Re: [Flightgear-devel] YASIM Issues- Contact Points / Tail Strike

2011-06-28 Thread Anders Gidenstam
On Tue, 28 Jun 2011, xsaint wrote: Hello Anders, Yes you are right, after i moved the offset position, the plane do take off without sinking into the ground. But this give rise to another issue, as long as i am on external views (eg chase, fly by views), it renders as if the CG is at the

Re: [Flightgear-devel] YASIM Issues- Contact Points / Tail Strike

2011-06-28 Thread xsaint
Hello Anders, Fantastic! That solves it all... I owe you a coffee when you drop by at Singapore... Thank you very much cheers! On Tuesday 28,June,2011 08:23 PM, Anders Gidenstam wrote: view n=1 config target-z-offset-m type=double 10.0/target-z-offset-m /config /view

Re: [Flightgear-devel] YASIM Issues- Contact Points / Tail Strike

2011-06-27 Thread Adrian Musceac
On Sunday, June 26, 2011 17:27:06 xsaint wrote: Hello All... I am trying to better understand how YASIM calculates its contacts points Hi there, I'll try to answer, see below: 1) As from my experience, the SIM crashes when some part of the wings comes in contact with a building or

Re: [Flightgear-devel] YASIM Issues- Contact Points / Tail Strike

2011-06-27 Thread Anders Gidenstam
On Sun, 26 Jun 2011, xsaint wrote: Hello All... I am trying to better understand how YASIM calculates its contacts points 2) Eventhough CG looks like it is in correct place, in YASIM, the plane do sink to the ground before take off. Insufficient lift maybe but the back of the

Re: [Flightgear-devel] YASIM Issues- Contact Points / Tail Strike

2011-06-27 Thread xsaint
Thank you Adrian, You have much cleared my doubts in YASIM with regards to contact point issues. As for Gears sinking into the ground, even adding a fake gear was not much of a help. Later i got reply from Andres and he was mentioning the origin offset could be the cause and he seems right on

Re: [Flightgear-devel] YASIM Issues- Contact Points / Tail Strike

2011-06-27 Thread xsaint
Hello Anders, Yes you are right, after i moved the offset position, the plane do take off without sinking into the ground. But this give rise to another issue, as long as i am on external views (eg chase, fly by views), it renders as if the CG is at the tail. When i pitch up/down, the origin

[Flightgear-devel] YASIM Issues- Contact Points / Tail Strike

2011-06-26 Thread xsaint
Hello All... I am trying to better understand how YASIM calculates its contacts points 1) As from my experience, the SIM crashes when some part of the wings comes in contact with a building or ground and it does not crash if other parts of the wings hit the ground of a building.The wing

Re: [Flightgear-devel] YASim issues

2011-05-07 Thread ThorstenB
On 18.04.2011 23:13, Maik Justus wrote: By the way: I would prefer to use the old default values for the gear solver. The spring constants of a gear should not be a function of the approach fuel settings. Maybe some gears would need some tuning with the patch otherwise. The _approachWeight =

Re: [Flightgear-devel] YASim issues

2011-05-07 Thread Adrian Musceac
On Saturday, May 07, 2011 16:13:01 ThorstenB wrote: On 18.04.2011 23:13, Maik Justus wrote: By the way: I would prefer to use the old default values for the gear solver. The spring constants of a gear should not be a function of the approach fuel settings. Maybe some gears would need some

Re: [Flightgear-devel] YASim issues

2011-04-22 Thread Heiko Schulz
Hello, So I tested the bo105 now with the HudsonBuild 262 win32-installer (before YASim-patch) vs. the latest HudsonBuild 272 win32-installer. (after YASim-patch) I used the Bo105, KMTN, rwy15 METAR: 012345Z 15000kt 12SM 20/08 Q1013 NOSIG I set Vy= 65, TOW 4531 lbs, Torque at 80% (end of

Re: [Flightgear-devel] YASim issues

2011-04-18 Thread Adrian Musceac
On Monday, April 18, 2011 01:09:56 Heiko Schulz wrote: I had a fix locally but with the patch fixing the YASim issue I have now to begin again. I see the problem in the airfoil, but a change to this means that I have to change a lot of other parameters as well to keep the behavior 100%

Re: [Flightgear-devel] YASim issues

2011-04-18 Thread ThorstenB
On 18.04.2011 14:51, Adrian Musceac wrote: On Monday, April 18, 2011 01:09:56 Heiko Schulz wrote: I had a fix locally but with the patch fixing the YASim issue I have now to begin again. I see the problem in the airfoil, but a change to this means that I have to change a lot of other

Re: [Flightgear-devel] YASim issues

2011-04-18 Thread Adrian Musceac
On Monday, April 18, 2011 20:51:17 ThorstenB wrote: And you also checked that approach glide angle isn't used? Otherwise, the new default cruise angle (0.0) might not match the original approach angle setting... No mention of approach glide angle either. I have no idea how this applies to

Re: [Flightgear-devel] YASim issues

2011-04-18 Thread Maik Justus
Hello Heiko, does your local FDM still uses default approach fuel etc? But even if not, there should be no difference in the flight behavior. The only effect of the approach fuel level is (for a rotorcraft) within the gear solver. By the way: I would prefer to use the old default values for

Re: [Flightgear-devel] YASim issues

2011-04-18 Thread Heiko Schulz
Hi, Hello Heiko, does your local FDM still uses default approach fuel etc? But even if not, there should be no difference in the flight behavior. The only effect of the approach fuel level is (for a rotorcraft) within the gear solver. Heiko, and anyone else: if you think there is

