Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread dan
On 27/08/2014 15:37, Frank wrote: Pushing USA players to EU is a problem on its own that can be dealt with. Yes, by providing more USA servers (and perhaps servers in some regions that don't have any - hint: if you want full servers run them where Valve don't) You can make servers better

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread dan
On 27/08/2014 15:59, Alexander Corn wrote: How, exactly, do you expect people to get players on their servers when about 45% of people probably don't even know that the server browser exists? Right, because only a guy who pretends to be a Doctor can be intelligent enough to use the server

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Ilya Larin
dan, you don`t get the point of this discussion. While old bad servers are full of players, new good servers can`t get players not because they are bad, but because players don`t want to open server browser and look for a good server. (Im not saying that all old servers are bad and all new servers

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Valentin G.
Who said in this thread that people are too dumb to use the server browser? They obviously aren't, and what you present is a non-argument. Fact is: A significant part of the playerbase is not using the server browser anymore, and the alternative options by default heavily prefer Valve servers, to

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Frank
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Alexander Corn
If you hold someone's hand from the start and never let go, they're never going to grow up. In this case, people are conditioned to click the giant PLAY MULTIPLAYER button and click PLAY NOW. Many players never click the server browser button, and of those who do, many take one look at it, get

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Alexander Corn
: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old bad servers are full of players, new good servers can`t get players not because they are bad, but because players don`t want to open server browser and look for a good server. (Im not saying

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Ilya Larin
...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old bad servers are full of players

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Paul
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Jorge Cobos
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Aaron Thompson
list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old bad servers are full of players, new good servers can`t get players not because they are bad, but because players don`t want to open server

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Jake Forrester
] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old bad servers are full of players, new good

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread pwn
Dňa 27. 8. 2014 19:00 Jake Forrester wrote / napísal(a): If we want to inspire change, we need to have a compelling argument that the majority of us can get behind--not just psht, you ruined my servers, revert the changes or I'll shout at you. You said it though Default Quickplay Settings -

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Robert Paulson
Before the quickplay change, there was not a single official server in the top 200 on gametracker. If official servers were truly the best, they would have been up there in equal numbers. Some community server worse than official ones. But there are a large number of community servers that were

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Paul
That and the fact that most of the time they seem to not respond to bugs or topics such as Quickplay. On 27 August 2014 20:39, Robert Paulson thepauls...@gmail.com wrote: Before the quickplay change, there was not a single official server in the top 200 on gametracker. If official servers

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread dan
On 27/08/2014 16:30, Alexander Corn wrote: If you hold someone's hand from the start and never let go, they're never going to grow up. In this case, people are conditioned to click the giant PLAY MULTIPLAYER button and click PLAY NOW. Many players never click the server browser button, and of

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread dan
On 27/08/2014 16:28, Frank wrote: You can't argue with him..I have no idea why I even replied. You said it though Default Quickplay Settings - Valve needs to take the default settings off of Valve servers as targets and apply them to the Community servers or just mix them up so they are all

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread pwn
Just to clarify.. I never intended to sound like someone who promotes valve's quickplay decision as a perfect, nor the servers superior to community ones (well, at least a bunch of them), but looking on it as players that prefer vanilla experience then yeah, valve's ones are the most

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Paul
Given your reply was sent to my inbox directly and not just the mailing list then I'll assume you meant the message for me. In response I ask since when am I currently whining about Quickplay every week, and when did I claim that you were someone who promoted their decision to ignore us/server

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Robert Paulson
You realize that was back in November when elitepowered was using fake players even when Valve had been notified about them months before? Punishing all community servers for this is like deleting the Valve workshop just because one person used copyrighted art. On Wed, Aug 27, 2014 at 2:04 PM,

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread pwn
We were punished in a similar fashion 3 years before on my campus, where the whole building of 2000 students were stripped from the internet for a day because of a single person that disobeyed the rules - it's a shitty approach but sadly we can't do anything against it. And I am aware of that

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Eric Smith
...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Monday, August 25, 2014 10:11 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 Eric - Is there any clarity

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Kyle Sanderson
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Monday, August 25, 2014 10:11 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Paul
@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP? Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Alexander Corn
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP? Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC, DoD

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-25 Thread Weasels Lair
Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP? Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles? I ask because, although

