Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-02 Thread Curtis L. Olson
Martin Spott wrote: "Roberto Inzerillo" wrote: So I guess, using more photoreal scenery into FGFS would give a more realistic result with less human effort then using default terrain textures, vector roads/lakes/rivers/railroads... I believe the most promising effort of this sort is

RE: [Flightgear-devel] Re: [Terragear-devel]

2005-07-02 Thread Norman Vine
Martin Spott writes: > > "Roberto Inzerillo" wrote: > > > So I guess, using more photoreal scenery into FGFS would give a more > > realistic result with less human effort then using default terrain textures, > > vector roads/lakes/rivers/railroads... > > I believe the most promising effort of th

Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-02 Thread Martin Spott
"Norman Vine" wrote: > Because it has only recently been released see > http://radar.oreilly.com/archives/2005/06/os_gis_conferen.html Yep, I talked to Jan-Oliver Wagner who attended your presentation and was deeply impressed ;-) Martin. -- Unix _IS_ user friendly - it's just selective about

Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-02 Thread Martin Spott
"Curtis L. Olson" wrote: > He's mentioned it here and there ... but there's way too many good ideas > and not nearly enough time. And as good as osgPlanet is, that > particular approach has some of it's own limitations, I suspect it might fall behind when crusing at high speed, an argument tha

RE: [Flightgear-devel] Re: [Terragear-devel]

2005-07-02 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" wrote: > > > Because it has only recently been released see > > http://radar.oreilly.com/archives/2005/06/os_gis_conferen.html > > Yep, I talked to Jan-Oliver Wagner who attended your presentation and > was deeply impressed ;-) It is a neat 'toy' (1) and

Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-03 Thread Robicd
Martin Spott ha scritto: "Roberto Inzerillo" wrote: So I guess, using more photoreal scenery into FGFS would give a more realistic result with less human effort then using default terrain textures, vector roads/lakes/rivers/railroads... I believe the most promising effort of this sort is 'o

Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-03 Thread Martin Spott
Robicd wrote: > Martin Spott ha scritto: >> I believe the most promising effort of this sort is 'osgPlanet' where >> you apparently can plug almost every sort of geodata. I wonder why >> Norman Vine didn't tell us about it ;-) > I'll give a deep look inside today. Do you (Martin) really think >

Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-04 Thread Jon Stockill
Robicd wrote: I am sad because I see Jon Stockill's repository almost stopped getting new contributes. I guess it's because of some obstacles (not in John's repository itself) which common people don't like to cope with. I do have some more contributions to add - but things have been rathet h

Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-04 Thread Robicd
Jon Stockill ha scritto: Robicd wrote: I am sad because I see Jon Stockill's repository almost stopped getting new contributes. I guess it's because of some obstacles (not in John's repository itself) which common people don't like to cope with. I do have some more contributions to add - but

Re: [Flightgear-devel] Re: [Terragear-devel] SRTM Eurasia

2003-12-17 Thread Erik Hofman
Martin Spott wrote: David Megginson <[EMAIL PROTECTED]> wrote: What would be *very* cool would be to constrain the roads to stay on dry land and off airport property, but that would be significantly more work. Hmmm, I'm shure there are several cases where roads go below the runway. Amsterdam Schi

Re: [Flightgear-devel] Re: [Terragear-devel] SRTM Eurasia

2003-12-17 Thread Jon Stockill
On Wed, 17 Dec 2003, Martin Spott wrote: > David Megginson <[EMAIL PROTECTED]> wrote: > > > What would be *very* cool would be to constrain the roads to stay on dry > > land and off airport property, but that would be significantly more work. > > Hmmm, I'm shure there are several cases where roads

Re: [Flightgear-devel] Re: [Terragear-devel] SRTM Eurasia

2003-12-17 Thread Martin Spott
Erik Hofman <[EMAIL PROTECTED]> wrote: > Martin Spott wrote: >> Hmmm, I'm shure there are several cases where roads go below the >> runway. Amsterdam Schiphol is a popular example, > True, although I believe it's a taxiway and not a runway. Once I've been riding below this way while a B747 cargo

Re: [Flightgear-devel] Re: [Terragear-devel] SRTM Eurasia

2003-12-17 Thread David Megginson
Martin Spott wrote: What would be *very* cool would be to constrain the roads to stay on dry land and off airport property, but that would be significantly more work. Hmmm, I'm shure there are several cases where roads go below the runway. Amsterdam Schiphol is a popular example, Long Beach is an

