I was having some difficulty getting the link to work, that might
be the reason. Here's a new one:
https://dl.dropbox.com/u/85682400/sswamp11.mp3
- Original Message -
From: Kaveinthran Pulanthran kavein2...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar
Well, while I'm sorry to hear about the security business (some peoplle are
just idiots), I'm glad the Ai is working and that things are progressing. As
I said, i don't personally resent the time spent on swamp, it's a genre of
games we've not had playable in audio, indeed when i get back to my
Hi michael.
I wasn't intending my comments about Tom's games to be insulting, nor would
I want Tom to rush out a game on a whim that might be substandard, it's just
that when talking of game design quality that gives a game that something
that makes you want to replay it even after! you have
I Very much agree on all points their Charlese, the fact that Tom keeps us
informed is great.
As I said, my comments weren't intended as a cryticism, just a statement of
feeling and support in Tom's design ability.
Beware the Grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
Hi aprone.
I can imagine hackers trying to muck up the game to cheat, but to do it
simply to cause trouble is down right scummy, particularly because it's
likely these hackers are probably visually impared themselves since they
wouldn't have heard of the game otherwise, which makes it doubly
Hi john.
As regards castaways, I'm afraid I disagree, not that it isn't small, but
that it is complete.
Myself, I'd love! to see a full castaways Ii with similar mechanics, but on
a far larger scale, so that you could go from your small population of
survivers, right up to a full city,
Dark,
From sighted indie games of my past, I'm used to the idea of hackers trying
to ruin everyone's fun, so that doesn't upset me as much as others might think.
Yeah it does annoy me, but I don't take it quite as personal as maybe I
should, just because I've seen it for so many years.
A fun game Al, though really if it simulated a nuclear war, the one with
surviving population should then draw the card radioactive death! and lose
all their population :D.
Beware the Grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Jeremy,
It's highly unlikely that the attacks you're seeing are from your
players. There's not really any incentive for them, and direct
attacks are so easy to track back that if it were one of your players,
you should be able to smash them easily.
I say this because we get literally thousands
Wow, that's even scummier than I thought, some people are just naturally
vandals.
one thing I do wonder however, is how games like Alteraeon, cor exiles,
kingdom of laothing etc stay up. Perhaps, it would be worth having words
with dentin, the Ce dev (I can pass on her mail if you like), and
Dennis, they do trace back to actual players. I know that the internet is
swarmed with automated attacks, and I ignore those as well. I'm specifically
referring to attacks that easily trace back to Swamp players that have been
banned.
One of the 2 recent attacks left enough information that
Hi Dark,
As a matter of fact, if I remember reading about the card game, it's
directions statethat there is no winners, lol. I think that would make a fun
audio game. It's days like this I wish I could program, grin.
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
-
Dark,
It's not really vandals. It's the botnet guys, and they don't care
one whit about mudding or audio games or anything else. All they're
trying to do is get machines that they can add to their botnet.
The basic idea is that the bad guys get a huge number of computers
under central control,
hi aprone,
since most of these hackers are chinese maybe they chinese government
offers free hacking courses for these people
since now you are a potential target for them especially after
swampnet you probably should consider getting a firewall or something
for your other computers
you
Jeremy,
That's pretty weird. I haven't seen a machine based attack worth
talking about from my player base in nearly fifteen years, and in that
case I just called up his provider and got his accounts revoked. I'm
sure there have been other hack attempts, but I'd have to waste time
rooting
I haven't contacted any providers lately because it hasn't been helping. The
last few times I bothered to contact anyone the information traced back to
small businesses (coffee shop type things) or schools, and they just ignored
me. I doubt they care to lose any business over some random guy
hi all.
While the internet offers its own anonymity and someone can change
their IP address and login name the audio gaming community is still a
small one.
I think that the well established audio game makers who have evidence
about specific gamers should publish it in order to warn other people.
true
sometimes we get lucky and some contry mainly the us manages with a
lot of mucking about over several years of looking round to close one
botnet down, however they only seem to go after the majorly serious
ones, so sertainly going after these bad guys is quite resource hungry.
I think
china does get a bad wrap but they seem to be at the forefrunt of a
lot of the goings on these days saying that they make all the
computers and other things they basically have taken over most of the world.
wouldn't make sence to get anymore.
At 07:59 AM 3/25/2013, you wrote:
hi aprone,
since
on that note I'd like to see a game that would have stratogy,
puzzles, action, adventure and maybe a few other things put into one
at some point down the road.
ofcause it would be massive.
At 08:42 AM 3/25/2013, you wrote:
I haven't contacted any providers lately because it hasn't been
Is this a case of we only have so long left, or do you think
they'll eventually give up?
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 12:42:19 -0700 (PDT)
Subject: Re: [Audyssey] Aprones games
That's an interesting idea. I just wonder if we aren't already to
big of a group for that to work effectively..
- Original Message -
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 22:28:19 +0200
Subject: Re: [Audyssey]
Hi Been.
Just read your article.
I agree on one major point.
We here in the states should put as much and or even more into audio games
that we place for the high graphics for the sighted player.
Like yourself, GG was the first game I purchased as well.
