Re: [hlds_linux] Team Fortress 2/Dedicated Server updatereleased<-- LINUX BUGGED!!!!!!!

2008-04-02 Thread Saint K.
: [hlds_linux] Team Fortress 2/Dedicated Server updatereleased<-- LINUX BUGGED!!! I can confirm this. Linux Debian Etch with kernel 2.6.24. Best regards Ronny Schedel > There is a crash issue at map change in the Linux updates. This crash also > occurs with all server plugins disable. &

Re: [hlds_linux] Team Fortress 2/Dedicated Server update released<-- LINUX BUGGED!!!!!!!

2008-04-02 Thread Ronny Schedel
I can confirm this. Linux Debian Etch with kernel 2.6.24. Best regards Ronny Schedel > There is a crash issue at map change in the Linux updates. This crash also > occurs with all server plugins disable. > > Please send out a fix ASAP or recall the update!! > > Saint K. > > -Oorspronkelijk

Re: [hlds_linux] Team Fortress 2/Dedicated Server update released <-- LINUX BUGGED!!!!!!!

2008-04-02 Thread Andreas Grimm
: Re: [hlds_linux] Team Fortress 2/Dedicated Server update released <-- LINUX BUGGED!!! +1 Verification. Had to turn off map cycling. Dunno how that'll go over. Save us valve! - Neph ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Team Fortress 2/Dedicated Server update released <-- LINUX BUGGED!!!!!!!

2008-04-02 Thread Nephyrin Zey
+1 Verification. Had to turn off map cycling. Dunno how that'll go over. Save us valve! - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2/Dedicated Server update released <-- LINUX BUGGED!!!!!!!

2008-04-01 Thread Jeff Sugar
I can confirm this. There's a thread on the Forums about it, and I've talked to many acquaintences. Anytime after the first few minutes a server is on, if the map changes, it crashes. I've tried disabling all addons On Tue, Apr 1, 2008 at 11:12 PM, Saint K. <[EMAIL PROTECTED]> wrote: > There is a

Re: [hlds_linux] Team Fortress 2/Dedicated Server update released <-- LINUX BUGGED!!!!!!!

2008-04-01 Thread Saint K.
There is a crash issue at map change in the Linux updates. This crash also occurs with all server plugins disable. Please send out a fix ASAP or recall the update!! Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: Wednesday

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Ryan Mannion
As I wrote about earlier on this list, I also was negatively impacted by this change. My workaround was to use the sockets extension for SourceMod to run a small listen server that allows me to fetch particular cvar values (or any custom information, really). This allows me to leave my custom cvars

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Nephyrin Zey
Because FCVAR_NOTIFY is used for server rules *and* notifications, it would need a plugin to catch and stop notifications from going out. I could put a server plugin to do this together or valve could split this out into FCVAR_SERVER - Neph ___ To unsub

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Ronny Schedel
Hello, in our server plugin we used FCVAR_NOTIFY for some cvars to show in the server rules, but these should not be notified when it changed, so we used the SetValue function to achieve this. But with the latest update, we see the notifier on the client. It does not happen in DODS or CSS serve

RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread Eric Smith
This is not a required update. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, February 15, 2008 5:11 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Team Fortress 2/Dedicated Server Upda

RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve Sumichrast
I'm up and running with the update no problem. MetaMod version 1.6.0.581 no problems. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Thursday, February 14, 2008 04:37 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Alexander B.
Metamod + Sourcemod are working here. Is anyone else not able to get metamod to load on the new build? Required updates for Team Fortress 2 and it's dedicated servers have finally been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Eng

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
Is anyone else not able to get metamod to load on the new build? > Required updates for Team Fortress 2 and it's dedicated servers have > finally been released. Please run hldsupdatetool to receive these > updates. The specific changes include: > > Source Engine: > - Refactored how lightmaps

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread ics
, January 26, 2008 12:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated IS it just my feeling, or is well way to big to be a decent TFC map? Your running your ass off everytime getting a bit to the other side. There are no concentrated

RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Andreas Grimm
God save 24 maxplayers and respawn timers :D > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. > Sent: Saturday, January 26, 2008 12:19 PM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Team Fortress

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Ronny Schedel
Yes, its too big for CTF, we switched back to the CP version. IS it just my feeling, or is well way to big to be a decent TFC map? Your running your ass off everytime getting a bit to the other side. There are no concentrated battles, and it invites to camping. Cheers, Saint K. -Oorspr

RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-26 Thread Saint K.
IS it just my feeling, or is well way to big to be a decent TFC map? Your running your ass off everytime getting a bit to the other side. There are no concentrated battles, and it invites to camping. Cheers, Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTE

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-25 Thread Ronny Schedel
I tried ctf_well with a listen server (create game in TF2) and got some console spam: info_player_teamspawn failed to find control point named 'mid_cap' But it seems to run. Best regards Ronny Schedel Required updates for Team Fortress 2 and it's dedicated servers have been released. Please

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-15 Thread Ronny Schedel
Thank you for the nextlevel command, unfortunatly it seems only to work when the map limits are reached, like time limit or score limit. In CSS we can use this command also to make an earlier interruption of the game, the level changes after the current round is finished. Example with Well: - Wel

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-01-14 Thread Josh
Great updates! Any word on the launch of the "game play changes" for the medic and the two new maps? Also can you give a hint on what those changes are? Josh Jason Ruymen wrote: Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to recei

RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread noetix
Bad data found in model "dispenser_gib1.smd" (bad bone weights) Bad data found in model "dispenser_gib2.smd" (bad bone weights) Bad data found in model "dispenser_gib3.smd" (bad bone weights) Bad data found in model "dispenser_gib4.smd" (bad bone weights) Bad data found in model "dispenser_gib5.smd

Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-16 Thread Ondřej Hošek
Oi. It's two unrelated issues, but I'm sure Mike answered just to point out that not only the free()-crash issue but also the pre-SSE2 bone weight issue still isn't fixed. I mean, what the hell? Five server updates and still no progress or at least a word about it on these two debilitating issue

RE: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-16 Thread Saint K.
Any one els experiancing crashing issues with the latest update? We can play about 10 minutes on a full server before it crashes. Nothing to be seen in the logging... Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: Friday,

Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Nye Liu
NOT a bone weight issue, this has been an issue with the last 4 or 5 releases. Bad pointer to free(). has *nothing* to do with cpu type etc. Its just bad programming. Mike Hodgkinson wrote: Bad bone weights still occur on Athlon MP's. Nye Liu wrote: Still crashes on quit quit *** glibc d

Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Mike Hodgkinson
Bad bone weights still occur on Athlon MP's. Nye Liu wrote: Still crashes on quit quit *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e4ece5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780] bin/tier0_i486.s

Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Nye Liu
Still crashes on quit quit *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e4ece5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f] On Thu, Nov 15,

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] This last update here I've gone from 40-50% CPU when maxed out to 90-100%. Something must be terribly wrong. On 11/1/07, James Gurney <[EMAIL PROTECTED]> wrote: > > Load for me has been steadily increasing with each release. At the first > beta v

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread James Gurney
Load for me has been steadily increasing with each release. At the first beta version, 24 players would peak the cpus in my box at about 50-60%. The one prior to today was about 90-100%. I didn't update in time to catch any players tonight, so we'll see how it goes tomorrow. I sure hope there are

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Nye Liu
yes, the latest tf2 server code is terrible load wise and is very unstable fps wise for me too Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Has anyone else noticed a huge hit on server CPU usage as well as client FPS drop? My server can't even hold 66 tickrate anymore sin

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Odly enough I did notice a FPS hit on the clientside. I mean I felt some lag when playing on a full server. FPS lag, and that has never happened before. I can not say for the CPU usage on the server side because I am still running the old version