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-08-07 Thread Ross Bemrose
It should also be noted that Linux servers have new dependencies on the 32-bit versions of ncurses and tinfo5. Which aren't installed by default on 64-bit systems. On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5. On Thu, Aug 7, 2014 at 4:54 PM, Eric Smith

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-08-07 Thread Eric Smith
We've released a fix for the problem that Windows dedicated servers are having. Update your servers again and let me know if you're still having problems. This does not affect Linux dedicated servers. -Eric - From:

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Ross Bemrose
Just to make this clear, you know that all server installs have rd_asteroid.bsp and pl_cactuscanyon.bsp on them now, right? Calling them beta makes it sound like they're restricted to only some servers. On 7/8/2014 6:55 PM, Eric Smith wrote: We've released a mandatory update for TF2. The

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Weasels Lair
So, buggy is what they really are? lol. On Tue, Jul 8, 2014 at 4:12 PM, Jordan Olling jordanoll...@gmail.com wrote: I think they're called beta because we're getting a sneak peek of them, but they might not be completely finished yet. On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Ross Bemrose
There's been a new blog post since I posted... it mentions that the maps may be changing a lot. http://www.teamfortress.com/post.php?id=13817 On 7/8/2014 7:15 PM, Weasels Lair wrote: So, buggy is what they really are? lol. On Tue, Jul 8, 2014 at 4:12 PM, Jordan Olling jordanoll...@gmail.com

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Ross Bemrose
Is there a reason rd_asteroid isn't appearing in the Beta Quickplay? You can only find servers with pl_cactuscanyon on it. On 7/8/2014 6:55 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2314660. -Eric

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Eric Smith
, 2014 7:38 PM To: Half-Life dedicated Win32 server mailing list; 'hlds_linux@list.valvesoftware.com' Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released Is there a reason rd_asteroid isn't appearing in the Beta Quickplay? You can only find servers with pl_cactuscanyon on it. On 7/8

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Frank
dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released There are lots of Asteroid servers in the list of quickplay servers. I'm not sure why you aren't seeing them. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-06-20 Thread Bjorn Wielens
Silly question perhaps, but you're not running steamcmd updates while the server is still running from the same set of files, are you? I've seen that cause some _very_ weird (similar) problems on Linux systems b/c of how files are handled - some files get overwritten, others that are still in

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread dan
On 07/06/2014 02:44, Robert Paulson wrote: Oh boy, I'm going to enjoy watching you squirm from this one. Nice try deleting your Reddit and Twitter account. Oh ffs, you halfwitted moron. That is not my steam account. Fletcher : is this twat's google searches on a keyword really relevant to

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Rick Dunn
How about you guys take your troll-fest to 4chan where it belongs and keep it off of the hlds mailing list. Dan, you troll every single thread in this mailing list with worthless, irrelevant, trolly replies. Find a better hobby. Robert, you're rooting for a dying game. Valve realized they make

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread dan
On 07/06/2014 13:09, Rick Dunn wrote: How about you guys take your troll-fest to 4chan where it belongs and keep it off of the hlds mailing list. Dan, you troll every single thread in this mailing list with worthless, irrelevant, trolly replies. Find a better hobby. Having a different

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Rick Dunn
I apologize if I used hyperbole to prove a point in my obviously extremely sarcastic post above. My point is valid. You do not contribute any useful input into any of the posts in which you do participate. Having a different opinion than someone else is trolling if your opinion is completely

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread dan
On 07/06/2014 14:25, Rick Dunn wrote: I apologize if I used hyperbole to prove a point in my obviously extremely sarcastic post above. My point is valid. You do not contribute any useful input into any of the posts in which you do participate. I don't post for your benefit. I post feedback

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Rick Dunn
Please don't drag me into this as if I care about his play time. I normally just monitor this list, and have noticed that any time there is a pissing contest, they almost always involve the same few people, and the reason I poked my head into this conversation to begin with was to request this be

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Ross Bemrose
You know, you see some interesting trends if you look at the graphs on that SteamGraph site on a per-year basis. 2011: http://www.steamgraph.net/index.php?action=graphjstime=1appid=440from=129385800to=132530760 2012:

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 06/06/2014 07:32, Ross Bemrose wrote: You know, you see some interesting trends if you look at the graphs on that SteamGraph site on a per-year basis. If you cross reference your graphs with Paulson's posts can you find the previous 30 times he's claimed the game is dying? Valve should

