Re: [Audyssey] Soundrts

2008-04-02 Thread SoundMUD
Hello Kevin, Probably this week. Jean-Luc 2008/3/30, Kevin [EMAIL PROTECTED]: Hallo Gamers, I'm new at this List and i have a Question. Sorry, but my english is not so good;-) Dit hehre anny buddy know, wan the german version from Soundrts comming out? -- best Regarts Kevin ---

[Audyssey] SoundRTS 1.0 beta 10a (unstable version)

2008-03-21 Thread SoundMUD
Hello, SoundRTS 1.0 beta 10a (unstable version) is available in English at the following URL: Windows installer: http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.exe Multi platform: http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.zip This unstable version is only meant to test the new

Re: [Audyssey] open source accessible games

2008-03-12 Thread SoundMUD
Hi, Sound RTS is not open source. 2008/3/12, Valiant8086 (on laptop) [EMAIL PROTECTED]: Hi. Sound rts is open source, as is technoshock I believe. Audiogames.net can tell you how to get to both -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log:

Re: [Audyssey] sound RTS

2008-03-10 Thread SoundMUD
I will release this month an unstable and partially broken version called beta 10a. It will include the architecture change that should improve the multiplayer game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes

Re: [Audyssey] sound RTS

2008-03-06 Thread SoundMUD
Hi, Try to play as a client. Use the beta 9h version, so there will be servers. Choose a server, and create a game and invite players when they arrive. Or wait for an invitation. Try for example Sebo's server. Jean-Luc 2008/3/5, aiden gardiner [EMAIL PROTECTED]: hi everyone, What's the best

Re: [Audyssey] running games on a stick?

2008-02-05 Thread SoundMUD
For SoundRTS, just copy the c:\program files\soundrts test folder to any USB stick and it might work when you run soundrts.exe . Nothing is recorded in the Windows registry anyway. 2008/2/5, Willem [EMAIL PROTECTED]: copying the folder would work. - Original Message - From: ari [EMAIL

Re: [Audyssey] Jean Luc, your Tutorials are excelent!

2008-02-02 Thread SoundMUD
Thanks a lot, Claudio! Now that I know that at least one person have found the tutorial about pygame useful, I will write more (very simple but essential) examples, and of course I'll let you know. Jean-Luc 2008/2/1, Claudio [EMAIL PROTECTED]: Hello Jean! I have reat your two tutorials and

Re: [Audyssey] Jean Luc, your Tutorials are excelent!

2008-02-02 Thread SoundMUD
The examples can be found at http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html The explanations are in the comments of the code. Each line have a comment. Jean-Luc 2008/2/2, Liam Erven [EMAIL PROTECTED]: where can they be found. I'm interested in reading more on it

Re: [Audyssey] Sound RTS and Python version?

2008-01-23 Thread SoundMUD
Hi Thomas, I will include the additional python 2.5 compiled files in the next release, but build a Linux package only if you really want or need to, because for future releases I would have problems (or lack of time) to automate the Linux build from my computer. Jean-Luc 2008/1/23, Thomas Ward

Re: [Audyssey] SoundRTS

2008-01-23 Thread SoundMUD
Hi. I have obtained a similar result. I will fix this bug in the next release. Jean-Luc 2008/1/23, Jimmy Odin Kristoffersen [EMAIL PROTECTED]: Hi. Is it only me who have problems? When i save a game in the newest beta and trying to play my saved game cant i bilt, and this is in all maps.

Re: [Audyssey] Sound RTS and Python version?

2008-01-22 Thread SoundMUD
Hi Thomas, You probably don't need to remove Python 2.5. You can probably install additionally Python 2.4 and call it from the command line. It may be called python24, while the default interpreter is called python and is a link to python25. Then type, for example: python24 soundrts.pyc If it

Re: [Audyssey] Risk was Out of the games dimension

2008-01-22 Thread SoundMUD
This reminds me of an RTS game demo I have played recently. It's probably totally inaccessible because it is heavily mouse based, but its principles may be interesting. It's called Galcon. It's a very simplified RTS, with no tech tree, no buildings, no workers, and yet a very interesting game.

