Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Mahmoud Foda
: [EMAIL PROTECTED] [mailto:hlds_linux- | [EMAIL PROTECTED] On Behalf Of Kingsley Foreman | Sent: Thursday, September 22, 2005 6:44 AM | To: hlds_linux@list.valvesoftware.com | Subject: Re: [hlds_linux] RE: Mandatory Source engine update later | today... | | nope cause it was sent on Tuesday US

[hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Eric Smith
Thanks for being patient while we make sure the Source engine update is ready to be released. We're putting the final touches on the release, and it should be ready in the next hour or two. I'll send more email soon. -Eric -Original Message- From: Eric Smith Sent: Tuesday, September

[hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Eric Smith
By the way, this release includes a number of very specific CPU and memory footprint optimizations brought over from the Half-Life 2: XBOX development code base. The release also includes all of the engine groundwork to enable the Day of Defeat: Source launch that will happen Monday, September 26

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Kingsley Foreman
will the server software be released before the client? Kingsley - Original Message - From: Eric Smith [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, September 23, 2005 8:53 AM Subject: [hlds_linux] RE: Mandatory Source engine update later today... By the way

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Gary
Out of curiosity, what specific optimizations are you backporting? At 07:23 PM 9/22/2005, Eric Smith wrote: By the way, this release includes a number of very specific CPU and memory footprint optimizations brought over from the Half-Life 2: XBOX development code base. The release also includes

[hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Eric Smith
The update should be released in about an hour. You'll know as soon as we do it because your server will report that it's out-of-date. -Eric -Original Message- From: Eric Smith Sent: Thursday, September 22, 2005 4:24 PM To: 'hlds_linux@list.valvesoftware.com' Subject: RE: Mandatory

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Erik Johnson
@list.valvesoftware.com Subject: [hlds_linux] RE: Mandatory Source engine update later today... The update should be released in about an hour. You'll know as soon as we do it because your server will report that it's out-of-date. -Eric -Original Message- From: Eric Smith Sent: Thursday, September 22, 2005 4

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Mahmoud Foda
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Thursday, September 22, 2005 6:18 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] RE: Mandatory Source engine update later today... The update should be released in about an hour

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Kingsley Foreman
me cancels friday night drinking session :) (In Australia BTW) Kingsley - Original Message - From: Mahmoud Foda [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, September 23, 2005 11:56 AM Subject: Re: [hlds_linux] RE: Mandatory Source engine update later today

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Marcel
| Subject: RE: [hlds_linux] RE: Mandatory Source engine update later | today... | | Bad news folks, we ran into another problem that is going to push us | into tomorrow. Sorry for the false start. | | Erik | | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-21 Thread Kingsley Foreman
has this been delayed again? Kingsley - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Wednesday, September 21, 2005 10:42 AM Subject: [hlds_linux] RE: Mandatory Source engine update later

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-21 Thread Shane Robinett
: [hlds_linux] RE: Mandatory Source engine update later today... has this been delayed again? Kingsley - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Wednesday, September 21, 2005 10:42 AM

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-21 Thread Kingsley Foreman
nope cause it was sent on Tuesday US time - Original Message - From: Shane Robinett [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; hlds@list.valvesoftware.com Sent: Thursday, September 22, 2005 1:43 PM Subject: RE: [hlds_linux] RE: Mandatory Source engine

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-21 Thread Marcel
@list.valvesoftware.com | Subject: Re: [hlds_linux] RE: Mandatory Source engine update later | today... | | nope cause it was sent on Tuesday US time | - Original Message - | From: Shane Robinett [EMAIL PROTECTED] | To: hlds_linux@list.valvesoftware.com; | [EMAIL PROTECTED]; hlds

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

2005-09-20 Thread Christian Ingholt
a match from eatch player. regars Chris - Original Message - From: Mahmoud Foda [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, September 19, 2005 6:53 PM Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs -- [ Picked text/plain from multipart

[hlds_linux] RE: Mandatory Source engine update later today...

