[Audyssey] Infocom Interpreters

2012-11-20 Thread Ibrahim Gucukoglu
Hi Everyone. Just thought I’d make things easier for everyone looking for all the Infocom interpreters we’ve discussed here. This zip file contains the entire contents of the if-archive’s Infocom Interpreters folder, so while a lot of the files here will probably not be relevant, all the inter

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Ibrahim Gucukoglu
Hi Kimberly. Well, since you dare to tread in our thread *smile*, why not take the opportunity to grab my archive of Infocom goodies, they're text based games which I'm sure both you and your little one will find engaging, challenging not to mention educational and fun at the same time. I'm n

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Ibrahim Gucukoglu
Hi Thomas. If you would, that would be fantastic! I cant for love nor money get anything out of the latest version of WinFrotz using JAWS 13 and Windows 7 64-bit, its completely inaccessible and the thought of using TTS voices makes me cringe, I prefer to have complete flexibility when it com

[Audyssey] game recording help-need help with setting

2012-11-20 Thread Johnny Tai
Hey guys; How do I, or what do I have to, set up in the computer itself so it will record is when I'm gaming? I seem to be able to only record things through the external microphone- for example, if I plug in a microphone, and then put microphone by the speakers, then it will record the game sounds

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread shaun everiss
I wouldn't mind dosfrotz built for windows in fact i wouldn't mind dos hugo built for windows console same with tads. At 06:12 p.m. 20/11/2012 -0500, you wrote: Hi, Agreed. I'm currently running Winfrotz on a Win 7 64-bit computer and while the Sapi support is a bit patchy as you say its not b

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread shaun everiss
same here, I havn't played in ages but I have never read package contents, and wandered what things looked like where it said that items I picked up were to be found in packages I didn't have. At 10:32 p.m. 20/11/2012 +, you wrote: Hi ibrahim. great, I'll appreciate the invisiclues and ind

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread shaun everiss
I don't play if much but I'll get this just because it may be a good thing to have. At 06:51 p.m. 20/11/2012 +, you wrote: Well I'll check ibrahim's archive, sinse it sounds like he's done a complete job with it (it's downloading now). Beware the grue! Dark. - Original Message -

Re: [Audyssey] KoDP updates

2012-11-20 Thread Zachary Kline
Hi Dark, The exploration cross always starts out on your tula, yes. Agreed that some kind of HTML manual would be helpful, though I personally find the iPhone version useful because it is split into separate sections. If you want to contact the developer, they are indeed still excepting feedback

Re: [Audyssey] XBox Games was Infocom Archive

2012-11-20 Thread dark
Hi kimberly. Playing if games is quite possible on a windows 7 machine, including the infocom classics. you just need an interpreter such as winfrotz or filfre, indeed I'd recommend winfrotz, and then open the files in that and read the screen, it's really no more difficult than using a playe

Re: [Audyssey] KoDP updates

2012-11-20 Thread dark
Hi zack, good to know, i obviously missed those bits of the manual sinse there is a lot of info to take in and as the pdf doesn't convert very well I'm having to use the iphone version and thus can't do a propper search for the info, indeed I would rather like an html manual so that I can have

Re: [Audyssey] XBox Games was Infocom Archive

2012-11-20 Thread dark
Hi kimberly. I can't answer on the xbox issue, but with pc games it depends upon what you like. if you go to www.audiogames.net, you can use the "search archive" to search the database by genre or by license, so tthat you can say have listed all the sports games or all the action games. Ther

Re: [Audyssey] KoDP updates

2012-11-20 Thread Zachary Kline
Hi Dark, The manual provides some insight on this topic, as it happens. Any less than about seven goods or cows per sacrifice is seen as stingy, or at least unlikely to work. Fourteen or larger is a safe minimum. Any less than 10 or 15 goods or cows in gift giving is also stingy. As for explora

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Kimberly Qualls
Hi all...I have 2 requests...First, I am looking for XBox for my 7 year old son, and have NO idea what to look for as far as games or accessories or even what price range I'm looking for...Since, y'all seem to know so much about games, thought I'd ask you first...Secondly, I am looking for games to

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Lora
I know! I'm a dork because I'm excited by the prospect of reading the manuals. Go figure. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 20, 2012 3:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] Infocom Archive -

Re: [Audyssey] KoDP updates

2012-11-20 Thread dark
Hi zack. I get that the map is large, and indeed I do have the advantage of seeing which hexes are explored visually sinse the explored ones are coloured while the rest is black. My main problem is actually finding the exploration cross, usually I just double tap on a hex, but I have no idea w

