Heres a packed dump from my linux box sitting between my windows pc and
the internet, all noise chars removed ;)
see http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol
for some background
1) coop lobby search with 'sv_search_max_ping 1'
05:50:42.814583 IP ...
I tested and our private server w/ search key was fine.
The public has been empty since applying the update. I was able to connect
to it from the server browser. Not sure what to look at.
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
Message: 3
Date: Thu,
The main reasons for the server browser is to fix the shortcomings of the
lobby: to able to join modded/unmodded servers, find a server with a good
ping, use the history tab to find servers you know are high-quality... the
lobby system is ideal for something like Left 4 Dead, but it needs to be
You don't get a penalty for removing players, the penalty is for each
connection.
A score filter would honor 32 player servers again, because they earn more
points. It would be better to have a normalized score depending on the max
player count. So a 24 player server which is full all the day
there should be something about server configuration
it is posible to have a very good server even vanilla and to have 0 players
2009/3/13 Ronny Schedel i...@ronny-schedel.de
You don't get a penalty for removing players, the penalty is for each
connection.
A score filter would honor 32
Another intresting question is how will it deal with people who get dropped
for slot reservation?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
Sent: Friday, March 13, 2009 9:34 AM
To: Half-Life dedicated Win32
defintly too many problems
i think that there should be a server option to be able to rate the server
after 1 minute after you joined
2009/3/13 Saint K. sai...@specialattack.net
Another intresting question is how will it deal with people who get dropped
for slot reservation?
-Original
The maximum number of players in TF2 is 32 and it's the server admin's
choice, how many slots he wants to have.
If an admin starts his server with 24 slots, 20 slots, 10 slots or 2 slots
instead of 32, he accepts, that less players can score the server up. On the
other side on 32 slot servers
The whole idea is rather strange. I would call it an attempt to
measure a spherical horse in vacuum. If server is interesting to
players - it is full. If server is not interesting or unfair to
players - it is empty. It is as simple as that, no need to reinvent
the wheel.
Players do not join empty
Im new to tf2 server and need some help, I changed mp_teams_unbalance_limit
to 0 to disable it then changed mp_autoteambalance to 0 I then later changed
both back because we have done what we needed to do but it doesn't change,
it says it changed but it doesn't I can still join red even if there
TF2 is designed to have the best game experience with 24 players. So, the
game experience changes with more or less players.
The maximum number of players in TF2 is 32 and it's the server admin's
choice, how many slots he wants to have.
If an admin starts his server with 24 slots, 20 slots,
Nice to see that VALVe finally did something about fake client servers. I
hope it'll work.
2009/3/13 Ronny Schedel i...@ronny-schedel.de
TF2 is designed to have the best game experience with 24 players. So, the
game experience changes with more or less players.
The maximum number of
best game experience is just a subjective opinion (if I want to play slow
and boring games, i play CS:S or TF2 on a 24 slotter). fact is, that the max
player slots are 32 and nothing else.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
mp_teams_unbalance_limit 0 disables the limit, so anyone can join any team any
time :)
Try:
mp_teams_unbalance_limit 1 // This means there will at most be 1 player more
in one team than in the other
mp_autoteambalance 1
Should work.
Petri de Wet schrieb:
Im new to tf2 server and need some
So there was no version number change after this patch? It was 1.0.1.0.
after the initial patch a couple of days ago that caused all this.
2009/3/13 Blood Letter bw_bloodlet...@hotmail.com
1.0.1.0 3777 here.
Ugh...
Why, Valve, why?
Is it so hard to do ANY testing?
Date: Fri, 13 Mar
i think this is a good idea, if.
1. we can see our own server ranking so we know if we should be worried
about delisting.
2. protection is provided to defend against griefers as voogru has spelt out
accuratly.
On Fri, Mar 13, 2009 at 10:28 PM, Andreas Grimm l...@gmx.net wrote:
best game
Myself and another admin did some testing, it seems we can join our
public servers from the steam group interface and once one of us is in others
join us. We filled a half dozen servers doing this.
Public server cvars:
// the ID of the steam group that this server belongs to. you can find
I could have sworn alltalk was on when I first setup L4D. Oh, well.
