Hello Kevin,
Probably this week.
Jean-Luc
2008/3/30, Kevin [EMAIL PROTECTED]:
Hallo Gamers,
I'm new at this List and i have a Question.
Sorry, but my english is not so good;-)
Dit hehre anny buddy know, wan the german version from Soundrts comming out?
--
best Regarts
Kevin
---
Hello,
SoundRTS 1.0 beta 10a (unstable version) is available in English at
the following URL:
Windows installer:
http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.exe
Multi platform:
http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.zip
This unstable version is only meant to test the new
Hi,
Sound RTS is not open source.
2008/3/12, Valiant8086 (on laptop) [EMAIL PROTECTED]:
Hi.
Sound rts is open source, as is technoshock I believe. Audiogames.net can
tell you how to get to both
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log:
I will release this month an unstable and partially broken version
called beta 10a. It will include the architecture change that should
improve the multiplayer game.
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You can make changes
Hi,
Try to play as a client. Use the beta 9h version, so there will be
servers. Choose a server, and create a game and invite players when
they arrive. Or wait for an invitation. Try for example Sebo's server.
Jean-Luc
2008/3/5, aiden gardiner [EMAIL PROTECTED]:
hi everyone,
What's the best
For SoundRTS, just copy the c:\program files\soundrts test folder to
any USB stick and it might work when you run soundrts.exe . Nothing is
recorded in the Windows registry anyway.
2008/2/5, Willem [EMAIL PROTECTED]:
copying the folder would work.
- Original Message -
From: ari [EMAIL
Thanks a lot, Claudio! Now that I know that at least one person have
found the tutorial about pygame useful, I will write more (very simple
but essential) examples, and of course I'll let you know.
Jean-Luc
2008/2/1, Claudio [EMAIL PROTECTED]:
Hello Jean!
I have reat your two tutorials and
The examples can be found at
http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html
The explanations are in the comments of the code. Each line have a comment.
Jean-Luc
2008/2/2, Liam Erven [EMAIL PROTECTED]:
where can they be found. I'm interested in reading more on it
Hi Thomas, I will include the additional python 2.5 compiled files in
the next release, but build a Linux package only if you really want or
need to, because for future releases I would have problems (or lack of
time) to automate the Linux build from my computer.
Jean-Luc
2008/1/23, Thomas Ward
Hi. I have obtained a similar result. I will fix this bug in the next release.
Jean-Luc
2008/1/23, Jimmy Odin Kristoffersen [EMAIL PROTECTED]:
Hi.
Is it only me who have problems?
When i save a game in the newest beta and trying to play my saved game cant i
bilt, and this is in all maps.
Hi Thomas,
You probably don't need to remove Python 2.5. You can probably install
additionally Python 2.4 and call it from the command line. It may be
called python24, while the default interpreter is called python and is
a link to python25. Then type, for example: python24 soundrts.pyc
If it
This reminds me of an RTS game demo I have played recently. It's
probably totally inaccessible because it is heavily mouse based, but
its principles may be interesting. It's called Galcon. It's a very
simplified RTS, with no tech tree, no buildings, no workers, and yet a
very interesting game.
Hi Thomas,
About writing maps, the instructions for multiplayer maps are at:
http://jlpo.free.fr/soundrts/mapmaking.htm
But the way to build single player maps is undocumented yet, because
the language is not ready enough.
For example, today, a trigger to say that after 80 seconds the
computer 1
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are
used by expose, and F 12 by the dashboard. From something I have read
in another forum, for example World of Warcraft replaces these
shortcuts when it starts and restores them when it stops. I won't
probably do this, for it is
Hi Thomas,
Thanks for the feedback!
Yes, the maps are really small. I especially realize this today
because many bigger multiplayer maps have been made since the day I
released the 3 single player maps.
Even if you don't play multiplayer games, you can play on the
multiplayer maps against the
(I have accidentally sent the email too early. Here is the rest of the message.)
