Re: [hlds_linux] [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.

2015-04-22 Thread Robert Styler
I thought this was caused by a SMAC plug in? Seems to have cleared-up for me personally at the moment. Just seems to come in waves, and go away mysteriously - like MIB's after a UFO sighting. On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen wrote: > Yep, between that and the "An issue with your comput

Re: [hlds_linux] [hlds] Disconnect: Your client has failed to reply to a query in time. Please reconnect or restart your game.

2015-04-21 Thread Weasels Lair
Seems to have cleared-up for me personally at the moment. Just seems to come in waves, and go away mysteriously - like MIB's after a UFO sighting. On Tue, Apr 21, 2015 at 6:11 PM, E. Olsen wrote: > Yep, between that and the "An issue with your computer is blocking the VAC > system." that was kn

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Daniel Barreiro
Are you seriously saying that the reason they did it was for the sole reason of not doing things "the community wants"? I for one like the smaller download. On Wed, Apr 1, 2015 at 1:53 PM, Paul wrote: > Why not? They seem to be doing anything else except what some of the > community would like

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Paul
Why not? They seem to be doing anything else except what some of the community would like them to be doing at the moment sadly. On 1 April 2015 at 18:50, Gordon Reynolds wrote: > Why wouldn't it be to save space? > > On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds < > thisisgordonsem...@gmail.co

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Gordon Reynolds
Why wouldn't it be to save space? On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds < thisisgordonsem...@gmail.com> wrote: > > > On Wed, Apr 1, 2015 at 10:44 AM ics wrote: > >> Can you elaborate why the sudden change of wav to mp3? Certainly not to >> save space? >> >> Latest update seems to have

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Gordon Reynolds
On Wed, Apr 1, 2015 at 10:44 AM ics wrote: > Can you elaborate why the sudden change of wav to mp3? Certainly not to > save space? > > Latest update seems to have broken sounds in cp_foundry. It's quite calm > there... > > Failed to load sound "ambient_mp3\cp_harbor\machinery_in_lp_02.mp3", > fil

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread ics
Can you elaborate why the sudden change of wav to mp3? Certainly not to save space? Latest update seems to have broken sounds in cp_foundry. It's quite calm there... Failed to load sound "ambient_mp3\cp_harbor\machinery_in_lp_02.mp3", file probably missing from disk/repository Failed to load

Re: [hlds_linux] Same game files constantly failing validation

2015-03-30 Thread adam.chance10
I have, same problems occured ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Same game files constantly failing validation

2015-03-29 Thread James Lutz
Have you tried completely removing the installation and redownloading? * James A. Lutz * I do not fear computers, I fear the lack of them *Keyboard missing - press F3 to continue* Press any key to continue or any other key to quit... On Sun, Mar 29, 2015 at 6:24 PM, wrote: > Got the same hash

Re: [hlds_linux] Same game files constantly failing validation

2015-03-29 Thread adam.chance10
Got the same hash after deleting the file with MD5 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Same game files constantly failing validation

2015-03-29 Thread James Lutz
Do an md5 or sha-1 hash on server_srv.so, remove it, validate again, hash server_srv.so again, and compare the old and new hashes. * James A. Lutz * I do not fear computers, I fear the lack of them *Keyboard missing - press F3 to continue* Press any key to continue or any other key to quit... O

Re: [hlds_linux] Same game files constantly failing validation

2015-03-29 Thread adam.chance10
I ran chmod and chown on the directories to make sure that I had write access, and then validated twice, and the error changed slightly: ConVarRef mat_dxlevel doesn't point to an existing ConVar server_srv.so loaded for "9b¯úíàé5î<¬/î" Segmentation fault (core dumped) Add "-debug" to the ./srcds

Re: [hlds_linux] Same game files constantly failing validation

2015-03-29 Thread James Lutz
I'm not sure how SteamCMD handles files it doesn't have read access to, but does the user you're running SteamCMD as have write privileges to the entire game directory? If you try to validate twice in a row without starting the server, does it still redownload the file? On Sun, Mar 29, 2015 at 5:

