Dear All
Im facing a problem while publishing the director
files with mpeg movies in it. When ever i try to
publish the movie im getting an error message saying
that the required xtra is missing or may not be
there in the xtras folder even though i installed
mpeg xtra and is there in the xtras
on 8/24/01 5:28 AM, sreedhar reddy at [EMAIL PROTECTED] wrote:
Dear All
Im facing a problem while publishing the director
files with mpeg movies in it. When ever i try to
publish the movie im getting an error message saying
that the required xtra is missing or may not be
there in the
Hey Jason,
go to the archives and read this earlier message at:
[EMAIL PROTECTED]/msg10744.html
that should answer your question.
later,
Rob
Jason Whiting wrote:
Reading about how Director handles floating point calculations it seems like
the issues are only when displaying numbers not
Since both operands are integers (that is, 1 is an integer, and the
duration is an integer), Director will perform integer math on it, and the
result will be an integer (in this case, 0).
What you want to do is force it to do floating point math on it. Since one
of your divisors is a
= vcalc + sprite(149).loch - (sprite(149).width/2)
-- this number is the Horizontal location of the left edge of the bar
-Original Message-
From: Rob Romanek [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 2:44 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l Problem with floaint
I like that one even better. thanks alot.
-Jason
-Original Message-
From: Tab Julius [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 2:14 PM
To: [EMAIL PROTECTED]; '[EMAIL PROTECTED]'
Subject: Re: lingo-l Problem with floaint points
Since both operands are integers
Hi
I am using Director 7.02 for Windows. I am creating a writing program for
children in which a sentence is read (spoken) and each word highlighted by
changing its colour from black to red as the word is spoken.
This works fine if I put the text into a field cast member but if I use a
text cast
Hello,
I have custom animated cursor in my project and flash sprite. When mouse is
over flash sprite, the mouse cursor blink.
If somebody can suggest me what I can do to have not blink cursor.
Thanks in advance
Lilian
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I am getting an error when I launch my Director file. Director Player
Error. Problem Reading Compiled Scripts. 205 The scripts work. Any
ideas?
david
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[To
Control - Recompile All Scripts (Shift + F8)
Pekka
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of [EMAIL PROTECTED]
Sent: 28. kesakuuta 2001 3:46
To: [EMAIL PROTECTED]
Subject: lingo-l problem reading compiled scripts
I am getting an error
I am getting an error when I launch my Director file. Director Player
Error. Problem Reading Compiled Scripts. 205 The scripts work. Any ideas?
Try hitting the compile all button (the lightning bolt) and see if you
get any script errors.
Also, make sure you save and compact frequently.
To: [EMAIL PROTECTED]
Subject: RE: lingo-l Problem
One quick question to you all. Q: As i was working on a project
yesterday, i
suddenly found
i had no keyframes appearing in my score when dropping a cast member onto
it,
then suddenly all my cast members caught the bug - and now
-l Problem
Hi people -
One quick question to you all. Q: As i was working on a project yesterday, i
suddenly found
i had no keyframes appearing in my score when dropping a cast member onto
it,
then suddenly all my cast members caught the bug - and now - no keyframes
anywhere.
It's now another
Could you have accidentally zoomed in too far ?
(@ 50% score view the keyframes are tiny and at 25% they are not shown).
*just an idea*
-Buzz
At 10:09 AM +0100 6/13/01, Malcolm Beddows wrote:
Hi people -
One quick question to you all. Q: As i was working on a project yesterday, i
suddenly
One quick question to you all. Q: As i was working on a project
yesterday, i
suddenly found
i had no keyframes appearing in my score when dropping a cast member onto
it,
then suddenly all my cast members caught the bug - and now - no keyframes
anywhere.
It's now another day still no
global graw, gbiglist, gblist
on assemble
gbiglist = []
gblist = [:]
repeat with i = 1 to the number of lines in filed(netTextResult)
graw = member(netTextResult).line[i]
graw = value(graw)
if not(field(netTextResult).line[i] = empty) then
gblist.setaProp(#shape,member(graw[1]))
Hi List, I´m having a lot of trouble with this so I´m turning to you for
some help...
I´m importing a text file from the web which comes like this:
[square, 0, 0, 0, 156, 145, 145, Gonzalo1]
[square, 11, 0, 0, 97, 0, 104, ray]
[penta, 8, -7, 15, 145, 189, 228, Gonzalo]
[penta, -4, 0, 4, 158,
the error here reads my.member = gbiglist[x].shape index out of range...
