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Bruno Medeiros
On 17/09/2013 15:19, Manu wrote: On 17 September 2013 23:46, Bruno Medeiros mailto:brunodomedeiros+...@gmail.com>> wrote: On 17/09/2013 07:24, Manu wrote: I closed about half my open tabs after my last email (~50 left open). Down t

Re: Move VisualD to github/d-programming-language ?

2013-09-17 Thread eles
On Monday, 16 September 2013 at 15:52:26 UTC, Bruno Medeiros wrote: On 13/09/2013 08:46, eles wrote: On Saturday, 7 September 2013 at 19:05:03 UTC, Walter Bright wrote: It's not clear to me what any of these measures would help with. Glad that you answered. It will help with: 1) people alre

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Dicebot
On Tuesday, 17 September 2013 at 14:20:03 UTC, Manu wrote: Can any linux MonoDevelop user enlighten me on how to use MonoDevelop4 on linux? I couldn't find a package for it anywhere... only MD3. It seems linux MD is way behind... no idea why. Your distro? It is 4.0.12 in Arch Linux official r

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread PauloPinto
On Tuesday, 17 September 2013 at 13:46:43 UTC, Bruno Medeiros wrote: On 17/09/2013 07:24, Manu wrote: I closed about half my open tabs after my last email (~50 left open). Down to 93mb. You must all use some heavy plugins or something. My current solution has 10 p

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread deadalnix
On Tuesday, 17 September 2013 at 14:30:12 UTC, PauloPinto wrote: On Tuesday, 17 September 2013 at 14:26:59 UTC, deadalnix wrote: On Tuesday, 17 September 2013 at 12:56:56 UTC, PauloPinto wrote: And people are still working on new way to packages stuff. What a waste of everybody's time ! Meanwhi

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread PauloPinto
On Tuesday, 17 September 2013 at 14:26:59 UTC, deadalnix wrote: On Tuesday, 17 September 2013 at 12:56:56 UTC, PauloPinto wrote: And people are still working on new way to packages stuff. What a waste of everybody's time ! Meanwhile, windows do not have any packaging system, and that even worse

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Joseph Rushton Wakeling
On 17/09/13 16:19, Manu wrote: I had some experience with kdevelop this past weekend trying to find a reasonable working environment on linux. It's fairly nice. Certainly come along since I last tried to take it seriously a year or 2 back. It would be nice if there was D support though. It has ru

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread deadalnix
On Tuesday, 17 September 2013 at 12:56:56 UTC, PauloPinto wrote: And people are still working on new way to packages stuff. What a waste of everybody's time ! Meanwhile, windows do not have any packaging system, and that even worse :D It is called MSI, blame bad companies for still using exe

Re: (non-)extern(C) function parameter vs templates

2013-09-17 Thread Luís.Marques
On Tuesday, 17 September 2013 at 13:59:05 UTC, Luís Marques wrote: So I guess it's more subtle than that. I meant it didn't have to do with extern(C).

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Manu
On 17 September 2013 23:46, Bruno Medeiros wrote: > On 17/09/2013 07:24, Manu wrote: > >> >> I closed about half my open tabs after my last email (~50 left >> open). Down >> to 93mb. You must all use some heavy plugins or something. >> My current solution has 10 pro

Re: (non-)extern(C) function parameter vs templates

2013-09-17 Thread Luís.Marques
On Tuesday, 17 September 2013 at 13:50:20 UTC, John Colvin wrote: It used to be that templates and normal functions couldn't overload each other, now they can. I'm not sure when the change was made, it might only be in git master. Ah, OK! I said nevermind because the following works (on 2.063.

Re: (non-)extern(C) function parameter vs templates

2013-09-17 Thread John Colvin
On Tuesday, 17 September 2013 at 13:36:24 UTC, Luís Marques wrote: This works: extern(C) alias F = void function(); alias G = void function(); void foo(F f) {} void foo(G g) {} Indeed, the correct foo is called, depending on whether the passed function is extern(C) o

Re: (non-)extern(C) function parameter vs templates

2013-09-17 Thread Luís.Marques
Nevermind. Lack of sleep --;; :-)

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Bruno Medeiros
On 17/09/2013 07:24, Manu wrote: I closed about half my open tabs after my last email (~50 left open). Down to 93mb. You must all use some heavy plugins or something. My current solution has 10 projects, one is an entire game engine with over 500 s

(non-)extern(C) function parameter vs templates

2013-09-17 Thread Luís.Marques
This works: extern(C) alias F = void function(); alias G = void function(); void foo(F f) {} void foo(G g) {} Indeed, the correct foo is called, depending on whether the passed function is extern(C) or not (although I must say that the syntax for declaring the alias

Re: Move VisualD to github/d-programming-language ?

