Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 06/06/2014 07:32, Ross Bemrose wrote: You know, you see some interesting trends if you look at the graphs on that SteamGraph site on a per-year basis. If you cross reference your graphs with Paulson's posts can you find the previous 30 times he's claimed the game is dying? Valve should

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
So just because TF2 still exists now means it was never losing any players? That's some solid logic right there. You should leave these mailing lists to the people that actually still play TF2. On Fri, Jun 6, 2014 at 1:22 PM, dan needa...@ntlworld.com wrote: On 06/06/2014 07:32, Ross Bemrose

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 06/06/2014 21:31, Robert Paulson wrote: So just because TF2 still exists now means it was never losing any players? There seems to be a constant supply of new players. You can see that on the official servers at the end of a round when people on the winning team get achievements like

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
The game isn't dying. It is and has more or less always been in the top 5 games on steam. If Valve is willing to put in massive amounts of developer time into patches, it can make up for their bad decisions. And sometimes they actually made good decisions such as shutting down all their servers

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 07/06/2014 00:07, Robert Paulson wrote: It doesn't matter if it has always been in the top 5 games on Steam. It deserves to be in the top 2 especially with the amount of dev time spent on it. I'm not going to hold off on complaining until it becomes the 6th most played game on Steam,

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
Well it is in the top 2 sometimes. They move around. It hasn't been top 2 in very long time. That's not my steam account Yeah ok sure. It is just someone else that uses the nonsensical phrase needaxeo and nigelwantskfc on TF2 since 2012 also calls himself Dan, also in the UK, talks the same

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 07/06/2014 01:14, Robert Paulson wrote: Well it is in the top 2 sometimes. They move around. It hasn't been top 2 in very long time. It was 2nd when I posted earlier. It's 3rd now. That's not my steam account Yeah ok sure. It is just someone else that uses the nonsensical phrase

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
Oh boy, I'm going to enjoy watching you squirm from this one. Nice try deleting your Reddit and Twitter account. From your post here, it is proven that you used the IP 109.169.41.202 http://article.gmane.org/gmane.games.fps.halflife.hlds/34460/ This IP not only shows that you use the handle

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Alexander Corn
Hallowed are the Ori. Dr. McKay www.doctormckay.com On Thu, Jun 5, 2014 at 11:08 PM, Weasels Lair wea...@weaselslair.com wrote: Excuse me? I will eh ... make maybe US$20 this month in revenue from the non-video/banner ads I am running. I've been doing dedicated servers of one form or

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-06-04 Thread Bjorn Wielens
Wouldn't  HLDS_ANNOUNCE be better suited and/or specifically meant for that sort of thing? From: Ross Bemrose rbemr...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-06-04 Thread Ross Bemrose
hlds_announce would be better for that, yes... but as far as I know, only Valve employees have write access to that list. On 6/4/2014 7:23 AM, Bjorn Wielens wrote: Wouldn't HLDS_ANNOUNCE be better suited and/or specifically meant for that sort of thing?

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-06-03 Thread Weasels Lair
I am not sure this list is the right place for 3rd-party games/mods to be announcing their updates? Kind of thought it was more for Valve-related and general HLDS/SRCDS. There is a published SteamAPI update URL for Fistful-of-Frags:

Re: [hlds_linux] wrench: a Linux command-line srcds control manager

2014-05-20 Thread Jesse Molina
If anyone out there is using my script, you will want to grab the new version. I discovered an ugly bug that was causing the wrong servers to be shut down during an update. Basically, it was shutting down ALL servers, instead of just servers belonging to a particular game type. Then, it

Re: [hlds_linux] L4D Server Files

2014-05-19 Thread louloubizou
I already reported the bug It will be fixed when sourcemods devs have time Yes its frustating without sourcemod Le lundi 19 mai 2014, Stephan Vandenborn cosmicma...@gmail.com a écrit : Hello, Is there any news on the horizon concerning sourcemod no longer working on some linux build ?