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Bottiger
No I don't know how to save tickets. On Tue, Mar 17, 2015 at 6:58 PM, Ryan Stecker wrote: > That looks like a client fuzzing random SteamIDs, did you happen to save > the ticket in question by any chance? > > If there's a legitimate bug here with steamclient not instantly rejecting > bogus IDs, t

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Ryan Stecker
That looks like a client fuzzing random SteamIDs, did you happen to save the ticket in question by any chance? If there's a legitimate bug here with steamclient not instantly rejecting bogus IDs, that should definitely be reported. Regardless though, whatever you experienced isn't what OP dealt w

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Weasels Lair
Somebody earlier in the their asked about what "drop" message was being generated. Unfortunately, it doesn't appear to show-up in my logs on the server for some reason. On Tue, Mar 17, 2015 at 6:39 PM, Bottiger wrote: > This doesn't look like valid tickets being reused to me. > > Client 3160 [I:

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Bottiger
This doesn't look like valid tickets being reused to me. Client 3160 [I:16:229567929] connected to universe 16, but game server [G:1:809] is running in universe 1 S3: Client connected with invalid ticket: UserID: c58 S3: Client connected with invalid ticket: UserID: c53 S3: Client connected with i

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Ryan Stecker
>As you deduced, it is possible to spoof any SteamID you want and play for a couple of minutes before the server kicks you. No, it isn't. Steam authentication tickets are signed by Valve's servers. You cannot craft a ticket containing any SteamID you want. You can, however, subject the server to

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread dan
On 18/03/2015 00:59, Weasels Lair wrote: Wondering if any other admin's have seen this. Today I had a player join with a SteamID that I was unable to ban by ID. From SourceMod I kept getting a message about waiting another 30 seconds and trying again, because that SteamID was not verified (yet)

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Bottiger
We experienced this several months ago and reported it to Eric Smith but have not heard anything from him for a long time so we stopped sending him exploits like this. As you deduced, it is possible to spoof any SteamID you want and play for a couple of minutes before the server kicks you. We tri

Re: [hlds_linux] [hlds] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Weasels Lair
The point/concern being actually, that he was able to PLAY for some period of time (repeatedly), with that (presumably) invalid SteamID. TF2 did eventually drop him each time, but he could just keep coming back. On Tue, Mar 17, 2015 at 6:05 PM, Jan wrote: > steamidfinder.com shows his profile

Re: [hlds_linux] Mandatory TF2 update coming

2015-02-18 Thread Eric Smith
We're still working on releasing the update. It's going to take longer than usual. I don't have an ETA yet. -Eric -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, February 18, 2015 1:57 PM

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-06 Thread Erik-jan Riemers
As ics stated (and i did in the past) all my regular servers died, all regulars are gone. I only have non standard game servers that are still running fine since people search for that (saxton, modded, jump, mge, etc) the rest is simply dead. Regulars have tried and tried to get something up and ru

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread dan
On 06/02/2015 00:07, Gordon Reynolds wrote: I'd hate to see this thread de-railed from it's original topic of Quickplay and how it relates to Community Servers. While the change to trading is a big one, it was more of a change to bring TF2 in line with all other Steam trading-supported games. I

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread HD
er mailing list Subject: Re: [hlds_linux] Rethinking the community quickplay ban I'd hate to see this thread de-railed from it's original topic of Quickplay and how it relates to Community Servers. While the change to trading is a big one, it was more of a change to bring TF2 in line

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Gordon Reynolds
> -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon > Reynolds > Sent: Thursday, February 05, 2015 4:37 PM > To: Paul Lewis; Half-Life dedicated Linux server mailing list >

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread HD
riginal Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, February 05, 2015 4:37 PM To: Paul Lewis; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Rethinking the commun

