Adam Jackson wrote:
> The generic block walk callback looks like overkill, but we'll need it
> for other detailed block walks in the future.
>
> Signed-off-by: Adam Jackson
> ---
> drivers/gpu/drm/drm_edid.c | 47 ---
> 1 files changed, 43 insertions(+),
Hey guys,
I recently acquired a couple of R700 class cards and was sort of
surprised how well 3D seemed to work, so I decided to try out one of the
(very few) games I liked in the past, Postal 2.
The menu works - including people fighting in 3D in the background - and
the "Monday" splash shows up
On Tue, Jul 8, 2008 at 12:56 PM, Alexander Beregalov
<[EMAIL PROTECTED]> wrote:
> 2008/7/8 Ian Romanick <[EMAIL PROTECTED]>:
>> On Tue, Jul 08, 2008 at 08:29:57AM -0400, Mark Asselstine wrote:
>>> On Sun, Jul 6, 2008 at 7:31 AM, Alexander Beregalov
>>>
,6 @@
>
> #if __OS_HAS_AGP
>
> -#include
> -
Why remove this one and not the one at the top of the file? As well
this file has #include of drmP.h, yet drmP.h is the only file I can
find that includes drm_memory.h. Based on this I would think there is
some additional cleanup that
Okay, i have set up the flgrx driver. Here is new mail.txt
R300_VAP_CNTL is now 00240455
- mark
00:00.0 Host bridge: Intel Corporation 82975X Memory Controller Hub (rev c0)
Subsystem: ASUSTeK Computer Inc. Unknown device 8178
Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV
Attached is output of radeontool on my system. I'm not sure if i'm running
flgrx 'tho. What is the easiest way to check?
Regards,
mark
00:00.0 Host bridge: Intel Corporation 82975X Memory Controller Hub (rev c0)
Subsystem: ASUSTeK Computer Inc. Unknown device 8178
Hello,
I have the following problem with my S3 Savage video
card: I cannot load the module "savage" due to the
message:
FATAL: Error inserting savage
(/lib/modules/2.6.16.13/x11-drm/savage.ko): Unknown
symbol in module, or unknown parameter (dee dmesg)
dmesg reports:
savage: Unknown symbol pci_p
uot;UseFBDev" "true" # []
Option "DMAForXV" "off" # []
Option "XaaNoScanlineImageWriteRect"
Option "XaaNoScanlineCPUToScreenColorExpandFill"
twister. i think it should work with the savage pro. the twister and the
savage pro use the same tiling constants for uncompressed
textures so hopefully the same will hold for compressed
textures.
if you have any questions just ask.
mark
SavageCodeS3TC.tgz
Description: application/compressed
ve to use the old driver that
works for the linux 2.4 kernel (no choice, blame it on management). i think
the version dates back to about May of 2004.
if you have any ideas please let me
know.
thanks in advance,
mark
ps.
some time ago i worked out the details for texture
compression. i did
sample driver to work
form?
mark
On September 21, 2004 12:18 pm, "Dag Bakke" <[EMAIL PROTECTED]> wrote:
> and finally:
>
> 4. Is the 9250 supported by the current dri code?
Yes, I didn't have to play with the PCI IDs either. I just told xorg to use
the radeon driver.
--
Mark Lane, CET --
multiple textures on a surface, is this what the second unit is
for?
mark
that i think the complete description of the
extension includes the ability for the driver to compress the textures. as was
mentioned previously, adding this ability to the driver could result in legal
problems as s3tc is intellectual property of S3/VIA inc.
mark
technical documents for the savage
chips could answer this question?
thanks for listening. it's nice sometimes to organize my thoughts on paper,
even if it only serves to define the problem.
mark
- Original Message -
From: "Felix Kühling" <[EMAIL PROTECTED]>
To: <
byte value. but now the image looks warped!
mark
- Original Message -
From: "Felix Kühling" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: "Mark Cass" <[EMAIL PROTECTED]>
Sent: Saturday, May 15, 2004 5:25 AM
Subject: Re: savage texture compr
with the formulas (i.e. width and height just
divided by 4 instead of the current disproportional values) and the texture appears distorted in proportion and
composition.
does anyone have an idea?
mark
?
mark
dress 0xsomeaddress but contains no code'. i
set the breakpoint in the appropriate function and it did in fact break.
i think i will try your idea of shutting off the optimizations.
mark
ps. i used a make World when doing the rebuild.
