Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread shaun everiss
I agree. The only reason I hang on to this old xp machine is to really play games that will only run on xp propperly. I do actually have a brand new i5 with win7 and an 8 upgrade I got this year and I have not really gamed on it much. At 05:49 AM 12/25/2013, you wrote: Hi Josh, Well said. It

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread shaun everiss
I agree. The reason I still use xp apart from liking the find features and the sound recorder plus the simple interface are all the games that still use direct sound and vb6 code. Oh would I like to say Look I will go full time to 7. I have 7 I even have 8 if I want it. But there are just some

Re: [Audyssey] Swamp Questions

2013-12-26 Thread shaun everiss
latest swamp is 3.1 aparently. At 07:31 PM 12/24/2013, you wrote: Greetings All! Just updated my Swamp to 3.0c I think it is, it's the latest on the site any way. Well When I click on multiplayer it tells me who is the sponser for the day and then nothing, it goes silent. I thoght at this point

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-26 Thread shaun everiss
C was by and large a menu driven game. I could not see adding joystick support or mouse support would improve that game in any specific way. On the other hand a game like GMA's Tank Commander would be awesome with joystick and mouse support. So it all depends on the type of game being considered.

Re: [Audyssey] Holiday Bash

2013-12-26 Thread shaun everiss
I think this is a joke but that would be a good game. I wouldn't pay 75 bucks for it, Ok maybe I would if it included a shirt, shorts, dry fit shirt and cap with the logo, several of them. On that note I was trying to think about a game idea called aprones manic christmas. It involved several p

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-26 Thread shaun everiss
! On 12/24/13, shaun everiss wrote: > I agree. > The reason I still use xp apart from liking the find features and the > sound recorder plus the simple interface are all the games that still > use direct sound and vb6 code. > Oh would I like to say Look I will go full time to 7. >

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-29 Thread Shaun Everiss
to do is upgrade on your own terms rather than be dragged kicking and screaming into the modern computing world. Cheers! On 12/26/13, shaun everiss wrote: > Charles I have no answers for you. > All I know is that something will have to happen. > All I know is we can't go on as we ar

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-29 Thread Shaun Everiss
some games will have problems, there may be a few compatibility issues, but as game developers and users upgrade they will have to address those compatibility issues eventually. I don't think it is so much a question of if but when all this will happen. Cheers! On 12/26/13, shaun everiss wrote: &

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-29 Thread Shaun Everiss
I agree with you mike. win7 I can mostly live with since I have to handle that daily but 8 scares the living daylights out of me. So much visual stuff and stuff I am not used to. I have heard all the info and I am still scared to death. I have used classic systems for ages, even7 is still simula

Re: [Audyssey] Swamp was Re: new version of swamp

2013-12-29 Thread Shaun Everiss
Thats another thing I have not got used to. wireless hardware means batteries. Batteries mean I may turn on and find things do not work meaning I have to change them and I have always had issues changing power cells. i have only just got used to the semi touch keyboard membrane in my win7/8 hybr

Re: [Audyssey] Internet Archive puts classic games online

2013-12-29 Thread shaun everiss
I also like older games though with xp dieing even though I will have it to play older stuff and will stay 32 bit otherwise as long as I can there will come a day where I may just not be able to play the old classics without a major fiddling round. Or I get a server to run vms on that may happen

Re: [Audyssey] Swamp was Re: new version of swamp

2013-12-30 Thread shaun everiss
would be to get a flight stick. Dallas On 27/12/2013, Shaun Everiss wrote: > Thats another thing I have not got used to. > wireless hardware means batteries. > Batteries mean I may turn on and find things do not work meaning I > have to change them and I have always had issues changing p

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread Shaun Everiss
Well there are exchane rates and the like to. I'd pay 200 for a game if I knew it would be good quality. Most games are 30 or so bucks unless its a pack. There have been a few acceptions ofcause. entombed and tdv being really large games actually are worth a lot more but even so. In the shops pr

