Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Jim Kitchen
user friendly extremely when there is a good reason to :D. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Friday, February 17, 2012 10:58 AM Subject: Re: [Audyssey] Python and Interactive Fiction Hi

Re: [Audyssey] kitchensinc hangman games question

2012-02-16 Thread Jim Kitchen
Hi Laurel, You need to save the file as a plain ASCII text file with the name hangman3.dat. And by default the folder that you need to save the file in would be; c:\program files\kitchensinc Well unless you are running Windows 7. Then I guess that it is something like c:\program files

Re: [Audyssey] Python and Interactive Fiction

2012-02-16 Thread Jim Kitchen
Hi Trouble, Yeah, I was told a long time ago that the only reason they want business standard code is so that you can be replaced. Personally I can go back to code I wrote decades ago and still know exactly what I was doing. But I do know that my code is not for others. I mean the first

[Audyssey] Audyssey thread report for January 2012

2012-02-01 Thread Jim Kitchen
There were 268 thread titles. Here are the top 50. Mysteries of the Ancients News 122. Any chance of making huge cave work with windows? 61. Adult Games was Huge Cave 59. Possible New MOTA Story 48. Swamp question 43. Great Trek 2000 Battle 40. looking for an accessible version of risk

[Audyssey] Audyssey babble report for January 2012

2012-02-01 Thread Jim Kitchen
97 people posted 1565 messages. 190 From, Thomas Ward. 138 From, dark. 113 From, Clement Chou. 72 From, michael barnes. 67 From, Charles Rivard. 59 From, Jim Kitchen. 51 From, shaun everiss. 42 From, Yohandy. 35 From, Jeremy Kaldobsky. 35 From, Phil Vlasak. 33 From, Hayden Presley

Re: [Audyssey] learning how to write games

2012-01-31 Thread Jim Kitchen
Hi Laurel, In 1980 I bought a Texas Instruments 99 4a home computer. I typed in the programming examples from the manual that came with it. I then experimented with the source code trying to figure out what each command did and how to change it to do what I wanted it to do. I just have

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Jim Kitchen
Hi Shaun, I really don't know what you mean by; vb is dropping away soon so all devs need to switch. So that means that you are not playing any of the games by me, David Greenwood, Phil Vlasak, Jeremy Kaldobsky etc etc right? BFN - Original Message - hmmm bgt doesn't have an ide as

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Jim Kitchen
Hi Thomas, That is very cool that you can simulate in BGT what I do in VB6. I also like in VB6 that I can put the cursor on a command, press f1 and f6, and get the syntax, explanation and examples of that command. And of course it all works great with JFW 4.02. BFN - Original Message

Re: [Audyssey] flail

2012-01-31 Thread Jim Kitchen
Hi Johnny, Yeah, I figured that it would be more of a ripping and clinging thing than the puncture and heavy hit of the forged spiked metal balls. BFN - Original Message - Lol yeah, the best part is if you hit with mine the barbs grab onto clothing and you can pull the person in- I

Re: [Audyssey] flail

2012-01-30 Thread Jim Kitchen
Hi Johnny, Now that sounds like a pretty mean flail even if the barbs may not be as strong as the forged spiked balls. BFN - Original Message - Lol, what I did was I took a huge boundle of old steel guitar wires- I keep them around even after I replace them, I plated them and packed

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread Jim Kitchen
Hi Gabriel, Not to start an argument, and I know that BGT is far better for creating games, especially for a new programmer, but one reason that I still very much like to create my games in VB6 is because I write and test run the code right in the VB6 IDE. And if there are any errors, it

Re: [Audyssey] medieval faire

2012-01-30 Thread Jim Kitchen
Hi Charles, To tell you the truth, I am the only one in my family that is into chess, so we have never sat and watched the wizard's chess games. Although I have heard taunting and large up roars from the game when I have been near where the games are played. BFN Jim The roundest

[Audyssey] flail

2012-01-29 Thread Jim Kitchen
Hi Johnny, May I ask, did you just happen to have metal spiked balls hanging around? Or what did you attach to the end of the chain or chains on the flail that you made. I believe that this two ball flail was the first like that that I have seen. Seems like some have just one very large

