gt; From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marcel
> Sent: Wednesday, May 04, 2011 5:30 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] IPv6 - Bumped
>
> Am 04/27/2011 07:29 AM, schrieb Chr
This is not a small change. Someone has written that they were internally
working on ipv6.
c0m4r schrieb am Mo., 19. Jan. 2015 12:59:
> Necessity is the mother of invention.
>
> W dniu 2015-01-18 01:34, dan napisał(a):
> > On 17/01/2015 22:28, Erik-jan Riemers wrote:
> >> If we all think like th
Necessity is the mother of invention.
W dniu 2015-01-18 01:34, dan napisał(a):
On 17/01/2015 22:28, Erik-jan Riemers wrote:
If we all think like that, we wont have ipv6 in 10 years and it will
be too
late. I rather have it *now* and support both so the change can be
done in
steps or something
On 17/01/2015 22:28, Erik-jan Riemers wrote:
If we all think like that, we wont have ipv6 in 10 years and it will be too
late. I rather have it *now* and support both so the change can be done in
steps or something like that.
It's probably a non issue anyway.
It's more likely that the average
If we all think like that, we wont have ipv6 in 10 years and it will be too
late. I rather have it *now* and support both so the change can be done in
steps or something like that.
2015-01-17 22:59 GMT+01:00 Robert Paulson :
> I for one hope they don't add IPV6 any time soon.
>
> It is already en
I for one hope they don't add IPV6 any time soon.
It is already enough of a hassle to ban all these F2P hackers and it will
be 10 times worse when everyone has hundreds of ips.
And plugins and databases would need to be upgraded as well.
On Sat, Jan 17, 2015 at 10:14 AM, ics wrote:
> This has
This has been suggested on this list time to time for the past 4-5
years. No answer has been ever given to one way or the other.
-ics
Giovanni Harting kirjoitti:
I would guess the new source 2 supports IPv6, everything else would be
terrifying.
2015-01-17 16:32 GMT+01:00 Kevin Kelker :
-
I would guess the new source 2 supports IPv6, everything else would be
terrifying.
2015-01-17 16:32 GMT+01:00 Kevin Kelker :
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Hey there,
>
> I've searched around the web
> but didn't find any current news about this:
>
> How about IPv6 on Source
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hey there,
I've searched around the web
but didn't find any current news about this:
How about IPv6 on Source dedicated Servers?
There were some posts back in 2013 that it isn't possible - yet.
But meanwhile IPv6 deployment has made huge steps and h
This is what Milton Ngan said three years ago (2011 during May) regarding
IPv6 support for SRCDS and Steam:
"Just to let everyone know. I am currently working on deploying IPv6
network infrastructure for Valve's network. This is not a promise that
support is coming, but rather to point out that wit
You could try using socat as a proxy/relay kind of thing, it can listen on
IPv6 and IPv4 and forward connections to your srcds port.
Note all players will have the same IP because of this.
http://www.dest-unreach.org/socat/
On Sat, Aug 9, 2014 at 12:46 AM, Foo Bar wrote:
> Does srcds support i
Does srcds support ipv6? (I'm guessing it does not). Anyone have it
running with IPv4<>IPv6 translation hacks?
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everyone
>> blew me off stating ipv4 will be here for a long time.
>>
>> Sent from my android device.
>>
>>
>>
>> -Original Message-
>> From: Maavrik
>> To: Half-Life dedicated Linux server mailing list <
>> hlds_linux@list.valvesoftwa
ated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
Sent: Thu, 01 Nov 2012 2:46 PM
Subject: Re: [hlds_linux] IPv6 support
Not to sound urgent, but I remember reading somewhere about the last block
of IPv4 addresses being allocated.
Sure we still have time but not much time i
roid device.
>
>
>
> -Original Message-
> From: Maavrik
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Thu, 01 Nov 2012 2:46 PM
> Subject: Re: [hlds_linux] IPv6 support
>
> Not to sound urgent, but I re
: [hlds_linux] IPv6 support
Not to sound urgent, but I remember reading somewhere about the last block of
IPv4 addresses being allocated.