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Gordon Reynolds
Yes, I meant to imply that this change was a start to "fixing" abusive Community Servers without shutting the whole thing down. Not a great start but at least it's something. I don't know how one would ensure that you never end up on one of the "Premium Features" servers though. For every check yo

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Paul
Disabling the HTML MOTD on Quickplay clients is already done. On 5 February 2015 at 21:26, Gordon Reynolds wrote: > I believe the change is going to stay in place because TF2 is just not a > high priority any longer. By ensuring the vast majority of players end up > on Valve servers they don't h

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread ics
Basically i went from 4x24 slot full servers to maybe 1 full server daily due to this quickplay change. Even the regulars disappeared. It may be soon too late to revert the change that has done irreversible damage. -ics Tim Anderson kirjoitti: To the TF2 team, It has now been over a year s

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Gordon Reynolds
I believe the change is going to stay in place because TF2 is just not a high priority any longer. By ensuring the vast majority of players end up on Valve servers they don't have to worry about abusive servers mucking up the experience (of getting people into the game and hooked into the Mannconom

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-02-02 Thread Kyle Sanderson
Any chance at an OrangeBox sync? It's about that time of the year again ;-). Thanks, Kyle. On 27 Jan 2015 13:40, "Eric Smith" wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2595018. > > -Eric > > ---

Re: [hlds_linux] Spammers delight

2015-01-26 Thread dan
On 26/01/2015 13:17, hasser css wrote: Learn how mailing lists work before saying such stuff. Mailing lists are nice and anyone with a half-decent client can easily filter out the spam. (What is an X-BeenThere header? ;-)) If we wanted something that was nice we'd get a girl or a chocolate cake

Re: [hlds_linux] Spammers delight

2015-01-26 Thread hasser css
Learn how mailing lists work before saying such stuff. Mailing lists are nice and anyone with a half-decent client can easily filter out the spam. (What is an X-BeenThere header? ;-)) Also it's good that Valve hasn't shifted their dedicated server "support" onto the steamcommunuty discussions, the

Re: [hlds_linux] Spammers delight

2015-01-25 Thread Gordon Reynolds
Windows 10 is a free upgrade** *If you have Windows 7/8/8.1 ** For a limited time only. I wouldn't mind moving these messages to forums if it meant not having to mass-mail someone every time you add to a thread. But with 21st century email applications it's not like it matter as much. Makes it ha

Re: [hlds_linux] Spammers delight

2015-01-24 Thread dan
On 23/01/2015 15:34, Erik-jan Riemers wrote: Dont forget that once a while you get this nice mail with your password in plain text.. Fletcher (at least IIRC it was Fletcher) has, in the past, wanted / suggested to move this list to Valve's other forums. I can only assume he met with enough r

Re: [hlds_linux] Spammers delight

2015-01-23 Thread Erik-jan Riemers
ware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of cladiron > > Sent: Thursday, January 22, 2015 7:00 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Spammers delight > > > > I just got 1 also as a r

Re: [hlds_linux] Spammers delight

2015-01-22 Thread Weasels Lair
for. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of cladiron > Sent: Thursday, January 22, 2015 7:00 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Sp

Re: [hlds_linux] Spammers delight

2015-01-22 Thread Horse
Subject: Re: [hlds_linux] Spammers delight I just got 1 also as a reply from 2012. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Spammers delight

2015-01-22 Thread cladiron
I just got 1 also as a reply from 2012. On Thu, Jan 22, 2015 at 2:26 PM, ics wrote: > Got one too, as a "reply" to a message i sent back in 2012 with a new link > to a scam site. > > -ics > > Saint K. kirjoitti: > > Just a headsup, it seems that spammers have found a new way to spam us. >> Th

Re: [hlds_linux] Spammers delight

2015-01-22 Thread ics
Got one too, as a "reply" to a message i sent back in 2012 with a new link to a scam site. -ics Saint K. kirjoitti: Just a headsup, it seems that spammers have found a new way to spam us. They'll pull random (old) messages from the HLDS archives and reply to those directly to your mailbox, i

