, June 26, 2011 7:22 AM
Subject: Re: [Audyssey] Mota Issue
Hi Angela,
I'm not sure, but I can look into the problem. Does the game seem to
run fine without the laser site?
On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:
Hi,
I downloaded the Windows x86 version of Mota and am having much
I didn't get to play it either. I have the same problem too.
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Hi Thomas,
I found that with the sapi5 voices if they do not know a word they will spell
it. But most of the time if you capitalize the first letter they will
pronounce the word.
I do also often have to misspell words. Some times just simple things like I
always spell it reed rather than
)
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 4:02 AM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Willem,
Yeah, I realize there is no such thing as a perfect voice. Especially,
with TTS engines
Hi Tom.
Well while I've been fully aware you've been working on the engine, it has
been a litle unclear from your release notes how much of a given beta was
testing the engine, and how much the game.
i was quite aware that many early betas up to about 12 or 15 were
essentially engine tests,
Funnily enough, I much prefer british synths, which is why I have scansoft
daniel for my sapi applications and orphius Alan for Hal.
A lot is personal preference though. Obviously, I'm less of a fan of
American synths, not the least because my gramma and method of writing
always sound
Hi Jim,
Oh, yeah. i've seen that problem. The neospeech voices in particular
are bad about spelling words they don't know. That makes them pretty
hard to use with a screen reader like NVDA as when you begin working
on a line of code they will start spelling function names rather than
saying them.
Hi Dark,
Well, I'm actually working on a three month release schedule right
now. Give or take 90 days assuming I don't get side tracked with
things in my personal life etc. I'm looking at a release either in
August or September, but don't quote me on that. As these things can
very from day to day
Subject: Re: [Audyssey] MOTA Voice Output
Hi Willem,
Yeah, I realize there is no such thing as a perfect voice. Especially,
with TTS engines. They all have their pros and cons. That said, I'm
experimenting with Tom, and the problem with not pausing between words
is difficult to fix. I can
Hi Tom.
I must admit that's another reason I use Orphius with the British English
human voice alan. I've found it's pronunciation to be relatively accurate
with anything so long as the spelling doesn't require some actual none
english letter combinations.
For instance, where as Daniel has
Hi Tom.
Fair enough, and it's good to know the windows engine is indeed done.
I do hope the game is ready soon (though knowing my luck it'll be out in
august when i'm at music school and unable to pick it up ;D).
Beware the Grue!
dark.
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thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 7:22 AM
Subject: Re: [Audyssey] Mota Issue
Hi Angela,
I'm not sure, but I can look into the problem. Does the game seem to
run fine without the laser site?
On 6/26/11, Angela Lerma amle
I'd say let's stick with Tom.
Mike
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All
behaviors.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 27, 2011 11:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota Issue
Hi Angela,
Thanks for the info. have you ever experienced
: Saturday, June 25, 2011 11:04 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Mich,
When you mean you sometimes use NVDA are you talking about ESpeak
which is the default synth that comes with NVDA?
The reason I ask is I now use NVDA full time, and have been using it
regularly since about April
I like Tom. He's great and the rate is great for me too.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 7:28 PM
Subject: [Audyssey] MOTA Voice Output
Hi all,
As I am now in the process
I'd personally really love to see Heather return because she seems to be a
better voice than Tom, to me anyway. And it fits more with a female
character, though judging by what people already wrote in the thread i'm in
the minority here that think so... heck, i'm even the first one to say so.
Hi Angela,
I'm not sure, but I can look into the problem. Does the game seem to
run fine without the laser site?
On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:
Hi,
I downloaded the Windows x86 version of Mota and am having much difficulty
playing it on my 64-bit system. It just
Hi Charles,
Yeah, it looks so far like most of the replies are ok with the current
voice rate as well. There was one or two suggestions forHeather, one
or two in favor of slowing it down, but the majority seem to be in
favor of keeping it as is. At least as things stands now.
On 6/25/11, Charles
Hi Tom.
Personally i'm afraid I'm quite happy with tom, but then again I wasn't
unhappy with heather.
As I said before, if we were discussing this a good while back in Mota
windows developement, I'd have gone for sapi, sinse imho it makes the game
smaller, insures that people can use
Hi Tom.
Actually, from my point of view you released mota at something like half
past eleven at night, thus I had no chance to download, play or try the game
yesterday.