[Audyssey] medieval weapons

2012-01-29 Thread Jim Kitchen
Hi Milos, Yep, a 20 kg sword sounds like allot of weapon to be wielding in a prolonged battle. Especially since, like you said, it is usually wielded in one hand with a shield in the other hand. I do believe that a standard sledgehammer is 4 or 5 kg. BFN Jim I bought some fish oil,

Re: [Audyssey] game speech

2012-01-27 Thread Jim Kitchen
Hi Thomas, Yeah, I love building random objects or the descriptions of them. You know like in Triple J Shooter. This is at least as many combinations. Actually way way more. Not for this game, but for a Simpson's game, the voice actors for the Simpsons are voice actors making millions a

Re: [Audyssey] game speech

2012-01-27 Thread Jim Kitchen
Hi Dark, One day I was putting in numbers for where to start the playing of and for how long to play and the frequency to play the wave file and the sound that came out sounded cool, and I was like, wow, I could use that for a pong ball sound. I actually had wanted to make a game of pong,

Re: [Audyssey] howlers

2012-01-27 Thread Jim Kitchen
Hi Johnny, I love going to the local medieval faire because they let me pick up and look at all of the medieval weapons. You know all of the swords, battle axes, flails, maces etc. I even bought a flail this summer. The wooden handle is about a foot and a half long and on one end are two

Re: [Audyssey] flail was howlers

2012-01-27 Thread Jim Kitchen
Hi Phil, You know I now use my Book Sense XT machine with a pair of stereo microphones to record sounds for games etc. You know like the naked dice and many of the projectiles in Awesome Homer level 3. And the flail is a real weapon. If you were to swing it with any force and hit a person

[Audyssey] game speech

2012-01-24 Thread Jim Kitchen
Hi Dark, Sorry about the Hi Dark subject. Don't know how I did that. I see what you mean, but Homer Simpson is almost not like a Human voice to me. He is a cartoon voice. Kind of like if I had been more of a Flintstones fan and used Fred Flintstones voice rather than Homer's. I do see

Re: [Audyssey] game speech

2012-01-24 Thread Jim Kitchen
Hi Charles, I think that all of the different accents of people and voice actors across the U. S. and the rest of the world might be part of my problem with human speech in games. Some accents do really get on my nerves. Not so much talking with a person on the phone, but over and over in a

Re: [Audyssey] personal opinion of bavisoft

2012-01-23 Thread Jim Kitchen
Hi Nicole, That's cool. I know that different people like different types of games. The games that I have are; Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master

[Audyssey] Hi Dark

2012-01-23 Thread Jim Kitchen
I don't know, for some reason hearing the same human speech over and over in a game bothers me. But hearing the same sapi5 voice over and over does not. Now if I had sight and saw a human on the screen, I would expect to hear human speech. But when I had sight, nothing on the screen looked

Re: [Audyssey] 2012 Top 25 List for Gamers who are Blind

2012-01-23 Thread Jim Kitchen
Hi Eleanor, Thank you and all of you at 7-128 Software for the top 25 list for 2012. Sure looks like allot of research and work goes into developing the top 25 list. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920

Re: [Audyssey] Wild west games was

2012-01-20 Thread Jim Kitchen
Bavisoft Hi Dark, You know I have never really cared for human speech in games. I really do prefer the sapi5 speech. You know other than the little bits of human speech like Homer saying Woo hoo, Doh etc. And I really do not care for the heavy western accent. I do very much like shows

Re: [Audyssey] personal opinion of bavisoft

2012-01-20 Thread Jim Kitchen
Hi Nicole, What has happened to many blind game companies such as PCS games, BSC games, L-works etc is that the programmer ended up getting a job doing business programming for some main stream company, and thus doesn't have the time to do the creating blind games thing. I am pretty darn

