FYI: https://twitter.com/#!/l4ddev/statuses/156891109715476480
-Richard Eid
On Sat, Jan 7, 2012 at 3:08 AM, Amer stalker...@gmail.com wrote:
Fletcher, while you are at it, could you take a look into the long
standing bug with sv_password
Sorry for the double message, but it looks like this update was released.
-Richard Eid
On Tue, Jan 10, 2012 at 7:31 PM, Richard Eid richard@gmail.com wrote:
FYI: https://twitter.com/#!/l4ddev/statuses/156891109715476480
?
-Richard Eid
On Sat, Dec 24, 2011 at 6:30 PM, dan needa...@ntlworld.com wrote:
On 24/12/2011 22:12, at...@atouk.com wrote:
Hardware ban? How would that work, serial numbered and trackable
computers?
In summary, it wouldn't.
Instead of making cheating a user/admin issue
https://twitter.com/#!/l4ddev/statuses/113302748291792896
-Richard Eid
On Mon, Sep 12, 2011 at 11:37 AM, pizzahut pizzah...@gmail.com wrote:
Rizla
Fri, 09 Sep 2011 19:04:00 -0700
I dont have this issue, but it doesn't show up sse3
You don't have to restart CS after being on cs_siege. Just open your
console and: room_type 0
-Richard Eid
On Tue, Jul 26, 2011 at 12:57 PM, Janis Petrovs fanta...@inbox.lv wrote:
Did you read this bug with +voicerecord(voicecomm
in on the details as soon as Valve has
something to announce.
-Richard Eid
On Fri, Jun 24, 2011 at 2:15 AM, Flubber flub...@gmail.com wrote:
You keeding, we got VAC, the most powerful tools against cheating. :D
2011/6/24 Octo octodhd_h
?t=1913890
http://forums.steampowered.com/forums/showthread.php?t=1913890More
specifically:
http://forums.steampowered.com/forums/showthread.php?p=22706189#post22706189
-Richard Eid
On Fri, Jun 3, 2011 at 4:24 PM, Casper Zingenberg c
This looks like a nice resource:
https://support.steampowered.com/kb_article.php?ref=5261-UIHN-1853
-Richard Eid
On Tue, May 10, 2011 at 5:28 PM, Jon Lippincott j...@valvesoftware.comwrote:
Looking into it - thanks.
-Original Message
/
-Richard Eid
On Tue, Apr 26, 2011 at 9:53 PM, Max Pierson nmaxpier...@gmail.com wrote:
Hi All,
I'm new to the list and i've searched the archives about a year back but
did
not see anything similar to my questions, so if there's a FAQ or a RTFM, by
all
Post your server.cfg.
Also, use -ip, not +. And +map should be the last argument in your launch
line.
-Richard Eid
On Wed, Sep 8, 2010 at 9:35 AM, Nicolas 'NykO18' Grevet
nico...@ihatemountains.com wrote:
How did you solve it? I tried
of
dedicated servers would not receive any or just a partial list.
This has been addressed and dedicated server listings are fully functional
again.*
-Richard Eid
On Fri, Apr 23, 2010 at 8:03 PM, Saint K. sai...@specialattack.net wrote:
Hi
Those files are sprays uploaded by players that have connected to your
server.
-Richard Eid
On Thu, Dec 31, 2009 at 7:09 AM, Oliver Salzburg oliversalzb...@web.dewrote:
I definitely used the right email address.
This is the mail I tried
This topic involved an issue with GoldSource based servers, not SRCDS.
-Richard Eid
On Wed, Dec 30, 2009 at 2:40 PM, Nephyrin Zey nephy...@doublezen.netwrote:
Perhaps you could... use other master servers?
using
72.165.61.151:27011
Is your server denying them the connection or is it just a local timeout on
their end? Have they set +clientport on one of the clients so they both
aren't trying to connect through the same port?
-Richard Eid
On Sat, Dec 19, 2009 at 2:44 PM
and you're both trying to connect to the same server,
one of them needs to use an alternate clientport.
Then again, maybe I'm misunderstanding the problem and this won't solve a
thing. Good Luck!
-Richard Eid
On Sat, Dec 19, 2009 at 4:28 PM, John
and
motd.txt on your L4D server, they shouldn't get overwritten.
