Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread John
ble. Beep me on IRC, we'll > collaborate :D > > // Adam Maras (memzero) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton > Sent: Monday, May 19, 2008 3:02 PM > To: Discussion of Half-Life Programming &

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Adam Maras (memzero)
bject: Re: [hlcoders] Orange Box SDK Code Update Unless we can get some kind of log bot in there. I'll happily make one. But it will be C# / Windows only, and I need somewhere to put it :P Any server at valve want to host it? :P Tony "omega" Sergi wrote: > yeah actually the mai

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tom Leighton
Unless we can get some kind of log bot in there. I'll happily make one. But it will be C# / Windows only, and I need somewhere to put it :P Any server at valve want to host it? :P Tony "omega" Sergi wrote: > yeah actually the main reasons i don't go to the channel are 1 being > it's not officia

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Nick
I doubt that, If it doesn't run on windows, or cost more than 10 dollars valve isn't interested.. On Mon, May 19, 2008 at 4:17 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > He is working on building robots that complain all day so that Valve can > replace modders with more efficient machines :P

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tony "omega" Sergi
yeah actually the main reasons i don't go to the channel are 1 being it's not official 2 it gets too distracting when i'm trying to work and thirdly irc doesn't 'stick' like the forums do so even if someone asks the same thing multiple times at least the forums can be searched or referenced. but ir

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jorge Rodriguez
He is working on building robots that complain all day so that Valve can replace modders with more efficient machines :P (I don't know.) -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Cory de La Torre
Hopefully the SDK. On Mon, May 19, 2008 at 2:01 PM, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote: > Wonder what is he working on then... internal tools? Bugfixes? Steam? > TF3/CS2? :) > > 2008/5/19 Jorge Rodriguez <[EMAIL PROTECTED]>: > > > On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaa

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tobias Kammersgaard
The SDK :) /ScarT On 19/05/2008, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote: > > Wonder what is he working on then... internal tools? Bugfixes? Steam? > TF3/CS2? :) > > 2008/5/19 Jorge Rodriguez <[EMAIL PROTECTED]>: > > > On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < > > [EMAIL

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Rodrigo 'r2d2rigo' Diaz
Wonder what is he working on then... internal tools? Bugfixes? Steam? TF3/CS2? :) 2008/5/19 Jorge Rodriguez <[EMAIL PROTECTED]>: > On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < > [EMAIL PROTECTED]> wrote: > > > What is somewhat interesting too, Tony "Omega" Sergi stopped coming to > the

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jorge Rodriguez
On Mon, May 19, 2008 at 10:27 AM, Tobias Kammersgaard < [EMAIL PROTECTED]> wrote: > What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the > IRC channel in GameSurge (#HLCoders). Yeah he probably got sick of people asking him to help them learn C++. I could have told him not

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tony "omega" Sergi
LOL and i'm replying on my phone because i've been out of town for the long weekend. and yes i work for valve or so my contract and pay checks tell me :) On 5/19/08, Andrew Ritchie <[EMAIL PROTECTED]> wrote: > Grats Tony you've got an HLCoders thread being dedicated to just who you are > and what

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Andrew Ritchie
Grats Tony you've got an HLCoders thread being dedicated to just who you are and what you do :) On Mon, May 19, 2008 at 5:34 PM, Tom Edwards <[EMAIL PROTECTED]> wrote: > Yes, he's contracted. VPNs in I believe. > > It's been a while since I checked Valve's people page. The new bios > aren't as f

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tom Edwards
Yes, he's contracted. VPNs in I believe. It's been a while since I checked Valve's people page. The new bios aren't as funny as the old ones. :-p ("Torsten Zabka - Community Support Germany"? Where does he hang out?) Tobias Kammersgaard wrote: > I was just about to point that out. Also, he work

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tobias Kammersgaard
I was just about to point that out. Also, he works outside Valve just like Chris 'autolycus' Bokitch does(did?). /ScarT On 19/05/2008, Adam Buckland <[EMAIL PROTECTED]> wrote: > > He has a Valve profile on the forums? > > http://forums.steampowered.com/forums/member.php?u=442806 > > On 19 May 20

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Rob Lester
Tony doesn't work for Valve. He's just good friends with them. ... I think.> Date: Mon, 19 May 2008 11:22:12 -0500> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] Orange Box SDK Code Update> > Nick wrote:> > I was n

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Adam Buckland
He has a Valve profile on the forums? http://forums.steampowered.com/forums/member.php?u=442806 On 19 May 2008, at 16:59, Nick wrote: > I was never convinced he worked for valve anyway. Nice guy though.. > Lack of valve email always makes me wonder.. > > On Mon, May 19, 2008 at 9:27 AM, Tobias K

