On Saturday, 3 November 2012 at 12:46:18 UTC, Erèbe wrote:
To be fair though, asking "C++ vs D" on a D newsgroup is
clearly going
to be tilted more towards the D end ;) But yea, personally, I
feel that
C++11 is merely playing "catch up", and doing so on a broken
leg.
I didn't expect that much
I think you're overthinking this way too much.
I'm writing a game engine, where latency is much more important
than in your case. Even 10ms would translate to visible jitter.
GC's not an issue, and disabling it permanently is very
counterproductive _unless_ you've exhausted all other options
(whi
Trass3r wrote:
> (other than SDL)
>
> Basically something like the SFML Window module, but written in D and
> working on Windoze/Linux.
GLFW, if all you need is OpenGL (heck, even GLUT maybe).
Is there any reason, though? SDL is not dead anymore, and its API is
being rewritten with 1.3 (aka SD
Jonathan M Davis wrote:
> On Monday, January 09, 2012 00:51:57 Mehrdad wrote:
>> On 1/8/2012 7:09 PM, Vladimir Panteleev wrote:
>> > On Sunday, 8 January 2012 at 23:28:57 UTC, Mehrdad wrote:
>> >> 7. Unstable language. They're currently considering doing things like
>> >> removing "delete" as it's
I'm interested in game development using D, so I'll post my opinion.
I think the discussions here show how particularly specialized people
here are. I've seen some Manu's posts and it was clear that he is a person
in gamedev who thinks most development is like gamedev and can't see the bigger
pict
A:
1 -
I think we're getting close to that point. I do encounter compiler bugs
from time to time, but the frequency is rapidly decreasing with the recent
releases. We already have the "Easier to code" and "Decent performance"
parts, but there's a lot of room to improve (standard build system, pac
Walter Bright wrote:
> On 1/16/2012 1:02 PM, Kiith-Sa wrote:
>> Also, some of the indie PC developers might be more likely
>> to try out D than the AAA industry - if we get some decent basic libraries.
>
> Keep in mind that D can directly access any C library.
>
&g
David wrote:
> Am 16.01.2012 03:54, schrieb JoeCoder:
>> On 1/15/2012 1:42 PM, Walter Bright wrote:
>>>
>>> A nice vector math library for D that puts us competitive will be a nice
>>> addition to Phobos.
>>
>> The gl3n library might be something good to build on:
>> https://bitbucket.org/dav1d/gl
Jacob Carlborg wrote:
> On 2012-01-16 22:02, Kiith-Sa wrote:
>> A:
>> 1 -
>> I think we're getting close to that point. I do encounter compiler bugs
>> from time to time, but the frequency is rapidly decreasing with the recent
>> releases. We already
I'm only supporting D2.
D1 support would require more effort that can be better used
to add more features and create more libraries. New D users are
unlikely to try D1 since D2 is now rather stable, and even if
the do, they won't stay there for long.
I myself started using D with D1 about 1,5
Erlang being uncommon doesn't mean it doesn't have awesome
features.
Java (or COBOL :p) are common, that doesn't mean we should copy
them
just to make it easier for Java users to move to D.
OT, but this always pisses me off:
I use Vim. On Linux. Vim not being an IDE doesn't mean it doesn't
ha
I had a small, ~10kloc project I had to rewrite to D2 (not a
library).
It wasn't much of a problem to port. First I just tried to compile
the code with DMD2 - there were compiler errors, so I fixed those
-
that took about 1-2 days. More problematic were things that work
differently in D2 - the
On Monday, 23 January 2012 at 11:42:16 UTC, Kagamin wrote:
On Monday, 23 January 2012 at 11:15:02 UTC, Nick Sabalausky
wrote:
Those are "newbie" Linuxes that, by default, use GUIs[1] which
are known to be insanely bloated.
Huh? More bloated than Aero?
Yea, stuff that isn't 100%-OSS can be a P
Disable akonadi: alt+f2, start typing akonadi, akonadi
configuration menu will appear, click it, go to akonadi server
configuration tab, press stop at the bottom right. Also uncheck
Use internal MYsQL server. Notification will show that akonadi
has been stopped.
Disable Semantic Desktop:
1)
Dunno, Driver manager (or something like that) showed me an
empty list saying I don't have proprietary drivers installed.