The way you're using is just fine, though. I was just noting that you can
go back to the defaults if you choose and not have to worry about them being
overwritten...in L4D.
-Richard Eid
You just need to type mp_gamemode into the console and press Enter. It'll
show you what the value for that CVar is currently set at. Whatever is
displayed is what mode the game is currently running.
-Richard Eid
On Mon, Nov 23, 2009 at 9:54
Look for a steam(or Steam).inf file in your left4dead2 folder. The first
line will have:
PatchVersion=something
You want it to read
PatchVersion=2.0.0.1
Or, run your update with -verify_all
-Richard Eid
On Sat, Nov 21, 2009 at 3:53 PM
I heard you like pastebins, so here's the console output of cvarlist:
http://pastebin.com/m2a45fcbd
As for the modes, if you mean sv_gametypes, your selections are:
coop,realism,survival,versus,teamversus,scavenge,teamscavenge
-Richard Eid
You can use the CVars, hostfile and motdfile, to define other file names
which won't be overwritten by any updates.
-Richard Eid
On Sat, Nov 7, 2009 at 6:24 AM, ics i...@ics-base.net wrote:
Yes it was optional update and i would also like
.
-Richard Eid
On Sat, Nov 7, 2009 at 10:07 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Does it really work? We have the same problem with DOD:S and the cvars
don't
work, we have to copy the files after the update process.
You can use the CVars, hostfile and motdfile
. Plus, being that there is a delay, be ready to run
hldsupdatetool again before the demo goes live.
-Richard Eid
On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote:
I also have an script running that provides server status to the irc
I doubt what we've downloaded is a complete L4D2 SRCDS. My guess is that
once it's live, we'll have to download some more, then A2S_INFO responses
will be working properly...
Or not. It's still a demo.
-Richard Eid
On Wed, Oct 28, 2009 at 7
should ensure that players from one region don't
end up on servers in another. There seemed to have been an issue with this
during the Crash Course release, but by all accounts I've run across, the
issue is resolved.
-Richard Eid
On Wed, Oct 7
Behind a NAT, you're going to want to bind to your internal IP. So...
+ip 192.168.1.2
You don't need -ip and you don't need to declare your external IP at all.
-Richard Eid
On Wed, Sep 30, 2009 at 2:58 AM, Ronny Schedel i...@ronny
to break, even the tools
that most would probably consider essential. This is a fact of life. I
hope some day we can all finally accept that.
Also,
https://bugs.alliedmods.net/show_bug.cgi?id=3948
-Richard Eid
On Thu, Aug 13, 2009 at 11:07 PM
environment,
but the point I was trying to make is that this is a given that things
break. People work hard to fix what is broken and everyone lives happily
ever after. Or until the next update. Whichever comes first.
-Richard Eid
On Fri, Aug 14, 2009
The CVar 'rate' accepts values in bytes/second. Therefore, a rate of 5
would require a minimum of a 400 Kb/s Internet connection.
-Richard Eid
On Mon, Jul 27, 2009 at 12:59 PM, Donnie Newlove
donnie.newl...@gmail.comwrote:
Rate
.
If all else fails, make sure that you actually have enough bandwidth
available to provide for those game servers. Also, you didn't finish
telling us what value you were using for +sys_ticrate.
-Richard Eid
On Sat, Jul 25, 2009 at 10:05 PM, Adam
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg51552.html
-Richard Eid
On Mon, Jun 29, 2009 at 2:18 PM, atomy at...@jackinpoint.net wrote:
check the output of version issued in console, make sure protocol
versions
The maximum value for rate in the Source engine is 1048576.
3 seems to be a good maximum to use for L4D, though.
-Richard Eid
On Sun, Jun 7, 2009 at 1:14 PM, ics i...@ics-base.net wrote:
By entering the cvar, you would know
it.
-Richard Eid
On Sat, Jun 6, 2009 at 5:08 PM, AnAkIn . anakin...@gmail.com wrote:
L4D runs at 30.
2009/6/6 Saul Rennison saul.renni...@gmail.com
L4D will probably run at 33 by default, no need for 66/101 for that extra
millisecond in bullet
without it there.
