: [hlds_linux] Team Fortress 2/Dedicated Server
updatereleased<-- LINUX BUGGED!!!
I can confirm this. Linux Debian Etch with kernel 2.6.24.
Best regards
Ronny Schedel
> There is a crash issue at map change in the Linux updates. This crash also
> occurs with all server plugins disable.
&
I can confirm this. Linux Debian Etch with kernel 2.6.24.
Best regards
Ronny Schedel
> There is a crash issue at map change in the Linux updates. This crash also
> occurs with all server plugins disable.
>
> Please send out a fix ASAP or recall the update!!
>
> Saint K.
>
> -Oorspronkelijk
: Re: [hlds_linux] Team Fortress 2/Dedicated Server update released
<-- LINUX BUGGED!!!
+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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I can confirm this. There's a thread on the Forums about it, and I've talked
to many acquaintences. Anytime after the first few minutes a server is on,
if the map changes, it crashes. I've tried disabling all addons
On Tue, Apr 1, 2008 at 11:12 PM, Saint K. <[EMAIL PROTECTED]> wrote:
> There is a
There is a crash issue at map change in the Linux updates. This crash also
occurs with all server plugins disable.
Please send out a fix ASAP or recall the update!!
Saint K.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: Wednesday
As I wrote about earlier on this list, I also was negatively impacted
by this change. My workaround was to use the sockets extension for
SourceMod to run a small listen server that allows me to fetch
particular cvar values (or any custom information, really). This
allows me to leave my custom cvars
Because FCVAR_NOTIFY is used for server rules *and* notifications, it
would need a plugin to catch and stop notifications from going out. I
could put a server plugin to do this together or valve could split
this out into FCVAR_SERVER
- Neph
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Hello,
in our server plugin we used FCVAR_NOTIFY for some cvars to show in the
server rules, but these should not be notified when it changed, so we used
the SetValue function to achieve this. But with the latest update, we see
the notifier on the client. It does not happen in DODS or CSS serve
This is not a required update.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Friday, February 15, 2008 5:11 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2/Dedicated Server Upda
I'm up and running with the update no problem.
MetaMod version 1.6.0.581 no problems.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Thursday, February 14, 2008 04:37 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux]
Metamod + Sourcemod are working here.
Is anyone else not able to get metamod to load on the new build?
Required updates for Team Fortress 2 and it's dedicated servers have
finally been released. Please run hldsupdatetool to receive these
updates. The specific changes include:
Source Eng
Is anyone else not able to get metamod to load on the new build?
> Required updates for Team Fortress 2 and it's dedicated servers have
> finally been released. Please run hldsupdatetool to receive these
> updates. The specific changes include:
>
> Source Engine:
> - Refactored how lightmaps
, January 26, 2008 12:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Team Fortress 2/Dedicated Server Updated
IS it just my feeling, or is well way to big to be a decent
TFC map? Your running your ass off everytime getting a bit to
the other side. There are no concentrated
God save 24 maxplayers and respawn timers :D
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Saturday, January 26, 2008 12:19 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Team Fortress
Yes, its too big for CTF, we switched back to the CP version.
IS it just my feeling, or is well way to big to be a decent TFC map? Your
running your ass off everytime getting a bit to the other side. There are
no
concentrated battles, and it invites to camping.
Cheers,
Saint K.
-Oorspr
IS it just my feeling, or is well way to big to be a decent TFC map? Your
running your ass off everytime getting a bit to the other side. There are no
concentrated battles, and it invites to camping.
Cheers,
Saint K.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTE
I tried ctf_well with a listen server (create game in TF2) and got some
console spam:
info_player_teamspawn failed to find control point named 'mid_cap'
But it seems to run.
Best regards
Ronny Schedel
Required updates for Team Fortress 2 and it's dedicated servers have
been released. Please
Thank you for the nextlevel command, unfortunatly it seems only to work when
the map limits are reached, like time limit or score limit. In CSS we can
use this command also to make an earlier interruption of the game, the level
changes after the current round is finished.
Example with Well:
- Wel
Great updates!
Any word on the launch of the "game play changes" for the medic and the
two new maps? Also can you give a hint on what those changes are?
