Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Vivian Meazza
-Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 04 April 2011 13:56 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ? Emilian, I've been devilling around in the IAR80 - something

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Arnt Karlsen
On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message 201104051209.17330.emili...@gmail.com: Thanks anyway :). But the problem I was asking you to take a look at was a bit different : Problem was in the cockpit, there are some full black faces on objects I know are correctly mapped

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Tuesday 05 April 2011 13:25:44 Arnt Karlsen wrote: On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message 201104051209.17330.emili...@gmail.com: Thanks anyway :). But the problem I was asking you to take a look at was a bit different : Problem was in the cockpit, there are

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Arnt Karlsen
On Tue, 5 Apr 2011 13:35:45 +0300, Emilian wrote in message 201104051335.45768.emili...@gmail.com: On Tuesday 05 April 2011 13:25:44 Arnt Karlsen wrote: On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message 201104051209.17330.emili...@gmail.com: Thanks anyway :). But the problem

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Tuesday 05 April 2011 14:21:45 Arnt Karlsen wrote: ..er, it's different allright, no Nvidea black paint, instead I have sunshine-inside-the-cockpit-but-not-outside, livery is bare metal and way too dark, ATI hw on X.org's radeon, urls:

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Tuesday 05 April 2011 14:21:45 Arnt Karlsen wrote: ..er, it's different allright, no Nvidea black paint, instead I have sunshine-inside-the-cockpit-but-not-outside, livery is bare metal and way too dark, ATI hw on X.org's radeon, urls:

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Arnt Karlsen
On Tue, 5 Apr 2011 14:39:01 +0300, Emilian wrote in message 201104051439.01870.emili...@gmail.com: On Tuesday 05 April 2011 14:21:45 Arnt Karlsen wrote: ..er, it's different allright, no Nvidea black paint, instead I have sunshine-inside-the-cockpit-but-not-outside, livery is bare metal

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote: Actually - it wasn't working correctly - you are using a cube cross texture with cube map shader - which, much to my surprise works after a fashion. I'll investigate further. Vivian Ooops, I left the cube cross on the fuselage

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Vivian Meazza
Emilian wrote On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote: Actually - it wasn't working correctly - you are using a cube cross texture with cube map shader - which, much to my surprise works after a fashion. I'll investigate further. Vivian Ooops, I left the cube

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Wednesday 06 April 2011 00:48:15 Vivian Meazza wrote: Emilian wrote On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote: Actually - it wasn't working correctly - you are using a cube cross texture with cube map shader - which, much to my surprise works after a fashion.

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-04 Thread Vivian Meazza
] Sent: 03 April 2011 23:20 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ? On Monday 04 April 2011 01:00:36 Vivian Meazza wrote: Emilian On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote: Happens here if I disable

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-03 Thread Vivian Meazza
Emilian On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote: Happens here if I disable and then reenable the shaders with the view- rendering options. What happens? The render bin error. Also most of the no image file, .. errors go away if I specify paths to them

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-03 Thread Emilian Huminiuc
On Monday 04 April 2011 01:00:36 Vivian Meazza wrote: Emilian On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote: Happens here if I disable and then reenable the shaders with the view- rendering options. What happens? The render bin error. Also most of

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread Vivian Meazza
Emilian wrote On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote: Yves wrote Am 28.03.11 00:34, schrieb Vivian Meazza: If the reflection map path is incorrect you should see only this error message: no image file, maybe the reader did not set the filename

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread Emilian Huminiuc
On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote: Happens here if I disable and then reenable the shaders with the view- rendering options. What happens? The render bin error. Also most of the no image file, .. errors go away if I specify paths to them in the effect that

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread HB-GRAL
Am 30.03.11 12:57, schrieb Vivian Meazza: I'm running 2.9.9 here, but it might be worth trying 2.9.7. I tried 2.9.7 today, without success. I think OpenGL error and invalid operation error would indicate a driver issue, but I'm not an expert. Is anyone else reporting issues with this

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-30 Thread HB-GRAL
Am 28.03.11 00:34, schrieb Vivian Meazza: If the reflection map path is incorrect you should see only this error message: no image file, maybe the reader did not set the filename attribute, using white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4] I get no missing file