2005-09-20 Thread Eric Smith
The mandatory release is delayed until tomorrow. -Eric -Original Message- From: Eric Smith Sent: Tuesday, September 20, 2005 2:08 PM To: '[EMAIL PROTECTED]'; 'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com' Subject: Mandatory Source engine update later today...

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

2005-09-19 Thread Christian Ingholt
EuroCSP, ssClient(http://ssclient.mine.nu) and VAC are what i use, and it works like a charm - Original Message - From: Mahmoud Foda [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, September 16, 2005 1:52 PM Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

2005-09-19 Thread Mahmoud Foda
://ssclient.mine.nu) and VAC are what i use, and it works like a charm - Original Message - From: Mahmoud Foda [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, September 16, 2005 1:52 PM Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

2005-09-19 Thread Mahmoud Foda
, September 16, 2005 1:52 PM Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs -- [ Picked text/plain from multipart/alternative ] VAC is now the best anti cheat tool availible for HL games. I noticed this. Cheating Death used to be better but not anymore

[hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

2005-09-16 Thread Dan Sorenson
At 10:08 PM 9/15/2005 -0700, Alfred wrote: It will be released when its ready. Translation: We've better things to work on, like fixing the bugs in other games, getting DoD:S ready to ship, and testing all the changes that going from a 32-bit OS to a 64-bit OS requires. Gee, your 64-bit

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

2005-09-16 Thread Andrew Forsberg
From a business standpoint, it doesn't make sense to feed the 64-bit market until more pressing matters are finished. And, tbh, the hlds_amd and srcds_amd binaries work pretty well on opties atm. In fact, I'd put a small amount of money ($10NZD) on the 32 bit hlds builds working better

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

2005-09-16 Thread Scott Pettit
I agree it would be nice to have 64bit VAC2 available but anyone relying on VAC alone is mad. The only way to keep servers cheat free is with good admins and some anti cheat software to help filter the unskilled cheaters out. We run the 64bit versions of HLDS/SRCDS on our AMD64 servers and they

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

2005-09-16 Thread Mahmoud Foda
-- [ Picked text/plain from multipart/alternative ] VAC is now the best anti cheat tool availible for HL games. I noticed this. Cheating Death used to be better but not anymore. HLGuard was good back in the old WON days but not anymore. It would be great if valve lets us control some things in

[hlds_linux] RE: Adding bots

2005-09-13 Thread Thomas N. Stefanidis
Hello. I'm thinking of adding bots on some servers. Anyone have anything to suggest? Thank you. Thomas What game? -James Sorry James, i forgot to say that i was talking about CS 1.6 Servers... Every project i found was too old or it's no longer updated... Any ideas? Thanks.

Re: [hlds_linux] RE: Adding bots

2005-09-13 Thread ruwen
On 13.09.2005 at 17:36 Thomas N. Stefanidis [EMAIL PROTECTED] wrote: Sorry James, i forgot to say that i was talking about CS 1.6 Servers... Every project i found was too old or it's no longer updated... Any ideas? Thanks. Podbot_MM: http://podbotmm.bots-united.com/pbmmreadme.html MfG ruwen

[hlds_linux] RE: Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD (Alfred

2005-08-30 Thread B W
After much wasted time I was able to get the server working by simply reverting to version 21. Revert to previous version using ./steam -beta linux -command update -game whatever and dont forget to add your -dir location Thanks to all for your help

[hlds_linux] Re: [hlds linux] ./hlds run: line 342: 5273 Segmentation fault (core dumped) $HL CMD

2005-08-29 Thread Theo-mail
I have the same error since last steamupdate. System is Debian Edge. On the other Systems runnging with Debian Sarge, the error doesn' t apper. I think i will install Sarge on this Rootserver to. ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD Debug log reads :

RE: [hlds_linux] Re: [hlds linux] ./hlds run: line 342: 5273 Segmentation fault (core dumped) $HL CMD

2005-08-29 Thread dan
Yes same. Does anyone know how to fix this? Or is this to be fixed in the next steam update? Thanks Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: 29 August 2005 15:08 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: [hlds linux] ./hlds

[hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD

2005-08-29 Thread B W
I am also receiving this error for an hlds-tfc server: ./hlds_run: line 342: 5273 Segmentation fault $HL_CMD I have updated hlds with the verify_all cmd. The server was operating normally last thursday, but failed on restart sometime friday.

Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD

2005-08-29 Thread Jens Werner
Well, I get ./hlds_run: line 342: 29943 Segmentation fault $HL_CMD but only on one machine with Debian 2.6.11-1-i686, but for all (currently two) cs1.6 servers on this machine. Is this number in front of Segmentation Fault important, do you all have exactly the same error code or do you

Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD

2005-08-29 Thread Jens Werner
Try this http://forums.steampowered.com/forums/showthread.php?s=threadid=329219 Worked for me. But I mustn't start my server with the -autoupdate option after this -beta linux trick, otherwise it wouldn't work anymore (tried it a fiev times). VER strange, however, my current command line:

RE: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD

2005-08-29 Thread Marcel
- | [EMAIL PROTECTED] On Behalf Of Jens Werner | Sent: Monday, August 29, 2005 9:20 PM | To: hlds_linux@list.valvesoftware.com | Subject: Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation | fault (core dumped) $HL_CMD | | Try this | | http://forums.steampowered.com/forums/showthread.php?s

Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD

2005-08-29 Thread muldy
Message- | From: [EMAIL PROTECTED] [mailto:hlds_linux- | [EMAIL PROTECTED] On Behalf Of Jens Werner | Sent: Monday, August 29, 2005 9:20 PM | To: hlds_linux@list.valvesoftware.com | Subject: Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation | fault (core dumped) $HL_CMD | | Try

RE: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD

2005-08-29 Thread Alfred Reynolds
@list.valvesoftware.com Subject: Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD Now version 21 and 22 both seg fault ... Marcel wrote: -beta linux only works because Alfred marked the old files as beta. So you don't really have a beta version, you only have reverted

[hlds_linux] RE: Still problems with low FPS

2005-08-26 Thread DER_MASCHINE
Hi Kyle, sorry for the typo.Kernelversion is 2.4.27. Varying the tickrate doesn't seem to have any effect on server fps. Still get something like this: CPU 46.00 In 28751.21 Out 36167.59 Uptime 211 Users 6 FPS 49.32 Players 10 Any further ideas? Greetz maschine Is your

Re: [hlds_linux] RE: Still problems with low FPS

2005-08-26 Thread James Tucker
It IS your kernel timer, and this IS common accross 2.4 kernels who'se default timer resolution is 100Hz. You need to lift this, most people go the whole order of magnetude to give a max of around 500fps or so. hope my accurate statement won't be ignored for foolish attempts such as playing

RE: [hlds_linux] RE: Still problems with low FPS

2005-08-26 Thread Kyle Milnes
You need to recompile your kernel with the HZ value set to 1000 Or, Install a 2.6 kernel - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DER_MASCHINE Sent: 26 August 2005 14:53 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] RE: Still

RE: [hlds_linux] RE: Still problems with low FPS

2005-08-26 Thread Kyle Milnes
in the kernel src. Thanks - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Tucker Sent: 26 August 2005 15:05 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: Still problems with low FPS It IS your kernel timer

Re: [hlds_linux] RE: Still problems with low FPS

2005-08-26 Thread James Tucker
: [hlds_linux] RE: Still problems with low FPS It IS your kernel timer, and this IS common accross 2.4 kernels who'se default timer resolution is 100Hz. You need to lift this, most people go the whole order of magnetude to give a max of around 500fps or so. hope my accurate statement won't be ignored

[hlds_linux] Re: Problem connecting to VAC2 secured server with

2005-08-19 Thread devin812
Well I only recently have seen this problem, I have never had a problem before connecting to my server when it was using VAC2, just since the last 1 or 2 updates.. also if I disable VAC2 on the server, then the problem goes away... -Devin -Urspr=FCngliche Nachricht- Von: [EMAIL