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas, About writing maps, the instructions for multiplayer maps are at: http://jlpo.free.fr/soundrts/mapmaking.htm But the way to build single player maps is undocumented yet, because the language is not ready enough. For example, today, a trigger to say that after 80 seconds the computer 1

Re: [Audyssey] Sound RTS Question for Mac

2008-01-19 Thread SoundMUD
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are used by expose, and F 12 by the dashboard. From something I have read in another forum, for example World of Warcraft replaces these shortcuts when it starts and restores them when it stops. I won't probably do this, for it is

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas, Thanks for the feedback! Yes, the maps are really small. I especially realize this today because many bigger multiplayer maps have been made since the day I released the 3 single player maps. Even if you don't play multiplayer games, you can play on the multiplayer maps against the

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
(I have accidentally sent the email too early. Here is the rest of the message.) Playing in a single player map is different from playing in a multiplayer map against the computer: the former is an asymmetric map, with a relatively still opponent, except for scripted attacks ; the latter is a

Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Cara, About the game interface, there are at least 2 kinds of selection: target and control, and there is a third selection: the order to give. Maybe some keys should be swapped, so it would be more logic, from left to right you would have fro example: select a unit, then select a target. But

Re: [Audyssey] Sound RTS Question for Mac

2008-01-18 Thread SoundMUD
Hi, F 10 should work. This key has not changed, at least. I wonder if somebody have already asked this question. I don't remember any answer, though. Jean-Luc 2008/1/18, Cara Quinn [EMAIL PROTECTED]: Hey All, am digging on Sound RTS a bit, and am just wondering about something. I'm

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-16 Thread SoundMUD
a great night! Oh, btw, thanks very much for your work in making your game Mac compatible!!! You Rock!... Smiles, Cara :) On Jan 15, 2008, at 4:19 PM, SoundMUD wrote: Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python will probably work. Jean-Luc 2008/1/15

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-15 Thread SoundMUD
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python will probably work. Jean-Luc 2008/1/15, Cara Quinn [EMAIL PROTECTED]: Ah, probably should have been clearer. smile. You're exactly right, but I was asking if there is another intel version which was closer to the

Re: [Audyssey] Creating Audio Games with Pygame for Python

2008-01-09 Thread SoundMUD
Yes, http://www.pygame.org contains tutorials. About the pygame audio examples I have started to write, feel free to post comments or questions in the blog (even if it is about why you don't find it interesting). The blog entry with the examples is at:

Re: [Audyssey] programming games

2008-01-05 Thread SoundMUD
Hi, while there are tutorials for pygame, they often contain graphical examples. So I have started to write some very simple examples focused on audiogames programming. There are 2 examples at the moment: The example 1 shows how to play a sound and pan it. The example 2 shows how to read events

Re: [Audyssey] programming games

2007-12-31 Thread SoundMUD
I'm learning currently python. But my question is, where i can learn SDL? Pygame is written on top of the SDL library, but you don't really need to learn SDL itself. Pygame is at: http://www.pygame.org (the website contains some tutorials) Jean-Luc -- SoundRTS web site:

Re: [Audyssey] Passive Computer on Sound RTS?

2007-12-31 Thread SoundMUD
Hi, The passive computer never attacks first. Instead, it sends all its troops to the square where an enemy is found by chance. The passive computer expands too. Jean-Luc 2007/12/31, Shadow Dragon [EMAIL PROTECTED]: Hi, I'm curious about the passive computer on sound RTS. I thought that

Re: [Audyssey] Question about sound rts

2007-12-04 Thread SoundMUD
:[EMAIL PROTECTED] On Behalf Of SoundMUD Sent: Monday, December 03, 2007 2:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Question about sound rts Greetings. The single player menu should contain the tutorial and the multiplayer maps against the computer. Can you say exactly about

Re: [Audyssey] Question about sound rts

2007-12-03 Thread SoundMUD
Greetings. The single player menu should contain the tutorial and the multiplayer maps against the computer. Can you say exactly about which voices you are talking? the units voices (ok, attack, retreat)? is the older version the beta 6? Jean-Luc 2007/12/3, Tom Randall [EMAIL PROTECTED]:

Re: [Audyssey] Sound RTS inquiry

2007-12-02 Thread SoundMUD
I must add that the optional sounds may disable some features (like the pitch difference of the enemy sounds) so full experience is not necessarily correct. If all the sounds from the sound pack were absolutely better, I would have included all of them by default. 2007/12/1, SoundMUD [EMAIL

