On August 24, 2010 01:16:43 am Ron Jensen wrote:
> I am far from an expert on turbine engines, or the JSBSim turbine model,
> but here it goes: (I'll use the f16 engine file, F100-PW-229.xml, as an
> example)
>
> Idle thrust is the factor from the IdleThrust table multiplied by the value
> in t
On August 21, 2010 11:39:52 pm Ron Jensen wrote:
> On Saturday 21 August 2010 15:57:30 Jon S. Berndt wrote:
> > > Now I am getting confused. I need an example.
> > >
> > > Say if I have the following entry:
> > >
> > > Drag_at_zero_lift
> > >
> > >
On August 20, 2010 12:26:47 am Jon S. Berndt wrote:
> The property names starting with "aero/coefficient" are actually
> misleading. Historically, they really were coefficients. Now, however, the
> functions in the section of the config file define forces
> and moments. So, you have to de-non-
On August 19, 2010 08:32:50 pm Jon S. Berndt wrote:
>
> Look at the aircraft config file. The functions in that section define
> forces and moments. If you know the non-dimensionalizing parameters, you
> can extract the derivatives.
>
> What is it that you need from the engine?
>
> Jon
Hello J
Hello all,
How would I go about extracting the stability derivatives from the FDM in
JSBsim and Yasim? I would also like to extract the stability derivatives from
the engine model.
Ampere
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On October 24, 2008 12:38:46 pm Curtis Olson wrote:
> 1. Do we like the idea of a scavenger hunt type contest? If so, what types
> of questions would we ask or what things would we ask people to find? I
> assume we would keep this to the default scenery area. And we should keep
> the questions/g
On October 2, 2008 04:05:04 pm Martin Spott wrote:
> Ok, apparently my response got lost - again so, here's my second
> attempt:
>
> gerard robin wrote:
> > Well, i thought that costline was calculated with the intersection of
> > the sea level (or water level) and the ground altitude.
> >
On September 25, 2008 01:43:31 am Ampere K. wrote:
> eq(A) dt =
> [1, -d psi, d theta; d psi, 1, -d phi; -d theta, d psi, 1][phi; theta; psi]
> - [1, 0, 0; 0 1 0; 0 0 1][phi; theta; psi]
Whoops. I meant:
eq(A) dt =
[1, -d psi, d theta; d psi, 1, -d phi; -d theta, d psi, 1] -
[1, 0,
Thanks for the reply. I've just looked through that section, and it seem that
omega x v
(eq. 1.5-13)
is a recurring theme in dynamics modelling. After doing unit analysis, I
found that it gives acceleration. So I guess I will try making use of it in
my own equations of motion.
Another thing
Hello all,
As part of a project at school, I have been trying to come up with equations
of motion for an aerial platform, so that I may use the equations to design a
control system. The issue is that I'm having trouble coupling linear and
angular dynamics. Specifically, I need to describe the
The interactive CVS log browser shown in the link below isn't working. The
browser for Simgear's CVS isn't working either. I think they stopped working
around June 9th when Curt reported his CVS server is breaking down.
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/?root=FlightGear-0.9
On July 11, 2008 12:18:27 am Curtis Olson wrote:
> This code has been ported to a small gumstix embedded
> computer which runs Linux...
How much do your avionics cost and what brand of IMU are you using?
Ampere
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On July 3, 2008 03:45:03 pm Salvador Roberto Vazquez wrote:
> Hello,
>
> My name is Salvador Vazquez. We are working on an
> autopilot here at UCSC and I am working on the ground
> station and since our autopilot is not working i want to
> use flightgear for data. But the problem is I want to use
>
On March 10, 2008 09:01:24 am Curtis Olson wrote:
> I'm not a gps guy, but I think differential gps systems work based on the
> phase of the signal and the stations select a common set of satellites for
> their solution. We actually have a person a the UofMN working on a project
> where the two en
On March 9, 2008 01:00:48 pm Curtis Olson wrote:
> There is a similar problem I have faced when replaying "real" flight data
> from RC planes or from full scale planes... GPS altitude is inaccurate, and
> the solution can change and jump around frequently...
