You have no idea how good it makes me feel to know that the gaming section
of my site has been such an inspiration. It lets me know that what I am
atempting is, though slowly, beginning to work. To answer your question,
however, no. The PSP doesn't play .iso files. Sorry. However, if playing
cl
I noticed thaqt by accident. You cannot use those on plains do on't think as
that would take a lot of firing. lol.
- Original Message -
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "gamers audyssey."
Sent: Saturday, January 20, 2007 6:58 PM
Subject: [Audyssey] sharp shooter option in j
Hello,
The interpreter issue can be solved by changing a setting in the Inform 7
project, but that'll mostly happen when you've gotten- Original
Message - more into the actual design of things. If you need any help
with the actual programming language, let me know. Also, I could help
Hello Azck. I must agree here. Inform 7 is much more powerful than
Adrift. However, for the novice or for the non-programmer who wants to
make a text adventure game, Adrift is a good starter.
When I started planning the games I'm working on I made a choice to go
with Adrift because I wanted to
No. I do not think you can make them loop.
* shaun everiss <[EMAIL PROTECTED]> [2007-01-20 21:52]:
> raul, can you make sfx loop?
> In addrift I plan to have sfx and have them loop.
> If I can't I will need to make long sfx then cut the sound off in halls where
> there is no sound.
> I'd like sfx
Adrift is only for text games. Yes, that is correct.
* Josh <[EMAIL PROTECTED]> [2007-01-20 21:53]:
> I thought adrift was only for interactive fiction games, and ot audio games.
--
For he saith to Moses, I will have mercy on whom I will have mercy,
and I will have compassion on whom I will hav
Hi. Adrift is a text adventure program specifically for text adventures.
You can however, add audio and pictures to the games. But in the end,
they are text games.
* Josh <[EMAIL PROTECTED]> [2007-01-20 21:58]:
> yes me too. I'm gunna stick with audio game maker for now. Is adrift only
> for te
Hi Phil,
Yeah, again that is possible, but I am not sure if it is practical long
term. I am sure there are plenty of users who haven't played MR at all,
and some of the first rooms have treasure items,and no torch.
It is something I will put in my bag of wish list items, but at the
immediate mom
Hi Michael,
I'll keep that in mind for Alpha 3. I just now got the UpdateSound
function working properly, and I'd kind of hate to meddle with it this
close to the release for Alpha 2, but I will certainly keep it in mind
for a later release.
As you said the best way to emulate the original Monty
YAY! I Didn't spoil anything, then? Heh well
Turns on P.A. system kindly handed to me by large brown radioactive puppy
Ahem! Can everyone hear me? You in the back? Can you see me? ... oh, yeah...
well, THE ALT KEY WILL FIRE ONE SHOT IN JUDGEMENT DAY!!! RA!
Ahem
Lates guys, love all of you even
thanks zac.
hmm if this is the case I may look at it, I may just do away with adrift then
and try inform7, does inform7 have a new interpriter as well?
At 03:41 p.m. 21/01/2007, you wrote:
>Howdy,
>An interesting--and so far for me very nice--alternative to Adrift is
>Inform 7. That's at:
>w
it is it can have sfx in it but nothing fancy.
At 05:48 p.m. 21/01/2007, you wrote:
>I thought adrift was only for interactive fiction games, and ot audio games.
>
>Josh
>
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list"
>Sent: Saturday, Janua
wow. thought I mentioned the alt key.
woopsy
- Original Message -
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "gamers audyssey."
Sent: Saturday, January 20, 2007 8:58 PM
Subject: [Audyssey] sharp shooter option in jd?
> Liam? I don't see anything about the sharp shooter/alt key optio
Howdy,
An interesting--and so far for me very nice--alternative to Adrift is
Inform 7. That's at:
www.inform-fiction.org
You want I7, not I6. It's still programming, but it's very different, and
much more powerful than Adrift. Not to mention it's free.
If you've got any questions, feel fre
yes me too. I'm gunna stick with audio game maker for now. Is adrift only
for text adventures or can there be audio in it? Can you make rpg games with
it?
Josh
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I'm not raul but if its adrift he is working with then its interactive fiction.
There are graphics and audio options in the game that can play a sound.
At 04:26 p.m. 21/01/2007, you wrote:
>are the games you're working on audio games or just interactive fiction
>games?
>
>Josh
>
>- Original Me
I thought adrift was only for interactive fiction games, and ot audio games.