Josh
Jason Ruymen wrote:
Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to recei
Bad data found in model "dispenser_gib1.smd" (bad bone weights)
Bad data found in model "dispenser_gib2.smd" (bad bone weights)
Bad data found in model "dispenser_gib3.smd" (bad bone weights)
Bad data found in model "dispenser_gib4.smd" (bad bone weights)
Bad data found in model "dispenser_gib5.smd
Oi.
It's two unrelated issues, but I'm sure Mike answered just to point out
that not only the free()-crash issue but also the pre-SSE2 bone weight
issue still isn't fixed.
I mean, what the hell? Five server updates and still no progress or at
least a word about it on these two debilitating issue
Any one els experiancing crashing issues with the latest update? We can play
about 10 minutes on a full server before it crashes. Nothing to be seen in
the logging...
Cheers,
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: Friday,
NOT a bone weight issue, this has been an issue with the last 4 or 5
releases.
Bad pointer to free(). has *nothing* to do with cpu type etc. Its
just bad programming.
Mike Hodgkinson wrote:
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc d
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.s
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]
On Thu, Nov 15,
--
[ Picked text/plain from multipart/alternative ]
This last update here I've gone from 40-50% CPU when maxed out to 90-100%.
Something must be terribly wrong.
On 11/1/07, James Gurney <[EMAIL PROTECTED]> wrote:
>
> Load for me has been steadily increasing with each release. At the first
> beta v
Load for me has been steadily increasing with each release. At the first
beta version, 24 players would peak the cpus in my box at about 50-60%.
The one prior to today was about 90-100%. I didn't update in time to
catch any players tonight, so we'll see how it goes tomorrow. I sure
hope there are
yes, the latest tf2 server code is terrible load wise and is very
unstable fps wise for me too
Cc2iscooL wrote:
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore sin
--
[ Picked text/plain from multipart/alternative ]
Odly enough I did notice a FPS hit on the clientside. I mean I felt some lag
when playing on a full server. FPS lag, and that has never happened before.
I can not say for the CPU usage on the server side because I am still
running the old version
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore since the update, and my
client has gone from 60-80 FPS down to 20-40. I've asked other players and
they all confirm a
--
[ Picked text/plain from multipart/alternative ]
Now that made no sense, I meant I updated the sever and DID NOT restart it
and people were able to join it with the new version...
(Old version server = People with new version can join).
--
___
To unsu
--
[ Picked text/plain from multipart/alternative ]
Apparently this Mandatory update is not so mandatory... I did notice about
1MB increase in the engine.dll file but before I was able to restart my
server after the update people with the new version were joining it. But
them new functions make me
'bad bone weights' continue.
Is this being looked at?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, 1 November 2007 12:16 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] T
still crashes on quit
L 10/31/2007 - 18:24:00: Log file closed.
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7ede408
***
/home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65
d4852]
On Wed, Oct 31, 2007 at 06:16:10PM -0700, Jason Ruymen wrote:
> A req
Friday, October 26, 2007 11:10:58 AM
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Update
Hi,
JR> Required updates for Team Fortress 2 and it's dedicated servers are
now
JR> available. Please run hldsupdatetool to update. The specific
changes
JR> include:
We've got p
Hi,
JR> Required updates for Team Fortress 2 and it's dedicated servers are now
JR> available. Please run hldsupdatetool to update. The specific changes
JR> include:
We've got problems with serveral tf2 servers. Linux steam updater says
that server is up to date (even with -verify_all), but ser
--
[ Picked text/plain from multipart/alternative ]
I noticed that you've added a few new cvars and removed autobalance warning
and delay.
How does this affect the gameplay now?
On 10/26/07, 1nsane . <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks fo
--
[ Picked text/plain from multipart/alternative ]
Thanks for the update (and thank you VERY much for not being evil).
--
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one more, not running metamod
quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec0408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7de4ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7de8780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5278f]
still bad bone weight crash
On 10/25/07, Nye Liu <[EMAIL PROTECTED]> wrote:
> still crashes on quit
>
> quit
> L 10/25/2007 - 19:07:25: Log file closed.
> *** glibc detected *** ./srcds_i486: double free or corruption (out):
> 0xb7f06468 ***
> === Backtrace: =
> /lib/i686/cmov/libc.so.
still crashes on quit
quit
L 10/25/2007 - 19:07:25: Log file closed.