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-30 Thread Vivian Meazza
Yves wrote Am 28.03.11 00:34, schrieb Vivian Meazza: If the reflection map path is incorrect you should see only this error message: no image file, maybe the reader did not set the filename attribute, using white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4] I

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-30 Thread Emilian Huminiuc
On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote: Yves wrote Am 28.03.11 00:34, schrieb Vivian Meazza: If the reflection map path is incorrect you should see only this error message: no image file, maybe the reader did not set the filename attribute, using white

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread HB-GRAL
Am 28.03.11 00:34, schrieb Vivian Meazza: The reflection map is intended to vary reflection across an object. I would be amazed if one size fits all. I wouldn't have expected it to be a good candidate for the generic folder. Thanks Vivian. I am working with fgdata from yesterday, but I will

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Heiko Schulz
ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV-Reflect-Map.png Which effect? Sorry, I don't see anything...*blush* -- Enable your software for Intel(R) Active Management Technology to meet the growing

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread HB-GRAL
Am 28.03.11 08:38, schrieb HB-GRAL: Besides that, can you change the file to something like reflection_map_example.png and put it into /Generic aswell and set path in example to this file and not to a file of 737-300 folder ? I think it is a bad idea to have paths to specific aircraft at

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Heiko Schulz
Hello, It is not a bad idea to make an example of course, wrong words. It is a good idea to make an example, but the path should go to default location, just in case, like the other examples. Now I see that there is a wiki page explaining that you can use Fuselagereflect for all

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread henri orange
Hi Heiko, My two cents: About: An aircraft flying in the alps reflecting very visible the ocean doesn't look realistic. Won't it be possible to select the reflection according to the terrain under, it is done with some particule animations (helicopter), it is possible to make it with the

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Emilian Huminiuc
On Monday 28 March 2011 14:00:44 henri orange wrote: Hi Heiko, My two cents: About: An aircraft flying in the alps reflecting very visible the ocean doesn't look realistic. Won't it be possible to select the reflection according to the terrain under, it is done with some particule

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Heiko Schulz
Hi, About:  An aircraft flying in the alps reflecting very visible the ocean doesn't look realistic. Won't it be possible to select the reflection according to the terrain under, it is done with some particule animations  (helicopter), it is possible to make it with the reflecting system. I

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread henri orange
Argh, which explain i did not find the example, i just remember the effect , but did not noticed it was not dynamic. Sorry for the noise. I though it was like the livery change, which can be done on the fly. 2011/3/28 Heiko Schulz aeitsch...@yahoo.de Hi, About: An aircraft flying in the

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Vivian Meazza
Heiko About:  An aircraft flying in the alps reflecting very visible the ocean doesn't look realistic. Won't it be possible to select the reflection according to the terrain under, it is done with some particule animations  (helicopter), it is possible to make it with the reflecting

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread henri orange
i was naive , when i asked it, on the forum, http://www.flightgear.org/forums/viewtopic.php?f=47t=9972 giving an example coming from an old flightgear version. The effect was great, however the answers were not promising. what a pity we have lost it. 2011/3/28 Vivian Meazza

[Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread HB-GRAL
Hi 737-100 devs and reflect effects directory maintainers With 737-100 I get a illegal renderbin draw error. This comes from Fuselagereflect.eff (which is not part of 737-100 distribution), the effect is in /Aircraft/Generic/Effects. There I see that Fuselagereflect calls default

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread Heiko Schulz
Hi, With 737-100 I get a illegal renderbin draw error. This comes from Fuselagereflect.eff (which is not part of 737-100 distribution), the effect is in /Aircraft/Generic/Effects. There I see that Fuselagereflect calls default Effects/reflect and then this one has a path to

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread HB-GRAL
Am 27.03.11 14:59, schrieb Heiko Schulz: It would be much better that a gneric ReflectionMap is made and used here. That should prevent illegal renderbin draw errors. Heiko Just to add: Looks like the illegal renderbin draw has other reasons. Besides this very interesting

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread Vivian Meazza
Heiko wrote: With 737-100 I get a illegal renderbin draw error. This comes from Fuselagereflect.eff (which is not part of 737-100 distribution), the effect is in /Aircraft/Generic/Effects. There I see that Fuselagereflect calls default Effects/reflect and then this one has a