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread dark
Hi Laura. winfrotz will work under windows 7 and play all the infocom games, so no worries on that score, it's just winfrotz tts that won't sinse it was based on the 2002 version of the program and hasn't been updated for years. Ironically though the modern winfrotz actually has! sapi support

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread dark
Hi ibrahim. great, I'll appreciate the invisiclues and indeed the manuals sinse I've never read those before. Beware the grue! Dark. - Original Message - From: "Ibrahim Gucukoglu" To: "Gamers Discussion list" Sent: Tuesday, November 20, 2012 7:00 PM Subject: Re: [Audyssey] Infoco

Re: [Audyssey] KoDP updates

2012-11-20 Thread Zachary Kline
Hi Dark, Glad to know things are improving a little bit. I'll answer your questions as best I can, although some of them are easier to answer than others. :) The thing to understand about exploration is that the map is large, large enough to require scrolling to see it all. It is, more or less, t

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Ibrahim Gucukoglu
Hi. There are a couple of choices. I personally use the Filfre interpreter however that does have a major floor the author is currently aware of and working on where in games that exit abruptly when completed or when you are killed don't output their text to the screen, the interpreter simply

[Audyssey] Using Audiogames.net forum

2012-11-20 Thread Allan Thompson
Hi all, Is it possible for someone to write me off list and help me a little with forums? I want to get on the audiogames forum concerning the audio game tactical battles but my attempts seemed to be in vain. If there was a search function for the forum, I either missed it or couldn't find it, a

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Lora
OK, it looks like I got it to work after all. Ibrahim, are there interpreters that work well with JAWS under Windows 7? Last I heard, there weren't any good ones, so I'm curious. Thanks. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim Gucukogl

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Lora
Sadly, I received an error 404 when I tried this link. I know it worked for others, so I'm not sure what's wrong. Thanks. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Tuesday, November 20, 2012 11:50 AM To: Gamers Discussion list Subject:

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Ibrahim Gucukoglu
Hi Dark. You'll find invisiclues in various formats in the archive as well as complete manuals, box shots, scans of the bonus materials and feelies included in each game and loads of stuff besides. All the best,Ibrahim. -Original Message- From: dark Sent: Tuesday, November 20, 2012

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread dark
Well I'll check ibrahim's archive, sinse it sounds like he's done a complete job with it (it's downloading now). Beware the grue! Dark. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Tuesday, November 20, 2012 6:49 PM Subject: Re: [Audyssey] Infocom Archive - n

Re: [Audyssey] light game query

2012-11-20 Thread dark
I've heard you mention this game adventure before Bryan, though that wasn't one I ever played. it is amazing though how you don't need a hyper complex rpg system to make a good game work, look at eamon, or indeed board games like talisman as examples. Beware the grue! Dark. - Original M

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread john
I've got a few of the clues myself lying around somewhere, and I can send them to you if needed. I've not got nearly everything though, and I tend to have more walkthroughs than anything. - Original Message - From: "dark" I got the infocom games from http://if.illuminion.de/index.html

Re: [Audyssey] light game query

2012-11-20 Thread Bryan Peterson
Me, I'd love to see an audio version of Adventure. Tha was a simple game but it was the forefather ofmost Action RPG's. And on higher difficulty levels you had that darn bat to contend with as well as finding the keys, sword and dragons. To shave-a da face, to cut-a da hair require-a grace r

Re: [Audyssey] light game query

2012-11-20 Thread Bryan Peterson
It still sounded better than Hydlide. Tat game had the worst story, gameplay and controls I'd ever encountered. And don't get me started on the music. To shave-a da face, to cut-a da hair require-a grace require da flair. For if-a you slip you nick da skin. You clip-a da chin. You rip-a da lip

Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread dark
thanks ibrahim, I shal have a look. if you've got the invisiclues I'd be really pleased to see those. I got the infocom games from http://if.illuminion.de/index.html but while I really liked the writing and exploring, i often got stuck with the less than logical puzzles and guess the verb sit

Re: [Audyssey] light game query

2012-11-20 Thread dark
when I played the millenipede remake, I was quite amazed at the challenge of the thing for a game that didn't play at an uba fast pace, for instance lining up to slay those spiders, that's another reason why i think an audio remake could be interesting, sinse unlike remaking say space invaders

Re: [Audyssey] light game query

2012-11-20 Thread dark
I don't know the full history of bubble bobble, but I know it was the generation of games along with super mario which had a rather cutesy theme, but rock solid design and gameplay. Rainbow islands was probably my least favourite of the original games, but parasol stars I had great fun with, p

[Audyssey] KoDP updates

2012-11-20 Thread dark
well things are improving slightly, I have a humacti on my ring who is just plane awsome! with renowned combat and lots of clout, and he virtually single handedly routed the trolls in a skirmish. thanks to a couple of good omens, and I even persuaded the herani to be friends. I did however ma