Don't know how to find prepackaged drivers. Missed it in both
Mint and Ubuntu.
Well, the complicated thing is that my notebook is new and it
has latest hardware: support f
links help with rendering text in OpenGL?
I have some code based on that tutorial in
https://github.com/kiith-sa/ICE,
but beware that it's not the most effective code
and not particularly readable either.
However, I abstracted it away it to pack any textures instead of
just font glyphs, a
On Sunday, 11 March 2012 at 22:39:46 UTC, Chad J wrote:
On 03/11/2012 04:24 AM, Kiith-Sa wrote:
Thanks for the link!
I don't have time to go over it right now, but that looks
promising. I took a shot at porting Tomasz's code a while ago,
but I never got it to compile. At least
ary for D
(https://github.com/kiith-sa/D-YAML)).
That said, I don't think I have required knowledge to handle any
of the
projects at http://prowiki.org/wiki4d/wiki.cgi?GSOC_2012_Ideas .
At previous year's GSoC ideas page
(http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas),
I found t
On Sunday, 3 February 2013 at 23:58:39 UTC, Walter Bright wrote:
They seem rather pointless, considering:
1. them being on the web is better anyway
2. the new pdf version of the spec
I use the included HTML docs when I have no internet
access (e.g. in train, which is 2hr/day for me).
gl3n would be a good candidate for a standard vector/matrix
library, the big feature missing is intrinsics support (aka
SSE,AltiVec,VMX and Neon vector operations)
Again, there's a confusion between game-oriented and
science-oriented
linear algebra library.
gl3n is game oriented.
I would li
On Sunday, 13 May 2012 at 21:39:07 UTC, Walter Bright wrote:
This discussion started in the thread "Getting the
const-correctness of Object sorted once and for all", but it
deserved its own thread.
These modules suffer from the following problems:
1. poor documentation, dearth of examples & r
On Wednesday, 21 August 2013 at 10:40:10 UTC, monarch_dodra wrote:
On Wednesday, 21 August 2013 at 02:46:06 UTC, Dylan Knutson
wrote:
Hello,
I'd like to open up discussion regarding allowing foreach
loops which iterate over a tuple of types to exist outside of
function bodies. I think this wo
YAML is a super set of JSON, not the other way around. But
yes, I would like to have YAML support as well.
Yes of course, you are right. I found this on the internet.
Seems to be abandoned.
https://github.com/kiith-sa/D-YAML
It's not really abandoned, I keep updating it with compatibi
On Friday, 13 September 2013 at 19:48:18 UTC, Namespace wrote:
Just out of interest.
I use Sublime 2, Notepad++ and as IDE currently Mono-D. But I
will try this evening VisualD.
gvim, with no GUI elements, ultisnips for D snippets,
YouCompleteMe for fuzzy completion, and soon DCD for D-aware
On Sunday, 29 September 2013 at 22:00:02 UTC, Andrej Mitrovic
wrote:
We're literally having new people coming in to IRC every day
saying
they can't read the D documentation because of hyphenator
completely
blocking the website (before the browser forces it to stop
loading).
If Andrei still wa
On Wednesday, 9 October 2013 at 03:46:20 UTC, Walter Bright wrote:
On 10/8/2013 8:38 PM, Andrei Alexandrescu wrote:
Only Levenshtein distance produces garbage in std.algorithm.
Perhaps the documentation should reflect that:
http://dlang.org/phobos/std_algorithm.html#levenshteinDistance
I th
On Monday, 14 October 2013 at 21:12:57 UTC, alex wrote:
Thanks for the link John!
On Monday, 14 October 2013 at 21:09:32 UTC, Adam Wilson wrote:
That is actually incorrect. Tango was a replacement for the
Phobos Standard Library in D1 to expand on the thin
capabilities of the library at the
I never felt Derelict wasn't "up to date". Also, it provides you
with bindings to other essential libraries (e.g. SDL2, SFML,
OpenAL, Assimp, etc.). And it's been actively maintained since
forever, unlikely to die in the forseeable future.
=Tutorials.TextRendering1
But the link is dead. Most h3r3tic links are dead, not even
archive.org has them.
