: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Kingsley Foreman
| Sent: Thursday, September 22, 2005 6:44 AM
| To: hlds_linux@list.valvesoftware.com
| Subject: Re: [hlds_linux] RE: Mandatory Source engine update later
| today...
|
| nope cause it was sent on Tuesday US
Thanks for being patient while we make sure the Source engine update is
ready to be released. We're putting the final touches on the release,
and it should be ready in the next hour or two. I'll send more email
soon.
-Eric
-Original Message-
From: Eric Smith
Sent: Tuesday, September
By the way, this release includes a number of very specific CPU and
memory footprint optimizations brought over from the Half-Life 2: XBOX
development code base. The release also includes all of the engine
groundwork to enable the Day of Defeat: Source launch that will happen
Monday, September 26
will the server software be released before the client?
Kingsley
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 23, 2005 8:53 AM
Subject: [hlds_linux] RE: Mandatory Source engine update later today...
By the way
Out of curiosity, what specific optimizations are you backporting?
At 07:23 PM 9/22/2005, Eric Smith wrote:
By the way, this release includes a number of very specific CPU and
memory footprint optimizations brought over from the Half-Life 2: XBOX
development code base. The release also includes
The update should be released in about an hour. You'll know as soon as
we do it because your server will report that it's out-of-date.
-Eric
-Original Message-
From: Eric Smith
Sent: Thursday, September 22, 2005 4:24 PM
To: 'hlds_linux@list.valvesoftware.com'
Subject: RE: Mandatory
@list.valvesoftware.com
Subject: [hlds_linux] RE: Mandatory Source engine update later today...
The update should be released in about an hour. You'll know as soon as
we do it because your server will report that it's out-of-date.
-Eric
-Original Message-
From: Eric Smith
Sent: Thursday, September 22, 2005 4
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Thursday, September 22, 2005 6:18 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RE: Mandatory Source engine update later today...
The update should be released in about an hour
me cancels friday night drinking session :) (In Australia BTW)
Kingsley
- Original Message -
From: Mahmoud Foda [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 23, 2005 11:56 AM
Subject: Re: [hlds_linux] RE: Mandatory Source engine update later today
| Subject: RE: [hlds_linux] RE: Mandatory Source engine update later
| today...
|
| Bad news folks, we ran into another problem that is going to push us
| into tomorrow. Sorry for the false start.
|
| Erik
|
| -Original Message-
| From: [EMAIL PROTECTED]
| [mailto:[EMAIL PROTECTED] On Behalf
has this been delayed again?
Kingsley
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com
Sent: Wednesday, September 21, 2005 10:42 AM
Subject: [hlds_linux] RE: Mandatory Source engine update later
: [hlds_linux] RE: Mandatory Source engine update later
today...
has this been delayed again?
Kingsley
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: [EMAIL PROTECTED];
hlds@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com
Sent: Wednesday, September 21, 2005 10:42 AM
nope cause it was sent on Tuesday US time
- Original Message -
From: Shane Robinett [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]; hlds@list.valvesoftware.com
Sent: Thursday, September 22, 2005 1:43 PM
Subject: RE: [hlds_linux] RE: Mandatory Source engine
@list.valvesoftware.com
| Subject: Re: [hlds_linux] RE: Mandatory Source engine update later
| today...
|
| nope cause it was sent on Tuesday US time
| - Original Message -
| From: Shane Robinett [EMAIL PROTECTED]
| To: hlds_linux@list.valvesoftware.com;
| [EMAIL PROTECTED]; hlds
a match from eatch player.
regars
Chris
- Original Message -
From: Mahmoud Foda [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, September 19, 2005 6:53 PM
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs
--
[ Picked text/plain from multipart
The mandatory release is delayed until tomorrow.
-Eric
-Original Message-
From: Eric Smith
Sent: Tuesday, September 20, 2005 2:08 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: Mandatory Source engine update later today...
EuroCSP, ssClient(http://ssclient.mine.nu) and VAC are what i use, and it
works like a charm
- Original Message -
From: Mahmoud Foda [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 16, 2005 1:52 PM
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1
://ssclient.mine.nu) and VAC are what i use, and it
works like a charm
- Original Message -
From: Mahmoud Foda [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 16, 2005 1:52 PM
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs
, September 16, 2005 1:52 PM
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs
--
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VAC is now the best anti cheat tool availible for HL games. I noticed
this.
