[osg-users] Danke für Ihre Mail / Thank you for your mail (was: [Spam][84.2%] Re: Col lision detection and Distance measuring in OSG)

2008-05-06 Thread Lars Fricke
Bezüglich/Regarding Spam: Deutsch/English - Sehr geehrter Absender, sie haben mir eine e-Mail gesendet. Aufgrund der enormen Belastung mit Spam habe ich einen entsprechenden Filter eingerichtet. Wenn Sie diese Antwort bekommen, besteht die Möglichkeit,  dass Ihre e-Mail mich nicht erreicht

[osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you f or your mail (was: [Spam][84.2%] Re: C ollision detection and Distance measuring in OSG))

2008-05-06 Thread Lars Fricke
Bezüglich/Regarding Spam: Deutsch/English - Sehr geehrter Absender, sie haben mir eine e-Mail gesendet. Aufgrund der enormen Belastung mit Spam habe ich einen entsprechenden Filter eingerichtet. Wenn Sie diese Antwort bekommen, besteht die Möglichkeit,  dass Ihre e-Mail mich nicht erreicht

[osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you f or your mail (was: Danke für Ihre Mail / Thank you for your mail (was: [Spam][84.2%] Re: Collisi

2008-05-06 Thread Lars Fricke
Bezüglich/Regarding Spam: Deutsch/English - Sehr geehrter Absender, sie haben mir eine e-Mail gesendet. Aufgrund der enormen Belastung mit Spam habe ich einen entsprechenden Filter eingerichtet. Wenn Sie diese Antwort bekommen, besteht die Möglichkeit,  dass Ihre e-Mail mich nicht erreicht

[osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you f or your mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Than

2008-05-06 Thread Lars Fricke
Bezüglich/Regarding Spam: Deutsch/English - Sehr geehrter Absender, sie haben mir eine e-Mail gesendet. Aufgrund der enormen Belastung mit Spam habe ich einen entsprechenden Filter eingerichtet. Wenn Sie diese Antwort bekommen, besteht die Möglichkeit,  dass Ihre e-Mail mich nicht erreicht

Re: [osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you f or your mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail /

2008-05-06 Thread Paul Melis
Hi Lars, Could you please fix your subscription to the user-users list and/or spam filter configuration? The list keeps receiving the message below, at intervals of a few minutes. Thanks, Paul Kein Spam 010203 Lars Fricke wrote: Bezüglich/Regarding Spam: Deutsch/English - Sehr geehrter

[osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you f or your mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Than

2008-05-06 Thread Lars Fricke
Bezüglich/Regarding Spam: Deutsch/English - Sehr geehrter Absender, sie haben mir eine e-Mail gesendet. Aufgrund der enormen Belastung mit Spam habe ich einen entsprechenden Filter eingerichtet. Wenn Sie diese Antwort bekommen, besteht die Möglichkeit,  dass Ihre e-Mail mich nicht erreicht

[osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you f or your mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Than

2008-05-06 Thread Lars Fricke
Bezüglich/Regarding Spam: Deutsch/English - Sehr geehrter Absender, sie haben mir eine e-Mail gesendet. Aufgrund der enormen Belastung mit Spam habe ich einen entsprechenden Filter eingerichtet. Wenn Sie diese Antwort bekommen, besteht die Möglichkeit,  dass Ihre e-Mail mich nicht erreicht

[osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you f or your mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Than

2008-05-06 Thread Lars Fricke
Bezüglich/Regarding Spam: Deutsch/English - Sehr geehrter Absender, sie haben mir eine e-Mail gesendet. Aufgrund der enormen Belastung mit Spam habe ich einen entsprechenden Filter eingerichtet. Wenn Sie diese Antwort bekommen, besteht die Möglichkeit,  dass Ihre e-Mail mich nicht erreicht

Re: [osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank y ou for your mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Th

2008-05-06 Thread Vincent Bourdier
Kein Spam 010203 Maybe it can help... 2008/5/6 Lars Fricke [EMAIL PROTECTED]: Bezüglich/Regarding Spam: Deutsch/English - Sehr geehrter Absender, sie haben mir eine e-Mail gesendet. Aufgrund der enormen Belastung mit Spam habe ich einen entsprechenden Filter eingerichtet. Wenn Sie diese

Re: [osg-users] Danke für Ihre Mail / Thank you for yo ur mail (was: Danke für Ihre Mail / Thank you for you r mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail /

2008-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lars Fricke wrote: .. Dear sender, you have just sent me an e-mail. Due to the enormous load of spam I was forced to install a spam filter. Should you receive this message, your message may not have reached me correctly. Please include the line

