Hi,
Changing subject to Wirth compilers (Pascal, etc)
On Tue, Jun 8, 2021 at 2:21 PM Paul Dufresne via Freedos-devel
wrote:
>
> I am a bit confused...
> I used to see:
> https://www.ibiblio.org/pub/micro/pc-stuff/freedos/files/repositories/latest/pkg-html/group-devel.html
> but searching i
I have checked, https://www.virtualbox.org/ticket/4777
and it seems there is no bug... today. (bug was reported 12 years ago)
I am using doc at:
https://web.archive.org/web/20081211174813/http://docs.ruudkoot.nl/vbe20.txt
VBox, return VBE 2.0, so it does support AH=9 to set/get palette.
An
On Wednesday, June 16th, 2021 at 8:18 PM, Jim Hall jh...@freedos.org wrote:
> ...
>
>> [..]
>>
>> Sorry but that thread about which games may or may
>>
>> not work is frustrating me given that there always
>>
>> seems to be SOME context in which some games fail.
>
> Ending up with weird graphics o
>
> On Thu, 17 Jun 2021, Eric Auer wrote:
>
> > If you really worry about people getting confused by GNUCHESS, but
> > really refuse to load NANSI by default, you could simply provide a batch
> > file to first load NANSI, then GNUCHESS and bundle that batch file with
> > GNUCHESS. You can even make
(This was sent to me off-list, but it belongs with the rest of the
discussion, so I am replying to the list)
On Wed, Jun 16, 2021 at 6:39 PM Eric Auer wrote:
>
>
> Jim,
>
> >>> I know a lot of FreeDOS users
> >>> are using VirtualBox.
>
> >> Why, actually?
>
> > Probably because it's free and has
On Wed, Jun 16, 2021 at 6:03 PM Eric Auer wrote:
>
> > Not saying we don't include it, just that the palette
> > is off in VirtualBox.
>
> You do not solve bugs in VirtualBox by telling users
> that they may only play the three games where you do
> not notice that VirtualBox is broken. Just make s
On Thu, 17 Jun 2021, Eric Auer wrote:
If you really worry about people getting confused by GNUCHESS, but
really refuse to load NANSI by default, you could simply provide a batch
file to first load NANSI, then GNUCHESS and bundle that batch file with
GNUCHESS. You can even make that batch file
Hi Jim,
>>> * GNU Chess (a chess game) doesn't seem to work for me. When I
>>> ran GNUCHESS.EXE I got a bunch of ANSI esc codes printed...
>>
>> Then you probably have to load NANSI. Easy solution, no? ;-)
Actually NANSI also makes your console output FASTER
in DOS in general, so we should prob
Hi Jim,
>> PAKU PAKU By Jason M. Knight, Paladin Systems North.
>> Version 1.6 - 9 November, 2011
>>
>> Halted: Graphics Sound Timer - Releasing Memory - Complete
>> This game is released as "Cardware". If you enjoy it please send a postcard
>> to:
It says IF you ENJOY it then PLEASE send a po
On Wed, Jun 16, 2021 at 4:06 PM Eric Auer wrote:
> >>> nge_nibb, fading indeed slow, speed of game seems ok, but fastly got:
> >>> Page fault at eip=5d53, error=4
> >>> cs: sel=00a7 ds:af, es:af fs:8f
> >>> Call frame:
> >>> 0x5d53
> >>> 0x2133
> >>> 0x219a
> >>> a few 0x00
On Wed, Jun 16, 2021 at 5:10 PM Steve Nickolas wrote:
>
> Here's the problem, as I see it.
>
> A lot of people misuse the terms "open source" and "public domain". They
> say "open source" when they mean source-available (it may not be open, if
> it is not as I describe "freedom-compliant"), and t
On Wed, Jun 16, 2021 at 3:59 PM Eric Auer wrote:
> > * has issues:
> > gnu chess
> > Kraptor
> > Liquiwar
> > magnetic
> > mirror magic
To be clear, the "has issues" are not "license issues." These are
games that I had "issues" with while trying them on VirtualBox. See
below that some work fine o
Here's the problem, as I see it.
A lot of people misuse the terms "open source" and "public domain". They
say "open source" when they mean source-available (it may not be open, if
it is not as I describe "freedom-compliant"), and they say "public domain"
when they mean freeware.
When I say
On Wed, Jun 16, 2021 at 3:27 PM Eric Auer wrote:
>
>
> Hi!
>
> I think given that Paku Paku sources are public domain,
> there is no problem with the author asking to send a
> postcard if you like it. You are free to not send a
> postcard, after all. Making a new release without the
> "restriction
Hallo Herr Tom Ehlert,
>>> may be Paul can be convinced to send you one of these failing games,
>
>> Paul? I thought Lukas? Anybody with a game which
>> does fail with UDVD2 and works with OAKCDROM is
>> welcome to help with this question. I suggest
>> to move this thread to freedos-user :-)
>
Hi Bret (continuing on -devel again)
DOSBOX implements only the audio Q-channels subchannel data,
as does UDVD2. With OAKCDROM, you can also use another call
to get all raw subchannels and then extract whatever you want
to know from them, maybe CD TEXT, maybe some copy protection
data. With DOSB
Hi!
>>> nge_nibb, fading indeed slow, speed of game seems ok, but fastly got:
>>> Page fault at eip=5d53, error=4
>>> cs: sel=00a7 ds:af, es:af fs:8f
>>> Call frame:
>>> 0x5d53
>>> 0x2133
>>> 0x219a
>>> a few 0x219a
> The game runs in VirtualBox, but it's unplayable.
Hi Jim,
> * has issues:
> gnu chess
> Kraptor
> Liquiwar
> magnetic
> mirror magic
> * remove: (license issues)> pakupaku [see suggestion]
If possible, solve the license issue (I think there
is none, see my other mail) and keep it. It is a good
example for 160x100 text graphics and thereby a g
Hi!