Cheating Death used to be better but not anymore
At 10:08 PM 9/15/2005 -0700, Alfred wrote:
It will be released when its ready.
Translation: We've better things to work on, like fixing the
bugs in other games, getting DoD:S ready to ship, and testing all
the changes that going from a 32-bit OS to a 64-bit OS requires.
Gee, your 64-bit
From a business standpoint, it doesn't make sense to
feed the 64-bit market until more pressing matters are finished.
And, tbh, the hlds_amd and srcds_amd binaries work pretty well on opties
atm. In fact, I'd put a small amount of money ($10NZD) on the 32 bit
hlds builds working better
I agree it would be nice to have 64bit VAC2 available but anyone relying
on VAC alone is mad. The only way to keep servers cheat free is with
good admins and some anti cheat software to help filter the unskilled
cheaters out.
We run the 64bit versions of HLDS/SRCDS on our AMD64 servers and they
--
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VAC is now the best anti cheat tool availible for HL games. I noticed this.
Cheating Death used to be better but not anymore. HLGuard was good back in
the old WON days but not anymore.
It would be great if valve lets us control some things in
Hello.
I'm thinking of adding bots on some servers.
Anyone have anything to suggest?
Thank you.
Thomas
What game?
-James
Sorry James, i forgot to say that i was talking about CS 1.6 Servers...
Every project i found was too old or it's no longer updated...
Any ideas?
Thanks.
On 13.09.2005 at 17:36 Thomas N. Stefanidis [EMAIL PROTECTED] wrote:
Sorry James, i forgot to say that i was talking about CS 1.6 Servers...
Every project i found was too old or it's no longer updated...
Any ideas?
Thanks.
Podbot_MM:
http://podbotmm.bots-united.com/pbmmreadme.html
MfG ruwen
After much wasted time I was able to get the server working by simply reverting
to version 21.
Revert to previous version using
./steam -beta linux -command update -game whatever
and dont forget to add your -dir location
Thanks to all for your help
I have the same error since last steamupdate. System is Debian Edge. On the
other Systems runnging with Debian Sarge, the error doesn' t apper.
I think i will install Sarge on this Rootserver to.
./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD
Debug log reads :
Yes same.
Does anyone know how to fix this?
Or is this to be fixed in the next steam update?
Thanks
Dan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: 29 August 2005 15:08
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: [hlds linux] ./hlds
I am also receiving this error for an hlds-tfc server:
./hlds_run: line 342: 5273 Segmentation fault $HL_CMD
I have updated hlds with the verify_all cmd.
The server was operating normally last thursday, but failed on restart sometime
friday.
Well, I get
./hlds_run: line 342: 29943 Segmentation fault $HL_CMD
but only on one machine with Debian 2.6.11-1-i686, but for all
(currently two) cs1.6 servers on this machine.
Is this number in front of Segmentation Fault important, do you all
have exactly the same error code or do you
Try this
http://forums.steampowered.com/forums/showthread.php?s=threadid=329219
Worked for me. But I mustn't start my server with the -autoupdate
option after this -beta linux trick, otherwise it wouldn't work
anymore (tried it a fiev times).
VER strange, however, my current command line:
-
| [EMAIL PROTECTED] On Behalf Of Jens Werner
| Sent: Monday, August 29, 2005 9:20 PM
| To: hlds_linux@list.valvesoftware.com
| Subject: Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation
| fault (core dumped) $HL_CMD
|
| Try this
|
| http://forums.steampowered.com/forums/showthread.php?s
Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Jens Werner
| Sent: Monday, August 29, 2005 9:20 PM
| To: hlds_linux@list.valvesoftware.com
| Subject: Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation
| fault (core dumped) $HL_CMD
|
| Try
@list.valvesoftware.com Subject: Re: [hlds_linux] Re:
./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD
Now version 21 and 22 both seg fault ...
Marcel wrote:
-beta linux only works because Alfred marked the old files as
beta. So you
don't really have a beta version, you only have reverted
Hi Kyle,
sorry for the typo.Kernelversion is 2.4.27.
Varying the tickrate doesn't seem to have any effect on server fps.