Re: [osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you fo r your mail

2008-05-06 Thread Paul Melis
Jan Ciger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Paul, Paul Melis wrote: Hi Lars, Could you please fix your subscription to the user-users list and/or spam filter configuration? The list keeps receiving the message below, at intervals of a few minutes. Thanks, Paul

Re: [osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank you for your mail

2008-05-06 Thread Lars Fricke
at works. Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org __ Hinweis von ESET NOD32 Antivirus, Signaturdatenbank-Version 3077 (20080506) __ E-Mail w

Re: [osg-users] Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail / Thank y ou for your mail (was: Danke für Ihre Mail / Thank you for your mail

2008-05-06 Thread Vincent Bourdier
I've sent a email to him and he told me he has solve the problem... If it continue, sent him a personal email ... Regards, Vincent 2008/5/6 Paul Melis [EMAIL PROTECTED]: Jan Ciger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Paul, Paul Melis wrote: Hi Lars,

Re: [osg-users] Danke für Ihre Mail / Thank you for yo ur mail (was: Danke für Ihre Mail / Thank you for you r mail (was: Danke für Ihre Mail / Thank you for your mail (was: Danke für Ihre Mail /

2008-05-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Paul, Paul Melis wrote: Hi Lars, Could you please fix your subscription to the user-users list and/or spam filter configuration? The list keeps receiving the message below, at intervals of a few minutes. Thanks, Paul It is not likely that

[osg-users] Arrays in OpenSceneGraph

2008-05-06 Thread Daniel Moos
Hello I have a little question about the osg::Array in OpenSceneGraph. In our project we must delete some triangles and normales from an geometry. For that we use iterators and the erase() function. Now we have a big performance problem. To delete 12'000 triangles with its normales, we

Re: [osg-users] Arrays in OpenSceneGraph

2008-05-06 Thread Alberto Luaces
El Martes 06 Mayo 2008ES 11:11:25 Daniel Moos escribió: Now my question. Why use the osg::Array a std::vector and not a   std::list? I'm shure there is a good reason... But I haven't got a clue. I think it depends on the way one is using the data. If you weren't removing faces but just

[osg-users] SDL osgViewer

2008-05-06 Thread Zoltán
Hello, I have an OSG application that uses joysticks, and I use SDL for those. But I also need a mouse and keyboard and use (today) OSG for that. Sometimes it's a bit messy to do this, because when there is no joystick connected I fall back to the mouse, and the interface is very different

[osg-users] trackball moves slower when zooming

2008-05-06 Thread Roni Rosenzweig
Hello In my application I'm using a trackball manipulator and a large terrain. When I'm zooming in to the terrain, many times (not always) the trackball starts moving slower and slower until the camera can't move any more. I can move backwards but very slowly until I can accelerate again and I'm

Re: [osg-users] trackball moves slower when zooming

2008-05-06 Thread Daniel Moos
Hi Roni Could it be, that the zooming depends on the eye-distance. eye-distance * zoom-factor If you come closer the zoom-step will decrease... I think this is the concept which is implemented in OpenSceneGraph. Daniel Am 06.05.2008 um 12:51 schrieb Roni Rosenzweig: Hello In my application

Re: [osg-users] trackball moves slower when zooming

2008-05-06 Thread Cedric Pinson
I dont know if it will helps but i worked on a manipulator a few month ago to manipulate planet maybe it could help you. http://www.plopbyte.net/#EarthManipulator hg clone http://hg.plopbyte.net/EarthManipulator/ to get it, it's a mercurial repository i hope it will helps Daniel Moos wrote:

Re: [osg-users] Arrays in OpenSceneGraph

2008-05-06 Thread Brian R Hill
Daniel, Array's are contiguous and will have better memory performance when the array data doesn't change. Your approach of using a list to manipulate the data then copy to the array is what I use for similar applications. Keep your data in the list and only copy it to the array when it changes.

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-06 Thread Brian R Hill
There are many collision detection libraries out there. Licensing and difficulty of integration are the big issues. google collision detection http://www.cs.unc.edu/~geom/collide/ http://www.win.tue.nl/~gino/solid/ Brian [EMAIL PROTECTED] wrote: - To: OpenSceneGraph Users

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-06 Thread Mrs. Mister
hello again, thx Brian, i looked at those but they dont have distance measuring. i found something that supports collision and distance measuring: http://www.cs.unc.edu/~geom/SSV/ i intgerated it, but dont know if i made this good. i can check for collision of tri-meshes and get minimum

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-06 Thread Brian R Hill
Henry, You are probably on your own with this, unless someone else has integrated those specific libraries in their OSG application. I haven't looked into them because of their license. Good luck. Brian [EMAIL PROTECTED] wrote: - To: OpenSceneGraph Users

[osg-users] Back online but hundreds of posts to go...