Josh
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 11:43 PM
Subject: Re: [Audyssey] Adrift
> raul, can you make sfx loop?
> In ad
I'm probably not a programmer for now.
NOt to say I'm leaving for good.
once I am ready I'll get everything back.
I probably will not get the entire visual studio express like I decided to do
before since its to much space.
maybe vc#, dotnet 2 sdk and directx sdk not sure about the platform sdk ma
raul, can you make sfx loop?
In addrift I plan to have sfx and have them loop.
If I can't I will need to make long sfx then cut the sound off in halls where
there is no sound.
I'd like sfx for rooms and other things I have the fx but if things are just
going to be a pain I'm not sure what I will
are the games you're working on audio games or just interactive fiction
games?
Josh
- Original Message -
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 20, 2007 8:51 PM
Subject: [Audyssey] Adrift
> www.adrift.org.uk is where you get the Adrift game runner an
We will be able to use our own sounds.
Josh
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Liam? I don't see anything about the sharp shooter/alt key option in jd. This
looks great for rockets! Guys, if you press alt, it only fires one bullet from
teh machine gun. Please forgive me if this is soething you find out through
hard work, but it doesn't seem like it would be. Kll me if it i
Hi
Thank you very much for your idea for financial support. Our foundation
never does that sort of thing (I don't know if we're allowed legally, since
this is a funded project already ;) but I'll discuss it with my boss. Even
so, a followup project requires quite a bit of money. I expect that
yup, then all hell is let loose lol.
- Original Message -
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 9:22 PM
Subject: Re: [Audyssey] possible bug in ts.
> Have you tried pressing enter on the key?
> Willem.
> - Original Message -
Myself once I have fixed this here laptop I plan to spend the necessary cash to
upgrade my screenreaders to support vista.
At 11:45 a.m. 21/01/2007, you wrote:
>I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe
>once I master it then I'll try again to learn some programm
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
* Josh <[EMAIL PROTECTED]> [2007-01-20 16:54]:
> what is adrift? Where do you get it at? I think I might be at home with
> generators and stuff too. Maybe I, like yo
Hi Tom,
Another suggestion is that since you are turning sight to sound then the
lack of a torch should reduce the volume on some things.
Using a torch would bring their volume back up.
I can hear people ask, is that clicking a scull or is it a key?
smiles,
Phil
- Original Message -
From
Well I hope we can use our own sounds although having the agm library will be
cool to.
I have 20gb of sound ideas stuff.
At 10:18 a.m. 21/01/2007, you wrote:
>do you have to use sounds from the audiogamemaker library or do you have the
>options of using your own sounds?
>
>thanks.
>
>regards,
>
>
Have you tried pressing enter on the key?
Willem.
- Original Message -
From: "simon.dowling" <[EMAIL PROTECTED]>
To: "audysy"
Sent: Saturday, January 20, 2007 11:18 PM
Subject: [Audyssey] possible bug in ts.
> ok I have explored all rooms as I can in story 3, but no matter what I do,
>
I think James had a good system where you'd still hear important
navigational sounds but not treasures and items if you were in a dark room
without a torch. That would at least make torches useful. Also, you could
have some secret areas where you can only detect the entrances to with a lit
torc
Hi Shaun,
Ouch... I wouldn't have done that. If you want to program easily for the
Windows platform .NET is hands down the easiest way to do it. Combine
that with DirectX, and you have, games like, well, STFC, Railracer,
Montezuma's Revenge, and so on. The .NET Framework has proven itself
quit
Hi Nicol,
Well, in the old Atari classic many of the temple rooms were dark and
all of the items were not visible. If you grabbed a torch from another
room you could enter that room, and all of the items were visible to get.
In the USA Games creation torches really don't have a navigational
purp
Hi Nicol,
Yes, that is the correct link.
The reason I.E. and Firefox and other web browsers are reporting a
visited link is I did not change the link. Just the file that it points to.
nicol wrote:
> HI thom
> I went into your website to download the monty trailer.
> I went to www.usagames.us
>
Hi Shaun,
It's that drawing text to an actual Window which causes the most hastle
for a programmer. You need a dialog box, textbox, or something to draw
to, and well that stuff gets complicated using Win32, GTK, QT, etc...
Fortunately, .NET has this stuff builtin to the core framework so drawing
Hi Niall,
Oops, I guess I made a slight typo. Well, thanks for correcting it.
Cheers.