What is me.spritenum at this time? What is gbiglist.count?
[To remove yourself from this list, or to change to digest mode, go to
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I have a problem with baPrintFile on MAC.
I have to print a .PDF file, I use Buddy API with the baPrintFile function.
Everything work well on PC, but on MAC I have weird thing happening.
When I test the print function inside Director, it print...OK!
When I test the print function on a CD-ROM
At 10:53 5/22/2001, Allard, Simon wrote:
on printPDF
baPrintFile(gPathPDF myPDF.pdf)
end
Is there something I should know, on how to use this function ?
In addition to Bruce's comments, you might want to get the return code from
baPrintFile(). The help file lists several return codes
Hi all !
I have a problem with baPrintFile on MAC.
I have to print a .PDF file, I use Buddy API with the baPrintFile function.
Everything work well on PC, but on MAC I have weird thing happening.
When I test the print function inside Director, it print...OK!
When I test the print function on a
Hi,
I've created simple behavior (below) to controll video sprite. I put
members for buttons in external cast. In the same cast I put this
behavior. Over and Down button state I create by:
on beginSprite me
pNormalState = sprite(me.SpriteNum).member
pOverState = sprite(pNormalState.number +
Try this:
on beginSprite me
pNormalState = sprite(me.spriteNum).member.number -- -- use the
number of the member
pOverState = pNormalState + 1 -- then you can add offsets
pDownState = pNormalState + 2
end
(As a side note, if you declare spriteNum as a property at the top
of your
if you declare spriteNum as a property at the top of your script, then
you can just use spriteNum instead of me.spriteNum
Just curious, Irv--have you run any tests to see which is faster?
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
At 2:24 PM -0700 5/19/01, Kerry Thompson wrote:
if you declare spriteNum as a property at the top of your script,
then you can just use spriteNum instead of me.spriteNum
Just curious, Irv--have you run any tests to see which is faster?
What you want me to prived data to prove my claim? OK,
Looks like I'm right.
Cool--thanks, Irv.
I wasn't disputing your claim :-)
In fact, your post didn't even mention speed--you mentioned it as an easier
way (which I agree with).
I figured it was probably faster, and was just wondering if you had done
any tests. It's a lazy Saturday
At 3:02 PM -0700 5/19/01, Kerry Thompson wrote:
Looks like I'm right.
Cool--thanks, Irv.
I wasn't disputing your claim :-)
In fact, your post didn't even mention speed--you mentioned it as an
easier way (which I agree with).
Yes, it's definitely easier. And while I had assumed that it would
Hey as long as you're going, would you please pick up a four-slice toaster
for me.
The ones they had only work with System 8.x, not 9.
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I work with text members that contain many hyperlinks. The Hyperlink
general behavior from D8 is used to perform the sprite hyperlink functions,
but there is no other other script on the sprite.
These links execute a Lingo command to play a specific video. Every time,
the Lingo command execute
I just forgot in my last post an important point about the problem with
hyperlinkState.
The bug only occur in runtime mode. Never in authoring mode.
Bastien Bouchard
Logique multimédia
[EMAIL PROTECTED]
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I am producing my first application with Director 8 and i want to include in the framework a "go back" button. NOT A PREVIOUS PAGE BUTTON (this is easy :) )
I checked the Library pallete and there isn't any button with such functionality.
I also checked some web pages where they have many
You could maintain a linear list of visited pages, like a browser's
history, and use it as a stack to go back and forward. Look up Lists.
S.
07:59 PM 4/22/2001 +, you wrote:
I am producing my first application with Director 8 and i want to include
in the framework a "go back" button.
You could maintain a linear list of visited pages, like a browser's
history, and use it as a stack to go back and forward. Look up Lists.
Indeed, just add in the list "the marker" each time the user visit a new
page.
Bastien Bouchard
Logique multimedia
[EMAIL PROTECTED]
99 Turcot
Beauport
I've got a problem with a script.
I agree
on collisionSprite me
if me.spriteNum(bee shape).intersects sprite.(spider shape)THEN
sprite.(spider shape).width * 1.1
sprite.(spider shape).height * 1.1
sprite.(bee shape).width * 0
sprite.(bee shape).height * 0
end
The
Al:
Yes, I do need to be absorbed in the basics as you say. (I plan to read
your response several times.)