Still get something like this:
CPU 46.00
In 28751.21
Out 36167.59
Uptime 211
Users 6
FPS 49.32
Players 10
Any further ideas?
Greetz
maschine
Is your
It IS your kernel timer, and this IS common accross 2.4 kernels who'se
default timer resolution is 100Hz.
You need to lift this, most people go the whole order of magnetude to
give a max of around 500fps or so.
hope my accurate statement won't be ignored for foolish attempts such as
playing
You need to recompile your kernel with the HZ value set to 1000
Or, Install a 2.6 kernel
- Kyle
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DER_MASCHINE
Sent: 26 August 2005 14:53
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RE: Still
in the kernel src.
Thanks
- Kyle
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Tucker
Sent: 26 August 2005 15:05
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: Still problems with low FPS
It IS your kernel timer
: [hlds_linux] RE: Still problems with low FPS
It IS your kernel timer, and this IS common accross 2.4 kernels who'se
default timer resolution is 100Hz.
You need to lift this, most people go the whole order of magnetude to give a
max of around 500fps or so.
hope my accurate statement won't be ignored
Well I only recently have seen this problem, I have never had a problem
before connecting to my server when it was using VAC2, just since the last 1
or 2 updates.. also if I disable VAC2 on the server, then the problem goes
away...
-Devin
-Urspr=FCngliche Nachricht-
Von: [EMAIL
When VAC2 is enabled on my server it still shows the downloading security
module notice...
-Devin
-__--__--
Message: 1
From: Britt Priddy \(PZ\) [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Problem connecting to VAC2 secured server with
CS1.6
Date: Fri, 19
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I don't remember seeing a solution or a comment posted back about Alain's
issue regarding the port 'hogging/stealing' by other processes
Quote:
the problem was that on of the hlds took his regular
hofugoshi wrote:
I don't remember seeing a solution or a comment posted back about Alain's
issue regarding the port 'hogging/stealing' by other processes
I've seen thread hijacking many a time, but this is my first subject
line hijacking.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A |
I try this but then the updater will crash at this file so no updates
are possible
It would by nice to have a way to exclude such files like the
gameinfo.txt
- Original Message -
From: Guy Kuroiwa [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Samstag, 13.08.2005 12:39
@list.valvesoftware.com
Subject: [hlds_linux] Re[2]: CSS+Metamod: Problem with -verify all
gameinfo.txt
Reply-To: hlds_linux@list.valvesoftware.com
I try this but then the updater will crash at this file so no updates
are possible
It would by nice to have a way to exclude such files like the
gameinfo.txt
--
Chris - Sun, Aug 14 2005 09:06:13 -0700:
Ok im running 3 amd's in 64bit centos 4.1
216.240.132.120:27016 A Freshly rented XS-Gaming Server
v1.1.2.0+ (Linux, Dedicated)
those all updated fine
now intel box p4 3.2 also the same new updats no problems on centos 3.5
v1.1.2.0+ (Linux,
Rich, i reviewed your problem and am pretty sure i
know what the issue is. I don't have time to get into
it right now, as i am at work, but if nobody responds
with the solution by the time you read this, you can
shoot me an email at [EMAIL PROTECTED] and i
will walk you through what you need to
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schnuffih=E4schen:
No, I don't boo you at all. I don't have any problem with steambans,
really. I personally wouldn't use it, but that's my choice. It's a nice
extra layer of protection if you don't
I've had my provider set up a cronjob to clear both of my servers' spray
cache directories, and it makes a HUGE difference in terms of spikes during
folder access... especially on servers that do not have local storage.
We've actually set up the files to clear after they reach a certain age, and
At 06:25 AM 7/20/2005 -0700, James wrote:
IMO that defeats the point of such a system. The idea of an autorate
system is to remove control from the users who have bad habits such as
not reading docs and looking at forums filled with incorrect
information. Furthermore if we are looking to balance
At 04:36 PM 7/18/2005 -0700, Vapor wrote:
I agree your ideas have merit Dan and are well intentioned, if the ultimate
scenario is everyone having averaged connection performance.
That's all I was after. Let's face it, you'd hate to have
Manchester United go up against the New York
On Wed, 20 Jul 2005 01:36:31, Dan Sorenson [EMAIL PROTECTED] wrote:
At 04:36 PM 7/18/2005 -0700, Vapor wrote:
[snip]
Likely only
Valve knows how many servers run off OC192's vs. DS1's.