[hlds_linux] Re: Problem connecting to VAC2 secured server with CS1.6

2005-08-19 Thread devin812
When VAC2 is enabled on my server it still shows the downloading security module notice... -Devin -__--__-- Message: 1 From: Britt Priddy \(PZ\) [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Problem connecting to VAC2 secured server with CS1.6 Date: Fri, 19

[hlds_linux] Re: gid.cpp net.cpp errors, core dumps

2005-08-17 Thread hofugoshi
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I don't remember seeing a solution or a comment posted back about Alain's issue regarding the port 'hogging/stealing' by other processes Quote: the problem was that on of the hlds took his regular

Re: [hlds_linux] Re: gid.cpp net.cpp errors, core dumps

2005-08-17 Thread m0gely
hofugoshi wrote: I don't remember seeing a solution or a comment posted back about Alain's issue regarding the port 'hogging/stealing' by other processes I've seen thread hijacking many a time, but this is my first subject line hijacking. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A |

[hlds_linux] Re[2]: CSS+Metamod: Problem with -verify all gameinfo.txt

2005-08-14 Thread GiZm0r
I try this but then the updater will crash at this file so no updates are possible It would by nice to have a way to exclude such files like the gameinfo.txt - Original Message - From: Guy Kuroiwa [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Samstag, 13.08.2005 12:39

[hlds_linux] RE: Half-Life 1: Engine update released (chris)

2005-08-14 Thread Chris
@list.valvesoftware.com Subject: [hlds_linux] Re[2]: CSS+Metamod: Problem with -verify all gameinfo.txt Reply-To: hlds_linux@list.valvesoftware.com I try this but then the updater will crash at this file so no updates are possible It would by nice to have a way to exclude such files like the gameinfo.txt

Re: [hlds_linux] RE: Half-Life 1: Engine update released (chris)

2005-08-14 Thread Christoph Franke
-- Chris - Sun, Aug 14 2005 09:06:13 -0700: Ok im running 3 amd's in 64bit centos 4.1 216.240.132.120:27016 A Freshly rented XS-Gaming Server v1.1.2.0+ (Linux, Dedicated) those all updated fine now intel box p4 3.2 also the same new updats no problems on centos 3.5 v1.1.2.0+ (Linux,

[hlds_linux] Re: Unable to load plugin

2005-08-01 Thread linux servers
Rich, i reviewed your problem and am pretty sure i know what the issue is. I don't have time to get into it right now, as i am at work, but if nobody responds with the solution by the time you read this, you can shoot me an email at [EMAIL PROTECTED] and i will walk you through what you need to

[hlds_linux] Re: hlds_linux digest, Vol 1 #4544 - 10 msgs

2005-07-30 Thread stalker333
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] schnuffih=E4schen: No, I don't boo you at all. I don't have any problem with steambans, really. I personally wouldn't use it, but that's my choice. It's a nice extra layer of protection if you don't

[hlds_linux] RE: hlds_linux digest, Vol 1 #4538 - 8 msgs

2005-07-28 Thread Faaip
I've had my provider set up a cronjob to clear both of my servers' spray cache directories, and it makes a HUGE difference in terms of spikes during folder access... especially on servers that do not have local storage. We've actually set up the files to clear after they reach a certain age, and

[hlds_linux] Re: hlds_linux digest, Vol 1 #4526 - 7 msgs

2005-07-21 Thread Dan Sorenson
At 06:25 AM 7/20/2005 -0700, James wrote: IMO that defeats the point of such a system. The idea of an autorate system is to remove control from the users who have bad habits such as not reading docs and looking at forums filled with incorrect information. Furthermore if we are looking to balance

[hlds_linux] Re: Request a higher minimum value for cl_cmdrate.

2005-07-20 Thread Dan Sorenson
At 04:36 PM 7/18/2005 -0700, Vapor wrote: I agree your ideas have merit Dan and are well intentioned, if the ultimate scenario is everyone having averaged connection performance. That's all I was after. Let's face it, you'd hate to have Manchester United go up against the New York

Re: [hlds_linux] Re: Request a higher minimum value for cl_cmdrate.