With the script I posted about re: problem with handler, the problem is that
I'm not ever sure about what number sprite the bee will be. It is an array
whose values (and sprite numbers
Al:
Please disregard my previous post unless you have something pressing to add.
I would use:
member(whichCastMember).castLibNum
-NT
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Hello list.I am trying to import an image file with the extention .pic
in my cast window for a product i am building.
Director 8 comes up with an error 85 error message.
Does anyone has any idea why i cannot import these files.
This file was propably created with a Mac.
I cannot open it with
Hello list.I am trying to import an image file with the extention .pic
in my cast window for a product i am building.
Director 8 comes up with an error 85 error message.
Does anyone has any idea why i cannot import these files.
Open in Quick Time screen capture paste in a cast
Dear George!
When you try to open this file in Photoshop if it appears in open dialog
box, if it is not appearing, click on show all files and then select this
file and open it. Save it again in pict format and try to import in Director
Mahmood.
on 4/21/01 8:27 AM, george.gemenetzis at
RE:
--
From: "george.gemenetzis" [EMAIL PROTECTED]
To: "'[EMAIL PROTECTED]'" [EMAIL PROTECTED]
Subject: lingo-l Problem when try to import *.pic file as cast member.
Date: Fri, Apr 20, 2001, 10:27 PM
I am trying to import an image file with the extention .p
At 22:11 4/17/2001, [EMAIL PROTECTED] wrote:
I've included 2 text xtras (TextAsset xtra and the other is Text xtra, if
only I spelled their names properly).
If using an embedded font, you may need the font xtras, too.
--
Mark A. Boyd
Keep-On-Learnin' :)
[To remove yourself from this list,
Hello all,
Here is the problem -- when I create a projector in Director 8 Trial
version, the text, which should be antialiased, is not. This happens only
if I create projector. If I embed the same DCR in HTML and open it in
browser or play it in the Director itself, the text is OK.
To cut off
You're missing the Font Xtra or the Font Asset XtraI dont remember.
Just check that out.
Regards,
Pranav
---
A bus station is where a bus stops.
A train station is where a train stops.
On my desk, I have a work station..
At 21:33 4/17/2001, [EMAIL PROTECTED] wrote:
Here is the problem -- when I create a projector in Director 8 Trial
version, the text, which should be antialiased, is not. This happens only
if I create projector. If I embed the same DCR in HTML and open it in
browser or play it in the Director
I've included 2 text xtras (TextAsset xtra and the other is Text xtra, if
only I spelled their names properly).
Best regards,
Vyacheslav
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email [EMAIL
Dont bother to answer cause i found what the problem was.
It was very stupid problem.
Sorry.
[To remove yourself from this list, or to change to digest mode, go to
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Can you share it with us? So the rest of us don't make that goof-up
Regards,
Pranav
---
A bus station is where a bus stops.
A train station is where a train stops.
On my desk, I have a work station..
obliterated
i found what the
Hello everybody,
I have a problem importing a normal .wav in my cast members .
While i can import a wav from a cd rom drive ( i have a tutorial cd )
it appears that i can't import a wav from my Hard drive !!
It says that it cannot read from the specified location.
I tried different locations in
I have a lot of sprites I'd like to score on the stage (about 100 x 10
frames each) that way some other (non-lingo) people in the group can work
on it. I'd like to get everything out on the stage and score so they can
manipulate it as they see fit, without having to go through all the grunt
I am having strange problems calling a javascript function from my
shockwave.
I think the problem is in the function itself as everything seems to be
passing OK.
I can open the new window and as long as I don't close it I can keep
updating it(code is attached to 10 thumbnail pics).
if I close it,
Yup.
You probably have what you think is a parent script that you have not
set to be of type parent script. The "new" handler in the script is
being called using as an argument. When the "return me" executes, it
returns #bitmap. Look through your scripts that have "on new me"
handlers and
On 3/20/01 4:15 PM, "Carl West" [EMAIL PROTECTED] wrote:
foo = new(#bitmap)
put foo
-- #bitmap
and no new castmember. There's ample room for it in the cast.
The new movie has all the same external casts that're used on the
project linked to it
Any one else ever run into this?
Any
foo = new(#bitmap)
put foo
-- #bitmap
and no new castmember. There's ample room for it in the
cast. The new
movie has all the same external casts that're used on the project
linked to it
Any one else ever run into this?