I agree, a lobby system is much better for L4D. What I meant is that
the lobby system works incredibly poorly and would need some more
attention from Valve. Replacing it with the server browser would just
be cheap, but that is
I can actually figure out my score based on what valve said on the blog
post, I keep track of all sessions on my servers.
I was bored, so I ran some queries on my player data and looked at all
player sessions, and came up with this for the past 30 days or so.
Total sessions:
2,007 2009-03-11
Valve please fix this FOR the weekend !!!
2009/3/13 Robert Whelan mrrjwhe...@yahoo.com
Myself and another admin did some testing, it seems we can join our
public servers from the steam group interface and once one of us is
in others join us. We filled a half dozen servers doing this.
Public
But does any of this really happen often enough to make any difference?
On Fri, Mar 13, 2009 at 4:30 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Not because of a vote kick.
Not because an admin banned him.
Not because he got an invalid steam userid ticket because steam went down
Hell, I'd be happy if they just acknowledge the damn problem.
From: TheNob h...@thenob.de
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Friday, March 13, 2009 10:54:34 AM
Subject: Re: [hlds] Left 4 Dead Update Available
Yes! Some feedback from Valve would be nice :(
Some active threads in the steam forum:
http://forums.steampowered.com/forums/showthread.php?t=821502
http://forums.steampowered.com/forums/showthread.php?p=9392051
http://forums.steampowered.com/forums/showthread.php?p=9389611
2009/3/13 Robert
the best game experience is 12 slots
2009/3/13 Donnie Newlove donnie.newl...@gmail.com
But does any of this really happen often enough to make any difference?
On Fri, Mar 13, 2009 at 4:30 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Not because of a vote kick.
Not because
Voogru,
You rock with your data whoring boredness. Much respect and you make an
excellent point regarding artificial penalizing. I'm interested to see what
kind of results you come up with as I'm sure many other are as well. It
will give a potential benchmark against what Valve decided to
CBA reading everything today, up to my tits in wiring.
rant
I miss just running servers, Y'know, stick a server up, if people play
on it and have fun, they come back, maybe check out your website.
I don't want to have to deal with all kinds of random crap that'll make
my servers (even when
Well I not so sure this is all setup to stop fake-clients... Seems like you
just need to provide a good experience for the end user.. If you pass off a
server as full when there is no one in the server this will kill your server
over time (redirect servers also). If you use fake clients to add
So how long does the average easy achievement take on an achievement map?
Is it less than 15 minutes?
msleeper, get to it - kick and ban after 1st achievement AND 15 minutes.
From: mikesti...@gmail.com
To: hlds@list.valvesoftware.com
Date: Fri, 13 Mar 2009 12:08:33 -0500
Subject: Re: [hlds]
Ha...haha...ha.
No. Server operators should not be punished for running TF2 as it was meant
to be played. Let's not start that argument.
24 slot servers should have just as much of a chance as your 32 slot 24/7
dustbowl goldrush deathmatch server.
On Fri, Mar 13, 2009 at 4:06 AM, Andreas Grimm
LOL.
Neil Voutt - Admin
http://www.neilvoutt.com
http://www.ipoststupidshit.com
Sent from my iPhone
On 13-Mar-09, at 1:15 PM, Blood Letter bw_bloodlet...@hotmail.com
wrote:
So how long does the average easy achievement take on an achievement
map?
Is it less than 15 minutes?
msleeper,
Careful now Blood Letter, if you take lame jabs like that at msleeper -
he'll set his boyfriend on you ;)
Oh Rick, Oh Rick - msleeper needs defending again. oh Rick, where are
you... LOL 3
On Fri, Mar 13, 2009 at 5:29 PM, Neil Voutt mr.neosty...@gmail.com wrote:
LOL.
Neil Voutt - Admin
This is easy enough, as some have stated. Do not do negative scoring. High
population servers get higher scores.. Oh, and this is already done..
http://www.gametracker.com/search/tf2/
From: Mike Stiehm mikesti...@gmail.com
To: Half-Life dedicated Win32 server
What types of issues are you having specifically? I can't say I ever have a
problem with it...unless I accidentally misspell the search_key...but I
guess that's my fault.
