Re: [Dri-devel] DRI binary snapshots enquires

2002-02-20 Thread Alan Hourihane
On Wed, Feb 20, 2002 at 04:19:04AM +, Keith Whitwell wrote: Daryll mentioned them and said he would try to contact Alan. I don't have those scripts. I saw them recently somewhere - maybe on the dri website. I'm not sure where. Alan? Yes, the scripts got committed into the CVS.

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-20 Thread Michael Thaler
On Tue, Feb 19, 2002 at 03:47:44PM -0500, Leif Delgass wrote: First of all, I installed the same UT CD on a friends new Toshiba laptop with a Geforce2Go and Unreal works just fine on this laptop. It is definitely not the UT installation Could you be more specific about what just rubbish looks

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-20 Thread Michael Thaler
On Wed, Feb 20, 2002 at 11:07:49AM +0100, Michael Thaler wrote: I played a little bit with the UnrealTournament.ini options. If I set [SDLDrv.SDLClient] NoLighting=True I don't get these errors anymore. But UT is slow. I think I get 5 to 10 fps or something. Any hints how you can improve that.

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-20 Thread José Fonseca
On 2002.02.20 10:48 Michael Thaler wrote: On Wed, Feb 20, 2002 at 11:07:49AM +0100, Michael Thaler wrote: I played a little bit with the UnrealTournament.ini options. If I set [SDLDrv.SDLClient] NoLighting=True I don't get these errors anymore. But UT is slow. I think I get 5 to 10

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-20 Thread Michael Thaler
On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote: I usually get 10 to 20 fps with the settings attached. Thank you very much, Jose. I used your UnrealTournament.ini and it really works fine for me! I even can use 640x480 and it is still really o.k. My chipset seems to be a little

[Dri-devel] libGL(U?) problem

2002-02-20 Thread Robin Redeker
Hi, i am just writing on a Gtk-application which uses the GtkGLWidget for displaying OpenGL stuff. When using the DRI-OpenGL-library which is delivered with Xfree 4.1.0 and too tested with xfree 4.2.0, the programm crashes. With a memory-debugger its saying memory clobbered past end of

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-20 Thread Jose Fonseca
On Wed, 2002-02-20 at 15:10, Michael Thaler wrote: On Wed, Feb 20, 2002 at 01:06:58PM +, José Fonseca wrote: I usually get 10 to 20 fps with the settings attached. Thank you very much, Jose. I used your UnrealTournament.ini and it really works fine for me! I even can use 640x480 and

Re: [Dri-devel] libGL(U?) problem

2002-02-20 Thread Brian Paul
Robin Redeker wrote: Hi, i am just writing on a Gtk-application which uses the GtkGLWidget for displaying OpenGL stuff. When using the DRI-OpenGL-library which is delivered with Xfree 4.1.0 and too tested with xfree 4.2.0, the programm crashes. With a memory-debugger its saying memory

[Dri-devel] Update #2 (was R128PutImage eating too much CPU, round 2 :-])

2002-02-20 Thread Peter Surda
Dear co-developers! So, I did a deep research and found out the following: - it doesn't happen inside kernel, because top shows the load as user, not as system - I am able to determine where it happens, but not why :-( in r128_video.c, there is a short function called R128CopyData422,

Re: [Dri-devel] libGL(U?) problem

2002-02-20 Thread Brian Paul
Robin Redeker wrote: On Wed, Feb 20, 2002 at 09:08:22AM -0700, Brian Paul wrote: Robin Redeker wrote: [.snip-snap.] Could you link your app with electric fence (-lefence) and see if it detects the out-of-bounds write? -Brian Heh, it crashes earlier when linking with efence:

Re: [Dri-devel] DRI binary snapshots enquires

2002-02-20 Thread Jens Owen
Alan Hourihane wrote: On Wed, Feb 20, 2002 at 04:19:04AM +, Keith Whitwell wrote: Daryll mentioned them and said he would try to contact Alan. I don't have those scripts. I saw them recently somewhere - maybe on the dri website. I'm not sure where. Alan? Yes, the scripts

Re: [Dri-devel] DRI binary snapshots enquires

2002-02-20 Thread Alan Hourihane
On Wed, Feb 20, 2002 at 11:42:48AM -0700, Jens Owen wrote: Alan, I've been playing with your scripts and I'm impressed with the level of functionality you have. I do have a few questions probably based on my inexperience with your scripts. O.k. First, what are the base requirements

[Dri-devel] DRI issue with sis 735

2002-02-20 Thread Wayne Whitney
Hello, I'd like to report two recent lockups of my machine that I believe are due to DRI. My setup is an ECS K75SA (sis 735 chipset) mainboard with a Radeon VE QY video card, running kernel 2.5.4-dj3 and RedHat Rawhide XFree86-4.2.0-6.32. Previously I had run the same setup except with an