Re: [Audyssey] Sound RTS inquiry

2007-12-01 Thread SoundMUD
Hi, For a full and better experience install the 9f. Especially for multiplayer games. Then go in the options menu and choose the pack which contains most of the sound pack. The only annoying bug is that you have to quit the single player menu and enter again to play the next chapter in the

[Audyssey] English voicepack

2007-11-30 Thread SoundMUD
Hi, I have found recently in the spam folder of my email client a notification from YouSendIt about a voice pack for SoundRTS (US English Kate). The link had expired so I couldn't download it. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log:

Re: [Audyssey] sound rts

2007-11-27 Thread SoundMUD
According to a recent message I have received, sound rts is working fine on mac os 10.5 leopard. 2007/11/2, william lomas [EMAIL PROTECTED]: hi all for those who may be using a macintosh, sound r t s no longer works under leopard --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] undocumented sound rts function question

2007-11-26 Thread SoundMUD
Hi, control F5: remove collisions on/off control F6: don't play combat sounds simultaneously on/off control F8/F7 (not active): add/remove dummy informations to slow the connexion (for debugging purposes) control F2: display on/off Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts

Re: [Audyssey] question about maps in sound rts

2007-11-14 Thread SoundMUD
/13/07, SoundMUD [EMAIL PROTECTED] wrote: The flying machine is a unit that is not really ready. Maybe someone is using the sound flying machine as a login. Jean-Luc 2007/11/11, Dakotah Rickard [EMAIL PROTECTED]: Thank you very much for your help. I have yet one more question

Re: [Audyssey] question about maps in sound rts

2007-11-12 Thread SoundMUD
to be given, why are there no facilities to build them? Are they strictly a test? Why are they referred to as a new login Signed: Dakotah Rickard On 11/8/07, SoundMUD [EMAIL PROTECTED] wrote: I realize that the previous question was about single player maps while there is no guide yet

Re: [Audyssey] question about maps in sound rts

2007-11-08 Thread SoundMUD
, 2 footmen and 1 archer in b1 and a farm in c1. Jean-Luc 2007/11/8, Dakotah Rickard [EMAIL PROTECTED]: Please explain the player command to give players different resources. I would like to understand that. Signed: Dakotah Rickard On 10/30/07, SoundMUD [EMAIL PROTECTED] wrote: What's

Re: [Audyssey] Connecting problem

2007-11-03 Thread SoundMUD
Ho can i fix this problem? It depends on the router. In the web page of my router, for example, I have used the option menu called advanced configuration / NAT / virtual servers. If you still can't solve this problem, try the public server hosted by SEBO. It seems to work. Jean-Luc --

Re: [Audyssey] sound rts

2007-11-03 Thread SoundMUD
for those who may be using a macintosh, sound r t s no longer works under leopard Do you mean that it used to work under leopard? Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list:

Re: [Audyssey] Soundrts: inviting aggressive computers in multi-player games

2007-11-03 Thread SoundMUD
OK. The aggressive computer is unlocked after the victory in the third solo map. I may change this, though. This feature used to be fun for some players, and useful because the beginner didn't need this option too early, but now it seems less interesting. 2007/11/3, Christopher Bartlett [EMAIL

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread SoundMUD
There have been games like Aliens In the Outback, Troopenum, GMA Tank Commander, Shades ofDoom, that have done well and it might be a good idea for blind developers such as you and I to find out what our customers want before going to task writing a game that will fail. What are the sales

Re: [Audyssey] sound rts

2007-11-03 Thread SoundMUD
Hi, OK, thanks for this information. I cannot solve it directly, so let's hope that we will have more details about this problem soon. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list:

Re: [Audyssey] Soundrts: inviting aggressive computers in multi-player games

2007-11-01 Thread SoundMUD
Yes, it is already possible to invite aggressive AIs to a multiplayer game. For now it is not possible to create multiple computer opponents with aggressive AIs in single player maps, though. 2007/10/31, Christopher Bartlett [EMAIL PROTECTED]: Is it possible to create a multi-player game and

Re: [Audyssey] SOUND RTS POPULATION LIMIT

2007-10-30 Thread SoundMUD
The limit can be changed by modifying the map. Make a copy of the map and add for example at the end of the file: global_food_limit 200 2007/10/28, tim kilgore` [EMAIL PROTECTED]: Hi, is there a population limit on the latest beta? I'm playing the multi-map 101 and can only get to 20 at 20 on