-Richard Eid
On Sat, May 30, 2009 at 11:05 AM, Oliver Warburton o...@inx-gaming.co.ukwrote:
Hi guys,
I've had a look around but can't find anyone reporting the same issue.
Is anyone find updates are running PAINFULLY slow
that will be connecting to
your server(s) and will generally provide for a better overall experience.
I'm actually surprised you're not seeing a lot of timeout issues and other
connection related errors.
-Richard Eid
On Wed, May 13, 2009 at 6
Yeah, 67 is the new 101. Pretty much pointless, though arguments could be
made against that if you watch net_graph. But even at 66, you'll see 66.x
coming through at times.
-Richard Eid
On Wed, May 13, 2009 at 7:33 PM, Cc2iscooL cc2isc
Huh? Safe from what? 67 produces the same results as 66, so there's no
reason to use it. If people complain about you using 66 instead of 67, rest
easy knowing that they don't have a clue.
-Richard Eid
On Wed, May 13, 2009 at 8:45 PM
it to a versus map using any other method besides a lobby,
then you need to manually go in and change the value for mp_gamemode to
versus.
-Richard Eid
On Thu, Apr 23, 2009 at 5:15 PM, Aaron A. Maricic pennsta...@gmail.comwrote:
In HLSW for me, it says 4
It's an operator bug.
-Richard Eid
On Thu, Apr 23, 2009 at 5:26 PM, Marcel hlds_li...@vermasslt.de wrote:
Aaron A. Maricic wrote:
In HLSW for me, it says 4 players on the new maps... even if they're the
Versus maps. However, 8 players
(if you're using SourceMod) are
causing your issue.
-Richard Eid
On Tue, Apr 21, 2009 at 9:45 PM, TJ Hilton tj.hil...@gmail.com wrote:
So I updated my server with verify_all, got all the new content,
restarted the server, did rcon changelevel
Have you installed the latest beta for GoldSource servers?
http://www.mail-archive.com/h...@list.valvesoftware.com/msg35332.html
-Richard Eid
On Mon, Apr 6, 2009 at 3:33 PM, Christophe MARTIN gros...@free.fr wrote:
Hi,
Error verifying
In the steam_appid.txt file, I believe you want the number 70 for any
third-party GoldSource mods, which Natural Selection falls under.
10 is Counter-Strike 1.6
20 is Team Fortress Classic
-Richard Eid
On Wed, Apr 1, 2009 at 6:16 PM, Crazy
?
Anyway, I can test it out a little later on tonight. If that doesn't work,
I'll get back to you with what does.
-Richard Eid
2009/3/30 Donnie Newlove donnie.newl...@gmail.com
Works for me too, but recently I've started to lose the capture status
Yes, now.
http://store.steampowered.com/news/2380/
Update your servers!
-Richard Eid
On Wed, Mar 25, 2009 at 5:51 PM, Kevin J. Anderson
les...@counter-strike.net wrote:
Melee mechanic change eh? we have an ETA valve?
gamead...@127001
() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) :
COM_ShutdownFileSystem()
That's it. An .mdmp file is created each time, obviously, but this is what
Jeff means by broke them entirely.
-Richard Eid
On Mon
.
-Richard Eid
On Mon, Feb 23, 2009 at 3:46 PM, Peter Lindblom i...@teaterljud.se wrote:
Hi
I dont know if this is something for Valve to look into or if we have to
solve all errors like this in the open community .. please Valve !
I did first hear about
Victory.
YOU FAIL!
5, 4, 3, 2, 1.
The cart has almost reach the final checkpoint. AHAHHAHAHAHHAHAH!
http://tf2wiki.net/wiki/Announcer
-Richard Eid
On Thu, Feb 19, 2009 at 11:19 AM, Carl aidsf...@gmail.com wrote:
Who is TF announcer
.
-Richard Eid
On Tue, Feb 10, 2009 at 8:42 PM, Patrick Shelley sidest...@gmail.comwrote:
Im just trying your server.cfg out Richard, but i was wondering if i put:
sv_search_key BLABLABLA
in the file called game.cfg on my own machine, would that save having to
type
the problem if it's within the file structure.
-Richard Eid
On Thu, Feb 5, 2009 at 5:13 PM, t...@cybergate02.com wrote:
Deleting the blob, then restarting the update did not change anything...