Re: [Flightgear-devel] Re: [Terragear-devel] SRTM Eurasia

2003-12-17 Thread Jon Stockill
On Wed, 17 Dec 2003, David Megginson wrote: > Martin Spott wrote: > > >>What would be *very* cool would be to constrain the roads to stay on dry > >>land and off airport property, but that would be significantly more work. > > > > Hmmm, I'm shure there are several cases where roads go below the >

RE: [Flightgear-devel] Re: [Terragear-devel] SRTM Eurasia

2003-12-17 Thread Innis Cunningham
Hi Guys Martin Spott writes David Megginson <[EMAIL PROTECTED]> wrote: > What would be *very* cool would be to constrain the roads to stay on dry > land and off airport property, but that would be significantly more work. Hmmm, I'm shure there are several cases where roads go below the runway

Re: [Flightgear-devel] Re: [Terragear-devel] SRTM Eurasia

2003-12-21 Thread Durk Talsma
Martin Spott wrote: Erik Hofman <[EMAIL PROTECTED]> wrote: Martin Spott wrote: Hmmm, I'm shure there are several cases where roads go below the runway. Amsterdam Schiphol is a popular example, True, although I believe it's a taxiway and not a runway. Once I've been riding

RE: [Flightgear-devel] Re: [Terragear-devel] WGS84 offset

2004-06-01 Thread Norman Vine
Martin Spott writes: > Hamish wrote: > > > You might try re-projecting your data with PROJ.4's cs2cs program from > > www.remotesensing.org (although that site seems to be down right now), > > GDAL, &/or a GIS like GRASS. > > ftp://ftp.ihg.uni-duisburg.de/GIS/PostGIS/proj-4.4.8.tar.gz proj is wh

Re: [Flightgear-devel] Re: [Terragear-devel] WGS84 offset

2004-06-01 Thread David Megginson
Martin Spott wrote: Does this mean to get the best out of the available sources you need SRTM data for the elevation and land cover, VMAP0 for inland water (lakes and rivers) and GSHHS for the ocean shoreline ? Anything else ? Merging these sources sounds like a 'funny' game Funny in the sarca

Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Curtis L. Olson
Martin Spott writes: > David Megginson <[EMAIL PROTECTED]> wrote: > > Further to Curt's last post about flattening rivers, how would > > everyone feel about flattening airports? > > When you look at large airports, say with runways over 3 km, you'll find > quite a few where the runways follow the

Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread jj
Don't recall the specific change in height of the two runway ends, but KMRY has quite a downslope change toward the West as one real world example. jj > For what it's worth, when I was looking into this, I found some > examples of runways with their ends literally at least 100' different > in

Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Culp
Some good examples of un-flat runways: KATL ( especially 8R, concave ) San Jose, Costa Rica ( steep slope, strong visual illusion ) Guatemala City, Guatemala ( very concave runway ) On a related note, here are some airports that the FAA considers "special", as of 1990, and why:

Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Megginson
Curtis L. Olson writes: > For what it's worth, when I was looking into this, I found some > examples of runways with their ends literally at least 100' different > in elevation. Most aren't nearly that far off, but there are a > few. For a 10,000 ft runway, that would require less than a 1%

re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Megginson
Martin Spott writes: > > Further to Curt's last post about flattening rivers, how would > > everyone feel about flattening airports? > > When you look at large airports, say with runways over 3 km, you'll find > quite a few where the runways follow the terrain at least over a difference > i

RE: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Norman Vine
David Megginson writes: > > Curtis L. Olson writes: > > > For what it's worth, when I was looking into this, I found some > > examples of runways with their ends literally at least 100' different > > in elevation. Most aren't nearly that far off, but there are a > > few. > > For a 10,000 ft

RE: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Megginson
Norman Vine writes: > Have you tried preinserting some of the the higher res srtm1 data > to terra innide of and on the edges of the airport polygons ? > > This shoud be quite accurate. Maybe *too* accurate -- at the resolution, a 747 parked on the field will start to show up in the elevati

RE: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > Have you tried preinserting some of the the higher res srtm1 data > > to terra innide of and on the edges of the airport polygons ? > > > > This shoud be quite accurate. > > Maybe *too* accurate -- at the resolution, a 747 parked on the

RE: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Curtis L. Olson
Norman Vine writes: > David Megginson writes: > > > > Norman Vine writes: > > > > > Have you tried preinserting some of the the higher res srtm1 data > > > to terra innide of and on the edges of the airport polygons ? > > > > > > This shoud be quite accurate. > > > > Maybe *too* accurate -

RE: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Norman Vine
Curtis L. Olson writes: > Norman Vine writes: > > David Megginson writes: > > > > > > Norman Vine writes: > > > > > > > Have you tried preinserting some of the the higher res srtm1 data > > > > to terra innide of and on the edges of the airport polygons ? > > > > > > > > This shoud be quite

Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Curtis L. Olson
David Megginson writes: > Curtis L. Olson writes: > > > For what it's worth, when I was looking into this, I found some > > examples of runways with their ends literally at least 100' different > > in elevation. Most aren't nearly that far off, but there are a > > few. > > For a 10,000 ft ru

Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-05 Thread Christian Mayer
David Culp schrieb: On a related note, here are some airports that the FAA considers "special", as of 1990, and why: > [...] EUROPEAN REGION AIRPORT COMMENTS Berlin, Germany Political sensitivity of

Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-05 Thread Arnt Karlsen
On Fri, 05 Sep 2003 10:34:05 +0200, Christian Mayer <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > David Culp schrieb: > > > > On a related note, here are some airports that the FAA considers > > "special", as of 1990, and why: > > > > [...] > > > > EUROPEAN REGION > > >

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-14 Thread Erik Hofman
Martin Spott wrote: Erik Hofman wrote: I was wondering, since we have a global developers base, how difficult would it be to measure the error of the VMap0 data globally [...] You mean to take kown places for reference and determine the error of their placement in VMap0 data ? We'll have only a

RE: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-14 Thread Norman Vine
Erik Hofman writes: > Martin Spott wrote: > > Erik Hofman wrote: > > > > > >>I was wondering, since we have a global developers base, how difficult > >>would it be to measure the error of the VMap0 data globally [...] > > > > You mean to take kown places for reference and determine the error of

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-14 Thread Martin Spott
"Norman Vine" <[EMAIL PROTECTED]> wrote: > There is no shortcut to be found here, spend your energies looking for > higher res data sets to splice in to the vmap0 locally ! Oh, we _do_ have the ability to produce higer res data by hand. The missing bit is a mechanism to modify the automatic scen

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-14 Thread William Earnest
Martin Spott wrote: "Norman Vine" <[EMAIL PROTECTED]> wrote: There is no shortcut to be found here, spend your energies looking for higher res data sets to splice in to the vmap0 locally ! Oh, we _do_ have the ability to produce higer res data by hand. The missing bit is a mechanism to modify

RE: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-14 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > > There is no shortcut to be found here, spend your energies looking for > > higher res data sets to splice in to the vmap0 locally ! > > Oh, we _do_ have the ability to produce higer res data by hand. The > missing bit is a

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-14 Thread Martin Spott
"Norman Vine" <[EMAIL PROTECTED]> wrote: > Martin Spott writes: >> Oh, we _do_ have the ability to produce higer res data by hand. The >> missing bit is a mechanism to modify the automatic scenery build so >> that we can specify an order of different data sources to query. >> This way we could hav

RE: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-14 Thread Norman Vine
Martin Spott writes: > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > > This can be turned into a Polygon Algebra abstraction, > > Every piece of manually > refined land cover or terrain elevation could be tagged with a > surrounding polygon. Sure sounds like "polygon algebra" to me :-) see htt

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-14 Thread Martin Spott
"Norman Vine" <[EMAIL PROTECTED]> wrote: > Martin Spott writes: >> "Norman Vine" <[EMAIL PROTECTED]> wrote: >> >> > This can be turned into a Polygon Algebra abstraction, >> >> Every piece of manually >> refined land cover or terrain elevation could be tagged with a >> surrounding polygon. > S

RE: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-14 Thread Norman Vine
Martin Spott writes: > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > Martin Spott writes: > >> "Norman Vine" <[EMAIL PROTECTED]> wrote: > >> > >> > This can be turned into a Polygon Algebra abstraction, > >> > >> Every piece of manually > >> refined land cover or terrain elevation could be tagge

RE: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-16 Thread Norman Vine
Martin Spott writes: > > I wonder how long it takes until someone imports the world's SRTM data > into GRASS (with a networked database backend like PostGIS). AFAIK lots of people are doing this > I assume > quite a few people not related to FlightGear already have data that > could be merged. T

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-16 Thread Martin Spott
"Norman Vine" <[EMAIL PROTECTED]> wrote: > Martin Spott writes: >> >> I wonder how long it takes until someone imports the world's SRTM data >> into GRASS (with a networked database backend like PostGIS). > > AFAIK lots of people are doing this Do you suggest we should do so too ? Why don't peop

RE: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-17 Thread Norman Vine
Martin Spott writes: > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > Martin Spott writes: > >> > >> I wonder how long it takes until someone imports the world's SRTM data > >> into GRASS (with a networked database backend like PostGIS). > > > > AFAIK lots of people are doing this > > Do you sugg