I'm just having a backup session at the moment, but when that is done I'll
give the game a try.
Beware the grue!
Dark.
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 4:40 AM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Charles,
Maybe. However, not every speech program uses the same settings when
passing a speech rate
Hi Thomas,
I prefer Acapella Heather to Scansoft Tom, but I think you said she had
more
trouble pronouncing words correctly.
When I use Text Aloud to record the voices in my games I often have to
separate words to syllables to have them spoken better.
For example,
screwdriver.
to
screw
For me personally, I like the voice as it is in beta 20. Then again,
I've been listening to speech for years, and am used to it at a high
rate. I also think the game is very responsive, and have had no trouble
with it.
On 6/25/2011 7:28 PM, Thomas Ward wrote:
Hi all,
As I am now in the
: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 9:04 AM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Tom.
Personally i'm afraid I'm quite happy with tom, but then again I wasn't
unhappy with heather.
As I said before, if we were discussing
Hi Dark,
While I understand it looks like a lot of work for little gain its a
lot bigger than just Mysteries of the Ancients here. As I said in a
news letter a while back I'm building a voice library using Scansoft
Tom for all of my games, using the same voice, speech rate, etc and if
I build
Hi Phil,
Yes, the reason I stopped using Heather is the Acapella engine has
difficulty pronouncing various words. For example, I'd try to get
Heather to say Centaur and it would say something totally off the
wall. I'd then break it into two different words like cent and
tore,and Heather would say
Tom who? I just had to ask.
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Angela Lerma amle...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 2:30 AM
Subject: Re: [Audyssey] MOTA Voice
, 2011 2:28 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Phil,
Yes, the reason I stopped using Heather is the Acapella engine has
difficulty pronouncing various words. For example, I'd try to get
Heather to say Centaur and it would say something totally off the
wall. I'd then break
Hi Dark,
Thanks. That does help somewhat. That said, though, I don't think
every voice handles speech settings the same. For instance, I set Tom
to 65% in the Windows control panel and it sounded a lot faster than
Daniel. So perhaps that voice is just geared for speed, or it is the
way the voice
Hi Phil,
I think you are right. I was relistening to various voice clips
earlier and I don't think it is the speech rate, but the fact Tom
doesn't seem to pause between words the way a human would. A human
usually takes a short breath between words, inserting a little pause
there, where Tom tends
Hi Thomas. I don't think the voice is the problem. Now you know that
pauses are a problem, simply handle the problem. There isn't such a
thing as a perfect voice.
On 6/26/11, Thomas Ward thomasward1...@gmail.com wrote:
Hi Phil,
I think you are right. I was relistening to various voice clips
of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 2:38 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Phil,
I think you are right. I was relistening to various voice clips
earlier
Hi Tom.
I understand that you are sorting stuff for the future, however I thought
this situation was resolved anyway when you announced several months ago you
were using tom.
I don't want to be insulting or make lite of all the work you've done, sinse
it is a considderable amount, but at
Most odd, though I have noticed daniel's default speed is rather slow
anyway. This combined with a slow reaction speed is why I don't use it for
general hal use and stick to orphius alan.
Beware the grue!
Dark.
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=.2}}Arrow.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 3:38 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Phil,
I think you are right. I was relistening to various voice clips
earlier
Hi Willem,
Yeah, I realize there is no such thing as a perfect voice. Especially,
with TTS engines. They all have their pros and cons. That said, I'm
experimenting with Tom, and the problem with not pausing between words
is difficult to fix. I can insert commas between words as Phil
suggested,
Hi phil,
Ok, I tried it and the pauses are way to long. The voice is also very
very choppy when I do that.
On 6/26/11, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
I think its the way they trim silence off the recordings.
Tom is probably trimmed shorter than Heather.
Text aloud does have
Hi Dark,
Yeah, I noticed that myself. Scansoft Daniel seems to talk and respond
slower than say Scansoft Tom. That's why in a game like SoundRTS most
people are comfortable with the speech rate/settings as he is not too
fast or too slow for most people. I'd use Daniel, but his voice is
just wrong
Hi Thomas,
the .2 of a second and .5 of a second pauses were just a guess.
You could reduce them to .1 and .3 and try it again.
Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow.
