Re: [Audyssey] Battrick and JFW, and what about Second Life?

2007-04-08 Thread Ari
But this is the problem, when your brother and everyone else uses the pc, and love new technology! Grin. I really would like a work around, as I want to carry on playing! This is actually quite a serious problem, could you imagine if it was quite an important site? There must obviously be some

[Audyssey] treasure mania 1

2007-04-08 Thread shaun everiss
Hi rob and all. IN tm 1 sometimes on the first level, or at any level I collect what should be all the treasure in that level, but I don't get any more treasure or go up a level. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send

Re: [Audyssey] treasure mania 1

2007-04-08 Thread ian and riggs
hi i have js started on that game an i do not understand what all the sounds mean so i am struggling to tell wehn i hae got stuff and tresure. is their any way you can learn the game sounds before ou play - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Robjoy
Hello, Experimenting in a game is always a main factor, keep in mind that in a mainstream game you won't find a learn game pictures feature. We're following the same way, and i believe if you experiment with it, you'll get much more than with the knowledge of the sounds. Rob - Original

Re: [Audyssey] treasure mania 1

2007-04-08 Thread william lomas
hi dont think so hey ian get on skype man aint see ya for ages will On 8 Apr 2007, at 12:38, ian and riggs wrote: hi i have js started on that game an i do not understand what all the sounds mean so i am struggling to tell wehn i hae got stuff and tresure. is their any way you can

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Robjoy
Hi Shaun and all, That is a bug, which will be fixed in the next release. We're collecting bugs and fixing them, a patch will be posted soon. Until that , saving the game and reloading it could help. Rob - Original Message - Subject: [Audyssey] treasure mania 1 Date: Sun, 08 Apr 2007

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Dark
Hi Ian. treasuremania's actually quite simple once you pick the sounds up. You are going along in your boat from left to right with clifs at either end. You can distinguish where the cliffs are by the long, gritty, waves breaking on a beach type sound they make. the main thing you need to do

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Liam Erven
no. But in a mainstream game, you can see screen shots, trailers, and a lot more details. - Original Message - From: Robjoy [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 08, 2007 6:03 AM Subject: Re: [Audyssey] treasure mania 1 Hello, Experimenting in a game is

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Robjoy
Well, it is possible to record reviews, so they're like screen shots, but with sounds. A trailer is a bit different, as it is supposed to show the features of the game, or to give a demonstration how the game will look like when it'll be released. In this game, a learn game sound feature could

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Dark
Indeed, and a good friend of mine recently got a nasty shark related surprise wen it happened, which was amusing. I think for very complex games like Technoshock or Sarah a few sounds like the sounds for targiting enemies and a few basic sounds of their attacks can be useful, but I'd regard

[Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Phil Vlasak
Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Dark
Hi Damian. As Phil says, it all depends upon the complexity of the game, especially if it's 3D and involves targiting and the like or many different types of enemy. I'd stil personally advise keeping it minimal though even in these cases so there is stil a surprise and exploration element. I

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Mike Reiser
I personally would like a learn game sounds option. It's the easiest way for me to learn the game and get going. Mike - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
i am not working on the beta list yet, as game development has only really just started. i've been having problems for a while with it and i finally got it working, so i'm very happy again. i will put you down on the list though when the time gets nearer. there's not much to it right now, the

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread david
It would be good. That way, people would know which sounds are what. - Original Message - From: damien c. sadler - head of x-sight interactive[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 8 Apr 2007 13:10:20 +0100 Subject: [Audyssey] bomb blaster

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Dark
Oh tar damian. Perhaps by the time it's ready I will have recording sorted so that I won't need to play on speakers and can reccord stuff in 3D, so maybe a casting of the pod about the game might be possible. A small learn game sounds menue deffinately sounds like a plan. good luck with the

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
this game isn't 3d btw. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 3:01 PM Subject: Re: [Audyssey] bomb blaster then? Oh tar damian. Perhaps by the time it's ready I will have

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Dark
Well cool! I'd certainly like to see more multi-level 2D games, and as you mentioned earlier that Bomb blaster has doors and multiple floors to the buildings, I'd guess it is one. Does it have platform jumping and or ladders like Monti? Beware the grue! Dark. -

[Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread Charles Rivard
To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc.