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jeffrey "botman" Broome
Nick wrote: > I was never convinced he worked for valve anyway. Nice guy though.. > Lack of valve email always makes me wonder.. He's not listed on the Valve people page... http://www.valvesoftware.com/people.html ...but then again, it might not be updated all that often and some people might r

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Nick
I was never convinced he worked for valve anyway. Nice guy though.. Lack of valve email always makes me wonder.. On Mon, May 19, 2008 at 9:27 AM, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the > IRC channel in GameSurge (

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Tobias Kammersgaard
What is somewhat interesting too, Tony "Omega" Sergi stopped coming to the IRC channel in GameSurge (#HLCoders). /ScarT On 19/05/2008, Matthew Dryden <[EMAIL PROTECTED]> wrote: > > agreed > > Justin Krenz wrote: > > I don't care about the lack of features like the particle editor, but > > Valve

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Matthew Dryden
agreed Justin Krenz wrote: > I don't care about the lack of features like the particle editor, but > Valve really needs to fix the VAC connection issues and inability to > compile a Linux server with the OB SDK. Those things are definitely > holding mod teams back. > >

Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Justin Krenz
I don't care about the lack of features like the particle editor, but Valve really needs to fix the VAC connection issues and inability to compile a Linux server with the OB SDK. Those things are definitely holding mod teams back. ___ To unsubscribe,

Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Adam Donovan
well the particle editor doesn't worry me that much really but there are a few things that I would like to realize that the particle editor would make life a bit faster, and I was just trying to say that it should not be a big deal for valve to let us play with it as its not a new concept..I do wai

Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Tom Edwards
It's supposed to be around $200,000 actually. And that's pretty damn cheap as engines go. :-p There's definitely no yearly fee. Tom Leighton wrote: > The source engine probably licenses for like $100,000 a year or > something stupid. > > Adam Donovan wrote: > >> well..I would actually pay fo

Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Daniel Glenn
Hey, don't knock Torque. It has some AMAZING community support actually. Also, how the hell is the lack of a particle editor holding you back? On Sun, May 18, 2008 at 3:41 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > The source engine probably licenses for like $100,000 a year or > something st

Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Tom Leighton
The source engine probably licenses for like $100,000 a year or something stupid. Adam Donovan wrote: > well..I would actually pay for this engine stuff ahh I dunno I mean torque > is what 100 bucks and comes with almost no community support, I tried > working with it for a while but not many use

Re: [hlcoders] Orange Box SDK Code Update

2008-05-18 Thread Adam Donovan
well..I would actually pay for this engine stuff ahh I dunno I mean torque is what 100 bucks and comes with almost no community support, I tried working with it for a while but not many users I found generally share what they are doing with coding. And I have thought seriously about moving to Crys

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Andrew Ritchie
rd of at the commercial > > > level? I think we're all darn lucky that Valve lets us extend their > > engine > > > at all... > > > > > > // Adam Maras (memzero) > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] &g

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Benjamin Davison
m: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > > Sent: Sunday, May 18, 2008 10:10 AM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > > > It's not about being ow

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Ryan Sheffer
-- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > Sent: Sunday, May 18, 2008 10:10 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > It's not about being owed something. > > It's tha

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Patrick Shelley
WTF !!! "Maybe the people who are unhappy with Valve should move on to other engines, Unreal 3 or CryEngine 2" There are other engines? (tongue planted firmly in cheek there) ___ To unsubscribe, edit your list preferences, or view the list arc

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Thomas Morton
Where do you work?? heh Snds EXACTLY like what happens :) Tom -- From: "Joel R." <[EMAIL PROTECTED]> Sent: Sunday, May 18, 2008 6:10 PM To: "Discussion of Half-Life Programming" Subject: Re: [hlcoders] Orange Box SDK

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Adam Maras (memzero)
-- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Sunday, May 18, 2008 10:10 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Orange Box SDK Code Update??? It's not about being owed something. It's that we've been given a broken SDK and

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Joel R.
t;> me. But this fix is for sratch sdk (different in hl2mp) and also > I > > > >>>>> > > > >>> prefer a > > > >>> > > > >>>>> fix frm Valva as there could have other less noticeable > predic

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Daniel Glenn
> > >>> issue. > > >>> > > >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Jed
gt;>>>>>> me. But this fix is for sratch sdk (different in hl2mp) and also I >>>>>>>> >>>>>>>> >>>>>> prefer a >>>>>> >>>>>> >>>>>>>> fix frm Valva as there c

