On 2010-08-06 06:10, Harry Strongburg wrote:
Hello, I have ran nemrun for a few weeks now (can auto check for updates for your srcds while your
server is running), and when I run srcds it fails to enable VAC secure mode (Could not
establish connection to Steam servers., and version :
On 2010-07-28 09:46, Christopher Szabo wrote:
Why shouldn't VALVE fix it?
Its fake, the server isn't really there and the players isn't there. The
servers is there only for advertise in serverbrowser.
Its not about the names, its about the serverlist getting BIG and messy. Its
harder
violations.
Yea, who would've thought CS/TF2/etc would be so political...
G.
On Jul 28, 2010, at 4:14 AM, Oliver Salzburg oliversalzb...@web.de wrote:
On 2010-07-28 09:46, Christopher Szabo wrote:
Why shouldn't VALVE fix it?
Its fake, the server isn't really there and the players isn't
On 2010-07-28 02:24, Scott Linder wrote:
Does anyone know if Valve will be fixing the Illegal Instruction Error for
Linux Srcds servers in the near future? I opened a ticket with support, and It was closed
with the response:
On 2010-07-28 04:07, Cheyenne wrote:
I had a old Proliant 7000 that I used as a end table for many years, then the
girlfriend said it had to go. That must of weighed around 150-200lbs fully
loaded, back hurt for weeks afterwards.
Sent from my HTC Touch Pro2 on the Now Network from Sprint®.
On 2010-07-11 02:43, Jake Eisenman wrote:
what's next?
People replying to his mail and repeating the advertised URLs.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
On 2010-07-11 04:44, StevoTVR wrote:
Apologies in advanced for this slightly off-topic post, but I think it's
relevant to this list.
StackExchange (the thing that powers StackOverflow) is accepting
proposals for new QA sites. So I submitted one for game servers. I
thought it was a good idea
On 2010-07-10 04:26, Nemanja Petrovic wrote:
can you send me all kreedz mode plugin for this mod to cs 1.6
Thanks
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
On 2010-03-18 23:32, Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added items submitted to the Contribute! site by members of the community.
Submit your own creations!
Thanks, I guess :D
On 2010-02-24 01:27, Ricky Hazelwood wrote:
Or you could just add -retry to the command and it will retry automatically
until success.
Cheers,
Ricky
--
From: Oliver Salzburgoliversalzb...@web.de
Sent: Wednesday, February
Jesus fsck this is annoying. I guess it's not enough that it takes ages
to update installations as it is. Now I have to re-try a dozen times...
On 2010-02-24 00:01, David A. Parker wrote:
Nevermind, it worked on the 10th try or so.
- Dave
David A. Parker wrote:
I am not able to get
On 2010-01-02 18:28, Ronny Schedel wrote:
we have alot of players standing around and crafting on a full server. This
is huge impact for the game play if the half team is afk.
I have a hard time imagining how crafting can have such a big impact on
gameplay.
It's not like it takes long. How
On 2010-01-02 20:23, Peter Powell wrote:
When I craft I spend a lot of time combining stuff to see what it would
get me. Maybe this is what people are doing?
~Peter Powell
I guess I falsely assumed everybody knows about:
http://tf2wiki.net/wiki/Crafting
In that case I can see how this would
On 2009-12-31 21:47, Bryn Moslow wrote:
Hi Oliver,
You sent the below message to h...@list.valvesoftware.com. You are not
currently a member of that list (at least oliversalzb...@web.de is not) so
the rejection message is accurate. I even searched for any oliver on that
list and only
Chances are that you're subscribed to hlds_linux but sent a message to hlds.
The list you're talking to now is hlds_linux.
Ouch :(
I wonder how that happened.
Oh well, thanks for clearing up the mystery :P
___
To unsubscribe, edit your list
Indeed it is.
On 2009-12-30 19:48, Tom Leighton wrote:
What I mean is, is your email address EXACTLY oliversalzb...@web.de?
Oliver Salzburg wrote:
I'm using the same address the list sends to.
And I always use the same address.
On 2009-12-30 19:28, Tom Leighton wrote:
What
I sent an email and it was
different to my subscribed address.
