Re: [hlds] Proposal

2017-11-08 Thread Ryan Mollart
https://discord.gg/95DT4Cs I would have thought it was in the proposal, I guess it got forgotten. From: hlds on behalf of ghostboy1225 Sent: Wednesday, November 8, 2017 11:38 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Proposal may

Re: [hlds] Mandatory Team Fortress 2 update released

2017-11-05 Thread Ryan Mollart
This is related to stalling your client for a short period of time. There are a few console commands that can stall your game for a couple seconds. It appears the server tries to reset your player data when you stall your client long enough. When you are reseted, you are spawned normally without

Re: [hlds] Mandatory Team Fortress 2 update coming

2017-10-24 Thread Ryan Mollart
Here is a few bugs off the top of my head: 1.) Double Donking no longer Double Donks but you still get the minicrit bonus. This makes the Loose Cannon's Double Donk bonus uncompletable. 2.) Dragon's fury projectile can be reflected but it doesn't count towards Pyro's Reflect Kills. 3.) Drag

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread Ryan Stecker
smac_validate_auth 0 On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair wrote: > PS: More specifically, on a non-BETA TF2 client, trying to connect to the > current BETA TF2 server, the client connects, seems to work for a few > seconds, then throws a dialog with the error: > > "Disconnected" (Title)

Re: [hlds] Mandatory TF2 update released

2015-10-06 Thread Ryan Durkee
Does the invasion pass only track stats on official servers like the Gun Mettle Pass did, or will it also track stats on community servers running the maps during the event? On Tue, Oct 6, 2015 at 7:43 PM, Eric Smith wrote: > We've released a mandatory update for TF2. The update notes are below.

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Ryan Durkee
i think just adding a tick mark that is off by default would be the best course of action for the server browser to show valve servers. That way people who want to see them can, but the rest of us can find community servers much easier. On Sat, Jul 4, 2015 at 4:28 PM, Eric Smith wrote: > We've

Re: [hlds] Mandatory TF2 Update Released

2015-02-11 Thread Ryan Stecker
>For example (voided's thoughts): This could be used to create on mass redirect servers which fill the master list just to send people to one specific server. >^This example is a obvious no no. But what about this: I create a plugin that detects when my server becomes 31/32 and then redirect all n

Re: [hlds] Mandatory TF2 update released

2014-12-12 Thread Ryan Durkee
same here i keep crashing on windows as well. On Fri, Dec 12, 2014 at 6:43 PM, A Fearts wrote: > > I still don't think this is fixed. I'm still getting crashes on Windows. > > On Fri, Dec 12, 2014 at 7:08 PM, Ross Bemrose wrote: >> >> Well, this one includes a fix that was causing a lot of diffe

Re: [hlds] [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-03 Thread Ryan Stecker
st the smallest thing on a map. The client has to re-download it > > > anyway cause of a new name, may as well make it over write and start > > > over. > > > > > > -Original Message- > > > From: hlds_linux-boun...@list.valvesoftware.com > >

[hlds] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread Ryan Stecker
This email is mostly addressed to anyone within Valve that's still maintaining the TF2 branch of the source engine, and I suppose anyone on this mailing list that'd like to comment on this recommendation. There's one frustrating issue with clients downloading custom content (maps, models, etc) in

Re: [hlds] [hlds_linux] TF2 srcds CPU experiences

2014-09-23 Thread Ryan Stecker
o spreading across networks helps to keep > most of our servers online when one is having problems. We've never been > directly DDoSed but I regularly see network blips of 1-5 minutes on every > gaming network. Bad neighbours. > > > On 23/09/2014 12:47 PM, Ryan Stecker wrote: >

[hlds] TF2 srcds CPU experiences

2014-09-22 Thread Ryan Stecker
Hey all, just sending this message into the wide HLDS abyss to see if anyone has any experiences hosting srcds (Mostly TF2, but it can really be any game/mod that runs on that engine version) on single/dual E5-2650 v2s or other similarly low clocked (around the 2.5GHz range) processors and what kin

Re: [hlds] "Missing map maps/map_name.bsp, disconnecting" error

2014-07-09 Thread Ryan Stecker
As far as I can remember, clients have had a tendency to leave unfinished (.ztmp?) files in their downloads directory if their downloads don't successfully complete. That'll leave the client unable to join any server running that map. Honestly the entire download process should be reworked now tha