Hello Curt,
Here might be a possible
On March 7, 2008 02:53:32 pm Ampere K. wrote:
> On March 6, 2008 08:50:46 am Petr Gotthard wrote:
> > Hi Oliver,
> > the HLA specifications (IEEE 1516) are not free, that's a disadvantage.
> > However there are open-source HLA run-time environments (e.g.
> > http:/
On March 6, 2008 08:50:46 am Petr Gotthard wrote:
> Hi Oliver,
> the HLA specifications (IEEE 1516) are not free, that's a disadvantage.
> However there are open-source HLA run-time environments (e.g.
> http://www.cert.fr/CERTI), so it's not necessary to implement whole new HLA
> run-time environme
On March 2, 2008 10:53:48 am Georg Vollnhals wrote:
> Torsten Dreyer schrieb:
> > Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy:
> >> You could start with editing if you want. I'm done for now.
> >
> > May I say that after not visiting the wiki site for a while my first
> > impression on the
On February 20, 2008 05:36:16 pm Mike Schuh wrote:
> On Wed, 20 Feb 2008, Melchior FRANZ wrote:
> >* Melchior FRANZ -- Wednesday 20 February 2008:
> >> One effect that could also be considered is wind speed.
> >
> >Hmm ... and temperature. Very hot should probably reduce
> >the visibility as well,
About time we can use PNG for textures.
You have my full support. :)
Ampere
On February 18, 2008 04:06:32 pm AJ MacLeod wrote:
> Hi all,
>
> Now that our data has been "properly" branched, I would like to move to
> using PNG (or, where suitable, JPEG) textures in my models. I've seen no
> dra
On Sunday 30 December 2007 12:09:28 LeeE wrote:
> It's Interesting to see that they have less impact than billboards
> but I wonder if this means that there's a problem FG's billboards
> implementation - after all, a billboards are just single (split)
> poly objects, albeit ones that rotate to face
On Sunday 23 December 2007 13:44:15 Shad Young wrote:
> Ampere K. Hardraade wrote:
> > On Sunday 23 December 2007 13:12:17 Robert Black wrote:
> >> I was doing a search and ran across this
> >> http://www.freepatentsonline.com/7158135.html
> >> It came up
On Sunday 23 December 2007 13:12:17 Robert Black wrote:
> I was doing a search and ran across this
> http://www.freepatentsonline.com/7158135.html
> It came up because it referenced terragear docs. Thought some might be
> interested.
Not that I care about software patents in the first place, but
On Thursday 01 November 2007 09:32, Curtis Olson wrote:
> Certainly we could and should take a look at cleaning up the
> scenery render engine API within FlightGear.
I think the problem here is about sceney _data_ generation as much as about
the scenery engine itself. The sceney generation proces
On Tuesday 23 October 2007 14:47, Mike Yukish wrote:
> So how do I change the direction in which I am viewing and the position
> that I am viewing from? I did not see them in the list of properties, which
> seemed like a good guess on where they'd be. The camera balls on aircraft
> typically are ha
On Wednesday 19 September 2007 22:45, Jon S. Berndt wrote:
> Check this out. Serious simmer:
>
> http://mysite.verizon.net/antonioe/index.html
>
> Jon
I have seen far more serious simmers. :P
Ampere
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On Tuesday 18 September 2007 17:51, gh.robin wrote:
> I was talking about a usual past policy (as far i remember) within the
> FlightGear community which avoid to have several identical Aircraft.
> I mean, to avoid that the same original real Aircraft would be modeled by
> various FG models develo
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
> I announce this hopefully that there is no other one
> making the same work ;-)
> There is still a plenty of work, but I hope to get
> this to CVS about in 1-2 weeks.
Come to think of it, that was a half-finsihed 737 cockpit floating around off
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
> Hi,
>
> After a lazy sunday I got enough of the 2d-Panel of
> the Boeing 737-300. With a little help of google, I
> found wonderfull panelshots, so I started to make a
> 3D-cockpit for the Bobby.