Re: [Audyssey] Level 7 was Re: Need Help with Level 6 of Awesome Homer

2013-12-31 Thread Shaun Everiss
you will have to run each of them as admin. At 11:33 p.m. 31/12/2013, you wrote: does anyone know how I have to set up this game in windows 8.1 64 bit. I can't seem to get them to extract. It says something like can't create output file. I don't think this would have anything to do with these co

Re: [Audyssey] Smugglers game question

2013-12-31 Thread Shaun Everiss
Well I have had several issues when traveling to the sun that doesn't always happen though I was able to troubleshoot that with neils and he reacons it should be fixed. You need to target then travel twice to the wormhole at the end of each system, then find the plannet you need to be at once in

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread Shaun Everiss
Well I only get on average of 2 games a year maybe 3 and not often. I got tdv and entumbed, at that time 40 bucks for entombed was at least 60 and tdv about the same with the taxes and stuff when it came it ended up as at least 75 dollars each. I don't have that kind of cash. I struggle to upg

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread shaun everiss
I agree. To be honest since they have not been played I do feel that some of the retro games that were played by sighted should try to have as retro a feel as they can. a remake is good but then its a remake. Even if there was a free crappy retro that came with the remake or whatever I wouldn

Re: [Audyssey] I fancy playing something new. Was Re: The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-01 Thread shaun everiss
Well there will be at some point. Though to take full advantage of them you will need to use windows 7 or higher for full 3d effect and sound output. look at the deathmatch thread in audiogames forum. There is a zombie demo put out by reality game studios the group I am with that uses the fsl e

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread shaun everiss
d that on a game. Any audio game >> regardless of the replay value. I suspect many other audio gamers >> would not either. >> >> However, as to the issue of cost you are right that many audio games >> are $30or less. However, that is actually much cheaper than a

Re: [Audyssey] old Game status and Windows compatibility queries

2014-01-01 Thread shaun everiss
alvan 3d was part of the shoot da me series which I helped beta test. I never ever managed to finnish it and to be honest rsgames seems to have abandoned desktop games for online games. it will probably work but not sure. the 8 pack may work if you have jims winkit installed but then again it m

Re: [Audyssey] Old Man Stanley

2014-01-01 Thread shaun everiss
oh man this sounds interesting. At 10:36 AM 1/2/2014, you wrote: Greetings gamers, By far our most popular character over the years has been Old Man Stanley. He first appeared in the Sudwerks pinball table, where he was immortalized by the line, "What the hell's this sissy drink?" Later, he

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread shaun everiss
that don't, the online stuff is the thing now. agreed, there are those who don't. but generally, online play is where it's at now. dallas On 02/01/2014, shaun everiss wrote: > dallas we are not mainstreamed though we are blind. > There is only so much that can be done with

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread shaun everiss
well with the demise of xp and direct sound I do hope we will be able to do more with newer technologies. Ofcause each new stuff has its querks. fsl which uses open al echoes when away from objects and only sounds them right when you are right in front of them. You can't adjust music volumes al

Re: [Audyssey] MindCraft for the blind.

2014-01-07 Thread shaun everiss
Well I played minecraft with my cousin on his xbox 360. Firstly the music is utter crap. It may have improved in the pc version but it made my ears want to drop off after just a minute of listening. The sound fx sounded like they were coming out of a crappy sound box kids use. Now I am not sayi

Re: [Audyssey] MindCraft for the blind.