2008-05-06 Thread Robert Osfield
Hi All, I'm now back from my trip, and slowly getting back up to speed, I'll will spend most of today trawling through the email backlog that has accumulated over the past 10 days. Hopefully most posts will have had satisfactory answers already... Robert.

Re: [osg-users] osgWidget-0.2.0 Link Error in VC8

2008-05-06 Thread Jeremy Moles
On Tue, 2008-05-06 at 00:15 +0200, Mattias Helsing wrote: Hi Green, Try putting a OSG_EXPORT between class and EmbeddedWindow in Window.h. The same goes for some other classes (CORNER and BORDER in Frame - only needed if you subclass Frame) . osgWidget isn't in a well-tested state yet and

[osg-users] Some 'osg::Geode' that can be transformed should be made as 'osg::MatrixTransform'?

2008-05-06 Thread Jeongseok Lee
Hi all. This is my first question to all of you. So, it's very naive question. J I'm developing 3D robot dynamics simulator. There are links of robot in that simulator. And the links can move (transform). So I used 'osg::MatrixTransform'. But this a kind of osg::Group. I wanna make link as

Re: [osg-users] Some 'osg::Geode' that can be transformed should be made as 'osg::MatrixTransform'?

2008-05-06 Thread Vincent Bourdier
Hi, osg::group inherit from osg::node, so a group is a node. Is it your question ? or it is more complicated ? 2008/5/6 Jeongseok Lee [EMAIL PROTECTED]: Hi all. This is my first question to all of you. So, it's very naive question. J I'm developing 3D robot dynamics simulator.

Re: [osg-users] vrml files

2008-05-06 Thread Robert Osfield
Hi Martin, On Mon, Apr 28, 2008 at 11:02 AM, Martin Großer [EMAIL PROTECTED] wrote: I have two little questions. First, how can I load VRML-Files, with the osgViewer? You'll need to compile the OSG against OpenVRML or Coin as the vrml and iv plugins that they are associated with both provide

Re: [osg-users] Some 'osg::Geode' that can be transformed should bemade as 'osg::MatrixTransform'?

2008-05-06 Thread Gordon Tomlinson
If you want to change the position / orientation of this node and its children as in a shoulder of an arm then is really HAS to be a transformation node and not a basic group or node What's is the issue with using a transform node for what it is designed to do ? _ From: [EMAIL

Re: [osg-users] how a hud-camera respond to the resize event;

2008-05-06 Thread Jeremy Moles
osgWidget handles this by using a custom EventHandler: http://code.google.com/p/osgwidget/source/browse/trunk/src/ViewerEventHandlers.cpp#165 ...the idea being that it's generally the case you want to adjust your orthographic display by responding to the RESIZE event, and that you'll almost

Re: [osg-users] Grabbing depth buffer from pre-render camera?

2008-05-06 Thread Robert Osfield
Hi Jason, On a quick pass I can't spot why the image isn't getting updated. The osgprerender example has usage of a colour buffer being grabbed once per frame and this certainly works try: osgprerender cow.osg --image Perhaps this example can help you. Robert. On Mon, Apr 28, 2008 at 8:06

Re: [osg-users] Grabbing depth buffer from pre-render camera?

2008-05-06 Thread Jason Ziglar
I actually managed to get this to work, luckily. I'm not entirely certain what fixed it - I know the final error was having removed the line setting the ABSOLUTE_RF. Thanks, Robert Osfield wrote: Hi Jason, On a quick pass I can't spot why the image isn't getting updated. The osgprerender

Re: [osg-users] .ive plugin: incorrect ReadResult?

2008-05-06 Thread Jeremy Moles
Broken up into lists of 10: 3dc 3ds ac bmp bsp cfg curl dae dds dw dxf freetype gdal geo gif glsl hdr Inventor ive jp2 jpeg logo lwo lws md2 net normals obj ogr OpenFlight osg osga osgFX osgParticle osgShadow osgSim osgTerrain osgText osgtgz osgViewer pfb pic png pnm quicktime rgb rot scale

[osg-users] Aircraft getting invisible by AutoCullingSystem

2008-05-06 Thread ümit uzun
Hi Robert, Firstly you are welcome to mail list :) I have an question about culling problem. I have an aircraft and earth model. Their size is aircraft = 0e-07 and earth = 2e+07. When I add the aircraft node to the coordinateSystemNode which all nodes tied to it, aircraft get invisible. I

Re: [osg-users] Aircraft getting invisible by AutoCullingSystem

2008-05-06 Thread Paul Melis
ümit uzun wrote: Hi Robert, Firstly you are welcome to mail list :) I have an question about culling problem. I have an aircraft and earth model. Their size is aircraft = 0e-07 and earth = 2e+07. When I add the aircraft node to the coordinateSystemNode which all nodes tied to it, aircraft

Re: [osg-users] laser scanner file

2008-05-06 Thread fabio riot
Hi Robert About your advice...(how to render 1200 triangles file,ply) Once I break the model into smaller geometry (for example N=200 geometry blocks with 6 triangles), have I to create a scene with one geode for each geometry? or only one geode containing all N geometry? I thought the

Re: [osg-users] TextureCubeMap wrapping ?

