Re: [hlds_linux] mp_timelimit issue?

2010-12-29 Thread ics
Maps have those in so that they end at some point. Otherwise the map could be neverending like some ctf-maps are. Turbine is one of those. Unless intel is stolen once and delivered to base when time has already ran out, it never seems to end. -ics - AlkuperÀinen viesti - If I recall,

Re: [hlds_linux] mp_timelimit issue?

2010-12-29 Thread Eric Riemers
...@list.valvesoftware.com] On Behalf Of ics Sent: woensdag 29 december 2010 6:56 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] mp_timelimit issue? If you really want to play 3 rounds per each side, just use mp_maxrounds 6 to get that result. When timelimit is reached, it usually ends current

Re: [hlds_linux] mp_timelimit issue?

2010-12-29 Thread Don P
: woensdag 29 december 2010 6:56 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] mp_timelimit issue? If you really want to play 3 rounds per each side, just use mp_maxrounds 6 to get that result. When timelimit is reached, it usually ends current round all the time

Re: [hlds_linux] mp_timelimit issue?

2010-12-29 Thread Eric Riemers
] On Behalf Of Don P Sent: donderdag 30 december 2010 0:39 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] mp_timelimit issue? Why not just use a ES (event Script) for on map spawn run my.cfg Then everytime the map changes it runs the cfg and overides the map, alot easier than

[hlds_linux] mp_timelimit issue?

2010-12-28 Thread Eric Riemers
All, I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0. But for some reason it still acts as if mp_match_end_at_timelimit = 1 So what currently happens now: Round 1 Start Round 1 End Round 2 Start Round 2 End Round 3 Start Time limit of 30 minutes reached Map Changes What

Re: [hlds_linux] mp_timelimit issue?

2010-12-28 Thread ics
If you really want to play 3 rounds per each side, just use mp_maxrounds 6 to get that result. When timelimit is reached, it usually ends current round all the time. Exceptions some CTF maps that last for ages. Personally i would set timelimit as a backup feature but rely on the map rounds and

Re: [hlds_linux] mp_timelimit issue?

2010-12-28 Thread Shane Arnold
If I recall, some maps have these win conditions hard-coded in. There is no way to get around it other than using plugins. On 29/12/2010 1:56 PM, ics wrote: If you really want to play 3 rounds per each side, just use mp_maxrounds 6 to get that result. When timelimit is reached, it usually

[hlds_linux] mp_timelimit - many ctf maps don't come to end

2008-03-12 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] Still some strange issues with mp_timelimit.. I have it set to 30 minutes, but on many unstandard maps it makes no sense- timer at the end of timelimit shows 00:00 and nothing happens- map doesnt change. Why is it so? It started after some 3-4

RE: [hlds_linux] mp_timelimit - many ctf maps don't come to end

2008-03-12 Thread Marcelo Oliveira
] [mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus Sent: Wednesday, March 12, 2008 19:31 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] mp_timelimit - many ctf maps don't come to end -- [ Picked text/plain from multipart/alternative ] Still some strange issues with mp_timelimit.. I

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-21 Thread David Williams
did this get solved? i have a friend with a couple of rented windows based servers that are show this behaviour. i have adjusted the round time to be a multiple of the round timelimit but the bots just sit there doing nothing when the time limit expires and the server only responds to rcon quit

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-21 Thread dackz
I think the more jarring effect that this creates is how the map changes as soon as a player connects and joins a team. They spend all that time connecting to the server, loading the map, and joining a class or a team or what have you, and then they have to do it all over again. At least that's

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-21 Thread David Williams
well diabling the time limit and setting a max number of rounds seems to work but what i don't understand is how the match server which is set up basically identical except it has zblock and roger devils cmp on it doesn't do this dackz wrote: I think the more jarring effect that this creates is

RE: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread James Harrison
: Re: [hlds_linux] mp_timelimit and last round problems Ok, one more last question. What about the last round thing. Can there be added a cvar to disable that? Alfred Reynolds wrote: The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] What's the point of changing maps if no one is playing anyway? On 5/11/07, teame06 [EMAIL PROTECTED] wrote: Ok, one more last question. What about the last round thing. Can there be added a cvar to disable that? Alfred Reynolds wrote:

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] To make the server churn through the maps until it picks up something that people want to play at that time. On 5/12/07, LDuke [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What's the point of changing maps if