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] Has anyone else noticed a huge hit on server CPU usage as well as client FPS drop? My server can't even hold 66 tickrate anymore since the update, and my client has gone from 60-80 FPS down to 20-40. I've asked other players and they all confirm a

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Now that made no sense, I meant I updated the sever and DID NOT restart it and people were able to join it with the new version... (Old version server = People with new version can join). -- ___ To unsu

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Apparently this Mandatory update is not so mandatory... I did notice about 1MB increase in the engine.dll file but before I was able to restart my server after the update people with the new version were joining it. But them new functions make me

RE: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread noetix
'bad bone weights' continue. Is this being looked at? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, 1 November 2007 12:16 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] T

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Nye Liu
still crashes on quit L 10/31/2007 - 18:24:00: Log file closed. *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7ede408 *** /home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65 d4852] On Wed, Oct 31, 2007 at 06:16:10PM -0700, Jason Ruymen wrote: > A req

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Steve Sumichrast
Friday, October 26, 2007 11:10:58 AM Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Update Hi, JR> Required updates for Team Fortress 2 and it's dedicated servers are now JR> available. Please run hldsupdatetool to update. The specific changes JR> include: We've got p

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Tomasz Formanowski
Hi, JR> Required updates for Team Fortress 2 and it's dedicated servers are now JR> available. Please run hldsupdatetool to update. The specific changes JR> include: We've got problems with serveral tf2 servers. Linux steam updater says that server is up to date (even with -verify_all), but ser

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Endpoint Group Corp
-- [ Picked text/plain from multipart/alternative ] I noticed that you've added a few new cvars and removed autobalance warning and delay. How does this affect the gameplay now? On 10/26/07, 1nsane . <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Thanks fo

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] Thanks for the update (and thank you VERY much for not being evil). -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/lis

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Nye Liu
one more, not running metamod quit *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7ec0408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7de4ce5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7de8780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5278f]

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Daron Dodd
still bad bone weight crash On 10/25/07, Nye Liu <[EMAIL PROTECTED]> wrote: > still crashes on quit > > quit > L 10/25/2007 - 19:07:25: Log file closed. > *** glibc detected *** ./srcds_i486: double free or corruption (out): > 0xb7f06468 *** > === Backtrace: = > /lib/i686/cmov/libc.so.

Re: [hlds_linux] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Nye Liu
still crashes on quit quit L 10/25/2007 - 19:07:25: Log file closed. *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7f06468 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e2ace5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780] bin/tier0_i486.so(_ZN12CStdM

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Einar S. Idsø
How many players? What tickrate? What OS? Any other settings you have tweaked? Cheers, Einar Jamie Gray wrote: > -- > [ Picked text/plain from multipart/alternative ] > I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an > old PII 450 Mhz that I made out of spare parts. It

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Jamie Gray
-- [ Picked text/plain from multipart/alternative ] I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an old PII 450 Mhz that I made out of spare parts. It runs very nicely and is always busy. On 10/19/07, "Einar S. Idsø" <[EMAIL PROTECTED]> wrote: > > So... a P3 is supposed

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Crazy Canucks
I believe the server unit is at least an enterprise standard dual processor system - obviously a personal pc with a PIII processor in it isn't going to be able to run four Source servers. Drek Einar S. Idsø wrote: So... a P3 is supposed to run *four* full TF2-servers? Can you please provide som

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Einar S. Idsø
So... a P3 is supposed to run *four* full TF2-servers? Can you please provide some more detail on your hardware specs, and let us know how you measure CPU-usage? Is this a box with a single P3 or several older Xeon P3's? Do you perhaps work for Intel and have access to a prototype 13Ghz P3 with liq

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-19 Thread Crazy Canucks
A lot of people have been fooled into thinking they need to replace their hardware every year or so. That's just nonsense. There are people that think you need a 3000+ ghz processor to run a decent CS 1.6 server, never mind anything Source, when hlds will run quite comfortably on any PIII 600, a

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-18 Thread Daron Dodd
I think its something to do with the linux coders that are having a problem with the new source server code. On 10/18/07, Kevin Karan <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I want to add to this I installed win on this box (a P3) for the hell of it > a