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Ryan Stecker
The SDKTools related crash-on-start should be fixed now. SM's auto gamedata updater may not kick in before the crash occurs though, so you might need to grab the gamedata from a snapshot or directly from the SM github repo. There are also some other reports of crashing on map change for linux serv

Re: [hlds] Mandatory TF2 update released

2014-06-12 Thread Ryan Stecker
Supporting the push to have this fixed, many maps make use of trigger_gravity which now no longer work correctly. On Thu, Jun 12, 2014 at 11:12 AM, A Fearts wrote: > Would you mind please fixing: > > m_flGravity sendprop > & > Hammer's trigger_gravity > > It seems to have broken in the last upd

Re: [hlds] Mandatory updates - Windows 2008 TF2 Server's crashing

2014-05-19 Thread Ryan Stecker
You can get some better luck using Accelerator to get dumps: https://forums.alliedmods.net/showpost.php?p=1952983&postcount=136 Or you can try launching your servers with -nobreakpad so that the crash dumps don't get consumed by Valve's breakpad handler. On Fri, May 16, 2014 at 10:29 PM, Mike Va

Re: [hlds] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-18 Thread Ryan Kistner
ybody plays that any more. Just an example. On Fri, Apr 18, 2014 at 8:37 PM, Ryan Kistner <mailto:azuisl...@gmail.com>> wrote: I've also mirrored the gist since it appears to be have been taken down: https://dl.dropboxusercontent.com/u/759758/gistd

Re: [hlds] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-18 Thread Ryan Kistner
I've also mirrored the gist since it appears to be have been taken down: https://dl.dropboxusercontent.com/u/759758/gistd9872acbf2da227e9281-122b03e8c03fabc15f5acb3b52d5ca0b4baa2360.tar.gz On Friday, April 18, 2014 9:33:56 PM, Ryan Kistner wrote: Looking at that thread, it appears

Re: [hlds] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-18 Thread Ryan Kistner
Looking at that thread, it appears that engine_win32.dll has a working bypass of the net_file blacklist. If anyone has a sample of that file I would be interested in taking a look at it. A quick look at the provided files (gist: https://gist.github.com/Chrisaster/d9872acbf2da227e9281) suggests

Re: [hlds] Master server broken - cannot see EU if in US and vice versa

2014-03-14 Thread Ryan Stecker
Fairly certain this behavior is intended. The GMS (the master server that the Steam client queries to find servers) will return servers which are GeoIP located nearby for the sole purpose of returning servers that will provide a better latency experience for clients. On Fri, Mar 14, 2014 at 5:53

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Ryan Stecker
Additionally a new steam protocol handler for it would be nice as well, steam://connectid/ On Fri, Feb 7, 2014 at 5:03 PM, Nomaan Ahmad wrote: > +1 For Voogru's suggestion. Would be great! > > > On 7 February 2014 22:56, Spencer 'Voogru' MacDonald wrote: > >> Can we get a custom, new, fancy, sn

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Ryan Stecker
I believe autoexec.cfg executes before map load, so you should be able to use that if needed. On Thu, Feb 6, 2014 at 2:48 PM, 1nsane <1nsane...@gmail.com> wrote: > Yeah... easy enough for me to do. But what about those who might not have > full control over their startup cmd line? > > > On Thu,

Re: [hlds] TF2 Service Memory Leaks on Windows 2008

2014-01-31 Thread Ryan Stecker
Running on windows here, our instances start at around 400MB and will just climb and climb to upwards of 2GB. We do nightly restarts to deal with the usage. On Fri, Jan 31, 2014 at 2:05 PM, ics wrote: > They run on Linux and on Linux, i have 0,8-1,5GB of memory use for TF2 > instance, no more.