2014-01-10 Thread shaun everiss
I would be interested to know more about tereria and what would be needed to get this going for the blind in a what if type of scenario. I need as much detail as I can get though. I know that reality gaming studios is full up right now but I could put it in the ideas cue. thanks At 06:21 AM 1/

Re: [Audyssey] turning off sticky keys for game play

2014-01-14 Thread shaun everiss
yes, its in accessability options but I had to type sticky at least in 7 to handle it. At 05:07 PM 1/13/2014, you wrote: Hi list It's Alvin. I was trying to play ESP Pinball Classic and kept getting interrupted by the sticky keys dialogue. Is there any way to turn it off completely in Windows 8

Re: [Audyssey] New release from 7-128 Software

2014-01-24 Thread shaun everiss
How much is this, or is it free. It sounds like replay value would be quite low and if you are not a kid you wouldn't play it much. I'd must admit would be a good puzzler once or twice but not much after that. I think better ideas for this sort of thing would include what would you need in a na

Re: [Audyssey] River Raiders back online

2014-02-11 Thread shaun everiss
well its good your stuff will still be round. I have all your audio and old titles if you ever need to get things. At 12:09 AM 2/2/2014, you wrote: Hi folks, Due to popular demand I have decided to offer River Raiders as an abandonware download. It can be found, with all XSI’s other abandonw

Re: [Audyssey] X-Sight interactive gone?

2014-02-11 Thread shaun everiss
Well I have been doing a lot of testing for ks and unreality and yeah it can be a bit of a bear. The first game, deatmatch had 4 rewrites and after issues with bgt that and most other projects ended. That was traded to ks because they work in our share and were happy to handle it. Then dm2 came

Re: [Audyssey] MUD clients with NVDA

2014-02-11 Thread shaun everiss
well mushclient is one. I have however got the mush-z client for alterian. I have then updated it with the latest mush client by installing it over top or extracting and coppying the installer files with 7zip. The good part about mush z is that all of the libs for access are included with the en

Re: [Audyssey] Shadow Line... again!

2014-02-11 Thread shaun everiss
wow this is good. At 10:04 PM 2/7/2014, you wrote: Well, all those who have seen my posts about this game know just how awesome I think it is, especially compared to everything we currently have to play in the audiogames market. This Saturday, February 8th... the fully voiced version of this gam

Re: [Audyssey] shadow line issues

2014-02-15 Thread shaun everiss
I would be interested when you get a full playthrough of this out. I have not spent serious time on japanese games just yet but I will eventually do so. At 12:33 PM 2/13/2014, you wrote: The first time you start the game, the game will not be outputting to the clipboard, but will be running th

Re: [Audyssey] Online games.

2014-02-15 Thread shaun everiss
Well since nokia stopped making devices I am not sure that it is a good idea to look for a now obselete product. I am on my 3rd cheap, crappy and probably overloading chinese import battery. Those never last as long but the device does what I want. however though it lasts for 3-4 days one call or

Re: [Audyssey] BGT, Mac and More

2014-02-15 Thread shaun everiss
hmmm sounds like a lot of work. good I have 7, there is probably an easier tway to handle it. At 02:19 PM 2/16/2014, you wrote: Hi. I'm doing ok with windows 8.1. I don't bother with the start screen much, I just use the desktop, the start screen search box and pretty much everything else. I d

Re: [Audyssey] BGT, Mac and More

2014-02-17 Thread shaun everiss
I agree tom. In the early days I had a lot of stuff I did not buy. Most of that has been replaced with free or low cost stuff. I hardly buy anything, games etc I may buy once a year if that because of the price. One of my pet peevs are that prices for some things have been a bit high. The apple

[Audyssey] Fwd: [NVDA] An interesting language game, accessible with NVDA

2014-02-18 Thread shaun everiss
Hi. this comes from the nvda list If you are game then this is probably for you but you need to probably know more than 1 language I don't really so I won't try this but you may be interested. Hello list, As this is an international group, you might be interested in playing The Great La

Re: [Audyssey] Reviving the Wheel

2014-02-24 Thread shaun everiss
x wheel is really good. At 02:38 AM 2/24/2014, you wrote: Hi Damien, Thanks. I really do think this is the best decision you made given that you put a lot of hard work into this game, and I'd hate to see it be lost to everyone just because you were concerned about a few customers feeling cheate