Re: [hlds_linux] IPv6 on SRCDS

2015-01-19 Thread Andre Müller
This is not a small change. Someone has written that they were internally working on ipv6. c0m4r schrieb am Mo., 19. Jan. 2015 12:59: > Necessity is the mother of invention. > > W dniu 2015-01-18 01:34, dan napisał(a): > > On 17/01/2015 22:28, Erik-jan Riemers wrote: > >> If we all think like th

Re: [hlds_linux] IPv6 on SRCDS

2015-01-19 Thread c0m4r
Necessity is the mother of invention. W dniu 2015-01-18 01:34, dan napisał(a): On 17/01/2015 22:28, Erik-jan Riemers wrote: If we all think like that, we wont have ipv6 in 10 years and it will be too late. I rather have it *now* and support both so the change can be done in steps or something

Re: [hlds_linux] IPv6 on SRCDS

2015-01-17 Thread dan
On 17/01/2015 22:28, Erik-jan Riemers wrote: If we all think like that, we wont have ipv6 in 10 years and it will be too late. I rather have it *now* and support both so the change can be done in steps or something like that. It's probably a non issue anyway. It's more likely that the average

Re: [hlds_linux] IPv6 on SRCDS

2015-01-17 Thread Erik-jan Riemers
If we all think like that, we wont have ipv6 in 10 years and it will be too late. I rather have it *now* and support both so the change can be done in steps or something like that. 2015-01-17 22:59 GMT+01:00 Robert Paulson : > I for one hope they don't add IPV6 any time soon. > > It is already en

Re: [hlds_linux] IPv6 on SRCDS

2015-01-17 Thread Robert Paulson
I for one hope they don't add IPV6 any time soon. It is already enough of a hassle to ban all these F2P hackers and it will be 10 times worse when everyone has hundreds of ips. And plugins and databases would need to be upgraded as well. On Sat, Jan 17, 2015 at 10:14 AM, ics wrote: > This has

Re: [hlds_linux] IPv6 on SRCDS

2015-01-17 Thread ics
This has been suggested on this list time to time for the past 4-5 years. No answer has been ever given to one way or the other. -ics Giovanni Harting kirjoitti: I would guess the new source 2 supports IPv6, everything else would be terrifying. 2015-01-17 16:32 GMT+01:00 Kevin Kelker : -

Re: [hlds_linux] IPv6 on SRCDS

2015-01-17 Thread Giovanni Harting
I would guess the new source 2 supports IPv6, everything else would be terrifying. 2015-01-17 16:32 GMT+01:00 Kevin Kelker : > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Hey there, > > I've searched around the web > but didn't find any current news about this: > > How about IPv6 on Source

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Weasels Lair
I guess they never implemented the "UpToDateCheck" for the GoldSrc titles either. Not that anything GoldSrc gets updated very often anyway. But I opened a "suggestion" for that, on their GitHub yesterday anyway. > Ross Bemrose Fri, 16 Jan 2015 07:29:22 -0800 > > In my experience, its been this w

Re: [hlds_linux] [hlds] Steamcmd Outage?

2015-01-16 Thread Weasels Lair
Are they having issues with some DoS attack on those servers that happen to start with 208.? On Jan 16, 2015 1:26 PM, "Ross Bemrose" wrote: > While I haven't seen any comments in public about it, one of Valve's > engineers is working on the problem. We've had some email exchanges back > and fort

Re: [hlds_linux] [hlds] Steamcmd Outage?