I am sure I never ran the ship ded server since last
Try the search_key without quotes:
sv_search_key ninjaturtles
-Richard Eid
On Sat, Jan 31, 2009 at 2:20 PM, Kevin J. Anderson
les...@counter-strike.net wrote:
The only way I've gotten my client to always connect to my dedicated
server
with this.
-Richard Eid
On Sat, Jan 31, 2009 at 3:02 PM, Dan Offord li...@multiplay.co.uk wrote:
Set:
sv_steamgroup_exlusive 1 to 0
Having it as 1 breaks the search key.
Morgan Humes wrote:
Sorry to bring up yet another pain -- but I have been trying to get the
sv_search_key to work - and have
.
Anyway, I hope this information is useful to you.
-Richard Eid
On Sat, Jan 31, 2009 at 4:16 PM, Morgan Humes mrh9...@lanaddict.com wrote:
Thank you everyone for your suggestions, here are the results of my tests.
We were unable to get
.
-Richard Eid
On Mon, Jan 26, 2009 at 10:10 AM, Kevin J. Anderson
les...@counter-strike.net wrote:
I've had it occur, but each time it was that the person loaded the level
before me, and switched teams before I joined. Just put the
unscrambler mod back
the connect CVar seems to be unnecessary now that
NAT Traversal has been fixed up. I think there may still be one outstanding
issue, but unless you are running multiple NATs at this LAN, you probably
wouldn't run into it.
-Richard Eid
On Thu, Jan
use
quotes in mine, so I know it's safe that way.
-Richard Eid
On Thu, Jan 22, 2009 at 7:22 PM, Jay j...@splitstreams.com wrote:
Richard Eid wrote:
As far as rates, go, I guess you could bump up the default value for
sv_maxrate to 2
-Richard Eid
On Wed, Jan 21, 2009 at 5:55 AM, Ferenc Kovacs i...@tyrael.hu wrote:
On Wed, Jan 21, 2009 at 11:04 AM, Ratman2000 ratman2...@ratmod.de wrote:
Hello,
Banning an IP Address issnt an good way!
Only, when the DDos comes from an Server!
All IPs changing after a new connection
.
Or not.
-Richard Eid
On Mon, Jan 19, 2009 at 5:32 PM, Cc2iscooL cc2isc...@gmail.com wrote:
A lot of those extra servers have some type of sv_search_key set, but I
usually have at least 3-4 of my own public servers that are empty during
the
day at any given time.
On Mon, Jan 19, 2009 at 3:29 PM, ics
I thought this might be useful for anyone following this thread on HLDS but
not on the Steam Forums:
http://forums.steampowered.com/forums/showpost.php?p=8923981postcount=4
-Richard Eid
On Sun, Jan 18, 2009 at 3:24 PM, Guy Watkins hlds_li
in.
-Richard Eid
On Sat, Jan 17, 2009 at 12:53 PM, StevoTVR stevo...@sbcglobal.net wrote:
Then the lobby system would choose from any of those servers.
--
Stevo.TVR
www.theville.org
David Parker wrote:
Just out of curiosity, has anyone defined
Good thing you don't have to live in the US to have your Steam account
disabled. ;)
-Richard Eid
On Fri, Jan 16, 2009 at 1:22 PM, Saint K. sai...@specialattack.net wrote:
We don't all live in the USA ;)
-Original Message-
From
instead of +port, but I
doubt that will solve your problem. Maybe try to remove the rcon_port? I
don't know, as mine is a Windows server. Is that required for *nix?
-Richard Eid
On Fri, Jan 16, 2009 at 12:02 PM, Daniel Worley worle...@gmail.com
For whatever reason, I chose to use l4d_full when I first downloaded the
server on release day. For the sake of this thread, I decided to change my
update argument to use left4dead. It's the same thing either way.
-Richard Eid
On Thu, Jan 15
This is a temporary fix:
http://forums.alliedmods.net/showthread.php?t=82883
-Richard Eid
On Tue, Jan 6, 2009 at 11:12 AM, Patrick Shelley sidest...@gmail.comwrote:
On the subject of hunter explooits - im gonna release this one
exec banned/listip.cfg's in.
