-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 04 April 2011 13:56
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?
Emilian,
I've been devilling around in the IAR80 - something
On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message
201104051209.17330.emili...@gmail.com:
Thanks anyway :). But the problem I was asking you to take a look at
was a bit different :
Problem was in the cockpit, there are some full black faces on
objects I know are correctly mapped
On Tuesday 05 April 2011 13:25:44 Arnt Karlsen wrote:
On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message
201104051209.17330.emili...@gmail.com:
Thanks anyway :). But the problem I was asking you to take a look at
was a bit different :
Problem was in the cockpit, there are
On Tue, 5 Apr 2011 13:35:45 +0300, Emilian wrote in message
201104051335.45768.emili...@gmail.com:
On Tuesday 05 April 2011 13:25:44 Arnt Karlsen wrote:
On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message
201104051209.17330.emili...@gmail.com:
Thanks anyway :). But the problem
On Tuesday 05 April 2011 14:21:45 Arnt Karlsen wrote:
..er, it's different allright, no Nvidea black paint, instead
I have sunshine-inside-the-cockpit-but-not-outside, livery is
bare metal and way too dark, ATI hw on X.org's radeon, urls:
On Tuesday 05 April 2011 14:21:45 Arnt Karlsen wrote:
..er, it's different allright, no Nvidea black paint, instead
I have sunshine-inside-the-cockpit-but-not-outside, livery is
bare metal and way too dark, ATI hw on X.org's radeon, urls:
On Tue, 5 Apr 2011 14:39:01 +0300, Emilian wrote in message
201104051439.01870.emili...@gmail.com:
On Tuesday 05 April 2011 14:21:45 Arnt Karlsen wrote:
..er, it's different allright, no Nvidea black paint, instead
I have sunshine-inside-the-cockpit-but-not-outside, livery is
bare metal
On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote:
Actually - it wasn't working correctly - you are using a cube cross texture
with cube map shader - which, much to my surprise works after a fashion.
I'll investigate further.
Vivian
Ooops, I left the cube cross on the fuselage
Emilian wrote
On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote:
Actually - it wasn't working correctly - you are using a cube cross
texture
with cube map shader - which, much to my surprise works after a fashion.
I'll investigate further.
Vivian
Ooops, I left the cube
On Wednesday 06 April 2011 00:48:15 Vivian Meazza wrote:
Emilian wrote
On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote:
Actually - it wasn't working correctly - you are using a cube cross
texture
with cube map shader - which, much to my surprise works after a
fashion.
]
Sent: 03 April 2011 23:20
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?
On Monday 04 April 2011 01:00:36 Vivian Meazza wrote:
Emilian
On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote:
Happens here if I disable
Emilian
On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote:
Happens here if I disable and then reenable the shaders with the view-
rendering options.
What happens?
The render bin error.
Also most of the no image file, .. errors go away if I specify paths
to
them
On Monday 04 April 2011 01:00:36 Vivian Meazza wrote:
Emilian
On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote:
Happens here if I disable and then reenable the shaders with the
view-
rendering options.
What happens?
The render bin error.
Also most of
Emilian wrote
On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote:
Yves wrote
Am 28.03.11 00:34, schrieb Vivian Meazza:
If the reflection map path is incorrect you should see only this
error
message:
no image file, maybe the reader did not set the filename
On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote:
Happens here if I disable and then reenable the shaders with the view-
rendering options.
What happens?
The render bin error.
Also most of the no image file, .. errors go away if I specify paths to
them
in the effect that
Am 30.03.11 12:57, schrieb Vivian Meazza:
I'm running 2.9.9 here, but it might be worth trying 2.9.7.
I tried 2.9.7 today, without success.
I think OpenGL error and invalid operation error would indicate a driver
issue, but I'm not an expert. Is anyone else reporting issues with this
Am 28.03.11 00:34, schrieb Vivian Meazza:
If the reflection map path is incorrect you should see only this error
message:
no image file, maybe the reader did not set the filename attribute, using
white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4]
I get no missing file
Yves wrote
Am 28.03.11 00:34, schrieb Vivian Meazza:
If the reflection map path is incorrect you should see only this error
message:
no image file, maybe the reader did not set the filename attribute,
using
white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4]
I
On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote:
Yves wrote
Am 28.03.11 00:34, schrieb Vivian Meazza:
If the reflection map path is incorrect you should see only this error
message:
no image file, maybe the reader did not set the filename attribute,
using
white
Am 28.03.11 00:34, schrieb Vivian Meazza:
The reflection map is intended to vary reflection across an object. I would
be amazed if one size fits all. I wouldn't have expected it to be a good
candidate for the generic folder.
Thanks Vivian. I am working with fgdata from yesterday, but I will
ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV-Reflect-Map.png
Which effect? Sorry, I don't see anything...*blush*
--
Enable your software for Intel(R) Active Management Technology to meet the
growing
Am 28.03.11 08:38, schrieb HB-GRAL:
Besides that, can you change the file to something like
reflection_map_example.png and put it into /Generic aswell and set
path in example to this file and not to a file of 737-300 folder ? I
think it is a bad idea to have paths to specific aircraft at
Hello,
It is not a bad idea to make an example of course, wrong
words. It is
a good idea to make an example, but the path should go to
default
location, just in case, like the other examples.
Now I see that there is a wiki page explaining that you can
use
Fuselagereflect for all
Hi Heiko,
My two cents:
About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
Won't it be possible to select the reflection according to the terrain
under, it is done with some particule animations (helicopter), it is
possible to make it with the
On Monday 28 March 2011 14:00:44 henri orange wrote:
Hi Heiko,
My two cents:
About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
Won't it be possible to select the reflection according to the terrain
under, it is done with some particule
Hi,
About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
Won't it be possible to select the reflection according to the terrain
under, it is done with some particule animations (helicopter), it is
possible to make it with the reflecting system.
I
Argh, which explain i did not find the example, i just remember the effect ,
but did not noticed it was not dynamic.
Sorry for the noise.
I though it was like the livery change, which can be done on the fly.
2011/3/28 Heiko Schulz aeitsch...@yahoo.de
Hi,
About: An aircraft flying in the
Heiko
About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
Won't it be possible to select the reflection according to the terrain
under, it is done with some particule animations (helicopter), it is
possible to make it with the reflecting
i was naive , when i asked it, on the forum,
http://www.flightgear.org/forums/viewtopic.php?f=47t=9972
giving an example coming from an old flightgear version.
The effect was great, however the answers were not promising.
what a pity we have lost it.
2011/3/28 Vivian Meazza
Hi 737-100 devs and reflect effects directory maintainers
With 737-100 I get a illegal renderbin draw error. This comes from
Fuselagereflect.eff (which is not part of 737-100 distribution), the
effect is in /Aircraft/Generic/Effects. There I see that Fuselagereflect
calls default
Hi,
With 737-100 I get a illegal renderbin draw error. This
comes from
Fuselagereflect.eff (which is not part of 737-100
distribution), the
effect is in /Aircraft/Generic/Effects. There I see that
Fuselagereflect
calls default Effects/reflect and then this one has a path
to
Am 27.03.11 14:59, schrieb Heiko Schulz:
It would be much better that a gneric ReflectionMap is made and used here.
That should prevent illegal renderbin draw errors.
Heiko
Just to add: Looks like the illegal renderbin draw has other reasons.
Besides this very interesting
Heiko wrote:
With 737-100 I get a illegal renderbin draw error. This
comes from
Fuselagereflect.eff (which is not part of 737-100
distribution), the
effect is in /Aircraft/Generic/Effects. There I see that
Fuselagereflect
calls default Effects/reflect and then this one has a
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