2008-05-06 Thread Robert Osfield
Hi Vincent, I'm not sure how other people could help you here - its very much a question that doesn't have enough information about the problem to know what an appropriate answer might be. Texture coordinate generation in OpenGL is an awkward topic, and the best I can recommend is that you dive

Re: [osg-users] Render To Texture 3D Solved, but another question

2008-05-06 Thread Robert Osfield
Hi Hesicong, On Tue, Apr 29, 2008 at 2:45 PM, hesicong2006 [EMAIL PROTECTED] wrote: I have managed to render to 3D texture, but now I can only write to the first level (z=0) of 3D texture. Overloads of osg::Camera::attach still lack of ability to select which z of 3D texture to use, is it

Re: [osg-users] TextureCubeMap wrapping ?

2008-05-06 Thread Vincent Bourdier
Hi robert, Thanks for this answer, I'll try later and look on other way... Just a last question to be sure : I just want to put a texture depending on face (and not on geometry) (6 face for cube or similar objects for example)... TextureCubeMap doesn't work, so have you any idea (with OSG or

Re: [osg-users] Aircraft getting invisible by AutoCullingSystem

2008-05-06 Thread ümit uzun
ÜMİT UZUN Date: Tue, 6 May 2008 16:13:09 +0200 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Aircraft getting invisible by AutoCullingSystem ümit uzun wrote: Hi Robert, Firstly you are welcome to mail

Re: [osg-users] producer CFG parsing problem??

2008-05-06 Thread Robert Osfield
Hi Mike, On Mon, May 5, 2008 at 7:07 PM, Mike Logan [EMAIL PROTECTED] wrote: We just ported to OSG-2.4.0 and have several producer cfg files that we would like to keep using. Arggg... if only you had tested one of the 2.3.x dev releases we could have caught this before 2.4.0 went out..

Re: [osg-users] Render To Texture 3D Solved, but another question

2008-05-06 Thread hesicong2006
/osg-users-openscenegraph.org __ Information from ESET NOD32 Antivirus, version of virus signature database 3079 (20080506) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ osg-users mailing list

Re: [osg-users] Problem with PrecipitationEffect

2008-05-06 Thread Robert Osfield
Hi Julian, I'm afraid I don't have any answer right now, we'll need to delve deeper into when and where things are working to put our finger on it. First up have you tried PrecipitationEffect with with other OSG examples that use CompositeViewer but not GraphicsWindowEmbedded? Robert. On Tue,

Re: [osg-users] .ive plugin: incorrect ReadResult?

2008-05-06 Thread Paul Martz
I have an item on my (long) to-do list to go through the plugins and do a thorough review of return values. Having others in the community help with this project would be great. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert

Re: [osg-users] .ive plugin: incorrect ReadResult?

2008-05-06 Thread Bob Kuehne
hi gang, so the problem with these, and what we're trying to fix is one of policy : what's the right error to return. jeremy noted: Also, you don't HAVE to return a ReadResult::ReadStatus enum directly; it can also be a string (I submitted a patch for this a long time ago) giving some

Re: [osg-users] Problem with PrecipitationEffect

2008-05-06 Thread Julien Achard
Hi Robert, No I have not tried to use it with a simple CompositeViewer, by the way a simple osg::Fog is working fine with my GraphicsWindowEmbedded. I will try with a Composite viewer exemple and see. Thanks a lot. Julien. 2008/5/6 Robert Osfield [EMAIL PROTECTED]: Hi Julian, I'm afraid I

Re: [osg-users] SceneView

2008-05-06 Thread Robert Osfield
On Wed, Apr 30, 2008 at 12:14 PM, Martin Großer [EMAIL PROTECTED] wrote: I have a short question about the osgUtil::SceneView. What advantages or disadvantages has the SceneView compared to the osgViewer::Viewer? SceneView is pain to support because... SceneView has no support for event

Re: [osg-users] Aircraft getting invisible by AutoCullingSystem

2008-05-06 Thread Zoltán
ümit uzun wrote on Tuesday 06 May 2008: Hi Robert, Firstly you are welcome to mail list :) I have an question about culling problem. I have an aircraft and earth model. Their size is aircraft = 0e-07 and earth = 2e+07. When I add the aircraft node to the coordinateSystemNode which all