Re: [Audyssey] Technoshock

2014-02-24 Thread shaun everiss
s p o i l e r s p a c e firstly you need the axe to smash the door. walk to the bot and swing the axe at it till it dies. get the gun and amo flip the switch. go back. go to the computerroom, use the computer. go to the lift and use it. Note the mosquito bot can not be killed right now because you

Re: [Audyssey] star wars

2014-02-28 Thread shaun everiss
Well technically there are 3. 2 of them starfighter patroll and x wing patroll are based on the chopper patroll engine, that was made by I think it was either dan z or blindsoftware those are vb6 and quite old. The other is lite battles which on my system keeps crashing. at any rate it was neve

Re: [Audyssey] Rail Racer Not working on Windows 7

2014-02-28 Thread shaun everiss
Well I talked to some friends and aparently art even on easy level is outpacing them no matter what they do. I also hear from these same friends that the game was beatable in about a day or 2 and they thought that ionce you had everything it was not fun. I know you can't add content all the time

Re: [Audyssey] star wars

2014-02-28 Thread shaun everiss
well they are all vb6 games for now. At 01:39 PM 2/27/2014, you wrote: I wonder how jim kitchen makes his games. like his football and side scrollers? I wonder if they need lots of calculations? using windows7 laptop On 2/26/2014 7:14 PM, Thomas Ward wrote: Hi Josh, No, programming is not A

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-02-28 Thread shaun everiss
I agree. I have been checking the update logs of mush-z and there are at least 4-5 players actually working on the project no man does it all themselves. THe engine is mushclient but the music, sounds etc need to be sorced not sure about cost, then you need things to be programmed. You would ne

Re: [Audyssey] star wars

2014-03-02 Thread shaun everiss
if anyone is interested. As for Light Battles was that ever made public? Last I heard it was only in private beta, and because it was never completed it was quite buggy and not really worth mentioning in my opinion. Cheers! On 2/26/14, shaun everiss wrote: > Well technically there are 3. >

Re: [Audyssey] star wars

2014-03-02 Thread shaun everiss
ming standpoint a game like Jim's football is more or less like programming a board game. Instead of a board and tokens we are talking about players and a field, but at the programming level it doesn't matter what you call it as the game mechanics are similar. Cheers! On 2/27/14, sha

Re: [Audyssey] Cyber Assault with Mush-Z?

2014-03-02 Thread shaun everiss
that Dentin has built specifically to make the client possible (I'm thinking kxwt here). - Original Message ----- From: shaun everiss http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@au

Re: [Audyssey] making games with skills i have

2014-03-02 Thread shaun everiss
Agree with that one. even in my simple programs I did in uni in pascal and even java script there was simple math for simple outputs, and the like. Unless you just wanted to print a message on the screen that was. At 08:16 AM 3/1/2014, you wrote: Hi Cara, Well put. The majority of programming

Re: [Audyssey] star wars

2014-03-06 Thread shaun everiss
2:22 AM, shaun everiss wrote: Well technically there are 3. 2 of them starfighter patroll and x wing patroll are based on the chopper patroll engine, that was made by I think it was either dan z or blindsoftware those are vb6 and quite old. The other is lite battles which on my system keeps cra

Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss
Windows is still one of the major gaming systems the blind will use for a while. True there are a lot of mainstream accessable games from smart phones apple and android devices and some consoles. However most that can afford it are moving to win7 and up now. Yes eventually we may loose some of t

Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss
There are a lot more things on the forum to. I also know for a fact because I am on the teams that mtg, ks and reality gaming have games out. In fact reality gaming have just gone live with their snow boarding beta. And this morning I did some sound work for at least 2 upcoming titles and set u

Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss
darrin, to be honest devs can just use sapi. Compaired to other things windows is probably easy to develop because you don't have restrictions on what you do, I guess the smart phone will take over but I have not seen that many blind devs actually make games for the smart phone market and tho

Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss
I agree charles. And its actually not that hard to multidevelop for screenreaders now, with the screen reader api its easy enough if you know how. Out of all the readers, nvda is the one I'd go for being opensource and non restrictive. And to be honest outputting text on screen is fine to. ther

Re: [Audyssey] New games for windows not being produced any more?