I'd definitely like to see more features embedded, like having a box right
in the Lobby for the Lobby Leader to input a
How about writing a plugin which kicks players after 45 minutes - You
have been kicked! You don't earn us any points anymore, please rejoin...
Or maybe just fake a connection loss so they rejoin...
Of course I'm just kidding but if my servers get delisted... who knows.
Biased towards higher-slot servers.
On Fri, Mar 13, 2009 at 12:47 PM, Greg Williams greg_wi...@yahoo.comwrote:
This is easy enough, as some have stated. Do not do negative scoring. High
population servers get higher scores.. Oh, and this is already done..
http://communityfreegames.c.la/
Once you log in its in spanish or something. Then if you hit set up my Steam
ID then it opens a SteamInstall.Msi download.
Watch out!
___
To unsubscribe, edit your list preferences, or view the list archives, please
*Report Sent*
Thanks for sending a report to Google. Now that you've done your good deed
for the day, feel free to:
1. Take a second to rejoice merrily for doing your part in making the web a
safer place.
2. Call/email/write to a neighbor/friend/relative and tell them what
phishing
It makes me laugh that almost everyone one of these sites has incorrect html
that causes the page to render badly... If this is all people do, you think
they would take the time to make it look half decent.
The internet astonishes me once again.
2009/3/13 Jake E jackac...@gmail.com
And here is where you report sites like this. There is also a link in
Firefox under the Help menu.
http://www.google.com/safebrowsing/report_phish/
On Fri, Mar 13, 2009 at 8:02 PM, Nightbox alexandrualexa...@gmail.com wrote:
*Report Sent*
Thanks for sending a report to Google. Now that you've
PROTIP: This system is *only* used to find the bottom X percent of
really bad servers. Hurr i kick a lot of people or hurr i only have 24
slots doesn't mean you're suddenly the worst 1% online. They never
said We're publishing standings so higher score servers get somehow
rewarded! that would be
Crap. You are right, doing BS like that would probably be beneficial
to the servers score. Of course players would possibly learn soon
enough never to visit again, but still.
On Fri, Mar 13, 2009 at 7:31 PM, Bengt Rosenberger
bengt.rosenber...@gmx.de wrote:
How about writing a plugin which kicks
I 1000% agree with you Neph, and to reiterate what Richard said. It's
all about working with the system and not around it.
The bottom line is that the only people who are going to be affected
probably know who they are. Not Mr. Server in my spare time and few
players who stay, not Mr. 32 players
And redirect servers!
On Fri, Mar 13, 2009 at 2:52 PM, msleeper mslee...@cyberwurx.com wrote:
I 1000% agree with you Neph, and to reiterate what Richard said. It's
all about working with the system and not around it.
The bottom line is that the only people who are going to be affected
And mass-banning servers aka honeypot servers.
Cc2iscooL schrieb:
And redirect servers!
On Fri, Mar 13, 2009 at 2:52 PM, msleeper mslee...@cyberwurx.com wrote:
I 1000% agree with you Neph, and to reiterate what Richard said. It's
all about working with the system and not around it.
Wow you guys really just love that don't you. I must have hit a deeper
nerve than I realized.
On Fri, 2009-03-13 at 21:38 +0100, Bengt Rosenberger wrote:
And mass-banning servers aka honeypot servers.
Cc2iscooL schrieb:
And redirect servers!
On Fri, Mar 13, 2009 at 2:52 PM, msleeper
That's a good point, is that server delisted yet?
On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
bengt.rosenber...@gmx.de wrote:
And mass-banning servers aka honeypot servers.
___
To unsubscribe, edit your list preferences, or view the list
So what's the deal with sourcemod and L4D? I have about 22 servers that are
always full. Have been online since day one and they all site empty now?!?
Not even one player in all 22 servers? Did I miss something? Is the
sourcemod tag affecting the ability for the lobby to send me players? This
was
Since it is such a hot topic, I'd figure I'd let you guys know that 1.)
