Re: [Audyssey] Mota Issue

2011-06-27 Thread Angela Lerma
, June 26, 2011 7:22 AM Subject: Re: [Audyssey] Mota Issue Hi Angela, I'm not sure, but I can look into the problem. Does the game seem to run fine without the laser site? On 6/26/11, Angela Lerma amle...@roadrunner.com wrote: Hi, I downloaded the Windows x86 version of Mota and am having much

Re: [Audyssey] Mota Issue

2011-06-27 Thread Tommy
I didn't get to play it either. I have the same problem too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Jim Kitchen
Hi Thomas, I found that with the sapi5 voices if they do not know a word they will spell it. But most of the time if you capitalize the first letter they will pronounce the word. I do also often have to misspell words. Some times just simple things like I always spell it reed rather than

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Siddhant Jain
) - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 4:02 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Hi Tom. Well while I've been fully aware you've been working on the engine, it has been a litle unclear from your release notes how much of a given beta was testing the engine, and how much the game. i was quite aware that many early betas up to about 12 or 15 were essentially engine tests,

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Funnily enough, I much prefer british synths, which is why I have scansoft daniel for my sapi applications and orphius Alan for Hal. A lot is personal preference though. Obviously, I'm less of a fan of American synths, not the least because my gramma and method of writing always sound

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Jim, Oh, yeah. i've seen that problem. The neospeech voices in particular are bad about spelling words they don't know. That makes them pretty hard to use with a screen reader like NVDA as when you begin working on a line of code they will start spelling function names rather than saying them.

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Dark, Well, I'm actually working on a three month release schedule right now. Give or take 90 days assuming I don't get side tracked with things in my personal life etc. I'm looking at a release either in August or September, but don't quote me on that. As these things can very from day to day

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Subject: Re: [Audyssey] MOTA Voice Output Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Hi Tom. I must admit that's another reason I use Orphius with the British English human voice alan. I've found it's pronunciation to be relatively accurate with anything so long as the spelling doesn't require some actual none english letter combinations. For instance, where as Daniel has

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Hi Tom. Fair enough, and it's good to know the windows engine is indeed done. I do hope the game is ready soon (though knowing my luck it'll be out in august when i'm at music school and unable to pick it up ;D). Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Mota Issue

2011-06-27 Thread Thomas Ward
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 7:22 AM Subject: Re: [Audyssey] Mota Issue Hi Angela, I'm not sure, but I can look into the problem. Does the game seem to run fine without the laser site? On 6/26/11, Angela Lerma amle

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Mike Reiser
I'd say let's stick with Tom. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Mota Issue

2011-06-27 Thread Karl Belanger
behaviors. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 27, 2011 11:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Issue Hi Angela, Thanks for the info. have you ever experienced

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread shaun everiss
: Saturday, June 25, 2011 11:04 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, When you mean you sometimes use NVDA are you talking about ESpeak which is the default synth that comes with NVDA? The reason I ask is I now use NVDA full time, and have been using it regularly since about April

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Angela Lerma
I like Tom. He's great and the rate is great for me too. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 7:28 PM Subject: [Audyssey] MOTA Voice Output Hi all, As I am now in the process

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Pitermach
I'd personally really love to see Heather return because she seems to be a better voice than Tom, to me anyway. And it fits more with a female character, though judging by what people already wrote in the thread i'm in the minority here that think so... heck, i'm even the first one to say so.

Re: [Audyssey] Mota Issue

2011-06-26 Thread Thomas Ward
Hi Angela, I'm not sure, but I can look into the problem. Does the game seem to run fine without the laser site? On 6/26/11, Angela Lerma amle...@roadrunner.com wrote: Hi, I downloaded the Windows x86 version of Mota and am having much difficulty playing it on my 64-bit system. It just

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Charles, Yeah, it looks so far like most of the replies are ok with the current voice rate as well. There was one or two suggestions forHeather, one or two in favor of slowing it down, but the majority seem to be in favor of keeping it as is. At least as things stands now. On 6/25/11, Charles

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark
Hi Tom. Personally i'm afraid I'm quite happy with tom, but then again I wasn't unhappy with heather. As I said before, if we were discussing this a good while back in Mota windows developement, I'd have gone for sapi, sinse imho it makes the game smaller, insures that people can use

Re: [Audyssey] MOTA Feedback

2011-06-26 Thread dark
Hi Tom. Actually, from my point of view you released mota at something like half past eleven at night, thus I had no chance to download, play or try the game yesterday. I'm just having a backup session at the moment, but when that is done I'll give the game a try. Beware the grue! Dark.