Re: [Audyssey] light game query

2012-11-20 Thread Thomas Ward
Hi Bryan, Yeah, I think I tried Rainbow Islands once for the NES, but at the time I thought it was too childish. Back then I was into beat-m-ups and fighting games like Legend of Kage, Double Dragon, G.I. Joe, Ninja Turtles, etc so something like Rainbow Islands was put down to being for babies or

Re: [Audyssey] light game query

2012-11-20 Thread dark
Hi tom. Fair enough on the muffling issue, however my concern with a targiting beep is that A, it'd make the game too easy, and b, it would simply mean people just lined up a shot, and if they got no beep, got irritated, rather than having to actually try and shoot mushrooms out of the milli

Re: [Audyssey] light game query

2012-11-20 Thread dark
Fair eough tom, and that is true about mota, but I would be concerned at both people's opinions with a starwars game and your own knolidge of the films, sinse I think you'd need to really stick to your guns on design in that one (pun intended), though I admit with the original music and sfx rat

Re: [Audyssey] light game query

2012-11-20 Thread Bryan Peterson
I'd heard of the NES version of Rainbow Islands. To shave-a da face, to cut-a da hair require-a grace require da flair. For if-a you slip you nick da skin. You clip-a da chin. You rip-a da lip a bit beyond-a repair. -Original Message- From: dark Sent: Tuesday, November 20, 2012 8:43 A

Re: [Audyssey] light game query

2012-11-20 Thread Thomas Ward
Hi Dark,, Hmmm...Interesting ideas although I don't know about muffling the millipedes when they are behind a mushroom. Only certain audio libraries allow a developer to use a low pass filter to muffle sounds which is a bit problematic for me. I've been working on an experimental cross-platform en

Re: [Audyssey] light game query

2012-11-20 Thread Thomas Ward
Hi Dark, Yeah, that sounds like it. Basically, the game was suppose to look like you were in a cockpit of an x-wing with tie fighters attacking from the left, right, and straight ahead. You lined them up in your crosshairs and blew them away. On the final level the Death Star would appear and you

Re: [Audyssey] light game query

2012-11-20 Thread dark
Millipeed would be interesting tom, maybe having the millipeeds make a continuous sound as they zig zagged around from left to right getting closer, which changed according to whether a shroom was in the way, say by becoming muffled would work, or maybe having the shrooms represented by a bli

Re: [Audyssey] Its here! my Infocom archive for you all

2012-11-20 Thread Ibrahim Gucukoglu
Hi Everyone. Really sorry about this, am now reuploading the file to Dropbox and will share the link with you when I'm done. All the best, Ibrahim. -Original Message- From: dark Sent: Tuesday, November 20, 2012 1:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Its here! my

Re: [Audyssey] light game query

2012-11-20 Thread Thomas Ward
Hi, HmmmI don't believe I ever personally played Bubble Bobble myself.Although, I saw others playing it at the arcade. Just never seemed like a game that drew my attention enough to waste a few quarters on it. :D As for Millipede I suppose an audio version is possible, but I'd have to think h

Re: [Audyssey] Its here! my Infocom archive for you all

2012-11-20 Thread dark
Hi ibrahim. I'm afraid i'm having the same problem. I go to the page, and clicking on either the file name or on download prompts me to sign in or create an account on this skydrive thingy. Is there a way to download without creating an account? i'm afraid I'm a little wary of creating an a

Re: [Audyssey] Its here! my Infocom archive for you all

2012-11-20 Thread Fred Olver
But I don't have a Micro-soft account, so what now? Fred Olver - Original Message - From: "Ibrahim Gucukoglu" To: "Gamers Discussion list" Sent: Tuesday, November 20, 2012 3:05 AM Subject: [Audyssey] Its here! my Infocom archive for you all Hi Everyone. OK, for all you Interactive

Re: [Audyssey] Its here! my Infocom archive for you all

2012-11-20 Thread Phil Vlasak
Hi Ibrahim I tried downloading your archive first with IE and then FireFox but was unable to. The link didn't work. It took me to a page where I would have to register with Microsoft for an account and I don't want to do that. Phil - Original Message - From: "Ibrahim Gucukoglu" To

[Audyssey] Its here! my Infocom archive for you all

2012-11-20 Thread Ibrahim Gucukoglu
Hi Everyone. OK, for all you Interactive Fiction nerds and for those of you who mightn’t have played an IF title before, I’m delighted to enclose my Infocom collection, a file containing over 500 megabytes of goodies including manuals, maps, hints, solutions and other miscelanious files, back i