Playing in a single player map is different from playing in a
multiplayer map against the computer: the former is an asymmetric map,
with a relatively still opponent, except for scripted attacks ; the
latter is a
Hi Cara,
About the game interface, there are at least 2 kinds of selection:
target and control, and there is a third selection: the order to give.
Maybe some keys should be swapped, so it would be more logic, from
left to right you would have fro example: select a unit, then select a
target. But
Hi, F 10 should work. This key has not changed, at least. I wonder if
somebody have already asked this question. I don't remember any
answer, though.
Jean-Luc
2008/1/18, Cara Quinn [EMAIL PROTECTED]:
Hey All, am digging on Sound RTS a bit, and am just wondering about
something. I'm
a great night! Oh, btw, thanks very much for
your work in making your game Mac compatible!!! You Rock!...
Smiles,
Cara :)
On Jan 15, 2008, at 4:19 PM, SoundMUD wrote:
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python
will probably work.
Jean-Luc
2008/1/15
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python
will probably work.
Jean-Luc
2008/1/15, Cara Quinn [EMAIL PROTECTED]:
Ah, probably should have been clearer. smile. You're exactly
right, but I was asking if there is another intel version which was
closer to the
Yes, http://www.pygame.org contains tutorials.
About the pygame audio examples I have started to write, feel free to
post comments or questions in the blog (even if it is about why you
don't find it interesting). The blog entry with the examples is at:
Hi, while there are tutorials for pygame, they often contain graphical
examples. So I have started to write some very simple examples focused
on audiogames programming.
There are 2 examples at the moment:
The example 1 shows how to play a sound and pan it.
The example 2 shows how to read events
I'm learning currently python.
But my question is, where i can learn SDL?
Pygame is written on top of the SDL library, but you don't really need
to learn SDL itself.
Pygame is at: http://www.pygame.org (the website contains some tutorials)
Jean-Luc
--
SoundRTS web site:
Hi,
The passive computer never attacks first. Instead, it sends all its
troops to the square where an enemy is found by chance. The passive
computer expands too.
Jean-Luc
2007/12/31, Shadow Dragon [EMAIL PROTECTED]:
Hi,
I'm curious about the passive computer on sound RTS. I thought that
:[EMAIL PROTECTED]
On Behalf Of SoundMUD
Sent: Monday, December 03, 2007 2:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Question about sound rts
Greetings.
The single player menu should contain the tutorial and the multiplayer
maps against the computer.
Can you say exactly about
Greetings.
The single player menu should contain the tutorial and the multiplayer
maps against the computer.
Can you say exactly about which voices you are talking? the units
voices (ok, attack, retreat)? is the older version the beta 6?
Jean-Luc
2007/12/3, Tom Randall [EMAIL PROTECTED]:
I must add that the optional sounds may disable some features (like the pitch
difference of the enemy sounds) so full experience is not necessarily correct.
If all the sounds from the sound pack were absolutely better, I would have
included all of them by default.
2007/12/1, SoundMUD [EMAIL
Hi,
For a full and better experience install the 9f. Especially for
multiplayer games. Then go in the options menu and choose the pack
which contains most of the sound pack. The only annoying bug is that
you have to quit the single player menu and enter again to play the
next chapter in the
Hi,
I have found recently in the spam folder of my email client a notification
from YouSendIt about a voice pack for SoundRTS (US English Kate). The
link had expired so I couldn't download it.
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log:
According to a recent message I have received, sound rts is working
fine on mac os 10.5 leopard.
2007/11/2, william lomas [EMAIL PROTECTED]:
hi all
for those who may be using a macintosh, sound r t s no longer works
under leopard
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If you want
Hi,
control F5: remove collisions on/off
control F6: don't play combat sounds simultaneously on/off
control F8/F7 (not active): add/remove dummy informations to slow the
connexion (for debugging purposes)
control F2: display on/off
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
/13/07, SoundMUD [EMAIL PROTECTED] wrote:
The flying machine is a unit that is not really ready. Maybe someone
is using the sound flying machine as a login.