Re: [hlds] Maps crashing clients (upward & watchtower)

2014-01-09 Thread Ryan Stecker
Can confirm this myself and with multiple reports from others. On Thu, Jan 9, 2014 at 9:17 PM, Alex Kowald wrote: > My server causes clients to crash on the map loading screen for the maps > pl_upward and arena_watchtower after today's update. This is on stock > servers with no mods. It seems t

Re: [hlds] Mandatory TF2 update released

2013-12-19 Thread Ryan Stecker
As a warning to everyone before people act on this, these emails appear to be spoofed. Received: from emkei.cz ([46.167.245.72]) by list.valvesoftware.com with esmtp (Exim 4.76) (envelope-from ) id 1Vtr2S-0005sD-CK for hlds_annou...@list.valvesoftware.com; Thu, 19 Dec 2013 19:46:12 -0800 Someo

Re: [hlds] Sound Folder

2013-12-09 Thread Ryan Stecker
t; On Mon, Dec 9, 2013 at 7:04 PM, Kyle Sanderson wrote: > >> We've been having trouble with cstrike since the Sept 16th update. >> Apparently it's client-side and something to do with caching. If you >> have any more information, I'd love to hear about it. Ryan St

Re: [hlds] Recurring player clip issue on Windows TF2 servers?

2013-09-23 Thread Ryan Stecker
I believe the last time someone encountered this issue, they had determined it was caused by a missing symlink on a new VPK file that was introduced in an update. If that's the case here, would likely be best to file a support ticket with NFO, or perhaps John or some other NFO staff may catch your

Re: [hlds] Mandatory TF2 update coming soon

2013-07-10 Thread Ryan Stecker
Your update system should be checking the UpToDate webapi, which wasn't flipped until the update was released to clients. On Wed, Jul 10, 2013 at 5:34 PM, John wrote: > On 7/10/2013 2:24 PM, Eric Smith wrote: > >> We're working on a mandatory update for TF2. We've released the dedicated >> serve

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
makes any difference. > In my tests it did not, but I would be interested in any real world data > on that question. > > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker > Sent: Friday, May 17, 2013 11:25 AM >

Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn wrote: > A note regarding the CPU spikes: > > I would encourage server operators to revert any changes made to disable > compression, set all such conva

Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
I notice that the sv_compressfragments and sv_compressstringtablebaselines convars that were present in the prerelease branch have been removed. Does the functionality of net_compresspackets_minsize replace both of them? i.e: can the minsize convar be cranked up to a large value to prevent compress

Re: [hlds] Server cvars, complete list?

2013-05-14 Thread Ryan Stecker
The "cvarlist" command will dump a list of every convar to the console. This, coupled with "condump" or the "con_logfile" convar is your best bet. On Tue, May 14, 2013 at 7:16 AM, CScrivener . wrote: > Good morning folks. I was curious is anyone happens to know of an updated > and complete list

Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Ryan Stecker
Hi Fletch, What kind of improvement are we looking at in terms of memory usage? Any measurements to go off? On Thu, Apr 25, 2013 at 10:55 PM, Fletcher Dunn wrote: > Yes, very soon. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@l

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Ryan Stecker
For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM, thesup

[hlds] TF2 SteamPipe Schedule

2013-04-22 Thread Ryan Stecker
Hello, this email is more aimed at Fletch or anyone else at Valve currently working on the steampipe conversion of TF2. Is the mandatory switchover date still on track for this week? Fletch emailed a few days ago stating: >It seems likely that the TF2 switchover planned for next Tuesday will be d

Re: [hlds] Tentative TF2 SteamPipe schedule

2013-04-22 Thread Ryan Stecker
Thanks for the update Fletch! Here's to hoping for a few more days of delays. Finals week :( On Mon, Apr 22, 2013 at 2:57 PM, Fletcher Dunn wrote: > Hello all, > > ** ** > > The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the > 30th. > > ** ** > > - Fletch >

Re: [hlds] CS:S Server Favorites Deleted

2013-04-19 Thread Ryan Stecker
Hi Fletch, Aaron asked me to repost his reply here, since he had digests enabled and the reply would be better in the context of this thread. "I have little info as this did not happen to me personally. However, I have messaged a few of my server owner friends and some of my players. It seems lik

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-04-18 Thread Ryan Stecker
>Am I to understand using the new SteamCMD w/ app_update WON'T update my existing hlds/srcds servers that were built using the old HldsUpdateTool? That's correct. Using SteamCMD on top of an existing HldsUpdateTool install will essentially duplicate the files on your server. On Thu, Apr 18, 2013

