Re: [Flightgear-devel] Now Rembrandt here...

2012-04-14 Thread Gene Buckle
On Sat, 14 Apr 2012, Frederic Bouvier wrote: >>> >> Fred, is there a reason the shadows on the instrument faces are so >> jumpy? > > Probably :) one reason is the moving sun that few other games have > (not speaking of flight simulators, of course) > Ok. :) I noticed the Anteworld demo of Outerra

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-14 Thread Frederic Bouvier
> Gene Buckle > > On Thu, 12 Apr 2012, Frederic Bouvier wrote: > > > > > Here is a video with a steady view to see shadow stability. > > > > http://youtu.be/JtEXIn2yL94 > > > > I also added 3 different sequences with different levels of > > filtering. > > Filtering is not yet configurable but is

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-13 Thread Gene Buckle
On Thu, 12 Apr 2012, Frederic Bouvier wrote: > > Here is a video with a steady view to see shadow stability. > > http://youtu.be/JtEXIn2yL94 > > I also added 3 different sequences with different levels of filtering. > Filtering is not yet configurable but is selectable in the > sunlight shader wit

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-13 Thread Arnt Karlsen
On Fri, 13 Apr 2012 06:23:23 +, Renk wrote in message : > > Here is a video with a steady view to see shadow stability. > > Okay, thanks, that's helpful. My flickering is a bit worse than in > the first case in this video, but not much. ..what happens if you run your video card at a slower

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Frederic Bouvier
> Will try. In any case, the information that some fallback code is > probably be running is helpful already, I should be able to check > this easily by setting gl_FragColor to blue in the shader that ought > to be running and investigate from there. If you can post a screenshot with the buffers d

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Renk Thorsten
> I have the same bug when the skydome scattering shader is enable. > Are you sure you have disable skydome scattering shader ? Look, I literally wrote the part of the effect file that controls what shaders run when the skydome shader is enabled and what shaders don't, I did a fair share of th

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Frederic Bouvier
> 1) The shadows around the aircraft have a ragged egde. That I > understand is a function of the shadow map size. I can't go beyond > 4096, I get an error on the console trying to go higher - but 4096 > works fine with acceptable framerates, the edge is just a limit of > my GPU and that is okay. >

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Frederic Bouvier
Thorsten, > I'll add that you get that either if an effect not converted to > Rembrandt is used, or if the default shader has a build error and > OSG fallback to fixed functions. So if the lightfield or the skydome > is not enabled, check the console for a shader build error. Another possibility

[Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Clement de l'Hamaide
> The amount of shadow I see depends on the angle of the view axis > with the sunlight direction - under some angles I see dark > shadows, under some angles I see no shadows at all Hi Thorsten, I have the same bug when the skydome scattering shader is enable. Are you sure you have disable sky

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Emilian Huminiuc
On Thursday 12 April 2012 11:24:23 Frederic Bouvier wrote: > > De: "Erik Hofman" > > > > On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: > > > What is your card brand and model ? > > > > It's a NVidia GeForce 9600GT > > I think Emilian has the same card and I don't think he had these

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Frederic Bouvier
> > I came across a blog post that compares multiple ways to compress > > the normals in an 8bit texture and I will try that shortly. > > That might be a good idea, at least to save texture memory. This blog entry is now cited as reference in the Rembrandt wiki page. -Fred -

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 11:31 +0200, Erik Hofman wrote: > On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote: > > > De: "Erik Hofman" > > > On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: > > > > > > > > What is your card brand and model ? > > > > > > It's a NVidia GeForce 9600GT

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 11:35 +0200, Frederic Bouvier wrote: > > De: "Erik Hofman" > > > > On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote: > > > > De: "Erik Hofman" > > > > On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: > > > > > > > > > > What is your card brand and model ?