-Richard Eid
On Fri, Dec 26, 2008 at 6:46 PM, David Parker dpar...@utica.edu wrote:
Hello,
When someone is kicked by a vote on one of our L4D servers, these lines
show up on the console and in the logs:
Vote
it. If
I have someone else set their search_key to my server's sv_search_key...key,
they find it with no troubles.
-Richard Eid
On Fri, Dec 26, 2008 at 8:53 PM, Oliver Salzburg oliversalzb...@web.dewrote:
I don't use a password. This is my server
there for SourceMod, but people use it to make cool(lame)
servers instead.
:2cents:
-Richard Eid
On Sat, Dec 6, 2008 at 12:24 PM, ics [EMAIL PROTECTED] wrote:
This post is mostly about:
- Finding a dedicated server when starting the game from a lobby
https://support.steampowered.com/kb_article.php?ref=8830-EOBN-8013
-Richard Eid
On Mon, Dec 1, 2008 at 2:37 PM, Saint K. [EMAIL PROTECTED] wrote:
It's all Monday morning for us at some point :)
-Original Message-
From: [EMAIL
November 17th at 9:01 PM Valve time. November 18th at 12:01 AM EST.
November 18th at 5:01 AM GMT(London).
http://store.steampowered.com/news/2009/
-Richard Eid
On Mon, Nov 17, 2008 at 12:56 PM, J T [EMAIL PROTECTED] wrote:
What time
Chris,
I'm on Windows and my server hibernates at 10fps. Or did you mean something
else? I don't mind that it does this because once a reservation cookie is
accepted, it comes out of hibernation and does it's thing.
-Richard Eid
On Sat, Nov
.
-Richard Eid
On Sat, Nov 15, 2008 at 10:35 AM, Chris Green [EMAIL PROTECTED]wrote:
We did a simple rcon test of the binary before sending it out, and it
worked fine. Not sure what is going on.
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL
Who cares what it's fps is when it's idling? I'd rather it be less. If
nobody is on, does fps matter?
-Richard Eid
On Sat, Nov 15, 2008 at 4:54 PM, x3sphere [EMAIL PROTECTED] wrote:
Yep, server FPS is idling at 10. Looks like
are on.
-Richard Eid
On Fri, Nov 14, 2008 at 6:26 PM, Steven Hartland [EMAIL PROTECTED]wrote:
Running under a VM per chance?
Regards
Steve
- Original Message -
From: AnAkIn . [EMAIL PROTECTED]
This bug exists since the first release, when I type
no dedicated servers found. I'm going to play
with sv_search_key some more.
By the way, I'm running a Windows DS, not Linux.
-Richard Eid
On Wed, Nov 12, 2008 at 1:09 AM, Tin Omen [EMAIL PROTECTED] wrote:
We are having a similar issue, although
Impossible is what the server calls it. Expert is what the client calls it.
If you are on Expert, you are on Impossible, and vice versa.
-Richard Eid
On Tue, Nov 11, 2008 at 12:04 PM, Patrick Shelley [EMAIL PROTECTED]wrote:
Hi - since
?
-Richard Eid
On Fri, Nov 7, 2008 at 10:40 AM, Steven Hartland [EMAIL PROTECTED]wrote:
Its a typo in srcds_run, just correct it / use the correct names on the
command line / config.
Regards
Steve
- Original Message -
From: Console Admin [EMAIL PROTECTED]
To: Half
a
prompt to restart. So anyway, all's well now. Thanks for the help.
-Richard Eid
On Sat, Nov 8, 2008 at 1:16 AM, Cc2iscooL [EMAIL PROTECTED] wrote:
If your server doesn't list the master server IP addresses, it's not
connected to them
If I'm not mistaken, reverse engineering the code violates the SSA and is
also against the law.
-Richard Eid
On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe [EMAIL PROTECTED] wrote:
I'am really angry, after all updates there is a problem
to
100, so it's left at the default value of 20 anyway.
Just start instructing your community to use a value of 100 if their
connection and your server(s) permit it.