I used a throwaway IP for it, 2.) it was only up for 44 hours - it went
up right before the Scout update came out and went down 2 days later,
and 3.) it won't be making a return until the next class update.
I'm not really
It's a good thing they don't ban the MAC address of you NIC :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, March 13, 2009 4:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject:
All I can tell you is that Valve messed up there matchmaking service with
the last patches yesterday!
At this moment it seems that Valve is working on the problem:
- Friends System partly offline
- Cloud system offline
- Lobby creation not possible
But it is only a guess of me.
2009/3/13
I'm getting this about 1-2 times a week on every server im hosting..
please check and fix. Thx.
#0 0xeefa94df in CSingleProcessPipe::BPeek (this=0xb27bde8,
puFirstBufferByte=0xffcf4d7d ) at
/home/VALVE/alfred/valve/steam3_rel_client/src/common/processpipe.cpp:109
#1 0xeefa678f in
NIO DEWD WE MUST BLAME TEH PLUGINZ
Running 19 servers here all with MM+SM, they are all getting traffic at
normal Lobby rates. Make sure you don't have any of that setmaster crap
in your configs that was posted a few days ago. It worked before this
patch but it might not now.
Also, make sure you
You run nosteam?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ServerAlex
Sent: Friday, March 13, 2009 5:18 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] OrangeBox linux server crash
I'm getting this about 1-2
Ok sounds good thank you guys for your input on this.
Kenny Loggins
ClanAO.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, March 13, 2009 4:27 PM
To: Half-Life dedicated Win32 server mailing
That's super easy to change.
On Fri, Mar 13, 2009 at 5:12 PM, Mike Stiehm mikesti...@gmail.com wrote:
It's a good thing they don't ban the MAC address of you NIC :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
It would be pointless. Your mac doesn't even reach valve.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Friday, March 13, 2009 10:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
Ahh, switching vs routing, such a misunderstood concept.
Though Valve could, in theory, have the server report it's MAC if they
wanted.
Saint K. wrote:
It would be pointless. Your mac doesn't even reach valve.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
You might have to wait a bit, I have noticed fewer players playing L4D
nowadays. Which makes sense considering we've had zero new content and
no easy way to distribute user content (since server download doesn't
work).
On Fri, 2009-03-13 at 14:55 -0700, Aaron Rapp wrote:
Msleeper,
You were
Threat level increased to D: or Severe Patch Threat.
http://www.myphpsig.com/hldsthreat.jpg
Thanks Jason!
On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
A required update for Team Fortress 2 is coming. It will probably be
available in about 30 minutes. The specific include:
-
Awesome.
Could I suggest adding the revision or version # in the subject, to
differentiate other updates.
-Joel
On Fri, Mar 13, 2009 at 5:04 PM, msleeper mslee...@cyberwurx.com wrote:
Threat level increased to D: or Severe Patch Threat.
http://www.myphpsig.com/hldsthreat.jpg
Thanks Jason!
msleeper, I don't believe anyone on here cares.
On Fri, Mar 13, 2009 at 6:04 PM, msleeper mslee...@cyberwurx.com wrote:
Threat level increased to D: or Severe Patch Threat.
http://www.myphpsig.com/hldsthreat.jpg
Thanks Jason!
On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
A
I lol'd. Fact is past few weekend updates have done nothing good for server
operators.
Lets just hope this is a good patch.
On Sat, Mar 14, 2009 at 9:12 AM, Aj Collins gamerzwo...@gmail.com wrote:
msleeper, I don't believe anyone on here cares.
On Fri, Mar 13, 2009 at 6:04 PM, msleeper
I agree with the numbering system...
On Fri, Mar 13, 2009 at 5:08 PM, Joel R. joelru...@gmail.com wrote:
Awesome.
Could I suggest adding the revision or version # in the subject, to
differentiate other updates.
-Joel
On Fri, Mar 13, 2009 at 5:04 PM, msleeper mslee...@cyberwurx.com wrote:
I care? It's all in fun Just roll with it. :P
-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Friday, March 13, 2009 12:12 PM
To: Half-Life
Update appears to be released, downloading the content now.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Friday, March 13, 2009 5:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject:
this is valve we're talking about? break the game just in time for the
weekend? how absurd.