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Frederic Bouvier
> De: "Erik Hofman" > > On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote: > > > De: "Erik Hofman" > > > On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: > > > > > > > > What is your card brand and model ? > > > > > > It's a NVidia GeForce 9600GT > > > > I think Emilian has th

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote: > > De: "Erik Hofman" > > On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: > > > > > > What is your card brand and model ? > > > > It's a NVidia GeForce 9600GT > > I think Emilian has the same card and I don't think he had thes

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Frederic Bouvier
> The driver is somewhat older - as with anything which works fine on > my computer, I'm reluctant to fiddle with it because on past > occasions I have found myself struggling for a few days just to > restore the previous state of the system when an update went wrong, > and I simply don't have the

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Frederic Bouvier
> De: "Erik Hofman" > On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: > > > > What is your card brand and model ? > > It's a NVidia GeForce 9600GT I think Emilian has the same card and I don't think he had these problems. Maybe it's a good idea to collect user experience with Rembrand

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: > > De: "Erik Hofman" > > even GL_RGB16 works. > > For all the buffers or only the normal buffer ? I only tested the normal buffer. > You're not supposed to have multiple render target of different element > size. RGBA8 = 32bits, as wel

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 10:43 +0200, Erik Hofman wrote: > even GL_RGB16 works. And therefore I propose this patch. Erik diff --git a/src/Main/renderer.cxx b/src/Main/renderer.cxx index 1c6e77b..1c5ea0a 100644 --- a/src/Main/renderer.cxx +++ b/src/Main/renderer.cxx @@ -65,6 +65,7 @@ #include #i

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Frederic Bouvier
> De: "Erik Hofman" > > On Thu, 2012-04-12 at 10:35 +0200, Erik Hofman wrote: > > On Thu, 2012-04-12 at 10:29 +0200, Erik Hofman wrote: > > > On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote: > > > > On 12 Apr 2012, at 08:24, Renk Thorsten wrote: > > > > > > > > > 3) On my box, all three pa

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Frederic Bouvier
> De: James Turner > > On 12 Apr 2012, at 08:24, Renk Thorsten wrote: > > > 3) On my box, all three panels in the screen edges show the same > > image - not so on Fred's videos - is this the intended behaviour? > > This is the important one - it means the multiple render targets > isn't working,

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 10:35 +0200, Erik Hofman wrote: > On Thu, 2012-04-12 at 10:29 +0200, Erik Hofman wrote: > > On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote: > > > On 12 Apr 2012, at 08:24, Renk Thorsten wrote: > > > > > > > 3) On my box, all three panels in the screen edges show the sa

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Renk Thorsten
> The disappearing shadow was caused by the sun camera and range animation > and was fixed a while back - can you confirm that you are using the very > latest fg/sg/fgdata? And it's probably worth checking that you have the very > latest nVidia drivers. FG, SG and FGData are pulled and comp

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 10:29 +0200, Erik Hofman wrote: > On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote: > > On 12 Apr 2012, at 08:24, Renk Thorsten wrote: > > > > > 3) On my box, all three panels in the screen edges show the same image - > > > not so on Fred's videos - is this the intended

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote: > On 12 Apr 2012, at 08:24, Renk Thorsten wrote: > > > 3) On my box, all three panels in the screen edges show the same image - > > not so on Fred's videos - is this the intended behaviour? > > This is the important one - it means the multip

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Vivian Meazza
Thorsten wrote: > > I think that is what we have for now. You can do better by increasing > > your shadow map size to 8192 or 16384, but at the 16384 resolution my > > performance goes into the tank, and at 8192, there are still many > > shadow artifacts due to lack of resolution. (clearly > > b

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread James Turner
On 12 Apr 2012, at 08:24, Renk Thorsten wrote: > 3) On my box, all three panels in the screen edges show the same image - not > so on Fred's videos - is this the intended behaviour? This is the important one - it means the multiple render targets isn't working, so you have no chance of seeing

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Renk Thorsten
> I think that is what we have for now. You can do better by increasing > your shadow map size to 8192 or 16384, but at the 16384 resolution my > performance goes into the tank, and at 8192, there are still many shadow > artifacts due to lack of resolution. (clearly blocky/xelated/aliasing > ed