Re: [hlds_linux] L4D Server Files

2014-05-19 Thread Stephan Vandenborn
Yes if you've been playing so much with sourcemod enabled, It's like having unsafe sex if it's gone, because of all the engine fixes/ai improvements and preventive admin control that you have with SM enabled. I really hope they just don't abandon it because it's an old game. sv louloubizou

Re: [hlds_linux] Lost almost every player usings v_setsteamaccount

2014-05-19 Thread Nikooo777
: -- Message: 1 Date: Sun, 18 May 2014 19:07:06 +0100 From: Nomaan Ahmad n0man@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Lost almost every player using sv_setsteamaccount Message-ID: CAM502s4

Re: [hlds_linux] Lost almost every player using sv_setsteamaccount

2014-05-18 Thread Nomaan Ahmad
Type status on server and check steam connection status. I have also recently moved servers. Some of them lose connection to steam server and log out of persistent steam id. Restarting the server fixes the issue but these disconnects are very annoying. Players cannot see the server in their steam

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-17 Thread Nomaan Ahmad
The sound quality on Speex is much better than Miles anyway. On 16 May 2014 03:18, Ross Bemrose rbemr...@gmail.com wrote: My understanding is that it's a holdover from the old GoldSrc code and was for choosing between Miles Audio System and the Speex codec. Source uses Speex unless

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-16 Thread Ross Bemrose
My understanding is that it's a holdover from the old GoldSrc code and was for choosing between Miles Audio System and the Speex codec. Source uses Speex unless sv_use_steam_voice is 1, in which case it uses the Skype codec (I think). On 5/15/2014 7:15 PM, Gordon Reynolds wrote: Is the

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-16 Thread Jesse Molina
I'll go look at it again. Could be something wrong with me and my config. Thx for your report. On 5/14/14, 18:16, Weasels Lair wrote: I finally got-around to trying this on my FoF server's today. I was able to generate 4 different tokens (one for each server instance) using the AppID

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-15 Thread Saint K.
Does anyone have a solution for adding a hidden reserved slot without having to go to a max of 19 visible slots? The cBase and connect extentions from sourcemod don't seem to work on FoF and the engine locks at 20 players. Cheers, Saint K. ___ To

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-15 Thread Saint K.
Does anyone have a solution for adding a hidden reserved slot without having to go to a max of 19 visible slots? The cBase and connect extentions from sourcemod don't seem to work on FoF and the engine locks at 20 players. Cheers, Saint K. ___ To

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-15 Thread Frank
- Updated the plugin_load command - Servers can only load plugins if they are not running a map - Clients can only load plugins if they are not connected to a server Ok this part right here, What does this mean and would this explain why I now have several plugins that won't load from

Re: [hlds_linux] [hlds] Mandatory updates - Windows 2008 TF2 Server's crashing

2014-05-15 Thread Weasels Lair
Ditto for me. Linux servers running SourceMod seem fine so far (at least for TF2, haven't check my CS:S yet). Here's the MM:S and SM I am running on TF2 (kind of old actually it seems): meta version Metamod:Source version 1.10.0-dev Build ID: 837:978c7cd9b0b2-dev Loaded As: Valve Server Plugin

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-15 Thread Gordon Reynolds
Is the sv_voicecodec the same as the sv_use_steam_voice codec? I assume not because they are named differently, but what is(was) sv_voicecodec? On Thu, May 15, 2014 at 3:58 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The

Re: [hlds_linux] [hlds] Mandatory updates - Windows 2008 TF2 Server's crashing

2014-05-15 Thread cladiron
I can verify this crash on windows 2008 server running tf2. On Thu, May 15, 2014 at 7:21 PM, Weasels Lair wea...@weaselslair.comwrote: Ditto for me. Linux servers running SourceMod seem fine so far (at least for TF2, haven't check my CS:S yet). Here's the MM:S and SM I am running on TF2

Re: [hlds_linux] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Bjorn Wielens
Win32 server mailing list h...@list.valvesoftware.com Sent: Wednesday, May 14, 2014 12:19:27 AM Subject: Re: [hlds_linux] Could not establish connection to Steam servers. (Result = 15) Nevermind. My sv_setsteamaccount token was invalid, though I don't yet know why. On 5/13/14, 17:36

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Weasels Lair
I do not think Fistful-of-Frags dedicated server is setup for that server registration stuff (sv_setsteamaccount). I asked the developer about it like a month ago - and he didn't seem to know what I was talking about. But, the server list is not gigantic (like TF2, or CS, etc.). So, no big deal