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
So just because TF2 still exists now means it was never losing any players? That's some solid logic right there. You should leave these mailing lists to the people that actually still play TF2. On Fri, Jun 6, 2014 at 1:22 PM, dan needa...@ntlworld.com wrote: On 06/06/2014 07:32, Ross Bemrose

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 06/06/2014 21:31, Robert Paulson wrote: So just because TF2 still exists now means it was never losing any players? There seems to be a constant supply of new players. You can see that on the official servers at the end of a round when people on the winning team get achievements like

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
The game isn't dying. It is and has more or less always been in the top 5 games on steam. If Valve is willing to put in massive amounts of developer time into patches, it can make up for their bad decisions. And sometimes they actually made good decisions such as shutting down all their servers

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 07/06/2014 00:07, Robert Paulson wrote: It doesn't matter if it has always been in the top 5 games on Steam. It deserves to be in the top 2 especially with the amount of dev time spent on it. I'm not going to hold off on complaining until it becomes the 6th most played game on Steam,

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
Well it is in the top 2 sometimes. They move around. It hasn't been top 2 in very long time. That's not my steam account Yeah ok sure. It is just someone else that uses the nonsensical phrase needaxeo and nigelwantskfc on TF2 since 2012 also calls himself Dan, also in the UK, talks the same

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 07/06/2014 01:14, Robert Paulson wrote: Well it is in the top 2 sometimes. They move around. It hasn't been top 2 in very long time. It was 2nd when I posted earlier. It's 3rd now. That's not my steam account Yeah ok sure. It is just someone else that uses the nonsensical phrase

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
Oh boy, I'm going to enjoy watching you squirm from this one. Nice try deleting your Reddit and Twitter account. From your post here, it is proven that you used the IP 109.169.41.202 http://article.gmane.org/gmane.games.fps.halflife.hlds/34460/ This IP not only shows that you use the handle

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Alexander Corn
Hallowed are the Ori. Dr. McKay www.doctormckay.com On Thu, Jun 5, 2014 at 11:08 PM, Weasels Lair wea...@weaselslair.com wrote: Excuse me? I will eh ... make maybe US$20 this month in revenue from the non-video/banner ads I am running. I've been doing dedicated servers of one form or

[hlds_linux] [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Ilya Larin
I bet the main goal of disabling community servers by default was preventing players from getting wrong experience of the game. If i was Valve id do the same. Since a tonn of servers violating quickplay rules and even Valve policy of truth still participating in it, putting only Valve servers by

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-06-04 Thread Bjorn Wielens
Wouldn't  HLDS_ANNOUNCE be better suited and/or specifically meant for that sort of thing? From: Ross Bemrose rbemr...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-06-04 Thread Ross Bemrose
hlds_announce would be better for that, yes... but as far as I know, only Valve employees have write access to that list. On 6/4/2014 7:23 AM, Bjorn Wielens wrote: Wouldn't HLDS_ANNOUNCE be better suited and/or specifically meant for that sort of thing?

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-06-03 Thread Weasels Lair
I am not sure this list is the right place for 3rd-party games/mods to be announcing their updates? Kind of thought it was more for Valve-related and general HLDS/SRCDS. There is a published SteamAPI update URL for Fistful-of-Frags:

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-16 Thread Jesse Molina
I'll go look at it again. Could be something wrong with me and my config. Thx for your report. On 5/14/14, 18:16, Weasels Lair wrote: I finally got-around to trying this on my FoF server's today. I was able to generate 4 different tokens (one for each server instance) using the AppID

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-15 Thread Saint K.
Does anyone have a solution for adding a hidden reserved slot without having to go to a max of 19 visible slots? The cBase and connect extentions from sourcemod don't seem to work on FoF and the engine locks at 20 players. Cheers, Saint K. ___ To

Re: [hlds_linux] [hlds] Mandatory updates - Windows 2008 TF2 Server's crashing

2014-05-15 Thread Weasels Lair
Ditto for me. Linux servers running SourceMod seem fine so far (at least for TF2, haven't check my CS:S yet). Here's the MM:S and SM I am running on TF2 (kind of old actually it seems): meta version Metamod:Source version 1.10.0-dev Build ID: 837:978c7cd9b0b2-dev Loaded As: Valve Server Plugin