I think given that Paku Paku sources are public domain,
there is no problem with the author asking to send a
postcard if you like it. You are free to not send a
postcard, after all. Making a new release without the
"restriction" that the author mentions being glad about
feedback seems unnece
Hi Jim,
> * Beyond the Titanic (text adventure game) says in the startup screen:
>
>>Please note that Beyond the Titanic is a SHAREWARE game.
>>
>>This game has been placed in the public domain for your enjoyment.
>
> ..and then it has some text about if you like the game, you should
> contribut
Hi Jim,
On 16 Jun 2021, at 21:01, Jim Hall wrote:
> Instead of PakuPaku, what about some other "PacMan"-like game instead?
> For example, there's Double PacMan, at
> https://breadbingames.itch.io/double-pacman
> (source code at https://github.com/moonorongo/doublePalman .. GNU GPL
> in the 'src'
Hi Jim,
> So I think we should drop Magenetic for the same reasons. Agree?
Agreed.
Cheers,
Robert
--
+++ BTTR Software +++
Home page: https://www.bttr-software.de/
DOS ain't dead: https://www.bttr-software.de/forum/
___
Freedos-de
On Wed, Jun 16, 2021 at 2:16 PM Carsten Strotmann wrote:
>
> Hi Jim,
>
> On 16 Jun 2021, at 21:01, Jim Hall wrote:
>
> > * Magnetic says in the startup that it is an interpreter for Magnetic
> > Scrolls games. but there aren't any Magnetic Scrolls games installed
> > with it, so I can't play anyth
Hi Jim,
On 16 Jun 2021, at 21:01, Jim Hall wrote:
> * Magnetic says in the startup that it is an interpreter for Magnetic
> Scrolls games. but there aren't any Magnetic Scrolls games installed
> with it, so I can't play anything with it. GNU GPL, but the game
> doesn't seem useful without any Mag
On Wed, Jun 16, 2021 at 11:58 AM Wilhelm Spiegl wrote:
>
>
> I am not sure if bug 304 is already fixed, it was still in 1.3.4. So I report
> it again.
>hi tom, fdisk supports 2 tb in size, it is no problem to create
>a partition smaller than one TB, but it is not possible to
>create a partition b
On Tue, Jun 15, 2021 at 8:18 PM wrote:
>
> On Tue, Jun 15, 2021, 9:06 PM Paul Dufresne via Freedos-devel
> wrote:
>>
>> I ...
>>
>> I am a bit confused...
>
>
> 1.3.4 is the latest release I am aware of, it was released in February.
>
> The ones on GitHub are a mirror, I only recently updated th
I tried some of the other games on FreeDOS 1.3 RC4, using VirtualBox
on Linux. Starting point was VBoxVGA unless otherwise noted.
Short version:
* runs fine:
empong
ewsnake
fmines
ivan (?)
mistral
nethack
noudar
qtetris
sudoku86
vertigo (?)
vitetris
zmiy
* has issues:
gnu chess
Kraptor
Liqui
Tested these games with FreeDOS 1.3 RC4 on VirtualBox, on Fedora
Linux. Tested with boot option 1 "JEMMEX, no EMS (most UMBs), max RAM
free" but I don't think it matters. Sharing my results:
On Sat, Jun 12, 2021 at 11:11 PM Jim Hall wrote:
>
> I hadn't tried the games yet, so verifying your bug r
> I think it would be easier for both the game owners
> and me to let me help them to break some individual
> features in copies of their OAKCDROM (UPC, subchannel)
> and then ask them whether it made their game fail.
>
> That way, I only have to send a debug script or file
> to modify their OAKCDR
I am not sure if bug 304 is already fixed, it was still in 1.3.4. So I report it again.
hi tom, fdisk supports 2 tb in size, it is no problem to create a partition smaller than one TB, but it is not possible to create a partition bigger than 1 TB because too less digits for entering the value
Hallo Herr Eric Auer,
am Mittwoch, 16. Juni 2021 um 15:12 schrieben Sie:
> Hi Tom,
>> may be Paul can be convinced to send you one of these failing games,
> Paul? I thought Lukas? Anybody with a game which
> does fail with UDVD2 and works with OAKCDROM is
> welcome to help with this question.
Hi Tom,
> may be Paul can be convinced to send you one of these failing games,
Paul? I thought Lukas? Anybody with a game which
does fail with UDVD2 and works with OAKCDROM is
welcome to help with this question. I suggest
to move this thread to freedos-user :-)
> or better several games as the
Hi Eric,
> thanks for clarifying the timeline of different CD sub-channel
> contents. Regading Tom's suggestion: As I have written several
> times, to find out whether adding features to UDVD2 is useful,
> a key question is whether any app USES them. Because I myself
> have none of those games whi
Hi Bret,
thanks for clarifying the timeline of different CD sub-channel
contents. Regading Tom's suggestion: As I have written several
times, to find out whether adding features to UDVD2 is useful,
a key question is whether any app USES them. Because I myself
have none of those games which are s
Hi,
First, if I recall correctly. There was a 1.3.3. Then very soon afterwards a
1.3.4. But, nothing since.
> On Jun 15, 2021, at 9:05 PM, Paul Dufresne via Freedos-devel
> wrote:
>
> [..]
> kind of conclude from: Date Entered 2021-02-22 that it was relase way before
> 1.3RC4, but as
> Jerom
Hi Bret,
thanks for explaining UPC/EAN.
>> Either way, using the UPC for copy protection of games is pretty
>> much pointless, because you can easily copy that as well, so I
>> still FIRST want to know whether games REALLY rely on that for
>> their copy protection scheme.
here we have the smart E
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