Oliver Salzburg wrote:
That's exactly my point.
Just this one mail I am trying to send (tried twice) results
in the above mentioned error.
On 2009-12-30 18:47, Donnie Newlove wrote:
I got this message just fine
signed up for these lists, i used @gmail.com instead of
@googlemail.com. Of course it complained when I sent an email and it was
different to my subscribed address.
Oliver Salzburg wrote:
That's exactly my point.
Just this one mail I am trying to send (tried twice) results
I keep getting a mail saying:
Your message to hlds awaits moderator approval
The reason it is being held:
Post by non-member to a members-only list
I don't get it. How am I not a member of the list anymore?
Especially since I had sent other mails that were posted just fine.
That's exactly my point.
Just this one mail I am trying to send (tried twice) results
in the above mentioned error.
On 2009-12-30 18:47, Donnie Newlove wrote:
I got this message just fine.
On Wed, Dec 30, 2009 at 6:45 PM, Oliver Salzburgoliversalzb...@web.de
wrote:
I keep getting a
using the link on the bottom of the email.
On 31/12/2009 1:45 AM, Oliver Salzburg wrote:
I keep getting a mail saying:
Your message to hlds awaits moderator approval
The reason it is being held:
Post by non-member to a members-only list
I don't get it. How am I not a member
and it was
different to my subscribed address.
Oliver Salzburg wrote:
That's exactly my point.
Just this one mail I am trying to send (tried twice) results
in the above mentioned error.
On 2009-12-30 18:47, Donnie Newlove wrote:
I got this message just fine.
On Wed, Dec 30, 2009
I really fail to understand the cause of this message.
I run two TF2 servers on 2 different machines.
On one server I get the above error message when trying to access my
loadout,
on the other I don't.
Restarting the server where the problem occurs does not fix the problem.
Well on my other server everything works fine.
This seems almost random.
On 2009-12-18 23:54, DontWannaName! wrote:
My servers have the same problem. I tried added a bunch of master servers
using setmaster but that has no effect. I think the system is down at the
moment.
On Fri, Dec 18, 2009
You know about copypaste, RIGHT?
Shlomi Turjeman wrote:
Hi..
http://img526.imageshack.us/img526/9770/66788082.png
What's WRONG?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Ronny Schedel wrote:
L4D servers have no password.
They do if you set one.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Mike Zimmermann wrote:
You must be the life of all the parties.
-Mike
Give it a rest :P
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
James Creedy wrote:
That'll teach me for late-night posting! I really wanted to know if there
was a way to do this without going into the console.. So that group members
could see my servers in-game, then click to create a lobby. I didn't know
about mm_force_servers_dedicated though!
Thanks
Jonah Hirsch wrote:
Can anyone confirm that you can again used sv_region, and be able to see
your server in the community list, connect to it with a search key, and get
public lobbies in it?
I've been told it's been fixed, but I can't test it myself ATM.
search key is working fine for me.
.
On 11 Sep 2009, at 22:54, Oliver Salzburg oliversalzb...@web.de wrote:
On a TF2 server, can you reload the MOTD without restarting the
server?
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http
instantly (and I can have a decent amount of
code in it). Might be worth looking into if you change yours often.
On Sat, Sep 12, 2009 at 4:56 PM, Oliver Salzburg oliversalzb...@web.de
wrote:
Seemed to me like it was cached. Cause when I reconnected to the server
I still got the old MOTD
On a TF2 server, can you reload the MOTD without restarting the server?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
I fail to see how the auth mechanism of SSH could have any impact
on the performance of hldsupdatetool.
Maybe you're just having bad luck with your content servers.
Shane Arnold wrote:
Is the actual update slower? Or does the SSH session respond slower
(lagged input e.t.c). Can't say I have
Dave Williams wrote:
Nightbox,
I really do have to say from a professional and players point of view
that if your GSP is restricting SSH on your nix box then they are
nothing but morons and you really should switch. It's not difficult to
restrict ssh access to certain folders on a per user
Jason Ruymen wrote:
Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries
are now available. Please run hldsupdatetool to receive the update. The
specific changes include:
Left 4 Dead Engine:
- Fixed an exploit that allowed files to be uploaded to the server at
If you have problems distributing a C++ application that is build
against standardized parts of C++, then you must be doing something
wrong, my friend.
