Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Ronny Schedel
Hello, in our server plugin we used FCVAR_NOTIFY for some cvars to show in the server rules, but these should not be notified when it changed, so we used the SetValue function to achieve this. But with the latest update, we see the notifier on the client. It does not happen in DODS or CSS

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Nephyrin Zey
Because FCVAR_NOTIFY is used for server rules *and* notifications, it would need a plugin to catch and stop notifications from going out. I could put a server plugin to do this together or valve could split this out into FCVAR_SERVER - Neph ___ To

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Ryan Mannion
As I wrote about earlier on this list, I also was negatively impacted by this change. My workaround was to use the sockets extension for SourceMod to run a small listen server that allows me to fetch particular cvar values (or any custom information, really). This allows me to leave my custom

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-20 Thread Jason Ruymen
A required update to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to update. The specific changes include: - Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes - Fixed Linux build not handling FCVAR_REPLICATED and

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-13 Thread Jason Ruymen
The Linux Dedicated Server beta is now live. So if you haven't already, please run hldsupdatetool to receive it. The specific changes include: - Fixed Linux dedicated server map load problems on certain Athlon processors Jason ___ To unsubscribe,

[hlds_linux] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Jason Ruymen
A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if

[hlds_linux] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Jason Ruymen
A required update for Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive the updates. The specific changes include the following: Added Custom tab to the server browser - Servers can now specify metatags describing the custom rules they've adopted

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Jason Ruymen
Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
Is anyone else not able to get metamod to load on the new build? Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Alexander B.
Metamod + Sourcemod are working here. Is anyone else not able to get metamod to load on the new build? Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source

RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve Sumichrast
Fortress 2/Dedicated Server Updated Is anyone else not able to get metamod to load on the new build? Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source

RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Saint K.
PROTECTED] Namens Jason Ruymen Verzonden: Friday, January 25, 2008 11:58 PM Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server Updated Required updates for Team Fortress 2 and it's dedicated servers have been released

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Ronny Schedel
. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: Friday, January 25, 2008 11:58 PM Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server Updated Required updates

RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Andreas Grimm
God save 24 maxplayers and respawn timers :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Saturday, January 26, 2008 12:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread ics
, January 26, 2008 12:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated IS it just my feeling, or is well way to big to be a decent TFC map? Your running your ass off everytime getting a bit to the other side. There are no concentrated

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Ronny Schedel
I tried ctf_well with a listen server (create game in TF2) and got some console spam: info_player_teamspawn failed to find control point named 'mid_cap' But it seems to run. Best regards Ronny Schedel Required updates for Team Fortress 2 and it's dedicated servers have been released.

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Jason Ruymen
Required updates for Team Fortress 2 and it's dedicated servers have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Added new capture the flag map CTF_Well - Added Spanish map descriptions - Added new option to auto-save a scoreboard

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-15 Thread Ronny Schedel
Thank you for the nextlevel command, unfortunatly it seems only to work when the map limits are reached, like time limit or score limit. In CSS we can use this command also to make an earlier interruption of the game, the level changes after the current round is finished. Example with Well: -

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-14 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receieve these updates. The specific changes include: - Added new option for medigun beam to the Multiplayer-Advanced dialog. If on, the medigun beam will stay attached to the current

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-14 Thread Josh
Great updates! Any word on the launch of the game play changes for the medic and the two new maps? Also can you give a hint on what those changes are? Josh Jason Ruymen wrote: Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to

[hlds_linux] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread Jason Ruymen
A required update to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to update. The specific changes include: Team Fortress 2: - Sudden Death mode is now a server option (a convar) and defaults to OFF - Sapped buildings now take slightly less damage from

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-11-21 Thread Jason Ruymen
More required updates to Team Fortress 2 and it's dedicated servers have been released. Please run hldsupdatetool to update your server. The specific changes include: - Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2 -

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Einar S. Idsø
So... a P3 is supposed to run *four* full TF2-servers? Can you please provide some more detail on your hardware specs, and let us know how you measure CPU-usage? Is this a box with a single P3 or several older Xeon P3's? Do you perhaps work for Intel and have access to a prototype 13Ghz P3 with

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Einar S. Idsø
How many players? What tickrate? What OS? Any other settings you have tweaked? Cheers, Einar Jamie Gray wrote: -- [ Picked text/plain from multipart/alternative ] I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an old PII 450 Mhz that I made out of spare parts. It