>
> Here a first screenshot:
> http://www.hoerbir
On August 23, 2007 06:18:03 am Pigeon wrote:
> Yes. I definitely haven't got all sceneries for that FG. I do now
> have terrasync running. But FG currently doesn't load the newly
> downloaded scenery until the next run. Maybe worthwhile making FG to be
> able to reload scenery or something (ei
On August 21, 2007 06:08:11 am Pigeon wrote:
> Just goto:
>
> http://mpserver02.flightgear.org/?mpcam
>
> Then click on the video icon near the top right. You'll need flash
> support in your web browser. The map will automatically follow whoever
> the mpcam is targeting.
That's simply
On July 17, 2007 06:23:05 am Ulrik Hjort wrote:
> Hi,
> On the goal/wish list gas turbine engine modeling is mentioned. Anyone who
> know the status on this project ? I'm interested in this topic but will not
> jump into it before I know what the status is. Anyone already started on it
> ?
>
> /Ulr
On July 15, 2007 07:27:48 pm Hans Fugal wrote:
> I once went from reasonable headwind to strong crosswind during short
> final. It was quite exciting.
It is quite annoying. It pretty much defeats the purpose of following
glideslope and locolizer.
> I am in favor of interpolating weather changes
On June 29, 2007 01:44:27 pm Curtis Olson wrote:
> I got to see it a day earlier, even before the folks that have
> plunked down $100k to get on the waiting list got to see it ... but all the
> employees got to see it before me.
I'm more interested in those guys who plunked down $100k just to see
On June 28, 2007 09:44:54 am Roy Vegard Ovesen wrote:
> On Wednesday 27 June 2007 23:05, woodyst wrote:
> > > >> The diffs are at
> > > >> http://www.eurogaran.com/fgfs/fgfs_ap_joy_locking.diff and
> > > >> http://www.eurogaran.com/fgfs/kap140_locking_controls_capable.diff
>
> AFAIK real life autop
On June 21, 2007 03:04:40 pm Maik Justus wrote:
> We are very
> pleasured, that Don gave us any detailed information about the hornet we
> asked for and exported his SolidWorks model for fligthgear (!!!).
What steps did he take when exporting the model.
Ampere
---
On June 21, 2007 02:54:26 am Martin Spott wrote:
> So, what's your proposal for a working solution that can be achieved
> with the available resources ? If your comment was meant as a joke,
> then please mark it as such for example by using a smilie,
>
> Martin.
I simply don't see vehicle
On June 19, 2007 05:25:24 pm Martin Spott wrote:
> While you are at it, don't forget simulating railway trains - their
> timetables are publicly available :-)
>
> Martin.
_If_ they ever reach their station. Most likely they would derail at the next
immediate bend... uh, I mean corner.
On June 19, 2007 12:04:44 pm Curtis Olson wrote:
> If we added some "realistic" automobile/truck dynamics with both manual and
> automatic transmissions, perhaps the ability to pull a trailer, and some
> sort of reasonable skid model, we would suddenly be very far down the path
> towards supporting
On Thursday 14 June 2007 10:29, Reagan Thomas wrote:
> The method I used was to bring the message to the fraudster's target
> audience by offering the same product on ebay using the same keywords,
> but making it very clear in the body of the auction [1] the true nature
> of the product (and where
On Thursday 07 June 2007 20:51, Forums Virgin Net wrote:
> Nasal runtime error: nil used in numeric context
> at C:/Program
> Files/FlightGear/data/Aircraft/Concorde/Nasal/Concorde-instrument.nas, line
> 304 called from: C:/Program
> Files/FlightGear/data/Aircraft/Concorde/Nasal/Concorde-jbsim.nas,
On Wednesday 30 May 2007 21:53, syd & sandy wrote:
> Hi Jon , thanks for the reply , I'm not sure I know WHAT I'm doing anymore
> :) I wanted to output groundspeed to a property in /velocities/, in knots,
> so that it would be available for instruments... rather than having it
> redone in Nasal ...