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-18 Thread Kevin Karan
-- [ Picked text/plain from multipart/alternative ] I want to add to this I installed win on this box (a P3) for the hell of it and its working peechy. Infact with a FULL server of 24 players I sit at 15%CPU. Im sick of hearing people tell me this hardware needs to be retired when I CAN RUN 4 FULL

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-10 Thread Nye Liu
You can also use +motdfile "mymotdfile.txt" on the command line. On Wed, Oct 10, 2007 at 04:56:52PM +0800, Alex Bergin wrote: > Any chance of getting the steam update to not replace motd.txt ? > > Occurs on both Linux and Windows TF2 servers of the latest version > as well as all previous versions

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-10 Thread LouLou Bizou
-- [ Picked text/plain from multipart/alternative ] yes it will be fine if motd.txt isn't redownloading ... Boring to upload it and maplist.txt too every update ^^ It will be nice too if Valve can insert limit class restriction ! Hard to play versus 6/7 pyro or 4 heavy with 4 medic ^^ Please, mak

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-10 Thread Alex Bergin
Any chance of getting the steam update to not replace motd.txt ? Occurs on both Linux and Windows TF2 servers of the latest version as well as all previous versions. Thanks. - Alex Seems to ha Bruce Harding wrote: > Nye Liu wrote: >> I see no mention of the mapcycle bug or the CTF crashes on l

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Bruce Harding
Nye Liu wrote: I see no mention of the mapcycle bug or the CTF crashes on linux. Mapcycle bug was fixed in a previous update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mail

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Nye Liu
the doublefree on quit is also still not fixed in this release quit *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e1fce5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780] bin/tier0_i486.so(_ZN12CStdMemAlloc4Fr

Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Nye Liu
I see no mention of the mapcycle bug or the CTF crashes on linux. Does this release fix those issues? On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote: > A new required update to Team Fortress 2 and the dedicated servers have > been released. Please run hldsupdatetool to receive the

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread cj_
Original message from Guy Watkins: > It looks like you added the "y". It should be ".code32". My bad, vi misfire. I get no errors running this code, so apparently my CPU does in fact support FCMOV. I still get the bad bone weight errors and crash on spawn with the following error repeated twice

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread drlove
I can also verify that on a 'AMD Athlon(tm) MP 2400+' This runs without error. Still getting 'bad bone weight'. Jeff Love Burgh Gaming Well i ran it and nothing happened so i must have FCMOV support just not showing in cat /proc/cpuinfo yet i still get bad bone weights so its something else

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread Ondřej Hošek
do not have FCMOV -- I have CMOV support.. Guessing that's what's doing it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Tea

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Daron Dodd
I have both of those listed in the output. > > > > However, I do not have FCMOV -- I have CMOV support.. Guessing that's > > what's doing it. > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Guy Watkins
} } I get "Error: unknown pseudo-op: `.code32y'" when attempting to assemble } this. It looks like you added the "y". It should be ".code32". .code32 .text .global _start _start: fldpi fldpi mov $0x0,%eax cmp $0x0,%eax fcmove %st(1),%st mov $0x1,%eax int $0x80 } } } -- } cj_ } } ___

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread cj_
Original message from Ond??ej Ho??ek: > grep ext /proc/cpuinfo > > If the output includes "fpu" and "cmov", chances are your machine can > do it. My P3 includes both those flags and still (a) gives bad bone weight errors and (b) crashes when someone connects and attempts to spawn. Someone is wro

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Guy Watkins
ginal Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ondrej Hošek } Sent: Saturday, October 06, 2007 1:17 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated } } Both Intel and AMD manuals say th

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Alfred Reynolds
This is with the new engine used by TF2. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Karan Sent: Saturday, October 06, 2007 1:15 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Kevin Karan
or -- and I have both of those listed in the output. > > > > However, I do not have FCMOV -- I have CMOV support.. Guessing that's > what's doing it. > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED]