Any hints or clues for getting around it?
The
Irv Kalb wrote:
Yup.
You probably have what you think is a parent script that you have not
set to be of type parent script. The "new" handler in the script is
being called using as an argument. When the "return me" executes, it
returns #bitmap. Look through your scripts that have "on
At 4:39 PM -0500 3/20/01, g r i m m w e r k s wrote:
On 3/20/01 4:15 PM, "Carl West" [EMAIL PROTECTED] wrote:
The problem is that you probably have a parent script somewhere in your
movie, so that calling 'new' director thinks you want to create an
object/child of that script.
I don't think
Hi list,
I have a small question.
I found out that instead of importing a PowerPoint presentation
through the extra menu, in director 8 I also can just import the
presentation in the cast (obviously as an OLE element)
After importing opening the cast the PowerPoint plays perfect but
I can't get
Greetings,
When opening a .dcr movie from the projector I am getting an error (205)
Problem reading compiled scripts. Can someone please tell me what I am doing
wrong in creating the projector (with D8)? I have created the thing from
scratch several times, all with the same result.
Thanks in
Hello everyone
Iam making an Paint application
Its like this I have a set of brushes I select one and
I paint on the screen
I can able to do this with trails option of the sprite
But when I move my mouse fast Iam getting gaps
How can i eliminate this
is there any way to get an illusion
on mouseUp
set ok = baOpenFile("htm/a.htm", "maximised")
if ok = 31 then alert ("Install browser")
end
As browser is also an application why my above code is
not working.
Iam not able to open the browser itself.
You need to use a full pathname - such as "c:\files\htm\a.htm" or (the
Sorry for jumping the gun guys, I figured it out as I
was sending the email that I needed to add the
FlashAsset Xtra to the Projector. It runs fine now, but
thanks again to all the contributors of this great list.
william m-
[To remove yourself from this list, or to change to digest mode, go
You may be having a similar problem to the one that can show up when
using QuickTime and regular sound. I would try setting the
sounddevice to something other than Macromix. If oyu do this:
on startmovie
set the sounddevice = "directsound"
if the sounddevice "directsound" then set the
sorry..this is a flash 4 query but couldn't help it..
i am having problem setting the depth of the movieclips duplicated on the
stage.
i want to set the depth of the movieclip on top. in flash 5 there is command
"swapdepth" which does the trick but want to do it in flash 4 ..
[To remove
i am sorry.. this is problem in Flash..
how can i control movie loaded in flash?
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Lingo-L is
hello
How to call the picture in folder to interface by typekeyborad
Thankyou ^_^
_
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We'd love to help you. Can you give us a little more information? If you
can describe what you are trying to do, and the problems you are having, in
more detail, we will be better able to help.
How to call the picture in folder to interface by typekeyborad
Sounds like Patchareepan wants
How to call the picture in folder to interface by typekeyborad
Sounds like Patchareepan wants to import a bitmap that is in an external
folder and show it on the screen
You're probably right, Carl. His/her question is so broad, it's difficult
to tell.
I admire Patchareepan for tackling
hello all
when ever i insert a flash movie in director by going
to insert media element flash movie im facing a
problem with the *.swf files. the first problem im
facing in director 7.0 is the sound that i gave for
swf files is not playing in director is director going
to support the sound thats
hello all
when ever i insert a flash movie in director by going
to insert media element flash movie im facing a
problem with the *.swf files. the first problem im
facing in director 7.0 is the sound that i gave for
swf files is not playing in director is director going
to support the sound thats
Can anyone here make easy sense of this "go to frame" command?
Probably, if you could be more specific about the problems you are having.
The "go to frame" command works fine, but you might be running into a
syntax or logic problem.
Though I have to temper that comment--it's been a long time
The reason that this stuff is pissing me off is because I use another
authoring software called Multimedia Fusion which is hassle free as far as
going from page-to-page.
You need to look for what you're doing wrong, it's not Director's
fault. Check to see if the script channel is disabled by
I started out with one frame. I clicked-on the frame and then the script
button to enter:
on exitFrame
go the frame
end
This is suppose to create an endless loop which I suppose technically can
not be exited easily.
Close. It does loop, but it can be exited easily.
I know what's
that rules out the prepareframe message that Kerry talked about.