Niall wrote:
> Hi Tom
> I think it's http://www.usagames.us not http://ww.usagames.us
> Smiles
> Niall
>
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Hi Jim,
I'd hate to amplify Karen's voice much more as it would cause distortion
on the voice files. Besides eventually Cara may be doing the voice-overs
for Montezuma's Revenge. We will wait and see about that.
I can however, drop some of the background sounds a notch, but I don't
know how much
Hi,
That is the basic idea. Yes, torches are timed. They run out after 20
seconds or so.
Bryan Peterson wrote:
> That's because it buns out. I'd asume it's so Smith can see in dark rooms.
> Bryan and his Girl Jenny
>
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Gamers mailing list .. G
nope, can't find the key you mention,.
- Original Message -
From: "Karl" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 20, 2007 10:22 PM
Subject: Re: [Audyssey] possible bug in ts.
> Hi,
> S
> P
> O
> I
> L
> E
> R
> You do not want to pick up that key, it is a trap which will make yo
Hi,
What does the manual mean by you can create a free-romeing game? or romeing
game? It doesn't explain what free rome game means.
josh
email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337
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what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
Josh
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent:
yeah it sounds good to me too. I didn't get rid of all my programming stuff.
I just uninstalled it. The installers are sitting around on one of my other
hard drives.
Josh
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, Januar
I love the concept of this game engine because it seems like an easy or
relatively easy way to make games.
Tim Kilgore
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I agree. they should definitely have a paypal button on their site.
-
For an amazing video gaming site containing original soundtracks, game art,
etc, go here.
http://gh.ffshrine.org?r=16426
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion li
Hi,
If there could be a paypal or credit card link on one of the sites I'd be
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples
games I want to do remakes of for the blind, I'm sure my version of a
sighted person's game will be differ
s
p
o
i
l
e
r
if you wait until the fire balls have crossed in front to you, go through
the door to the room containing the key behind the acid pool, line up so you
are directly facing the key, jump the pool, you will grab the key, turn
about and jump back over the pool, then cross to where the
I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe
once I master it then I'll try again to learn some programming language.
I'm also gunna save up and try and get myself a new computer in the middle
of 2008 sometime.
Josh
- Original Message -
From: "shaun everis
Both.
Bryan and his Girl Jenny
- Original Message -
From: "damien c. sadler - head of x-sight interactive"
<[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 2:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
> do you h
Sure it'll have its limits, but let's try focusing on what you might be able
to do withit istead of what you might not, And you never know. If they
get/find the funding, they'll update it and we'll be able to do a lot more.
After all, I've already come up with a workable menu system.
Bryan and h
Hey Karl, I went through level3 in the rooms, but the door that requires
the trap key tells me that I must have it in order to go through it. I can't
seem to find the accessible room with the yellow key in it. Thanks, Sky.
- Original Message -
From: "Karl" <[EMAIL PROTECTED]>
To:
Se
Me, I can't seem to stay alive. I get through levels 1 and 2 all right, then
in level 3I get to that first room with the fireballs and get hammered. So
by the tie I get through that one and get to where the big bot is I have
practically no energy and no battery life. In fact the one time i manag
Hi,
S
P
O
I
L
E
R
You do not want to pick up that key, it is a trap which will make your
life much more difficult. You are missing a key in one of the
accessible rooms. Once you have it, cross the pit and go through the
door on the other side.
Karl
Original message:
> ok I have explored all room
Hi Damien,
Sound files are probably the most vital assets of your game(s). So we
encourage you to make/buy these yourself. Audio Game Maker will come with a
small library with common game sounds such as "footsteps", "gunshot", etc.
which you can use in your game. However, probably in the first
do you have to use sounds from the audiogamemaker library or do you have the
options of using your own sounds?
thanks.
regards,
damien
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re:
ok I have explored all rooms as I can in story 3, but no matter what I do, I
still can't pick up the key.
I have came at from all angles, and it just won't grab it for me.
I went across the pit and killed the machine gun toating bot, no problems
there and got all med kits from both rooms.
so I'm
Hi,
Oops, I forgot to put this in. Bah.
It's at:
www.roninsoft.com. From there, the download page should be easy enough to
find. It's shareware, though, but worth it in my opinion.
Let me know what you think,
Zack.
- Original Message -
From: "mark bishop" <[EMAIL PROTECTED]>
To: "Game
Did any of you decide to try Perfect Competition?