If you have so many linkage problems, try linking statically.
If you already have problems on a source level, the preprocessor
is your friend.
Well, some people just need 10 years to get their shit right...
Evaldas Žilinskas wrote:
Oh… Show me other company that still supports 10 year old games like
Half-Life, by providing community integration, Russian walk prevention and
exploit fixing updates? Maybe EA :-)? These things cost
Jay Deiman wrote:
Ronny Schedel wrote:
The crashes occur on a vanilla server.
Yeah, I will second that (again). It seems to be fairly random as well.
Jay
Happens to me as well, but only on server that are in use.
I also have some forks that are private and have not been used
That's nice that you put up your server for other to have fun.
But as you noted yourself, for some games there are sometimes
actually no servers to play on.
So there are actually people who run a server so they can play
the game they paid money for.
So you buy a game, you can't play it, you pay
Since the last L4D update, whenever I open HLSW I
find that some of my servers are offline. At some point
they just exit. When I look in my logfiles there is no note
of any error whatsoever.
I have one server with 4 forks. And yesterday 1 was offline
but I didn't restart the server as there were
Don't reply to digests please
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Maybe it's the pretty-printed quotation marks.
Christopher Szabo wrote:
Hi!
My
community has a BIG problem. Our six publicservers don’t show up in the STEAM
serverlist… Ive asked around and nobody can find them in the list…
The players can connect via console and i can se the servers
It works for me. But it has been working reliably for me
ever since my last setup.
Jonah Hirsch wrote:
Can anyone confirm if sv_search_key is working any better now?
On Mon, Jun 29, 2009 at 4:55 PM, David Parker dpar...@utica.edu wrote:
Thanks for the sv_steamgroup_exclusive fix! So far
Did you run a verify yet?
Jay Deiman wrote:
Jay Deiman wrote:
I just ran my update for left 4 dead on my linux server and tried
restarting the server to end up with an immediate crash:
Heheh, to clarify, by server, I mean the hlds_i486 binary... I just
read that and realized how
Given that amount of servers behind a single IP,
I would at least say it's not unreasonable to assume
that the VAC servers might be throtteling your requests.
And instead of randomly assigning IPs you could maybe
use 1 IP per 100 servers ;)
Thomas Hjorth wrote:
500+ gameservers about 3/4
Argh, please learn the difference between replying to an existing thread
with
a new subject and starting a new one :P
This totally fucks up threads.
Thomas Hjorth wrote:
Hi again Valve, Alfred? and others...
Im running a lot of 1.6 and source servers behind 1 IP using NAT. This
seems to be a
Just out of curiosity, can't the ip just be blocked via local iptables
configuration?
Adam Bogacz wrote:
same thing here, i've got about 5 srcds servers, and got this problem
few times a month
Thomas Hjorth pisze:
Hi Valve
Almost 1½ years ago someone report a broken master server, as
None of those are reasons to run it as root ;)
William Stillwell wrote:
Considering it's a box 20 feet from my desk, running just srcds, and nothing
else, If it was a hosted server on a far away server, I wouldn't run it as
root.
But your answer is, yes, my copy of srcds is run under root,
Wow, this is a reply to a thread with a new topic which already was a
reply to a thread with a new topic.
A few more and I have to get Guiness on the phone.
Maximilian L. wrote:
I just had some fun on game-monitor.com and i fellt over this
Gary Stanley wrote:
At 09:08 PM 6/3/2009, Oliver Salzburg wrote:
I run a box with 4 L4D servers on it.
The average ping is around 30 and I am wondering if I could further
improve it with srcds settings. I never experience any lag when playing
on them but I thought the ping value can never
I run a box with 4 L4D servers on it.
The average ping is around 30 and I am wondering if I could further
improve it with srcds settings. I never experience any lag when playing
on them but I thought the ping value can never be low enough.
I've read a lot about pingboosts and tickrates on this
PM, Oliver Salzburg oliversalzb...@web.dewrote:
I run a box with 4 L4D servers on it.