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7f06468 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e2ace5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780]
bin/tier0_i486.so(_ZN12CStdM
How many players? What tickrate? What OS? Any other settings you have
tweaked?
Cheers,
Einar
Jamie Gray wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an
> old PII 450 Mhz that I made out of spare parts. It
--
[ Picked text/plain from multipart/alternative ]
I agree with you Crazy on the uberhardware. I run a CS 1.6 server with an
old PII 450 Mhz that I made out of spare parts. It runs very nicely and is
always busy.
On 10/19/07, "Einar S. Idsø" <[EMAIL PROTECTED]> wrote:
>
> So... a P3 is supposed
I believe the server unit is at least an enterprise standard dual
processor system - obviously a personal pc with a PIII processor in it
isn't going to be able to run four Source servers.
Drek
Einar S. Idsø wrote:
So... a P3 is supposed to run *four* full TF2-servers? Can you please
provide som
So... a P3 is supposed to run *four* full TF2-servers? Can you please
provide some more detail on your hardware specs, and let us know how you
measure CPU-usage? Is this a box with a single P3 or several older Xeon
P3's? Do you perhaps work for Intel and have access to a prototype 13Ghz
P3 with liq
A lot of people have been fooled into thinking they need to replace
their hardware every year or so. That's just nonsense. There are
people that think you need a 3000+ ghz processor to run a decent CS 1.6
server, never mind anything Source, when hlds will run quite comfortably
on any PIII 600, a
I think its something to do with the linux coders that are having a
problem with the new source server code.
On 10/18/07, Kevin Karan <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I want to add to this I installed win on this box (a P3) for the hell of it
> a
--
[ Picked text/plain from multipart/alternative ]
I want to add to this I installed win on this box (a P3) for the hell of it
and its working peechy. Infact with a FULL server of 24 players I sit at
15%CPU. Im sick of hearing people tell me this hardware needs to be retired
when I CAN RUN 4 FULL
You can also use +motdfile "mymotdfile.txt" on the command line.
On Wed, Oct 10, 2007 at 04:56:52PM +0800, Alex Bergin wrote:
> Any chance of getting the steam update to not replace motd.txt ?
>
> Occurs on both Linux and Windows TF2 servers of the latest version
> as well as all previous versions
--
[ Picked text/plain from multipart/alternative ]
yes it will be fine if motd.txt isn't redownloading ... Boring to upload it
and maplist.txt too every update ^^
It will be nice too if Valve can insert limit class restriction ! Hard to
play versus 6/7 pyro or 4 heavy with 4 medic ^^
Please, mak
Any chance of getting the steam update to not replace motd.txt ?
Occurs on both Linux and Windows TF2 servers of the latest version
as well as all previous versions.
Thanks.
- Alex
Seems to ha
Bruce Harding wrote:
> Nye Liu wrote:
>> I see no mention of the mapcycle bug or the CTF crashes on l
Nye Liu wrote:
I see no mention of the mapcycle bug or the CTF crashes on linux.
Mapcycle bug was fixed in a previous update.
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the doublefree on quit is also still not fixed in this release
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460
***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e1fce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4Fr
I see no mention of the mapcycle bug or the CTF crashes on linux.
Does this release fix those issues?
On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
> A new required update to Team Fortress 2 and the dedicated servers have
> been released. Please run hldsupdatetool to receive the
Original message from Guy Watkins:
> It looks like you added the "y". It should be ".code32".
My bad, vi misfire.
I get no errors running this code, so apparently my CPU does in fact
support FCMOV. I still get the bad bone weight errors and crash on spawn
with the following error repeated twice
I can also verify that on a 'AMD Athlon(tm) MP 2400+' This runs without error.
Still getting 'bad bone weight'.
Jeff Love
Burgh Gaming
Well i ran it and nothing happened so i must have FCMOV support just
not showing in cat /proc/cpuinfo yet i still get bad bone weights so
its something else
do not have FCMOV -- I have CMOV support.. Guessing that's what's
doing it.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek
Sent: Saturday, October 06, 2007 08:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Tea
I have both of those listed in the output.