2014-03-06 Thread shaun everiss
thats true and to be honest you are actually paying for the extra 3 or 4g capabilities sms and general phone. with a touch, wifi, etc you can use skype easily enough you just don't get mobile networking. At 02:27 PM 3/6/2014, you wrote: if you can't afford an iphone. get an ipod touch. its an i

Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread shaun everiss
such and such a day. Point being if gamers are worried that developers are not developing games, not making announcements, etc they really have themselves to blame. there are developers like myself who are working on stuff when they can, but we do not want to make any big announcements as we know the gen

Re: [Audyssey] New games for windows not being produced any more?

2014-03-09 Thread shaun everiss
t is to release a preview or demo of the game the way Philip Bennefall did for Parilous Hearts, take pre-orders, and then give himself six months to complete the game. Even if it wasn't fully completed in six months there would be at least something available for the paid customers to play such as

Re: [Audyssey] New games for windows not being produced any more?

2014-03-10 Thread shaun everiss
--Original Message----- From: shaun everiss Sent: Thursday, March 06, 2014 9:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] New games for windows not being produced any more? Ok, Ok! Enough is enough. I wasn't going to chime in because of the reasons below. However enough is enough. No

Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?

2014-03-14 Thread shaun everiss
I can confirm that it works on my core2 with xp so unless you loaded to much at startup then there is no issue. If you use highquality voices on a core2 with 2gb ram and a shared video card you are probably asking for trouble though. My i5 running the same configuration with a card with its own

Re: [Audyssey] Tank Command: podcast?

2014-03-21 Thread shaun everiss
well their pages still work but their podcasts are now dead. coolblindtech does it now sadly old blindcooltech is dead now. At 10:22 AM 3/18/2014, you wrote: Probably your best bet is to hope someone has it. Blind Cooll Tech is for all intents and purposes dead. Pinky, are you pondering what

Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?

2014-03-22 Thread shaun everiss
I am not sure technically you can buy a download service when you buy it but if you mail neils maybe he can tell you if you can just buy the extended service and keep renewing it. If thats so its only a couple bucks to do so. I have multipul backups. At 11:52 AM 3/19/2014, you wrote: Hi All,

Re: [Audyssey] Shades of doom tips.

2014-04-15 Thread shaun everiss
Well it was me that did that, the reason I did not continue it is at least on my xp box I can only input or output, I can't just get both like I used to on my older xp box. On 7 the 3d fx are all mangled and I have not been able to play gma stuff easily. At 06:30 AM 4/16/2014, you wrote: I'm a

Re: [Audyssey] miniable to destroy temporal disturbance

2014-04-15 Thread shaun everiss
well you have a better chance of using your laser But I have not found how to kill one easily either. At 09:05 AM 4/16/2014, you wrote: Hi Bryan, Personally, I have never been able to destroy a temporal disturbance with ammo, but I'm not saying it is impossible. What I can say though if it tak

Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread Shaun Everiss
Well phill I definately hope that one will be soon. My xp system died today and to be honest though I can probably bring it back, and in fact may at some point, it doesn't seem right to devote the attention to it really especially since xp is no longer supported by ms. At 11:24 p.m. 16/04/201

Re: [Audyssey] Shades of doom level 8

2014-04-20 Thread Shaun Everiss
Linzy Shooting the equipment is mostly not a problem but you will need it for navigation purposes. Saying that there are cases where I have found it hard not to destroy something and then do something else in as well. Some stuff will kill you but will be in the line of your fire anyway. After p

Re: [Audyssey] Shades of doom level 8

2014-04-20 Thread Shaun Everiss
Never used them to be honest. If you play enough you shouldn't need them. On most of the levels bar 1 there shouldn'tneed to be a backtracking going on, you just have to play them right. I won't spoil it for you because its dead easy. Remember that some 2-3 passage junctions can lead to differe