On Fri, Mar 13, 2009 at 4:13 PM, DogGunn dogg...@bigpond.com wrote:
I lol'd. Fact is past few weekend updates have done nothing good for server
operators.
Lets just hope this is a good patch.
On
The required update to Team Fortress 2 has been released. Please run
hldsupdatetool to receive it. The specific changes include:
- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
- Fixed problem where clients were
downloading the content at .1 snail speed. :(
On Fri, Mar 13, 2009 at 4:19 PM, turb0z tur...@undergamer.com wrote:
Update appears to be released, downloading the content now.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
It doesn't seem like this fixed the need for -NoQueuedPacketThread.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, March 13, 2009 3:26 PM
To: Half-Life dedicated Win32 server mailing list;
- Increased the minimum distance to stun a player with the Sandman
Finally.
On Sat, Mar 14, 2009 at 12:25 AM, Jason Ruymen jas...@valvesoftware.comwrote:
The required update to Team Fortress 2 has been released. Please run
hldsupdatetool to receive it. The specific changes include:
-
Be happy you can download -- I'm unable to even download, it keeps
retrying. It just was able to and said the server was already up to
date (which I know it isn't).
Ugh..
Just be patient...
On Fri, Mar 13, 2009 at 6:27 PM, Ben B brutalgoerge...@gmail.com wrote:
downloading the content at
Unfortunately, I think it broke MA/SM. Not sure which one. With those
enabled, I'm getting the following error.
(SERVER) LoadItems on Account 25424108 returned FAILCODE of 3
(k_EItemRequestRes
ultTimeout).
Otherwise, without the mods enabled, vanilla server, is running fine.
Regards,
Aaron
These are occuring very rarely on my servers, i think the steam
servers are just timing out (as the message indicates). Also,
restarting servers reinitializes your steam connection, so i wouldn't
jump to the conclusion that SM is somehow interfering with it. (not
that it's not, but it seems
of course not.
2009/3/13 Spencer 'voogru' MacDonald voo...@voogru.com:
You run nosteam?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ServerAlex
Sent: Friday, March 13, 2009 5:18 PM
To:
I got this error too, even after restarting the server. It corrected
itself I assume because the 2 people who had the problem no longer do,
even when I got the error after they first connected.
Also, I am getting the random lagspikes even more often now it seems.
On Fri, 2009-03-13 at 15:49
Ive taken setmaster out - done a verify all, rebooted it twice, and no
traffic all day :(
On Fri, Mar 13, 2009 at 10:01 PM, msleeper mslee...@cyberwurx.com wrote:
You might have to wait a bit, I have noticed fewer players playing L4D
nowadays. Which makes sense considering we've had zero new
My server two days ago was ranked #31 according to Valve's thingy.
It's been dead since yesterday's update.
I don't think it's an issue of less players.
Date: Fri, 13 Mar 2009 22:59:47 +
From: sidest...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead Update
yup.. 2 servers updates.. the rest have been sitting trying to update
for 30 mins +
cant download..
Steven Sumichrast wrote:
Be happy you can download -- I'm unable to even download, it keeps
retrying. It just was able to and said the server was already up to
date (which I know it isn't).
Same here, the only traffic we get is from our admins who know how to do a
specialized connect, lol. Need a degee these days to connect to play, still not
a word from valve to acknowledge the issue. Group and Search Key connects are
the alternative till an update comes out.
Tf2 update just
Server IP?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ServerAlex
Sent: Friday, March 13, 2009 6:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] OrangeBox linux server crash
of course
People are reporting that their games crashes as soon as they equip
natascha.
2009/3/14 Robert Whelan mrrjwhe...@yahoo.com
Same here, the only traffic we get is from our admins who know how to do a
specialized connect, lol. Need a degee these days to connect to play, still
not a word from
(on the steam forums). I couldn't test, don't have a pc with TF2.
2009/3/14 AnAkIn . anakin...@gmail.com
People are reporting that their games crashes as soon as they equip
natascha.
2009/3/14 Robert Whelan mrrjwhe...@yahoo.com
Same here, the only traffic we get is from our admins who know
How/where do you see your servers rank on the valve ranking system?