- Original Message -
From: "Roland Schei
elp would be greatly appreciated,
mark
hen i get
errors later in the compile. if i download fresh source code (remove my old
xc/mesa tree) and rebuild everything is fine.
has anyone had this problem? does anyone know how
to fix it?
mark
a performance enhancement as the user
would be able to control the amount of data blit'ed from the back buffer to the
front buffer. most opengl optimization documentation mentions using the scissor
rect to minimize drawing or clearing of unwanted regions, this seems to play
directly into that strategy.
please comment,
mark
thanks alex. agp mode now 4x again.
mark
- Original Message -
From: "Alex Deucher" <[EMAIL PROTECTED]>
To: "Mark Cass" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Friday, March 26, 2004 2:11 PM
Subject: Re: [Dri-devel] savage : strange cursor
downloaded the latest code yesterday and built it. i am
now noticing that the agp mode is only 1X. it used to be 4X. could you or
somebody else point me in the right direction?
thanks,
mark
- Original Message -
From: "Alex Deucher" <[EMAIL PROTECTED]>
To: "Mark Ca
over a different window. this
happens maybe once every 10 minutes.
has anyone else seen this? felix said that alex had
mentioned something about the problem at one point.
mark
and they perform as expected.
mark
hardware. if you could pass along a contact i will
get the ball rolling. our company buys large quantities of these chipsets so it
shouldn't be any problem to get the documents, providing the right paper work is
in order.
thanks,
mark
> > Unfortunately, I haven't really messed with randr much. I don't
> > personally find much use for it. However I do have the same notebook
> > Mark has so I may take a look at it. Does the dri cvs tree have xrandr
> > in it? unfortunately that notebook has
Hey,
When running Scorched3d I get this error:
drmCommandWrite: -22
drmRadeonCmdBuffer: -22 (exiting)
I also got this error with a GameSkel of Soya3d
http://oomadness.tuxfamily.org/en/soya/game_skel.html
--
Mark Baas <[EMAIL PROTECTED])
- Penguin Liberation Fr
into code. It's probably
easier to raise the money than it is to find a way to convert
that into code.
Mark.
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With VMware you can run multiple operating systems on a
ripkg/drm'
make: *** [radeon.o] Error 2
--
Mark Lane, CET mailto:[EMAIL PROTECTED]
Hard Data Ltd. http://www.harddata.com
T: 01-780-456-9771 F: 01-780-456-9772
11060 - 166 Avenue Edmonton, AB, Canada, T5X 1Y3
--> Ask me about our Excellent 1U Systems! <--
---
coverage
in some parts of the tree, and I think that needs to be fixed.
>
> > - Consider dropping the BOD and core team ideas in favour of an
> > elected committee. Examine recent trends in managing other large projects.
>
Just some somewhat disconnected state
oftware developers welcome the sight of C++. Adoption is remote and
will heavily depend on clearly demonstrated advantages and improvements
over existing methods. This is significant undertaking that shouldn't be
rushed.
Cheers,
Mark
--
Mark Mueller <[EMAIL PROTECTED]>
---
(This is keith speaking... Still away from email..)
Ian - go ahead & use either - though my preference is
the first (cleaner) version...
Maybe call them 'Attrib' rather than Generic, to match
the vertex program naming.
Keith
--- Ian Romanick <[EMAIL PROTECTED]> wrote:
> I'm about to commit som
hear of interest in simFUSION. I personally
invested a lot of blood, sweat, and tears in that product. Please send
more specific questions if you have them.
Cheers,
Mark
--
Mark Mueller <[EMAIL PROTECTED]>
---
This SF.NET email is sponsored by
ase let me know, it will make it much easier to track down.
Mark
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Welcome to geek heaven.
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dule from maybe 2 nights ago.
Mark
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ldier of Fortune, and Counter Strike.