Re: [Flightgear-devel] YASim issues

2011-04-17 Thread Heiko Schulz
Hi, Well, I'm glad it helps. The patch should not affect the solution too much in most cases, I've checked this myself. I have tested it, and well, at least for helicopters there seems a difference. No idea how long we have this bug now- but I guess a very long time. I was working on

Re: [Flightgear-devel] YASim issues

2011-04-17 Thread TDO_Brandano -
-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] YASim issues Hi, Well, I'm glad it helps. The patch should not affect the solution too much in most cases, I've checked this myself. I have tested it, and well, at least for helicopters there seems a difference. No idea

Re: [Flightgear-devel] YASim issues

2011-04-17 Thread Heiko Schulz
Actually, I find it rather odd that it should have all this trouble to climb in an hover at sea level. I love the Bo105, it's my plane of choice, but making a neat vertical take off is very hard. Alessandro I had a fix locally but with the patch fixing the YASim issue I have now to begin

Re: [Flightgear-devel] YASim issues

2011-04-16 Thread Arnt Karlsen
On Fri, 15 Apr 2011 18:07:42 +0300, Emilian wrote in message 201104151807.42441.emili...@gmail.com: On Friday 15 April 2011 17:36:12 syd adams wrote: Syd, about the fuselage contact points: they are internally represented as a gear object, only without the compression stuff and with

Re: [Flightgear-devel] YASim issues

2011-04-16 Thread Emilian Huminiuc
On Saturday 16 April 2011 15:29:52 Arnt Karlsen wrote: ..more ways to skin this cat: IRL, flying or stalling like this into the grass, should bend metal or break wood propeller blades, but the engine should turn another 2/3 to 2 or 3 more revolutions plowing into the field. At high speed, the

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
On Thursday, April 14, 2011 21:40:10 Gary Neely wrote: Adrian, Great catch on the fuel and glideslope issues. You're right-- despite parsing the fuel attributes and supplying defaults if necessary, it has the defaults hard-coded right in the Airplane::compile block. It seems to consider

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
Syd, about the fuselage contact points: they are internally represented as a gear object, only without the compression stuff and with hardcoded values for static and dynamic friction. I think using fake gears directly would give a little better tweaking precision, wouldn't it? Cheers,

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Heiko Schulz
Hi Syd, As Oliver Thurau (ot-666) found out, many fuselage sections will decrease framerates. That's why it is better to have fuselage section only when necessary. Heiko Von: syd adams adams@gmail.com Betreff: Re: [Flightgear-devel] YASim issues An: FlightGear developers discussions

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
Possibly , I think you've probably looked deeper into the code than i have there . Thought I'd bring up the idea in case it hadn't been tried . I,ve also tried to trigger that gear up crash but haven't been able too , (with my aerostar) , it does a belly landing and the crash property

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Emilian Huminiuc
On Friday 15 April 2011 17:36:12 syd adams wrote: Syd, about the fuselage contact points: they are internally represented as a gear object, only without the compression stuff and with hardcoded values for static and dynamic friction. I think using fake gears directly would give a little

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
) found out, many fuselage sections will decrease framerates. That's why it is better to have fuselage section only when necessary. Heiko Von: syd adams adams@gmail.com Betreff: Re: [Flightgear-devel] YASim issues An: FlightGear developers discussions flightgear-devel

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
Still trying to take off ;) .Very nicely done model ...but a bit too much detail for my laptop ...I get 10 fps where I'm used to getting 30-40 . On Fri, Apr 15, 2011 at 8:54 AM, Adrian Musceac kanto...@gmail.com wrote: Possibly , I think you've probably looked deeper into the code than i have

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Emilian Huminiuc
On Friday 15 April 2011 21:07:12 syd adams wrote: Still trying to take off ;) .Very nicely done model ...but a bit too much detail for my laptop ...I get 10 fps where I'm used to getting 30-40 . No need to take off :), just raise the gear with the engine running (otherways it doesn't raise

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
On Friday, April 15, 2011 20:43:45 syd adams wrote: One small ,narrow fuselage piece inside and at the bottom of the main fuselage doesnt make a difference here, you don't need a lot . And they don't seem to trigger a crash like gear does. The gear only triggers a crash when its absolute

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
Ok success. It does rest slightly off the ground at the nose ... i removed the fake gear and all the mstab objects (clever use of mstab , by the way :)) , and still the same results... I have to admit I've never noticed this behavior before. On Fri, Apr 15, 2011 at 1:17 PM, Adrian Musceac

[Flightgear-devel] YASim issues

2011-04-14 Thread Adrian Musceac
Hello, I have found a couple of YASim issues, more details here: https://code.google.com/p/flightgear-bugs/issues/detail?id=302 https://code.google.com/p/flightgear-bugs/issues/detail?id=303 Would anyone still maintaining YASim please have a look and provide some feedback? Cheers, Adrian

Re: [Flightgear-devel] YASim issues

2011-04-14 Thread syd adams
Just a note about the belly landing ... you can use fuselage objects instead of fake gear each end of a 'fuselage' is a contact point , and like the doc says you can have as many and in any orientation you like ... though most people seem to be under the impression that you can only model the

Re: [Flightgear-devel] YASim issues

2011-04-14 Thread Gary Neely
Adrian, Great catch on the fuel and glideslope issues. You're right-- despite parsing the fuel attributes and supplying defaults if necessary, it has the defaults hard-coded right in the Airplane::compile block. It seems to consider the user-supplied values for aircraft mass, but not elsewhere.