On Fri, Mar 13, 2009 at 11:13 PM, Robert Whelan mrrjwhe...@yahoo.comwrote:
Same here, the only traffic we get is from our admins who know how to do a
specialized connect, lol. Need a degee these days to connect to play, still
You don't
On Fri, Mar 13, 2009 at 7:21 PM, Chris headad...@gmail.com wrote:
How/where do you see your servers rank on the valve ranking system?
On Fri, Mar 13, 2009 at 11:13 PM, Robert Whelan mrrjwhe...@yahoo.com
wrote:
Same here, the only traffic we get is from our admins who know how to
um.. it seems that since this update on first boot f the server it
crashes... then our monitor software restarts it and its fine.. i
thought it was our monitor software at first..dunno why as it;s been
fine al this time.. checked the OB dir and can se ea shed load of mdmp
files.. same goes for
I seem to be crashing when I change classes during a match. I'm changing at
the spawn point.
On Fri, Mar 13, 2009 at 6:57 PM, msleeper mslee...@cyberwurx.com wrote:
I got this error too, even after restarting the server. It corrected
itself I assume because the 2 people who had the problem no
Tf2 is still creating a minidump when the srcds is executed (assertion
failed...), win2k3 x64
I emailed you the mdmp last week if it helped...
From: Jason Ruymen jas...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
We went around an spot checked some of the servers that we were about to
delist, and they all fell into this category.
Is there anyone here on the list that got delisted that doesn't feel like they
should have?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
All good here, though I could use some free advertisement for the Hunted
Mod since I was worried about it being delisted!
On Fri, 2009-03-13 at 17:39 -0700, Erik Johnson wrote:
We went around an spot checked some of the servers that we were about to
delist, and they all fell into this
Lobby leaders can now specify in lobby settings whether to search for
an official dedicated server or for the best available dedicated
server. If the official dedicated search fails it will then default to
the best available dedicated server automatically
In my Opinion this even more
Sounds like we got a L4D update. It's not just a client update. I just ran
hldsupdatetool and received a server update.
---
Updates to Left 4 Dead have been released. The updates will be applied
automatically when your Steam client is restarted. The specific changes
include:
Left 4 Dead
This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4
Dead server over one that could be modded?
mu...@anbservers.net wrote:
Lobby leaders can now specify in lobby settings whether to search for
an official dedicated server or for the best available dedicated
server. If the
Everything is working just fine, Erik.
--
-eVaDog
TheVille.Org
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
This isn't useless at all. :\
Sent from my iPhone
On 14 Mar 2009, at 05:59, mu...@anbservers.net wrote:
Lobby leaders can now specify in lobby settings whether to search for
an official dedicated server or for the best available dedicated
server. If the official dedicated search fails it
None of my servers are modded. (Expect one Which has a search_key)
Explains why no one has had players the last 2 days.
Why I am even paying to host servers? To support their game? Just to
have the Client default to one of their servers?
I don't like it I can have an opinion Right?
Well see
Search for valve dedicated server first, then try everyone else was
already the default behaviour. By giving people the ability to skip the
search for valve servers, they have in fact increased the chance of your
server having people in it.
However, since the last l4d patch, and continuing in
Quoting gamead...@127001.org:
Thanks For that information I will in fact Google it and I started
reading about the white list in the steam forum.
Search for valve dedicated server first, then try everyone else was
already the default behaviour. By giving people the ability to skip the
Then stop hosting servers for this game already. You wouldn't be the first
one, no one wants your servers. :/
On Sat, Mar 14, 2009 at 2:13 AM, mu...@anbservers.net wrote:
None of my servers are modded. (Expect one Which has a search_key)
Explains why no one has had players the last 2 days.
As for me, I deleted all setmaster entries from my configs.
Master server IPs seems to be assigned automatically during server startup.
2009/3/14 mu...@anbservers.net
Quoting gamead...@127001.org:
Thanks For that information I will in fact Google it and I started
reading about the white list
This is really going to mess up GSPs. How long does an IP stay delisted?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
1 - 100 of 118 matches
Mail list logo