Good catch, Colin. Like I said, it's been years since I used D5, and there
was a hiatus when I was writing a lot of C/C++, so I missed the
introduction of that event. As it turns out, prepareFrame isn't really
relevant to his
Actually, I did see that. He followed it by saying "If I press the
button, the program appears to go to the other frame for a second,
then continues cycling through the frames again." I wasn't quite
sure what he meant by that--I interpreted it to mean it didn't go to
frame 2 until he clicked
That suggested that running the programming would show the looping through
both frames problem, and then clicking on the button would seem to take it
into the second frame for a moment, presumably if it wasn't there already.
Precisely. Perhaps my suggestion of slowing the tempo to 1 fps can
I must confess, I so seldom disable the frame script channel, I
didn't even think of that. Good call, old fellow :-)
I don't know if I've ever disabled that channel, but I have had
occasions where it has become disabled, possibly through some rogue
key press I did.
[To remove yourself from
Good points, Colin, thanks, Rudy
- Original Message -
From: "Colin Holgate" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 25, 2000 1:08 AM
Subject: Re: lingo-l Problem with go to frame
The reason that this stuff is pissing me off is because I use another
MAIL PROTECTED]
Sent: Monday, September 25, 2000 1:10 AM
Subject: Re: lingo-l Problem with go to frame
I started out with one frame. I clicked-on the frame and then the script
button to enter:
on exitFrame
go the frame
end
This is suppose to create an endless loop which I sup
Yes, I agree. That was a good suggestion.:)
Rudy
- Original Message -
From: "Kerry Thompson" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 25, 2000 2:29 AM
Subject: Re: lingo-l Problem with go to frame
That suggested that running the programming
that might be a way
to justify the cost. I have never done this, but it might be worth a try.
Good point, Kerry, and thanks,
Rudy
- Original Message -
From: "Kerry Thompson" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 25, 2000 5:38 AM
Subject: Re: lingo
Hello Sreedhar,
1. Not sure if this is what you are trying to do but if you put this script
on a frame with a flash movie in channel i (substitute for correct number):
on exitFrame
if sprite(i).frame sprite(i).member.frameCount then
go to the frame
else
go to the frame + 1
end if
Hi all,
When I use "go to movie" in the handler that runs when a click on a hot spot
occurs in a QTVR movie, I get off the application with messages "error 1",
"error 2" or "error 3"!
If any one can help...!
Thanks.
===
Dr. Seydina M. NDIAYE
Ingénieur - Chercheur
SDC Informatique
9, rue des
Hi all,
When I use "go to movie" in the handler that runs when a click on a hot spot
occurs in a QTVR movie, I get off the application with messages "error 1",
"error 2" or "error 3"!
Yes, this' a classic.
If from the object from which an event originates, is destroyed
during the processing of
hello all
i got some interactive presentations done in flash and
saved as shockwave flash movies by using these i want
to make a non-interactive presentation in director
where i want play all these files one after the
other.but when i try to keep all the sprites one after
the other im unable to
Hi Robert,
This is a problem of a MIAW on Macintosh. The 'keyDown' event is not
received in a MIAW and passed to the stage. The sample scripts below
are to send back the event from the stage and to receive it by the
sprite that the behavior is attached in a MIAW.
_
Robert Wright wrote:
I'm
Let me clarify that. The 'keyDown' event with the COMMAND key pressed
is not received in a MIAW.
_
Fumio Nonaka wrote:
This is a problem of a MIAW on Macintosh. The 'keyDown' event is not
received in a MIAW and passed to the stage. The sample scripts below
are to send back the event from
Hello -
I'm having trouble getting a clipboard features behavior to work on a field
in a MIAW. I've narrowed it down to the lingo within an "if the
commandDown..." statement is never getting called. I've tried just using
this simple script:
on keyDown me
if the commandDown then beep
end
This
Any clues as to why this would be the case?
The window probably doesn't have focus anymore, and depending on the
situation, this is what happens. Each movie can have its own keyDownScript
though -- I'd suggest dropping your MIAW's keyDown functionality into a
keyDownScript handler. Then in
At 04:13 AM 9/11/00, Viking Karwur wrote:
Thank Yoshi,
If possible if I use sound-wav in other part and use video-with-sound in
other part (but the sound not loss)... can you tell me what command/script
to make this happen (since I'm just beginner in Director) ?!?
-- in a movie script
on
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