It shouldn't be too hard to get servers to sync up with other
dedicateds on the same subnet and to figure out
At 06:25 AM 7/15/2005 -0700, Vapor opined:
Forcing an automatic system based on rates I just can't see being effective.
What we are realistically saying here is take thousands of connection types,
speeds and latencies and have the server automatically control their update
rates. All that will be
the 100ms delay doesn't mean that latencies higher than 100ms are
hopeless. Don't know how you gleaned that from it. The only time that
would hold true is if the server operator had sv_maxunlag set to 0.1,
but 1.0 is the default. Players with a lower ping/latency still have
an advantage in some
What has me more curious is where it states the Source
engine does entity interpolation with a 100ms delay.
To quote:
The Source engine does the entity interpolation with a 100-millisecond delay
(cl_interp 0.1)
Therefore the 100ms delay is adjustable client side. Dropping cl_interp to 0.
02
In reply to that Valve Developer link posted early in this thread:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
I found the information an incredible read from a players point of
view. Is there a similar page somewhere for CS 1.6? I'm curious is 1.6
works the same way as
: [hlds_linux] Re: Re: Request a higher minimum value for
cl_cmdrate.
In reply to that Valve Developer link posted early in this thread:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
I found the information an incredible read from a players point of
view
At 12:36 AM 7/13/2005 -0700, Eric said to all and sundry:
Thousands of times, theoretically, when you consider
holding the mouse button down is sending the signal that
you're doing so...
and that still only makes your weapon discharge a single
round
...if you're firing a semi-auto weapon, I
: [hlds_linux] Re: Request a higher minimum value for cl_cmdrate.
At 12:36 AM 7/13/2005 -0700, Eric said to all and sundry:
Thousands of times, theoretically, when you consider
holding the mouse button down is sending the signal that
you're doing so...
and that still only makes your weapon
Dan look over this
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Then give a rethink of some of what you said
He's mostly correct. Do know though that certain important entities (such
as player entities) _are_ PVS-culled.
--
I
At 01:00 AM 7/14/2005 -0700, you wrote:
Dan look over this
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Then give a rethink of some of what you said
Heck, I'm suprised I came so close on some of these
assumptions I made, and thanks for the pointer. I was
--
Christoph Franke - Wed, Jul 13 2005 19:47:41 +0200:
Hello,
just want to report three annyoing things on the use of SourceTV. If I
set tv_enable to 1 I get a MasterServerRequest,
Should be MasterRequestRestart.
Regards
Christoph
--
Content-Description: Digital signature
[ signature.asc
So then you cant offer any reasons under the sky why amx is better
than amxmodx? Thats what I thought.
On 7/10/05, m0gely [EMAIL PROTECTED] wrote:
hondaman wrote:
Please list in detail, and as technically as possible, all the reasons
why you believe amx is superior to amxmodx.
This
Saying amxmodx is superior to amx in every way is complete rubbish.
Adminmod, amx, clanmod and amxmodx or do similar things and have minor pros
and cons over each other.
Amx main advantage is that it is the lightest on cpu use. Especially over
amxmodx and even someone on the amxmodx development
Please list in detail, and as technically as possible, all the reasons
why you believe amx is superior to amxmodx.
This should be interesting.
David wrote:
Saying amxmodx is superior to amx in every way is complete rubbish.
Adminmod, amx, clanmod and amxmodx or do similar things and have
I thought that amx was no longer supported. Current development of amx?
- Original Message -
From: hondaman [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, July 10, 2005 11:47 AM
Subject: Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs
Please list
hondaman wrote:
Please list in detail, and as technically as possible, all the reasons
why you believe amx is superior to amxmodx.
This should be interesting.
David wrote:
Saying amxmodx is superior to amx in every way is complete rubbish.
Adminmod, amx, clanmod and amxmodx or do similar
hondaman wrote:
Please list in detail, and as technically as possible, all the reasons
why you believe amx is superior to amxmodx.
This should be interesting.
It was you who said AMXX was superior in every way, so the burden of
proof lies on you.