Sure we still have time but not much time is left.
*Sent from my phone, please excuse any typos
-Original Message-
From: Kyle Sanderson
Sent: 01/11
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 support
Milton started last year on ipv6 internally, no idea about games. I'd
expect ipv6 to be supported by Steam before any games get it.
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg60901.html
Thanks,
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 support
Milton started last year on ipv6 internally, no idea about games. I'd
expect ipv6 to be supported by Steam before any games get it.
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg60901.html
Thanks,
essage-
> > From: "Andre Müller"
> > To: Half-Life dedicated Linux server mailing list <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Thu, 01 Nov 2012 11:29 AM
> > Subject: [hlds_linux] IPv6 support
> >
> > Subject says everything. When
ler"
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Thu, 01 Nov 2012 11:29 AM
> Subject: [hlds_linux] IPv6 support
>
> Subject says everything. When do we get IPv6 support for the srcds?
>
> Andre Müller
>
This discussion started nearly a year ago and still no answer.
Sent from my android device.
-Original Message-
From: "Andre Müller"
To: Half-Life dedicated Linux server mailing list
Sent: Thu, 01 Nov 2012 11:29 AM
Subject: [hlds_linux] IPv6 support
Subject says everythin
Subject says everything. When do we get IPv6 support for the srcds?
Andre Müller
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- Original Message -
From: "Ejziponken -"
What about 1.6? :/
Who cares, isn't that so old it runs on IPX anyway ;-)
Regards
Steve
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to w
What about GoldSrc engine? IPv6 will never be available right?
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What about 1.6? :/
> From: sai...@specialattack.net
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 14 Sep 2012 16:19:01 +0200
> Subject: [hlds_linux] IPv6 support
>
> Hi,
>
> RIPE has announced today that the last IPv4 block has been assigned and the
>
Hi,
RIPE has announced today that the last IPv4 block has been assigned and the
IPv4 pool has been depleted.
I am wondering, how far is VALVe with the IPv6 implementation in the Source
engine?
We are fully IPv6 native reachable and awaiting some news regarding this.
Cheers,
Saint K.
On 05/04/2011 11:00, Milton Ngan wrote:
Just to let everyone know. I am currently working on deploying IPv6 network
infrastructure for Valve's network. This is not a promise that support is
coming, but rather to point out that without this infrastructure it is very
difficult to implement IPv6
>It's much larger issue to switch with large network with so many customers
into ipv6 than small operator with small customer base. You can't just make
the >switch and see what goes broken and then try to fix it. There's no
space for errors or mistakes at that level
I completely disagree with your
On Thu, May 05, 2011 at 07:31:14AM +0200, Ville Salminen wrote:
> Well, I agree. IPv6 is a VERY important step for gaming. And it would be
> awesome if valve was first, wouldn't it? ;)
Valve would not be the first; I know for sure that Quake and some other
smaller games have IPv6 support. That's
I already stated that in an earlier email. ;-) Theres just some ISP's that are
trying to get IPv6 up and running.
/Chris
Sent from my iPhone 4
Den 04/05/2011 kl. 21.45 skrev ics :
> It's much larger issue to switch with large network with so many customers
> into ipv6 than small operator with
Well, I agree. IPv6 is a VERY important step for gaming. And it would be
awesome if valve was first, wouldn't it? ;)
2011/5/4 Marcel
> Am 04/27/2011 07:29 AM, schrieb Christoffer Pedersen:
>
> Well right now i don't think that IPv6 is urgent for gameservers. All IPv4
>> blocks has been taken bu
It's much larger issue to switch with large network with so many
customers into ipv6 than small operator with small customer base. You
can't just make the switch and see what goes broken and then try to fix
it. There's no space for errors or mistakes at that level. Granted,
movement is slow but
ing target.
>
> M.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marcel
> Sent: Wednesday, May 04, 2011 5:30 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hld
Well my own ISP is starting to support IPv6 at summer, so i am just waiting for
my blocks to appear.. They didn't have any requests for IPv6, they realized
that it's urgent to change to IPv6 asap, and therefore they started to
implement it.