2005-07-20 Thread James Tucker
On Wed, 20 Jul 2005 01:36:31, Dan Sorenson [EMAIL PROTECTED] wrote: At 04:36 PM 7/18/2005 -0700, Vapor wrote: [snip] Likely only Valve knows how many servers run off OC192's vs. DS1's. It shouldn't be too hard to get servers to sync up with other dedicateds on the same subnet and to figure out

[hlds_linux] Re: Request a higher minimum value for cl_cmdrate.

2005-07-16 Thread Dan Sorenson
At 06:25 AM 7/15/2005 -0700, Vapor opined: Forcing an automatic system based on rates I just can't see being effective. What we are realistically saying here is take thousands of connection types, speeds and latencies and have the server automatically control their update rates. All that will be

Re: [hlds_linux] Re: Re: Request a higher minimum value for cl_cmdrate.

2005-07-15 Thread Clayton Macleod
the 100ms delay doesn't mean that latencies higher than 100ms are hopeless. Don't know how you gleaned that from it. The only time that would hold true is if the server operator had sv_maxunlag set to 0.1, but 1.0 is the default. Players with a lower ping/latency still have an advantage in some

Re: [hlds_linux] Re: Re: Request a higher minimum value for cl_cmdrate.

2005-07-15 Thread Vapor
What has me more curious is where it states the Source engine does entity interpolation with a 100ms delay. To quote: The Source engine does the entity interpolation with a 100-millisecond delay (cl_interp 0.1) Therefore the 100ms delay is adjustable client side. Dropping cl_interp to 0. 02

Re: [hlds_linux] Re: Re: Request a higher minimum value for cl_cmdrate.

2005-07-15 Thread Philip Koshy
In reply to that Valve Developer link posted early in this thread: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking I found the information an incredible read from a players point of view. Is there a similar page somewhere for CS 1.6? I'm curious is 1.6 works the same way as

Re: [hlds_linux] Re: Re: Request a higher minimum value for cl_cmdrate.

2005-07-15 Thread Kennycom
: [hlds_linux] Re: Re: Request a higher minimum value for cl_cmdrate. In reply to that Valve Developer link posted early in this thread: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking I found the information an incredible read from a players point of view

[hlds_linux] Re: Request a higher minimum value for cl_cmdrate.

2005-07-14 Thread Dan Sorenson
At 12:36 AM 7/13/2005 -0700, Eric said to all and sundry: Thousands of times, theoretically, when you consider holding the mouse button down is sending the signal that you're doing so... and that still only makes your weapon discharge a single round ...if you're firing a semi-auto weapon, I

Re: [hlds_linux] Re: Request a higher minimum value for cl_cmdrate.

2005-07-14 Thread Kennycom
: [hlds_linux] Re: Request a higher minimum value for cl_cmdrate. At 12:36 AM 7/13/2005 -0700, Eric said to all and sundry: Thousands of times, theoretically, when you consider holding the mouse button down is sending the signal that you're doing so... and that still only makes your weapon

Re: [hlds_linux] Re: Request a higher minimum value for cl_cmdrate.

2005-07-14 Thread John Sheu
Dan look over this http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking Then give a rethink of some of what you said He's mostly correct. Do know though that certain important entities (such as player entities) _are_ PVS-culled. --                                 I  

[hlds_linux] Re: Re: Request a higher minimum value for cl_cmdrate.

2005-07-14 Thread Dan Sorenson
At 01:00 AM 7/14/2005 -0700, you wrote: Dan look over this http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking Then give a rethink of some of what you said Heck, I'm suprised I came so close on some of these assumptions I made, and thanks for the pointer. I was

[hlds_linux] Re: SourceTV troubles

2005-07-13 Thread Christoph Franke
-- Christoph Franke - Wed, Jul 13 2005 19:47:41 +0200: Hello, just want to report three annyoing things on the use of SourceTV. If I set tv_enable to 1 I get a MasterServerRequest, Should be MasterRequestRestart. Regards Christoph -- Content-Description: Digital signature [ signature.asc