Thanks to a friend of mine who lives on
Hi Dark,
Yeah, that would be awesome. I can see where Castaways could grow and
be bigger and better than the current version if Aprone wants to go in
that direction. We will have to see of course, but I too would like to
be able to build a full sized city, perhaps engage in trade with other
Heh, that would be a lot of names on the list.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 18:23:02 -0400
Subject: Re: [Audyssey] Looking For Something New to Play
Hi Dark,
Yeah, that would
Hi Dark,
Thanks for saying that. If I can make my games enjoyable,, replayable,
then I think I've succeeded as a game designer. It is the sort of
games that a person plays once, completes it in a few hours, and finds
they have no desire to replay the game I would consider a failure.
There are, of
Yes, from what I've seen, they aren't. Now if only we had a game engine for
everyone that was inclusive of other operating systems? Would one have to own a
mac to even code/compile for it? Wait, Java works on everything right? But
then, most audio games use TTS that other systems don't have, so
Hi Dark,
You aren't the only one who is frustrated. None more so than me since
the last few months I've fallen into a kind of funk. One where time
has no meaning as such. What I mean by that I might work heavily on
the game on February 12, and then discover the next time I work on the
game it is
Another thing that I see all the time is this: A new game comes out at 10
this morning. By eleven, gamers are asking the list for help through
something they have stumbled into. Even if I know the answer, I will not
tell them yet. Part of the challenge of a game is to work on it on! your!
Hi Devin,
Cross-compiling and developing for other operating systems is a highly
complex subject. There are a lot of difficulties in choosing the right
language, right APIs, and even then there are differences between the
operating systems that makes it impossible to come up with a so-called
one
Wow. Well, Windows, mac and maybe iOS is a fine triplet to go for, but now I
see how hard it is. Maybe I'll get a windows VM, or if bootcamp is accessible
I'll get a windows cd to make a partition for that. Maybe give it 100GB, to fit
the games I like.
Devin Prater
r.d.t.pra...@gmail.com
On
Hi Dennis.
Well that doesn't surprise me, not with the amount of spambots we regularly
have to boot off the forums on audiogames.net, though I never actually
realized the same people were behind full attacks on servers, I thought
their main purpose was to generate E-mail or other forms of
Hi Tom.
Castaways actually surprised me very much. i'd not been that much of a fan
of resource management stratogy games before then, since most of those I'd
tried had been online pvp ones like the old fantasy empires, or purely
strategical military games. In those sorts of games the gameplay
Hi Tom.
I'm sorry to hear about the various problems and bugs, and in fairness no
coding or writing when ill is not possible, but at the same time part of the
point of my message was to offer some encouragement, albeit some
encouragement with a little tinge of frustration. At this point I
Hi Charles.
While I agree some people ak for hints a little too soon, I do believe that
situation is a little more complex.
For example, I have seen people ask about castaways, since they just cannot
get the stratogy aspect of the game out correctly, they for instance create
one person of
hmm I am not as up with the play as I should be.
It depends on the types of games that would work.
python works with macs pcs both windows and linux.
I know there is the mono dotnet opensource framework and thats
supposed to work with everything with the same features as the
windows dotnet
Hi.
Now that my production is finished and I am no longer having to think of ways
to pretend to be a snooty English Lord on stage, I would like to try this
inquisitor game that people have been talking about. however, I was wondering
what version to get and what the various differences were.
to be honest it may be easier at this point if you just gave an old
crappy directx8 version with all the sound as it was 3 years back to
people that payed for it maybe the one you had to stop because of
copywrite or its levels and change the title and drop it.
I know thats probably not what
hmmm charles thats interesting.
There are 2 answers, a long slightly technical one and a shorter user
type of answer.
1. we are blind everything needs to be easy because we are blind and
that is the way it is.
2. Lame answer ha?
THe truth is that blind games when they started were never
I can see where people get stumped by a puzzle or situation in a game, but
not within 10 or 15 minutes. And, in a lot of cases, their answer is in the
user's guide which they never even bother to look through. Strategy tips
are one thing, solutions are another.
---
Shepherds are the best
Hi Dark,
Both versions are pretty comparable. I think they have the same content. THe
main determinants are price and controls. iOS has a somewhat finicky navigation
system, but it isn't too difficult to learn. Mac, and presumably PC, have
keyboard controls which seem a bit arbitrary but aren't
Some of your questions bring up a good point. I would like to see a link to
the user's guide of a game on their site, whoever the game is produced by.
There are things in the user's guide that you should know before, rather
than after, a game has been installed, but you don't get installation
I actually wrote to the developer a couple days back regarding wat I figured
was a bug in the newest IOS version. THe way the IOS version works is that
you navigate the menu by taping the screen with one finger until you find
the item you want, then tap with two fingers to select it. The issue
Well charlse, that is unfortunately true. For me at least, I actually enjoy
reading the game instructions. I suppose it's because growing up, I never
got to read the manuals for games, being that they were always in print and
thus inaccessible to me, indeed one of the first really fun uses I
Hi Charlse.
Yes, users guides including installation instructions always seems amusing
to me too, though I imagine this comes from the old dos days in which you
would! always have to read how to install the game before doing so.
Beware the grue!
Dark.
---
Gamers mailing list __
Hi Bryan.
that sounds odd, especially since people have obviously finished the Ios
version, though it might make the decision for me :d.
Still, I'd like to find out first if I could. That menue nav system sounds a
trifle clunky to me unless you could somehow go back through items, since if
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