I have code based in that tutorial in my current project:
https://github.com/kiith-sa/awesome2D
See the font subdirectory and demo/texturepacker.d
(Note that the package/module structure is badly
On Tuesday, 21 May 2013 at 00:05:21 UTC, Diggory wrote:
On Monday, 20 May 2013 at 23:40:34 UTC, Andrej Mitrovic wrote:
On 5/21/13, Adam Wilson wrote:
Sub-pixel font hinting. Almost no games use this, and almost
every OS
toolkit does.
There used to be a nice article about font rendering in O
On Tuesday, 21 May 2013 at 11:06:44 UTC, Andrej Mitrovic wrote:
On 5/21/13, Adam Wilson wrote:
Well, it comes down to how you want to render. My preferred
solution
woulbd be a rendering thread running all the time doing
nothing but the
GPU leg-work
Why a GPU? Aren't most GUIs static? And ar
On Thursday, 23 May 2013 at 18:13:17 UTC, Brad Anderson wrote:
While there hasn't been anything official, I think it's a safe
bet to say that D is being used for a major title, Remedy's
Quantum Break, featured prominently during the announcement of
Xbox One. Quantum Break doesn't come out until
e it in
pretty much every project I start.
It's somewhere around 10-20kLOC.
https://github.com/kiith-sa/D-YAML
Also, Derelict3 might be a good idea. Derelict has been actively
maintained for pretty much most of D's history.
WRT to the worse Linux64 case:
I recommend infinite-cycling it and testing in perf top.
(If you're on Ubuntu/derivative or maybe Debian, just type "perf
top",
it will tell you what package to install, and once installed,
"perf top" again, while the benchmark is running)
You'll get a precise
You don't need any instrumentation for perf and can get similar
output (even in real time). (Don't intend to start a profiler
war, but recommend looking at perf before messings with DLLs and
the like) (although perf is is Linux-only)
I think the Windows version of AMD CodeAnalyst might have simi
You mean like
http://en.wikipedia.org/wiki/Optimus_Maximus_keyboard ?
Profile.
Don't even think of asking for help before profiling. Those bugs
you fixed here would be trivial to detect with a profiler.
GC-dependent stuff usually is (like array literals mentioned
here) usually are.
As for profiling of something like this, both gprof and DMD's
builtin profiler
With valgrind; did you use massif?
That would be the right tool to use instead of memcheck (the
default tool).
On Monday, 24 June 2013 at 18:47:17 UTC, Martin Nowak wrote:
On 06/23/2013 03:19 AM, Walter Bright wrote:
On 6/22/2013 4:24 PM, Kiith-Sa wrote:
With valgrind; did you use massif?
That would be the right tool to use instead of memcheck (the
default
tool).
I've never heard of massif.
On Tuesday, 25 June 2013 at 06:21:09 UTC, dennis luehring wrote:
Am 25.06.2013 07:51, schrieb dennis luehring:
Am 24.06.2013 18:15, schrieb Richard Webb:
DMD built with DMC takes ~49 seconds to complete, but DMD
build
with VC2008 only takes ~12 seconds. (Need to get a proper VC
build done to t
See Manu's talk and google how to use it. If you don't know what
you're doing you are unlikely to see performance improvements.
I'm not even sure if you're benchmarking SIMD performance or
function call overhead there.
On Sunday, 19 January 2014 at 03:38:30 UTC, Adam Wilson wrote:
Hello Everyone,
Based on the previous thread I think we have enough to start
laying out the design and writing code for Aurora.
The choice that I would like to clarify is that Aurora will be
a retained mode API. I understand that
On Saturday, 12 July 2014 at 03:54:59 UTC, safety0ff wrote:
I found this link on reddit:
http://dave.cheney.net/2014/07/11/visualising-the-go-garbage-collector
and I was wondering if there was interest in having D's GC
output detailed trace information.
I was thinking perhaps collecting data
On Tuesday, 15 July 2014 at 10:17:26 UTC, Joakim wrote:
On Tuesday, 15 July 2014 at 00:41:12 UTC, Jesse Phillips wrote:
On Monday, 14 July 2014 at 19:41:19 UTC, Joakim wrote:
whereas I'm asking about having an official blog on dlang.org
and how much interest there is from others to contribute t
Just noticed this:
http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/
This is precisely the kind of thing we need.