Re: [osg-users] osgOffscreenRenderer example

2008-05-06 Thread Robert Osfield
Hi Nicolas, Thanks for the writing the useful example. Once you're happy with your updates to it submit it to osg-submissions. Cheers, Robert. On Wed, Apr 30, 2008 at 12:40 PM, nicolas peña [EMAIL PROTECTED] wrote: Hi all, As it looks like people find this example useful, I will look at the

Re: [osg-users] Aircraft getting invisible by AutoCullingSystem

2008-05-06 Thread Paul Melis
ümit uzun wrote: ÜMİT UZUN Date: Tue, 6 May 2008 16:13:09 +0200 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Aircraft getting invisible by AutoCullingSystem ümit uzun wrote: Hi Robert, Firstly you

Re: [osg-users] VPB on a cluster of headless Linux systems

2008-05-06 Thread Robert Osfield
Hi Paul, On Wed, Apr 30, 2008 at 2:06 PM, Paul Martz [EMAIL PROTECTED] wrote: Hi Robert -- I'd like to run VPB on a cluster of display-less Linux systems. Is this possible, and if so, can you post a list of osgdem command line options that would make this possible? There is no support for

Re: [osg-users] osgUtil::Optimizer crash

2008-05-06 Thread Robert Osfield
Hi Serge, Which version of the OSG are you using? Which OS? In 2.3.x/2.4 there was a bug fix to Optimizer that might fix the problem you are seeing. Also any chance of you providing an example dataset? Robert. On Wed, Apr 30, 2008 at 2:12 PM, S.I.M. van Keulen [EMAIL PROTECTED] wrote: Hello

Re: [osg-users] VPB on a cluster of headless Linux systems

2008-05-06 Thread Bob Kuehne
hi robert, we tried this with mesa at our latest training code. it didn't exactly work - problems cropped up mostly wrt extension features even though we had disabled most features which would require them. i didn't take the time to track down all the odd corners, given that vpb is a work in

Re: [osg-users] creating power of two textures using nonPow2 images

2008-05-06 Thread Robert Osfield
Hi Erland, The OSG by default with use glu to rescale non power of two textures as required so you code doesn't need to do anything special. If your hardware supports non power of two textures then you can do: texture-setResizeNonPowerOfTwoHint(false); This isn't on by default because some

Re: [osg-users] Windows binary distribution for osgdem?

2008-05-06 Thread Robert Osfield
On Thu, May 1, 2008 at 3:20 AM, Linh Phan [EMAIL PROTECTED] wrote: I was wondering if there is a Windows binary distribution for osgdem? OSG-1.2 had osgdem in it. VirtualPlanetBuilder has the modern version of osgdem, but VPB hasn't hit its stable release yet so no binaries are available.

Re: [osg-users] 1D or 2D evaluators in OSG

2008-05-06 Thread Robert Osfield
Hi Franclin, On Thu, May 1, 2008 at 11:44 AM, Franclin Foping [EMAIL PROTECTED] wrote: Hi, I just want to know if OSG supports 1D or 2D evaluators with the likes of glMap? There is no native support. The osgteaport example provides an example of integrating glu nurbs with the OSG so perhaps

Re: [osg-users] Alter texture coordinates of built-in shape drawables

2008-05-06 Thread Robert Osfield
Hi Franclin, On Thu, May 1, 2008 at 11:46 AM, Franclin Foping [EMAIL PROTECTED] wrote: Is it possible to change the texture coordinates of built-in shape drawable objects (Sphere, Capsule and so forth)? No it is not possible, they are no really meant for visualization, the ShapeDrawable is

Re: [osg-users] CMAKE Error: open

2008-05-06 Thread Robert Osfield
Hi Curt, The static build isn't yet fully developed, consider it just work in progress. I don't work under Windows so can't help out on Windows specific so need others from community to pitch in and complete the static build under Windows. Robert. On Thu, May 1, 2008 at 3:34 PM, [EMAIL

Re: [osg-users] OSG 2.4 problem reading tiffs.

2008-05-06 Thread Robert Osfield
Hi Erland, I'm no windows user/developer so can't really pinpoint any problem, the best I can do is try out a release build to see if that fixes things, perhaps the debug build of libtiff isn't available. Robert. On Thu, May 1, 2008 at 10:50 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Re: [osg-users] Some 'osg::Geode' that can be transformed should be made as 'osg::MatrixTransform'?