Re: [hlds] Fresh install not starting

2013-04-11 Thread Ryan Stecker
Double check your installation with -verify_all. You shouldn't be getting missing functions in steam_api.dll. Also make sure you're not sharing the install directory with other games such as garry's mod or anything else running on a different engine. On Thu, Apr 11, 2013 at 5:55 PM, Bruno Garcia

Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-02 Thread Ryan Stecker
I believe it was mentioned elsewhere on this list that SteamCMD is used for more than just updating server installations, hence the complexity. That being said, it isn't like you need to memorize the arguments every time you use it. As Alfred mentioned, you simply need to place your update command

Re: [hlds] SRCDS query pattern?

2013-03-31 Thread Ryan Stecker
I'm assuming you mean queries to specific servers, rather than the master server. In that case, the information you're looking for is documented here: https://developer.valvesoftware.com/wiki/Server_queries, specifically under A2S_INFO. On Sun, Mar 31, 2013 at 7:50 PM, List User wrote: > Does

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-03-19 Thread Ryan Stecker
It would be nice if there was some overlap where server operators could switch their servers over to steampipe on their own schedule, and it would still allow non-steampipe clients to connect so that when the switchover is required, our servers would already be ready. On Tue, Mar 19, 2013 at 2:55

Re: [hlds] Pinion Pot of Gold blacklist?

2013-02-18 Thread Ryan Stecker
http://www.gametracker.com/search/?search_by=server_variable&search_by2=sm_motdredirect_version&query=&sort=&order=&searchipp=50#search http://www.game-monitor.com/search.php?search=sm_motdredirect_version&type=variable&location=all&game=all&num=100 Or insert "sm_motdredirect_version" into your fa

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Ryan Becerra
Is there a way to unsubscribe from this list? The hlds website doesn't work anymore.. On Jan 6, 2013, at 4:21 PM, Albert Davis wrote: > Not quite sure who think dude thinks he is... > > On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis wrote: >> Exactly Jeff... >> >> On Sun, Jan 6, 2013 at 5:18

Re: [hlds] SRV records

2012-12-10 Thread Ryan Stecker
I don't think SRV records are the correct way to approach this issue. As Cameron Munroe said, all game servers currently get assigned an anonymous SteamID on logon. There was, at some point, movement towards a non-anonymous game server logon (with a username and password). If this ever comes to fr

Re: [hlds] Halloween map and quickplay mode details

2012-10-25 Thread Ryan Martin
When the update containing any new maps/etc is released. On Fri, Oct 26, 2012 at 2:06 AM, Todd Pettit wrote: > How soon might we expect the details on how to set up this years halloween > map? > > ___ > To unsubscribe, edit your list preferences, or vi

Re: [hlds] Mandatory TF2 update released

2012-09-21 Thread Ryan Becerra
The client crash audio bug fix -- Is this related to the overflow in net message crash that occurs when too many people are speaking on the mic? If so can we get a sync for that to CS:S. If not please disregard. Thank you! On Sep 21, 2012, at 4:27 PM, Eric Smith wrote: > We've released a mand

Re: [hlds] Mandatory TF2 update released

2012-09-19 Thread Ryan Martin
Best update announcement I've read on the mailing list in a while... Let me fix Mr. Witt's comment though to better reflect reality: "Then he passes this information to *an attorney that sure as hell aint going to do shit pro bono*, who *requests a judge* subpoena the logs from every site that he g

Re: [hlds] Drop in users

2012-09-13 Thread Ryan Stecker
Summer has ended and the school year has just recently started in the US. The player drop is definitely attributed to school. You have to remember that a large chunk of the player base is young. http://games.opensteamworks.org/Chart/View/440/?news=false On Thu, Sep 13, 2012 at 10:55 AM, ics wrot

Re: [hlds] SteamCMD alternative

2012-08-20 Thread Ryan Becerra
Whats difficult about typing app_update 740 validate On Aug 20, 2012, at 4:49 PM, Didrole wrote: > Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool > to it. > I think some of you might be interested by it so here is its URL: > http://didrole.com/UpdateTool/ > I have

Re: [hlds] Possible to host CS:S and CS:GO dedicated servers on the same box?