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs

2005-07-11 Thread hondaman
So then you cant offer any reasons under the sky why amx is better than amxmodx? Thats what I thought. On 7/10/05, m0gely [EMAIL PROTECTED] wrote: hondaman wrote: Please list in detail, and as technically as possible, all the reasons why you believe amx is superior to amxmodx. This

[hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs

2005-07-10 Thread David
Saying amxmodx is superior to amx in every way is complete rubbish. Adminmod, amx, clanmod and amxmodx or do similar things and have minor pros and cons over each other. Amx main advantage is that it is the lightest on cpu use. Especially over amxmodx and even someone on the amxmodx development

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs

2005-07-10 Thread hondaman
Please list in detail, and as technically as possible, all the reasons why you believe amx is superior to amxmodx. This should be interesting. David wrote: Saying amxmodx is superior to amx in every way is complete rubbish. Adminmod, amx, clanmod and amxmodx or do similar things and have

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs

2005-07-10 Thread aprand
I thought that amx was no longer supported. Current development of amx? - Original Message - From: hondaman [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, July 10, 2005 11:47 AM Subject: Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs Please list

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs

2005-07-10 Thread Henrik Malmberg
hondaman wrote: Please list in detail, and as technically as possible, all the reasons why you believe amx is superior to amxmodx. This should be interesting. David wrote: Saying amxmodx is superior to amx in every way is complete rubbish. Adminmod, amx, clanmod and amxmodx or do similar

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs

2005-07-10 Thread m0gely
hondaman wrote: Please list in detail, and as technically as possible, all the reasons why you believe amx is superior to amxmodx. This should be interesting. It was you who said AMXX was superior in every way, so the burden of proof lies on you. -- - m0gely http://quake2.telestream.com/ Q2

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs

2005-07-10 Thread aprand
some testing on identical servers and settle this. I think I know just the man for the job - Original Message - From: m0gely [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, July 10, 2005 9:52 PM Subject: Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs

Re: [hlds_linux] Re: [hlds linux] Srcds best mod

2005-07-09 Thread Steve Dalberg
If you are going to run MetaMod, then I would go with BeetlesMod, as Mani has said he's not porting to MetaMod, whereas I believe Beetle is... Alex Hillebrandt wrote: Greetings, ManiMod is really is the best, i ihink. MetaMod and HLstatsX is also very important. And you can customize WebMod.

[hlds_linux] Re: [hlds linux] Srcds best mod

2005-07-08 Thread Alex Hillebrandt
Greetings, ManiMod is really is the best, i ihink. MetaMod and HLstatsX is also very important. And you can customize WebMod. What is a better WebConfig-Tool? Alex --- Ursprüngliche Nachricht --- Von: [Old*Boys]Drone [EMAIL PROTECTED] An: hlds_linux@list.valvesoftware.com Betreff:

[hlds_linux] Re: HLDS vs SRCDS bandwidth usage (e-Plutonia)

2005-07-07 Thread devin812
Message: 1 Date: Tue, 5 Jul 2005 13:01:30 -0700 From: e-Plutonia [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] HLDS vs SRCDS bandwidth usage Reply-To: hlds_linux@list.valvesoftware.com Another thing is, SRCDS seems to have some sort of a bug in which the

Re: [hlds_linux] Re: HLDS vs SRCDS bandwidth usage (e-Plutonia)

2005-07-07 Thread e-Plutonia
Oh my, just a quick recap, how many snapshots / second on HLDS again? i've not slept for a while as some might be able to tell =( On 7/7/05, e-Plutonia [EMAIL PROTECTED] wrote: tickrate 33 100 does not entirely fix it. On 7/7/05, devin812 [EMAIL PROTECTED] wrote: Message: 1 Date: Tue, 5

[hlds_linux] Re: hlds_linux digest, Vol 1 #4461 - 10 msgs

2005-06-19 Thread devin812
Are you sure about this? If so that's great and thanks for the help! -Some Llama --__--__-- Date: Sun, 19 Jun 2005 00:54:42 -0400 From: Sebastian [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] How to enable VAC2 on a server Reply-To:

[hlds_linux] Re: server config assistance (was: Server specs)

2005-06-18 Thread Derek Evan Mart
* Kennycom ([EMAIL PROTECTED]) [050618 03:13]: The box is an 333 FSB xp2600+, 1.5gb PC2700 memory running SuSE 9.2, no other services running 17.75 31633.66 35411.02 1074 12 329.92 11 Wow. It seems like I could be doing way better with my server. Maybe my server settings are

Re: [hlds_linux] Re: server config assistance (was: Server specs)

2005-06-18 Thread Derek Evan Mart
* Derek Evan Mart ([EMAIL PROTECTED]) [050618 20:34]: Wow. It seems like I could be doing way better with my server. Maybe my server settings are incorrect. I will play around with them some more. Interesting. I lowered the ticrate to 66 and the silly cpu usage went over the roof. I need to

Re: [hlds_linux] Re: server config assistance (was: Server specs)

2005-06-18 Thread Derek Evan Mart
* Derek Evan Mart ([EMAIL PROTECTED]) [050618 21:49]: Interesting. I lowered the ticrate to 66 and the silly cpu usage went over the roof. I need to update the hardware... Still open to suggestions, however. Nevermind. I was reading things backwards. With ticrate 66, this is my average cpu/mem

RE: [hlds_linux] RE: VAC2 Beta information

2005-06-17 Thread McCormack, Chris
2005 06:51 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: VAC2 Beta information At present what happens when VAC2 does pickup a cheat? Are they being put on the global banlist? I think with the earlier VAC2 betas there was some false positives being generated and banned

Re: [hlds_linux] RE: VAC2 Beta information

2005-06-17 Thread Clayton Macleod
they said previous betas had no cheat detection whatsoever, was merely a connectivity test. On 6/16/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: At present what happens when VAC2 does pickup a cheat? Are they being put on the global banlist? I think with the earlier VAC2 betas there was some

[hlds_linux] RE: Server specs

2005-06-17 Thread Guy Kuroiwa
1 2) One box, dual amd opteron 250, w/ dual WD Raptors (74GB; 10,000 rpm), 2GB ram to run one @ 32 player CS 1.6 server (addons: amxmodx 1.01; metamod 1.17.4) and one @ 28 player CSS server with addons/non-default settings: 0:TABStatsXS v0.5.1a, CounterStrike Source Stats. Copyright 2005

[hlds_linux] Re: VAC2 Beta information

2005-06-16 Thread snewo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just had a server lockup. Here are some entries from my log: L 06/16/2005 - 23:10:44: [Ferco]LJ Long40STEAM_0:0:1438390CT disconnected (reason No Steam logon) L 06/16/2005 - 23:10:44: [CSN]

[hlds_linux] RE: VAC2 Beta information

2005-06-16 Thread RSM
Do we need to open up any ports on the firewall for vac2 to function properly? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] RE: VAC2 Beta information

2005-06-16 Thread Andrew Armstrong
Does VAC2 beta prevent nonsteam crap from working when it is released? I mean stop working, not, delayed ban 2 weeks later type stuff, which is useless in this case. - Plasma ___ To unsubscribe, edit your list preferences, or view the list archives,

RE: [hlds_linux] RE: VAC2 Beta information

2005-06-16 Thread Tristan Morris
, 17 June 2005 3:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: VAC2 Beta information Does VAC2 beta prevent nonsteam crap from working when it is released? I mean stop working, not, delayed ban 2 weeks later type stuff, which is useless in this case. - Plasma

Re: [hlds_linux] RE: VAC2 Beta information

2005-06-16 Thread Andrew Armstrong
Fixed? I dont think so. - Original Message - From: Tristan Morris [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, June 17, 2005 3:28 PM Subject: RE: [hlds_linux] RE: VAC2 Beta information Valve have already fixed this exploit. Delayed banning is good, since

RE: [hlds_linux] RE: VAC2 Beta information

2005-06-16 Thread spettit
] On Behalf Of Tristan Morris Sent: Friday, June 17, 2005 5:29 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: VAC2 Beta information Valve have already fixed this exploit. Delayed banning is good, since there is no way for cheat coders to effectively check if their hooks

[hlds_linux] RE: Cold Ice Source?