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 4:40 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Charles, Maybe. However, not every speech program uses the same settings when passing a speech rate

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak
Hi Thomas, I prefer Acapella Heather to Scansoft Tom, but I think you said she had more trouble pronouncing words correctly. When I use Text Aloud to record the voices in my games I often have to separate words to syllables to have them spoken better. For example, screwdriver. to screw

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Casey Mathews
For me personally, I like the voice as it is in beta 20. Then again, I've been listening to speech for years, and am used to it at a high rate. I also think the game is very responsive, and have had no trouble with it. On 6/25/2011 7:28 PM, Thomas Ward wrote: Hi all, As I am now in the

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Yohandy
: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 9:04 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Tom. Personally i'm afraid I'm quite happy with tom, but then again I wasn't unhappy with heather. As I said before, if we were discussing

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark, While I understand it looks like a lot of work for little gain its a lot bigger than just Mysteries of the Ancients here. As I said in a news letter a while back I'm building a voice library using Scansoft Tom for all of my games, using the same voice, speech rate, etc and if I build

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Phil, Yes, the reason I stopped using Heather is the Acapella engine has difficulty pronouncing various words. For example, I'd try to get Heather to say Centaur and it would say something totally off the wall. I'd then break it into two different words like cent and tore,and Heather would say

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Charles Rivard
Tom who? I just had to ask. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 2:30 AM Subject: Re: [Audyssey] MOTA Voice

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak
, 2011 2:28 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Phil, Yes, the reason I stopped using Heather is the Acapella engine has difficulty pronouncing various words. For example, I'd try to get Heather to say Centaur and it would say something totally off the wall. I'd then break

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark, Thanks. That does help somewhat. That said, though, I don't think every voice handles speech settings the same. For instance, I set Tom to 65% in the Windows control panel and it sounded a lot faster than Daniel. So perhaps that voice is just geared for speed, or it is the way the voice

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Phil, I think you are right. I was relistening to various voice clips earlier and I don't think it is the speech rate, but the fact Tom doesn't seem to pause between words the way a human would. A human usually takes a short breath between words, inserting a little pause there, where Tom tends

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Willem Venter
Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. On 6/26/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Phil, I think you are right. I was relistening to various voice clips

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Charles Rivard
of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 2:38 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Phil, I think you are right. I was relistening to various voice clips earlier

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark
Hi Tom. I understand that you are sorting stuff for the future, however I thought this situation was resolved anyway when you announced several months ago you were using tom. I don't want to be insulting or make lite of all the work you've done, sinse it is a considderable amount, but at

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark
Most odd, though I have noticed daniel's default speed is rather slow anyway. This combined with a slow reaction speed is why I don't use it for general hal use and stick to orphius alan. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak
=.2}}Arrow. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 3:38 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Phil, I think you are right. I was relistening to various voice clips earlier

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can insert commas between words as Phil suggested,

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi phil, Ok, I tried it and the pauses are way to long. The voice is also very very choppy when I do that. On 6/26/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think its the way they trim silence off the recordings. Tom is probably trimmed shorter than Heather. Text aloud does have

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark, Yeah, I noticed that myself. Scansoft Daniel seems to talk and respond slower than say Scansoft Tom. That's why in a game like SoundRTS most people are comfortable with the speech rate/settings as he is not too fast or too slow for most people. I'd use Daniel, but his voice is just wrong

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak
Hi Thomas, the .2 of a second and .5 of a second pauses were just a guess. You could reduce them to .1 and .3 and try it again. Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark, Well, I thought that the voice situation was resolved too, but that was before we got numerous requests that Scansoft Tom sounds to fast, people can't understand it, or just don't like the voice. So we are considering our options and alternatives before we release 1.0 rc1. The reason I