2008-05-06 Thread Jeongseok Lee
Hi, Gordon and Vincent! Thanks for answering my question. I designed as following. class XGLink : public osg::MatrixTransform { . } After that, I wanna add some drawables into XGLink. But XGLink is not a Geode. (osg::Drawable is can be add to only Geode) So, I need to addChild (new

Re: [osg-users] Collada Animation

2008-05-06 Thread Robert Osfield
On Fri, May 2, 2008 at 12:27 AM, Mike Weiblen [EMAIL PROTECTED] wrote: On Thu, May 1, 2008 at 4:06 PM, John F. Richardson [EMAIL PROTECTED] wrote: ... So, OSG powers that be, ... heh, we have seen the Powers That Be, and They is Us! :-) I concur with Mike's reply, there isn't any

Re: [osg-users] Some 'osg::Geode' that can be transformed should be made as 'osg::MatrixTransform'?

2008-05-06 Thread Vincent Bourdier
1.Yes it it correct. 2.just reply to the mail (or reply to the reply), OSG list do the rest... 2008/5/6 Jeongseok Lee [EMAIL PROTECTED]: Hi, Gordon and Vincent! Thanks for answering my question. I designed as following. class XGLink : public osg::MatrixTransform { … } After

[osg-users] Is there good OpenScenGraph Users Forum?

2008-05-06 Thread Jeongseok Lee
This mail list system so cool. But, it's a little hard to read. I'm not familiar with this way. T-T So, what I want to know is. Is there good OpenScenGraph Users Forum, on web? Jeongseok Lee MS Candidate Robotics

Re: [osg-users] Aircraft Simulation Control by MatrixTransform

2008-05-06 Thread Robert Osfield
Hi Umit, I'd recommend using the CoordinateSystemNode to get the transform from ECEF into the local coordinate frame given you X,Y,Z position in ECEF, you could also use the lat and longs to compute this. The methods to get the local transform would be using either the following methods from

Re: [osg-users] Aircraft getting invisible by AutoCullingSystem

2008-05-06 Thread ümit uzun
Hi Gordon, Sorry for my simple question but how can I specify Cull Callback for any node ? I search the mail list for it but I can't understand how it can be done? ÜMİT UZUN From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Date: Tue, 6

Re: [osg-users] SDL osgViewer

2008-05-06 Thread Zoltán
I've made some research (should have begin with that ?) and apparently while it would be possible to have SDL handle the window and inputs, and OSG do only the rendering, this is not advisable: Personally I wouldn't recommend SDL for windowing for serious 3d graphics applications, its just

Re: [osg-users] Any UML tool used for OSG development?

2008-05-06 Thread Robert Osfield
Hi Paul, I don't personally use any UML tools. Doxygen is able to output some UML style diagrams show class relationships. As how render UML in 3D, I guess this is just a graph generation problem, once you have your UML graph you'd need to compute the layout in 3D, this would give you extra

Re: [osg-users] Is there good OpenScenGraph Users Forum?

2008-05-06 Thread Gordon Tomlinson
Hi See http://www.vis-sim.com/3dsceneBB/ note the OSG forum is lightly used as 99% of folks use this mailing list so your likely to get more information and broader answer on this list _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeongseok Lee Sent: Tuesday, May

Re: [osg-users] SDL osgViewer

2008-05-06 Thread Stephan Maximilian Huber
Zoltán schrieb: Or, is there a way to make an osgEventHandler from a SDL_JOYSTICK interface ? There is an osgviewerSDL in the examples (v2.3.4) but this is for an embedded OSG viewer inside an SDL window... would those work with a joystick ? You can subclass from osgGA::GUIEventAdapter and

[osg-users] where is the .ttf plugin?

2008-05-06 Thread Matthew . Little
Hi where can I get the .ttf plugin from, is it a .dll, what is the name of the file? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] where is the .ttf plugin?

2008-05-06 Thread Paul Martz
osgdb_FreeType.dll/.so reads .ttf files. In order to build this from the OSG source, you'll need the freetype 3rdparty dependency. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, May 06, 2008 10:21 AM To:

Re: [osg-users] Robert, collada dae2 maybe?

2008-05-06 Thread Garrett Potts
Hello Robert: Not sure if Steve made additional changes but I did a submission of the dae plugin to the osg- submission with title here is the tar gz up of the dae module. There were no core OSG interface modifications to the dae plugin so it should be binary compatible at that level.

Re: [osg-users] problem zooming using mouse middle scroll in trackballmanipulator

2008-05-06 Thread Srikanth Bemineni
Hi, Can somebody please reply to the below question. Is there a CJM or Postscript output support in Openscenegraph Srikanth Srikanth Bemineni wrote: I am experimenting with the osgQTviewer.I am not able to zoom in when the mouse wheel is scrolled.I am using trackballmanipulator.I am not able

Re: [osg-users] Robert, collada dae2 maybe?