--
- m0gely
http://quake2.telestream.com/
Q2
some testing on identical servers and settle this. I think I know just the
man for the job
- Original Message -
From: m0gely [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, July 10, 2005 9:52 PM
Subject: Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs
If you are going to run MetaMod, then I would go with BeetlesMod, as
Mani has said he's not porting to MetaMod, whereas I believe Beetle is...
Alex Hillebrandt wrote:
Greetings,
ManiMod is really is the best, i ihink.
MetaMod and HLstatsX is also very important.
And you can customize WebMod.
Greetings,
ManiMod is really is the best, i ihink.
MetaMod and HLstatsX is also very important.
And you can customize WebMod.
What is a better WebConfig-Tool?
Alex
--- Ursprüngliche Nachricht ---
Von: [Old*Boys]Drone [EMAIL PROTECTED]
An: hlds_linux@list.valvesoftware.com
Betreff:
Message: 1
Date: Tue, 5 Jul 2005 13:01:30 -0700
From: e-Plutonia [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] HLDS vs SRCDS bandwidth usage
Reply-To: hlds_linux@list.valvesoftware.com
Another thing is, SRCDS seems to have some sort of a bug in which the
Oh my, just a quick recap, how many snapshots / second on HLDS again?
i've not slept for a while as some might be able to tell =(
On 7/7/05, e-Plutonia [EMAIL PROTECTED] wrote:
tickrate 33 100 does not entirely fix it.
On 7/7/05, devin812 [EMAIL PROTECTED] wrote:
Message: 1
Date: Tue, 5
Are you sure about this? If so that's great and thanks for the help!
-Some Llama
--__--__--
Date: Sun, 19 Jun 2005 00:54:42 -0400
From: Sebastian [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] How to enable VAC2 on a server
Reply-To:
* Kennycom ([EMAIL PROTECTED]) [050618 03:13]:
The box is an 333 FSB xp2600+, 1.5gb PC2700 memory running SuSE 9.2, no
other services running
17.75 31633.66 35411.02 1074 12 329.92 11
Wow. It seems like I could be doing way better with my server. Maybe my
server settings are
* Derek Evan Mart ([EMAIL PROTECTED]) [050618 20:34]:
Wow. It seems like I could be doing way better with my server. Maybe my
server settings are incorrect. I will play around with them some more.
Interesting. I lowered the ticrate to 66 and the silly cpu usage
went over the roof. I need to
* Derek Evan Mart ([EMAIL PROTECTED]) [050618 21:49]:
Interesting. I lowered the ticrate to 66 and the silly cpu usage
went over the roof. I need to update the hardware... Still open to
suggestions, however.
Nevermind. I was reading things backwards. With ticrate 66, this is my
average cpu/mem
2005 06:51
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: VAC2 Beta information
At present what happens when VAC2 does pickup a cheat? Are they being put on
the global banlist? I think with the earlier VAC2 betas there was some false
positives being generated and banned
they said previous betas had no cheat detection whatsoever, was merely
a connectivity test.
On 6/16/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
At present what happens when VAC2 does pickup a cheat? Are they being put on
the global banlist? I think with the earlier VAC2 betas there was some
1 2) One box, dual amd opteron 250, w/ dual WD Raptors (74GB; 10,000 rpm),
2GB ram to run one @ 32 player CS 1.6 server (addons: amxmodx 1.01; metamod
1.17.4) and one @ 28 player CSS server with addons/non-default settings:
0:TABStatsXS v0.5.1a, CounterStrike Source Stats. Copyright 2005
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I just had a server lockup. Here are some entries from my log:
L 06/16/2005 - 23:10:44: [Ferco]LJ Long40STEAM_0:0:1438390CT
disconnected (reason No Steam logon)
L 06/16/2005 - 23:10:44: [CSN]
Do we need to open up any ports on the firewall for vac2 to function
properly?
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Does VAC2 beta prevent nonsteam crap from working when it is released?
I mean stop working, not, delayed ban 2 weeks later type stuff, which is
useless in this case.
- Plasma
___
To unsubscribe, edit your list preferences, or view the list archives,
, 17 June 2005 3:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: VAC2 Beta information
Does VAC2 beta prevent nonsteam crap from working when it is released?
I mean stop working, not, delayed ban 2 weeks later type stuff, which is
useless in this case.
- Plasma
Fixed? I dont think so.