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Jamie Gray
-- [ Picked text/plain from multipart/alternative ] I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an old PII 450 Mhz that I made out of spare parts. It runs very nicely and is always busy. On 10/19/07, Einar S. Idsø [EMAIL PROTECTED] wrote: So... a P3 is supposed to

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Crazy Canucks
I believe the server unit is at least an enterprise standard dual processor system - obviously a personal pc with a PIII processor in it isn't going to be able to run four Source servers. Drek Einar S. Idsø wrote: So... a P3 is supposed to run *four* full TF2-servers? Can you please provide

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Crazy Canucks
A lot of people have been fooled into thinking they need to replace their hardware every year or so. That's just nonsense. There are people that think you need a 3000+ ghz processor to run a decent CS 1.6 server, never mind anything Source, when hlds will run quite comfortably on any PIII 600,

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-18 Thread Daron Dodd
I think its something to do with the linux coders that are having a problem with the new source server code. On 10/18/07, Kevin Karan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I want to add to this I installed win on this box (a P3) for the hell of it and

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-18 Thread Kevin Karan
-- [ Picked text/plain from multipart/alternative ] I want to add to this I installed win on this box (a P3) for the hell of it and its working peechy. Infact with a FULL server of 24 players I sit at 15%CPU. Im sick of hearing people tell me this hardware needs to be retired when I CAN RUN 4 FULL

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread Ondřej Hošek
] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do

AW: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread Sebastian Mellmann
Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread drlove
I can also verify that on a 'AMD Athlon(tm) MP 2400+' This runs without error. Still getting 'bad bone weight'. Jeff Love Burgh Gaming Well i ran it and nothing happened so i must have FCMOV support just not showing in cat /proc/cpuinfo yet i still get bad bone weights so its something else

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread cj_
Original message from Guy Watkins: It looks like you added the y. It should be .code32. My bad, vi misfire. I get no errors running this code, so apparently my CPU does in fact support FCMOV. I still get the bad bone weight errors and crash on spawn with the following error repeated twice:

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Yousef A. Marafi
-- [ Picked text/plain from multipart/alternative ] sv_pure fix? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Ondřej Hošek
grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code using FCMOV while cl.exe doesn't. ~~ Ondra On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote: In what

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Steve Sumichrast
it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread AnAkIn .
@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code using FCMOV while

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread hondaman
: [EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Ondřej Hošek
AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Kevin Karan
@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code using

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Alfred Reynolds
This is with the new engine used by TF2. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Karan Sent: Saturday, October 06, 2007 1:15 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Guy Watkins
Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ondrej Hošek } Sent: Saturday, October 06, 2007 1:17 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated } } Both Intel and AMD manuals say

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread cj_
Original message from Ond??ej Ho??ek: grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. My P3 includes both those flags and still (a) gives bad bone weight errors and (b) crashes when someone connects and attempts to spawn. Someone is wrong

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Guy Watkins
} } I get Error: unknown pseudo-op: `.code32y' when attempting to assemble } this. It looks like you added the y. It should be .code32. .code32 .text .global _start _start: fldpi fldpi mov $0x0,%eax cmp $0x0,%eax fcmove %st(1),%st mov $0x1,%eax int $0x80 } } } -- } cj_ } }

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Daron Dodd
@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code using FCMOV while cl.exe

[hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Jason Ruymen
Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Alfred Reynolds
Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released.

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
So your saying i am SOL? On 10/5/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Kevin J. Anderson
In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
The best i found on wikipedias and sites off google it was introduced in Pentium Pro's but then why would it not be in newer amds that are atleast beyond the PPro On 10/5/07, Kevin J. Anderson [EMAIL PROTECTED] wrote: In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote:

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread arc
FCOMV doesn't seem to be a requirement with windows. If that is the case, I would hope and believe that the linux server shares the same requirements. Quoting Alfred Reynolds [EMAIL PROTECTED]: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Ivo Silva
J. Anderson Sent: sábado, 6 de Outubro de 2007 05:00 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: Your CPU needs to support the FCMOV instruction, if you get