It's different when you are talking huge ISP's, as the
are.com
Subject: Re: [hlds_linux] IPv6 - Bumped
Am 04/27/2011 07:29 AM, schrieb Christoffer Pedersen:
> Well right now i don't think that IPv6 is urgent for gameservers. All IPv4
> blocks has been taken but a still very low amount of users are using IPv6.
> The global amount
>Okay. So your plan is to wait until the ISPs change to IPv6? And the ISPs
won't change until there are no applications for IPv6...
I wasn't going to go as far as saying it like that, but here you have the
chicken and the egg affect, which is "someone go first so cunsumers know who
to scream at".
Am 04/27/2011 07:29 AM, schrieb Christoffer Pedersen:
Well right now i don't think that IPv6 is urgent for gameservers. All IPv4 blocks
has been taken but a still very low amount of users are using IPv6. The global
amount of internet traffic contains absolutely almost no IPv6 (1%>) so there's
On 29.04.2011 20:59, Max Pierson wrote:
Once RIR's run out, (which i'll be surprised if any v4 blocks are left by
next spring/summer), then the ship goes one way or another. You either start
to adopt v6 (which will already be too late for alot that have big
environments), or just keep paying for
do have to
> applaud
> >>>>> Valve/Steam for getting OSX running natively. Sounds like they at
> least
> >>>>> listen to the community somewhat. So hopefully we'll at least see
> some
> >>>>> announcement soon about it. Kinda ho
o folks that run clusters can test v6 on IPV6 day in June, but I guess
>>>>> we'll have to wait and see unless someone from Valve is watching and
>>>>> would
>>>>> be kind enough to share some info with the community :>
>>>>>
>>
t;>
>>>> --
>>>> m
>>>>
>>>> On Sun, Apr 24, 2011 at 11:06 PM, Saint K.
>>>> wrote:
>>>>
>>>> We're also IPv6 native, although the IPv6 penetration for end users in
>>>>> Europe is nowhere
Sun, Apr 24, 2011 at 11:06 PM, Saint K.
>>> wrote:
>>>
>>> We're also IPv6 native, although the IPv6 penetration for end users in
>>>> Europe is nowhere yet so I don't really see the point yet on having IPv6
>>>> enabled for the gameserv
riginal Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Max Pierson
Sent: 24 April 2011 20:00
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] IPv6 - Bumped
Hi *,
As I just joined the list, this is my first post
to know what VALVe's
>> views are on implementing IPv6 support in steam.
>>
>> Saint K.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Max Pierson
&g
tware.com] On Behalf Of Max Pierson
> Sent: 24 April 2011 20:00
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] IPv6 - Bumped
>
> Hi *,
>
> As I just joined the list, this is my first post, so don't shun me just yet
> :)I saw an earlier thread (in Jan)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Max Pierson
Sent: 24 April 2011 20:00
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] IPv6 - Bumped
Hi *,
As I just joined the list, this is my
Hi *,
As I just joined the list, this is my first post, so don't shun me just yet
:)I saw an earlier thread (in Jan) in the archives about mention that
some folks were looking for any timeline or any info on HLDS that can speak
v6. It didn't look like it went very far, so i'm resurrecting it :
On 23/01/2011 10:53 PM, Simon Gunton wrote:
I know many less known isps supporting full ipv6 end to end currently but its
the big boys who need to move now!
Couldn't agree more.
The largest ISP in Australia now offer IPv6 to client
http://ipv6.internode.on.net
--
PryMaL
Email: pry...@geekout
-Life dedicated Linux server mailing
list
Reply-To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6
On Sat, Jan 22, 2011 at 07:58:30PM -0500, Brian Rak wrote:
> Is there any sort of timeline for getting IPv6 support in srcds?
> IPv6 support is becoming more nec
On Sat, Jan 22, 2011 at 07:58:30PM -0500, Brian Rak wrote:
> Is there any sort of timeline for getting IPv6 support in srcds?
> IPv6 support is becoming more necessary with every passing day.