Re: [Audyssey] question about maps in sound rts

2007-10-30 Thread SoundMUD
What's all those stars and pluses for at the beginning? They are just a drawing of the map. Are those required to build maps, or are they just there? No, they are only comments. I can't wait to learn how to create single player maps . Just in case: the map making guide is at

Re: [Audyssey] Sound RTS

2007-10-26 Thread SoundMUD
Hello, So you are saying that all players updates are determined by the update of the slowest connected player now? In theory it has always been the case, so nothing have changed since the beta 7 and you may notice the same problems, sorry. Anyway, let's hope that the beta 10 will solve this by

Re: [Audyssey] Is there a new version of sound rts abailable

2007-10-23 Thread SoundMUD
Hi Tristan. I am already quite overwhelmed by email so I don't use MSN nor Skype. Feel free to send a private email anyway. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list:

Re: [Audyssey] Sound RTS

2007-10-23 Thread SoundMUD
The lag problems are probably the same in this version. In the beta 9 versions I am just adding enough features for players to wait for the beta 10 which may take forever to be completed. The beta 10, if I succeed in making the architecture change, will use less bandwidth and allow more units, but

Re: [Audyssey] Is there a new version of sound rts abailable

2007-10-21 Thread SoundMUD
Is warcraft like sound rts? if it is send me that link too so I can try it. Warcraft and Starcraft are not audio games and they use the mouse a lot, so they are probably not accessible. Here are some links anyway: Warcraft 2: http://www.blizzard.com/war2bne/ Starcraft:

Re: [Audyssey] how to use patrol function?

2007-10-19 Thread SoundMUD
Just go to e2 with the arrow keys, then select patrol to, then press enter to confirm patrol to, and probably press enter again to confirm the target of the order. 2007/10/19, The BlindTechs Network [EMAIL PROTECTED]: I am going to assume that the patrolto functionallows youto chose to have a

Re: [Audyssey] Is there a new version of sound rts abailable

2007-10-19 Thread SoundMUD
The latest version of SoundRTS is at: http://jlpo.free.fr/soundrts 2007/10/19, jason [EMAIL PROTECTED]: Hello gamers since Kenn fixed the sound pack I really enjoy sound rts however it says that there is a new version on the internet when I start it if there is can I have the link to it?

Re: [Audyssey] sound rts question about computer players.

2007-10-19 Thread SoundMUD
Hi. If you start a game with computers and you build a farm in a quiet place, and you use control shift f2 to observe all the map, the computer players will fight one against another. It won't be possible to do this in the next release (beta 9e) because the computer players will be allied so you

Re: [Audyssey] Customizing Voices for SoundRTS

2007-10-16 Thread SoundMUD
I haven't tested it yet, but the sound pack 5 from http://tbrn.net/modgirl/Ken's%20games/ may be what you need. 2007/10/16, jason [EMAIL PROTECTED]: I was wondering the same thing. How comes in Che's version of Sound RTS in his titorial the voices sound like humans but in the game itself they

Re: [Audyssey] Sound RTS map building manual? Also problem with map code

2007-10-14 Thread SoundMUD
Just to be sure, the link to the map making guide is here: http://jlpo.free.fr/soundrts/mapmaking.htm About your code, you may have informations in the file called maperror.txt in your default temporary folder. Try dragonslair instead of dragon'slair. -- SoundRTS web site:

Re: [Audyssey] Customizing Voices for SoundRTS

2007-10-14 Thread SoundMUD
The lower-pitched voices are enemies. The script may work with Python 2.5 if you find the additional libraries. 2007/10/14, Kelly Sapergia [EMAIL PROTECTED]: Hi, If possible, I'd like to customize the voices in SoundRTS so they say things like All done sir with my voice rather than Work

Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode

2007-10-14 Thread SoundMUD
stable workshop dragonslair magestower starting_resources 10 10 - Original Message - From: SoundMUD [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 14, 2007 9:49 AM Subject: Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode

Re: [Audyssey] new sound rts

2007-10-13 Thread SoundMUD
Hi, Do exactly like before. In fact, when you choose single player, you start a local server on your machine. But this new message is confusing anyway. I wanted to avoid saying single player 3 times when you choose this option, but it will be better anyway. Jean-Luc 2007/10/13, will lomas