Re: [Audyssey] a question for space colony

2014-04-26 Thread Shaun Everiss
I played the game from an abandoned archive. To put it politely, it was quite poor in quality and not my type of game at all. It was well really bad, I couldn't get the feel for it, and it irritated me to the point I really couldn't play it for that long. At 09:52 p.m. 24/04/2014, you wrote: I

Re: [Audyssey] BPCprograms

2014-04-26 Thread Shaun Everiss
more likely they didn't pay their domain bills in time it happens every so often to those that don't watch things. I've just had a service profile for an non important net service expire on me just now. Though sinc I havn't used that in ages I won't be renewing it. At 03:00 a.m. 25/04/2014, you

Re: [Audyssey] Shades of doom.

2014-04-26 Thread Shaun Everiss
Well if you are not using xp shades of doom and tank commander are just going to be hard to play because half the audio is gone. There is only one way to go in all levels up to level 6, there are vary few double enterancs to bother with. Its not that hard, you should eventually pass through all t

[Audyssey] choice off games hacked

2014-04-29 Thread Shaun Everiss
Hi gamers choiceofgames.com posted to me that it had been hacked and all forum users should change their passwords. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription vi

Re: [Audyssey] Emailing social point

2014-05-04 Thread Shaun Everiss
charles while I aggree with you, firstly the big companies couldn't give a hoot about us. Thats why we probably get away with the semi alegal sound usage we get away with especially in free games. Most don't know about the disabled or don't give a frog about it. The smaller devs unless they have

Re: [Audyssey] Choiceofgames available to play in windows and mac

2014-05-05 Thread Shaun Everiss
thats good dark. I have contemplated buying all their stuff since its really pennys but the apple and android stores are really inaccessable. anyway they are all html pages really which you are buying. At 08:11 p.m. 4/05/2014, you wrote: Everytime choiceofgames have been mentioned previously, s

Re: [Audyssey] Emailing social point

2014-05-05 Thread Shaun Everiss
Wow, this is really good. its good that they got the goal to get a windows and portable device veersion but I question their development ffor rt and win8 mobile because as I understand it windows 8 mobile only has a simple code factory access which is not full phone access and windows 8 rt has

Re: [Audyssey] Choiceofgames available to play in windows and mac

2014-05-05 Thread Shaun Everiss
you can aparently download the stuff but I never found that part accessable and at any rate I mostly play the free games online. At 09:41 p.m. 4/05/2014, you wrote: Hi Dark and all, I am not sure how their system works. I played their few free titles and the demos of more of the paid ones, an

Re: [Audyssey] complains

2014-05-10 Thread Shaun Everiss
Well thee is no single player mode anymore which is why I eventually quit though I never really had success with online mode due to my timezone.\ At 02:51 a.m. 11/05/2014, you wrote: o death match RTR very popular game of dragon apps www.dragonapps.org I tried to play but in off line so please

Re: [Audyssey] complains

2014-05-10 Thread Shaun Everiss
Well I think its totally unfair to post about something and expect a responce all the time. Firstly with road to rage, its not been worked on for bog ages. And since single player mode has gone I have felt less inclined to really play it and have not touched it for ages. It was good when it was

Re: [Audyssey] complains

2014-05-10 Thread Shaun Everiss
I actually find that a bit insulting ishan. We all have lives here and frankly I have made a choice not to be bound to my computer all day long. Its unfair to say he should read everything. he may as do I but I don't always respond to everything I read. At 10:29 p.m. 10/05/2014, you wrote: Hi

Re: [Audyssey] audiogames.net down

2014-05-10 Thread Shaun Everiss
looks to be that way brian. They probably forgot to pay their bill or something. At 02:31 a.m. 10/05/2014, you wrote: Hi. When I went to audiogames.net just a minute ago, I got this strange website that is in dutch. Is audiogames.net down? I thought i'd let you know so that it can be fixed. Tha