Re: [Audyssey] personal opinion of bavisoft

2012-01-20 Thread Jim Kitchen
Hi Charles, Yes, PCS Games, BSC games and L-works have let us know what is going on and at least kept up with tech support and communicating with gamers. And of course Phil has taken up game programming and great web design. BFN Jim I can't wait until 12 20 20 12. j...@kitchensinc.net

Re: [Audyssey] looking for an accessible version of risk

2012-01-13 Thread Jim Kitchen
Hi Lexi, Although my games are not multi player on line games, they are all together in one package like you asked for. That is you install the winkit.zip file which creates the kitchensinc folder and installs the game menu program, then all of the rest of my games go into that folder and

Re: [Audyssey] get naked dice

2012-01-12 Thread Jim Kitchen
- From: Jim Kitchen j...@kitchensinc.net To: Phil Vlasak Gamers@audyssey.org Sent: Wednesday, January 11, 2012 6:29 PM Subject: Re: [Audyssey] get naked dice Hi Phil, Nope, I did not roll the Get Naked Dice on a real game board. I do not have one. About 22 years ago Chuck and Diana read all

Re: [Audyssey] New Game from Spoonbill Software

2012-01-12 Thread Jim Kitchen
Hi Charles, I have not checked out Ian's Master Mind game, but from the description it sounds like he used the original colored pegs and I used numbers instead. BFN Jim My favorite color is red, black and chrome. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon

Re: [Audyssey] get naked dice

2012-01-11 Thread Jim Kitchen
Hi Phil, Nope, I did not roll the Get Naked Dice on a real game board. I do not have one. About 22 years ago Chuck and Diana read all of the squares on the game of Life board to me so that I could make an accessible computer version. I then gave the game to them for their kids to play.

Re: [Audyssey] get naked dice

2012-01-10 Thread Jim Kitchen
Hi Phil, If you would like to hear the Get Naked Dice rolled, on a marble table top, on a wooden shelf, in an empty dresser drawer, on a wooden shelf leaning in the empty dresser drawer, in an empty plastic clothes basket and in to a piece of Styrofoam packaging, here are the six wave files.

Re: [Audyssey] Eamon delux news and thoughts

2012-01-09 Thread Jim Kitchen
Hi Dark, Not to pile on, but, ATT Crystal reads my Email and she will often spell words that are miss spelled, you know such as stil instead of still. And puzle sure gets pronounced strangely. But that spelling words in the middle of reading is disturbing. But you are by no means the only

Re: [Audyssey] get naked dice

2012-01-09 Thread Jim Kitchen
was Adult Games Hi Phil, Yeah, coupling was supposed to be a game sort of what the get naked dice are, but I did make that game before I saw the get naked dice on stockroom.com. I was wondering what surface to roll the dice on, but I just found that they sound pretty good on my marble top

Re: [Audyssey] Adult Games was Huge Cave

2012-01-08 Thread Jim Kitchen
Hi Lisa, Sorry, I should not have said women as the actual name of the board that I created for my monopoly game is ladies. And there is the one named men. HTH BFN Jim I knew a lady once that had a community chest. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon

Re: [Audyssey] Adult Games was Huge Cave

2012-01-08 Thread Jim Kitchen
Hi Thomas, Sorry, but my monopoly game does not allow you to change what the chance and community chest cards say, only what they are called. Looking at it now, I could have made more changes to the below ladies monopoly board file. The one thing that I did do for both the ladies and men

Re: [Audyssey] Adult Games was Huge Cave

2012-01-08 Thread Jim Kitchen
Hi Thomas, That is interesting. I did not know that there were actual adult computer games. Thought that there should be, especially since they now have such realistic graphics. But yeah, just like an adult movie, one misses much of what is happening if one can not see them. I do have

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Lisa, Yeah, I love roller coasters and amusement parks. And apparently so do lots of other people given the popularity of I believe 4 versions of the Roller Coaster Tycoon game. And well, the lines at the amusement parks. I sure would love to have an accessible version of that game.