Re: [Dri-devel] DRI binary snapshots enquires

2002-02-20 Thread Jens Owen
Alan Hourihane wrote: On Wed, Feb 20, 2002 at 11:42:48AM -0700, Jens Owen wrote: First, what are the base requirements before installation? It looks like XFree86 4.x and Linux Kernel 2.4.x are required and checked for by the install script. Are the DRI sources required as well? It

Re: [Dri-devel] libGL(U?) problem

2002-02-20 Thread Gareth Hughes
Brian Paul wrote: OK, it looks like the templatized code for texture image conversion is the problem. It's using the CONVERT_TEXEL_DWORD macro even when the texture width is one, causing an out-of-bounds write. I'll fix this up, Gareth :) Hmmm, looks like my assumption that allocations

[Dri-devel] Matrox G550?

2002-02-20 Thread Ian Romanick
Since the G550 is, basically, just a slightly enhanced G400/G450, it is supported by the DRI, right? If so, then does anyone have any information about the partial TL support in the G550? Now that we've got some TL support for the Radeon, it might be nice to look at this card, too. I suppose

Re: [Dri-devel] libGL(U?) problem

2002-02-20 Thread Brian Paul
Gareth Hughes wrote: Brian Paul wrote: OK, it looks like the templatized code for texture image conversion is the problem. It's using the CONVERT_TEXEL_DWORD macro even when the texture width is one, causing an out-of-bounds write. I'll fix this up, Gareth :) Hmmm, looks like

Re: [Dri-devel] Matrox G550?

2002-02-20 Thread Keith Whitwell
Ian Romanick wrote: Since the G550 is, basically, just a slightly enhanced G400/G450, it is supported by the DRI, right? If so, then does anyone have any information about the partial TL support in the G550? Now that we've got some TL support for the Radeon, it might be nice to look at

Re: [Dri-devel] Matrox G550?

2002-02-20 Thread Ian Romanick
On Wed, Feb 20, 2002 at 10:32:31PM +, Keith Whitwell wrote: Ian Romanick wrote: Since the G550 is, basically, just a slightly enhanced G400/G450, it is supported by the DRI, right? If so, then does anyone have any information about the partial TL support in the G550? Now that we've

Re: [Dri-devel] Matrox G550?

2002-02-20 Thread Keith Whitwell
Ian Romanick wrote: On Wed, Feb 20, 2002 at 10:32:31PM +, Keith Whitwell wrote: Ian Romanick wrote: Since the G550 is, basically, just a slightly enhanced G400/G450, it is supported by the DRI, right? If so, then does anyone have any information about the partial TL support

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-20 Thread José Fonseca
On 2002.02.20 22:04 Gareth Hughes wrote: Jose Fonseca wrote: The maximum framerate you'll ever get is limited by your screen refresh rate. If you implement sync-to-vblank, which no DRI driver other than tdfx does... -- Gareth mmm... so in fast cards, they render frames that never

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-20 Thread Keith Whitwell
José Fonseca wrote: On 2002.02.20 22:04 Gareth Hughes wrote: Jose Fonseca wrote: The maximum framerate you'll ever get is limited by your screen refresh rate. If you implement sync-to-vblank, which no DRI driver other than tdfx does... -- Gareth mmm... so in fast cards,

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-20 Thread Gareth Hughes
Keith Whitwell wrote: What is the point of sustaining such a frame rate that has no pratical advantage? You do see the partial frames, it seems. The eye seems to do a reasonable job of integrating it all, providing you with a low-latency view of the game world. Hardcore gamers want

Re: [Dri-devel] DRI issue with sis 735

2002-02-20 Thread Carl Busjahn
Hey, I have a system with a ECS K75SA and a Athlon 1.4ghz (266mhz fsb). I have DDR ram, and a Radeon 7200 (a QD). The system runs fine on Mandrake 8.1 (kernel 2.4.8-mdk... XF86 4.1). I also returned a motherboard just like this one that was defective, which ran DRI, but crashed all the

Re: [Dri-devel] Unreal

2002-02-20 Thread David S. Miller
From: Gareth Hughes [EMAIL PROTECTED] Date: Wed, 20 Feb 2002 18:15:54 -0800 Keith Whitwell wrote: You do see the partial frames, it seems. The eye seems to do a reasonable job of integrating it all, providing you with a low-latency view of the game world. Hardcore

Re: [Dri-devel] Unreal

2002-02-20 Thread Keith Whitwell
David S. Miller wrote: From: Gareth Hughes [EMAIL PROTECTED] Date: Wed, 20 Feb 2002 18:15:54 -0800 Keith Whitwell wrote: You do see the partial frames, it seems. The eye seems to do a reasonable job of integrating it all, providing you with a low-latency view of the