On Wednesday, 16 July 2014 at 15:25:22 UTC, Vic wrote:
On Wednesday, 16 July 2014 at 12:35:29 UTC, Bastiaan Veelo
wrote:
I am not sure why you think Qt makes memory management easier.
QObjects are generally given a parent that destructs its
children when it terminates, but that is merely a
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote:
On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote:
Just noticed this:
http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/
This is precisely the kind of thing we need.
Huge amount of non-interesting effort. There
On Wednesday, 16 July 2014 at 16:04:32 UTC, Meta wrote:
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote:
On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote:
Just noticed this:
http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/
This is precisely the kind of thing
On Wednesday, 16 July 2014 at 19:00:42 UTC, Meta wrote:
On Wednesday, 16 July 2014 at 17:00:16 UTC, Kiith-Sa wrote:
On Wednesday, 16 July 2014 at 16:04:32 UTC, Meta wrote:
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote:
On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote
On Thursday, 17 July 2014 at 19:14:06 UTC, Right wrote:
I'm rather fond of RAII, I find that I rarely every need
shared semantics.
I use a custom object model that allows for weak_ptrs to
unique_ptrs which I think removes some cases where people might
otherwise be inclined to use shared_ptr.
On Saturday, 19 July 2014 at 00:31:33 UTC, Joakim wrote:
On Friday, 18 July 2014 at 22:39:02 UTC, Andrei Alexandrescu
wrote:
On 7/18/14, 12:53 PM, Jacob Carlborg wrote:
On 2014-07-18 17:44, Andrei Alexandrescu wrote:
Somehow the same DConf videos are of better quality on
archive.org than
on
On Saturday, 19 July 2014 at 03:39:55 UTC, Andrei Alexandrescu
wrote:
On 7/18/14, 6:15 PM, Kiith-Sa wrote:
This. Vimeo is quite popular, quality shouldn't be a problem
and people
aren't going to wait for an hour like with archive.org.
Awesome. Can you please volunteer to mirror al
On Saturday, 19 July 2014 at 03:39:55 UTC, Andrei Alexandrescu
wrote:
On 7/18/14, 6:15 PM, Kiith-Sa wrote:
This. Vimeo is quite popular, quality shouldn't be a problem
and people
aren't going to wait for an hour like with archive.org.
Awesome. Can you please volunteer to mirror al
... and I did try YouTube now just to see if the quality is
really that bad.
It isn't:
http://i.imgur.com/Cu1tUQl.png
That's about as good as the archive.org originals.
I took this with YouTube resolution set to 1280x720 on a
1920x1080 monitor.
I really think you are doing something wrong.
On Saturday, 19 July 2014 at 22:42:40 UTC, Kiith-Sa wrote:
... and I did try YouTube now just to see if the quality is
really that bad.
It isn't:
http://i.imgur.com/Cu1tUQl.png
That's about as good as the archive.org originals.
I took this with YouTube resolution set to 128
for reference:
https://github.com/kiith-sa/tinyendian/blob/master/source/tinyendian.d
Note that you _can't_ reliably differentiate between UTF-8 and
plain ASCII,
because not all UTF-8 files start with a UTF-8 BOM.
However, you can (relatively) quickly determine if a UTF-8/ASCII
b
On Sunday, 24 August 2014 at 12:49:30 UTC, Marc Schütz wrote:
On Sunday, 24 August 2014 at 12:24:03 UTC, Andrei Alexandrescu
wrote:
To that end I'm working on RCString, an industrial-strength
string type that's much like string, just reference counted
and with configurable allocation. It's safe
n use a fast path for them
and only consider decoding after that))
See the countASCII() function in
https://github.com/kiith-sa/D-YAML/blob/master/source/dyaml/reader.d
However, this approach is useful only if you decode the whole
buffer at once, not if you do something like foreach(dch
On Tuesday, 30 September 2014 at 21:19:44 UTC, Ethan wrote:
On Tuesday, 30 September 2014 at 08:48:19 UTC, Szymon Gatner
wrote:
Considered how many games (and I don't mean indie anymore, but
for example Blizzard's Heartstone) are now created in Unity
which uses not only GC but runs in Mono I am
On Wednesday, 1 October 2014 at 17:53:43 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Wed, Oct 01, 2014 at 02:51:08AM -0700, Andrei Alexandrescu
via Digitalmars-d wrote:
On 9/30/14, 11:06 AM, Dmitry Olshansky wrote:
>29-Sep-2014 14:49, Andrei Alexandrescu пишет:
>>auto setExtension(MemoryManageme
ys of structs in the
implementation. I'm working on something but it's not documented
enough/API is butt-ugly/not nearly stable-enough yet:
https://github.com/kiith-sa/tharsis-core
Some people are working on other ECS's too, see code.dlang.org
(some are very efficient, some are not...