2005-06-15 Thread EqualHate
I remember this one, and played it once or twice. Although at the time I was preoccupied with TFC. Here is an old thing about it as the mod of the week at PHL (where I used to be hosted) http://www.planethalflife.com/features/motw/coldice2.shtm and here is one of the original makers homepages

Re: [hlds_linux] Re: Servers Stay on Master List - highrestimer is culprit

2005-06-15 Thread aXeR \(AmmoBOX\)
Sorry for my ignorance, but what is the high-res timer? Regards - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com Sent: Thursday, June 16, 2005 1:02 AM Subject: [hlds_linux] Re: Servers Stay on Master List

Re: [hlds_linux] RE: Cold Ice Source?

2005-06-15 Thread Ondřej Hošek
EqualHate wrote: I remember this one, and played it once or twice. Although at the time I was preoccupied with TFC. Here is an old thing about it as the mod of the week at PHL (where I used to be hosted) http://www.planethalflife.com/features/motw/coldice2.shtm and here is one of the

[hlds_linux] Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread m0gely
m0gely wrote: Alfred Reynolds wrote: And bam, already done. Each request from Source clients to your web server contains the following line: Referer: hl2://server ip You should be able to use some kind of apache plugin to act upon this information. - Alfred We will look at adding an

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Andy Shinn
, but there it is and no, I didn't ask for a hacked server either EqualHate Message: 5 Date: Mon, 30 May 2005 13:30:45 -0700 (PDT) From: Alpha P [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez? To: hlds_linux@list.valvesoftware.com Reply

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Steven Hartland
The fact you provide them with ability to run it doesn't remove your duty of care to ensure they are not doing anything illegal with your service. Steve - Original Message - From: Andy Shinn [EMAIL PROTECTED] I give my users access to their entire hlds_l or hlds_source dir. If they

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread BoNfiRe
Subject: Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez? The fact you provide them with ability to run it doesn't remove your duty of care to ensure they are not doing anything illegal with your service. Steve - Original Message - From: Andy Shinn [EMAIL PROTECTED

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread DLinkOZ
: Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez? Yes but most gsp/isp's don't have the man power to go checking each and every server for illegal content do they ? And I mean whats is the main difference between the server files, and an illegal copy of cs ? It can't

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Andy Shinn
I didn't mean it's not the responsibility of the GSP. I meant that I can happen without them knowing if it's just modifying or replacing some files. Doesn't necessarily mean the GSP is selling illegal versions. I would doubt a decent GSP like Clanservers would take that route. The fact you

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Steven Hartland
Nope but if someone reports them they should act accordingly. I know we would. Steve / K - Original Message - From: BoNfiRe [EMAIL PROTECTED] Yes but most gsp/isp's don't have the man power to go checking each and every server for illegal content do they ? And I mean whats is the

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread BoNfiRe
] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, May 31, 2005 8:15 PM Subject: Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez? Nope but if someone reports them they should act accordingly. I know we would. Steve / K - Original Message - From: BoNfiRe [EMAIL PROTECTED

[hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-30 Thread EqualHate
you guys need to step back and stop acting like this only affects you and your little gaming world. This is real life, and in real life there are people who are trying to do good things for the community like the guys at clanservers. And saying things on a public forum that are unproven and are

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-30 Thread Alpha P
Are you blind? Some NonSteam Servers rented from Clanservers.com: 63.210.145.16:27015 /Password: banmuon 63.209.37.46:27015 /Password: banmuon Join in, type status in console, you will see your steamid: Steam_ID_LAN or something. Both NonSteam and Steam players can play on NonSteam servers,

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-30 Thread InspectorGifts
[EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, May 30, 2005 1:03 PM Subject: Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez? Are you blind? Some NonSteam Servers rented from Clanservers.com: 63.210.145.16:27015 /Password: banmuon 63.209.37.46

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