Jean-Luc
2007/11/11, Dakotah Rickard [EMAIL PROTECTED]:
Thank you very much for your help.
I have yet one more question
to be given, why are
there no facilities to build them? Are they strictly a test? Why are
they referred to as a new login
Signed:
Dakotah Rickard
On 11/8/07, SoundMUD [EMAIL PROTECTED] wrote:
I realize that the previous question was about single player maps
while there is no guide yet
, 2 footmen and 1 archer in b1 and a farm in
c1.
Jean-Luc
2007/11/8, Dakotah Rickard [EMAIL PROTECTED]:
Please explain the player command to give players different resources.
I would like to understand that.
Signed:
Dakotah Rickard
On 10/30/07, SoundMUD [EMAIL PROTECTED] wrote:
What's
Ho can i fix this problem?
It depends on the router. In the web page of my router, for example, I
have used the option menu called advanced configuration / NAT /
virtual servers.
If you still can't solve this problem, try the public server hosted by
SEBO. It seems to work.
Jean-Luc
--
for those who may be using a macintosh, sound r t s no longer works under
leopard
Do you mean that it used to work under leopard?
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list:
OK. The aggressive computer is unlocked after the victory in the third
solo map. I may change this, though. This feature used to be fun for
some players, and useful because the beginner didn't need this option
too early, but now it seems less interesting.
2007/11/3, Christopher Bartlett [EMAIL
There have been
games like Aliens In the Outback, Troopenum, GMA Tank Commander, Shades
ofDoom, that have done well and it might be a good idea for blind
developers such as you and I to find out what our customers want before
going to task writing a game that will fail.
What are the sales
Hi,
OK, thanks for this information. I cannot solve it directly, so let's
hope that we will have more details about this problem soon.
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list:
Yes, it is already possible to invite aggressive AIs to a multiplayer game.
For now it is not possible to create multiple computer opponents with
aggressive AIs in single player maps, though.
2007/10/31, Christopher Bartlett [EMAIL PROTECTED]:
Is it possible to create a multi-player game and
The limit can be changed by modifying the map. Make a copy of the map
and add for example at the end of the file:
global_food_limit 200
2007/10/28, tim kilgore` [EMAIL PROTECTED]:
Hi, is there a population limit on the latest beta? I'm playing the
multi-map 101 and can only get to 20 at 20 on
What's all those stars and pluses for at the beginning?
They are just a drawing of the map.
Are those required to build maps, or are they just there?
No, they are only comments.
I can't wait to learn how to create single player maps .
Just in case: the map making guide is at
Hello,
So you are saying that all players updates are determined by the update of
the slowest connected player now?
In theory it has always been the case, so nothing have changed since
the beta 7 and you may notice the same problems, sorry. Anyway, let's
hope that the beta 10 will solve this by
Hi Tristan.
I am already quite overwhelmed by email so I don't use MSN nor Skype.
Feel free to send a private email anyway.
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list:
The lag problems are probably the same in this version. In the beta 9
versions I am just adding enough features for players to wait for the
beta 10 which may take forever to be completed. The beta 10, if I
succeed in making the architecture change, will use less bandwidth and
allow more units, but
Is warcraft like sound rts? if it is send me that link too so I can try it.
Warcraft and Starcraft are not audio games and they use the mouse a
lot, so they are probably not accessible. Here are some links anyway:
Warcraft 2: http://www.blizzard.com/war2bne/
Starcraft:
Just go to e2 with the arrow keys, then select patrol to, then press
enter to confirm patrol to, and probably press enter again to
confirm the target of the order.