- Original Message -
From: Tristan Morris [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, June 17, 2005 3:28 PM
Subject: RE: [hlds_linux] RE: VAC2 Beta information
Valve have already fixed this exploit.
Delayed banning is good, since
] On Behalf Of Tristan Morris
Sent: Friday, June 17, 2005 5:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: VAC2 Beta information
Valve have already fixed this exploit.
Delayed banning is good, since there is no way for cheat coders to
effectively check if their hooks
I remember this one, and played it once or twice. Although at the time
I was preoccupied with TFC.
Here is an old thing about it as the mod of the week at PHL (where I
used to be hosted)
http://www.planethalflife.com/features/motw/coldice2.shtm
and here is one of the original makers homepages
Sorry for my ignorance, but what is the high-res timer?
Regards
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Sent: Thursday, June 16, 2005 1:02 AM
Subject: [hlds_linux] Re: Servers Stay on Master List
EqualHate wrote:
I remember this one, and played it once or twice. Although at the time
I was preoccupied with TFC.
Here is an old thing about it as the mod of the week at PHL (where I
used to be hosted)
http://www.planethalflife.com/features/motw/coldice2.shtm
and here is one of the
m0gely wrote:
Alfred Reynolds wrote:
And bam, already done. Each request from Source clients to your web
server contains the following line:
Referer: hl2://server ip
You should be able to use some kind of apache plugin to act upon this
information.
- Alfred
We will look at adding an
, but
there it is
and no, I didn't ask for a hacked server either
EqualHate
Message: 5
Date: Mon, 30 May 2005 13:30:45 -0700 (PDT)
From: Alpha P [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Re: Clanservers.com is
doing bussiness on hlds-warez?
To: hlds_linux@list.valvesoftware.com
Reply
The fact you provide them with ability to run it doesn't remove
your duty of care to ensure they are not doing anything illegal
with your service.
Steve
- Original Message -
From: Andy Shinn [EMAIL PROTECTED]
I give my users access to their entire hlds_l or hlds_source dir. If
they
Subject: Re: [hlds_linux] Re: Clanservers.com is doing bussiness on
hlds-warez?
The fact you provide them with ability to run it doesn't remove
your duty of care to ensure they are not doing anything illegal
with your service.
Steve
- Original Message -
From: Andy Shinn [EMAIL PROTECTED
: Re: [hlds_linux] Re: Clanservers.com is doing bussiness on
hlds-warez?
Yes but most gsp/isp's don't have the man power to go checking each and
every server for illegal content do they ?
And I mean whats is the main difference between the server files, and an
illegal copy of cs ? It can't
I didn't mean it's not the responsibility of the GSP. I meant that I can
happen without them knowing if it's just modifying or replacing some
files. Doesn't necessarily mean the GSP is selling illegal versions. I
would doubt a decent GSP like Clanservers would take that route.
The fact you
Nope but if someone reports them they should act accordingly.
I know we would.
Steve / K
- Original Message -
From: BoNfiRe [EMAIL PROTECTED]
Yes but most gsp/isp's don't have the man power to go checking each and
every server for illegal content do they ?
And I mean whats is the
]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, May 31, 2005 8:15 PM
Subject: Re: [hlds_linux] Re: Clanservers.com is doing bussiness on
hlds-warez?
Nope but if someone reports them they should act accordingly.
I know we would.
Steve / K
- Original Message -
From: BoNfiRe [EMAIL PROTECTED
you guys need to step back and stop acting like this only affects you
and your little gaming world.
This is real life, and in real life there are people who are trying to
do good things for the community like the guys at clanservers. And
saying things on a public forum that are unproven and are
Are you blind?
Some NonSteam Servers rented from Clanservers.com:
63.210.145.16:27015 /Password: banmuon
63.209.37.46:27015 /Password: banmuon
Join in, type status in console, you will see your
steamid: Steam_ID_LAN or something. Both NonSteam and
Steam players can play on NonSteam
servers,
[EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, May 30, 2005 1:03 PM
Subject: Re: [hlds_linux] Re: Clanservers.com is doing bussiness on
hlds-warez?
Are you blind?
Some NonSteam Servers rented from Clanservers.com:
63.210.145.16:27015 /Password: banmuon
63.209.37.46
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