2008-05-06 Thread steven_thomas
Was waiting to see if Steve had any anomalies show up on his end. Sorry, I know I said I'd look at this over the weekend but I didn't get a chance. I'll definitely test this sometime this week. Robert, I would move forward with merging Garrett's patch into the OSG trunk. If I have changes

Re: [osg-users] SDL osgViewer

2008-05-06 Thread Michael Bosse'
You can do along the lines of what Delta3D has done, by using http://plib.sourceforge.net/ as a source of your data and interfacing it into OSGGA. On Tue, May 6, 2008 at 12:10 PM, Stephan Maximilian Huber [EMAIL PROTECTED] wrote: Zoltán schrieb: Or, is there a way to make an osgEventHandler

Re: [osg-users] Compling STATIC version of OSG, - using static plugins?

2008-05-06 Thread Mike Weiblen
Sorry, like I said I dont mess w/ static builds, so I have no advice there. Welcome to the wonderful world of Microsoft assemblies. Curious why you're bothering w/ debug builds tho? If you're using the prebuilt 3rdParty binaries and you build debug, it will use the debug JPEG library, which

Re: [osg-users] Some 'osg::Geode' that can be transformed should bemade as 'osg::MatrixTransform'?

2008-05-06 Thread Gordon Tomlinson
Hi Yes the hierarchy looks OK _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeongseok Lee Sent: Tuesday, May 06, 2008 11:33 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Some 'osg::Geode' that can be transformed should bemade as 'osg::MatrixTransform'?

Re: [osg-users] Set userdata in Plugins

2008-05-06 Thread Mike Weiblen
You'll probably get the best and most exact answer by looking at the source code for the plugin. -- mew On Mon, May 5, 2008 at 12:02 PM, om [EMAIL PROTECTED] wrote: Thanks for your reponse Paul, but I wanted to know what it does in the .dbf plugin, it would be great if somebody can tell

Re: [osg-users] Problem with pluging libraries depending/linking toMicrosoft.VC80.DebugCRT

2008-05-06 Thread Mike Weiblen
fwiw, perhaps as a jumpstart, all my notes and scripts for building the 3rdParty binaries is captured in the osgToy SVN http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs80sp1/src/ -- mew On Mon, May 5, 2008 at 5:24 PM, [EMAIL PROTECTED] wrote:

[osg-users] Simple SKYBOX and HUDText for Simulation Project

2008-05-06 Thread ümit uzun
Hi All, I am adding two classes for simple SKYBOX and HUDText control for any usage. I hope it would help someone. You can download; OSG-SKYBOX : http://www.fileden.com/files/2007/9/10/1423182/OSG-SKYBOX.tar.gz OSG-HUDText : http://www.fileden.com/files/2007/9/10/1423182/OSG-HUDText.tar.gz

[osg-users] Color Transformations

2008-05-06 Thread Weng Heng Sze Tho
Hi, I would like to know how to implement color transformations (e.g. change to grayscale view). I tried using osg::Camera::setColorMask(true, true, true, true) function but that doesn't seem to work. So I'm wondering if I am using the function correctlyor is this the correct function to

[osg-users] MultiThreads in OSG

2008-05-06 Thread Renan Mendes
Hi, everyone. I've tried creating another thread in my application using the windows API (CreateThread, etc), but it seems that this thread has become a main thread, i.e, my program is not working as a multithreaded application. In my case, this means that I'm not even displaying the OSG

[osg-users] Performance decrease with 2.4.0

2008-05-06 Thread DC Fennell
Hi everybody, Our application is loading IVEs and DDS textures. With OSG 2.4.0, the load times seem to have been increased significantly and the framerate in our scenes has decreased around 10%. It's quite difficult to figure out what exactly has caused this based on the changes from 2.2.0 to

[osg-users] CTDB and OSG

2008-05-06 Thread Leontyev, Sergey
Can OSG load CTDB (Compact Terrain Database). Does anyone have a plugin? Thanks! Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] CTDB and OSG

2008-05-06 Thread Gordon Tomlinson
HI I'm not aware of a plug-in for that format, what produces the format ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leontyev, Sergey Sent: Tuesday, May 06, 2008 3:57 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] CTDB and OSG Can

Re: [osg-users] CTDB and OSG

2008-05-06 Thread dtidrow
CTDB is the terrainDB format that ModSAF and its descendents (oneSAF, etc.) load for terrain info. IIRC, MultiGen used to have a CTDB exporter at one time, but I've been away from that part of the vis-sim world that my memory is fuzzy. I think ModSAF shipped with some sort of terrain 'compiler',

Re: [osg-users] CTDB and OSG

2008-05-06 Thread Gordon Tomlinson
HI Don Ah, that woke up the memory ;) Yeh Multigen used to, I don't think they do any more, it functionality was replaced as an add-on to CTS ( I think ) which had a Onesaf add-on etc.. Or something like that.. And I'm not aware of any publically available loaders for OSG of these formats

Re: [osg-users] (SOLVED) Compling STATIC version of OSG, - using static plugins?