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Tom Leighton
gt;>>>> >>>>>>> me. But this fix is for sratch sdk (different in hl2mp) and also I >>>>>>> >>>>>>> >>>>> prefer a >>>>> >>>>> >>>>>>> fix frm Valva as there could have ot

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Ben Mears
>>> issue. > >>> > >>>>> 2008/5/17 Mikie<[EMAIL PROTECTED]>: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> For the last four years, Valve has needed to hire

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Ondřej Hošek
t;>> For the last four years, Valve has needed to hire more people. >>>>>> They have the budget considering the success they've had, >>>>>> >>>>>> I never understood why Valve management is so reluctant to do so. >>>>>>

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-18 Thread Daniel Glenn
7;ve had, > > >>> > > >>> I never understood why Valve management is so reluctant to do so. > > >>> > > >>> > > >>> > > >>> -Original Message- > > >>> From: [EMAIL PROTECTED] > > >>>

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Nick
I never understood why Valve management is so reluctant to do so. >> >>> >> >>> >> >>> >> >>> -Original Message- >> >>> From: [EMAIL PROTECTED] >> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel >>

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Andrew Ritchie
re people. > > >>> They have the budget considering the success they've had, > > >>> > > >>> I never understood why Valve management is so reluctant to do so. > > >>> > > >>> > > >>> > > >>> -

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread John
> >>> > >>> I never understood why Valve management is so reluctant to do so. > >>> > >>> > >>> > >>> -Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of D

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Tom Leighton
he success they've had, >>> >>> I never understood why Valve management is so reluctant to do so. >>> >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Beh

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Tom Edwards
>> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel >> Glenn >> Sent: Saturday, May 17, 2008 12:14 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Orange Box SDK Code

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Janek
half Of Daniel > Glenn > Sent: Saturday, May 17, 2008 12:14 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Orange Box SDK Code Update??? > > Obviously, they're not working on at least two retail games right now or > anything. Be patient is my advice. &

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Mikie
Glenn Sent: Saturday, May 17, 2008 12:14 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Orange Box SDK Code Update??? Obviously, they're not working on at least two retail games right now or anything. Be patient is my advice. On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EM

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Tom Leighton
Tony "omega" Sergi wrote: > Here are the ones for sdkplayer: > note that when the sdk gets updated these will change again, but this should > get you started for now - you can make the same changes to hl2mp_player as > necessary. > > sdk_player.cpp: > --- > > //---

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Benjamin Davison
The solution to numero uno, has already been fixed on this list. Have a search for tolerance as I can't remember the exact post. On Sat, May 17, 2008 at 11:33 AM, Janek <[EMAIL PROTECTED]> wrote: > Personnaly, the 2 main concerns I have are the following : > > - fixing perdiction error causing ji

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Janek
Personnaly, the 2 main concerns I have are the following : - fixing perdiction error causing jittering movements - providing us with a working linux version My mod is already transfered to OB engine, but this two issues prevent me from releasing. [EMAIL PROTECTED] 2008/5/17 Stephen Micheals <[E

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-17 Thread Stephen Micheals
being patient is one thing but shader's and particles can be a important thing in a mod and we have been waiting for the code and tools for that a damn long time. On Fri, May 16, 2008 at 9:13 PM, Daniel Glenn <[EMAIL PROTECTED]> wrote: > Obviously, they're not working on at least two retail games

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-16 Thread Ryan Sheffer
yea, I hope they release another code update as well. Valve are busy, but I hope they make some time for us customers that use source more for modding than their games. On Fri, May 16, 2008 at 9:23 PM, Kyle K <[EMAIL PROTECTED]> wrote: > Perhaps more :) I remember reading somewhere that Gabe has

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-16 Thread Kyle K
Perhaps more :) I remember reading somewhere that Gabe has expressed interest in working on Prospero after TF2 shipped Daniel Glenn wrote: > Obviously, they're not working on at least two retail games right now or > anything. Be patient is my advice. > > On Fri, May 16, 2008 at 10:35 PM, Joel R.

Re: [hlcoders] Orange Box SDK Code Update???

2008-05-16 Thread Daniel Glenn
Obviously, they're not working on at least two retail games right now or anything. Be patient is my advice. On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: > We've been patiently waiting for about 5 months now waiting on an update to > the Source SDK Code. > > Major Things Ne

[hlcoders] Orange Box SDK Code Update???

2008-05-16 Thread Joel R.
We've been patiently waiting for about 5 months now waiting on an update to the Source SDK Code. Major Things Needed: - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). - Source Shaders - Particle Editor Making effects is crucial to any game. Currently if you switch to Orange Bo