On Friday 18 May 2007 23:47, Jon S. Berndt wrote:
> 737 drawing:
>
> http://hawker.smugmug.com/gallery/92076/1/3226720#3226720-O-LB
>
> JB
http://boeing.com/commercial/airports/3_view.html
More accurate. :)
Also:
http://boeing.com/commercial/airports/737.htm
Ampere
-
On Monday 14 May 2007 04:38, Stuart Buchanan wrote:
> If what you are suggesting is that to use MP, we will have to run the FDM
> on a server and accept a much lower refresh rate on the client, then I
> don't think that is acceptable as it will make the civil MP experience
> much worse.
This isn't
On Sunday 13 May 2007 15:05, Maik Justus wrote:
> Maybe it is easier, that the clients run their own fdm and the
> combat-server makes a test of the actual performance of the client
> against stored values, which could be generated by a script (maximum
> acceleration, turn rate, speed for several s
On Sunday 13 May 2007 13:52, Martin Spott wrote:
> "Norman Vine" wrote:
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> > >
> > > http://www.howardzzh.com/research/terrain
>
> Hey, apparently these guys had quite some fun :-)
> The results are impressi
On Sunday 13 May 2007 13:18, Harald JOHNSEN wrote:
> If the server does the fdm 100 times per second and send the data 10
> times per second it's like if the client was running the fdm at 10 hz.
> That's why I said it's not needed to run the fdm at more than 10 hz
> (those numbers are just examples
On Sunday 13 May 2007 03:52, Harald JOHNSEN wrote:
> Now if the server is doing the
> FDM computation it's obvious that there is no need to do that 120 times
> per second because the data can not be send at that rate.
> How many loops does the mp server need to do per second ? 10 ? 20 ? At
> that f
On Friday 11 May 2007 10:28, Gene Buckle wrote:
> Banned? BANNED?! Good luck with that.
>
> If this wasn't involving a _simulator_, I might be inclined to agree with
> you. However, it's a bloody _game_. Things that go *boom* in games are
> typically pretty cool.
While development over the pas
On Thursday 10 May 2007 10:58, James Palmer wrote:
> Suggested Solution #1 - DFMP is server driven and server coordinated:
> The dogfighting MP (DFMP) should be server driven (thanks to Lethe for the
> insight into this direction) and server coordinated. Clients should send
> user input informatio
On Thursday 10 May 2007 18:52, Curtis Olson wrote:
> There are some people involved in the FG project that do not enthusiasticly
> embrace weapons and are not excited about combat functionality.
>
> I think the goal here should be to tread cautiously, respect people's views
> and opinions on the ma
On Wednesday 09 May 2007 15:19, James Palmer wrote:
> Multiplayer -
> I still have alot of reading to do in this area. Any suggestions for
> allowing submodel information to be sent to the server and other players
> are greatly appreciated.
As far as I know, players are not "sync" across the netwo
On Wednesday 14 March 2007 23:01, syd&sandy wrote:
> Hello all,
> I received a reply from NAV CANADA regarding using Aerodrome charts to
> edit airports :
>
> Dear Syd,
>
> Thank you for contacting NAV CANADA with your inquiry. Using the below
> mentioned charts in such a way is considered an infr
On Tuesday 27 February 2007 23:11, Jon S. Berndt wrote:
> > 3. or is there a way to run a script in Flightgear to do the equivalent?
>
> As I mentioned, the Nasal scripting language for FlightGear is highly
> regarded, from what I understand. I unfortunately have not had time to play
> with that, e
On Friday 16 February 2007 18:46, Heiko Schulz wrote:
> Hi,
>
> found this today:
> http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear
>
> Very interesting. It's from this year!
>
> Greetings
> HHS
Thanks! Very informative.
Regarding Terrasync that was mentioned in the blog --
On Thursday 15 February 2007 16:59, Heiko Schulz wrote:
> Hi,
>
> Well I think so much that the framerates don't will
> get too much down and the aircraft will look good.