2015-01-16 Thread Ross Bemrose
While I haven't seen any comments in public about it, one of Valve's engineers is working on the problem. We've had some email exchanges back and forth which involved me sending steamcmd connection logs, steamcmd command-line switches, the steamcmd runscript I use, plus ping and traceroute from my

Re: [hlds_linux] steamcmd login ridiculousness

2015-01-16 Thread Ammon Lauritzen
Yeah, I retried repeatedly for over 2 hours yesterday with the same results. It selected different login mirrors, and always tried TCP first. On Jan 16, 2015, at 12:30 PM, ics wrote: > Not sure if this helps you but usually when it "hangs" when i try to log in, > i just ctrl+c aka kill it and

Re: [hlds_linux] steamcmd login ridiculousness

2015-01-16 Thread ics
Not sure if this helps you but usually when it "hangs" when i try to log in, i just ctrl+c aka kill it and start again. Works immediately. -ics Ammon Lauritzen kirjoitti: I originally posted this question to the source sdk forum but got no response other than a suggestion to try here :) Some

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Bjorn Wielens
ld your breath. At least you can still host hlds linux servers... whereas the above results in breaking just about every hl2 MP mod on linux. From: Ook To: Half-Life dedicated Linux server mailing list Sent: Friday, January 16, 2015 11:23 AM Subject: Re: [hlds_linux] Ok, I am totall

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Weasels Lair
PS: Obviously, given today's SteamCMD issues, I have avoided trying anything so far today. On Jan 16, 2015 9:07 AM, "Weasels Lair" wrote: > It appears that I was getting everything on the first attempt (if done > without the validate option). If I run it again with the validate option, > it dele

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Weasels Lair
It appears that I was getting everything on the first attempt (if done without the validate option). If I run it again with the validate option, it deletes a ton of stuff - including gfs.wad (which is what hlds happened to mention was missing when. I tried to run it). As of yesterday I think it w

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Ross Bemrose
In my experience, its been this way since appid 90 was first added to steamcmd. That was nearly two years ago. While I don't do a lot with hlds (most of the stuff I do is with srcds), it still irritates me when I go to set up a CS 1.6 server and have to install multiple times. I even went and ad

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Ook
Did you get this to work? The last time I did this I had to run it a half dozen times to get it to install all of the files. It seems as if it frequently fails to obtain the *complete* list of files it needs, and downloads an incomplete list. And if you --validate, it removes files that should

Re: [hlds_linux] steamcmd logins quit working yesterday

2015-01-16 Thread Ross Bemrose
My server host is in Chicago and I also got bitten by this. So, I would think this is fairly widespread. On Fri, Jan 16, 2015 at 10:13 AM, wave wrote: > Thanks epi! You were right, that was the problem. With the 208.* address > gone it connected just fine. I must be one of the unlucky ones. > >

Re: [hlds_linux] steamcmd logins quit working yesterday

2015-01-16 Thread wave
Thanks epi! You were right, that was the problem. With the 208.* address gone it connected just fine. I must be one of the unlucky ones. Thanks again all. On Fri, Jan 16, 2015 at 9:12 AM, Andrew Fischer wrote: > Thanks epi! You were right, that was the problem. With the 208.* address > gone it

Re: [hlds_linux] steamcmd logins quit working yesterday

2015-01-16 Thread Ross Bemrose
The path on Linux is likely ~/Steam/config/config.vdf regardless of where the actual steamcmd binary is installed. On Fri, Jan 16, 2015 at 10:06 AM, epi wrote: > A bunch of the US servers are down at the moment. (http://steamstat.us) > Someone posted this workaround on csgo_servers yesterday: >

Re: [hlds_linux] steamcmd logins quit working yesterday

2015-01-16 Thread Kevin C
I was able to log in on my home pc using anonymous just now. From the messages on the mailing list(s) it seemed like it was broken for certain places in the US. On 1/16/2015 10:04 AM, wave wrote: Has anyone else become unable to login using steamcmd since yesterday's tf2 update? So far I've be

Re: [hlds_linux] steamcmd logins quit working yesterday

2015-01-16 Thread epi
A bunch of the US servers are down at the moment. (http://steamstat.us) Someone posted this workaround on csgo_servers yesterday: Hi, I have a temporary workaround for Steamcmd failing to connect/login. My server is in New Jersey, and has been unable to login to Steam for many days now. The fo

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-13 Thread Weasels Lair
Ok, this is weird. When I run the app_update 90 validate the valve/gfx.wad file (along with tons of other files) is being deleted! I confirmed this by doing an installation, verifying that the file is there. I zip-up the entire installation folder for later reference (so I know that I am not going

Re: [hlds_linux] Does SRCDS Win/Linux support ECC Memory?