The average ping is around 30 and I am wondering if I could further
improve it with srcds settings. I never experience any lag when playing
on them but I thought the ping value can never be low enough
, 2009 at 8:08 PM, Oliver Salzburg oliversalzb...@web.dewrote:
I run a box with 4 L4D servers on it.
The average ping is around 30 and I am wondering if I could further
improve it with srcds settings. I never experience any lag when playing
on them but I thought the ping value can never
Replying to a mail in an old thread with a new subject
is not the same as composing a new mail.
Once you learn that, you're allowed to complain ;)
AusNet Servers Server Administrators wrote:
Hey
Having issues with updating servers on my boxes, just wondering if Steam
Master Servers or
I don't think new messages have either a References nor an In-Reply-To
header...
Oh well, at least the problem is solved ;)
AusNet Servers Server Administrators wrote:
Actually, this was a completely new post, but it's ok, I resolved it, it was
a issue with my server and the link to Valve
Not at all, but some people don't know the difference between replying
to a thread and composing a new one ;)
f0rkz wrote:
Im sorry, but how the heck is this related to the topic at hand
On Feb 23, 2009, at 2:06 PM, Nephyrin Zey wrote:
Reported in firefox and was marked as a web
I think you mean a pain in the ♥♥♥.
Adam Smith wrote:
Sorry I think not, The steam forums are slow searching is a pain the a**.
On Mon, Feb 9, 2009 at 4:16 PM, Burton Johnsey
bur...@valvesoftware.comwrote:
This should no longer be an issue as we have a vastly more robust system in
Even though I agree fully I just wanted to note that you don't have to
solve the captcha when registered and logged in.
Kevin J. Anderson wrote:
The steam forums are honestly useless in finding data you need. The
search is absolutely horrible... I can't read the captcha to save my
life,
What self-respecting linux server admin would trade in a mailing list
for a web forum?
This move makes absolutly no sense at all.
Burton Johnsey wrote:
We will be shutting down the HLDS mailing lists on Friday, February 20th.
After February 20th, all server discussions should take place in
You're obviously only supposed to telnet into the console from the
server itself ;)
Crazy Canucks wrote:
Ok, I'm baffled. One of the first things I read when I started using
Linux three or four years ago now was, get rid of telnet because the
passwords and the datastream aren't encrypted,
I think left4dead was for the demo.
Imre Facchin wrote:
just a quick question:
when running ./steam -command update -game list
i get the entries l4d_full and another one left4dead. are they the same
thing?
On Thu, Jan 15, 2009 at 4:59 PM, Daniel Worley worle...@gmail.com wrote:
Did
Ronny Schedel wrote:
Hello,
I deleted my ClientRegistry.blob and get always connected to the same
content server, which is located in my country but very slow. The address
is:
cs1.steam.uclo.de
Maybe someone else experience slow content servers and we can collect these
here, so Valve
Don't reply to digest mails please. Thanks
Bryce Neilsen wrote:
We are having this problem also in Australia. Two box's in two separate
locations in Australia both with the same problem, no configuration changes
since.. One can only assume it's valve/steam. I wish we could hear back
soon.
and then send me right
into the game.
Then I'm left with the same problem as before.
-Oorspronkelijk bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Oliver Salzburg
Verzonden: zaterdag 27 december 2008 3:15
Aan: Half
Mark - hlds wrote:
Oliver Salzburg wrote:
Eric-Jan Riemers wrote:
I once saw the tip..
Put this in console sv_cheats 1;ms_force_dedicated_server
213.206.x.x:27030
Since my sv_search_key does not always work for some odd reason..
However as of the latest update sometimes
I have set a search key in my server config and I set it up in my client.
Yet when I start a lobby and search for a server it doesn't find any.
Is there anything I am missing about this feature?
___
To unsubscribe, edit your list preferences, or view
.
- Dave
- Original Message -
From: Oliver Salzburg oliversalzb...@web.de
Date: Friday, December 26, 2008 8:24 pm
Subject: [hlds_linux] sv_search_key not working
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
I have set a search key
their search_key to my server's sv_search_key...key,
they find it with no troubles.
