ble. Beep me on IRC, we'll
> collaborate :D
>
> // Adam Maras (memzero)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
> Sent: Monday, May 19, 2008 3:02 PM
> To: Discussion of Half-Life Programming
&
bject: Re: [hlcoders] Orange Box SDK Code Update
Unless we can get some kind of log bot in there.
I'll happily make one. But it will be C# / Windows only, and I need
somewhere to put it :P
Any server at valve want to host it? :P
Tony "omega" Sergi wrote:
> yeah actually the mai
Unless we can get some kind of log bot in there.
I'll happily make one. But it will be C# / Windows only, and I need
somewhere to put it :P
Any server at valve want to host it? :P
Tony "omega" Sergi wrote:
> yeah actually the main reasons i don't go to the channel are 1 being
> it's not officia
I doubt that, If it doesn't run on windows, or cost more than 10
dollars valve isn't interested..
On Mon, May 19, 2008 at 4:17 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
> He is working on building robots that complain all day so that Valve can
> replace modders with more efficient machines :P
yeah actually the main reasons i don't go to the channel are 1 being
it's not official 2 it gets too distracting when i'm trying to work
and thirdly irc doesn't 'stick' like the forums do so even if someone
asks the same thing multiple times at least the forums can be searched
or referenced. but ir
He is working on building robots that complain all day so that Valve can
replace modders with more efficient machines :P
(I don't know.)
--
Jorge "Vino" Rodriguez
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Hopefully the SDK.
On Mon, May 19, 2008 at 2:01 PM, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]>
wrote:
> Wonder what is he working on then... internal tools? Bugfixes? Steam?
> TF3/CS2? :)
>
> 2008/5/19 Jorge Rodriguez <[EMAIL PROTECTED]>:
>
> > On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaa
The SDK :)
/ScarT
On 19/05/2008, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote:
>
> Wonder what is he working on then... internal tools? Bugfixes? Steam?
> TF3/CS2? :)
>
> 2008/5/19 Jorge Rodriguez <[EMAIL PROTECTED]>:
>
> > On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard <
> > [EMAIL
Wonder what is he working on then... internal tools? Bugfixes? Steam?
TF3/CS2? :)
2008/5/19 Jorge Rodriguez <[EMAIL PROTECTED]>:
> On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard <
> [EMAIL PROTECTED]> wrote:
>
> > What is somewhat interesting too, Tony "Omega" Sergi stopped coming to
> the
On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard <
[EMAIL PROTECTED]> wrote:
> What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the
> IRC channel in GameSurge (#HLCoders).
Yeah he probably got sick of people asking him to help them learn C++. I
could have told him not
LOL and i'm replying on my phone because i've been out of town for the
long weekend. and yes i work for valve or so my contract and pay
checks tell me :)
On 5/19/08, Andrew Ritchie <[EMAIL PROTECTED]> wrote:
> Grats Tony you've got an HLCoders thread being dedicated to just who you are
> and what
Grats Tony you've got an HLCoders thread being dedicated to just who you are
and what you do :)
On Mon, May 19, 2008 at 5:34 PM, Tom Edwards <[EMAIL PROTECTED]>
wrote:
> Yes, he's contracted. VPNs in I believe.
>
> It's been a while since I checked Valve's people page. The new bios
> aren't as f
Yes, he's contracted. VPNs in I believe.
It's been a while since I checked Valve's people page. The new bios
aren't as funny as the old ones. :-p
("Torsten Zabka - Community Support Germany"? Where does he hang out?)
Tobias Kammersgaard wrote:
> I was just about to point that out. Also, he work
I was just about to point that out. Also, he works outside Valve just like
Chris 'autolycus' Bokitch does(did?).
/ScarT
On 19/05/2008, Adam Buckland <[EMAIL PROTECTED]> wrote:
>
> He has a Valve profile on the forums?
>
> http://forums.steampowered.com/forums/member.php?u=442806
>
> On 19 May 20
Tony doesn't work for Valve.
He's just good friends with them.
... I think.> Date: Mon, 19 May 2008 11:22:12 -0500> From: [EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] Orange Box SDK
Code Update> > Nick wrote:> > I was n
He has a Valve profile on the forums?
http://forums.steampowered.com/forums/member.php?u=442806
On 19 May 2008, at 16:59, Nick wrote:
> I was never convinced he worked for valve anyway. Nice guy though..