2015-01-09 Thread Ook
ECC is handled at the hardware level and was originally designed to correct and protect against one-off bit failures, thought to be mostly caused by background radiation. I suppose ECC can compensate for a bad bit also, but that wasn't what it was originally designed for. At any rate, Hlds/srcd

Re: [hlds_linux] Does SRCDS Win/Linux support ECC Memory?

2015-01-09 Thread David Parker
Hi Jasper, ECC vs. standard RAM won't affect either of those problems, for better or for worse. Segmentation faults are generally caused by software bugs such as unhandled exceptions or unexpected I/O errors. Any sort of bus error would be a hardware problem, and would likely result in a server

Re: [hlds_linux] Does SRCDS Win/Linux support ECC Memory?

2015-01-08 Thread JasperLee93 -RDLoyalty
Hi Dave, thanks for the info. What about ECC Memory handling Segmentation Faults or Bus Errors since my SRCDS Servers will be on 24/7? Thanks, Jasper Sent from Windows Mail From: David Parker Sent: ‎Wednesday‎, ‎January‎ ‎7‎, ‎2015 ‎5‎:‎43‎ ‎AM To: Half-Life dedicated Linux server

Re: [hlds_linux] Does SRCDS Win/Linux support ECC Memory?

2015-01-06 Thread David Parker
SRCDS (and most software in general) doesn't care what type of memory you have, as long as you have enough. I believe that SRCDS *does* care about certain CPU extensions, but pretty much every modern Intel/AMD CPU will work. - Dave On Thu, Jan 1, 2015 at 2:14 AM, JasperLee93 -RDLoyalty < jas

Re: [hlds_linux] FoF segfault on startup?

2015-01-02 Thread Andreas Willinger
See http://steamcommunity.com/app/265630/discussions/6/620700960896454242/ -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bjorn Wielens Gesendet: Freitag, 02. Jänner 2015 23:31 An: Half-Life dedica

Re: [hlds_linux] Mandatory TF2 update coming

2014-12-23 Thread Eric Smith
It's going to be a little longer than we thought, but we should have something in the next hour. -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, December 23, 2014 3:

Re: [hlds_linux] Mandatory TF2 update released

2014-12-22 Thread Corbin Werner
I changed tf_powerup_mode to 1 on a custom 5cp map on a listen server. The console said: "Warning: Not enough info_powerup_spawn locations found. You need a minimum of 7 valid locations to spawn all Powerups." The grappling hook worked. On Monday, December 22, 2014, Ross Bemrose wrote: > From th

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-12-22 Thread Ross Bemrose
From the wording, I assumed tf_powerup_mode 1 would enable it on any map. Haven't tried it yet, though. On 12/22/2014 9:06 PM, E. Olsen wrote: Just a clarification: "- Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it.

Re: [hlds_linux] Mandatory TF2 update released

2014-12-22 Thread Frank
e.com] On Behalf Of 1nsane Sent: Monday, December 22, 2014 8:19 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released And beta maps are still valve server exclusive for quickplay? :( At the moment I can't even find any valve servers fo

Re: [hlds_linux] Mandatory TF2 update released

2014-12-22 Thread 1nsane
f_gorge. > > -Eric > > > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank > Sent: Monday, December 22, 2014 5:14 PM > To: 'Half-Life dedicated Linux server mailing list'

Re: [hlds_linux] Mandatory TF2 update released

2014-12-22 Thread Eric Smith
-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory TF2 update released Any detailed information on what is needed server side to setup this beta gamemode for those of us that run lonely community servers? -Original Message- From: hlds_linux-boun...@li

Re: [hlds_linux] Mandatory TF2 update released

2014-12-22 Thread Frank
Any detailed information on what is needed server side to setup this beta gamemode for those of us that run lonely community servers? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Monday,