2008-05-06 Thread dtidev
Mike, I did find the problem with my dynamic build (which is why I was trying static libraries as an alternative) - it was what you were mentioning - my VS2008 project was referencing a VS2005 debug dependency .dll file, which in turn was looking for the VS2005 debug libraries which were not

[osg-users] Building FreeType plugin on Mac OS X 10.5

2008-05-06 Thread Paul Martz
Hi folks -- I'm struggling with building OSG on a new Mac OS X 10.5 system. I'm using a command-line build, not XCode, so using ccmake and make to build, My current roadblock is the FreeType library, with the following error: ld: cycle in dylib re-exports with /usr/X11/lib/libGL.dylib

Re: [osg-users] Building FreeType plugin on Mac OS X 10.5

2008-05-06 Thread Stephan Huber
Hi Paul, Paul Martz schrieb: Hi folks -- I'm struggling with building OSG on a new Mac OS X 10.5 system. I'm using a command-line build, not XCode, so using ccmake and make to build, My current roadblock is the FreeType library, with the following error: ld: cycle in dylib re-exports

[osg-users] osg.NET wrappers- problem compiling osgDotNet project

2008-05-06 Thread dtidev
Greetings - I am trying to compile the .NET wrappers. I successfully compiled and tested the OSG 2.4.0 files from source using Visual Studio 2008 I successfully compiled the Generator solution which creates the C++ .net osgDotNet.sln project on the fly(which is the actual .net code wrapping

Re: [osg-users] Building FreeType plugin on Mac OS X 10.5

2008-05-06 Thread E. Wing
On 5/6/08, Paul Martz [EMAIL PROTECTED] wrote: Hi folks -- I'm struggling with building OSG on a new Mac OS X 10.5 system. I'm using a command-line build, not XCode, so using ccmake and make to build, My current roadblock is the FreeType library, with the following error: ld: cycle in dylib

[osg-users] Freetype plugin doesn't appear in project list (OSG 2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-06 Thread David Spilling
Dear OSGers, I downloaded OSG 2.4.0 as well as the zip of Mike Weiblen's pre-built 3rd party dependencies and used CMake 2.4.8 to generate the build makefiles for Vis C++ Express on Vista. Unfortunately, there is no freetype plugin in the project list, so, for example, the ALL BUILD route does

Re: [osg-users] Freetype plugin doesn't appear in project list (OSG 2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-06 Thread David Spilling
Sorry for the waste of bandwidth - just seen recent mailing list exchange that recommends manually pointing _freetype2 and _ft2build at the freetype directory. In any case I can report that I get the same problem as Colin (Dunlop). David ___ osg-users

[osg-users] strafe camera with keyboard?

2008-05-06 Thread Matthew . Little
Anybody have an idea of the basic steps that would be involved if I wanted to do Camera strafing with keyboard? I have a handler to pick up keyboard events and especialy the arrow keys...not sure about what type of matrix stuff if any would be needed. Maybe I can copy source code from the basic

Re: [osg-users] Freetype plugin doesn't appear in project list (OSG2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-06 Thread Paul Martz
Hm, not sure why CMake can find your FreeType lib, but not the header. Anyhow, fix up the include dirs for FreeType in CMake, and regenerate the sln/proj files. osgdb_freetype should then show up as a project in VS. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] .ive plugin: incorrect ReadResult?

2008-05-06 Thread Paul Martz
Thanks, Jeremy. I'll try to facilitate things further by taking the lab example that Bob mentioned, and identify areas of suspicion. I'll post my results tonight or tomorrow. -Paul Broken up into lists of 10: 3dc 3ds ac bmp bsp cfg curl dae dds dw dxf freetype gdal geo

Re: [osg-users] strafe camera with keyboard?

2008-05-06 Thread Gordon Tomlinson
HI One way would be to create your own motion model and use that see \OpenSceneGraph\include\osgGA \OpenSceneGraph\src\osgGA, simple use one them as a template of what is needed ( such as the DriveManipulator) _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL

Re: [osg-users] Freetype plugin doesn't appear in project list (OSG 2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-06 Thread Mattias Helsing
Hi David, not being a CMake guru myself I still note some oddities in your report. I might add that I'm using the svn version of the dependencies - not the zip. Your PS suggest that you have old cache entries. Since Mike's zip contains zlib1 and png13 and those are the ones you should use. Also

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