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Ondřej Hošek
sage- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output includes "fpu&qu

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread hondaman
ot have FCMOV -- I have CMOV support.. Guessing that's > > what's doing it. > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: > > [EMAIL PROTECTED] On Behalf Of Ondrej Hošek > > Sent: Saturday, October 06, 2007 08:17 AM > > To: hlds_lin

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread AnAkIn .
On Behalf Of Ondrej Hošek > Sent: Saturday, October 06, 2007 08:17 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated > > grep ext /proc/cpuinfo > > If the output includes "fpu" and "cmov", chances are y

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Steve Sumichrast
x27;s doing it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek Sent: Saturday, October 06, 2007 08:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated grep ext /proc/cpuinfo If the output inc

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Ondřej Hošek
grep ext /proc/cpuinfo If the output includes "fpu" and "cmov", chances are your machine can do it. As for the "why"... Windows and Linux use different compilers. GCC probably compiles into code using FCMOV while cl.exe doesn't. ~~ Ondra On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote: In what

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Yousef A. Marafi
-- [ Picked text/plain from multipart/alternative ] sv_pure fix? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Ivo Silva
J. Anderson Sent: sábado, 6 de Outubro de 2007 05:00 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: > Your CPU needs to support the FCMOV instruction, if you

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread arc
FCOMV doesn't seem to be a requirement with windows. If that is the case, I would hope and believe that the linux server shares the same requirements. Quoting Alfred Reynolds <[EMAIL PROTECTED]>: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances a

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
The best i found on wikipedias and sites off google it was introduced in Pentium Pro's but then why would it not be in newer amds that are atleast beyond the PPro On 10/5/07, Kevin J. Anderson <[EMAIL PROTECTED]> wrote: > In what processor range(s) was this FCMOV introduced? > > Alfred Reynolds wr

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Kevin J. Anderson
In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen <[EMAI

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
So your saying i am SOL? On 10/5/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Your CPU needs to support the FCMOV instruction, if you get the bone > weight problem then chances are it doesn't. > > - Alfred > > Daron Dodd wrote: > > i see no fix to the bad bone weight crashes > > > > On 10/5/07

RE: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Alfred Reynolds
Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: > i see no fix to the bad bone weight crashes > > On 10/5/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: >> Required updates to Team Fortress have been released

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Daron Dodd
i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: > Required updates to Team Fortress have been released. Please run > hldsupdatetool to receive them. The specific changes include: > > - Fixed certain crashes with paged pool memory > - Added a warnin

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread James Gurney
Speaking personally - this was with 24 players in the server. Empty, it uses an insignificant amount. James On 10/03/2007 04:56 AM, Console Admin wrote: -- [ Picked text/plain from multipart/alternative ] I'm just curious, are these numbers with an empty server or a full one? Maybe it's just me

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-03 Thread Console Admin
on-xp. > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag > > von Greg Cotton > > Gesendet: Mittwoch, 3. Oktober 2007 06:42 > > An: hlds_linux@list.valvesoftware.com > > Betreff: Re: [hlds_linux] Team F

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread Greg Cotton
Yea, I am too. My 24 player is around 70-80% CPU. I hope there are still some optimizations to do... - Original Message - From: "James Gurney" <[EMAIL PROTECTED]> To: Sent: Wednesday, October 03, 2007 12:26 AM Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server U

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2007-10-02 Thread James Gurney
Anyone else noticing substantially higher cpu usage with this version? 24 players used to cause about 50-60% cpu use. Now it's closer to 90%.. and literally nothing has changed except this update.. James Jason Ruymen wrote: Required updates to Team Fortress 2 and it's Dedicated Server have bee

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Guillaume Parent
The pyro was useless before. Now you actually have to back off from him. It's perfect. It's not overpowered. I was doing very well as Pyro yesterday killing tons of people at close range, but today I had less luck with it. It all depends on the skill of the Pyro and who he is killing. It was real