Re: [hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-19 Thread David Parker
Indeed it did! Thanks for the heads-up. I'm all set now. On Fri, Dec 19, 2014 at 12:28 PM, Paul Gray wrote: > > On 12/19/2014 11:13 AM, David Parker wrote: > > Thanks. I had Googled the issue but had not found that particular Steam > > Community discussion about it. I am hesitant to upgrade l

Re: [hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-19 Thread Paul Gray
On 12/19/2014 11:13 AM, David Parker wrote: > Thanks. I had Googled the issue but had not found that particular Steam > Community discussion about it. I am hesitant to upgrade libc because > everything else on the box is running fine, so I guess I'll just wait until > there is either a patched li

Re: [hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-19 Thread David Parker
Thanks. I had Googled the issue but had not found that particular Steam Community discussion about it. I am hesitant to upgrade libc because everything else on the box is running fine, so I guess I'll just wait until there is either a patched library which can be installed locally for FoF (like t

Re: [hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-18 Thread Nicholas Hastings
I recommend realizing that it's a mod, being a slave to the 2013 SDK Base engine binaries. These have the _srv versions as just a copy of the non-srv versions, per the same base makefile that is shipped with the 2013 SDK. -- Nicholas Hastings AlliedMods.net > Ross

Re: [hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-18 Thread Ross Bemrose
I recommend glaring at the FOF developers until they realize that the entire point of having server_srv.so is so that servers can run older GLIBC versions. In Valve's own games, server.so is built against GLIBC 2.17, while the basically identical server_srv.so built against GLIBC 2.12 I think. Sa

Re: [hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-18 Thread epi
While it is possible to upgrade libc in place, there is a very real chance that you will break some older software that you are using. If you are using Debian oldstable or similarly old versions of other distros, there is a chance you will trash your entire system. I wouldn't recommend doing it unl

Re: [hlds_linux] FoF dedicated server crashes due to GLIBC problem

2014-12-18 Thread Paul Gray
On 12/18/2014 02:03 PM, David Parker wrote: Hello, Any help would be greatly appreciated. An upgrade to Debian 8 ("Jessie") is planned for some point in the future, but would be a real pain to do right now. http://steamcommunity.com/app/265630/discussions/6/619574421276599382/ -cedarl

Re: [hlds_linux] Mandatory TF2 update released

2014-12-15 Thread Corbin Werner
There is usually a 5+ minute delay. Could be your provider. Or Valve is inconsistent with the time between the heads up and the push. On Monday, December 15, 2014, pilger wrote: > Is it just me or we're getting the heads up email at the same time we get > the "update released" email? > > Do I ha

Re: [hlds_linux] Mandatory TF2 update released

2014-12-15 Thread pilger
Is it just me or we're getting the heads up email at the same time we get the "update released" email? Do I have someting misconfigured here, perhaps? _pilger On 15 December 2014 at 21:51, Eric Smith wrote: > > We've released a mandatory update for TF2. The notes for the update are > below. Th

Re: [hlds_linux] Mandatory TF2 update released

2014-12-15 Thread A Fearts
Still have some issues with the ragdolls crashing clients to desktop. I sent you a email with some of my crash dumps. Please take a look when you have time. Thanks a lot for fixing most of the ragdoll issues though, my Prophunt server seems fine now. On Mon, Dec 15, 2014 at 6:51 PM, Eric Smith wr

Re: [hlds_linux] hlds exploit killing servers

2014-12-12 Thread Paul Gray
On 12/09/2014 11:57 AM, Igor Krnic wrote: > hello > I have several game servers cs1.6 and someone is killing them with hlds > exploit > exploit makes hlds engine send bad checksum packets to random IPs, many of > them, but I see the most of them are valve steam server IPs so after some > time, my s