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread Jim Kitchen
Hi Thomas, Maybe for the stairs, you could take the step sound that you have and use Gold Wave, Sound Forge or whatever, and raise or lower the pitch a bit. or add a bit of grit sound, or stretch it, or give it some flanger, or Doppler, or see what it sounds like backwards. But yeah, we

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
coaster tycoon accessible sim for the blind i'd give it a spin - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Thursday, January 05, 2012 4:42 AM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Dark, That's

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Dark, In the original golf game, the amount of power that you could type in was from 1 to 99 percent of power. But the thing is, there is a bit of randomization built into the game. You know like You are 42 yards from the green and 18 yards off line. The off line is most of the

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Thomas, Yeah, I also wish that there were more adult games. However you would not believe how much flack I got for making games like Triple J Shooter, Spanker, Coupling and even the adult prize list in Concentration and the adult word list in Hangman. I even lost good friends over them.

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Bryan, In Leather Goddesses of Phobos, you could type in, lewd, and the descriptions would be of a more adult nature. Not quite to, say, a porno level, but still fun. TGIF and BFN Jim A red nose can be the result of sunshine or moonshine. j...@kitchensinc.net

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Dallas, Yeah, if we didn't as humans enjoy each other, humans would have died off a very long time ago. In defense of one very good friend that I lost, his wife is a Pasteur. So I can understand how she and he might not appreciate the money shots in Triple J shooter. But otherwise,

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread Jim Kitchen
Hi Dark, Yes, thank you, I am glad that you appreciate the added skill level that I added to the golf game by adding the pressing a key for the amount of power. It does bug me a bit that even if one presses the key perfectly, there is still that bit of randomization built into the game. I

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Jim Kitchen
Hi Raul, Apologizing. I've got to go for now, but I was wondering, I swear that one model of the Barbie doll had nipples. Just wondering if you know if that was true or not. Thanks. BFN Jim Until I get the anti-gravity bra invented you could use helium balloons and nipple rings.

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread Jim Kitchen
Hi Dark, That's cool. The only version of Oregon Trail that I have played was a GW Basic version. Seems though that it is a very stripped down version. I was told that it is nothing like the original Apple 2e version. Yes, the original GW Basic version of the golf game had only 3 courses

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread Jim Kitchen
Hi Thomas, Yeah, maybe not as involved as your adult test speech program, but I sure had allot of fun programming all of the random descriptions for my Triple J Shooter game. grin BFN Jim Sex is free, it feels good and is good for you! j...@kitchensinc.net http://www.kitchensinc.net

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Jim Kitchen
Hi Dark, Actually I have never played the Oregon Trail game. It was written for the Apple 2e computer. Not sure what programming language that would have been. But I never owned an Apple 2e computer. And I have no application that will open the original source code. BTW I did not write

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Jim Kitchen
Hi Ron, Sorry, but I have no idea. I mean I have never written any on line games, and actually have never played any myself. Sorry, just not my thing. BFN - Original Message - Hey Jim. Any chance on attempting to try the code somewhere online? Here's to a up dated copy of Oregon

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Jim Kitchen
Hi Lisa, Thank you very much. Can't wait to hear what impossible task you come up with for me next week. grin BFN - Original Message - Jim i know you do a good job,. i don't expect the imposible from you, not yet anyway wait till next week, grin. Lisa Hayes

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-03 Thread Jim Kitchen
Hi Lisa, The original Oregon Trail game was written for one of the first Mac computers. Sorry, I forget the name of that thing. I never had one, but I guess allot of people did. But I do not have any way of converting that code to code that I can use. Actually can not even read the code.

[Audyssey] Audyssey babble report for December 2011

2012-01-01 Thread Jim Kitchen
Chou. 43 From, Ian McNamara. 40 From, Hayden Presley. 38 From, Dakotah Rickard. 38 From, Shard Workshop. 37 From, Johnny Tai. 34 From, william lomas. 31 From, Jim Kitchen. 31 From, Trouble. 30 From, Phil Vlasak. 26 From, QuentinC. 22 From, Ron Kolesar. 20 From, Darren Duff. 18 From

[Audyssey] Audyssey thread report for December 2011

2012-01-01 Thread Jim Kitchen
There were 333 thread titles. Here are the top 50. plans for an updated Lone Wolf 97. Blind Gamers Being Taken Seriously? 88. Mysteries of the Ancients News 85. Silversword is not the game for the blind. 70. Shard Workshop Zero Sight released! 62. De Steno releases windows game. 58.