-Richard Eid
On Fri, Dec 26, 2008 at 8:53 PM, Oliver Salzburg oliversalzb...@web.dewrote:
I don't use a password. This is my server config:
hostname
AnAkIn . wrote:
Still happening after update.
2008/12/14 Alex W powersa...@gmail.com
I just wanted to confirm this. Quite funny actually ;)
Oops, I've misread your post. It's 4am, I suppose I should go to bed.
On Sun, Dec 14, 2008 at 4:09 AM, Alex W powersa...@gmail.com wrote:
I have two questions.
The first one is, what is the advantage in using forked servers instead
of just running multiple instances?
The other is, what is the deal behin the srcds_run parameter prefix
scheme? Why are some parameters prefixed with - and others with +?
Thanks in advance.
Crazy Canucks wrote:
Does the Orangbox engine have the fork functionality now? I deleted the
notices and can't find a reference to the changelog in the archives.
Can't say, but I ment that primarily regarding L4D.
Drek
Oliver Salzburg wrote:
I have two questions.
The first one
-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Oliver Salzburg
Sent: 12 December 2008 23:29
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Forked servers and srcds parameters
I have two questions
Today I've been working on a start script for my dedicated servers.
Sadly my knowledge of the srcds_run daemon and it's parameters as well
as bash or Linux in general is quite limited at this point.
Thus I wanted to ask you guys to review it and maybe give me some pointers.
I based the script on
Oliver Salzburg wrote:
Today I've been working on a start script for my dedicated servers.
Sadly my knowledge of the srcds_run daemon and it's parameters as well
as bash or Linux in general is quite limited at this point.
Thus I wanted to ask you guys to review it and maybe give me some
Saint K. wrote:
The ISP's in the Netherlands are already starting to roll out IPv6. The
SIDN, local top level domain administrators already fully support IPv6.
Special setup government actions are being coordinated for a faster IPv6
rollout.
IPv6 is coming way faster then you can imagine.
Steve wrote:
Hey guys!
I updated my L4D config guide with lots of info about forking and co-op /
versus modes. (this is turning into a monster post)
If you have a simple question about getting your L4D server going you
might wanna take a look at this first.
Saint K. wrote:
Hi,
Is there anyone who has experience with running gameservers on an OS which
is installed on top of a VMware ESX install?
If so, could you tell something about the performance (loss?) etc.
We're thinking of installing VMware ESX on a new machine so we can run
win2k3 and
What ports do i have to open on my server so people can
see my server in the server browser and connect to it.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Ferenc Kovacs wrote:
2008/10/1 Tom Leighton [EMAIL PROTECTED]
The server port, if you ahvent changed it is 27015 TCP/UDP, and, iirc,
27030 TCP/UDP
Thanks
Oliver Salzburg wrote:
What ports do i have to open on my server so people can
see my server in the server browser
-Richard Eid
On Wed, Oct 1, 2008 at 10:27 AM, Tom Leighton
[EMAIL PROTECTED]wrote:
As I said, that's all I know off the top of my head. There may be more
Oliver Salzburg wrote:
Ferenc Kovacs wrote:
2008/10/1 Tom Leighton [EMAIL PROTECTED
, it seems the cvar for changing the max players in an arena game is
either missing or eluding me. Are we locked at 5v5 for arena?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oliver
Salzburg
Sent: Tuesday, August 19, 2008 7:35 PM
To: Half-Life
I personally think this is unacceptable behavior by Steam.
Solutions like Did you try to unplug it and then plug it in again?
never really sounded so good to me.
CodeRed wrote:
Simply log out of your steam client by File Change User and re log-in.
Better known as delete your
Marcel wrote:
reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd =
m_nPerformanceCounterStart
Did someone forget to initialize m_nPerformanceCounterEnd to a proper
value there? ;)
I like how _reliable_timer is causing an assertion failure btw ;)
But that's
reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd =
m_nPerformanceCounterStart
Did someone forget to initialize m_nPerformanceCounterEnd to a proper
value there? ;)
I like how _reliable_timer is causing an assertion failure btw ;)
Marcel wrote:
Hi,
My hlds servers hang
Jason Ruymen wrote:
A required update for Team Fortress 2 will be released sometime later
today.