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Nicholas Hastings
It's built into the engine. Mod code doesn't touch it. I believe that the 2013 SDK Base was last updated after it was added, so it should be there. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Weasels Lair mailto:wea...@weaselslair.com Wednesday, May 14, 2014 1:03 AM I do

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Jesse Molina
The command was valid, so the FoF engine seems to know what to do with it, and my token was registered about 48 hours before I started using it. However, it seems to be breaking Steam login for the server. On 5/14/14, 9:16, Nicholas Hastings wrote: It's built into the engine. Mod code

Re: [hlds_linux] TF2 Replays

2014-05-13 Thread Yun Huang Yong
Just wanted to wrap this thread up and say that replay_dofileserver_cleanup_on_start0 appears to have fixed the weird start-of-round lag for us! Thanks everyone for the feedback suggestions. I also filed this as an issue: https://github.com/ValveSoftware/Source-1-Games/issues/1733 On

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-13 Thread Jonathan Price
I haven't specifically tested it with this game, but I know for JC2-MP (distributed through SteamCMD), I copied stdlibc++.so.6 from steamcmd/linux32 into the same directory as the server executable, and that did the job, (if your game has a bin folder, it may be required for it to go there

Re: [hlds_linux] L4D Server Files

2014-05-13 Thread Kerry Davis
The SteamCmd depot for L4D dedicated server should be working now, AppID 222840. This required an update to the build, the new version is 1.0.2.9. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe

Re: [hlds_linux] L4D Server Files

2014-05-13 Thread Will D.
Hey Kerry, This is very good news - thank you! Tried to get our L4D groupserver back up for hours after the game update and really was afraid to never play on it again.. Then I found your message and now it's smoothly working again. I'm really glad about the ongoing L4D1 Linux-DS support by

Re: [hlds_linux] Could not establish connection to Steam servers. (Result = 15)

2014-05-13 Thread Jesse Molina
Nevermind. My sv_setsteamaccount token was invalid, though I don't yet know why. On 5/13/14, 17:36, Jesse Molina wrote: Hi all I set up a new Fistful of Frags server yesterday and it is generally working, but it isn't listing in the server directory, and I am getting the following

Re: [hlds_linux] Fistful-of-Frags (FoF), player black-list, etc.

2014-05-12 Thread Weasels Lair
Just clarified with the developer, the new Fistful-of-Frags on Steam does NOT attempt to do any global player black-list of it's own (unlike the old version 3.9 mod for OrangeBox). I *assume* putting the server into VAC secure-mode will enforces blocking VAC-banned players. Seems to me that is

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-12 Thread Weasels Lair
PS: Regarding HLStatsX:CE, I also had to update the teams for the new FoF - since there are potentially four teams now: Vigilantes = Blue in hud messages, etc. Desperados = Red in hud messages, etc. Bandidos = Yellow in hud messages, etc. Rangers = Green in hud messages, etc. Here's what I am

Re: [hlds_linux] Fistful-of-Frags (FoF), player black-list, etc.

2014-05-12 Thread Weasels Lair
PS: I have this SourceMod plug-in loaded on my servers: vacbans ... https://forums.alliedmods.net/showthread.php?t=80942 On Mon, May 12, 2014 at 12:00 PM, Weasels Lair wea...@weaselslair.comwrote: Just clarified with the developer, the new Fistful-of-Frags on Steam does NOT attempt to do any

Re: [hlds_linux] FoF status command not working

2014-05-12 Thread Weasels Lair
That is really weird. I am on 64-bit Debian 8/Jessie with multi-arch enabled and not seeing anything like that. Is this dedicated server installed through SteamCMD (command-line), or from the Steam tools menu? Here my status output: pre statushostname: Weasels FoF #2: Custom music,

Re: [hlds_linux] FoF status command not working

2014-05-12 Thread David Parker
It's installed via SteamCMD on a box which is successfully running other SRCDS servers (TF2, CS:GO, L4D2) without any issues. On my first attempt to start the FoF server, I ran into an error about not having GLIBC_2.15 but I solved it by installing the libm.so.6 library as mentioned in the

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread ics
Yes, the odd random lagspikes (on round starts) can be caused by replay. I've been getting those and i haven't found the actual reason but replay has been one of the suspects. It's odd, doesn't happen always but randomly. 1 server on the same machine is fine, the other has these huge lags