Re: [hlds_linux] [hlds] Mandatory updates - Windows 2008 TF2 Server's crashing

2014-05-15 Thread cladiron
I can verify this crash on windows 2008 server running tf2. On Thu, May 15, 2014 at 7:21 PM, Weasels Lair wea...@weaselslair.comwrote: Ditto for me. Linux servers running SourceMod seem fine so far (at least for TF2, haven't check my CS:S yet). Here's the MM:S and SM I am running on TF2

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Weasels Lair
I do not think Fistful-of-Frags dedicated server is setup for that server registration stuff (sv_setsteamaccount). I asked the developer about it like a month ago - and he didn't seem to know what I was talking about. But, the server list is not gigantic (like TF2, or CS, etc.). So, no big deal

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Nicholas Hastings
It's built into the engine. Mod code doesn't touch it. I believe that the 2013 SDK Base was last updated after it was added, so it should be there. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Weasels Lair mailto:wea...@weaselslair.com Wednesday, May 14, 2014 1:03 AM I do

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Jesse Molina
The command was valid, so the FoF engine seems to know what to do with it, and my token was registered about 48 hours before I started using it. However, it seems to be breaking Steam login for the server. On 5/14/14, 9:16, Nicholas Hastings wrote: It's built into the engine. Mod code

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-12 Thread Weasels Lair
PS: Regarding HLStatsX:CE, I also had to update the teams for the new FoF - since there are potentially four teams now: Vigilantes = Blue in hud messages, etc. Desperados = Red in hud messages, etc. Bandidos = Yellow in hud messages, etc. Rangers = Green in hud messages, etc. Here's what I am

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread Steven Sumichrast
I'm running replays on three servers 24/7 and haven't received complaints. We've been using them since released and haven't turned them off besides for the FTP bug at the beginning with threads. That's maybe a difference -- we are using a FTP offload server. Are you? We clean up the FTP server

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread Erik-jan Riemers
i used to have ftp to offload, then i just created a http server on each server since if the ftp is down, it could lock up your game if the connection is lost for whatever reason. 2014-05-11 14:58 GMT+02:00 Steven Sumichrast packh...@gmail.com: I'm running replays on three servers 24/7 and

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread pilger
Apart from the FTP bug that cause the server to crash when it has any problem shipping the replay files to the FTP server, the replays worked as expected on my servers. I'm running them on local http server mode and didn't have any problems whatsoever. _pilger On 11 May 2014 09:58, Steven

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-11 Thread Weasels Lair
Funny (or maybe not funny) you should mention that. My VPS got shut-down last-night by my hosting provider because there was Traffic size:[627 Mbit/sec]. I am not certain if it was an actual DDoS attack, or just the fact that there was so much demand for FoF servers. I had 8 FoF servers

Re: [hlds_linux] [hlds] FYI: Fistful of Frags, steam_appid.txt problems

2014-05-11 Thread Jesse Molina
Hi, thanks for bringing this back to my attention. So, I was sorta wrong. It's not the format of the file. It actually is the wrong AppID in the file, but it wasn't a problem of my doing. You were correct that the wrong APPID was in the wrong file. FoF Client APPID = 265630 FoF Server AppID

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
The community really appreciates the help by the way. Some stuff of interest to potential server-operators: Regarding SourceMod Metamod:Source ... The game is based on Source SDK 2013. So, I believe I had to run the development snap-shots of MM:S and SM. Here's what I am running on my FoF

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
PS: Another FoF-specific thing server-op's might not be accustomed-to ... the maximum number of player-slots is currently hard-coded to 20. I continue to have an on-going dialog with the developer about that (as you can imagine), but at the moment - it is still limited to 20. On Sat, May 10,

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
I typically put most command-line stuff in autoexec.cfg myself, but it takes pretty-much the standard stuff any SRCDS server will take. Here's mine (on Linux): ./srcds_run -secure -game fof -nohltv +port 6311 -steamport 7311 -debug; I put mp_teamplay 1 in the autoexec.cfg, along with what map

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Yeah, I moved from Wheezy to Jessie (v8 / testing) to get past the GLIBC junk (new requirement with Source SDK 2013). The version of Wheezy is like 2 years old. I think there's a work-around where you can drop a copy of lib from more modern GLIBC (same distro arch) into the /bin folder and it