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Phil, Yeah, I already tried that. I made each pause as low as 0.1 between words and it was too choppy. Given there were no complaints with Heather I'm going to either go back to her for this release, or I might use something like Ivona Kendra, Jenifer, or Amy as all of those are superior Sapi

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Charles, Yeah, you are right. accents and inflection is a personal thing. I myself am an American but I love using the UK voices. Right now as I type this e-mail I am using Ivona Amy which sounds extremly human for a TTS voice. However, I suspect you might not like her because she is a

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Mich
Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make it not understandable. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Karl Belanger
[mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Saturday, June 25, 2011 7:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Voice Output Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Mich, Um...As I don't use Jaws I don't have any idea what Jaws sounds like at 30%. I suppse I can grab a demo if it comes to that, but I'd have to know what sinth you are using as a comparison. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi Tom. if this helps. I have the speech rate for jaws

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Karl, True, but one of the issues is a lot of those who are making the requests are foreign speaking customers where English is not their native tongue. Therefore they want the voice slowed down so they can understand the game better. That's understandable, but how slow is too slow and how

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Mich
: [Audyssey] MOTA Voice Output Hi Mich, Um...As I don't use Jaws I don't have any idea what Jaws sounds like at 30%. I suppse I can grab a demo if it comes to that, but I'd have to know what sinth you are using as a comparison. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi Tom. if this helps. I

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Mich, When you mean you sometimes use NVDA are you talking about ESpeak which is the default synth that comes with NVDA? The reason I ask is I now use NVDA full time, and have been using it regularly since about April on my Windows computer. I no longer use Window-Eyes or Jaws, and telling me

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Damien C. Pendleton
Hi Tom, I certainly oppose it being SAPI driven personally. I'm very open on voices, just as long as it isn't a rubbish one, but I feel a game like MOTA does well to be recorded speech. Yes, I believe the rate should be slowed down though. I do find it rather difficult to understand at the

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Damien C. Pendleton
: [Audyssey] MOTA Voice Output Hi Karl, True, but one of the issues is a lot of those who are making the requests are foreign speaking customers where English is not their native tongue. Therefore they want the voice slowed down so they can understand the game better. That's understandable, but how

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Damien, Like I said in the post I have plenty of reasons of my own not to use Sapi. I'm not exactly very fond of doing all the work to add it, and of course none of it would be cross-platform compatible in the first place. So I was fully intending to use prerecorded speech of some kind. I just

Re: [Audyssey] MOTA Feedback

2011-06-25 Thread Damien C. Pendleton
Hi Thomas, I'm just in the process of downloading it. I've just woken up, which is why you haven't heard from me previously. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Damien, Yeah, i get that. The question is, though, what would be comfortable for you? That's hard for me to judge as you say the current speech rate is too fast, and I say it is just right. So if I slow it down it might be easier for you to here, but for me it would be like the voice would be

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Charles Rivard
From someone who uses Scansoft Tom for everything that I do not use JAWS with Eloquence for, I like the speech of MOTA just as it currently is. One thing to consider, though, is that speakers of other languages might find it not to their liking. If you do slow it down, I wouldn't slow it down

Re: [Audyssey] MOTA Feedback

2011-06-25 Thread Thomas Ward
Hi Damien, That's quite understandable. The main reason I felt the need to request feedback is in the past, when I released prior betas, my inbox was flooded with some kind of feedback good or bad. Usually, I recieved a handful of messages in the first hour. This time my total feedback was 0

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Charles, Maybe. However, not every speech program uses the same settings when passing a speech rate to something like Scansoft Tom. One might have a range from 1 to 100 and another might have a range from 1 to 10. Setting Text Aloud to maybe 3 might be 30% in a screen reader, and setting it to

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Charles Rivard
is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 7:37 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, Um...As I don't use Jaws I don't have

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Damien C. Pendleton
To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 4:45 AM Subject: Re: [Audyssey] MOTA Voice Output FYI: JAWS with Eloquence, set at 30 percent, is about the same speed as the current setting of the speech in MOTA's beta 20. The reason that people might think