It will take years to move from IPv4 to IPv6.
I wish it were different too, but that's how it is, if it's
On 23/01/2011 11:28 AM, Brian Rak wrote:
Is there any sort of timeline for getting IPv6 support in srcds? I realize
HLDS is pretty much a lost cause as far as this is concerned. It would be
nice if this were supported sooner rather then later.
It's expected that IANA is/has allocated the final
age-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Brian Rak
Sent: zondag 23 januari 2011 1:59
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] IPv6
Is there any sort of timeline for getting IPv6 support in srcds? I
Is there any sort of timeline for getting IPv6 support in srcds? I realize
HLDS is pretty much a lost cause as far as this is concerned. It would be
nice if this were supported sooner rather then later.
It's expected that IANA is/has allocated the final /8's within the next
week. IPv6 support i
Companies shout "We aren't ready for IPv6, its not even heavily used anyway"
- when they don't realize that they are the problem. Without companies
adopting to IPv6 it won't catch on early enough.
If your server host doesn't support IPv6, Softlayer.com does and their $100
cloud server runs srcds j
http://ipv4depletion.com/?page_id=4
18 months is too positive.. The above site has one of the most precise
calculations. Around 300 days till IANA runs out. As you can see my
initial writing of 1.35 /8 per month has been adjusted to 1.43 allready.
I hope Alfred reads this, or someone else @ Valve
Strongburg
Sent: 11 May 2010 15:24
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 Support
> I for one do not welcome the change.
IPv6 is better than ISP-Side NAT.
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> I for one do not welcome the change.
IPv6 is better than ISP-Side NAT.
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> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Monday, May 10, 2010 10:26 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] IPv6 Support
>
> I remember when they said we'd be using IPv6
On Mon, May 10, 2010 at 9:29 PM, Steven Crothers
wrote:
> Obviously running an advertisement in game to say "Please join
>
> [2006:fe32::0123::f032]:27015 for another great game!" is out of the
> question... So what are your plans to support this later on?
>
> - is this something we as gamers a
If you add a hostname to favorites it saves the ip, not the hostname. If it
would save the hostname, and resolve it when used.. that would be great.
Each time you have a ip change you have to start all over to get your
player base up to par. Also the reason why we use different port numbers
for ea
When L4D was first time released, they said something along the lines
that hostnames would be supported properly so it doesn't matter if the
server changes IP-address. Now that master servers are rewritten into
multithreaded, maybe they have also additional support added.
Currently, for example
>Valve? Hostname support? HAH. You're funny.
Why wouldn't Valve support hostnames? DNS is easier to remember than IP
addresses.
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Of Michael RISBY
> } Sent: Monday, May 10, 2010 5:38 PM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] IPv6 Support
> }
> } ' Obviously running an advertisement in game to say "Please join
> } [2006:fe32::0123::f032]:27015 for another grea
ssage-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Michael RISBY
} Sent: Monday, May 10, 2010 5:38 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] IPv6 Support
}
} ' Obviously
gt; Cheers,
>
> Michael
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven
> Crothers
> Sent: Tuesday, 11 May 2010 5:29 AM
> To: Half-Life dedicated Linux server mailing list
> S
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Crothers
Sent: Tuesday, 11 May 2010 5:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] IPv6 Support
Hello List,
With the loss of IPv4 expect
M
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 Support
You have to remember though, that's before NAT became prevalent. There
are way more computers right now than there are IPv4 addresses, it's
just that we have private networks using NAT which reduces
You have to remember though, that's before NAT became prevalent. There
are way more computers right now than there are IPv4 addresses, it's
just that we have private networks using NAT which reduces the number of
"real" IPs needed for that network down to 1.
This is one of the primary reasons,
ist
Subject: Re: [hlds_linux] IPv6 Support
I remember when they said we'd be using IPv6 years ago because we'd have run
out of addresses.
I guess not. :P
On Mon, May 10, 2010 at 2:57 PM, Saint K. wrote:
> The 'less dramatic moving servers' reason is about the only one for
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
> Sent: Monday, May 10, 2010 9:46 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] IPv6 Support
>
> They could start
ubject: Re: [hlds_linux] IPv6 Support
They could start allowing clients to save favorites by domain name rather
than IP.