>
> Well, it isn't the count of vertices who has a bad
> influence on the fps. On a 2,8 Ghz CPU you can have
> 50.000 vertices w
On Tuesday 13 February 2007 02:21, Martin Spott wrote:
> Did you already find one that matches ?
>
> Martin.
If you want an example:
Designing multimedia applications on real-time systems with SMP architecture
Abstract
Large real-time multimedia systems such as flight simulators have adop
On Monday 12 February 2007 14:10, Curtis Olson wrote:
>
>
> Otherwise you are probably going to be wrestling with a complete
> reachitecting of the entire FlightGear structure. Things like the property
> system work great in a single thread application, but start to break down
> when you split mo
On Sunday 11 February 2007 23:41, Ron Jensen wrote:
> Have you installed the Stockill database models?
> http://fgfsdb.stockill.org It looks like you pulled his global objects
> file http://flightgear.stockill.org.uk/download/GlobalObjects.tgz
> without pulling the shared model file
> http://flight
On Thursday 01 February 2007 14:47, Curtis Olson wrote:
> When a weather update only changes the cloud layer heights, then we can
> slowly/smoothly move them to the new heights. But when we need to add or
> remove layers or the coverage % changes, then we might be able to slowly
> blend layers in
On Wednesday 31 January 2007 19:35, Curtis Olson wrote:
> For what it's worth, if someone wanted to adapt one of our existing fdm's
> to do automotive vehicle dynamics, that would be a cool thing. I don't
> know if it would make sense to do it as an extension to existing code, or
> start from scra
Just thought I should bring this to the list's attention:
http://forums.avsim.net/dcboard.php?az=show_mesg&forum=198&topic_id=2326&mesg_id=2352&page=
Ampere
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On Thursday 25 January 2007 10:57, Stewart Andreason wrote:
> If it doesn't have too many vertices and faces. That's what's taken me over
> a year to get working with the runabout. I'd still like to know what that
> limitation actually is.
AJ is currently holding 1st place with nearly 50,000 vertic
On Thursday 25 January 2007 02:46, Dene wrote:
> With or without cloaking device?
Oooh... I wonder what sort of methods could pull that off. :)
> Wouldn't a Klingon warbird be a nice alternative to the UFO?
I would assume so. :)
Ampere
On Wednesday 24 January 2007 22:57, Brian Penix wrote:
> Second, besides the B-29 stuff I do Geographic Information Systems (GIS)
> for a living and have loads of data where that is concerned.
Having loads of GIS data is great, but the first thought that came to my mind
after reading this sentenc
On Wednesday 24 January 2007 14:54, Stewart Andreason wrote:
> I have finally reached a point where I can call it done, with only some
> flight-handling details remaining.
> So I have a few questions:
>
> Is there a programmer's guide to nasal and xml?
Not really, though there is a homepage for N
On Friday 19 January 2007 12:25, Melchior FRANZ wrote:
> I don't know phpBB, but I suppose the miserable situation can be
> fixed by upgrading and/or installing addons (captcha or something).
> At least I have yet to meet another forum that's as plagues.
If my memory isn't playing tricks on me, I t
On Wednesday 10 January 2007 09:04, Josh Babcock wrote:
> It might also be a good idea to suspend dynamic view when the cursor is
> over a pickable object.
>
> Josh
Err... I think that's a bad idea. One simple reason is that if the user is
looking at an engineering panel, for example, he/she woul
About a week ago, I modified the "building FlightGear" page in our wiki from
an uninformative page that contained nothing but external links, to a
somewhat informative one. However, I still think the page in its current
form is inadequate, and am hoping somebody who is more knowledgable could
On Tuesday 09 January 2007 21:19, John Denker wrote:
>
>
> I added these to the list at
> http://www.av8n.com/fly/fgfs/c182.notes
It might be a good idea to add these to the c182 page on our wiki:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Cessna_C182
Ampere
--
This may be a little off topic, but:
What is a tensor?
Thanks in advance,
Ampere
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Is it just me or does FG currently lack a "version" parameter for returning
its version number?
Ampere
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On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote:
> Hi,
> I am digging into terrain tiles creation in order to get a few
> airports layout more close to reality. I wonder if there's an
> alternative or if there's even space to experiment new ways in getting a
> highly customized geomet
On Monday 25 December 2006 16:01, AJ MacLeod wrote:
> Nice work on your model, I like the thinking behind some of the features
> even though I'm not an airliner fan (indeed I didn't even know that the 787
> existed!)
It doesn't. It is still an airplane on paper.
Ampere
--
On Saturday 16 December 2006 08:26, Josh Babcock wrote:
> Dene wrote:
> > Hi,
> > A question for aircraft developers, everyone enjoys flying high poly
> > models...the screen shots look great! How hard would would it be to
> > save/export/what ever, low poly versions for use as statics? as you
> >
On Wednesday 13 December 2006 21:57, tangyong wrote:
> I am a green hand in Flight Gear,and it's my fist time to touch it.I'v
> read the readme.introduction,I find that the core of FlightGear is the
> property tree system.But the introduction is too simple,and I don't know
> how the Flight Gear
On Friday 08 December 2006 19:22, Ampere K. Hardraade wrote:
> On Sunday 03 December 2006 08:16, Pigeon wrote:
> > Hi all,
> >
> >
> > I had a bit more fun with FG and GE this weekend. Here is a quick
> > writeup.
> >
> > I wrote a little sc
On Friday 08 December 2006 17:34, Georg Vollnhals wrote:
> Hi,
> this occured to me the first time when I changed over to Linux, never
> had that on WinXP.
> After some research I found that I have to change the video sync in my
> NVIDIA X Server Settings. This reduces the frame rates (ie 115 to 85
On Sunday 03 December 2006 08:16, Pigeon wrote:
> Hi all,
>
>
> I had a bit more fun with FG and GE this weekend. Here is a quick
> writeup.
>
> I wrote a little script to read FG's data using --generic with a
> protocol defined to send only lat/lon/alt/heading/pitch/roll. The script
> then
On Saturday 02 December 2006 11:57, Roberto Inzerillo wrote:
> Hi,
> I wonder if someone is working on simulating wings geometry bending
> into FGFS.
>
> As much as I know geometry deformation animations have not been
> implemented in any other simulator. Of course, that needs a way to morph
> the
On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote:
> On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message
> >
> > I'd also hate to look in two places. On the other hand, changing how
> > we present the mailing list archives so they look like a forum _and_
> > allow replying if you have
We had the presentation today and it went extremely well. Althought
FlightGear was only ran for some 2 minutes to show the flight profile of the
Concorde, the simulation made the presentation a whole lot more interesting.
Much thanks to those who have provided help over the past few days. :)
On Monday 27 November 2006 00:03, Ampere K. Hardraade wrote:
> On Saturday 25 November 2006 18:27, Arnt Karlsen wrote:
> > On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > You may want to try the following app to
On Saturday 25 November 2006 18:27, Arnt Karlsen wrote:
> On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message
>
> <[EMAIL PROTECTED]>:
> > You may want to try the following app to extract your data:
> >
> > http://www.frantz.fi/software/g3data.php
>
> ..is also Debianised. For other alternati
On Friday 24 November 2006 04:27, Stuart Buchanan wrote:
> I'd suggest using the playback protocol (described here:
> http://www.flightgear.org/Docs/getstart/node3.html#SECTION03350
>000).
Thanks.
>
> Do you have high-granulairty position/speed data for the flight? If so,
> you might ju
On Friday 24 November 2006 10:20, Dave Perry wrote:
> Law of the cosines is used for non-right triangles and this geometry is
> a right triangle. So not sure what you had in mind.
Whoops... not Law of Cosines. I meant Cosine Laws.
Ampere
--
My group and I are going to have a presentation on the Concorde's crash (Air
France Flight 4590) next week in our Engineering Ethic class, and I am
thinking whether I should include FG to spice up our presentation...