Re: [hlds_linux] Mandatory TF2 update released

2014-12-10 Thread Ross Bemrose
I sent Eric a (Windows) client crash .dmp right around the time today's update was announced. On 12/10/2014 7:07 PM, A Fearts wrote: Can you please fix models causing clients to crash to desktop for game modes like Prophunt. I'm not sure what exactly is causing it but the game mode is dead unti

Re: [hlds_linux] Mandatory TF2 update released

2014-12-10 Thread A Fearts
Can you please fix models causing clients to crash to desktop for game modes like Prophunt. I'm not sure what exactly is causing it but the game mode is dead until you guys update with a patch. Thanks. On Wed, Dec 10, 2014 at 6:50 PM, Eric Smith wrote: > We've released a mandatory update for TF2

Re: [hlds_linux] Mandatory TF2 update released

2014-12-10 Thread Paul
You're absolutely right. Infact, it's the community that has helped keep the game popular and liked. Valve's TF2 team (or perhaps Valve themselves?) has more or less stuck two fingers up at the majority of decent communities and imposed their will on them. Valve make no effort to make the player a

Re: [hlds_linux] Mandatory TF2 update released

2014-12-10 Thread dan
On 09/12/2014 09:21, Paul wrote: I too am disappointed with this update, so much that I'll most probably be spending my money on some other games this month. I thought there would be more to the winter season/event than just duck collecting and some new items (mostly cosmetics). A map would've ce

Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Ross Bemrose
I was hoping this would fix the PropHunt crash issue when players with server-set custom models (using the SetCustomModel input) died. It didn't. On 12/9/2014 8:16 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 25

Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Martin V
ting > in spawn watching others play while I wait to get back into the action. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul > Sent: Tuesday, December 09, 2014 4:21 AM

Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Frank
age- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul Sent: Tuesday, December 09, 2014 4:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released I too am disappointed with this

Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Paul
I too am disappointed with this update, so much that I'll most probably be spending my money on some other games this month. I thought there would be more to the winter season/event than just duck collecting and some new items (mostly cosmetics). A map would've certainly been nice. Oh well, people

Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread ics
I'd say they are upset because they did not got a new map to play on. Not necessarely for snowplow, though valve saying that the map is too complex for new players was fuel to the flames. However, thats most likely not the only thing valve people said. When i requested feedback from one of my ma

Re: [hlds_linux] Mandatory TF2 update released

2014-12-08 Thread Emil Larsson
It was cut relatively last second, seeing for how long EOTL have been in the works. People in the community are unsurprisingly upset about this. I never played the map so I wouldn't be able to tell, but it's a bit disappointing. On Tue, Dec 9, 2014 at 2:40 AM, Ross Bemrose wrote: > It just seem

Re: [hlds_linux] Mandatory TF2 update released

2014-12-08 Thread N-Gon
It's not anymore confusing than rd_asteroid. But that's just my opinion. On Mon, Dec 8, 2014 at 8:38 PM, wickedplayer494 wrote: > Snowplow was cut. One of the TF2Maps staff posted why: > http://forums.tf2maps.net/showpost.php?p=315021&postcount=67 > > On 12/8/2014 7:30 PM, Ross Bemrose wrote: >

Re: [hlds_linux] Mandatory TF2 update released

2014-12-08 Thread Matthias "InstantMuffin" Kollek
The map is bad, they cut it out. The mappers haven't been credited as mappers though. Obviously they were points of contact and supervised stuff. On 09.12.2014 02:40, Ross Bemrose wrote: It just seems weird to cut the map but leave the mapmakers in the update credits. On 12/8/2014 8:38 PM, wi

Re: [hlds_linux] Mandatory TF2 update released

2014-12-08 Thread Ross Bemrose
It just seems weird to cut the map but leave the mapmakers in the update credits. On 12/8/2014 8:38 PM, wickedplayer494 wrote: Snowplow was cut. One of the TF2Maps staff posted why: http://forums.tf2maps.net/showpost.php?p=315021&postcount=67 On 12/8/2014 7:30 PM, Ross Bemrose wrote: Wasn't t

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