Re: [Audyssey] complains

2014-05-11 Thread Shaun Everiss
not to mention there are so many indy devs hackers and others out there especially with the game engines and other creaters round the net its a bit hard to track even on the ag forums. At 03:05 p.m. 11/05/2014, you wrote: The only way that Audyssey can let people know about games is through th

Re: [Audyssey] complains

2014-05-11 Thread Shaun Everiss
sa Hayes > > > > > www.nutrimetics.com.au/lisahayes > > - Original Message - > From: "Shaun Everiss" > To: "Gamers Discussion list" > Sent: Sunday, May 11, 2014 6:08 AM > Subject: Re: [Audyssey] complains > > >>I actually fin

Re: [Audyssey] Requesting temporary link to audiogames.net forum

2014-05-12 Thread Shaun Everiss
audiogamesforum.captivvatingsound.com What is going on with the audiogames network anyway, what is broke? At 09:41 a.m. 12/05/2014, you wrote: Hi. I've just travelled back from my parents to my own flat, and unfortuantely forgot to forward myself the mail with the link to the temporary hostin

Re: [Audyssey] the last crusade

2014-05-13 Thread Shaun Everiss
Well he is random. sometimes if you level enough then you may be able to kill him sometimes you can never do so. Sometimes one of him is weak and sometimes both are. At 04:23 p.m. 12/05/2014, you wrote: Hi is there any stratagy to deal with leprikaun? he is the trickiest enemy of the game. acc

Re: [Audyssey] about orientation and mobility games

2014-05-13 Thread Shaun Everiss
http://github.com/ogomez92 This is oriols git its got every game he has ever done on it. At 04:18 p.m. 12/05/2014, you wrote: but what about roads plat is there any direct download link? You have a mobility teacher who is very strict and you cannot deal with him you become insane and then you st

Re: [Audyssey] Sod Walkthrough.

2014-05-13 Thread Shaun Everiss
I had a sod walkthrough back when I was able to bash my way through sod. Right now though I have lost it as I have lost a lot of things over the years. I had an old strat guide it was on audiogames.net but I have lost my coppy. It may have been from sod 1.0. At 01:18 p.m. 14/05/2014, you wrote:

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Shaun Everiss
we are due for an upgrade. the game as well as a lot of stuf that use the old 3dfx in win xp are broken on win7. I have fiddled in my line of testing with the 3d fx you can et in 7 with stuff like open al and it really does sound realistic. If you are being chaced by something behind then it re

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-14 Thread Shaun Everiss
I agree brian. shades of doom is ok the way it is to. shades of doom the td can be a bad thing but its part of the game. At 04:19 a.m. 15/05/2014, you wrote: Q9's fine the way it is. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implor

Re: [Audyssey] question about mush client

2014-05-16 Thread Shaun Everiss
well all setups bother you with this message its standard message. close all apps you don't need active if something gets in the way setup will probably close it anyway. At 04:48 p.m. 14/05/2014, you wrote: HiI don't use Mush cliant but I tried to answer Please cancile the setup programme and

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Shaun Everiss
what is that stuff about. frogs eating flies sounds a bit pointless to me but surely there is more than that surely. I don't mean to bash the game before I have even played it but to many times I have seen indipendantly created audiogames that promise so much but either are to short or give the

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-16 Thread Shaun Everiss
what I have found with games is with some of the more challenging ones you need the capacity to contrate. For me superliam is quite hard. I never seem to have enough brain power to keep concentrated for the entire game. Most of the time I barely make it past level 4 or if I am lucky 7 level2 b

Re: [Audyssey] Sod Walkthrough.