Re: [Audyssey] MOTA Feedback

2011-06-25 Thread shaun everiss
I have it tom but I honestly have not had time to handle this right now. At 03:11 p.m. 26/06/2011, you wrote: Hi all, I released MOTA beta20 at 4:00 PM, and I still haven't gotten any feedback on it. I was just wondering if anyone downloaded it, had a chance to play, and if so what were your

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Charles Rivard
: Saturday, June 25, 2011 10:40 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Charles, Maybe. However, not every speech program uses the same settings when passing a speech rate to something like Scansoft Tom. One might have a range from 1 to 100 and another might have a range from 1 to 10

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Yohandy
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 11:04 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, When you mean you sometimes use NVDA are you talking about ESpeak which is the default synth that comes with NVDA

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well tom, when entombed was in testing, we would jump from alpha to beta status quite a lot. Each alpha had several revisions, then would jump to beta then full. We did that till 1.0, then almost immediatly after 1.02, we dropped to beta revisions because of bugs. In the latest test unstable

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 3:55 PM Subject: Re: [Audyssey

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
As long as its still in bait a. Your not in production stage. What you need to keep some of the flack down, is a bait a test team. Then you shouldn't be hit with such ignorance and bashing email's. That would also let you work on the issues as they come up and not just throne at you. At 08:19

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Bryan Peterson
: Wednesday, June 15, 2011 7:16 AM Subject: Re: [Audyssey] MOTA Audio Support As long as its still in bait a. Your not in production stage. What you need to keep some of the flack down, is a bait a test team. Then you shouldn't be hit with such ignorance and bashing email's. That would also let

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
A, not Bait A. LOL. Don't feel too bad though. I've seen far weirder versions. We are the Knights who say...Ni! - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 15, 2011 7:16 AM Subject: Re: [Audyssey] MOTA Audio

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Bryan Peterson
entirely. We are the Knights who say...Ni! - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 15, 2011 7:48 AM Subject: Re: [Audyssey] MOTA Audio Support The way my spell checker is acting up lucky got

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Thomas Ward
Hi Charles, That may be true, and I personally agree with you. However, not everyone shares that opinion or has the same expectations. Beta 18 was a fairly stable release, had decent audio, full joystick/mouse support, analog jumping, and so forth so the public was expecting something like that

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Thomas Ward
Hi Trouble, Actually, I have a beta team. The only problem is that many of the people don't seem to give me enough feedback on the project. What I might want to do is redo or repick the members of the team as public betas definitely aren't working out. On 6/15/11, Trouble

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Thomas Ward
Hi Trouble, That's something as a game developer I'm not sure how to handle. It is one thing to spend months of writing documentation only to have some user come on the list and ask hundreds of questions that can easily be answered by reading the manual. The mainstream games do have a bit of a

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well I am always looking for a test team. With the demise of the treasure hunt game and apart from my small uni work I am officially out of any real online testing of whatever it is. I have been idol for at least 4 years or so. The last game I tested was a small spoonbil job. At 01:16 a.m.

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
Discussion list gamers@audyssey.org Sent: Wednesday, June 15, 2011 7:48 AM Subject: Re: [Audyssey] MOTA Audio Support The way my spell checker is acting up lucky got that much out. This last build of jaws is really going down hill. Haven't seen this much email on lists abut jaws problems sense vista

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well I will always do perminant testing for you if you wish. I used to have a perminant position with xsight but that died. So to have something like that again especially with you would really rock. Though I have to warn you I won't lie about anything, if its a piece of crap and I really hate

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well tom if I may speak my mind, a lot of mainstreams are going into that as well as a manual. I alert your attention to the halflife series of games. You are trained, and go through quite a few levels. walking, jumping, junping trap-ps, climbing running, run-jumping. Etc including what will

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
They did that with Terraformers and you also have training levels in Microsoft Flight sim x. At 10:29 AM 6/15/2011, you wrote: Hi Trouble, That's something as a game developer I'm not sure how to handle. It is one thing to spend months of writing documentation only to have some user come on

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
I hear you there at least see all the email. hahahahah At 10:19 AM 6/15/2011, you wrote: Hi Trouble, Actually, I have a beta team. The only problem is that many of the people don't seem to give me enough feedback on the project. What I might want to do is redo or repick the members of the team