> >
> > However, I do not have FCMOV -- I have CMOV support.. Guessing that's
> > what's doing it.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej
}
} I get "Error: unknown pseudo-op: `.code32y'" when attempting to assemble
} this.
It looks like you added the "y". It should be ".code32".
.code32
.text
.global _start
_start:
fldpi
fldpi
mov $0x0,%eax
cmp $0x0,%eax
fcmove %st(1),%st
mov $0x1,%eax
int $0x80
}
}
} --
} cj_
}
} ___
Original message from Ond??ej Ho??ek:
> grep ext /proc/cpuinfo
>
> If the output includes "fpu" and "cmov", chances are your machine can
> do it.
My P3 includes both those flags and still (a) gives bad bone weight
errors and (b) crashes when someone connects and attempts to spawn.
Someone is wro
ginal Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Ondrej Hošek
} Sent: Saturday, October 06, 2007 1:17 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
}
} Both Intel and AMD manuals say th
This is with the new engine used by TF2.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Karan Sent: Saturday, October 06, 2007 1:15 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team
Fortress 2/Dedicated Server updated
or -- and I have both of those listed in the output.
> >
> > However, I do not have FCMOV -- I have CMOV support.. Guessing that's
> what's doing it.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED]
sage-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek
Sent: Saturday, October 06, 2007 08:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
grep ext /proc/cpuinfo
If the output includes "fpu&qu
ot have FCMOV -- I have CMOV support.. Guessing that's
> > what's doing it.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:
> > [EMAIL PROTECTED] On Behalf Of Ondrej Hošek
> > Sent: Saturday, October 06, 2007 08:17 AM
> > To: hlds_lin
On Behalf Of Ondrej Hošek
> Sent: Saturday, October 06, 2007 08:17 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
>
> grep ext /proc/cpuinfo
>
> If the output includes "fpu" and "cmov", chances are y
x27;s
doing it.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek
Sent: Saturday, October 06, 2007 08:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
grep ext /proc/cpuinfo
If the output inc
grep ext /proc/cpuinfo
If the output includes "fpu" and "cmov", chances are your machine can do it.
As for the "why"... Windows and Linux use different compilers. GCC
probably compiles into code using FCMOV while cl.exe doesn't.
~~ Ondra
On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote:
In what
--
[ Picked text/plain from multipart/alternative ]
sv_pure fix?
--
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J.
Anderson
Sent: sábado, 6 de Outubro de 2007 05:00
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
In what processor range(s) was this FCMOV introduced?
Alfred Reynolds wrote:
> Your CPU needs to support the FCMOV instruction, if you
FCOMV doesn't seem to be a requirement with windows. If that is the
case, I would hope and believe that the linux server shares the same
requirements.
Quoting Alfred Reynolds <[EMAIL PROTECTED]>:
Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances a
The best i found on wikipedias and sites off google it was introduced
in Pentium Pro's but then why would it not be in newer amds that are
atleast beyond the PPro
On 10/5/07, Kevin J. Anderson <[EMAIL PROTECTED]> wrote:
> In what processor range(s) was this FCMOV introduced?
>
> Alfred Reynolds wr
In what processor range(s) was this FCMOV introduced?
Alfred Reynolds wrote:
Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.
- Alfred
Daron Dodd wrote:
i see no fix to the bad bone weight crashes
On 10/5/07, Jason Ruymen <[EMAI
So your saying i am SOL?
On 10/5/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> Your CPU needs to support the FCMOV instruction, if you get the bone
> weight problem then chances are it doesn't.
>
> - Alfred
>
> Daron Dodd wrote:
> > i see no fix to the bad bone weight crashes
> >
> > On 10/5/07
Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.
- Alfred
Daron Dodd wrote:
> i see no fix to the bad bone weight crashes
>
> On 10/5/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>> Required updates to Team Fortress have been released
i see no fix to the bad bone weight crashes
On 10/5/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> Required updates to Team Fortress have been released. Please run
> hldsupdatetool to receive them. The specific changes include:
>
> - Fixed certain crashes with paged pool memory
> - Added a warnin
Speaking personally - this was with 24 players in the server. Empty, it
uses an insignificant amount.
James
On 10/03/2007 04:56 AM, Console Admin wrote:
--
[ Picked text/plain from multipart/alternative ]
I'm just curious, are these numbers with an empty server or a full one?