2014-05-16 Thread Shaun Everiss
, you wrote: I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back w

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-16 Thread Shaun Everiss
Well in shades of doom and gtc I'd like more levels. tanks are added on experience levels I have no issue with this. At 06:08 p.m. 14/05/2014, you wrote: Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even a master piece of Philip bennefall. my s

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Shaun Everiss
Not only that tom but depending on the game it could do weird things to the system it was on. I have played various games on various systems. some with a lot of sounds. On my now dead xp system some of these games would totally crash the card, and freez the system, forcing a restart. In some cas

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Shaun Everiss
Well I wouldn't think so. The only thing you could have was a sound of a car and you jumped over it. if it was moving it would be harder still. At 05:21 a.m. 16/05/2014, you wrote: I would think that representing 4 lanes of moving traffic would not be easily done. If volume were the distance cl

Re: [Audyssey] Disregard my message about audiogames.net

2014-05-18 Thread Shaun Everiss
Understand all that what I got is secondhand from someone that posted on the audiogames board that got it off the facebook page for the boards which I don't view. However audiogames.net was sending spam emails so its hosts deleted it. So right now its gone or at least offline. The last message

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-18 Thread Shaun Everiss
well I'd prefur the game to be randomised, wafers, enemies, guns and ammo and other stuff. To have to go through knowing each world was different would be really cool its why even though its old and out of date that even though I have beaten it so many times I still play it. At 06:11 a.m. 17/

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-18 Thread Shaun Everiss
swamp and you hopped around eating flies. Although, the game sounds simplistic it was also challenging because catching the flies was easier said than done. Cheers! On 5/16/14, Shaun Everiss wrote: > what is that stuff about. > frogs eating flies sounds a bit pointless to me but surely

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-18 Thread Shaun Everiss
is to jump when the coast is clear per se. Cheers! On 5/16/14, Shaun Everiss wrote: > Well I wouldn't think so. > The only thing you could have was a sound of a car and you jumped over it. > if it was moving it would be harder still. --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Monkey business

2014-05-20 Thread Shaun Everiss
Well to be honest I don't think draconis care about the old games much now especially since they are in the middle of porting them to their new engine. Thats no secret but as is the way with the industry at large especially with the core companies they don't let the cat out the bag that often.

Re: [Audyssey] Disregard my message about audiogames.net

2014-05-20 Thread Shaun Everiss
://www.alteraeon.com On Fri, May 16, 2014 at 9:04 PM, Shaun Everiss wrote: > Understand all that what I got is secondhand from someone that posted on the > audiogames board that got it off the facebook page for the boards which I > don't view. > However audiogames.net was sending s

Re: [Audyssey] Grail to the Thief reaches KickStarter goal.

2014-05-22 Thread Shaun Everiss
I agree as long as we can still get the game directly like smuglers is thats fine. I won't be buying something that is on steam because steam is not accessable and I don't use it. At 01:05 a.m. 21/05/2014, you wrote: Sorry for the way delayed reply. I have to say that it's interesting that thi

Re: [Audyssey] Super liam

2014-05-24 Thread Shaun Everiss
Well its a lava monster. you can't kill it. s p o i l e r run like the wind to the portal. At 06:48 p.m. 22/05/2014, you wrote: Hi friends can you help me in super liam? I don't know how to escape this enemy which I encounter in lawa lake act two near the portal there is an enemy I shoot him but

Re: [Audyssey] Entombed Recordings

2014-05-24 Thread Shaun Everiss
Hmm lamort did have a lot now I never kept those, because there was a lot of exporing and mucking round as it is the nature of the game but he did talk among other things and the game was quite good. At 01:11 p.m. 23/05/2014, you wrote: Hi, Just asking if anyone has any good recordings of E

Re: [Audyssey] tenpin alley and Mississippi - Re: social event versusmechanics

2014-05-28 Thread Shaun Everiss
I agree dark. I don't seem to have the time I had 10 years ago or even 5 years ago. Back when I started the net was just starting. I spent my days hacking, playing, seeing what mischief I could get to do and just wasting time. Now I don't have that time. Today a sunday has been the first day in

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