2013-09-17 Thread Manu
On 17 September 2013 21:48, Bruno Medeiros wrote: > On 17/09/2013 12:37, Bruno Medeiros wrote: > >> On 16/09/2013 22:39, Brad Roberts wrote: >> >>> On 9/16/13 8:52 AM, Bruno Medeiros wrote: >>> Correct me if I'm wrong, but I think Manu's point with regards with IDE "official endorsement"

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread PauloPinto
On Tuesday, 17 September 2013 at 08:19:12 UTC, deadalnix wrote: On Tuesday, 17 September 2013 at 07:24:23 UTC, PauloPinto wrote: Well, they want to sell their own console, Linux based. So of course they need to create awareness for it. Well that do make sense. Many widows OpenGL games run fa

Re: template alias = parameter

2013-09-17 Thread Luís.Marques
On Tuesday, 17 September 2013 at 12:10:11 UTC, Dicebot wrote: Any two different alias parameter values mean different template instances. Static introspection demands it: ``` auto foo(alias T)() { static if (is(typeof(T) : int) && (T == 42)) return true; else return fals

Re: template alias = parameter

2013-09-17 Thread Dicebot
On Tuesday, 17 September 2013 at 11:50:56 UTC, Luís Marques wrote: On Tuesday, 17 September 2013 at 11:46:07 UTC, Dicebot wrote: It should not be possible as template instances with same template parameter list share same body in code gen. Well, my long shot idea was to use an alias template p

Re: template alias = parameter

2013-09-17 Thread Luís.Marques
On Tuesday, 17 September 2013 at 11:46:07 UTC, Dicebot wrote: It should not be possible as template instances with same template parameter list share same body in code gen. Well, my long shot idea was to use an alias template parameter, that way different values would mean different template

Re: Move VisualD to github/d-programming-language ?

2013-09-17 Thread Bruno Medeiros
On 17/09/2013 02:30, Manu wrote: On 17 September 2013 01:52, Bruno Medeiros mailto:brunodomedeiros+...@gmail.com>> wrote: On 13/09/2013 08:46, eles wrote: On Saturday, 7 September 2013 at 19:05:03 UTC, Walter Bright wrote: Recent threads here have made it pretty clear t

Re: Move VisualD to github/d-programming-language ?

2013-09-17 Thread Bruno Medeiros
On 17/09/2013 12:37, Bruno Medeiros wrote: On 16/09/2013 22:39, Brad Roberts wrote: On 9/16/13 8:52 AM, Bruno Medeiros wrote: Correct me if I'm wrong, but I think Manu's point with regards with IDE "official endorsement" was more to try to have the D language organization devs (Walter, Andrei,

Re: template alias = parameter

2013-09-17 Thread Dicebot
On Tuesday, 17 September 2013 at 11:43:24 UTC, Luís Marques wrote: These examples came from a set of experiments where I was trying to do something which I expected would probably not be possible: make a template function generate different code 1) without varying the function types, 2) without

Re: template alias = parameter

2013-09-17 Thread Luís.Marques
Thanks. I think what is weird is that the template parameters are allowed to have the same name as the normal parameters, which confused my mental model and made me wonder what was even the expected behavior. These examples came from a set of experiments where I was trying to do something whi

Re: Move VisualD to github/d-programming-language ?

2013-09-17 Thread Bruno Medeiros
On 16/09/2013 22:39, Brad Roberts wrote: On 9/16/13 8:52 AM, Bruno Medeiros wrote: Correct me if I'm wrong, but I think Manu's point with regards with IDE "official endorsement" was more to try to have the D language organization devs (Walter, Andrei, etc.) *use* VisualD or another IDE and under

Re: template alias = parameter

2013-09-17 Thread Dicebot
On Tuesday, 17 September 2013 at 11:24:10 UTC, Luís Marques wrote: Could you please comment on the following behaviors? Are all of them intended? Are they internally coherent, with respect to each other? Looks fine to me. 1) void foo(alias f)(int f) { writeln(f); }

Re: Move VisualD to github/d-programming-language ?

2013-09-17 Thread Bruno Medeiros
On 16/09/2013 16:33, Paulo Pinto wrote: And bashing from people that use InteliJ, Netbeans and Eclipse, depending on the customer? From these three, Eclipse is the one that always gives me more headaches in terms of responsiveness, the workspace concept, build tools that don't make to external

template alias = parameter

2013-09-17 Thread Luís.Marques
Could you please comment on the following behaviors? Are all of them intended? Are they internally coherent, with respect to each other? 1) void foo(alias f)(int f) { writeln(f); } foo(42); Error: does not match template 2) ... foo!(42)(42); > 42 3)

Re: Improved Phobos dox

2013-09-17 Thread Dicebot
On Monday, 16 September 2013 at 17:08:02 UTC, Andrei Alexandrescu wrote: On 9/16/13 9:57 AM, Dicebot wrote: On Monday, 16 September 2013 at 16:49:25 UTC, Andrei Alexandrescu wrote: ... Sounds like you are exactly arguing over the concept of semantic web and related tools. Which is a bit weir

Re: Move VisualD to github/d-programming-language ?