[Audyssey] Audyssey babble report for all of 2011 part 2

2012-01-01 Thread Jim Kitchen
285 people posted 18016 messages. 12 From, Dean Masters. 12 From, john. 11 From, Angellko21. 11 From, Gamers List Guidelines Robot. 11 From, Greg Wocher. 11 From, mattias. 10 From, Bryan Mckinnish. 10 From, fatih. 10 From, Kenny Peyatt. 10 From, Mario. 9 From, brian glass. 9 From,

[Audyssey] Audyssey thread report for all of 2011 part 2

2012-01-01 Thread Jim Kitchen
There were 2882 thread titles. Here are the top 451. top speed 3 17. USA Games Mailing Lists or Forums 17. Voice control games. 17. wrecking Ball and air hockey 17. A review of the swamp game by Darren Duff 16. Airic the cleric question 16. bavisoft is alive (i think but am not sure)!

[Audyssey] Audyssey thread report for all of 2011 part 1

2012-01-01 Thread Jim Kitchen
There were 2882 thread titles. Here are the top 451. Happy Star Wars Day 133. battle zone 118. USA Games Halloween Project 115. my frustration with the blind gaming comunity. 111. The importance of patronage 104. Confusion about getting past the first level in MOTA. 97. plans for an

[Audyssey] Audyssey babble report for all of 2011 part 1

2012-01-01 Thread Jim Kitchen
285 people posted 18016 messages. 2480 From, Thomas Ward. 1475 From, dark. 993 From, shaun everiss. 748 From, Jeremy Kaldobsky. 656 From, Hayden Presley. 567 From, Charles Rivard. 540 From, Bryan Peterson. 444 From, Jim Kitchen. 442 From, Clement Chou. 408 From, Shane Lowe. 363 From

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Jim Kitchen
Hi Philip, I will not be participating in the game creation contest only because I have always programmed in Basic, but it sounds like a great idea. Maybe a compromise and make the contest for 2 months. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net

Re: [Audyssey] New golf courses

2011-12-28 Thread Jim Kitchen
Hi Charles, Well, the very first accessible games that I made and shared on the FidoNet mailing lists such as Blind Talk, Blink Talk and NFB Talk were my casino games. You know black jack, the slot machine and 5 card draw poker. They were on the Henter Joyce BBS. And the thing about them

Re: [Audyssey] For my fellow gamers.

2011-12-28 Thread Jim Kitchen
Hi Thomas, That would be very cool if I or some one could use the Flight Gear open source code to make a flight sim as you suggested. I would even give it a try, except that I bet that it is not written in Basic. Sure would be great though. BFN Jim If flying is so safe, why do they

Re: [Audyssey] Model Aircraft and Radio Controlled Vehicles

2011-12-28 Thread Jim Kitchen
Hi Thomas, Yes, I am sure that you would be able to hear the sub when it is on top of the water. I still have my doubts about being able to hear it when it is under water. BFN Jim The sooner you fall behind, the more time you'll have to catch up. j...@kitchensinc.net

Re: [Audyssey] Model Aircraft and Radio Controlled Vehicles

2011-12-26 Thread Jim Kitchen
Hi Thomas, Wow, I love the sound of your RC Harley with the biker Barbie on it. I am just wondering how you would hear where a RC submarine is. BFN Jim Can I interest you in my lakefront property at Chickamaconico? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon

Re: [Audyssey] Ice road trucker mod for trucker

2011-12-26 Thread Jim Kitchen
, Jim Kitchen wrote: Hi Mike, Truthfully, no, I had not thought of making an ice road trucker version. Might be fun though. Hey how about an alligator hunting game? That's a crazy history channel show as well. BFN Jim Tailgater--one who makes ends meet. j...@kitchensinc.net http

Re: [Audyssey] For my fellow gamers.