I have an artifact in some games on the left hand side of the screen, but not
so bad.
Mark Dierolf
On Tuesday 05 November 2002 05:24 am, [EMAIL PROTECTED] wrote:
> Hello List!
>
> 1. Sorry for my bad englich ;)
>
> Ok, my problem is the Rad
On Sun, 20 Oct 2002, Jens Owen wrote:
> Mark Vojkovich wrote:
> > On 21 Oct 2002, Michel Dänzer wrote:
> >>
> >>The problem appeared when I merged radeon driver fixes by Kevin E.
> >>Martin from XFree86 CVS to DRI CVS. They involved adding new fields to
>
I tested it here by copying libxaa.a from
> my Debian 4.2 installation into my DRI tree, which makes me suspect that
> the remaining problem with the snapshots is due to toolchain
> incompatibilities or something along those lines.
>
a server
of a different vintage.
As for drivers, you can use a driver older than the server and
it will generally work. You can use a driver newer than the server
only if the driver doesn't use any entry points or exports newer than
the server, and even if that part is safe you us
x27;t really
sign NDAs anymore because it hasn't been necessary.
Mark.
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the speed of your processor, the
nature of your application, and the drivers. Someone could reasonably
say that on "X" machine, running "Y" application, with "Z" drivers, "A"
card is faster than "B" card. But if you bet your life that a Radeon VE
i
On Thu, 20 Sep 2001, Michel Dänzer wrote:
>
> [ CC: to Mark to get the most competent comments on XAA ]
>
> Gerd Knorr wrote:
> >
> > > the indirect buffers aren't flushed often enough. When I move a window
> > > with amiwm, the contents don't mov
backing (and hopefully from a better company than VA Linux) it will
> achieve more. The difference between a company like RedHat or NaN saying e.g.
> "our software needs drivers on Linux, have you plans to do this or release
> specs?" is always going to have more effect than hack
Note: I posted this on the dri-users list about a week or so ago
and no-one there was able to help me. I'm still not convinced
it's a bug, but I can't figure it out either. Advice would be
appreciated.
Also, everything (DRI, the mga driver, etc) is built into my kernel.
Ok, I think
e to the clients? You may not come into contact w/ these
machines, but they have a lot of applications in scientific computing,
medical imaging, oil/gas exploration, etc.
Next generation GUI interfaces will leverage 3D as well.
Just because you don't see a lot of it *today* doesn't
Gareth Hughes wrote:
>
> Mark Allan wrote:
> >
> > So do we give up on open source drivers completely? I'm willing to bet
> > that there is some way to generate sufficient revenue to fund the DRI. I
> > don't know what it is, but it would be worth th
3D is becoming increasingly important for general PC use. In the past,
the domain of 3D has been primarily for DCC and games. In the future
(and not that far in the future), 3D will be pervasive throughout the
GUI. Without good 3D support, Linux is dead.
-Mark
* Keith Whitwell ([EMAIL PROTECTED]) [010531 15:37]:
> Mark Crichton wrote:
> > I've found some issues in lib/GL/mesa/src/drv/mga/mgatris.c w.r.t. some
> > of the inline assembly (newer gcc's will complain that esi has already
> > been clobbered...fix is to not spe
bbered...fix is to not specifically list esi as clobbered, I
think), and some dodgy code (lines 671-673 in same file if you don't
have an X86).
Also, is anyone working on the MGA code? I'm willing to muck with it a
bit...
Thanks,
Mark Crichton
PGP signature
Mark Allan wrote:
>
> Brian Paul wrote:
> >
> > Pasi Kärkkäinen wrote:
> > >
> > > Hello!
> > >
> > > Are there known blending bugs in the mga-driver (g400)? When I render many
> > > additive polygons on the top of each other w
pretty serious bug
that apparently has been known about for quite some time. I certainly
wouldn't have gone out and dumped almost $300 on a Radeon All-in-Wonder
if I had known it would only work under Windows on my machine
(SD11/Irongate motherboard).
Thanks,
Mark
_
s the XIG and Windows drivers
look normal. I'll try and assemble some screenshots that demonstrate the
discrepancies.
-Mark
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