Re: [Audyssey] new sound rts

2007-10-13 Thread SoundMUD
will release a bugfix version soon. 2007/10/13, will lomas [EMAIL PROTECTED]: hi jean i dont understand though. when i choose single player nothing happens, and pressing tab just gives me beeps then a heartbeat sound On 13 Oct 2007, at 13:38, SoundMUD wrote: Hi, Do exactly like before

Re: [Audyssey] new sound rts

2007-10-13 Thread SoundMUD
Hi, You are probably talking about a problem with the server at the end of the game. I have enough hints to solve this for the next test release. 2007/10/13, will lomas [EMAIL PROTECTED]: hi plays fine now but the quit sequence after announcing stats doesn't work so i will wait for an

Re: [Audyssey] beta eight sound rts

2007-10-13 Thread SoundMUD
In fact only the links disappeared: http://jlpo.free.fr/soundrts/soundrts-1.0-b8-en.exe http://jlpo.free.fr/soundrts/soundrts-1.0-b8-en.zip It would be difficult to release beta 8 as a stable version now, but I will do this for beta 9. 2007/10/13, will lomas [EMAIL PROTECTED]: hi can

Re: [Audyssey] new sound rts

2007-10-11 Thread SoundMUD
Hi, If you use Windows, the simplest way to solve this problem is to uninstall SoundRTS, then to reinstall it. The options will be kept. You can install the French version and the English version, but you will have to make sure at install time that you use 2 distinct folders, for example SoundRTS

Re: [Audyssey] Soundmud

2007-10-09 Thread SoundMUD
Hi, Well, I don't know what happens. If you find in the SoundMUD directory a file called server.log or something with a .log extension, send it to me; it may contain hints about the problem. Someday I will probably make a standalone Windows version of SoundMUD. Regards, Jean-Luc 2007/10/10

Re: [Audyssey] Soundmud.

2007-10-08 Thread SoundMUD
Run soundmud.pyc to start SoundMUD (in Windows, double-click on this file, or select it and press Enter). Jean-Luc -- SoundMUD web site: http://jlpo.free.fr/soundmud SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list

Re: [Audyssey] The sound rts game

2007-10-05 Thread SoundMUD
Map review would be interesting, yes. I think too that the teleport spell is too powerful, so powerful that it is almost a joke. Mages will be less powerful later, or more expensive, but they don't need to be removed. Basic diplomacy options are needed, I agree. For tutorial 3, try to build only

Re: [Audyssey] The sound rts game

2007-10-03 Thread SoundMUD
Will we have the ability to create our own maps? Simply rather than having to use programming language?? Now that would be cool. And to control how how much of a resource there is in 1 place at a time? And to have different size maps? I love the game I think it's truly an excellent achievement

Re: [Audyssey] The sound rts game

2007-10-01 Thread SoundMUD
Of course the population limit can be raised in single player games too, since there is no network bandwidth problem in this case. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list:

Re: [Audyssey] The sound rts game

2007-10-01 Thread SoundMUD
If you play against the computer on map 3, for example, you will have a food limit of 40. It's also true for the 3 mission maps, but there is probably not enough space and resources in them to allow so much food. But I hope that better single player maps will be available later. Jean-Luc --

Re: [Audyssey] The sound rts game

2007-09-29 Thread SoundMUD
Hi, Thanks for your mail. The limit in beta 8 is 80 divided by the number of players, so it is 40 if there are 2 players. In beta 9, this limit will probably be editable in the map description, for example to allow multiplayer games on a local network with more units than usual. Later, the

Re: [Audyssey] Online RPG ideas Re: pvp

2007-09-28 Thread SoundMUD
Although that may create abit of lag though if you have several people playing at once and there's a lot of sound going about. The server doesn't have to send sounds during the game, only information about events, and every client mixes the sounds with the information sent by the server. So

Re: [Audyssey] Is there an english translation for the sound mudproject at http://jlpo.free.fr/soundmud

2007-09-20 Thread SoundMUD
Hello, I have released an English translation of SoundMUD 0.9. SoundMUD contains an incomplete action-roleplay multiplayer game and an ancestor of SoundRTS. It is not really as mature as SoundRTS, and I am not working on it now, but it may be interesting to try it anyway. The URL is: http