It has changed a lot since I played it over a year ago. I am trying to
set up a livestock farm, but can't figure out where to hire labor. Any
ideas?
___
Gamers mailing list .. Gamers@audyssey.o
I would prefer to think of it as that Audio Game Maker has certain
limitations instead of Audio Game Maker being limited - which are different
things. I guess too much emphasis is now put on what you might not be able
to do with Audio Game Maker instead of what you might be able to do with
Audi
and although this will be limited if an idea is good enough you may be able to
get it in the next release.
At 09:18 a.m. 21/01/2007, you wrote:
>That's just what I've beenn trying to tell people. It'll be limited, sure,
>but that doesn't mean it won't still be cool! Even though she isn't blind i
sometimes ie and links are not presise.
it may say visited but its the link that has been visited doesn't tell if its
been changed.
At 05:02 a.m. 21/01/2007, you wrote:
>HI thom
>I went into your website to download the monty trailer.
>I went to www.usagames.us
>I clicked on downloads.
>I clicked
That's just what I've beenn trying to tell people. It'll be limited, sure,
but that doesn't mean it won't still be cool! Even though she isn't blind i
might get my girlfriend in on some of my projects. Shouldn't be too hard
since she already sounds fascinated by it.
Bryan and his Girl Jenny
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi
and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to
Who knows.
I started this programming thing as a good idea.
But I suddenly last night after saying I am planning to program find i actually
have lost interest, so I killed my sdks and visual studio stuff.
I also can't get all the stuff back since my isp download speed is bad and has
been for a bi
I think audiogame maker is something simular to sighted generator type games
like red alert and others, ie you construct things, like your game environment
in the game and other things.
I think thats the type of tool I may use.
At 05:34 a.m. 21/01/2007, you wrote:
>yea, it sounds like audio game
I was thinking of more windows.
I really would like an adventure style if game.
However when I use the dos interpriters I feel I am in the game, but with the
windows ones by the time you fluff around with the vertual curser on you reader
and other things you keep being reminded that you need to u
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
all of your posts but I'd like to say a few things:
Fir
well for the record I decided to not bother about dotnet stuff mainly because
of issues kara raised on here with the ide.
I have deleted all my sdks and most programming stuff.
At a moment I'm at a lost what sdks I should download and what I should use as
a programming language.
I have done crash
THE LORD OF THE RINGS JUST PLANE ROCKS
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 12:15 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
> the lord of the rings war of the ring game
Hi,
(see below and my other post in this thread too - which, at the time of
writing, has not arrived at the list yet)
This is exactly what I mean with 'limitation stimulates creativity'. So far
most audio games use a standard menu (triggered with cursorkeys) to, for
instance, select a certain
That's sorta what I had in mind for my Audio Mega Man game. You'd start off
in a world with six or so portals. Each one would take you to a level, and
you ould choose which one you wanted. Then after all those were completed,
the last level(s) would become available, one at a time as each was
c
Of course there are gonna be a few like that. Heck, I'm gonna make a game
where you're a frog and your goal is to eat flies. But that'll just be so I
can get the feel for how it works. I plan on making a more complex game as
soon as i can.
Bryan and his Girl Jenny
- Original Message -
F
Thom wrote: "Hi Che,
Chuckle... I am glad I won't be changing the Montezuma's Revenge code to
C++ as people might just begin tar and feathering me if I don't produce
alpha 2.
Anyay, I Anyway, I am very thankful you reported your experience with
the .NET Framework, and glad your experience is mos
oh well, i forgot about the sighted games lol
regards,
damien
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 6:15 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
> the lord of th
That's because it buns out. I'd asume it's so Smith can see in dark rooms.
Bryan and his Girl Jenny
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Audyssey Blind gaming Gamers discussion list"
Sent: Saturday, January 20, 2007 11:02 AM
Subject: [Audyssey] monty trailer
> Hi
You might?? even be tempted to send her a copy of the finished game along
with the reasoning behind it, as well as an estimate of the number of gamers
it was made for. There have been products based on, or made to promote, her
books such as magic wands, a sorting hat, chess sets, candy to name
yes that's true.
Josh
- Original Message -
From: "damien c. sadler - head of x-sight interactive"
<[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 12:16 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
> what i think h
the lord of the rings war of the ring game has 4000 or more sounds.