2012-08-17 Thread Ryan Becerra
Quick fix. Install the steam client. No joke. There are other registry fixes posted too Ryan On Aug 17, 2012, at 7:05 PM, ∞ wrote: > I run a dedicated computer to host a few CS:S servers (Windows Server 2008 > R2). I have been hosting multiple instances of the old srcds with CS

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Ryan Stecker
What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir wrote: > Well, it did eventually connect so I guess that much is good. :) > > > On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir wrote: > >> I'm getting this again while trying to up

Re: [hlds] TF2 Server with WordPress Sites Hacked Help

2012-07-22 Thread Ryan Rapini
rver mailing list Subject: Re: [hlds] TF2 Server with WordPress Sites Hacked Help Ryan, why waste your time with a response like that? It's no secret using WordPress may not be a secure platform, but seriously, why waste your time with a reply so negative in a environment that is here t

Re: [hlds] TF2 Server with WordPress Sites Hacked Help

2012-07-22 Thread Ryan Rapini
Hello, I was doing something foolish and ran into serious trouble as a result. Modifying the foolish behavior is Too Hard. Can someone else please think for me and invent a way for me to keep doing foolish things without consequences? Also can it be inexpensive and not time consuming, I've got b

Re: [hlds] Engine Error TF2

2012-07-09 Thread Ryan Stecker
One issue I'm observing that started yesterday night is that when the TF2 game coordinator server restarts, it causes a server crash. A player described it as a map change occurring after the item server restarts, and every player model going into reference pose for the first round. When the next

Re: [hlds] Steam CMD

2012-07-05 Thread Ryan Stecker
Having to update more than one server at a time with an update tool is awful practice. Please do all other server operators a favor and use rsync or similar. On Thu, Jul 5, 2012 at 7:46 PM, Bobby wrote: > How is this progress? Seems like it going back 5 yrs. HLDS update and > done. Now we have t

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Ryan Martin
I love the 16 minute warning between "update coming" and "mandatory update released". Some might say it's pointless to announce update coming then release it in that span. Some may say "why not just send the impending mand. update notice in the morning or yesterdayas to give enough time to actually

Re: [hlds] SRCDS memory leak?

2012-06-19 Thread Ryan Stecker
I run 9 TF2 servers on Server 2008 R2 and all of them climb to (and perhaps continue climbing) to around 1.2GB. We have replay and sourcetv disabled. The usual thursday updates gives us a chance to restart our instances and get the memory back. We've personally ruled out all of our SM plugins. If

Re: [hlds] sv_pure bug

2012-06-11 Thread Ryan Stecker
This bug is a huge annoyance for my community, where we run mostly custom content. Hopefully it will someday be fixed. On Mon, Jun 11, 2012 at 6:41 PM, Emil Larsson wrote: > Worse, custom sounds that are replaced are glitching up too. If you say > are using a blacklist to prevent players from us

Re: [hlds] performance issues (rambling )

2012-05-08 Thread Ryan Kistner
The standard tool for diagnosing FPS drops is vprof. I can't find any directions on the wiki, so here's a 5 second explanation: Run the "vprof" command to start collecting. Run it again to stop collecting. Then you can view the data with vprof_generate_report. For example: http://privatepaste.com/

Re: [hlds] Steamclient reporting wrong public IP address over TCP

2012-04-24 Thread Ryan Kistner
om:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ryan Kistner > *Sent:* Saturday, April 21, 2012 12:02 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Steamclient reporting wrong public IP address over

Re: [hlds] Steamclient reporting wrong public IP address over TCP

2012-04-21 Thread Ryan Kistner
used > > > the socket is not bound to game server’s IP address, so the packets > > > sent to CM server can have a wrong IP as source if the hardware has > > > multiple IPs assigned. > > > > > > ** ** > > > > > > *From:* hlds-boun...@l

Re: [hlds] Steamclient reporting wrong public IP address over TCP

2012-04-20 Thread Ryan Kistner
> socket is not bound to game server’s IP address, so the packets sent to CM > server can have a wrong IP as source if the hardware has multiple IPs > assigned. > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On