> Lack of valve email always makes me wonder..
>
> On Mon, May 19, 2008 at 9:27 AM, Tobias K
Nick wrote:
> I was never convinced he worked for valve anyway. Nice guy though..
> Lack of valve email always makes me wonder..
He's not listed on the Valve people page...
http://www.valvesoftware.com/people.html
...but then again, it might not be updated all that often and some
people might r
I was never convinced he worked for valve anyway. Nice guy though..
Lack of valve email always makes me wonder..
On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard
<[EMAIL PROTECTED]> wrote:
> What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the
> IRC channel in GameSurge (
What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the
IRC channel in GameSurge (#HLCoders).
/ScarT
On 19/05/2008, Matthew Dryden <[EMAIL PROTECTED]> wrote:
>
> agreed
>
> Justin Krenz wrote:
> > I don't care about the lack of features like the particle editor, but
> > Valve
agreed
Justin Krenz wrote:
> I don't care about the lack of features like the particle editor, but
> Valve really needs to fix the VAC connection issues and inability to
> compile a Linux server with the OB SDK. Those things are definitely
> holding mod teams back.
>
>
I don't care about the lack of features like the particle editor, but
Valve really needs to fix the VAC connection issues and inability to
compile a Linux server with the OB SDK. Those things are definitely
holding mod teams back.
___
To unsubscribe,
well the particle editor doesn't worry me that much really but there are a
few things that I would like to realize that the particle editor would make
life a bit faster, and I was just trying to say that it should not be a big
deal for valve to let us play with it as its not a new concept..I do wai
It's supposed to be around $200,000 actually. And that's pretty damn
cheap as engines go. :-p
There's definitely no yearly fee.
Tom Leighton wrote:
> The source engine probably licenses for like $100,000 a year or
> something stupid.
>
> Adam Donovan wrote:
>
>> well..I would actually pay fo
Hey, don't knock Torque. It has some AMAZING community support actually.
Also, how the hell is the lack of a particle editor holding you back?
On Sun, May 18, 2008 at 3:41 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:
> The source engine probably licenses for like $100,000 a year or
> something st
The source engine probably licenses for like $100,000 a year or
something stupid.
Adam Donovan wrote:
> well..I would actually pay for this engine stuff ahh I dunno I mean torque
> is what 100 bucks and comes with almost no community support, I tried
> working with it for a while but not many use
well..I would actually pay for this engine stuff ahh I dunno I mean torque
is what 100 bucks and comes with almost no community support, I tried
working with it for a while but not many users I found generally share what
they are doing with coding. And I have thought seriously about moving to
Crys
rd of at the commercial
> > > level? I think we're all darn lucky that Valve lets us extend their
> > engine
> > > at all...
> > >
> > > // Adam Maras (memzero)
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
&g
m: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
> > Sent: Sunday, May 18, 2008 10:10 AM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Orange Box SDK Code Update???
> >
> > It's not about being ow
--
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
> Sent: Sunday, May 18, 2008 10:10 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Code Update???
>
> It's not about being owed something.
>
> It's tha
WTF !!!
"Maybe the people who are unhappy with Valve should move on to other
engines, Unreal 3 or CryEngine 2"
There are other engines?
(tongue planted firmly in cheek there)
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Where do you work?? heh
Snds EXACTLY like what happens :)
Tom
--
From: "Joel R." <[EMAIL PROTECTED]>
Sent: Sunday, May 18, 2008 6:10 PM
To: "Discussion of Half-Life Programming"
Subject: Re: [hlcoders] Orange Box SDK
--
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
Sent: Sunday, May 18, 2008 10:10 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Code Update???
It's not about being owed something.
It's that we've been given a broken SDK and
t;> me. But this fix is for sratch sdk (different in hl2mp) and also
> I
> > > >>>>>
> > > >>> prefer a
> > > >>>
> > > >>>>> fix frm Valva as there could have other less noticeable
> predic
> > >>> issue.