RE: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread Alfred Reynolds
Finishing off rounds is by design, look at making your time limit a multiple of the round time. - Alfred teame06 wrote: Ok, one more last question. What about the last round thing. Can there be added a cvar to disable that? Alfred Reynolds wrote: The server doesn't run game frames unless

RE: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread Dan E
Why not use mani's automap feature in that case? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, May 12, 2007 10:02 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] mp_timelimit and last round problems

RE: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread Guy Watkins
} -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of LDuke } Sent: Saturday, May 12, 2007 9:45 AM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] mp_timelimit and last round problems } } -- } [ Picked text/plain from

RE: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread Guy Watkins
} -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of James Harrison } Sent: Saturday, May 12, 2007 8:57 AM } To: hlds_linux@list.valvesoftware.com } Subject: RE: [hlds_linux] mp_timelimit and last round problems } } As a hack-around, you could

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread Whisper
: Saturday, May 12, 2007 10:02 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] mp_timelimit and last round problems -- [ Picked text/plain from multipart/alternative ] To make the server churn through the maps until it picks up something that people want to play at that time

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread teame06
Thank you for your time. Alfred Reynolds wrote: Finishing off rounds is by design, look at making your time limit a multiple of the round time. - Alfred teame06 wrote: Ok, one more last question. What about the last round thing. Can there be added a cvar to disable that? Alfred Reynolds

RE: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread Dan E
Not if you're using it anyway. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, May 12, 2007 1:04 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] mp_timelimit and last round problems -- [ Picked text/plain from

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread Ronny Schedel
But this does not solve anything. Some rounds can be shorter than the round time. Best regards Ronny Finishing off rounds is by design, look at making your time limit a multiple of the round time. - Alfred teame06 wrote: Ok, one more last question. What about the last round thing. Can

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-11 Thread teame06
I'm running the server at 66 tick only and with no mods. Like I said I really do not want to rely on bots. Maybe Alfred or one of the valve employee can give some input on this? David Williams wrote: i had this issue even with bots in the server. it was 100 tick with the latest mani,

RE: [hlds_linux] mp_timelimit and last round problems

2007-05-11 Thread Alfred Reynolds
The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map cycling logic during this period by design. - Alfred teame06 wrote: I'm running the server at 66 tick only and with no mods. Like I said I really do not want to rely on bots. Maybe

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-11 Thread teame06
Ok, one more last question. What about the last round thing. Can there be added a cvar to disable that? Alfred Reynolds wrote: The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map cycling logic during this period by design. - Alfred

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-10 Thread David Williams
i had this issue even with bots in the server. it was 100 tick with the latest mani, evenscripts (running ace rates), steambans, metamod and a cl_restrict_blah settings advisor. i dropped the tick down to 75 after trying everything i could think of and it seems to have gone away Daniel wrote: --

[hlds_linux] mp_timelimit and last round problems

2007-05-09 Thread teame06
I am having some trouble with these. Allow last round to still play even though the time limit ran out. Is there any way to disable this? Because I am having some trouble with this not allowing default maps to change when the round time is over. Ideally I would like a way to turn it off if

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-09 Thread Daniel
-- [ Picked text/plain from multipart/alternative ] Yeah this annoys me too. Currently I just let my server have 2 bots and have the bot quota mode work so that the bots go away when real people join (so it just keeps 2 people on the server as minimum). I consider this problem a genuine glitch.

[hlds_linux] mp_timelimit

2005-03-07 Thread Invader Zim
Now, this may sound stupid, but why is it that when nobody is on a server mp_timelimit is useless? I just ran a test and had mp_timelimit set to 30 minutes, and 8 hours later it's still the same map (and no, the map cycle hadn't cycled back to the same map, for the last entry on the console was

RE: [hlds_linux] mp_timelimit

2005-03-07 Thread David Fencik
@list.valvesoftware.com Subject: [hlds_linux] mp_timelimit Now, this may sound stupid, but why is it that when nobody is on a server mp_timelimit is useless? I just ran a test and had mp_timelimit set to 30 minutes, and 8 hours later it's still the same map (and no, the map cycle hadn't cycled back

SV: SV: [hlds_linux] mp_timelimit 1

2003-09-14 Thread KnowHow
Okay, thanks for the heads up It was set to 0, maybe thats why I never had that problem. -KnowHow- -Oprindelig meddelelse- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] PĂ„ vegne af Brian A. Stumm Sendt: 14. september 2003 01:35 Til: [EMAIL PROTECTED] Emne: Re: SV: [hlds_linux