Jason
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
And it will also fix that nasty score you've been building up.
AnAkIn . wrote:
Also, when the cart indicator dissapear, just reconnecting will fix it...
2008/6/11 AnAkIn . [EMAIL PROTECTED]:
It's probably just a client side issue, not server side.
Did you try this on the other server?
Priceless :)
LouLou Bizou wrote:
I got this error with the beta update:
appdatacache.cpp (311) : Assertion Failed: !Implement me
Any help ?
2008/5/10 Jason Ruymen [EMAIL PROTECTED]:
For any servers running an EP1 engine game (CS:S, DOD:S, HL2DM) we have
a new beta you can try. To
It's a marker in the source code so that the developer will
remember to write a piece of code in that location.
assert( !Implement me );
LouLou Bizou wrote:
???
2008/5/10 Oliver Salzburg [EMAIL PROTECTED]:
Priceless :)
LouLou Bizou wrote:
I got this error with the beta update
I like resolutions that go into the direction of:
Have you tried turning your computer on and off again?
[EMAIL PROTECTED] wrote:
Let's add a minute of silence for the great WON.net services - years ago...
*g*
As I may add, logging out and in again is the only appropriate way to resolve
I tried again yesterday and it finally worked. Still took quite a while
though.
Timo Hilbertz wrote:
noone at valve cares about broken content servers. believe me.
Cc2iscooL schrieb:
___
To unsubscribe, edit your list preferences, or view the
For 2 days now i have been trying to install a dedicated server on my
linux machine.
I got a few files but then it started to hang. I restarted and it didn't
go any further.
I had it running over night and still didn't get any further.
Moving files to and from the the server works at normal
the server you're
connecting to and report it to Valve, it's a possibility there's a
mirror that's slow/broken.
Oliver Salzburg wrote:
For 2 days now i have been trying to install a dedicated server on my
linux machine.
I got a few files but then it started to hang. I restarted
Patrick Shelley wrote:
--
[ Picked text/plain from multipart/alternative ]
hmmm - i always scan exe's first before install.
its says theres a virus lol
but the virus - according to the info - is called not a virus.client.mirc
suggests?
It's no virus ;)
You agree 100% but in the same mail quote the whole mail you are
agreeing with.
Well done ;)
Keeper wrote:
I agree 100% with Don, but you probably won't see it happen.
The thing to note is that to increase the probability that somebody will
read/respond to your posts is:
+ to keep the quoted
Aaah, i get your point.
Keeper wrote:
That's the point. I am responding to THAT message, not all the subsequent
ones. In this case, it was the original post.
:P
Keeper
___
To unsubscribe, edit your list preferences, or view the list archives,
Crazy Canucks wrote:
I thought the Core 2 processors (can't find the name of the quad
equivalent)
They are both named Core 2. The 2 core versions are named Duo and the
4 Core versions are named Quad ;)
were better on power consumption than Xeon processors. As
far as I know, even the quad core
Ondřej Hošek wrote:
Quick run-down:
1. Reports surface that the Orange Box SrcDS (OBSrcDS from here on)
fails on older processors.
2. Circumstantial evidence is shown that lack of SSE2 might lead to
these errors.
3. Chris Green (Valve) states that SSE2 is not required (only plain SSE,
name.
Most major domains don't respond to pings though, so you'll have to find
one that does.
Drek
Oliver Salzburg wrote:
I just experienced some very nasty glitches while playing on my server
(Thanks for the help btw).
Getting stuck at positions, not being able to move. Looked pretty much
like
on each hop that you want a graph for to monitor a
specific hop.
- Original Message -
From: Oliver Salzburg
To: hlds_linux@list.valvesoftware.com
Sent: Friday, October 19, 2007 10:32 AM
Subject: Re: [hlds_linux] Networking performance
First of all, thanks.
My version of ping doesn't
I just experienced some very nasty glitches while playing on my server
(Thanks for the help btw).
Getting stuck at positions, not being able to move. Looked pretty much
like the connection to the server was unstable.
Or maybe the server was having hickups.
How can i determine if the problem is
1 - 100 of 102 matches
Mail list logo