2011-12-26 Thread Jim Kitchen
Hi Thomas, That would be great if we had a real flight sim with descriptions like from the co-pilot as you suggested. I imagine that would take a team of professional programmers as well as a team just to do all of the descriptions. Sure would be cool to have though. BFN Jim Why do

Re: [Audyssey] Ice road trucker mod for trucker

2011-12-26 Thread Jim Kitchen
Hi Phil, Yep, I have slid off the road a few times due to icy road conditions. Not positive if it was on the northern or middle route though. I probably could look at the code and change the chance of the snow and blizzard thing thus making the game more like ice road trucker or in the

Re: [Audyssey] Model Aircraft and Radio Controlled Vehicles

2011-12-24 Thread Jim Kitchen
Hi Thomas, We also did the model rockets. Never had one with a camera though. But behind what was Grandma Kitchen's back yard is a huge open area where the power lines go through across route 306 from Lakeland community college, so we had the room there for our rockets. And on Tyler

Re: [Audyssey] New golf courses

2011-12-24 Thread Jim Kitchen
Hi Charles, Even though I didn't make any of the new golf courses, I sure have enjoyed creating and sharing all of the games over the years. Thanks for the thanks. BFN Jim Merry Christmas and Happy New Year! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio

Re: [Audyssey] Model Aircraft and Radio Controlled Vehicles

2011-12-24 Thread Jim Kitchen
Hi Thomas, Besides the electronic ignition, you can still buy feet of fuse to cut to length, stuff into the rocket engine and light. Either way though is fun. But I have not done any model rocketry since losing my sight. BFN Jim I remember when Saturns were rockets, not cars.

Re: [Audyssey] Ice road trucker mod for trucker

2011-12-24 Thread Jim Kitchen
Hi Mike, Truthfully, no, I had not thought of making an ice road trucker version. Might be fun though. Hey how about an alligator hunting game? That's a crazy history channel show as well. BFN Jim Tailgater--one who makes ends meet. j...@kitchensinc.net http://www.kitchensinc.net

Re: [Audyssey] Model Aircraft and Radio Controlled Vehicles

2011-12-24 Thread Jim Kitchen
Hi Thomas, We also had a rocket engine malfunction once. The rocket was a two part rocket. One part was just to hold the engine and tumble back to the ground. The second part was a glider airplane. It was pretty cool to watch the glider gracefully glide in a circular manner back to the

[Audyssey] New golf courses

2011-12-23 Thread Jim Kitchen
Hi, I have put a new file up on my site. File name: wingcf11.exe File size: 65k bytes 8 new golf courses which are; Day in the country rating 67, expected difficulties rating 65, hard and easy rating 65, long story short rating 70, no holes barred rating 66, surprising holes rating 62,

Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Jim Kitchen
Hi Thomas, Yes, Puppy 1 is a game and not a flight simulation program. The only thing that is real about it is that all of the planes and each bullet do have an x, y and z coordinate that are up dated about 20 times per second. If I could write a real flight simulation program I would want

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-19 Thread Jim Kitchen
Hi, Just FYI, I often spell words wrong in my games. The most common would be reed instead of read. You know so that it says; Do you wish to reed the instructions? instead of Do you wish to red the instructions? The English language is so screwy, it is amazing that anyone can learn it, and

Re: [Audyssey] my beef about Microsoft - Re: plans for anupdatedLone Wolf

2011-12-13 Thread Jim Kitchen
Hi Trouble, Yeah the only really good thing about dos text games was that the text got spoken automatically by every single dos screen reader. Of course now people like Jeremy are coding directly to the API of all of the windows screen readers. I never figured out how to do that, so only

Re: [Audyssey] De Steno releases windows game.

2011-12-12 Thread Jim Kitchen
Hi Valiant8086, Thanks for letting me know that. BFN - Original Message - Hi. I just checked and NVDA seems to work fine with HJ pad also, just FYI. Sent with Thunderbird 3.1.14 portable. Jim Kitchen's Inc, for games that are up to 110 percent funner to play.