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
wow, thanks! very generous of you! I am sure all the players trying to get into the game would thank you! (if they knew anything about how the back-end stuff even works) On Sat, May 10, 2014 at 1:07 PM, Kevin s...@serveredirect.com wrote: 0 problems on ubuntu 12.04LTS here, 4 EU servers up, 7

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Don't worry, you are NOT the first to try that. I probably was! On Sat, May 10, 2014 at 1:12 PM, big john brewskii...@gmail.com wrote: looks like i been using the wrong appid ... ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Thanks a lot every one. I think we've got plenty of capacity for now. I even see a number of the pay-per-reserved-slot / pay-for-perks guys getting into the act now too! Not sure how long the high-demand will last. But, I am sure it will diminish somewhat over the coming couple of weeks. On

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Jesse Molina
Hi. Can you encourage the devs to publish their UpToDateCheck URL so that server ops can do automatic updates? I assume this is just something they can set in Steamworks, but I don't know that. For example, TF2's:

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Collin Howard
Got one setup for East Canada. trying it out right now. how do i change server slots? it shwos only 2. i added mp_maxplayers 20 in server cfg, do i need it in the run command? BTW working fine on windows server 2012 r2 From: Weasels Lair

Re: [hlds_linux] [hlds] VPK tool crashing

2014-05-01 Thread Ross Bemrose
Yes, and it happens on my Ubuntu Linux server box as well. I filed a bug on the source-1-games bug tracker about it about a month ago: https://github.com/ValveSoftware/Source-1-Games/issues/1709 I'm not sure when exactly it broke, but I created a VPK of the Vs. Saxton Hale server content on

Re: [hlds_linux] [hlds] CS:S Server disconnected from Steam3 since the update on Sat, 19 Apr 2014 17:58:25 -0700

2014-04-22 Thread Weasels Lair
Just a quick update: 1) Tried bringing-up CS:S server without sv_setsteamaccount, and it worked fine. 2) I double-checked the configuration of my other servers that use sv_setsteamaccount. The login_token was not a duplicate. 3) Checked the login_token to verify it wasn't missing a character or

Re: [hlds_linux] [hlds] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-21 Thread Weasels Lair
What? it was .RU site - what could go wrong with that? http://forums.pelicanparts.com/uploads22/941048597_free_candy_van1386440078.jpg On Mon, Apr 21, 2014 at 12:09 PM, ics i...@ics-base.net wrote: Just a worhy note for everyone, don't trust every site you see on the internet. No one knows

Re: [hlds_linux] [hlds] Mandatory Nuclear Dawn update released

2014-04-21 Thread Rudy Bleeker
Thanks for this Nicholas, I hope that pulling ND out of beta for Linux and the other fixes will lure some new players to this great game, so we can actually play some fun matches again online. On Sun, Apr 20, 2014 at 9:23 PM, Nicholas Hastings psycho...@alliedmods.net wrote: A mandatory update

Re: [hlds_linux] [hlds] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread Ross Bemrose
I've heard that this adds the sv_setsteamaccount command to these games. Is that true? If so, I'll remind players that I have a temp webpage for registering those accounts until Valve makes one... you can find it at http://tf2.rbemrose.com/steamreg.html You can also find it on my

[hlds_linux] [hlds] Mandatory Nuclear Dawn update released

2014-04-20 Thread Nicholas Hastings
A mandatory update for Nuclear Dawn has been released. For anyone still running servers, you will need to update in order for clients to still be able to connect. This is the final version of the update that has been on the linuxbeta branch for the past few months. As a reminder, ND

Re: [hlds_linux] [hlds] Unannounced TF2 update? or something else going-on?

2014-04-19 Thread Weasels Lair
Actually, I think something DID come down during that initial update on the server-side I had attempted. On my *test* TF2 server install (not Beta just another copy of TF2), where I ran that update earlier today (which errored-out), the steam.inf file contains: PatchVersion=2177902

Re: [hlds_linux] [hlds] Unannounced TF2 update? or something else going-on?

2014-04-19 Thread Weasels Lair
Yea, I am probably just a little paranoid after the Counter-Strike issues earlier in the week. On Sat, Apr 19, 2014 at 4:27 PM, ics i...@ics-base.net wrote: Sometimes Valve pushes out unannounced updates for servers or clients. If you update, sometimes your server will break untill next

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-16 Thread pilger
Well, taskset doesn't work, that's for sure. If there's any other way to do that... maybe. # taskset -pc 0 `pidof srcds_linux` pid 875's current affinity list: 0-23 pid 875's new affinity list: 0-23 # _pilger On 16 April 2014 02:25, Svensk Ljud Ljus Produktion i...@teaterljud.sewrote:

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-15 Thread pilger
Hey guys! Thanks for all the help. The suttering problem is now gone. It was really related to the disk I/O latency being screwed up. Since my host moved me to another box it is alright again. But ever since we moved to the new box, we've been experiencing some weird CPU usage that we didn't

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-15 Thread Weasels Lair
I suggest wrapping your server start-up scripts in nice, and see if that helps at all. For example, if you normally have a start-up like this: ./srcds_run -secure -game tf Just add nice -n # in front of it like this: nice -n 6 ./srcds_run -secure -game tf Lower the number, the

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-15 Thread pilger
Um... I don't know if it's not much clear on the image, but the server is already niced to -10. It's on the script already. :) Didn't help. _pilger On 15 April 2014 21:37, Weasels Lair wea...@weaselslair.com wrote: I suggest wrapping your server start-up scripts in nice, and see if that

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-15 Thread Svensk Ljud Ljus Produktion
Can you try to run on cpu 1 ? Some OP related stuff use to use cpu 0 ! Peter pilger skrev 2014-04-16 02:43: Um... I don't know if it's not much clear on the image, but the server is already niced to -10. It's on the script already. :) Didn't help. _pilger On 15 April 2014 21:37, Weasels

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-11 Thread Erik-jan Riemers
i assume you disabled sprays too? if you got 10k sprays in your folder it also brings it to it knees performance wise. If you can install it, i normally use iotop to see big troublemakers (although you might not see the other guys since its a vps) As comparison, updating 15 servers on a normal

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-11 Thread pilger
Sprays were on, but our community isn't that big and it doesn't tend to spam spray all that much. Still a good advice. I'll keep an eye on the folder and trim it from time to time. I was using iotop and ioping to track my i/o activities but iotop doesn't show latency so it was only useful to check

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread pilger
I'm afraid I can't use iostat on a VPS. Shows me a Cannot find disk data warning and dies. Googled it a bit and found a bunch of iostat doesn't work from inside containers and it would be a security issue if you could have that kkind of access to physical drivers from inside a virtual machine.

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread pilger
Did a ioping instead. I believe it does the trick of measuring. Here's what I got: *4.0 kb from . (ext4 /dev/ploop48624p1): request=1 time=283 us4.0 kb from . (ext4 /dev/ploop48624p1): request=2 time=540 us 4.0 kb from . (ext4

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread Rick Dunn
Wow that's some pretty ridiculous I/O lag. It's pretty obvious the VPS you have isn't intended for anything I/O intensive (or has too much I/O intensive stuff on it already). I'd recommend moving to a VPS provider that has fully virtualized containers rather than the para-virtualized ones you

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread Yun Huang Yong
+1 SSD might help, but only might. If you think about the underlying machines they are limited on the dimensions of CPU, RAM, and disk. If the provider uses SSD that would generally improve the disk performance but if that means they then cram more customers onto the box because they have

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread pilger
Any idea of how many IOPS would be needed for hosting a decent srcds with replays enabled!? I've had one host offering me 100 but I'm not really sure how is that converted to latency. I know it isn't a direct relation, but I think it might depend on the hardware specs. Anyways, I just wonder if

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread Weasels Lair
Hmm, I'd say try disabling re-plays for a while and see if that makes any different. That might generated a lot of (unnecessary) traffic and storage I/O on an ad-hoc basis. If that makes things better, than that might indicate you need storage I/O (i.e. find a host that uses all solid-state

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread Yun Huang Yong
You can't tell from that number alone. Same as on the CPU dimension your provider can sell 100 IOPs to 30 customers on a disk subsystem that might provide, for examples sake, 800 IOPs. Theoretically it limits the damage one customer could do but overall the system is still oversold - what

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread pilger
@Weasels Yeap. Got replays disabled for a while as long as logging. Though it is a feature our community misses and we can't afford to have it disabled for the long run. But yeah, the stuttering gets considerably better with replays and logging off. I don't think I got what you said about storage,

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