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
Well if need some more input. i have at hand xp pro sp3, vista prem home sp2, win7 and mac book pro. I test things on them a lot just to see them crash and find out why. At 10:19 AM 6/15/2011, you wrote: Hi Trouble, Actually, I have a beta team. The only problem is that many of the people

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Charles Rivard
is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 15, 2011 8:11 AM Subject: Re: [Audyssey] MOTA Audio Support Got a question for you. With all

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread hayden presley
: Wednesday, June 15, 2011 9:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Audio Support Although I have been gotten after for telling people to read the documentation because the answer is in there, I haven't been thrown off any lists for doing so, and I'll stand by what I say about

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Trouble
- From: Hayden Presley hdpres...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 13, 2011 8:06 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Mike Reiser
I don't have a problem with the current sound system, I would say if you needed to convert it to something else later, but I understand that would create a lot of work. Thanks, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Thomas Ward
Hi Trouble and all, Well, I think alot of it comes down to a lack of patients and a complete lack of understanding where developers and development is concerned. Many of the people quick to point fingers, quick to make judgments, etc have no personal experience with any kind of long term project.

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Philip Bennefall
thoughts. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 5:45 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble and all, Well, I think alot of it comes

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Charles Rivard
are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 10:45 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble and all, Well, I think alot of it comes down to a lack

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Thomas Ward
Hi Philip, Well, I think you are right. The primary mistake I made with beta 19 was simply that I didn't explain to the end users that this was to be considered an experimental release only and not in anyway a full production release. Beta 18 was an official production release were beta 19

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Philip Bennefall
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 10:55 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Philip, Well, I think you are right. The primary mistake I made with beta 19 was simply that I didn't explain to the end users

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Phil Vlasak
Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 5:07 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, I think the answer lies in the fact most people are only concerned with playing the game rather than testing it. With beta 19 I released a version based on bleeding

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Thomas Ward
Hi Phil, I suppose you are right. Calling it beta 19, as in following beta 18, wasn't the best move as beta 19 wasn't exactly a production release and more of an experimental release as I have said. Next time I feel inclined to test something like that I'll clearly indicate this release is not

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Charles Rivard
and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 3:55 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Philip, Well, I think you are right

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Shaun, If you are talking about the vanishing platforms that's the point. They are meant to be challenging, difficult, and I think once I recompile beta 20 against the Windows version of the G3D engine they'll be fairly trick as they were in beta 18. I think traps like that will have great

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
If you want to support other platforms with your games that is your business.Getting ideas from the community is good. But the work of the game is done by you and only you. So yeah there is going to be time delays and drag outs with problems. I think there are only 2 targets any game producer

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
worry about a handful of people... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 10:27 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Hayden Presley
-- From: Trouble troub...@columbus.rr.com Sent: Monday, June 13, 2011 7:47 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Audio Support If you want to support other platforms with your games that is your business.Getting ideas

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Hayden Presley
@audyssey.org Subject: Re: [Audyssey] MOTA Audio Support Hi Shaun, If you are talking about the vanishing platforms that's the point. They are meant to be challenging, difficult, and I think once I recompile beta 20 against the Windows version of the G3D engine they'll be fairly trick as they were in beta

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Trouble, Right. That was esentially my point. I'm the one doing the work so should have the final say on weather the game is or is not cross-platform, what APIs, etc I use etc. However, getting a feel for what the community thinks will help sell the game when it is finally finished. I'm all

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
Just remember that it might sound fair. but, when it comes to doing it your right back to hard work and time. You do have a few things going for you. There is a playable demo and you do keep sending out updates. At 10:22 AM 6/13/2011, you wrote: Hi Trouble, Right. That was esentially my

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Trouble, Very true. However, probably the best way to handle this is A, release a version for Windows, B, settle up the various preorders with the early customers of the game, and C, then spend time working on a cross-platform version. That way I am working on the cross-platform port on my

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Charles Rivard
...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 13, 2011 8:06 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing wasn't released until Christmas. Even

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread shaun everiss
-- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, June 13, 2011 2:35 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Audio Support Hi Shaun, If you are talking about the vanishing platforms that's the point

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