> > >>>
> > >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>:
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>
gt;>>>>>> me. But this fix is for sratch sdk (different in hl2mp) and also I
>>>>>>>>
>>>>>>>>
>>>>>> prefer a
>>>>>>
>>>>>>
>>>>>>>> fix frm Valva as there c
gt;>>>>
>>>>>>> me. But this fix is for sratch sdk (different in hl2mp) and also I
>>>>>>>
>>>>>>>
>>>>> prefer a
>>>>>
>>>>>
>>>>>>> fix frm Valva as there could have ot
>>> issue.
> >>>
> >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> For the last four years, Valve has needed to hire
t;>> For the last four years, Valve has needed to hire more people.
>>>>>> They have the budget considering the success they've had,
>>>>>>
>>>>>> I never understood why Valve management is so reluctant to do so.
>>>>>>
7;ve had,
> > >>>
> > >>> I never understood why Valve management is so reluctant to do so.
> > >>>
> > >>>
> > >>>
> > >>> -Original Message-
> > >>> From: [EMAIL PROTECTED]
> > >>>
I never understood why Valve management is so reluctant to do so.
>> >>>
>> >>>
>> >>>
>> >>> -Original Message-
>> >>> From: [EMAIL PROTECTED]
>> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
>>
re people.
> > >>> They have the budget considering the success they've had,
> > >>>
> > >>> I never understood why Valve management is so reluctant to do so.
> > >>>
> > >>>
> > >>>
> > >>> -
> >>>
> >>> I never understood why Valve management is so reluctant to do so.
> >>>
> >>>
> >>>
> >>> -Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of D
he success they've had,
>>>
>>> I never understood why Valve management is so reluctant to do so.
>>>
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Beh
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
>> Glenn
>> Sent: Saturday, May 17, 2008 12:14 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Orange Box SDK Code
half Of Daniel
> Glenn
> Sent: Saturday, May 17, 2008 12:14 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Code Update???
>
> Obviously, they're not working on at least two retail games right now or
> anything. Be patient is my advice.
&
Glenn
Sent: Saturday, May 17, 2008 12:14 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Code Update???
Obviously, they're not working on at least two retail games right now or
anything. Be patient is my advice.
On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EM
Tony "omega" Sergi wrote:
> Here are the ones for sdkplayer:
> note that when the sdk gets updated these will change again, but this should
> get you started for now - you can make the same changes to hl2mp_player as
> necessary.
>
> sdk_player.cpp:
> ---
>
> //---
The solution to numero uno, has already been fixed on this list. Have a
search for tolerance as I can't remember the exact post.
On Sat, May 17, 2008 at 11:33 AM, Janek <[EMAIL PROTECTED]> wrote:
> Personnaly, the 2 main concerns I have are the following :
>
> - fixing perdiction error causing ji
Personnaly, the 2 main concerns I have are the following :
- fixing perdiction error causing jittering movements
- providing us with a working linux version
My mod is already transfered to OB engine, but this two issues prevent me
from releasing.
[EMAIL PROTECTED]
2008/5/17 Stephen Micheals <[E
being patient is one thing but shader's and particles can be a
important thing in a mod and we have been waiting for the code and
tools for that a damn long time.
On Fri, May 16, 2008 at 9:13 PM, Daniel Glenn <[EMAIL PROTECTED]> wrote:
> Obviously, they're not working on at least two retail games
yea, I hope they release another code update as well. Valve are busy, but I
hope they make some time for us customers that use source more for modding
than their games.
On Fri, May 16, 2008 at 9:23 PM, Kyle K <[EMAIL PROTECTED]> wrote:
> Perhaps more :) I remember reading somewhere that Gabe has
Perhaps more :) I remember reading somewhere that Gabe has expressed
interest in working on Prospero after TF2 shipped
Daniel Glenn wrote:
> Obviously, they're not working on at least two retail games right now or
> anything. Be patient is my advice.
>
> On Fri, May 16, 2008 at 10:35 PM, Joel R.
Obviously, they're not working on at least two retail games right now or
anything. Be patient is my advice.
On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote:
> We've been patiently waiting for about 5 months now waiting on an update to
> the Source SDK Code.
>
> Major Things Ne
We've been patiently waiting for about 5 months now waiting on an update to
the Source SDK Code.
Major Things Needed:
- Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
- Source Shaders
- Particle Editor
Making effects is crucial to any game. Currently if you switch to Orange
Bo
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