Re: [Audyssey] I am having a sound rts game I will start wen ihave4players

2007-09-19 Thread SoundMUD
Think there was 3 players at one time but not completely sure. I am not sure, but I think that if you press F9 during a multiplayer game, you will obtain the players' list. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/

Re: [Audyssey] Is there an english translation for the sound mudproject at http://jlpo.free.fr/soundmud

2007-09-16 Thread SoundMUD
The translation is not released yet, so there is no URL. I will announce it as soon as it is ready. About Sapi 5 in SoundRTS, I may use it some day, even if I don't know yet how to do the same thing in other platforms. But the problem you are talking about is not really linked to Sapi 5. It's

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread SoundMUD
The save game will be in beta 9, I think. The food limit is unfortunately not really linked to the lack of savegame but to limitations in the communications in multiplayer mode. I hope to solve this problem in the beta 10 by using a better network architecture that will allow much more units at a

Re: [Audyssey] Sound RTS Chat.

2007-09-12 Thread SoundMUD
Hi, When I say add defensive buildings, I mean a scout tower which can be mutated to an arrow-throwing tower or to a cannon tower. It will not be possible to garrison a building (like for example bunkers in Starcraft), at least in this version. Defensive buildings will be powerful for their

Re: [Audyssey] Hi, I'm new to list.

2007-09-11 Thread SoundMUD
Hello, The latest news about SoundRTS can be found in SoundRTS development log, at: http://soundrts.blogspot.com I don't think there are ore mines in Warcraft (in Age of Empire yes). In Warcraft 2 there is gold, lumber and oil. In Warcraft 3, there is gold and lumber. Making multiplayer maps

Re: [Audyssey] SoundRTS sound pack?

2007-09-05 Thread SoundMUD
Hi, Sorry for this problem. The SoundRTS website is probably misleading, so I will add a comment near the sound pack link. With beta 8 you don't need to install the sound pack; you just have to select it in the options menu. You will have the sound pack 3, though. If I get the 44.1Khz wav files

Re: [Audyssey] What is the most easy to use programming language?

2007-09-03 Thread SoundMUD
Hi, I would say Python too. But I don't know what you intend to do. I should write a A problem with Python for blind programmers is probably the way blocks are defined. There are no braces or Endif keywords. You must use 4 spaces indentations to define blocks. This is very nice for sighted

Re: [Audyssey] What is the most easy to use programming language?

2007-09-03 Thread SoundMUD
Sorry for the uncomplete sentence in the previous message. I wanted to say that I should write a small example of audio game written with Python and Pygame. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

Re: [Audyssey] Audio Game Programming Languages

2007-09-03 Thread SoundMUD
Hi, The programming language I prefer for game programming (and many other uses) is Python, not because it is the best for this use (even if it is really good for fast prototyping), but because I know it well and I don't have the time to learn yet another language (or use a more time-consuming

[Audyssey] SoundRTS development log

2007-09-03 Thread SoundMUD
Hello, I have just started a blog called SoundRTS development log were I intend to give informations about the development. The URL is: http://soundrts.blogspot.com Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] What is the most easy to use programming language?

2007-09-03 Thread SoundMUD
Hi Tristan, Yes, I made SoundRTS in Python and Pygame. Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Ken's Sound RTS Sound Pack!

2007-08-29 Thread SoundMUD
Hi Ken, A user of Goldwave told me that the plugin gave the choice between 44.1Khz 128Kbps Stereo and 44.1Khz 120Kbps Mono. If you can select it, the second option is great. Anyway, if you want, you can send me the 44.1Khz wav files so I convert and include them in the next release. You only

Re: [Audyssey] Converting formats

2007-08-21 Thread SoundMUD
The ogg sounds for SoundRTS are in mono, not in stereo. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] SoundRTS question: the timer

2007-08-21 Thread SoundMUD
Sorry, you can't disable the timer in beta 8. It should probably be disabled by default for solo games where it is not really useful and enabled by default for multiplayer games (or games against the computer). And I probably should add a desactivation option to the game menu, and to the options

Re: [Audyssey] I ned the nw link for beta 8 for sound rts and the newest sound pack

2007-08-20 Thread SoundMUD
The beta 8 of SoundRTS is available at the usual link: http://jlpo.free.fr/soundrts I included the version 3 of the sound pack in the beta 8. To activate it, go to the options menu and select the sound pack, then save your options. There will be a little delay while the sounds are reloaded.