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
i could make it if you want, but for obvious reasons i can't make it too much like monty. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:27 PM Subject: Re: [Audyssey] bomb blaster then?

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Dark
Well, it was more a question rather than a suggestion. Obviously bomb blaster will be a very different game from Monti, with a completely different atmosphere and emphasis, however I was only thinking of some fairly generic game mechanics and behaviours, which exist in many main stream 2D

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread Mich
i to agree i enjoy the game sound menu. I also thinkthat all audio games should ahve a audio sounds menu. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
i'm always looking for suggestions, and if there are anything you want in this game then just tell me. at the moment, it is rooms and buildings, each filled with stacks of bombs, machines, alarms, guards, and special items. you can use any special item on anything, meaning that weapons are

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Dark
Deffinately sounds fun. I would guess from your description that each building has it's own layout, rather than things being generated randomly. If that is the case, I've been thinking for a long time that a map editer for an audio game would be cool, to allow people to create their own

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread shaun everiss
I would be bothered. Although one can learn via trial and error I would prefur to know what I am looking for especially if the sounds are not obvious ones. At 12:10 a.m. 9/04/2007, you wrote: i've been following this list's opinions on learn game sounds menus then. do you think i should put any

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
i told you, development has only just started. regards, damien - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 6:07 PM Subject: Re: [Audyssey] bomb blaster then? dude when's this thing gonna

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
ok, it depends if you want to wait longer for the game. if you do, then of course, i will make a map editor. this may also bring the price up slightly. not drastically, but a little. regards, damien regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers

[Audyssey] HappyEaster

2007-04-08 Thread Anne Mauro
Hi everyone I just got my product key for the Sarah game last week. My questtion is on the standard level why can't I get Sarah to move forward and why can't I get her to speed up? Happy Easter or Passover. ___ Gamers mailing list ..

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread shaun everiss
Hmm, suggestions. missions, will we have a storyline. Could be cool to have a military sim. Hmm, what about disarming bombs, and picking them up, using them as grenades or something, blowing up stuff. What about having a baseball bat in the game, big, heavy metal club. smash. At 04:47 a.m.

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Charles Rivard
Some people do not read or pay attention to their Emails, do they? - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 1:05 PM Subject: Re: [Audyssey] bomb blaster then?

Re: [Audyssey] Moderator warning was For all you game music geeks outthere

2007-04-08 Thread Josh
Tomas, maybe you wrote the wrong name, I couldn't have posted that off-topic message because I haven't been at the computer for at least a week or so now. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread shaun everiss
I don't mind really. At 06:07 a.m. 9/04/2007, you wrote: ok, it depends if you want to wait longer for the game. if you do, then of course, i will make a map editor. this may also bring the price up slightly. not drastically, but a little. regards, damien regards, damien - Original

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
you do get clubs, whips, sticks, hammers, guns, knives, swords, bombs, grenades, missiles, certain types of gun, and i've just been told to put stairs in there, to give the ability to fight guards towards stairs and, ca plonkity crashity crash bash smash crunch! down! he! goes! heheheheheh so

[Audyssey] Open letter to Dungeon Master, John

2007-04-08 Thread Phil Vlasak
Open Letter to Dungeon Master, John. Dear John, I have been playing Dungeons and Dragons since February 29, 2000, or for more than seven years. Ever since I got this message from David Greenwood. Hi all, Anybody interested in learning, and eventually playing DD over the Audio-tips chat line

Re: [Audyssey] HappyEaster

2007-04-08 Thread Phil Vlasak
Hi Anne, You could try several things. First sometimes the game does lock up especially if the game level has not fully loaded. When the game is in main menu mode, I put Sarah inside a wall and that may be where you are. After hearing Sarah announce the floor you should be able to walk forward

Re: [Audyssey] mud clients.