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Yun Huang Yong
Oh wow. For us it's happening across both of our 24p servers (we only have 2). And over the last few months it's gone from happening occasionally for a few seconds, to happening on 80% of round changes, for 15-20 seconds. That suggests it may be related to something that might be growing

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Erik-jan Riemers
15/20 seconds does not seem to sound like any io issues, since it is just on round start, maybe its even some dns lookup that goes bad? (just thinking out loud here) you could fix/found out by installing bind9, point your resolv.conf to it and placing it into debug mode to see the logs. (google

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Yun Huang Yong
Further info -- I observe that the two problems in the OP are correlated. During a recent pause I repeatedly looked at the replay directory and observe that the server deleted replays that it had just finished. Specifically: - we were on cp_dustbowl - there were multiple block files

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread ics
Ever since the guy who created replay on Valve moved on from TF2, the replay system has been laid off and just kept as it is. There were some bugs left in, such as replays not always getting deleted automatically and now propably this where replays are deleted when noticed that they should be

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-11 Thread Andreas Willinger
Too bad the server isn't working on wheezy, due to libc being too old. I even tried inserting newer libc so's, but the server crashes on every boot. Weasels Lair wea...@weaselslair.com hat geschrieben: No built-in way to do it. But, I was (until my server sudden went offline a couple hours

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Erik-jan Riemers
We dont have any issues either here, but we just have a crontab cleaning old files at night when nobody is playing (makes more sense to me too) 2014-05-11 12:30 GMT+02:00 Valentin G. nextra...@gmail.com: We've had no such issues and we are manually cleaning up the replay files with some find

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread Steven Sumichrast
I'm running replays on three servers 24/7 and haven't received complaints. We've been using them since released and haven't turned them off besides for the FTP bug at the beginning with threads. That's maybe a difference -- we are using a FTP offload server. Are you? We clean up the FTP server

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread Erik-jan Riemers
i used to have ftp to offload, then i just created a http server on each server since if the ftp is down, it could lock up your game if the connection is lost for whatever reason. 2014-05-11 14:58 GMT+02:00 Steven Sumichrast packh...@gmail.com: I'm running replays on three servers 24/7 and

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread pilger
Apart from the FTP bug that cause the server to crash when it has any problem shipping the replay files to the FTP server, the replays worked as expected on my servers. I'm running them on local http server mode and didn't have any problems whatsoever. _pilger On 11 May 2014 09:58, Steven

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-11 Thread Weasels Lair
Funny (or maybe not funny) you should mention that. My VPS got shut-down last-night by my hosting provider because there was Traffic size:[627 Mbit/sec]. I am not certain if it was an actual DDoS attack, or just the fact that there was so much demand for FoF servers. I had 8 FoF servers

Re: [hlds_linux] [hlds] FYI: Fistful of Frags, steam_appid.txt problems

2014-05-11 Thread Jesse Molina
Hi, thanks for bringing this back to my attention. So, I was sorta wrong. It's not the format of the file. It actually is the wrong AppID in the file, but it wasn't a problem of my doing. You were correct that the wrong APPID was in the wrong file. FoF Client APPID = 265630 FoF Server AppID

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Sorry, forgot to mention the dedicated server AppID for FoF is: 295230 On Sat, May 10, 2014 at 11:51 AM, Weasels Lair wea...@weaselslair.comwrote: Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? Fistful of Frags could use your help.

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Kevin
On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? Fistful of Frags could use your help. FoF launched (for FREE) on Steam yesterday, and the response has been overwhelming. The down-side to that,

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
The client-side is Windows + Mac/OSX + Linux. The server-side is Windows + Linux (not sure about Mac/OSX). On Sat, May 10, 2014 at 12:01 PM, Kevin s...@serveredirect.com wrote: On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game to

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
The community really appreciates the help by the way. Some stuff of interest to potential server-operators: Regarding SourceMod Metamod:Source ... The game is based on Source SDK 2013. So, I believe I had to run the development snap-shots of MM:S and SM. Here's what I am running on my FoF

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
PS: Another FoF-specific thing server-op's might not be accustomed-to ... the maximum number of player-slots is currently hard-coded to 20. I continue to have an on-going dialog with the developer about that (as you can imagine), but at the moment - it is still limited to 20. On Sat, May 10,