Re: [Audyssey] can't get the new sounjd pack to work with soundRTS

2007-08-20 Thread SoundMUD
There is one new sound and some new voice sounds but the old sounds are the same. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] soundrts question

2007-08-20 Thread SoundMUD
To attack in SoundRTS, just send your units to the square you want to attack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] can't get the new sounjd pack to work with soundRTS

2007-08-20 Thread SoundMUD
There are two new directories. The pack directory is loaded after the sounds directory if you have chosen to use the sound pack in the options menu. To update the sound pack you can rewrite the pack directory or the sounds directory. The buildvoices directory contains a tool to record SAPI 5

Re: [Audyssey] can't get the new sounjd pack to work with soundRTS

2007-08-19 Thread SoundMUD
For mac users, the multiplatform version of beta 8 is already available at: http://jlpo.free.fr/soundrts --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] can't get the new sounjd pack to work with soundRTS

2007-08-18 Thread SoundMUD
SoundRTS beta 8 (test version) doesn't use wav files but ogg files and plays them at 44.1 Khz. The sound pack will need to use ogg files (converted from 44.1 Khz wav files). I included the version 3 of the sound pack in the beta 8. To activate it, go to the options menu and select the sound pack,

Re: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!

2007-08-18 Thread SoundMUD
Zack probably wanted to protect his peasants who were exploiting the goldmine or the woods in c2. The AI wanted to exploit the goldmine too (the other goldmines being exhausted), and while the peasants are fleeing when they find the knight, the computer finds these idle peasants and ask them to

Re: [Audyssey] SoundRTS Multiplatform?

2007-08-17 Thread SoundMUD
The multiplatform version will be automatically included in the next releases. Meanwhile, you can try this file: http://jlpo.free.fr/soundrts/soundrts-1.0-b7-en.zip You will need Python 2.4 (not 2.5) and Pygame. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] SoundRTS Multiplatform?

2007-08-17 Thread SoundMUD
SoundRTS will have a save feature, I hope. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] successfully installed python 2.4 on pacmate

2007-08-16 Thread SoundMUD
In fact, for the multiplatform version, I had to go back to Python 2.4 because many librairies are not yet available for Python 2.5. And the precompiled pyc files for Python 2.4 will not work with Python 2.5. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Game Dev: Artificial intelligence?

2007-08-13 Thread SoundMUD
These links may be interesting: http://en.wikipedia.org/wiki/Game_artificial_intelligence http://en.wikipedia.org/wiki/Computer_game_bot http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf You can search game ai with Google too.

Re: [Audyssey] Sound RTS: Congrats to LHXT

2007-08-13 Thread SoundMUD
You probably should scout more. As soon as you think it's possible, send one peasant to every possible starting square, so you will know where the other player is. Then let your peasant (or a footman in defensive mode) in a square near the enemy. If the other player is too passive, your sentry

Re: [Audyssey] Sound RTS Strategy Help

2007-08-09 Thread SoundMUD
I made a quick test against the computer in quiet mode in map 3. I got my first knight in less than 10 minutes. Here is what you need to get knights: build a barracks, then upgrade your townhall to a keep, then build a stable, then recruit your first knight. I used 5 peasants and I built one more

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
I tried to connect to your server by giving the IP address but it didn't work. I noticed that your IP address on the server list is frequently changing, and this explains why your server is frequently registered twice on the list. Anyway, I will have to improve the way multiplayer games are

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
Robert, Can you check if your IP address has changed since your previous message? It was 70.16.154.69. Thanks, Jean-Luc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
I tried and it didn't work, but it was probably too late. And in the servers list I found another IP address probably for your server (70.110.215.35). If you open a private server you will be the only one that can start a game. So a public server is better.

Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
The www.whatismyipaddress.com web site probably gives you the right IP address. You can compare it to the IP address found by my web site: http://jlpo.free.fr/test/ip.php It will probably give the same result. ___ Gamers mailing list ..

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
About the amount of messages sent by the server, it could be drastically reduced if each client simulated the world and only exchanged the orders with the other clients. For now the game is like a MUD, with a server that hosts the world and clients that only do the user interface. Improving this

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
Hi, Sorry for this big problem. The time of the remote client is probably drifting. For now, if you can't pause the tournament one or two days, the solutions are probably: 1. use a server hosted by a third computer to minimize the problem, but anyway I'm afraid that the game will go faster for

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