Maybe it's just me
on-xp.
>
> > -Ursprüngliche Nachricht-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag
> > von Greg Cotton
> > Gesendet: Mittwoch, 3. Oktober 2007 06:42
> > An: hlds_linux@list.valvesoftware.com
> > Betreff: Re: [hlds_linux] Team F
Yea, I am too. My 24 player is around 70-80% CPU.
I hope there are still some optimizations to do...
- Original Message -
From: "James Gurney" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, October 03, 2007 12:26 AM
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server U
Anyone else noticing substantially higher cpu usage with this version?
24 players used to cause about 50-60% cpu use. Now it's closer to 90%..
and literally nothing has changed except this update..
James
Jason Ruymen wrote:
Required updates to Team Fortress 2 and it's Dedicated Server have bee
The pyro was useless before. Now you actually have to back off from him.
It's perfect.
It's not overpowered. I was doing very well as Pyro yesterday killing
tons of people at close range, but today I had less luck with it. It
all depends on the skill of the Pyro and who he is killing. It was
real
It's not overpowered. I was doing very well as Pyro yesterday killing
tons of people at close range, but today I had less luck with it. It
all depends on the skill of the Pyro and who he is killing. It was
really underpowered before, and it very good now.
On 9/30/07, Stephen Micheals <[EMAIL PROTE
negative! its great now and i think works a lot better, just have to
make sure to stay back from him in close quarters as hes designed to
do well in.
On 9/30/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> The new Pyro is too powerfull. I liked t
I agree!
On 9/30/2007 11:13 PM, Jani Tiira wrote:
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The new Pyro is too powerfull. I liked the way the pyro was. It was good
enough. Now it it's just way too powerful.
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The new Pyro is too powerfull. I liked the way the pyro was. It was good
enough. Now it it's just way too powerful.
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Is anybody else having an issue where after installing tf2 from scratch,
that it won't update to the most current version? I'm getting an issue where
even if I update that moment, then attempt to connect, the server has an
older version and it won't connect.
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Just something I threw together really quick, basic principle that should work
for the time being :)
~/update.sh:
cp ~/srcds/cstrike/motd.txt ~/srcds/cstrike/motd.txt.bak
cp ~/srcds/cstrike/mapcycle.txt ~/srcds/cstrike/mapcycle.txt.bak
./steam -
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To Valve:
It would be nice if the update didnt fail because the motd.txt and
mapcycle.txt file were set to 'read-only'. Nothing worse than having to
change those files after every update, yet the update fails if you chmod
those 2 files to 444.
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Oh and after TF2 has been updated I have to restart steam since it still has
100% processor load.
On 9/29/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
>
> I'm starting to hate the fact that it takes 20 minutes 99% of processor
> time everytime TF2 u
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I'm starting to hate the fact that it takes 20 minutes 99% of processor time
everytime TF2 updates. Is the client updater somehow borked or wtf?
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any fix for sv_pure?
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Sent: Friday, September 14, 2007 4:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 dedicated ?
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Do we have a time for the beta (client) release?
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> they'll
> > let us know. With three weeks until release, I doubt they make us wait
> > long...
> >
> > Can't wait tho :D
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Rupert
&
EMAIL PROTECTED] On Behalf Of Keeper
> Sent: 14 September 2007 21:22
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?
>
> I'm sure they'll release it close to the same time as the clients.
> They are
> currently working
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rupert Walden
Sent: Friday, September 14, 2007 3:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?
Bump. Bins please Valve? :)
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Bump. Bins please Valve? :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel
Sent: 14 September 2007 10:18
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 dedicated ?
Thanks :)
LouLou Bizou a écrit
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game name is: tf
you can see it too in gcf files :)
regards !
2007/9/14, J. Miribel <[EMAIL PROTECTED]>:
>
> It seems it has been discussed a few days ago (I was somehow offlist a
> few weeks) and no one knows when the TF2 linux bins will be ou
Thanks :)
LouLou Bizou a écrit :
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game name is: tf
you can see it too in gcf files :)
regards !
2007/9/14, J. Miribel <[EMAIL PROTECTED]>:
It seems it has been discussed a few days ago (I was somehow offlist a
few weeks) and no one knows w
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