2007/10/19, The BlindTechs Network [EMAIL PROTECTED]:
I am going to assume that the patrolto functionallows youto chose to
have a
The latest version of SoundRTS is at: http://jlpo.free.fr/soundrts
2007/10/19, jason [EMAIL PROTECTED]:
Hello gamers since Kenn fixed the sound pack I really enjoy sound rts however
it says that there is a new version on the internet when I start it if there
is can I have the link to it?
Hi.
If you start a game with computers and you build a farm in a quiet
place, and you use control shift f2 to observe all the map, the
computer players will fight one against another. It won't be possible
to do this in the next release (beta 9e) because the computer players
will be allied so you
I haven't tested it yet, but the sound pack 5 from
http://tbrn.net/modgirl/Ken's%20games/ may be what you need.
2007/10/16, jason [EMAIL PROTECTED]:
I was wondering the same thing. How comes in Che's version of Sound RTS in
his titorial the voices sound like humans but in the game itself they
Just to be sure, the link to the map making guide is here:
http://jlpo.free.fr/soundrts/mapmaking.htm
About your code, you may have informations in the file called
maperror.txt in your default temporary folder. Try dragonslair instead
of dragon'slair.
--
SoundRTS web site:
The lower-pitched voices are enemies.
The script may work with Python 2.5 if you find the additional libraries.
2007/10/14, Kelly Sapergia [EMAIL PROTECTED]:
Hi,
If possible, I'd like to customize the voices in SoundRTS so they
say things like All done sir with my voice rather than Work
stable workshop dragonslair magestower
starting_resources 10 10
- Original Message -
From: SoundMUD [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 14, 2007 9:49 AM
Subject: Re: [Audyssey] Sound RTS map building manual? Also problem with
mapcode
Hi,
Do exactly like before. In fact, when you choose single player, you
start a local server on your machine. But this new message is
confusing anyway. I wanted to avoid saying single player 3 times
when you choose this option, but it will be better anyway.
Jean-Luc
2007/10/13, will lomas
will release a bugfix
version soon.
2007/10/13, will lomas [EMAIL PROTECTED]:
hi jean
i dont understand though. when i choose single player nothing
happens, and pressing tab just gives me beeps then a heartbeat sound
On 13 Oct 2007, at 13:38, SoundMUD wrote:
Hi,
Do exactly like before
Hi,
You are probably talking about a problem with the server at the end of
the game. I have enough hints to solve this for the next test release.
2007/10/13, will lomas [EMAIL PROTECTED]:
hi
plays fine now but the quit sequence after announcing stats doesn't
work so i will wait for an
In fact only the links disappeared:
http://jlpo.free.fr/soundrts/soundrts-1.0-b8-en.exe
http://jlpo.free.fr/soundrts/soundrts-1.0-b8-en.zip
It would be difficult to release beta 8 as a stable version now, but I
will do this for beta 9.
2007/10/13, will lomas [EMAIL PROTECTED]:
hi
can
Hi,
If you use Windows, the simplest way to solve this problem is to
uninstall SoundRTS, then to reinstall it. The options will be kept.
You can install the French version and the English version, but you
will have to make sure at install time that you use 2 distinct
folders, for example SoundRTS
Hi,
Well, I don't know what happens. If you find in the SoundMUD directory
a file called server.log or something with a .log extension, send it
to me; it may contain hints about the problem.
Someday I will probably make a standalone Windows version of SoundMUD.
Regards,
Jean-Luc
2007/10/10
Run soundmud.pyc to start SoundMUD (in Windows, double-click on this
file, or select it and press Enter).
Jean-Luc
--
SoundMUD web site: http://jlpo.free.fr/soundmud
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list
Map review would be interesting, yes.
I think too that the teleport spell is too powerful, so powerful that
it is almost a joke. Mages will be less powerful later, or more
expensive, but they don't need to be removed.
Basic diplomacy options are needed, I agree.