[hlds] Steamclient reporting wrong public IP address over TCP

2012-04-20 Thread Ryan Kistner
Hello Everyone, There's an issue that's been bother us for a while that when our TF2 servers reconnect to Steam the steamclient library will reconnect using TCP. For whatever reason the Public IP detection over TCP is wrong as it reports the default route. I've verified that the ClientLogon and Cl

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-03-22 Thread Ryan Stecker
Generally takes around an hour for my servers. Got lucky with a 40 min wait this time. Nothing out of the ordinary to report about that. On Thu, Mar 22, 2012 at 8:12 PM, Emil Larsson wrote: > Take it easy. People can afford to go a little offtopic now and then, well > it's technically questions

Re: [hlds] Possible cause and fix for the recent group crashes

2012-03-05 Thread Ryan Kistner
We run a Saxton Hale server and a lot of client crashes and some server crashes point in the direction of custom player models. In particular it seems to happen when a player with a custom model dies on the client, while I'm not quite sure on the server. I'm also rather scared of the bone setup cod

Re: [hlds] Dealing with persistent cheaters

2012-01-29 Thread Ryan Stecker
Be sure to check out DBlocker as well. http://dblocker.didrole.com/ Can't vouch for how well it work, but it has some smart minds behind it. On Sun, Jan 29, 2012 at 10:13 PM, Admin wrote: > LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his server > with his conditions. There

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Ryan Stecker
* > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ryan Stecker > *Sent:* Tuesday, January 24, 2012 11:21 AM > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] TF2 Servers Rando

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Ryan Stecker
Fletch, if server player queries are going to go through Steam in the near future, is it possible to provide the SteamID of clients on servers in addition to their name, score, and time played? That would make it particularly useful for any tools that want to get at more details about the players

Re: [hlds] hldsupdatetool problem

2012-01-05 Thread Ryan Stecker
hldsupdatetool is attempting to elevate itself. Make sure to run the command prompt as admin. On Wed, Jan 4, 2012 at 8:36 PM, jarett ambrosat wrote: > I'm trying to set up a CS:S server and i'm having trouble with the update > tool. I enter in the cmd "hldsupdatetool -command update -game > Count

[hlds] Client and server vphysics crashes

2012-01-04 Thread Ryan Kistner
I'm seeing crashes in both GMod (server) and TF2 (server & client) that point to vphysics. I don't know if anything has changed recently, but I know that these crashes are happening extremely frequently. I'm hoping someone has some insight or Valve is looking into what might be causing these issues

Re: [hlds] Client 0 overflowed reliable buffer

2011-11-09 Thread Ryan Stecker
The issue is legitimate, it's caused by having a client with garbage characters in their name connect and disconnect repeatedly. On Wed, Nov 9, 2011 at 1:54 PM, Herover wrote: > Use old thread please. > I believe people ended up with the conclusion: don't believe it, > untill program released. >

Re: [hlds] Required TF2 update coming later today

2011-10-25 Thread Ryan Stecker
As always, thanks for the early notice! On Tue, Oct 25, 2011 at 1:19 PM, Tony Paloma wrote: > We're going to have a required TF2 update coming later today. This isn't > the update for the Halloween event nor is it the update that will require > your server to be registered in order to receive gif

Re: [hlds] Max FPS

2011-10-17 Thread Ryan Stecker
am backend tells the server that the client isn't on the server anymore (because it crashed). On Mon, Oct 17, 2011 at 5:54 PM, Saul Rennison wrote: > Precisely. Try reducing sv_timeout to something like 5 or 10 and see if you > still have the issue. > > On Monday, 17 Octobe

Re: [hlds] Max FPS

2011-10-17 Thread Ryan Stecker
No Steam Logon, in this case, is simply a side effect of all of the clients crashing. It would be better to qualify this type of disconnection simply as a timeout. On Mon, Oct 17, 2011 at 5:18 PM, Andrew DeMerse wrote: > I've seen the taunt thing happen a few times on my servers. Instantly half

Re: [hlds] Item Server IP Address

2011-09-19 Thread Ryan Stecker
t; Well, then when my players lose the ability to change their >> > loadout ingame >> > does it mean the server lost connection to the steam servers >> > altogether? >> > If that's the case, then my server is losing connection to the steam >> &

Re: [hlds] Item Server IP Address

2011-09-19 Thread Ryan Stecker
e, then my server is losing connection to the steam > servers. > > > On Mon, Sep 19, 2011 at 4:22 PM, Ryan Stecker wrote: > >> If you're a client and you're able to connect to steam, or if you're a >> server and you have secure mode enabled then you're n

Re: [hlds] Item Server IP Address

2011-09-19 Thread Ryan Stecker
ugh the same servers your steam client connects to. On Mon, Sep 19, 2011 at 2:19 PM, pilger wrote: > To the master servers? The ones you get connected to show the server on the > list? > > I think so. I actually didn't check, since i usually connect directly > through console

Re: [hlds] Item Server IP Address

2011-09-19 Thread Ryan Stecker
Are you able to connect to steam servers? On Mon, Sep 19, 2011 at 11:12 AM, pilger wrote: > Hey guys, > > > Can anyone provide me the IP or IPs for the TF2 Item Servers? > > I'm having massive problems with the route from my server to them and i > need to do a tracert, but i can't seem to find t

Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Ryan Kistner
Since at least some of the issues reported in this thread are lock ups, one of my GMod servers is deadlocking in engine.dll frequently (gmod shares the same engine bins). The stack trace looks something like this: CGameServer::SendClientMessages CParallelProcessor>::Run CThreadFastMutex::Lock In

Re: [hlds] TF2 Update Released but srcds.exe will not start..

2010-12-17 Thread Ryan Becerra
No joke. This guy acts like valve should approve all of their updates with him. jesus On Dec 17, 2010, at 07:26 PM, Goerge wrote: Oh this is just a minor inconvenience. quit being so freaking dramatic On Fri, Dec 17, 2010 at 8:21 PM, Jason wrote: Way to go ValveFriday night, NO FLIPPIN

Re: [hlds] Team Fortress 2 Update Released (Jason Ruymen)

2010-10-27 Thread Ryan Becerra
This issue used to occur when too many entities spawned when I was playing gungame51 on my dedicated CS:S server. Try: -num_edicts 2047 It will remove all the excess entities before it reached the 2048 limit. Ryan Becerra +via iPhone On Oct 28, 2010, at 12:17 AM, Jeff Sugar wrote: > No i

Re: [hlds] team fortress 2 updates heads-up

2010-05-21 Thread Ryan Mannion
Is there interest in an iPhone server query/RCON tool? I've written an app for myself but can try to push it through the app store (for free) after some polishing... Ryan On Fri, May 21, 2010 at 2:30 PM, Mike O'Laughlen wrote: > There's an app for that. > > On Fri, May 2

Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Ryan Katkov
http://downforeveryoneorjustme.com/ On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenman wrote: > Seems Mani's site is down or with DNS problems. Tried GoogleDNS, OpenDNS > and Anonymouse with either a timeout, redirect to ask.com, or it can't > find the IP address > > Can someone post the IP or confir

Re: [hlds] Hat Drops

2009-10-29 Thread Ryan Mannion
My servers are raining hats right now. Dozens of hats distributed in the past 15 minutes, and I've received 3 myself. Ryan On Thu, Oct 29, 2009 at 11:43 AM, Philip Bembridge wrote: > Most people are getting them at the same time as items > > and I just got two normal item

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Ryan Mannion
Confirming sv_search_key still doesn't work, but mm_force_dedicated does. Ryan On Tue, Sep 29, 2009 at 6:21 PM, Jonah Hirsch wrote: > I still can't get my search key to work, but mm_dedicated_force_servers > works beautifully. Just wish I could fit more than 7 servers into it. :

Re: [hlds] dDos attacs

2009-05-25 Thread Ryan Batchelor
Hey T2 i seen your name come up and it rememded of a kid i play cs with back in eary 2000, he had a clan name [RED] if that was u write back > Date: Sun, 24 May 2009 18:32:58 -0400 > From: terminat...@gmail.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] dDos attacs > > Numerous th

Re: [hlds] Jarate is crashing servers

2009-05-24 Thread Ryan Mannion
I can also confirm seeing crashes across all our TF2 servers since the update (10 on our main server, with no particular types of maps being susceptible to crashing). The servers were completely stable prior to the update. Ryan On Sun, May 24, 2009 at 12:37 PM, Spencer 'voogru' MacDon

