[hlds_linux] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Jason Ruymen
The required update for Team Fortress 2 and its dedicated server are now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed a memory leak affecting both clients and servers - Fixed a malicious packet exploit Jason

Re: [hlds_linux] Team Fortress 2/Dedicated Server update released -- LINUX BUGGED!!!!!!!

2008-04-02 Thread Jeff Sugar
, April 02, 2008 2:52 AM Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released The required Team Fortress 2 update is now released. Please run hldsupdatetool to receive this update. The specific changes

Re: [hlds_linux] Team Fortress 2/Dedicated Server update released -- LINUX BUGGED!!!!!!!

2008-04-02 Thread Nephyrin Zey
+1 Verification. Had to turn off map cycling. Dunno how that'll go over. Save us valve! - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2/Dedicated Server update released -- LINUX BUGGED!!!!!!!

2008-04-02 Thread Andreas Grimm
: Re: [hlds_linux] Team Fortress 2/Dedicated Server update released -- LINUX BUGGED!!! +1 Verification. Had to turn off map cycling. Dunno how that'll go over. Save us valve! - Neph ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Team Fortress 2/Dedicated Server update released-- LINUX BUGGED!!!!!!!

2008-04-02 Thread Ronny Schedel
bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: Wednesday, April 02, 2008 2:52 AM Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released The required Team

Re: [hlds_linux] Team Fortress 2/Dedicated Server updatereleased-- LINUX BUGGED!!!!!!!

2008-04-02 Thread Saint K.
: [hlds_linux] Team Fortress 2/Dedicated Server updatereleased-- LINUX BUGGED!!! I can confirm this. Linux Debian Etch with kernel 2.6.24. Best regards Ronny Schedel There is a crash issue at map change in the Linux updates. This crash also occurs with all server plugins disable. Please send out

[hlds_linux] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Jason Ruymen
The required Team Fortress 2 update is now released. Please run hldsupdatetool to receive this update. The specific changes include: - Added Custom Tab explanation dialog to be shown the first time the server browser is opened - Changed Medigun Ubercharge meter to drain faster for each target

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Ronny Schedel
Hello, in our server plugin we used FCVAR_NOTIFY for some cvars to show in the server rules, but these should not be notified when it changed, so we used the SetValue function to achieve this. But with the latest update, we see the notifier on the client. It does not happen in DODS or CSS

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Nephyrin Zey
Because FCVAR_NOTIFY is used for server rules *and* notifications, it would need a plugin to catch and stop notifications from going out. I could put a server plugin to do this together or valve could split this out into FCVAR_SERVER - Neph ___ To

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Ryan Mannion
As I wrote about earlier on this list, I also was negatively impacted by this change. My workaround was to use the sockets extension for SourceMod to run a small listen server that allows me to fetch particular cvar values (or any custom information, really). This allows me to leave my custom

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-20 Thread Jason Ruymen
A required update to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to update. The specific changes include: - Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes - Fixed Linux build not handling FCVAR_REPLICATED and

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-13 Thread Jason Ruymen
The Linux Dedicated Server beta is now live. So if you haven't already, please run hldsupdatetool to receive it. The specific changes include: - Fixed Linux dedicated server map load problems on certain Athlon processors Jason ___ To unsubscribe,

[hlds_linux] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Jason Ruymen
A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if

[hlds_linux] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Jason Ruymen
A required update for Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive the updates. The specific changes include the following: Added Custom tab to the server browser - Servers can now specify metatags describing the custom rules they've adopted

RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread Eric Smith
This is not a required update. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, February 15, 2008 5:11 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Team Fortress 2/Dedicated Server

[hlds_linux] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread Jason Ruymen
Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior) - Fix stat records sometimes being attributed to the wrong class -

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Jason Ruymen
Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
Is anyone else not able to get metamod to load on the new build? Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Refactored how lightmaps are

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Alexander B.
Metamod + Sourcemod are working here. Is anyone else not able to get metamod to load on the new build? Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source

RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve Sumichrast
Fortress 2/Dedicated Server Updated Is anyone else not able to get metamod to load on the new build? Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source

RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Saint K.
PROTECTED] Namens Jason Ruymen Verzonden: Friday, January 25, 2008 11:58 PM Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server Updated Required updates for Team Fortress 2 and it's dedicated servers have been released

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Ronny Schedel
. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: Friday, January 25, 2008 11:58 PM Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server Updated Required updates

RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Andreas Grimm
God save 24 maxplayers and respawn timers :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Saturday, January 26, 2008 12:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread ics
, January 26, 2008 12:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated IS it just my feeling, or is well way to big to be a decent TFC map? Your running your ass off everytime getting a bit to the other side. There are no concentrated

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Ronny Schedel
I tried ctf_well with a listen server (create game in TF2) and got some console spam: info_player_teamspawn failed to find control point named 'mid_cap' But it seems to run. Best regards Ronny Schedel Required updates for Team Fortress 2 and it's dedicated servers have been released.

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Jason Ruymen
Required updates for Team Fortress 2 and it's dedicated servers have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Added new capture the flag map CTF_Well - Added Spanish map descriptions - Added new option to auto-save a scoreboard

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-15 Thread Ronny Schedel
Thank you for the nextlevel command, unfortunatly it seems only to work when the map limits are reached, like time limit or score limit. In CSS we can use this command also to make an earlier interruption of the game, the level changes after the current round is finished. Example with Well: -

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-14 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receieve these updates. The specific changes include: - Added new option for medigun beam to the Multiplayer-Advanced dialog. If on, the medigun beam will stay attached to the current

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-14 Thread Josh
Great updates! Any word on the launch of the game play changes for the medic and the two new maps? Also can you give a hint on what those changes are? Josh Jason Ruymen wrote: Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to

[hlds_linux] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread Jason Ruymen
A required update to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to update. The specific changes include: Team Fortress 2: - Sudden Death mode is now a server option (a convar) and defaults to OFF - Sapped buildings now take slightly less damage from

[hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-11-21 Thread Jason Ruymen
More required updates to Team Fortress 2 and it's dedicated servers have been released. Please run hldsupdatetool to update your server. The specific changes include: - Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2 -

[hlds_linux] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Changed some networking code to help alleviate the lagouts some clients are experiencing - Added sv_pure to the server, currently

RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread noetix
bone weights) I was hopeful. =\ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, 21 November 2007 2:14 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Team Fortress 2/Dedicated

RE: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-16 Thread Saint K.
, November 16, 2007 2:24 AM Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds_linux] Team Fortress 2 Dedicated Server update Required updates to the Team Fortress 2 Dedicated Server have been released. Please run hldsupdatetool to receive these updates

Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-16 Thread Ondřej Hošek
Oi. It's two unrelated issues, but I'm sure Mike answered just to point out that not only the free()-crash issue but also the pre-SSE2 bone weight issue still isn't fixed. I mean, what the hell? Five server updates and still no progress or at least a word about it on these two debilitating

[hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Jason Ruymen
Required updates to the Team Fortress 2 Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packets weren't be reassembled

Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Nye Liu
Still crashes on quit quit *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e4ece5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f] On Thu, Nov

Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Mike Hodgkinson
Bad bone weights still occur on Athlon MP's. Nye Liu wrote: Still crashes on quit quit *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e4ece5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]

Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Nye Liu
NOT a bone weight issue, this has been an issue with the last 4 or 5 releases. Bad pointer to free(). has *nothing* to do with cpu type etc. Its just bad programming. Mike Hodgkinson wrote: Bad bone weights still occur on Athlon MP's. Nye Liu wrote: Still crashes on quit quit *** glibc

[hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Jason Ruymen
A required update for Team Fortress 2 and it's dedicated have been released. Please run hldsupdatetool to update your server. The specific changes include: - Fixed problems with 3d sound in surround mode for some Audigy X-Fi users - Medigun no longer continues to heal enemy Spies who have lost

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Nye Liu
still crashes on quit L 10/31/2007 - 18:24:00: Log file closed. *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7ede408 *** /home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65 d4852] On Wed, Oct 31, 2007 at 06:16:10PM -0700, Jason Ruymen wrote: A

RE: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread noetix
] Team Fortress 2/Dedicated Server update A required update for Team Fortress 2 and it's dedicated have been released. Please run hldsupdatetool to update your server. The specific changes include: - Fixed problems with 3d sound in surround mode for some Audigy X-Fi users - Medigun no longer

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Apparently this Mandatory update is not so mandatory... I did notice about 1MB increase in the engine.dll file but before I was able to restart my server after the update people with the new version were joining it. But them new functions make me

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Now that made no sense, I meant I updated the sever and DID NOT restart it and people were able to join it with the new version... (Old version server = People with new version can join). -- ___ To

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] Has anyone else noticed a huge hit on server CPU usage as well as client FPS drop? My server can't even hold 66 tickrate anymore since the update, and my client has gone from 60-80 FPS down to 20-40. I've asked other players and they all confirm

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Odly enough I did notice a FPS hit on the clientside. I mean I felt some lag when playing on a full server. FPS lag, and that has never happened before. I can not say for the CPU usage on the server side because I am still running the old version

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Nye Liu
yes, the latest tf2 server code is terrible load wise and is very unstable fps wise for me too Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Has anyone else noticed a huge hit on server CPU usage as well as client FPS drop? My server can't even hold 66 tickrate anymore

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread James Gurney
Load for me has been steadily increasing with each release. At the first beta version, 24 players would peak the cpus in my box at about 50-60%. The one prior to today was about 90-100%. I didn't update in time to catch any players tonight, so we'll see how it goes tomorrow. I sure hope there are

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] This last update here I've gone from 40-50% CPU when maxed out to 90-100%. Something must be terribly wrong. On 11/1/07, James Gurney [EMAIL PROTECTED] wrote: Load for me has been steadily increasing with each release. At the first beta

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Endpoint Group Corp
-- [ Picked text/plain from multipart/alternative ] I noticed that you've added a few new cvars and removed autobalance warning and delay. How does this affect the gameplay now? On 10/26/07, 1nsane . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Thanks for the

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Steve Sumichrast
@list.valvesoftware.com Sent: Friday, October 26, 2007 11:10:58 AM Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Update Hi, JR Required updates for Team Fortress 2 and it's dedicated servers are now JR available. Please run hldsupdatetool to update. The specific changes JR include: We've got

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Tomasz Formanowski
Hi, JR Required updates for Team Fortress 2 and it's dedicated servers are now JR available. Please run hldsupdatetool to update. The specific changes JR include: We've got problems with serveral tf2 servers. Linux steam updater says that server is up to date (even with -verify_all), but

Re[2]: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Tomasz Formanowski
hi SS I had to stop my server, run ./steam update (./steam -command SS update -game tf -dir ./tf2) to actually get the update -- once I SS did that and started the server, that message went away. No luck. I've deleted all files under bin/ and srcds binaries, run update again and it downloaded

Re[2]: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Gary Stanley
At 04:13 PM 10/26/2007, Tomasz Formanowski wrote: hi SS I had to stop my server, run ./steam update (./steam -command SS update -game tf -dir ./tf2) to actually get the update -- once I SS did that and started the server, that message went away. No luck. I've deleted all files under bin/ and

[hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Jason Ruymen
Required updates for Team Fortress 2 and it's dedicated servers are now available. Please run hldsupdatetool to update. The specific changes include: - Improved compatibility for direct sound - Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Nye Liu
still crashes on quit quit L 10/25/2007 - 19:07:25: Log file closed. *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7f06468 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e2ace5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780]

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Daron Dodd
still bad bone weight crash On 10/25/07, Nye Liu [EMAIL PROTECTED] wrote: still crashes on quit quit L 10/25/2007 - 19:07:25: Log file closed. *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7f06468 *** === Backtrace: =

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Nye Liu
one more, not running metamod quit *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7ec0408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7de4ce5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7de8780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5278f]

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Thanks for the update (and thank you VERY much for not being evil). -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Einar S. Idsø
So... a P3 is supposed to run *four* full TF2-servers? Can you please provide some more detail on your hardware specs, and let us know how you measure CPU-usage? Is this a box with a single P3 or several older Xeon P3's? Do you perhaps work for Intel and have access to a prototype 13Ghz P3 with

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Einar S. Idsø
How many players? What tickrate? What OS? Any other settings you have tweaked? Cheers, Einar Jamie Gray wrote: -- [ Picked text/plain from multipart/alternative ] I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an old PII 450 Mhz that I made out of spare parts. It

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Jamie Gray
-- [ Picked text/plain from multipart/alternative ] I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an old PII 450 Mhz that I made out of spare parts. It runs very nicely and is always busy. On 10/19/07, Einar S. Idsø [EMAIL PROTECTED] wrote: So... a P3 is supposed to

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Crazy Canucks
I believe the server unit is at least an enterprise standard dual processor system - obviously a personal pc with a PIII processor in it isn't going to be able to run four Source servers. Drek Einar S. Idsø wrote: So... a P3 is supposed to run *four* full TF2-servers? Can you please provide

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Crazy Canucks
A lot of people have been fooled into thinking they need to replace their hardware every year or so. That's just nonsense. There are people that think you need a 3000+ ghz processor to run a decent CS 1.6 server, never mind anything Source, when hlds will run quite comfortably on any PIII 600,

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-18 Thread Daron Dodd
I think its something to do with the linux coders that are having a problem with the new source server code. On 10/18/07, Kevin Karan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I want to add to this I installed win on this box (a P3) for the hell of it and

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-18 Thread Kevin Karan
-- [ Picked text/plain from multipart/alternative ] I want to add to this I installed win on this box (a P3) for the hell of it and its working peechy. Infact with a FULL server of 24 players I sit at 15%CPU. Im sick of hearing people tell me this hardware needs to be retired when I CAN RUN 4 FULL

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-10 Thread Alex Bergin
Any chance of getting the steam update to not replace motd.txt ? Occurs on both Linux and Windows TF2 servers of the latest version as well as all previous versions. Thanks. - Alex Seems to ha Bruce Harding wrote: Nye Liu wrote: I see no mention of the mapcycle bug or the CTF crashes on

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-10 Thread LouLou Bizou
-- [ Picked text/plain from multipart/alternative ] yes it will be fine if motd.txt isn't redownloading ... Boring to upload it and maplist.txt too every update ^^ It will be nice too if Valve can insert limit class restriction ! Hard to play versus 6/7 pyro or 4 heavy with 4 medic ^^ Please,

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-10 Thread Nye Liu
You can also use +motdfile mymotdfile.txt on the command line. On Wed, Oct 10, 2007 at 04:56:52PM +0800, Alex Bergin wrote: Any chance of getting the steam update to not replace motd.txt ? Occurs on both Linux and Windows TF2 servers of the latest version as well as all previous versions.

[hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Jason Ruymen
A new required update to Team Fortress 2 and the dedicated servers have been released. Please run hldsupdatetool to receive the updates. The specific changes include: - Improved driver checks for various cards that can have problems with specific driver versions - Various updates to Russian and

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Nye Liu
I see no mention of the mapcycle bug or the CTF crashes on linux. Does this release fix those issues? On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote: A new required update to Team Fortress 2 and the dedicated servers have been released. Please run hldsupdatetool to receive the

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Nye Liu
the doublefree on quit is also still not fixed in this release quit *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e1fce5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780]

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Bruce Harding
Nye Liu wrote: I see no mention of the mapcycle bug or the CTF crashes on linux. Mapcycle bug was fixed in a previous update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread Ondřej Hošek
] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do

AW: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread Sebastian Mellmann
: 3339.11 Hope this will be fixed soon. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Ondrej Hošek Gesendet: Samstag, 6. Oktober 2007 19:17 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Team Fortress 2/Dedicated

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread drlove
I can also verify that on a 'AMD Athlon(tm) MP 2400+' This runs without error. Still getting 'bad bone weight'. Jeff Love Burgh Gaming Well i ran it and nothing happened so i must have FCMOV support just not showing in cat /proc/cpuinfo yet i still get bad bone weights so its something else

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread cj_
Original message from Guy Watkins: It looks like you added the y. It should be .code32. My bad, vi misfire. I get no errors running this code, so apparently my CPU does in fact support FCMOV. I still get the bad bone weight errors and crash on spawn with the following error repeated twice:

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Yousef A. Marafi
-- [ Picked text/plain from multipart/alternative ] sv_pure fix? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Ondřej Hošek
grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code using FCMOV while cl.exe doesn't. ~~ Ondra On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote: In what

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Steve Sumichrast
it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread AnAkIn .
@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code using FCMOV while

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread hondaman
: [EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Ondřej Hošek
AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Kevin Karan
@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code using

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Alfred Reynolds
This is with the new engine used by TF2. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Karan Sent: Saturday, October 06, 2007 1:15 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Guy Watkins
Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ondrej Hošek } Sent: Saturday, October 06, 2007 1:17 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated } } Both Intel and AMD manuals say

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread cj_
Original message from Ond??ej Ho??ek: grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. My P3 includes both those flags and still (a) gives bad bone weight errors and (b) crashes when someone connects and attempts to spawn. Someone is wrong

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Guy Watkins
} } I get Error: unknown pseudo-op: `.code32y' when attempting to assemble } this. It looks like you added the y. It should be .code32. .code32 .text .global _start _start: fldpi fldpi mov $0x0,%eax cmp $0x0,%eax fcmove %st(1),%st mov $0x1,%eax int $0x80 } } } -- } cj_ } }

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Daron Dodd
@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes fpu and cmov, chances are your machine can do it. As for the why... Windows and Linux use different compilers. GCC probably compiles into code using FCMOV while cl.exe

[hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Jason Ruymen
Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Alfred Reynolds
Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates to Team Fortress have been released.

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
So your saying i am SOL? On 10/5/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Kevin J. Anderson
In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
The best i found on wikipedias and sites off google it was introduced in Pentium Pro's but then why would it not be in newer amds that are atleast beyond the PPro On 10/5/07, Kevin J. Anderson [EMAIL PROTECTED] wrote: In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote:

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread arc
FCOMV doesn't seem to be a requirement with windows. If that is the case, I would hope and believe that the linux server shares the same requirements. Quoting Alfred Reynolds [EMAIL PROTECTED]: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Ivo Silva
J. Anderson Sent: sábado, 6 de Outubro de 2007 05:00 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: Your CPU needs to support the FCMOV instruction, if you get

AW: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread Sebastian Mellmann
And still bad bone weigths error on an athlon-xp. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Greg Cotton Gesendet: Mittwoch, 3. Oktober 2007 06:42 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Team Fortress 2

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread Console Admin
] [mailto:[EMAIL PROTECTED] Im Auftrag von Greg Cotton Gesendet: Mittwoch, 3. Oktober 2007 06:42 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated Yea, I am too. My 24 player is around 70-80% CPU. I hope there are still some

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread James Gurney
Speaking personally - this was with 24 players in the server. Empty, it uses an insignificant amount. James On 10/03/2007 04:56 AM, Console Admin wrote: -- [ Picked text/plain from multipart/alternative ] I'm just curious, are these numbers with an empty server or a full one? Maybe it's just

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