2007-04-08 Thread Niko C
I use mushclient. It was shareware and you had to buy it but now it is freeware and with no limmitations! There is a plugin that will output it's contents to the jfw api. You can make advanced triggers. It really is a good mud client. But if anyone knows, is there a way that I can run multiple

Re: [Audyssey] JD Ultra difficulty

2007-04-08 Thread Sky Taylor Mundell
Karl, how do you find the ultra difficulties in jd? I looked and all I found were easy, hard, and medium. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Cc: [EMAIL PROTECTED] Sent: Tuesday, December 26, 2006 10:00 PM Subject: [Audyssey]

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Niko C
It is nice to have but I do not think it is neccessary. One thing that really get's to me is readmes! I hate readmes and I want to gouge my eyes out everytime a game made for blind people comes with readmes! Are there readmes for grand theft auto or final fantasy x? No! What is better is to go

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Niko C
deppends. Water and cars and guns are obvious. But I had no clue at first what the arrows in treasure mania were. I thought they were something with my boat because it sounded like a dying motor. Learn games sounds menu would be useful there. - Original Message - From: david [EMAIL

Re: [Audyssey] mud clients.

2007-04-08 Thread Niko C
The thing with a lot of blind people is that they use a lot of software that other blind people use because they know it's safe. You should feel free to explore and see what else is outthere and figure out if it is accessible yourself instead of asking. I'm not complaining I'm simply giving

Re: [Audyssey] JD Ultra difficulty

2007-04-08 Thread Davy Kager
You should get some more trophies then. - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 9:33 PM Subject: Re: [Audyssey] JD Ultra difficulty Karl, how do you find the ultra difficulties in jd? I

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Charles Rivard
Usually a readme file tells of updates to the original file, or what is included in a game package, rather than how to play a game. You mention going into training mode or something like that to learn to use a weapon or to play a game, which is fine, as long as there are cues, whether visual

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Niko C
I agree but let's use a mud I'm playing for example (aardwolf). If you want to play this game, point your telnet or mudclient to aardmud.org port 4010. Basicly I just got into the game and explorered and learned from other users. You shouldn't give the entire game away before you let people play

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Everett Elam
Hm started playing that yesterday. Sometimmes the chests are really deep into the dangerous coves where you hear the huge waves. Tried going t extreme left and right just before you crash? It's risky, but that's sometimmes where they are. - Original Message - From: shaun everiss

Re: [Audyssey] Battrick and JFW, and what about Second Life?

2007-04-08 Thread Everett Elam
Have you tried reparing it? - Original Message - From: Ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 1:18 AM Subject: Re: [Audyssey] Battrick and JFW, and what about Second Life? But this is the problem, when your brother and

[Audyssey] directional mud?

2007-04-08 Thread Orin
Hi all, Someone I think Nico mentioned a mud he play's that give directions; anyone know what this is? I've looked for so long for something like this because on muds with ascii I always have to ask around and I feel like a moron because I'm looking all around but can't find the stupid

Re: [Audyssey] mud clients.

2007-04-08 Thread shaun everiss
where do you get mushclient and its jaws interface? I have monkeyterm but I don't know how to get it to interface with jaws. At 08:27 a.m. 9/04/2007, you wrote: I use mushclient. It was shareware and you had to buy it but now it is freeware and with no limmitations! There is a plugin that will

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread shaun everiss
and flamethrowers. nailgun, spikes. oh. coconuts. At 06:21 a.m. 9/04/2007, you wrote: you do get clubs, whips, sticks, hammers, guns, knives, swords, bombs, grenades, missiles, certain types of gun, and i've just been told to put stairs in there, to give the ability to fight guards towards

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread shaun everiss
nukes. i want nukes, and bio weapons of some sort. At 06:21 a.m. 9/04/2007, you wrote: you do get clubs, whips, sticks, hammers, guns, knives, swords, bombs, grenades, missiles, certain types of gun, and i've just been told to put stairs in there, to give the ability to fight guards towards

Re: [Audyssey] Open letter to Dungeon Master, John

2007-04-08 Thread shaun everiss
on that subject, who do I contact if I wish to join in the dnd games, I may wish to, when is it all on and are you still publishing stories of the sessions. At 07:07 a.m. 9/04/2007, you wrote: Open Letter to Dungeon Master, John. Dear John, I have been playing Dungeons and Dragons since February

Re: [Audyssey] treasure mania 1

2007-04-08 Thread shaun everiss
cool. At 10:59 p.m. 8/04/2007, you wrote: Hi Shaun and all, That is a bug, which will be fixed in the next release. We're collecting bugs and fixing them, a patch will be posted soon. Until that , saving the game and reloading it could help. Rob - Original Message - Subject: [Audyssey]