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
I typically put most command-line stuff in autoexec.cfg myself, but it takes pretty-much the standard stuff any SRCDS server will take. Here's mine (on Linux): ./srcds_run -secure -game fof -nohltv +port 6311 -steamport 7311 -debug; I put mp_teamplay 1 in the autoexec.cfg, along with what map

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Yeah, I moved from Wheezy to Jessie (v8 / testing) to get past the GLIBC junk (new requirement with Source SDK 2013). The version of Wheezy is like 2 years old. I think there's a work-around where you can drop a copy of lib from more modern GLIBC (same distro arch) into the /bin folder and it

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
wow, thanks! very generous of you! I am sure all the players trying to get into the game would thank you! (if they knew anything about how the back-end stuff even works) On Sat, May 10, 2014 at 1:07 PM, Kevin s...@serveredirect.com wrote: 0 problems on ubuntu 12.04LTS here, 4 EU servers up, 7

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Don't worry, you are NOT the first to try that. I probably was! On Sat, May 10, 2014 at 1:12 PM, big john brewskii...@gmail.com wrote: looks like i been using the wrong appid ... ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
Thanks a lot every one. I think we've got plenty of capacity for now. I even see a number of the pay-per-reserved-slot / pay-for-perks guys getting into the act now too! Not sure how long the high-demand will last. But, I am sure it will diminish somewhat over the coming couple of weeks. On

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Jesse Molina
Hi. Can you encourage the devs to publish their UpToDateCheck URL so that server ops can do automatic updates? I assume this is just something they can set in Steamworks, but I don't know that. For example, TF2's:

Re: [hlds_linux] [hlds] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Collin Howard
Got one setup for East Canada. trying it out right now. how do i change server slots? it shwos only 2. i added mp_maxplayers 20 in server cfg, do i need it in the run command? BTW working fine on windows server 2012 r2 From: Weasels Lair

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-10 Thread Weasels Lair
No built-in way to do it. But, I was (until my server sudden went offline a couple hours ago) using a regex chat filter plug-in for source mod to just drop the chats - and treat them like they never happened. I think it was this plug-in specifically:

Re: [hlds_linux] app id wrong for insurgency server

2014-05-06 Thread Paul Gray
On 05/06/2014 06:46 AM, Peter Lindblom wrote: I have installed downloaded app id 17705 and noticed that its only files for windows! The app id is the same for win and linux Insurgency Dedicated Server 17705 in this doc that I use to trust.

Re: [hlds_linux] app id wrong for insurgency server

2014-05-06 Thread Peter Lindblom
Isnt that the new insurgency2014 ? But the doc says that its needed user-login to download that .. old doc?? Ill try and see what it is! Thanks PG ! Peter Paul Gray skrev 2014-05-06 14:10: On 05/06/2014 06:46 AM, Peter Lindblom wrote: I have installed downloaded app id 17705 and noticed that

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-05 Thread David Parker
Hello again, Just to complete this thread, I wanted to say that clean installs of TF2, CS:S, and CS:GO fixed the problems I was having. All 3 servers started up and are running just fine. - Dave On Fri, May 2, 2014 at 5:04 PM, David Parker dpar...@utica.edu wrote: Thanks for the

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-05 Thread 1nsane
Steam was having issues at the time you sent out your original thread. It affected SRCDS as well. One of those random unscheduled scheduled maintenances. http://www.reddit.com/r/Steam/comments/24jc43/steam_services_have_been_going_down_more/

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-02 Thread David Parker
Just a quick update to this, I have ruled out any networking problems as far as I can tell. There are no firewall rules blocking anything to or from this server right now. A tcpdump capture during the CS:S server startup shows a lot of UDP packets being exchanged with what I assume are master

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-02 Thread Marco Padovan
I would try a clean install just to be sure if it's a configuration/files issue On Fri, May 2, 2014 at 5:14 PM, David Parker dpar...@utica.edu wrote: Just a quick update to this, I have ruled out any networking problems as far as I can tell. There are no firewall rules blocking anything to

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-02 Thread pilger
I was experiencing something like that when I tried logging two servers on the same gameserver account (by mistake). You can check that too. _pilger On 2 May 2014 16:22, Marco Padovan e...@evcz.tk wrote: I would try a clean install just to be sure if it's a configuration/files issue On