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Ryan Veltidi
It's not overpowered. I was doing very well as Pyro yesterday killing tons of people at close range, but today I had less luck with it. It all depends on the skill of the Pyro and who he is killing. It was really underpowered before, and it very good now. On 9/30/07, Stephen Micheals <[EMAIL PROTE

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Stephen Micheals
negative! its great now and i think works a lot better, just have to make sure to stay back from him in close quarters as hes designed to do well in. On 9/30/07, Jani Tiira <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > The new Pyro is too powerfull. I liked t

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Kample
I agree! On 9/30/2007 11:13 PM, Jani Tiira wrote: -- [ Picked text/plain from multipart/alternative ] The new Pyro is too powerfull. I liked the way the pyro was. It was good enough. Now it it's just way too powerful. -- ___ To unsubscribe, edit your

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] The new Pyro is too powerfull. I liked the way the pyro was. It was good enough. Now it it's just way too powerful. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please

RE: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Kevin 'Poof' Gerry
Is anybody else having an issue where after installing tf2 from scratch, that it won't update to the most current version? I'm getting an issue where even if I update that moment, then attempt to connect, the server has an older version and it won't connect.

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Just something I threw together really quick, basic principle that should work for the time being :) ~/update.sh: cp ~/srcds/cstrike/motd.txt ~/srcds/cstrike/motd.txt.bak cp ~/srcds/cstrike/mapcycle.txt ~/srcds/cstrike/mapcycle.txt.bak ./steam -

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread n3x1s 1
-- [ Picked text/plain from multipart/alternative ] To Valve: It would be nice if the update didnt fail because the motd.txt and mapcycle.txt file were set to 'read-only'. Nothing worse than having to change those files after every update, yet the update fails if you chmod those 2 files to 444.

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] Oh and after TF2 has been updated I have to restart steam since it still has 100% processor load. On 9/29/07, Jani Tiira <[EMAIL PROTECTED]> wrote: > > I'm starting to hate the fact that it takes 20 minutes 99% of processor > time everytime TF2 u

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] I'm starting to hate the fact that it takes 20 minutes 99% of processor time everytime TF2 updates. Is the client updater somehow borked or wtf? -- ___ To unsubscribe, edit your list preferences, or vie

Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-28 Thread Yousef A. Marafi
-- [ Picked text/plain from multipart/alternative ] any fix for sv_pure? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Keeper
Sent: Friday, September 14, 2007 4:45 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 dedicated ? -- [ Picked text/plain from multipart/alternative ] Do we have a time for the beta (client) release? ___ To unsubs

Re: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Dan Offord
> they'll > > let us know. With three weeks until release, I doubt they make us wait > > long... > > > > Can't wait tho :D > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Rupert &

RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Martin Nicholls
EMAIL PROTECTED] On Behalf Of Keeper > Sent: 14 September 2007 21:22 > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Team Fortress 2 dedicated ? > > I'm sure they'll release it close to the same time as the clients. > They are > currently working

RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Keeper
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rupert Walden Sent: Friday, September 14, 2007 3:53 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2 dedicated ? Bump. Bins please Valve? :) ___

RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Rupert Walden
Bump. Bins please Valve? :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel Sent: 14 September 2007 10:18 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 dedicated ? Thanks :) LouLou Bizou a écrit

Re: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread LouLou Bizou
-- [ Picked text/plain from multipart/alternative ] game name is: tf you can see it too in gcf files :) regards ! 2007/9/14, J. Miribel <[EMAIL PROTECTED]>: > > It seems it has been discussed a few days ago (I was somehow offlist a > few weeks) and no one knows when the TF2 linux bins will be ou

Re: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread J. Miribel
Thanks :) LouLou Bizou a écrit : -- [ Picked text/plain from multipart/alternative ] game name is: tf you can see it too in gcf files :) regards ! 2007/9/14, J. Miribel <[EMAIL PROTECTED]>: It seems it has been discussed a few days ago (I was somehow offlist a few weeks) and no one knows w