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Hi Dark,
Well, I thought that the voice situation was resolved too, but that
was before we got numerous requests that Scansoft Tom sounds to fast,
people can't understand it, or just don't like the voice. So we are
considering our options and alternatives before we release 1.0 rc1.
The reason I
Hi Phil,
Yeah, I already tried that. I made each pause as low as 0.1 between
words and it was too choppy. Given there were no complaints with
Heather I'm going to either go back to her for this release, or I
might use something like Ivona Kendra, Jenifer, or Amy as all of those
are superior Sapi
Hi Charles,
Yeah, you are right. accents and inflection is a personal thing. I
myself am an American but I love using the UK voices.
Right now as I type this e-mail I am using Ivona Amy which sounds
extremly human for a TTS voice. However, I suspect you might not like
her because she is a
Hi Tom. if this helps. I have the speech rate for jaws set at around 30
percent so it is fast but not that fast that it doesn't make it not
understandable. from Mich.
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[mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: Saturday, June 25, 2011 7:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Voice Output
Hi Tom. if this helps. I have the speech rate for jaws set at around 30
percent so it is fast but not that fast that it doesn't make
Hi Mich,
Um...As I don't use Jaws I don't have any idea what Jaws sounds like
at 30%. I suppse I can grab a demo if it comes to that, but I'd have
to know what sinth you are using as a comparison.
On 6/25/11, Mich mi...@eastlink.ca wrote:
Hi Tom. if this helps. I have the speech rate for jaws
Hi Karl,
True, but one of the issues is a lot of those who are making the
requests are foreign speaking customers where English is not their
native tongue. Therefore they want the voice slowed down so they can
understand the game better. That's understandable, but how slow is too
slow and how
: [Audyssey] MOTA Voice Output
Hi Mich,
Um...As I don't use Jaws I don't have any idea what Jaws sounds like
at 30%. I suppse I can grab a demo if it comes to that, but I'd have
to know what sinth you are using as a comparison.
On 6/25/11, Mich mi...@eastlink.ca wrote:
Hi Tom. if this helps. I
Hi Mich,
When you mean you sometimes use NVDA are you talking about ESpeak
which is the default synth that comes with NVDA?
The reason I ask is I now use NVDA full time, and have been using it
regularly since about April on my Windows computer. I no longer use
Window-Eyes or Jaws, and telling me
Hi Tom,
I certainly oppose it being SAPI driven personally. I'm very open on voices,
just as long as it isn't a rubbish one, but I feel a game like MOTA does
well to be recorded speech.
Yes, I believe the rate should be slowed down though. I do find it rather
difficult to understand at the
: [Audyssey] MOTA Voice Output
Hi Karl,
True, but one of the issues is a lot of those who are making the
requests are foreign speaking customers where English is not their
native tongue. Therefore they want the voice slowed down so they can
understand the game better. That's understandable, but how
Hi Damien,
Like I said in the post I have plenty of reasons of my own not to use
Sapi. I'm not exactly very fond of doing all the work to add it, and
of course none of it would be cross-platform compatible in the first
place. So I was fully intending to use prerecorded speech of some
kind. I just
Hi Thomas,
I'm just in the process of downloading it. I've just woken up, which is why
you haven't heard from me previously.
Regards,
Damien.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011
Hi Damien,
Yeah, i get that. The question is, though, what would be comfortable for you?
That's hard for me to judge as you say the current speech rate is too
fast, and I say it is just right. So if I slow it down it might be
easier for you to here, but for me it would be like the voice would be
From someone who uses Scansoft Tom for everything that I do not use JAWS
with Eloquence for, I like the speech of MOTA just as it currently is. One
thing to consider, though, is that speakers of other languages might find it
not to their liking. If you do slow it down, I wouldn't slow it down
Hi Damien,
That's quite understandable. The main reason I felt the need to
request feedback is in the past, when I released prior betas, my inbox
was flooded with some kind of feedback good or bad. Usually, I
recieved a handful of messages in the first hour. This time my total
feedback was 0
Hi Charles,
Maybe. However, not every speech program uses the same settings when
passing a speech rate to something like Scansoft Tom. One might have a
range from 1 to 100 and another might have a range from 1 to 10.
Setting Text Aloud to maybe 3 might be 30% in a screen reader, and
setting it to
is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 7:37 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Mich,
Um...As I don't use Jaws I don't have
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 4:45 AM
Subject: Re: [Audyssey] MOTA Voice Output
FYI: JAWS with Eloquence, set at 30 percent, is about the same speed as
the current setting of the speech in MOTA's beta 20. The reason that
people might think
I have it tom but I honestly have not had time to handle this right now.
At 03:11 p.m. 26/06/2011, you wrote:
Hi all,
I released MOTA beta20 at 4:00 PM, and I still haven't gotten any
feedback on it. I was just wondering if anyone downloaded it, had a
chance to play, and if so what were your
: Saturday, June 25, 2011 10:40 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Charles,
Maybe. However, not every speech program uses the same settings when
passing a speech rate to something like Scansoft Tom. One might have a
range from 1 to 100 and another might have a range from 1 to 10
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 11:04 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Mich,
When you mean you sometimes use NVDA are you talking about ESpeak
which is the default synth that comes with NVDA
well tom, when entombed was in testing, we would jump from alpha to
beta status quite a lot.
Each alpha had several revisions, then would jump to beta then full.
We did that till 1.0, then almost immediatly after 1.02, we dropped
to beta revisions because of bugs.
In the latest test unstable
.
---
Laughter is the best medicine, so look around, find a dose and take
it to heart.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion
list gamers@audyssey.org
Sent: Tuesday, June 14, 2011 3:55 PM
Subject: Re: [Audyssey
As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would also let you work on the issues as they come up and not
just throne at you.
At 08:19
: Wednesday, June 15, 2011 7:16 AM
Subject: Re: [Audyssey] MOTA Audio Support
As long as its still in bait a. Your not in production stage.
What you need to keep some of the flack down, is a bait a test team.
Then you shouldn't be hit with such ignorance and bashing email's.
That would also let
A, not
Bait A. LOL. Don't feel too bad though. I've seen far weirder versions.
We are the Knights who say...Ni!
- Original Message - From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:16 AM
Subject: Re: [Audyssey] MOTA Audio
entirely.
We are the Knights who say...Ni!
- Original Message -
From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:48 AM
Subject: Re: [Audyssey] MOTA Audio Support
The way my spell checker is acting up lucky got
Hi Charles,
That may be true, and I personally agree with you. However, not
everyone shares that opinion or has the same expectations. Beta 18 was
a fairly stable release, had decent audio, full joystick/mouse
support, analog jumping, and so forth so the public was expecting
something like that
Hi Trouble,
Actually, I have a beta team. The only problem is that many of the
people don't seem to give me enough feedback on the project. What I
might want to do is redo or repick the members of the team as public
betas definitely aren't working out.
On 6/15/11, Trouble
Hi Trouble,
That's something as a game developer I'm not sure how to handle. It is
one thing to spend months of writing documentation only to have some
user come on the list and ask hundreds of questions that can easily be
answered by reading the manual.
The mainstream games do have a bit of a
well I am always looking for a test team.
With the demise of the treasure hunt game and apart from my small uni
work I am officially out of any real online testing of whatever it is.
I have been idol for at least 4 years or so.
The last game I tested was a small spoonbil job.
At 01:16 a.m.
Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 7:48 AM
Subject: Re: [Audyssey] MOTA Audio Support
The way my spell checker is acting up lucky got that much out. This
last build of jaws is really going down hill. Haven't seen this
much email on lists abut jaws problems sense vista
well I will always do perminant testing for you if you wish.
I used to have a perminant position with xsight but that died.
So to have something like that again especially with you would really rock.
Though I have to warn you I won't lie about anything, if its a piece
of crap and I really hate
well tom if I may speak my mind, a lot of mainstreams are going into
that as well as a manual.
I alert your attention to the halflife series of games.
You are trained, and go through quite a few levels.
walking, jumping, junping trap-ps, climbing running, run-jumping.
Etc including what will
They did that with Terraformers and you also have training levels in
Microsoft Flight sim x.
At 10:29 AM 6/15/2011, you wrote:
Hi Trouble,
That's something as a game developer I'm not sure how to handle. It is
one thing to spend months of writing documentation only to have some
user come on
I hear you there at least see all the email. hahahahah
At 10:19 AM 6/15/2011, you wrote:
Hi Trouble,
Actually, I have a beta team. The only problem is that many of the
people don't seem to give me enough feedback on the project. What I
might want to do is redo or repick the members of the team
Well if need some more input. i have at hand xp pro sp3, vista prem
home sp2, win7 and mac book pro.
I test things on them a lot just to see them crash and find out why.
At 10:19 AM 6/15/2011, you wrote:
Hi Trouble,
Actually, I have a beta team. The only problem is that many of the
people
is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 15, 2011 8:11 AM
Subject: Re: [Audyssey] MOTA Audio Support
Got a question for you. With all
: Wednesday, June 15, 2011 9:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Audio Support
Although I have been gotten after for telling people to read the
documentation because the answer is in there, I haven't been thrown off any
lists for doing so, and I'll stand by what I say about
- From: Hayden Presley hdpres...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole
lot more griping and complaining if this thing
I don't have a problem with the current sound system, I would say if you
needed to convert it to something else later, but I understand that
would create a lot of work. Thanks,
Mike
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Hi Trouble and all,
Well, I think alot of it comes down to a lack of patients and a
complete lack of understanding where developers and development is
concerned. Many of the people quick to point fingers, quick to make
judgments, etc have no personal experience with any kind of long term
project.
thoughts.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 14, 2011 5:45 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble and all,
Well, I think alot of it comes
are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 14, 2011 10:45 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble and all,
Well, I think alot of it comes down to a lack
Hi Philip,
Well, I think you are right. The primary mistake I made with beta 19
was simply that I didn't explain to the end users that this was to be
considered an experimental release only and not in anyway a full
production release. Beta 18 was an official production release were
beta 19
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 14, 2011 10:55 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Philip,
Well, I think you are right. The primary mistake I made with beta 19
was simply that I didn't explain to the end users
Discussion list
gamers@audyssey.org
Sent: Tuesday, June 14, 2011 5:07 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
I think the answer lies in the fact most people are only concerned
with playing the game rather than testing it. With beta 19 I released
a version based on bleeding
Hi Phil,
I suppose you are right. Calling it beta 19, as in following beta 18,
wasn't the best move as beta 19 wasn't exactly a production release
and more of an experimental release as I have said. Next time I feel
inclined to test something like that I'll clearly indicate this
release is not
and take it to
heart.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, June 14, 2011 3:55 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Philip,
Well, I think you are right
Hi Shaun,
If you are talking about the vanishing platforms that's the point.
They are meant to be challenging, difficult, and I think once I
recompile beta 20 against the Windows version of the G3D engine
they'll be fairly trick as they were in beta 18. I think traps like
that will have great
If you want to support other platforms with your games that is your
business.Getting ideas from the community is good. But the work of
the game is done by you and only you. So yeah there is going to be
time delays and drag outs with problems.
I think there are only 2 targets any game producer
worry about a handful of people...
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 10:27 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know
--
From: Trouble troub...@columbus.rr.com
Sent: Monday, June 13, 2011 7:47 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Audio Support
If you want to support other platforms with your games that is your
business.Getting ideas
@audyssey.org
Subject: Re: [Audyssey] MOTA Audio Support
Hi Shaun,
If you are talking about the vanishing platforms that's the point.
They are meant to be challenging, difficult, and I think once I
recompile beta 20 against the Windows version of the G3D engine
they'll be fairly trick as they were in beta
Hi Trouble,
Right. That was esentially my point. I'm the one doing the work so
should have the final say on weather the game is or is not
cross-platform, what APIs, etc I use etc. However, getting a feel for
what the community thinks will help sell the game when it is finally
finished. I'm all
Just remember that it might sound fair. but, when it comes to doing
it your right back to hard work and time.
You do have a few things going for you. There is a playable demo and
you do keep sending out updates.
At 10:22 AM 6/13/2011, you wrote:
Hi Trouble,
Right. That was esentially my
Hi Trouble,
Very true. However, probably the best way to handle this is A, release
a version for Windows, B, settle up the various preorders with the
early customers of the game, and C, then spend time working on a
cross-platform version. That way I am working on the cross-platform
port on my
...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole lot more
griping and complaining if this thing wasn't released until Christmas.
Even
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From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, June 13, 2011 2:35 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Audio Support
Hi Shaun,
If you are talking about the vanishing platforms that's the point
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