-Richard Eid
On Thu, Oct 23, 2008 at 3:27 PM, Marcel [EMAIL PROTECTED] wrote
You could always reference this article:
https://support.steampowered.com/kb_article.php?ref=5121-RPXB-7955
-Richard Eid
On Wed, Oct 1, 2008 at 10:27 AM, Tom Leighton
[EMAIL PROTECTED]wrote:
As I said, that's all I know off the top of my
Apparently, Speex is the default voice codec used in the Source engine.
-Richard Eid
On Wed, Oct 1, 2008 at 1:24 PM, Crazy Canucks [EMAIL PROTECTED]wrote:
Well, I could have sworn I had already tried that, but I guess I
didn't. I was doing
Fabrication, lies and deceit.
-Richard Eid
On Wed, Sep 17, 2008 at 7:16 PM, Guy Watkins [EMAIL PROTECTED]wrote:
Google to buy Valve?
http://www.dslreports.com/shownews/Google-To-Buy-Valve-97788
If true, google will be able to match your clicking habits to your SteamID
and know who you
http://steampowered.com/v/index.php?area=postsAppId=240cc=US
-Richard Eid
On Wed, Sep 3, 2008 at 7:30 PM, Chris S [EMAIL PROTECTED] wrote:
Where can I find a changelog for all of the CSS updates?
I am interested in knowing all of the updates since version :
1.0.0.34/73224
Thanks
Everybody who starts a Valve game today will get a small client update.
I'll let someone else decide if they want to post the details or not.
-Richard Eid
On Thu, Jun 26, 2008 at 6:42 PM, Saint K. [EMAIL PROTECTED] wrote:
I just received a update... What's it about?
No mail etc, been 30
I doubt there will be any updates notes or changelog.
-Richard Eid
On Thu, Jun 26, 2008 at 7:37 PM, Eric van Beesten [EMAIL PROTECTED]
wrote:
If i try to update my server i get a new update.. So i think jason is sick
(or has a too long break :) ) or we get the update notes a bit later
, the client, send data to the server. If you have a
sv_maxcmdrate of 33, this will also be a cause for 33 for the cmdrate.
-Richard Eid
On Tue, Jun 24, 2008 at 7:02 PM, dtms Levinchuk [EMAIL PROTECTED] wrote:
Hi,
I installed srcds tf2
make rate limits
rate 1-3
cmdrate 30-101
I'd assume
thishttps://support.steampowered.com/kb_article.php?ref=5121-RPXB-7955is
accurate.
-Richard Eid
On Sun, Jun 22, 2008 at 1:17 AM, Nephyrin Zey [EMAIL PROTECTED]
wrote:
The servers sends UDP messages to the master server on port 27011. It
gets a challenge ID, so it needs to be able
rendering/simulation performance increase (missed from the
previous update)
-Richard Eid
On Wed, Jun 11, 2008 at 8:26 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:
This is now out, though we're missing the patch notes T_T
On Wed, Jun 11, 2008 at 4:03 PM, Dave Reid [EMAIL PROTECTED] wrote:
Saint
Russian TF2 fonts
- *Particle rendering/simulation performance increase (missed from the
previous update)*
-Richard Eid
On Wed, Jun 11, 2008 at 8:31 PM, Saint K. [EMAIL PROTECTED] wrote:
Die sv_tags DIE!!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--
-Richard Eid
___
To unsubscribe, edit your list preferences, or view the list archives, please
://list.valvesoftware.com/mailman/listinfo/hlds_linux
--
-Richard Eid
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
://list.valvesoftware.com/mailman/listinfo/hlds_linux
--
-Richard Eid
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
slower than normal.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Richard Eid
Verzonden: dinsdag 20 mei 2008 16:05
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] HL1 Client Problems
Do you have
.
Richard Eid schrieb:
That client needs to do one of two things:
1) Close Steam and delete his own clientregistry.blob
or
2) From the File menu in Steam select Change User... and Logout.
On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED
again... It basicly gives 2 medics godmode and a saw...
Saint K.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--
-Richard Eid
for this posting,
obviously most people read the subject, not the body
Richard Eid schrieb:
Logging out and logging back in is basically the same as deleting the
clientregistry.blob file, just more of an automatic process.
If he doesn't want to help his users, then he doesn't have
...
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--
-Richard Eid
___
To unsubscribe, edit your list preferences, or view the list
95 matches
Mail list logo