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Ryan Batchelor
how do i do this > Date: Fri, 24 Apr 2009 10:52:16 -0700 > From: ad...@topnotchclan.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Anyone with active servers move to new IP addresses? > > This is where the redirect method works really well. All you have to do is > change your motd

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Ryan Batchelor
Can you help me make me cs.s server plz it's all done but it stays on ln tho > Date: Fri, 24 Apr 2009 13:31:08 -0400 > From: kil...@righttorule.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Anyone with active servers move to new IP addresses? > > We just did that this past wee

Re: [hlds] [SPAM] Re: error: reliable channel overflowed

2009-04-24 Thread Ryan Batchelor
r: reliable channel overflowed > > It should be +ip XXX.XXX.XXX.XXX where XXX.XXX.XXX.XXX is your LAN IP. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Batchelor > Sent: Friday, 24 Ap

Re: [hlds] error: reliable channel overflowed

2009-04-23 Thread Ryan Batchelor
I need help i made a cs.s server and i did everything it told me to do on steam and it comes up on a lan server, i used to make servers back in 1.2 1.3 1.4 1.5 now with steam it's dumb, my exec is set at this C:\srcds\srcds.exe -console -game cstrike +maxplayers 32 +map de_dust +sv_lan 0 -m

Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Ryan Katkov
They were talking about the powershot exploit. It allowed you to fire all 50 rounds at once from either the Uzi or m16 On Tue, Apr 21, 2009 at 7:56 PM, Phillip Vector wrote: > On Tue, Apr 21, 2009 at 2:50 PM, Jason Ruymen > wrote: >> - Fixed an exploit where you could load the chamber of a weap

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Ryan Mannion
A lot of clients on my servers are crashing to desktop, unable to maintain connections for longer than 2-3 minutes. Ryan On Wed, Mar 18, 2009 at 7:50 PM, Tony Paloma wrote: > A lot of people on my 2fort server is crashing. Also, everyone on my > rotation server just crashed on ct

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Ryan Katkov
Putting a password on the server appears to remove it from the master list. I think this is because the lobby will bypass the password, usually (I had it prompt me once). I think this was a fix to prevent people from attempting to join passworded servers via the lobby (and failing because they did

Re: [hlds] Possible Host_Error crash fix

2009-03-11 Thread Ryan Mannion
I'm still having issues with servers not allowing players to join a team/connect (without -NoQueuedPacketThread) and intermittent severe lag (with -NoQueuedPacketThread). Can anyone else confirm? This issue seems to have lost attention since it cropped up nearly a week ago. Ryan On Wed, M

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Ryan Mannion
With -NoQueuedUpdateThread, players are also frequently dropped with a Net Buffer Overflow error. Ryan On Fri, Mar 6, 2009 at 6:51 PM, Ryan Mannion wrote: > I can confirm EXTREME lag spikes with NoQueuedUpdateThread. > Unfortunately, it's lag spikes or no gameplay at all. > >

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Ryan Mannion
I can confirm EXTREME lag spikes with NoQueuedUpdateThread. Unfortunately, it's lag spikes or no gameplay at all. Ryan On Fri, Mar 6, 2009 at 6:30 PM, Tony Paloma wrote: > NoQueuedUpdateThread makes large amounts of action incredibly laggy. > > -Original Message- >

Re: [hlds] Duck in Midair "Fix" Needs to be Reverted or Retooled

2009-03-05 Thread Ryan Mannion
ding box more correctly matched the player's animation, so that hitboxes were correct. We want you to still be able to jump sentryguns, so we'll be doing something about it. Robin." This is a thank you thread, as well as a great relief (I'm sure) to many spies and engies everywhe

Re: [hlds] Duck in Midair "Fix" Needs to be Reverted or Retooled

2009-03-05 Thread Ryan Mannion
platform Ryan On Thu, Mar 5, 2009 at 5:10 PM, Cc2iscooL wrote: > You can duck ONCE in midair. > > On 3/5/09, Ryan Mannion wrote: >> The duck in midair change makes it impossible to jump on top of >> crates, ledges, and many other map elements that are meant to be >> reac

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