2013-09-17 Thread Joseph Rushton Wakeling
On 16/09/13 23:39, Brad Roberts wrote: If that's the definition of official endorsement, then sorry, not likely to ever happen. Demanding that the core devs develop with specific tools is ridiculous in concept. Would you switch because someone told you to? Me either. I've been using vi(m) for

Re: [OT] Which IDE / Editor do you use?

2013-09-17 Thread Russel Winder
On Mon, 2013-09-16 at 11:24 -0700, Walter Bright wrote: > On 9/16/2013 8:02 AM, Jacob Carlborg wrote: > > On 2013-09-16 16:28, H. S. Teoh wrote: > > > >> Which reminds me... it's probably time to make backups of $HOME again... > > > > Just push them to internet and someone will make the backups for

Re: Move VisualD to github/d-programming-language ?

2013-09-17 Thread Regan Heath
On Mon, 16 Sep 2013 15:24:42 +0100, Bruno Medeiros wrote: On 09/09/2013 10:25, Regan Heath wrote: Eclipse is dreadful. I hate it with a passion. Any feedback why? Bloat, sluggishness? I do hope it's not just because the way it used to handle refreshing of resources... The smallest par

Re: Debug information for enumerator values

2013-09-17 Thread Iain Buclaw
On 17 September 2013 11:02, Tove wrote: > On Tuesday, 17 September 2013 at 09:52:37 UTC, Iain Buclaw wrote: >> >> (gdb) print ('test.enum_ulong')3 >> $11 = (test.enum_ulong.kE2 | test.enum_ulong.kE3) >> >> (gdb) print ('test.enum_ulong')2 >> $12 = test.enum_ulong.kE3 >> >> What do you think? Is .

Re: Debug information for enumerator values

2013-09-17 Thread Tove
On Tuesday, 17 September 2013 at 09:52:37 UTC, Iain Buclaw wrote: (gdb) print ('test.enum_ulong')3 $11 = (test.enum_ulong.kE2 | test.enum_ulong.kE3) (gdb) print ('test.enum_ulong')2 $12 = test.enum_ulong.kE3 What do you think? Is .. too verbose, or just right? :-) Regards Iain Kickass! I

Debug information for enumerator values

2013-09-17 Thread Iain Buclaw
I've implemented this in gdc. https://github.com/D-Programming-GDC/GDC/commit/021dda8feaba282fec60600729ba8abc2c64cf81 --- enum enum_byte : byte { kE1, kE2, kE3 } enum enum_ubyte : ubyte { kE1, kE2, kE3 } enum enum_short : short { kE1, kE2, kE3 } enum enum_ushort : ushort { kE1, kE2, kE

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Dicebot
On Tuesday, 17 September 2013 at 01:18:39 UTC, Manu wrote: What kind of quantity are we talking? My VisualStudio2010 is humming away right now at 80mb with a large project open (less than i expected). It's a text editor... what does it do? I don't know what is the minimal java runtime heap am

Re: Emplacement in D

2013-09-17 Thread Per Nordlöw
Nice! Thx, Per

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread deadalnix
On Tuesday, 17 September 2013 at 07:24:23 UTC, PauloPinto wrote: Well, they want to sell their own console, Linux based. So of course they need to create awareness for it. Well that do make sense. Many widows OpenGL games run faster in wine than on windows (obviously that isn't the case for

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread PauloPinto
On Tuesday, 17 September 2013 at 06:39:59 UTC, Brad Anderson wrote: On Tuesday, 17 September 2013 at 06:24:20 UTC, Manu wrote: On 17 September 2013 15:48, deadalnix wrote: On Tuesday, 17 September 2013 at 05:32:28 UTC, Manu wrote: In my experience, more memory == slower. If you care about

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread growler
On Tuesday, 17 September 2013 at 06:57:04 UTC, Jacob Carlborg wrote: On 2013-09-17 07:32, Manu wrote: I closed about half my open tabs after my last email (~50 left open). Down to 93mb. You must all use some heavy plugins or something. My current solution has 10 projects, one is an entire game

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Jacob Carlborg
On 2013-09-17 05:32, Manu wrote: I presume you mean megabytes? Well I've been working all morning since I made that comment; I have about 100 tabs open for editing in VS now (I don't clean up open tabs often >_<), and it's sitting at 120mb. For reference, that's considerably less than the chrome

Re: Had another 48hr game jam this weekend...

2013-09-17 Thread Jacob Carlborg
On 2013-09-17 07:32, Manu wrote: I closed about half my open tabs after my last email (~50 left open). Down to 93mb. You must all use some heavy plugins or something. My current solution has 10 projects, one is an entire game engine with over 500 source files, hundreds of thousands of LOC. Intel