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-17 Thread Martin Spott
"Norman Vine" <[EMAIL PROTECTED]> wrote: > Martin Spott writes: >> We would need a database where everyone around the world could be >> granted write access to a dataset that is kept at one central point >> (later we might talk about replication or a distributed database), > I think we want to s

RE: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-17 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" <[EMAIL PROTECTED]> wrote: > > Martin Spott writes: > > >> We would need a database where everyone around the world could be > >> granted write access to a dataset that is kept at one central point > >> (later we might talk about replication or a distribute

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-17 Thread Martin Spott
"Norman Vine" <[EMAIL PROTECTED]> wrote: > And I am worried about security issues when we have thousands of > users all wanting to update their little piece of the earth :-) I didn't mean that _everyone_ should be able to write to the "scenery database" (or however we'd call it _if_ it really sho

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-17 Thread Curtis L. Olson
Martin Spott writes: > I would not use highly detailed scenery as a default. I'm thinking of a > scenery database as a repository which serves as a data source for the > usual terrain build process (not to serve as the run-time scenery > itself!). So if people are really interested in using highres

Re: [Flightgear-devel] Re: [Terragear-devel] VMAP0 resolution

2003-09-17 Thread Martin Spott
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > Going a slightly different direction with this, the latest scenery > build consumes almost 7Gb (up from the previous 4.5Gb) which means it > takes me about 11 cd's to fully contain it. Is the new rebuild already complete ? I'm wondering: bash-2.03$

Re: [Flightgear-devel] Re: [Terragear-devel] Land data differences?

2005-06-12 Thread Martin Spott
Pigeon wrote: > On the bright side, it seems that Curt's scenery build is more > accurate to the real world. I've checked some positions for buildings on > multimap.com and it does turn out correct on the flightgear.org scenery > build, while with my build, the building apparently sits in the

Re: [Flightgear-devel] Re: [Terragear-devel] Reducing airports polygon count

2005-01-29 Thread Dale E. Edmons
Martin Spott wrote: Erik Hofman wrote: http://fgsd.sourceforge.net/images/LFPX-photo-scenery.png For more complex airports more polygons are being created to map the threshold, runway numbers (two quads at every side), runway markings, etc. I think some confusion arises from the fact, that

Re: [Flightgear-devel] Re: [Terragear-devel] Reducing airports polygon count

2005-01-29 Thread Dale E. Edmons
Martin Spott wrote: "Dale E. Edmons" wrote: This might also help others who are having problems with frame rate. Airports are currently very dense in terms of polygon count, and somewhat flat. Reducing the polygon and texture count would bound to improve FGFS's framerate too. To my exp

Custom scenery integration (was: Re: [Flightgear-devel] Re: [Terragear-devel])

2005-07-03 Thread Ralf Gerlich
Hello, Martin Spott schrieb: > [SNIP] Actually, I _do_ agree that having preprocessed scenery _is_ an advantage. But it does have disadvantages as well: 1.) At the current state it appears (to me) nearly impossible to inject user-contributed additions into the scenery, 2.) I don't manage to

RE: Custom scenery integration (was: Re: [Flightgear-devel] Re:[Terragear-devel])

2005-07-03 Thread Norman Vine
Ralf Gerlich writes: > > Hello, > > Martin Spott schrieb: > > [SNIP] > > Actually, I _do_ agree that having preprocessed scenery > > _is_ an advantage. But it does have disadvantages as well: > > 1.) At the current state it appears (to me) nearly impossible to inject > > user-contributed add

Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Mally
> > SRTM 90 meters dems for Europe and Asia are now available at > > http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/ > > Fantastic. I guess that the Aussies, Kiwis, and S. Americans will > still be stuck in flatlands, though -- serves 'em right for spinning > the water down their drains backwar

Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread James A. Treacy
On Wed, Nov 05, 2003 at 04:32:01PM -0500, David Megginson wrote: > > Fantastic. I guess that the Aussies, Kiwis, and S. Americans will > still be stuck in flatlands, though -- serves 'em right for spinning > the water down their drains backwards. > Since there are probably a few folks here who d

Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread David Megginson
James A. Treacy writes: > Since there are probably a few folks here who don't know that David is > joking (I hope he is :), check out the following: > http://www.urbanlegends.com/science/coriolis/coriolis_force_sci_physics_faq.html It's actually a (probably too-subtle) Simpsons reference: h

Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Innis Cunningham
David Megginson writes >Fantastic. I guess that the Aussies, Kiwis, and S. Americans will still be stuck in flatlands, though -- serves 'em right for spinning the water down their drains backwards. Seems to work OK on the sports field.LOL All the best, David Cheers Innis The Mad Aussi