My idea is to show the event of the crash within FlightGear, and if possible,
On Thursday 23 November 2006 10:19, Dave Perry wrote:
> The required computation was done in Nasal. It include solving the
> nonlinear equation
>
> (H - C)/2L = sin(phi - theta)
hmm... nonlinear equation? Wouldn't Law of Cosines work?
Ampere
On Sunday 12 November 2006 06:21, Detlef Faber wrote:
> There is a property "/gear/gear[0]/compression-norm" (at least in
> yasim), you can use for that.
I seem to recall seeing similar variable in JSBsim as well, but I don't have
access to FlightGear right now so I cannot check.
Ampere
On Monday 06 November 2006 18:52, alexis bory wrote:
> Time to go to bed, I did test something like 30 aircrafts... there is
> still 50 to be tested !
> http://wiki.flightgear.org/flightgear_wiki/index.php?title=List_of_%27compa
Good to see my aircraft run okay so far. :)
>tible%27_aircrafts#List_
On Tuesday 07 November 2006 15:10, Roberto Inzerillo wrote:
> Hi,
> I'm new to aircraft model animating, I'm trying to understand what does
> control the gear/gear[0]/position-norm property in the A-10 aircraft ...
> I really don't get it :-(Any help?
>
> I'm in the process of learning how to
On Tuesday 07 November 2006 23:20, Curtis Olson wrote:
> Really! We should go out of our way to find a workable non-threaded
> solution before we add new threads to the code.
One could always break FlightGear into sub-applications and let them
communicate via UDP ports.
Ampere
-
On Tuesday 07 November 2006 14:50, Durk Talsma wrote:
> With the advent of multicore CPU's I have actually been considering the
> possibilities of moving parts of the AI code to a separate thread. The
> problem with AI isn't so much that it uses huge amounts of CPU time, but
> that it needs it (at
On Tuesday 07 November 2006 10:50, Curtis Olson wrote:
> I'm not saying we should not ever do threading in flightgear, indeed we
> have two sub threads along with the main program already.
Shouldn't there be three? Or is FlightGear not getting inputs from the user
when it hangs?
> My only point
On Friday 27 October 2006 19:11, Jon S. Berndt wrote:
> > Has Flight gear gotten into outer space? I have not checked them out
> > lately but Orbiter is a free (restricted?) space sim.
>
> The JSBSim FDM can achieve orbit (I've done it using it outside of
> FlightGear in the standalone mode) but I
On Tuesday 24 October 2006 17:44, Mathias Fröhlich wrote:
> Hi,
>
> I had worked now for some time on an OSG port of flightgear.
>
> At the moment many things are already working.
> - Scenery and 3d models are there.
> - Animations work mostly as expected.
> - The usual lights including the vasi ar
On Sunday 15 October 2006 21:35, Stuart Buchanan wrote:
> BTW - has anyone actually used the text chat feature? If it dies a death
> due to lack of interest I suggest we back it out.
>
> -Stuart
I have something in mind for it, but don't have time to investigate yet.
Don't back it out.
Ampere
On Saturday 07 October 2006 20:58, Ampere K. Hardraade wrote:
> On Friday 29 September 2006 03:21, Vivian Meazza wrote:
> > Hi,
> >
> > You might find this an amusing take on someone else's Flight Sim
> >
> > http://www.youtube.com/watch?v=tc
On Friday 29 September 2006 03:21, Vivian Meazza wrote:
> Hi,
>
> You might find this an amusing take on someone else's Flight Sim
>
> http://www.youtube.com/watch?v=tcW3hbnR2EI
>
> Made me laugh anyway,
>
>
> Vivian
Today, I was wondering what's someone else's take on FlightGear is, so I did
som
On Friday 06 October 2006 14:32, Durk Talsma wrote:
> I just had a quick look at the website, and saw that they provide departure
> and arrival times and airport codes for each tail number. This would form
> an excellent basis to create AI traffic using the traffic manager, which
> basically requir
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