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-02 Thread David Parker
Thanks for the suggestions. At least for TF2, a clean install seems to have solved the problem. I also did a clean install of CS:S and am in the process of getting it configured, but I have high hopes that it will work, too. Strange that a full copy (tar piped through SSH) of each game's srcds

Re: [hlds_linux] [hlds] VPK tool crashing

2014-05-01 Thread Ross Bemrose
Yes, and it happens on my Ubuntu Linux server box as well. I filed a bug on the source-1-games bug tracker about it about a month ago: https://github.com/ValveSoftware/Source-1-Games/issues/1709 I'm not sure when exactly it broke, but I created a VPK of the Vs. Saxton Hale server content on

Re: [hlds_linux] hlds_linux Digest, Vol 74, Issue 1

2014-05-01 Thread Gaz Wilmbroke
You can use GCFScape for extracting as a temporary solution, if this helps any. As for building them, I've no alternative. On 2014-05-01 14:00 -0500, Ross Bemrose wrote: Yes, and it happens on my Ubuntu Linux server box as well. I filed a bug on the source-1-games bug tracker about it about a

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread Kyle Sanderson
] On Behalf Of Josh Stratton Sent: Saturday, April 26, 2014 3:50 AM To: Half-Life dedicated Linux server mailing list; Eric Smith Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM Hey Eric, Are you sure that this was pushed for CS:S? No client updates were

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread ics
. -Eric From: spa...@gmail.com [mailto:spa...@gmail.com] On Behalf Of Josh Stratton Sent: Saturday, April 26, 2014 3:50 AM To: Half-Life dedicated Linux server mailing list; Eric Smith Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM Hey Eric, Are you sure

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread Asher Baker
with the other games, so they should be working. -Eric From: spa...@gmail.com [mailto:spa...@gmail.com] On Behalf Of Josh Stratton Sent: Saturday, April 26, 2014 3:50 AM To: Half-Life dedicated Linux server mailing list; Eric Smith Subject: Re: [hlds_linux] Client updates released for TF2

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread ics
Stratton Sent: Saturday, April 26, 2014 3:50 AM To: Half-Life dedicated Linux server mailing list; Eric Smith Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM Hey Eric, Are you sure that this was pushed for CS:S? No client updates were pushed and my servers don't

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread Valentin G.
they should be working. -Eric From: spa...@gmail.com [mailto:spa...@gmail.com] On Behalf Of Josh Stratton Sent: Saturday, April 26, 2014 3:50 AM To: Half-Life dedicated Linux server mailing list; Eric Smith Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread Nomaan Ahmad
26, 2014 3:50 AM To: Half-Life dedicated Linux server mailing list; Eric Smith Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM Hey Eric, Are you sure that this was pushed for CS:S? No client updates were pushed and my servers don't have any updates

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread Eric Smith
Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM I confirm this bug still exists on CS:S. On 29 April 2014 14:46, Valentin G. nextra...@gmail.com wrote: It's kind of funny how the people spamming this is not related to this list in *clearly* server related

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread Eric Smith
be working. -Eric From: spa...@gmail.com [mailto:spa...@gmail.com] On Behalf Of Josh Stratton Sent: Saturday, April 26, 2014 3:50 AM To: Half-Life dedicated Linux server mailing list; Eric Smith Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM Hey Eric

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread monte
- From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Monday, April 28, 2014 11:33 PM To: Half-Life dedicated Linux server mailing list; Eric Smith Cc: Tony Paloma Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM Hi Eric, Unfortunately on at least 5 systems we've

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread Asher Baker
, 2014 11:33 PM To: Half-Life dedicated Linux server mailing list; Eric Smith Cc: Tony Paloma Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM Hi Eric, Unfortunately on at least 5 systems we've confirmed CS:S still has this broken. Today I zero'd all of my

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-28 Thread Eric Smith
, 2014 3:50 AM To: Half-Life dedicated Linux server mailing list; Eric Smith Subject: Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM Hey Eric, Are you sure that this was pushed for CS:S? No client updates were pushed and my servers don't have any updates available for them

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-26 Thread Josh Stratton
Hey Eric, Are you sure that this was pushed for CS:S? No client updates were pushed and my servers don't have any updates available for them to download. I'm still getting the same error when attempting to download compressed .bsp files. - Josh On Fri, Apr 25, 2014 at 2:45 PM, Eric Smith