AW: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread Sebastian Mellmann
] Team Fortress 2/Dedicated Server Updated Anyone else noticing substantially higher cpu usage with this version? 24 players used to cause about 50-60% cpu use. Now it's closer to 90%.. and literally nothing has changed except this update.. James Jason Ruymen wrote: Required

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread Console Admin
] [mailto:[EMAIL PROTECTED] Im Auftrag von Greg Cotton Gesendet: Mittwoch, 3. Oktober 2007 06:42 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated Yea, I am too. My 24 player is around 70-80% CPU. I hope there are still some

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread James Gurney
Speaking personally - this was with 24 players in the server. Empty, it uses an insignificant amount. James On 10/03/2007 04:56 AM, Console Admin wrote: -- [ Picked text/plain from multipart/alternative ] I'm just curious, are these numbers with an empty server or a full one? Maybe it's just

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Added Very High texture resolution option - Added Minimal HUD option to Options-Multiplayer - Fixed headshots not always

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread James Gurney
Anyone else noticing substantially higher cpu usage with this version? 24 players used to cause about 50-60% cpu use. Now it's closer to 90%.. and literally nothing has changed except this update.. James Jason Ruymen wrote: Required updates to Team Fortress 2 and it's Dedicated Server have

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Greg Cotton
Yea, I am too. My 24 player is around 70-80% CPU. I hope there are still some optimizations to do... - Original Message - From: James Gurney [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 03, 2007 12:26 AM Subject: Re: [hlds_linux] Team Fortress 2

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] The new Pyro is too powerfull. I liked the way the pyro was. It was good enough. Now it it's just way too powerful. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Kample
I agree! On 9/30/2007 11:13 PM, Jani Tiira wrote: -- [ Picked text/plain from multipart/alternative ] The new Pyro is too powerfull. I liked the way the pyro was. It was good enough. Now it it's just way too powerful. -- ___ To unsubscribe, edit your

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Stephen Micheals
negative! its great now and i think works a lot better, just have to make sure to stay back from him in close quarters as hes designed to do well in. On 9/30/07, Jani Tiira [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] The new Pyro is too powerfull. I liked the

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Ryan Veltidi
It's not overpowered. I was doing very well as Pyro yesterday killing tons of people at close range, but today I had less luck with it. It all depends on the skill of the Pyro and who he is killing. It was really underpowered before, and it very good now. On 9/30/07, Stephen Micheals [EMAIL

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Guillaume Parent
The pyro was useless before. Now you actually have to back off from him. It's perfect. It's not overpowered. I was doing very well as Pyro yesterday killing tons of people at close range, but today I had less luck with it. It all depends on the skill of the Pyro and who he is killing. It was

AW: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Sebastian Mellmann
: [hlds_linux] Team Fortress 2 / Dedicated Server Updated Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive those updates. The specific changes include: - Added option to change Field-of-view, between 75 90, from

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] I'm starting to hate the fact that it takes 20 minutes 99% of processor time everytime TF2 updates. Is the client updater somehow borked or wtf? -- ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] Oh and after TF2 has been updated I have to restart steam since it still has 100% processor load. On 9/29/07, Jani Tiira [EMAIL PROTECTED] wrote: I'm starting to hate the fact that it takes 20 minutes 99% of processor time everytime TF2

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread n3x1s 1
-- [ Picked text/plain from multipart/alternative ] To Valve: It would be nice if the update didnt fail because the motd.txt and mapcycle.txt file were set to 'read-only'. Nothing worse than having to change those files after every update, yet the update fails if you chmod those 2 files to 444.

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Just something I threw together really quick, basic principle that should work for the time being :) ~/update.sh: cp ~/srcds/cstrike/motd.txt ~/srcds/cstrike/motd.txt.bak cp ~/srcds/cstrike/mapcycle.txt ~/srcds/cstrike/mapcycle.txt.bak ./steam

RE: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Kevin 'Poof' Gerry
Is anybody else having an issue where after installing tf2 from scratch, that it won't update to the most current version? I'm getting an issue where even if I update that moment, then attempt to connect, the server has an older version and it won't connect.

[hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-28 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive those updates. The specific changes include: - Added option to change Field-of-view, between 75 90, from the Options-Multiplayer tab - Added option to disable Player sprays -

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-28 Thread Yousef A. Marafi
-- [ Picked text/plain from multipart/alternative ] any fix for sv_pure? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux