The required update for Team Fortress 2 and its dedicated server are now
available. Please run hldsupdatetool to receive it. The specific
changes include:
- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit
Jason
, April 02, 2008 2:52 AM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released
The required Team Fortress 2 update is now released. Please run
hldsupdatetool to receive this update. The specific changes
+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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: Re: [hlds_linux] Team Fortress 2/Dedicated Server update released
-- LINUX BUGGED!!!
+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: Wednesday, April 02, 2008 2:52 AM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released
The required Team
: [hlds_linux] Team Fortress 2/Dedicated Server
updatereleased-- LINUX BUGGED!!!
I can confirm this. Linux Debian Etch with kernel 2.6.24.
Best regards
Ronny Schedel
There is a crash issue at map change in the Linux updates. This crash also
occurs with all server plugins disable.
Please send out
The required Team Fortress 2 update is now released. Please run
hldsupdatetool to receive this update. The specific changes include:
- Added Custom Tab explanation dialog to be shown the first time the
server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target
Hello,
in our server plugin we used FCVAR_NOTIFY for some cvars to show in the
server rules, but these should not be notified when it changed, so we used
the SetValue function to achieve this. But with the latest update, we see
the notifier on the client. It does not happen in DODS or CSS
Because FCVAR_NOTIFY is used for server rules *and* notifications, it
would need a plugin to catch and stop notifications from going out. I
could put a server plugin to do this together or valve could split
this out into FCVAR_SERVER
- Neph
___
To
As I wrote about earlier on this list, I also was negatively impacted
by this change. My workaround was to use the sockets extension for
SourceMod to run a small listen server that allows me to fetch
particular cvar values (or any custom information, really). This
allows me to leave my custom
A required update to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to update. The specific changes
include:
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with
several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and
The Linux Dedicated Server beta is now live. So if you haven't already,
please run hldsupdatetool to receive it. The specific changes include:
- Fixed Linux dedicated server map load problems on certain Athlon
processors
Jason
___
To unsubscribe,
A required update for Team Fortress 2 and it's dedicated server have
been updated. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Removed sv_alltalk from the list of convars that affect custom server
tags
- Fixed Demoman grenades not hurting the shooter if
A required update for Team Fortress 2 and it's dedicated server have
been released. Please run hldsupdatetool to receive the updates. The
specific changes include the following:
Added Custom tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted
This is not a required update.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Friday, February 15, 2008 5:11 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2/Dedicated Server
Team Fortress 2 and it's dedicated server have been updated. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed server crash with mp_forcecamera set to 1 (reverted to
pre-release behavior)
- Fix stat records sometimes being attributed to the wrong class
-
Required updates for Team Fortress 2 and it's dedicated servers have
finally been released. Please run hldsupdatetool to receive these
updates. The specific changes include:
Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware
Is anyone else not able to get metamod to load on the new build?
Required updates for Team Fortress 2 and it's dedicated servers have
finally been released. Please run hldsupdatetool to receive these
updates. The specific changes include:
Source Engine:
- Refactored how lightmaps are
Metamod + Sourcemod are working here.
Is anyone else not able to get metamod to load on the new build?
Required updates for Team Fortress 2 and it's dedicated servers have
finally been released. Please run hldsupdatetool to receive these
updates. The specific changes include:
Source
Fortress 2/Dedicated Server Updated
Is anyone else not able to get metamod to load on the new build?
Required updates for Team Fortress 2 and it's dedicated servers have
finally been released. Please run hldsupdatetool to receive these
updates. The specific changes include:
Source
PROTECTED] Namens Jason Ruymen
Verzonden: Friday, January 25, 2008 11:58 PM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server Updated
Required updates for Team Fortress 2 and it's dedicated servers have
been released
.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: Friday, January 25, 2008 11:58 PM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server Updated
Required updates
God save 24 maxplayers and respawn timers :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Saturday, January 26, 2008 12:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated
, January 26, 2008 12:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated
IS it just my feeling, or is well way to big to be a decent
TFC map? Your running your ass off everytime getting a bit to
the other side. There are no concentrated
I tried ctf_well with a listen server (create game in TF2) and got some
console spam:
info_player_teamspawn failed to find control point named 'mid_cap'
But it seems to run.
Best regards
Ronny Schedel
Required updates for Team Fortress 2 and it's dedicated servers have
been released.
Required updates for Team Fortress 2 and it's dedicated servers have
been released. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Added new capture the flag map CTF_Well
- Added Spanish map descriptions
- Added new option to auto-save a scoreboard
Thank you for the nextlevel command, unfortunatly it seems only to work when
the map limits are reached, like time limit or score limit. In CSS we can
use this command also to make an earlier interruption of the game, the level
changes after the current round is finished.
Example with Well:
-
Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to receieve these updates. The
specific changes include:
- Added new option for medigun beam to the Multiplayer-Advanced dialog.
If on, the medigun beam will stay attached to the current
Great updates!
Any word on the launch of the game play changes for the medic and the
two new maps? Also can you give a hint on what those changes are?
Josh
Jason Ruymen wrote:
Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to
A required update to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to update. The specific changes
include:
Team Fortress 2:
- Sudden Death mode is now a server option (a convar) and defaults to
OFF
- Sapped buildings now take slightly less damage from
More required updates to Team Fortress 2 and it's dedicated servers have
been released. Please run hldsupdatetool to update your server. The
specific changes include:
- Took a more aggressive approach to solving the exploit that would
allow players to get underneath terrain in Team Fortress 2
-
Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently
bone weights)
I was hopeful. =\
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, 21 November 2007 2:14 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Team Fortress 2/Dedicated
, November 16, 2007 2:24 AM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2 Dedicated Server update
Required updates to the Team Fortress 2 Dedicated Server have been
released. Please run hldsupdatetool to receive these updates
Oi.
It's two unrelated issues, but I'm sure Mike answered just to point out
that not only the free()-crash issue but also the pre-SSE2 bone weight
issue still isn't fixed.
I mean, what the hell? Five server updates and still no progress or at
least a word about it on these two debilitating
Required updates to the Team Fortress 2 Dedicated Server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]
On Thu, Nov
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
NOT a bone weight issue, this has been an issue with the last 4 or 5
releases.
Bad pointer to free(). has *nothing* to do with cpu type etc. Its
just bad programming.
Mike Hodgkinson wrote:
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc
A required update for Team Fortress 2 and it's dedicated have been
released. Please run hldsupdatetool to update your server. The
specific changes include:
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi
users
- Medigun no longer continues to heal enemy Spies who have lost
still crashes on quit
L 10/31/2007 - 18:24:00: Log file closed.
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7ede408
***
/home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65
d4852]
On Wed, Oct 31, 2007 at 06:16:10PM -0700, Jason Ruymen wrote:
A
] Team Fortress 2/Dedicated Server update
A required update for Team Fortress 2 and it's dedicated have been
released. Please run hldsupdatetool to update your server. The
specific changes include:
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi
users
- Medigun no longer
--
[ Picked text/plain from multipart/alternative ]
Apparently this Mandatory update is not so mandatory... I did notice about
1MB increase in the engine.dll file but before I was able to restart my
server after the update people with the new version were joining it. But
them new functions make me
--
[ Picked text/plain from multipart/alternative ]
Now that made no sense, I meant I updated the sever and DID NOT restart it
and people were able to join it with the new version...
(Old version server = People with new version can join).
--
___
To
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore since the update, and my
client has gone from 60-80 FPS down to 20-40. I've asked other players and
they all confirm
--
[ Picked text/plain from multipart/alternative ]
Odly enough I did notice a FPS hit on the clientside. I mean I felt some lag
when playing on a full server. FPS lag, and that has never happened before.
I can not say for the CPU usage on the server side because I am still
running the old version
yes, the latest tf2 server code is terrible load wise and is very
unstable fps wise for me too
Cc2iscooL wrote:
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore
Load for me has been steadily increasing with each release. At the first
beta version, 24 players would peak the cpus in my box at about 50-60%.
The one prior to today was about 90-100%. I didn't update in time to
catch any players tonight, so we'll see how it goes tomorrow. I sure
hope there are
--
[ Picked text/plain from multipart/alternative ]
This last update here I've gone from 40-50% CPU when maxed out to 90-100%.
Something must be terribly wrong.
On 11/1/07, James Gurney [EMAIL PROTECTED] wrote:
Load for me has been steadily increasing with each release. At the first
beta
--
[ Picked text/plain from multipart/alternative ]
I noticed that you've added a few new cvars and removed autobalance warning
and delay.
How does this affect the gameplay now?
On 10/26/07, 1nsane . [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Thanks for the
@list.valvesoftware.com
Sent: Friday, October 26, 2007 11:10:58 AM
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Update
Hi,
JR Required updates for Team Fortress 2 and it's dedicated servers are
now
JR available. Please run hldsupdatetool to update. The specific
changes
JR include:
We've got
Hi,
JR Required updates for Team Fortress 2 and it's dedicated servers are now
JR available. Please run hldsupdatetool to update. The specific changes
JR include:
We've got problems with serveral tf2 servers. Linux steam updater says
that server is up to date (even with -verify_all), but
hi
SS I had to stop my server, run ./steam update (./steam -command
SS update -game tf -dir ./tf2) to actually get the update -- once I
SS did that and started the server, that message went away.
No luck. I've deleted all files under bin/ and srcds binaries, run
update again and it downloaded
At 04:13 PM 10/26/2007, Tomasz Formanowski wrote:
hi
SS I had to stop my server, run ./steam update (./steam -command
SS update -game tf -dir ./tf2) to actually get the update -- once I
SS did that and started the server, that message went away.
No luck. I've deleted all files under bin/ and
Required updates for Team Fortress 2 and it's dedicated servers are now
available. Please run hldsupdatetool to update. The specific changes
include:
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right,
and hide other hud elements
still crashes on quit
quit
L 10/25/2007 - 19:07:25: Log file closed.
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7f06468 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e2ace5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780]
still bad bone weight crash
On 10/25/07, Nye Liu [EMAIL PROTECTED] wrote:
still crashes on quit
quit
L 10/25/2007 - 19:07:25: Log file closed.
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7f06468 ***
=== Backtrace: =
one more, not running metamod
quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec0408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7de4ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7de8780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5278f]
--
[ Picked text/plain from multipart/alternative ]
Thanks for the update (and thank you VERY much for not being evil).
--
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To unsubscribe, edit your list preferences, or view the list archives, please
visit:
So... a P3 is supposed to run *four* full TF2-servers? Can you please
provide some more detail on your hardware specs, and let us know how you
measure CPU-usage? Is this a box with a single P3 or several older Xeon
P3's? Do you perhaps work for Intel and have access to a prototype 13Ghz
P3 with
How many players? What tickrate? What OS? Any other settings you have
tweaked?
Cheers,
Einar
Jamie Gray wrote:
--
[ Picked text/plain from multipart/alternative ]
I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an
old PII 450 Mhz that I made out of spare parts. It
--
[ Picked text/plain from multipart/alternative ]
I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an
old PII 450 Mhz that I made out of spare parts. It runs very nicely and is
always busy.
On 10/19/07, Einar S. Idsø [EMAIL PROTECTED] wrote:
So... a P3 is supposed to
I believe the server unit is at least an enterprise standard dual
processor system - obviously a personal pc with a PIII processor in it
isn't going to be able to run four Source servers.
Drek
Einar S. Idsø wrote:
So... a P3 is supposed to run *four* full TF2-servers? Can you please
provide
A lot of people have been fooled into thinking they need to replace
their hardware every year or so. That's just nonsense. There are
people that think you need a 3000+ ghz processor to run a decent CS 1.6
server, never mind anything Source, when hlds will run quite comfortably
on any PIII 600,
I think its something to do with the linux coders that are having a
problem with the new source server code.
On 10/18/07, Kevin Karan [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
I want to add to this I installed win on this box (a P3) for the hell of it
and
--
[ Picked text/plain from multipart/alternative ]
I want to add to this I installed win on this box (a P3) for the hell of it
and its working peechy. Infact with a FULL server of 24 players I sit at
15%CPU. Im sick of hearing people tell me this hardware needs to be retired
when I CAN RUN 4 FULL
Any chance of getting the steam update to not replace motd.txt ?
Occurs on both Linux and Windows TF2 servers of the latest version
as well as all previous versions.
Thanks.
- Alex
Seems to ha
Bruce Harding wrote:
Nye Liu wrote:
I see no mention of the mapcycle bug or the CTF crashes on
--
[ Picked text/plain from multipart/alternative ]
yes it will be fine if motd.txt isn't redownloading ... Boring to upload it
and maplist.txt too every update ^^
It will be nice too if Valve can insert limit class restriction ! Hard to
play versus 6/7 pyro or 4 heavy with 4 medic ^^
Please,
You can also use +motdfile mymotdfile.txt on the command line.
On Wed, Oct 10, 2007 at 04:56:52PM +0800, Alex Bergin wrote:
Any chance of getting the steam update to not replace motd.txt ?
Occurs on both Linux and Windows TF2 servers of the latest version
as well as all previous versions.
A new required update to Team Fortress 2 and the dedicated servers have
been released. Please run hldsupdatetool to receive the updates. The
specific changes include:
- Improved driver checks for various cards that can have problems with
specific driver versions
- Various updates to Russian and
I see no mention of the mapcycle bug or the CTF crashes on linux.
Does this release fix those issues?
On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
A new required update to Team Fortress 2 and the dedicated servers have
been released. Please run hldsupdatetool to receive the
the doublefree on quit is also still not fixed in this release
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460
***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e1fce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780]
Nye Liu wrote:
I see no mention of the mapcycle bug or the CTF crashes on linux.
Mapcycle bug was fixed in a previous update.
___
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visit:
] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek
Sent: Saturday, October 06, 2007 08:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
grep ext /proc/cpuinfo
If the output includes fpu and cmov, chances are your machine can do
: 3339.11
Hope this will be fixed soon.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag
von Ondrej Hošek
Gesendet: Samstag, 6. Oktober 2007 19:17
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Team Fortress 2/Dedicated
I can also verify that on a 'AMD Athlon(tm) MP 2400+' This runs without error.
Still getting 'bad bone weight'.
Jeff Love
Burgh Gaming
Well i ran it and nothing happened so i must have FCMOV support just
not showing in cat /proc/cpuinfo yet i still get bad bone weights so
its something else
Original message from Guy Watkins:
It looks like you added the y. It should be .code32.
My bad, vi misfire.
I get no errors running this code, so apparently my CPU does in fact
support FCMOV. I still get the bad bone weight errors and crash on spawn
with the following error repeated twice:
--
[ Picked text/plain from multipart/alternative ]
sv_pure fix?
--
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http://list.valvesoftware.com/mailman/listinfo/hlds_linux
grep ext /proc/cpuinfo
If the output includes fpu and cmov, chances are your machine can do it.
As for the why... Windows and Linux use different compilers. GCC
probably compiles into code using FCMOV while cl.exe doesn't.
~~ Ondra
On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote:
In what
it.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek
Sent: Saturday, October 06, 2007 08:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
grep ext /proc/cpuinfo
If the output includes fpu
@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
grep ext /proc/cpuinfo
If the output includes fpu and cmov, chances are your machine can do
it.
As for the why... Windows and Linux use different compilers. GCC
probably compiles into code using FCMOV while
:
[EMAIL PROTECTED] On Behalf Of Ondrej Hošek
Sent: Saturday, October 06, 2007 08:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
grep ext /proc/cpuinfo
If the output includes fpu and cmov, chances are your machine can do
AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
grep ext /proc/cpuinfo
If the output includes fpu and cmov, chances are your machine can do it.
As for the why... Windows and Linux use different compilers. GCC
probably compiles into code
@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
grep ext /proc/cpuinfo
If the output includes fpu and cmov, chances are your machine can do
it.
As for the why... Windows and Linux use different compilers. GCC
probably compiles into code using
This is with the new engine used by TF2.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Karan Sent: Saturday, October 06, 2007 1:15 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team
Fortress 2/Dedicated Server updated
Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Ondrej Hošek
} Sent: Saturday, October 06, 2007 1:17 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
}
} Both Intel and AMD manuals say
Original message from Ond??ej Ho??ek:
grep ext /proc/cpuinfo
If the output includes fpu and cmov, chances are your machine can
do it.
My P3 includes both those flags and still (a) gives bad bone weight
errors and (b) crashes when someone connects and attempts to spawn.
Someone is wrong
}
} I get Error: unknown pseudo-op: `.code32y' when attempting to assemble
} this.
It looks like you added the y. It should be .code32.
.code32
.text
.global _start
_start:
fldpi
fldpi
mov $0x0,%eax
cmp $0x0,%eax
fcmove %st(1),%st
mov $0x1,%eax
int $0x80
}
}
} --
} cj_
}
}
@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
grep ext /proc/cpuinfo
If the output includes fpu and cmov, chances are your machine can do it.
As for the why... Windows and Linux use different compilers. GCC
probably compiles into code using FCMOV while cl.exe
Required updates to Team Fortress have been released. Please run
hldsupdatetool to receive them. The specific changes include:
- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns
i see no fix to the bad bone weight crashes
On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:
Required updates to Team Fortress have been released. Please run
hldsupdatetool to receive them. The specific changes include:
- Fixed certain crashes with paged pool memory
- Added a warning for
Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.
- Alfred
Daron Dodd wrote:
i see no fix to the bad bone weight crashes
On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:
Required updates to Team Fortress have been released.
So your saying i am SOL?
On 10/5/07, Alfred Reynolds [EMAIL PROTECTED] wrote:
Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.
- Alfred
Daron Dodd wrote:
i see no fix to the bad bone weight crashes
On 10/5/07, Jason
In what processor range(s) was this FCMOV introduced?
Alfred Reynolds wrote:
Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.
- Alfred
Daron Dodd wrote:
i see no fix to the bad bone weight crashes
On 10/5/07, Jason Ruymen
The best i found on wikipedias and sites off google it was introduced
in Pentium Pro's but then why would it not be in newer amds that are
atleast beyond the PPro
On 10/5/07, Kevin J. Anderson [EMAIL PROTECTED] wrote:
In what processor range(s) was this FCMOV introduced?
Alfred Reynolds wrote:
FCOMV doesn't seem to be a requirement with windows. If that is the
case, I would hope and believe that the linux server shares the same
requirements.
Quoting Alfred Reynolds [EMAIL PROTECTED]:
Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances
J.
Anderson
Sent: sábado, 6 de Outubro de 2007 05:00
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
In what processor range(s) was this FCMOV introduced?
Alfred Reynolds wrote:
Your CPU needs to support the FCMOV instruction, if you get
And still bad bone weigths error on an athlon-xp.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag
von Greg Cotton
Gesendet: Mittwoch, 3. Oktober 2007 06:42
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Team Fortress 2
]
[mailto:[EMAIL PROTECTED] Im Auftrag
von Greg Cotton
Gesendet: Mittwoch, 3. Oktober 2007 06:42
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated
Yea, I am too. My 24 player is around 70-80% CPU.
I hope there are still some
Speaking personally - this was with 24 players in the server. Empty, it
uses an insignificant amount.
James
On 10/03/2007 04:56 AM, Console Admin wrote:
--
[ Picked text/plain from multipart/alternative ]
I'm just curious, are these numbers with an empty server or a full one?
Maybe it's just
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