On Monday, 6 October 2014 at 17:46:34 UTC, Jonathan wrote:
Kiith-Sa, thanks for the info! I started to check out your
entity project and love how your incorporating threads and
syncing new/old state. You did state that your cleaning up
things, but my initial reaction is that entitymanager is
On Monday, 13 October 2014 at 17:21:44 UTC, Sönke Ludwig wrote:
Am 13.10.2014 16:36, schrieb Daniel Murphy:
"Sönke Ludwig" wrote in message
news:m1ge08$10ub$1...@digitalmars.com...
Oh, I've read "both line and column into a single uint",
because of
"four words per token" - considering that "
I've been planning to write a blog post about profiling D on
Linux for a while, and... while I still didn't get around to
writing an actual post, I recently gave a talk/workshop about
profiling/optimizing on Linux at local hackerspace.
While it's aimed at the local C/C++ audience, a lot of it
On Saturday, 8 November 2014 at 01:53:33 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Fri, Nov 07, 2014 at 05:31:44PM -0800, Walter Bright via
Digitalmars-d wrote:
On 11/7/2014 4:41 PM, H. S. Teoh via Digitalmars-d wrote:
[...]
>But speaking of which, I found dmd -profile's output in
>trace.log
On Sunday, 14 December 2014 at 19:40:16 UTC, Walter Bright wrote:
On 12/14/2014 12:37 AM, Manu via Digitalmars-d wrote:
There were a few contributing factors, but by far the most
significant
factor was the extremely poor Windows environment support and
Visual
Studio debugging experience.
Thi
Noticed 2 non-bot threads at Reddit (sorry for spam, but due to
all D talk being here newcomers may get the impression of a dead
community), maybe someone here is able to answer them?
https://www.reddit.com/r/d_language/comments/2ppxya/is_there_any_interest_in_writing_algorithms_in_d/
https://
On Friday, 19 December 2014 at 00:21:06 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Thu, Dec 18, 2014 at 08:12:07PM +, Laeeth Isharc via
Digitalmars-d wrote:
[...]
- better reference documentation. I don't believe I lack the
ability
generally to figure things out, but the dlang.org library
On Friday, 19 December 2014 at 09:13:07 UTC, Walter Bright wrote:
On 12/18/2014 2:24 AM, Manu via Digitalmars-d wrote:
Docs need to have examples which are plain and obvious, and the
language will be absorbed by osmosis.
I agree. Can you point to specific cases that need an example?
If it do
On Friday, 19 December 2014 at 12:53:32 UTC, Tobias Pankrath
wrote:
On Friday, 19 December 2014 at 12:44:26 UTC, Kiith-Sa wrote:
On Friday, 19 December 2014 at 09:13:07 UTC, Walter Bright
wrote:
On 12/18/2014 2:24 AM, Manu via Digitalmars-d wrote:
Docs need to have examples which are plain and
On Saturday, 20 December 2014 at 17:40:06 UTC, Martin Nowak wrote:
Just wondering what the general sentiment is.
For me it's these 3 points.
- tuple support (DIP32, maybe without pattern matching)
- working import, protection and visibility rules (DIP22, 313,
314)
- finishing non-GC memory ma
Finally, contracts are overwhelming, and it's also a feature of
D that
nobody has seen before. When someone new to D encounters a
contract in
the docs, they no longer trust their ability to usefully
interpret the
documentation, and almost certainly become confused; nobody
expects to
see an '
On Sunday, 28 December 2014 at 15:57:39 UTC, Ary Borenszweig
wrote:
On 12/27/14 10:00 PM, Walter Bright wrote:
This is so bad there isn't even a direct link to it, it hides
in shame.
Just go here:
http://dlang.org/phobos/std_encoding.html#.transcode
and scroll up one entry. Here it is:
On Sunday, 28 December 2014 at 16:44:05 UTC, Kiith-Sa wrote:
On Sunday, 28 December 2014 at 15:57:39 UTC, Ary Borenszweig
wrote:
On 12/27/14 10:00 PM, Walter Bright wrote:
This is so bad there isn't even a direct link to it, it hides
in shame.
Just go here:
http://dlang.org/p
That's a good idea. I propose rule #1: Under no circumstances
will auto be allowed in any examples. The compiler should even
reject files in which they appear. One of the most frustrating
things is to read documentation with type T (completely
uninformative) followed by an example with auto.
On Monday, 29 December 2014 at 19:47:50 UTC, Walter Bright wrote:
On 12/29/2014 3:19 AM, Jacob Carlborg wrote:
On 2014-12-29 06:39, Walter Bright wrote:
Having used both Ddoc and Markdown, I seriously disagree with
this. Take
a look at the markdown source for DIP69. It's horrific.
Do you mea
Great, width limit messed up the (first version of) the table.
| Function Name | Description |
| - |- |
| #all | `all!"a > 0"([1, 2, 3, 4])` returns `true` |
| #any | `any!"a > 0"([1, 2,
Yeah, now have a large table and have one line that's longer.
*Read* my post. The rows don' have to be aligned. And as I
mentioned, IF you have a special case, THEN it's time for macros.
But it shouln't happen for basic things like bold, code, links,
references, 90% of tables or lists. I sp
On Monday, 29 December 2014 at 23:56:47 UTC, Walter Bright wrote:
On 12/29/2014 3:31 PM, Kiith-Sa wrote:
because I need macros even for something as common as an
inline code fragment.
Markup, macro, same thing.
Not to mention, if I include the full table lines, not just
~70 chars this
On Tuesday, 30 December 2014 at 01:35:57 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 12:04 PM, Jacob Carlborg wrote:
On 2014-12-29 20:48, Walter Bright wrote:
I don't care much for hybrids, they are confusing and ugly.
Markdown already support raw HTML. We could use Markdown but
with Ddoc
As opposed to some other markup language. You're always going
to have 20 such markup instances, one way or another.
There's a big difference between the amount of visual noise
between different instances. I'm using D for 5 years and when I
still find DDoc laced with $(LI $(B bold) $(D code)) h
On Tuesday, 30 December 2014 at 01:57:20 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 4:37 PM, Kiith-Sa wrote:
Either way, I'm done with this argument, I expect it will take
many more
pissed-off users for this to change.
I've seen little else than emotion and appeal to such in ma
On Tuesday, 30 December 2014 at 04:33:10 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 6:50 PM, Kiith-Sa wrote:
.. etc.
You seem to not like your own proposals! -- Andrei
I like them less than a markdown-DDoc combo. They (at least the
first one) are still a way to make DDoc more readable
On Tuesday, 30 December 2014 at 04:34:30 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 7:20 PM, Kiith-Sa wrote:
On Tuesday, 30 December 2014 at 01:57:20 UTC, Andrei
Alexandrescu wrote:
On 12/29/14 4:37 PM, Kiith-Sa wrote:
Either way, I'm done with this argument, I expect it will
take many
About that user experience:
http://forum.dlang.org/post/nyclgpfzpkzemgitf...@forum.dlang.org
And here's that modified documentation generator with Markdown
support (won't help anyone trying to contribute to Phobos, but
maybe other projects):
http://forum.dlang.org/thread/itizuviesrhfaijyi...@forum.dlang.org
my project READMEs as a link pointing to
code.dlang.org for example, see D:YAML README:
https://github.com/kiith-sa/D-YAML
You can do the same by either linking to or downloading the
shield:
https://img.shields.io/badge/listed%20at-code.dlang.org-red.png
(used red... because mars)
and putting the i
On Wednesday, 31 December 2014 at 19:11:27 UTC, Walter Bright
wrote:
On 12/31/2014 7:20 AM, Vladimir Panteleev wrote:
On Monday, 29 December 2014 at 22:39:02 UTC, Walter Bright
wrote:
* reddit
* github
These both use Markdown. The syntax is the same, except for
minor things, such
as the han
On Wednesday, 31 December 2014 at 20:05:43 UTC, Walter Bright
wrote:
On 12/31/2014 11:45 AM, Kiith-Sa wrote:
It's NOT a different variant. It's a different LANGUAGE.
That's like saying D is a variant of Pascal.
It's not illegitimate to consider all { } languages as var
he kind of article I write in my documentation (one of the
first few, there will be about 10 more). It's in
ReStructuredText, which again, is pretty much a more feature-rich
Markdown. I couldn't do that with DDoc without an extremely
unreadable source; now, with DDoc+Markdown
(https:
On Monday, 5 January 2015 at 14:52:36 UTC, Martin Nowak wrote:
On 01/05/2015 11:26 AM, Benjamin Thaut wrote:
If you are interrested I might be able to branch of a old
revision and
make it compile with the latest dmd again.
I'm interested in realistically simulating your allocation
patterns.
On Thursday, 8 January 2015 at 16:53:46 UTC, Ras wrote:
Hello,
I want to write the game engine in C++ and write all the game
logic and ai etc in D. How would i do this?
Manu Evans has pretty much this, he's active on this newsgroup,
maybe he can help you: https://github.com/TurkeyMan/fuji .
On Thursday, 8 January 2015 at 16:27:48 UTC, Andrei Alexandrescu
wrote:
On 1/8/15 8:19 AM, Johannes Pfau wrote:
What kind of action would you expect? Renaming a name
which has been used for two years now without complaints,
simply
because it looks bad in the new documentation?
As we usually d
On Sunday, 11 January 2015 at 12:57:17 UTC, MattCoder wrote:
On Sunday, 11 January 2015 at 06:56:02 UTC, thedeemon wrote:
At this moment I only see some popularity comparisons
Yes in fact they are talking more about popularity between both
languages.
and I think they're generally correct..
On Sunday, 11 January 2015 at 17:28:37 UTC, Andrei Alexandrescu
wrote:
On 1/11/15 3:03 AM, Mathias LANG wrote:
On Saturday, 10 January 2015 at 17:23:24 UTC, Andrei
Alexandrescu wrote:
In the ddox-generated documentation the heading is e.g.
"Module
std.container". I wanted to style "std.containe
On Monday, 12 January 2015 at 00:29:49 UTC, Andrei Alexandrescu
wrote:
I just fixed documentation to generate docs for all symbols in
core.stdc.complex. Looks unhelpful:
http://erdani.com/d/library-prerelease/core/stdc/complex.html
Any idea on how to make this better?
Thanks,
Andrei
Links
On Monday, 12 January 2015 at 00:33:52 UTC, Andrei Alexandrescu
wrote:
On 1/11/15 4:33 PM, MattCoder wrote:
On Sunday, 11 January 2015 at 23:27:34 UTC, Nick B wrote:
Perhaps its better to have a number (average or mean) than no
number.
Just ask 50 or 100 uers (or more) for their number of
down
I looked at the favicon, and...
the file is .ico (bad format), stores 5 versions of the icon
(16x16 to 64x64) even though only 16x16/32x32 are supported.
Here are just the 16x16(383b) and 32x32(1.77kiB) versions, as
PNGs (better compression than gif, and official standard - used
RGBA, as 8-
On Friday, 16 January 2015 at 21:39:52 UTC, Andrei Alexandrescu
wrote:
On 1/16/15 1:32 PM, Vladimir Panteleev wrote:
On Friday, 16 January 2015 at 21:26:04 UTC, Andrei
Alexandrescu wrote:
Well good point. As of January two of the css files are in
the top 3
most trafficked files off of dlang.org
On Sunday, 18 January 2015 at 07:44:24 UTC, Andrei Alexandrescu
wrote:
On 1/17/15 11:42 PM, DaveG wrote:
On Sunday, 18 January 2015 at 04:44:56 UTC, Israel wrote:
On Sunday, 18 January 2015 at 02:18:16 UTC, Andrei
Alexandrescu wrote:
I took the better part of today working on this:
https://git
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