A DNS lookup now returns the A record, and when the switch will be done will
return the AAA record.
This also makes much less dramatic moving servers to other hosts.
On Mon, May 10, 20
They could start allowing clients to save favorites by domain name rather
than IP.
A DNS lookup now returns the A record, and when the switch will be done will
return the AAA record.
This also makes much less dramatic moving servers to other hosts.
On Mon, May 10, 2010 at 9:29 PM, Steven Crothers
Monday, May 10, 2010 9:29 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] IPv6 Support
Hello List,
With the loss of IPv4 expected in the next few years, and the requirement
that everyone starts to adopt IPv6 in the next couple years what is the plan
for Valve games curre
Hello List,
With the loss of IPv4 expected in the next few years, and the requirement
that everyone starts to adopt IPv6 in the next couple years what is the plan
for Valve games currently?
I assume there will be an almighty update allowing for native IPv6
networking that will be here in the next
gt; GameConnect, Lithuania
> www.gameconnect.lt
>
> - Original Message -
> From: "Japje | Jasper Wonnink"
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Thursday, August 27, 2009 11:09 AM
> Subject: Re: [hlds_linux] IPv6 in So
Thursday, August 27, 2009 11:09 AM
Subject: Re: [hlds_linux] IPv6 in Source
>I wrote Alfred about this some months ago. His answer:
>
> "Hey Jasper, we have no firm IPV6 plans at this time."
>
> so no.. dont count on it
>
>
> and Arg!,
>
> "surely there
A beta would be great to have a stable version when we have to use ipv6
On 27.08.2009, at 10:09, Japje | Jasper Wonnink wrote:
> I wrote Alfred about this some months ago. His answer:
>
> "Hey Jasper, we have no firm IPV6 plans at this time."
>
> so no.. dont count on it
>
>
> and Arg!,
>
> "sur
I wrote Alfred about this some months ago. His answer:
"Hey Jasper, we have no firm IPV6 plans at this time."
so no.. dont count on it
and Arg!,
"surely there'd be no benefit for valve to develop this until at least a
large portion of their player base actually has an IPv6 connection"
Thats
Pierre [mailto:ult...@gmail.com]
> > Sent: Mittwoch, 26. August 2009 23:01
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] IPv6 in Source
> >
> > Hi Luigi,
> >
> > I don't think, and never!
> > Actually, there i
ult...@gmail.com]
> Sent: Mittwoch, 26. August 2009 23:01
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] IPv6 in Source
>
> Hi Luigi,
>
> I don't think, and never!
> Actually, there is no plan to support 64bit, so IPv6...
&g
-
From: Romain Pierre [mailto:ult...@gmail.com]
Sent: Mittwoch, 26. August 2009 23:01
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 in Source
Hi Luigi,
I don't think, and never!
Actually, there is no plan to support 64bit, so IPv6...
Best regards,
Romain P
Hi Luigi,
I don't think, and never!
Actually, there is no plan to support 64bit, so IPv6...
Best regards,
Romain Pierre
2009/8/26 [Don] - Luigi
> Hi all,
>
>
>
> I wonder, if there is IPv6 support in Source, or will this implemented
> in the near future? Did someone heard anything about this?
Good question :)
2009/8/26 [Don] - Luigi
> Hi all,
>
>
>
> I wonder, if there is IPv6 support in Source, or will this implemented
> in the near future? Did someone heard anything about this?
>
>
>
> Mfg
>
> Luigi
>
>
> ___
> To unsubscribe, edit your l
Hi all,
I wonder, if there is IPv6 support in Source, or will this implemented
in the near future? Did someone heard anything about this?
Mfg
Luigi
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-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Nelson Marques wrote (on 11st january 2004):
>
> For when IPv6 on Steam ? My ISP and nearly most ISP's are already
> testing with IPv6, it will be available here till june in major
> ISP's. Any comments from valve ?
>
> --
>
>
> __
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