Re: [Audyssey] my beef about Microsoft - Re: plans for an updatedLone Wolf

2011-12-12 Thread Jim Kitchen
Hi Thomas, Yeah, you know allot of people just do not like change. Routine is comfortable. And learning a new way of doing things may not be easy for some. And then there is that often our access is behind. That is our screen reader of choice may not support the newest version of an

Re: [Audyssey] De Steno releases windows game.

2011-12-11 Thread Jim Kitchen
Hi Hayden, Oh, cool, I didn't know that NVDA could use the sapi5 voices. Thanks for letting me know. Some day I will have to install and check out NVDA. But right now since I wrote my own Email program it reads my Email unattended using the ATT Crystal voice and then throws me into HJ Pad

Re: [Audyssey] De Steno releases windows game.

2011-12-11 Thread Jim Kitchen
Hi Thomas, The dealer having set rules for when to hit or stay was why I was confused when you said The other difference is from what I've seen so far Alantic City Blackjack just seems to have a better A.I. Its nothing specific I can put my fingure on, but the A.I. tends to know when its a

Re: [Audyssey] De Steno releases windows game.

2011-12-09 Thread Jim Kitchen
Hi Thomas, Hmmm, maybe that is a difference in rules then, as I have always known the dealers rules to be that the dealer hits on 16 and below and stays on 17 and above. Except for a soft 17 which the dealer can stay or hit. BFN Jim Help!! I hit the power switch and it didn't die

Re: [Audyssey] De Steno releases windows game.

2011-12-09 Thread Jim Kitchen
Hi Thomas, Yes, I'm sure that you are correct in that my Celeron 2.4 GHZ 512 meg ram and my Pentium 2.0 GHZ 512 meg ram computers would not do well at all running Windows 7. Heck might not even like Jaws 13 for that matter. But they run plenty fast enough for me with what they are running.

Re: [Audyssey] De Steno releases windows game.

2011-12-08 Thread Jim Kitchen
Hi Thomas, May I ask, other than no bet limit, what rules are different in Atlantic City black jack than in say my black jack? Thanks. BFN Jim My favorite color is red, black and chrome. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing

Re: [Audyssey] De Steno releases windows game.

2011-12-08 Thread Jim Kitchen
Hi, BTW my computers are just about as old as Jaws 4.02. I have never up dated any of the software so that it all runs the same as it did out of the box. You know like if I up dated I E for instance, I bet that it would not work so well with Jaws 4.02. I am just very happy that both of

Re: [Audyssey] De Steno releases windows game.

2011-12-07 Thread Jim Kitchen
Hi Charles, Ok, so maybe the Atlantic City black jack game is not speaking automatically because I am running such an old version of Jaws. The game runs fine, I just need to use the review cursor. But truthfully the only reason that I even tried the game was because Michael sent it to me in

Re: [Audyssey] De Steno releases windows game.

2011-12-07 Thread Jim Kitchen
Hi Thomas, Yes sir, Jaws 4.02. But hey if you are buying me version 13 I will run it happily. Well as long as it still supports the VB6 IDE so that I can continue to develop games such as my casino pack of games. BFN Jim If Wile E. Coyote had enough money to buy all that ACME crap,

Re: [Audyssey] De Steno releases windows game.

2011-12-06 Thread Jim Kitchen
Hi Michael, Thank you for sharing Richard L. De Steno's black jack game. The thing is, the text on the screen does not get spoken automatically by Jaws. At least it doesn't for me here. BFN Jim Full house bar and grille Liquor in the front Poker in the rear j...@kitchensinc.net

Re: [Audyssey] Audyssey babble report for November 2011

2011-12-02 Thread Jim Kitchen
Hi Christina, You are quite welcome. I'm glad that you also enjoy the Audyssey list babble and thread reports. BFN Jim The Bureau of Incomplete Statistics reports that one out of three j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers

Re: [Audyssey] Audyssey babble report for November 2011

2011-12-02 Thread Jim Kitchen
Hi Alfredo_The_Music_maker, No, the twice a week game chat robot is no longer there, but the once a month list rules robot is. BFN Jim Not breaking the rules, just testing the elasticity... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers

[Audyssey] Audyssey babble report for November 2011

2011-12-01 Thread Jim Kitchen
weakland. 19 From, william lomas. 18 From, Jacob Kruger. 18 From, QuentinC. 16 From, Christina. 14 From, Phil Vlasak. 14 From, Willem Venter. 13 From, Jim Kitchen. 13 From, Michael Gauler. 13 From, Ron Kolesar. 12 From, dan cook. 12 From, Steady Goh. 12 From, Tom Randall. 11 From

[Audyssey] Audyssey thread report for November 2011

2011-12-01 Thread Jim Kitchen
There were 317 thread titles. Here are the top 50. Game concepts BGT Version 1.1 Released! 70. Swamp reflections. 55. More BGT news 43. question about input methods for swamp 42. BGT Version 1.1 Released! 41. Possible MOTA Features 38. USA Games News 38. Perilous Hearts preorders? 35.

Re: [Audyssey] Hangman

2011-11-30 Thread Jim Kitchen
Hi Dark, Well, actually the hangman game starts a new log file each time that you start the game. I do not believe that you would want a log file that grew continuously. BFN Jim Menu: A list of dishes which the restaurant has just run out of. j...@kitchensinc.net

Re: [Audyssey] Hangman

2011-11-29 Thread Jim Kitchen
Hi Dark, Cool, the only thing is, the hangman log file will not show how many words you did or did not get until you exit the game. You know even though you can look at the log file from within the game, your final score is not put there until you are exiting the game. BFN Jim I

[Audyssey] Hangman

2011-11-28 Thread Jim Kitchen
Hi, I have put Hangman version 2 up on my site. File name: winhang2.exe File size 578k Version 2 has a phonetic spell option and the game now creates a log file. And the change voice feature is fixed. The winhang2.exe file can be found on my free windows sapi5 text to speech games page.

Re: [Audyssey] another kitchensinc games question

2011-11-27 Thread Jim Kitchen
Hi Laurel, Cool, I'm glad that you have gotten my games set up and running. And thanks for saying that you love the games. I appreciate that very much. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440)

Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Jim Kitchen
Hi Laurel, I hope that with the help from the list, you were able to get some of my games installed. Darn U A C not liking WinZip self extracting zip files. And sorry that the WinKit install did not create a short cut icon on the desk top. So to start the games, it is start key, p for

Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Jim Kitchen
Hi Lenron, Yes, I have been told that Windows 7 presents another little problem with installing my games. The thing is, Windows 7 apparently has two program files areas and my winkit install goes to one and the rest of the games go to the other. Below is a message that I read from a lady

Re: [Audyssey] hello

2011-11-22 Thread Jim Kitchen
Hi Laurel, Welcome to the list. I hope that you will check out some of my games at http://www.kitchensinc.net I have the following games. Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life,

Re: [Audyssey] hello

2011-11-22 Thread Jim Kitchen
Hi Laurel, Welcome to the list. I hope that you will check out some of my games at http://www.kitchensinc.net I have the following games. Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life,

Re: [Audyssey] swamp query

2011-11-21 Thread Jim Kitchen
Hi Joseph, Its good to see you here on the Audyssey list. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Awsome homer level 7 completed

2011-11-09 Thread Jim Kitchen
Hi Christian, Cool! good to hear that you were able to complete level 7 of Awesome Homer. Which level have you gone back and played the most now that you can choose which level you wish to play? BFN Jim C. E. O. Kitchen's Inc. j...@kitchensinc.net http://www.kitchensinc.net (440)

Re: [Audyssey] Awsome homer level 7

2011-11-07 Thread Jim Kitchen
Hi Christian, If you run into cars too many times, or do not keep on the gas peddle, you will run out of fuel. The first two cars just randomly move back and forth. So you have to listen to where they are at and move to where they are not at. The next car tries to stay in front of you. So

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