Josh
- Original Message -
From: "damien c. sadler - head of x-sight interactive"
<[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 12:18 PM
Subject: Re: [Audyssey] a few thoughts about w
Hi Thomas
I managed to download the newest trailer. Sounds great. What is the
function of the torch? Is it to provide more navigational information?
I noticed that when smith grabs the torch it is only active for a little
while after which it turns off again?
___
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
don't use that many. they use about 6 to 700 max.
regards,
damien
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyss
Mark:
>From the main page click on sign in. When you get there is a place you go to
register.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of mark bishop
Sent: Saturday, January 20, 2007 9:51 AM
To: Gamers Discussion list
Subject: [Audyssey] perfect compe
oh don't worry i have an idea for a game. i just wonder whether you can
create separate levels with this thing. even if not, i could probably make
levels by making different portals and such.
regards,
damien
- Original Message -
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "Gamers
what i think he means about that is you are restricted as to what and how
you can build because of their shape and the way they are already
constructed. if you were to construct them yourself,l the way you wanted it
to be, then you could build what and how you wanted to in that situation.
it's
Just press enter on that key and see what's happends.
Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message -
From: "simon.dowling" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 4:52 PM
Subject: Re:
ok, the buzzing is the electric field, the low pitch beeps is items you can
acquire, the double beeps are doors, and they will play a short buzz like an
alarm when opened sio just head straight for them.
the robots make a metallic scuttling sound when moving.
the drips are acid pools.
switches al
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the o
but you can do lots of things with lego blocks.
Josh
- Original Message -
From: "michael feir" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
> That presupposes yo
same for me. I might just use audio game maker first. maybe using audio game
maker would give me a feel for the kind of programming I'd be doing in vb6.
Josh
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 20, 2007 2:4
HI thom
I went into your website to download the monty trailer.
I went to www.usagames.us
I clicked on downloads.
I clicked on trailers.
The only trailer on the website is a visited link. Jaws says visited link
montizuma's revenge meaning I have clicked on the link before because I
downloaded th
ok panic over, you do have to jump through it its a matter of timing.
now a strange problem, it appears that there is a key on story 3 but
although its showing up on the scan, I can't seem to pick it up.
- Original Message -
From: "simon.dowling" <[EMAIL PROTECTED]>
To: "Gamers Discussion
hi every one could some one help me i just down loaded teckno shock but don't
know what the shounds are.
thanks very much ian
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I have just been having a look at the 'perfect competition' website. Can
someone tell me how I register a player because I cannot find the link. I go
to register a new player but there does not seem to be anywhere to put details.
Thanks
___
Gamers
I have that game and I love it but I guess I need t work on it to make it
more accessible. I need to define some frames to read what is going on. I
tried to set windows around the ticker and define it when my symbol comes
across that it reads but hae not had much success. I love that game and that
I will check it out now and will report to the list once I have tried it a
little while.. I hope I can get into it because those are thtype of games I
really enjoy
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: Friday, January 19, 2007 10:34 PM
http://www.tiflocomp.ru/games/ts/index.php?lang=en
ok, now a spoiler if I may, I have completed story 3 almost, and while I am
in the blue room, how do I get passed the door that I guess the computer
with the second code of numbers I need to finish the game is situated?
I have tried walking throu
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
b
Hi Tom
I think it's http://www.usagames.us not http://ww.usagames.us
Smiles
Niall
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 20, 2007 9:09 AM
Subject: [Audyssey] Latest Monty trailer released.
> Hi gamers,
> I have just uploaded the official
hi tom, the Monty trailer sounds great! I wish that her voice was just a
little louder!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 20, 2007 9:09 AM
Subject: [Audyssey] Latest Monty trailer released.
Hi gamers,
I have just uploaded the offi
what is the address for this game?
- Original Message -
From: "Zachary Kline" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, January 19, 2007 8:13 PM
Subject: Re: [Audyssey] Finance Strategy Games
> Howdy,
>While extremely complicated and probably not what your looki
can some one please give me the link to where I can find this game it
sounds so cool.
thanks.
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I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used
for one of those speeders? A shaver moving around in a glass bowl pitch
shifted down a few notches! I recently did a captain hook thing with sfx for
my job at school, and I spent five mins or so trying to get hook sound
Hi Ian,
I can't promise you a time for the full release, but I am working on a
trailer right now. I hope to have it posted sometime before the day is
out. Stay tuned for updates as I get it packaged, and put on my web site.
ian and riggs wrote:
> hi tom monty sounds like it is going to be a goo
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