For tutorial 3, try to build only
Will we have the ability to create our own maps? Simply rather than having
to use programming language?? Now that would be cool. And to control how how
much of a resource there is in 1 place at a time? And to have different size
maps? I love the game I think it's truly an excellent achievement
Of course the population limit can be raised in single player games
too, since there is no network bandwidth problem in this case.
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list:
If you play against the computer on map 3, for example, you will have
a food limit of 40. It's also true for the 3 mission maps, but there
is probably not enough space and resources in them to allow so much
food. But I hope that better single player maps will be available
later.
Jean-Luc
--
Hi,
Thanks for your mail.
The limit in beta 8 is 80 divided by the number of players, so it is
40 if there are 2 players. In beta 9, this limit will probably be
editable in the map description, for example to allow multiplayer
games on a local network with more units than usual. Later, the
Although that may create abit of lag though
if you have several people playing at once and there's a lot of sound
going about.
The server doesn't have to send sounds during the game, only
information about events, and every client mixes the sounds with the
information sent by the server. So
Hello,
I have released an English translation of SoundMUD 0.9.
SoundMUD contains an incomplete action-roleplay multiplayer game and
an ancestor of SoundRTS. It is not really as mature as SoundRTS, and I
am not working on it now, but it may be interesting to try it anyway.
The URL is: http
Think there was 3 players at one time but not completely sure.
I am not sure, but I think that if you press F9 during a multiplayer
game, you will obtain the players' list.
Jean-Luc
--
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
The translation is not released yet, so there is no URL. I will
announce it as soon as it is ready.
About Sapi 5 in SoundRTS, I may use it some day, even if I don't know
yet how to do the same thing in other platforms. But the problem you
are talking about is not really linked to Sapi 5. It's
The save game will be in beta 9, I think.
The food limit is unfortunately not really linked to the lack of
savegame but to limitations in the communications in multiplayer mode.
I hope to solve this problem in the beta 10 by using a better network
architecture that will allow much more units at a
Hi,
When I say add defensive buildings, I mean a scout tower which can
be mutated to an arrow-throwing tower or to a cannon tower. It will
not be possible to garrison a building (like for example bunkers in
Starcraft), at least in this version.
Defensive buildings will be powerful for their
Hello,
The latest news about SoundRTS can be found in SoundRTS development
log, at: http://soundrts.blogspot.com
I don't think there are ore mines in Warcraft (in Age of Empire yes).
In Warcraft 2 there is gold, lumber and oil. In Warcraft 3, there is
gold and lumber.
Making multiplayer maps
Hi,
Sorry for this problem. The SoundRTS website is probably misleading,
so I will add a comment near the sound pack link.
With beta 8 you don't need to install the sound pack; you just have to
select it in the options menu. You will have the sound pack 3, though.
If I get the 44.1Khz wav files
Hi,
I would say Python too. But I don't know what you intend to do. I should write a
A problem with Python for blind programmers is probably the way blocks
are defined. There are no braces or Endif keywords. You must use 4
spaces indentations to define blocks. This is very nice for sighted
Sorry for the uncomplete sentence in the previous message. I wanted to
say that I should write a small example of audio game written with
Python and Pygame.
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Hi,
The programming language I prefer for game programming (and many other
uses) is Python, not because it is the best for this use (even if it
is really good for fast prototyping), but because I know it well and I
don't have the time to learn yet another language (or use a more
time-consuming
Hello,
I have just started a blog called SoundRTS development log were I
intend to give informations about the development. The URL is:
http://soundrts.blogspot.com
Jean-Luc
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You can
Hi Tristan,
Yes, I made SoundRTS in Python and Pygame.
Jean-Luc
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Hi Ken,
A user of Goldwave told me that the plugin gave the choice between
44.1Khz 128Kbps Stereo and 44.1Khz 120Kbps Mono. If you can select it,
the second option is great.
Anyway, if you want, you can send me the 44.1Khz wav files so I
convert and include them in the next release. You only
The ogg sounds for SoundRTS are in mono, not in stereo.