Re: [hlds_linux] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

2014-04-24 Thread Eric Smith
The updates have been released. -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, April 24, 2014 3:59 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds_linux] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-22 Thread Valentin G.
I guess the shadow update has fixed the exploit now? It definitely looks like they didn't go quite far with the exploit (we were hit by it aswell). I assume they downloaded the server.cfg to get a hold of the rcon password, correct? And there probably is no trace of any of this happening. Would

Re: [hlds_linux] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-22 Thread Ryan Kistner
A fix was released for this issue. I'm not completely satisfied with their resolution, but if you're paranoid there are a couple of mitigations worth considering: 1. Using a strict whitelist such as: https://forums.alliedmods.net/showthread.php?t=142249 (currently broken, no plans to update

Re: [hlds_linux] [hlds] CS:S Server disconnected from Steam3 since the update on Sat, 19 Apr 2014 17:58:25 -0700

2014-04-22 Thread Weasels Lair
Just a quick update: 1) Tried bringing-up CS:S server without sv_setsteamaccount, and it worked fine. 2) I double-checked the configuration of my other servers that use sv_setsteamaccount. The login_token was not a duplicate. 3) Checked the login_token to verify it wasn't missing a character or

Re: [hlds_linux] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-21 Thread Valentin G.
So was this used to obtain rcon passwords in other games such as TF2? On Sat, Apr 19, 2014 at 9:45 PM, Tyrone parablac...@gmail.com wrote: The exploit works on all source based games according to Garry. On Fri, Apr 18, 2014 at 11:11 PM, wickedplayer494 wickedplayer...@gmail.com wrote:

Re: [hlds_linux] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-21 Thread Kyle Sanderson
Yes, this unfortunately impacted a lot of European CS:S servers (L4D(2) and other engines will forever be compromised). Based on the scope, everything the server's user was running as is compromised. However, the running guess is that people were still only after quick wins; such as changing the

Re: [hlds_linux] [hlds] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-21 Thread Weasels Lair
What? it was .RU site - what could go wrong with that? http://forums.pelicanparts.com/uploads22/941048597_free_candy_van1386440078.jpg On Mon, Apr 21, 2014 at 12:09 PM, ics i...@ics-base.net wrote: Just a worhy note for everyone, don't trust every site you see on the internet. No one knows

Re: [hlds_linux] [hlds] Mandatory Nuclear Dawn update released

2014-04-21 Thread Rudy Bleeker
Thanks for this Nicholas, I hope that pulling ND out of beta for Linux and the other fixes will lure some new players to this great game, so we can actually play some fun matches again online. On Sun, Apr 20, 2014 at 9:23 PM, Nicholas Hastings psycho...@alliedmods.net wrote: A mandatory update

Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread Foo Bar
The update to hl2dm is causing clients to display an error about being in insecure mode. Servers have to run in -insecure for clients to connect ATM. On Sat, Apr 19, 2014 at 5:57 PM, Tony Paloma to...@valvesoftware.comwrote: We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The

Re: [hlds_linux] [hlds] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread Ross Bemrose
I've heard that this adds the sv_setsteamaccount command to these games. Is that true? If so, I'll remind players that I have a temp webpage for registering those accounts until Valve makes one... you can find it at http://tf2.rbemrose.com/steamreg.html You can also find it on my

Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread Weasels Lair
Ever since I applied today's update to my CS:S server, it doesn't seem to be able to get into secure mode. Unless coincidentally there is something else going on with the steam servers. 2192040/24 2192040 insecure (secure mode enabled, disconnected from Steam3) On Sat, Apr 19, 2014 at 5:57

Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread epicoder
For what it's worth, my TF2 and CS:S servers have had no problem with this update. They start up just fine in secure mode. On 4/20/2014 4:20 PM, Weasels Lair wrote: Ever since I applied today's update to my CS:S server, it doesn't seem to be able to get into secure mode. Unless coincidentally

Re: [hlds_linux] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-19 Thread Tyrone
The exploit works on all source based games according to Garry. On Fri, Apr 18, 2014 at 11:11 PM, wickedplayer494 wickedplayer...@gmail.com wrote: http://facepunch.com/showthread.php?t=1386818 If your clients are complaining about *cough* spam or similar through Steam chat, this is what's

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