Re: [Audyssey] treasure mania 1

2007-04-08 Thread ian and riggs
hi dark thanks fo that i wil have another go at some point and see what i do well in the game. i did manage to score points but don't know how i did it. i will see how i do now i know the sound better - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Open letter to Dungeon Master, John

2007-04-08 Thread Phil Vlasak
Hi shaun, Despite the lack of dragons we still call it Dungeons and Dragons and anyone can listen in. If you want to join we ask you to listen in to get a feel if you like what we're doing then contact the DM, who is John. Phil - Original Message - From: shaun everiss [EMAIL PROTECTED]

Re: [Audyssey] Open letter to Dungeon Master, John

2007-04-08 Thread shaun everiss
when is it on and where? also what is the address for the dm currently? I have a sighted friend that plays dnd, not sure about what he is doing but I may give him the info as he is interested. This friend plays the dnd type games off the actual board with actual dice and such. At 12:08 p.m.

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Dark
No trouble, glad to help. - Original Message - From: ian and riggs [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 12:59 AM Subject: Re: [Audyssey] treasure mania 1 hi dark thanks fo that i wil have another go at some point and see what i

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Dark
the chests make a low creeking noise, but it is very hard to here I find. Personally, I just stick on the chest detector with the R key and use that. Beware the Grue! dark. - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent:

Re: [Audyssey] Open letter to Dungeon Master, John

2007-04-08 Thread Yvonne Alaniz
Hi Everyone, I have attended a session of John's group and enjoyed what I heard. The only thing that might be a hinderance is that the group is already very large. I like to play all sorts of role playing games and would be interested in starting another gaming group that would be open to

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread Thomas Ward
I am jumping in on this rather late, but generally I think some sort of sound describing feature is necessary for many audio games. Not every sound is obvious what it's function is for or what it does. For example, in GMA Tank Commander it is helpful to here what the correct targeting pitches

Re: [Audyssey] Moderator warning was For all you game music geeks outthere

2007-04-08 Thread Thomas Ward
Hi Josh, The warning was directed to a different Josh on this list. it was directed to Orin AKA Joshua Tubbs. PS My name is spelled T h o m a s. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED]

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Thomas Ward
Hi Niko, I certainly can not speak for every PC game out there, but in my experience games have had documentation in one form or another to help a player learn. For example, Star Trek Elite Force which I have installed came with a nice professionally done manual in html which covered all sorts

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Thomas Ward
Hi Brandon, Not true. SOD has a sound descriptions menu, and I am almost certain 1.0 did as well if pressed f9 or some key like that. Not sure at the moment what key it was asigned to, but it was there. Brandon Hicks wrote: Hi, Thought I'd put my thoughts up here. I think that if you can

Re: [Audyssey] Problem with STFC

2007-04-08 Thread Thomas Ward
Hi Shaun, STFC 1.0 uses .NET 2.0 not 1.1. That was one of the last builds before I lost the source so I had just converted to .NET 2.x. As for dxwebsetup.exe I have the latest one downloaded and have applied it to Raceway and Monty, but haven't uploaded it for STFC player's yet. shaun everiss

[Audyssey] treasure mania 1

2007-04-08 Thread john snowling
Hi ian. I tend to use the left arrow get close to the left side of the game where the left cliffs are and hit r to turn on my chest detector. If the arrows are flying i tend to keep the left control depressed so that the guy is always ducking while moving around and picking up chests. Its very

Re: [Audyssey] Open letter to Dungeon Master, John

2007-04-08 Thread shaun everiss
I havn't done any dming but I'd like to have a bash. At 02:32 p.m. 9/04/2007, you wrote: Hi Everyone, I have attended a session of John's group and enjoyed what I heard. The only thing that might be a hinderance is that the group is already very large. I like to play all sorts of role

[Audyssey] vista question

2007-04-08 Thread Don Voyles
Hi Tom! Do you have an A drive or 3.5 disk drive in your computer? If, you do did you know that you should be able to make a dos boot up disk which you could boot up your computer in dos mode without any vista systems in memory, etc. A friend of mine has vista and the ability to make a

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread Charles Rivard
This is exactly why, when a question comes up about how to do something in a game, particularly when the game has been released within the last 2 days or so, I tell the one asking to look in the manual. The answer is right there. That is all they really need to know, and I have not given