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All
Sorry, you can't disable the timer in beta 8. It should probably be
disabled by default for solo games where it is not really useful and
enabled by default for multiplayer games (or games against the
computer). And I probably should add a desactivation option to the
game menu, and to the options
The beta 8 of SoundRTS is available at the usual link:
http://jlpo.free.fr/soundrts
I included the version 3 of the sound pack in the beta 8. To activate
it, go to the options menu and select the sound pack, then save your
options. There will be a little delay while the sounds are reloaded.
There is one new sound and some new voice sounds but the old sounds
are the same.
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To attack in SoundRTS, just send your units to the square you want to attack.
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There are two new directories.
The pack directory is loaded after the sounds directory if you have
chosen to use the sound pack in the options menu. To update the sound
pack you can rewrite the pack directory or the sounds directory.
The buildvoices directory contains a tool to record SAPI 5
For mac users, the multiplatform version of beta 8 is already
available at: http://jlpo.free.fr/soundrts
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SoundRTS beta 8 (test version) doesn't use wav files but ogg files and
plays them at 44.1 Khz. The sound pack will need to use ogg files
(converted from 44.1 Khz wav files).
I included the version 3 of the sound pack in the beta 8. To activate
it, go to the options menu and select the sound pack,
Zack probably wanted to protect his peasants who were exploiting the
goldmine or the woods in c2.
The AI wanted to exploit the goldmine too (the other goldmines being
exhausted), and while the peasants are fleeing when they find the
knight, the computer finds these idle peasants and ask them to
The multiplatform version will be automatically included in the next
releases. Meanwhile, you can try this file:
http://jlpo.free.fr/soundrts/soundrts-1.0-b7-en.zip
You will need Python 2.4 (not 2.5) and Pygame.
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SoundRTS will have a save feature, I hope.
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In fact, for the multiplatform version, I had to go back to Python 2.4
because many librairies are not yet available for Python 2.5. And the
precompiled pyc files for Python 2.4 will not work with Python 2.5.
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These links may be interesting:
http://en.wikipedia.org/wiki/Game_artificial_intelligence
http://en.wikipedia.org/wiki/Computer_game_bot
http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf
You can search game ai with Google too.
You probably should scout more. As soon as you think it's possible,
send one peasant to every possible starting square, so you will know
where the other player is. Then let your peasant (or a footman in
defensive mode) in a square near the enemy. If the other player is too
passive, your sentry
I made a quick test against the computer in quiet mode in map 3. I got
my first knight in less than 10 minutes. Here is what you need to get
knights: build a barracks, then upgrade your townhall to a keep, then
build a stable, then recruit your first knight. I used 5 peasants and
I built one more
I tried to connect to your server by giving the IP address but it
didn't work. I noticed that your IP address on the server list is
frequently changing, and this explains why your server is frequently
registered twice on the list.
Anyway, I will have to improve the way multiplayer games are
Robert,
Can you check if your IP address has changed since your previous
message? It was 70.16.154.69.
Thanks,
Jean-Luc
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I tried and it didn't work, but it was probably too late. And in the
servers list I found another IP address probably for your server
(70.110.215.35).
If you open a private server you will be the only one that can start a
game. So a public server is better.
The www.whatismyipaddress.com web site probably gives you the right IP
address. You can compare it to the IP address found by my web site:
http://jlpo.free.fr/test/ip.php
It will probably give the same result.
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About the amount of messages sent by the server, it could be
drastically reduced if each client simulated the world and only
exchanged the orders with the other clients. For now the game is like
a MUD, with a server that hosts the world and clients that only do the
user interface.
Improving this
Hi,
Sorry for this big problem. The time of the remote client is probably drifting.
For now, if you can't pause the tournament one or two days, the
solutions are probably:
1. use a server hosted by a third computer to minimize the problem,
but anyway I'm afraid that the game will go faster for
1 - 100 of 123 matches
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