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Hi Lars,
Could you please fix your subscription to the user-users list and/or
spam filter configuration?
The list keeps receiving the message below, at intervals of a few minutes.
Thanks,
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Kein Spam 010203
Lars Fricke wrote:
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Maybe it can help...
2008/5/6 Lars Fricke [EMAIL PROTECTED]:
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Jan Ciger wrote:
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Hi Paul,
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Hi Lars,
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Paul
at works.
Paul
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I've sent a email to him and he told me he has solve the problem...
If it continue, sent him a personal email ...
Regards,
Vincent
2008/5/6 Paul Melis [EMAIL PROTECTED]:
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Hi Paul,
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Hi Lars,
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It is not likely that
Hello
I have a little question about the osg::Array in OpenSceneGraph. In
our project we must delete some triangles and normales from an
geometry. For that we use iterators and the erase() function. Now we
have a big performance problem.
To delete 12'000 triangles with its normales, we
El Martes 06 Mayo 2008ES 11:11:25 Daniel Moos escribió:
Now my question. Why use the osg::Array a std::vector and not a
std::list?
I'm shure there is a good reason... But I haven't got a clue.
I think it depends on the way one is using the data. If you weren't removing
faces but just
Hello,
I have an OSG application that uses joysticks, and I use SDL
for those. But I also need a mouse and keyboard and use
(today) OSG for that. Sometimes it's a bit messy to do
this, because when there is no joystick connected I fall
back to the mouse, and the interface is very different
Hello
In my application I'm using a trackball manipulator and a large terrain.
When I'm zooming in to the terrain, many times (not always) the trackball
starts moving slower and slower until the camera can't move any more. I can
move backwards but very slowly until I can accelerate again and I'm
Hi Roni
Could it be, that the zooming depends on the eye-distance.
eye-distance * zoom-factor
If you come closer the zoom-step will decrease...
I think this is the concept which is implemented in OpenSceneGraph.
Daniel
Am 06.05.2008 um 12:51 schrieb Roni Rosenzweig:
Hello
In my application
I dont know if it will helps but i worked on a manipulator a few month
ago to manipulate planet maybe it could help you.
http://www.plopbyte.net/#EarthManipulator
hg clone http://hg.plopbyte.net/EarthManipulator/ to get it, it's a
mercurial repository
i hope it will helps
Daniel Moos wrote:
Daniel,
Array's are contiguous and will have better memory performance when the
array data doesn't change. Your approach of using a list to manipulate the
data then copy to the array is what I use for similar applications.
Keep your data in the list and only copy it to the array when it changes.
There are many collision detection libraries out there. Licensing and
difficulty of integration are the big issues.
google collision detection
http://www.cs.unc.edu/~geom/collide/
http://www.win.tue.nl/~gino/solid/
Brian
[EMAIL PROTECTED] wrote: -
To: OpenSceneGraph Users
hello again,
thx Brian, i looked at those but they dont have distance
measuring.
i found something that supports collision and distance measuring:
http://www.cs.unc.edu/~geom/SSV/
i intgerated it, but dont know if i made this good.
i can check for collision of tri-meshes and get minimum
Henry,
You are probably on your own with this, unless someone else has integrated
those specific libraries in their OSG application. I haven't looked into
them because of their license.
Good luck.
Brian
[EMAIL PROTECTED] wrote: -
To: OpenSceneGraph Users
Hi All,
I'm now back from my trip, and slowly getting back up to speed, I'll
will spend most of today trawling through the email backlog that has
accumulated over the past 10 days. Hopefully most posts will have had
satisfactory answers already...
Robert.
On Tue, 2008-05-06 at 00:15 +0200, Mattias Helsing wrote:
Hi Green,
Try putting a OSG_EXPORT between class and EmbeddedWindow in
Window.h. The same goes for some other classes (CORNER and BORDER in
Frame - only needed if you subclass Frame) . osgWidget isn't in a
well-tested state yet and
Hi all.
This is my first question to all of you.
So, it's very naive question. J
I'm developing 3D robot dynamics simulator.
There are links of robot in that simulator. And the links can move
(transform). So I used 'osg::MatrixTransform'. But this a kind of
osg::Group. I wanna make link as
Hi,
osg::group inherit from osg::node, so a group is a node.
Is it your question ? or it is more complicated ?
2008/5/6 Jeongseok Lee [EMAIL PROTECTED]:
Hi all.
This is my first question to all of you.
So, it's very naive question. J
I'm developing 3D robot dynamics simulator.
Hi Martin,
On Mon, Apr 28, 2008 at 11:02 AM, Martin Großer [EMAIL PROTECTED] wrote:
I have two little questions. First, how can I load VRML-Files, with the
osgViewer?
You'll need to compile the OSG against OpenVRML or Coin as the vrml
and iv plugins that they are associated with both provide
If you want to change the position / orientation of this node and its
children as in a shoulder of an arm then is really HAS to be a
transformation node and not a basic group or node
What's is the issue with using a transform node for what it is designed to
do ?
_
From: [EMAIL
osgWidget handles this by using a custom EventHandler:
http://code.google.com/p/osgwidget/source/browse/trunk/src/ViewerEventHandlers.cpp#165
...the idea being that it's generally the case you want to adjust your
orthographic display by responding to the RESIZE event, and that you'll
almost
Hi Jason,
On a quick pass I can't spot why the image isn't getting updated. The
osgprerender example has usage of
a colour buffer being grabbed once per frame and this certainly works try:
osgprerender cow.osg --image
Perhaps this example can help you.
Robert.
On Mon, Apr 28, 2008 at 8:06
I actually managed to get this to work, luckily. I'm not entirely
certain what fixed it - I know the final error was having removed the
line setting the ABSOLUTE_RF.
Thanks,
Robert Osfield wrote:
Hi Jason,
On a quick pass I can't spot why the image isn't getting updated. The
osgprerender
Broken up into lists of 10:
3dc
3ds
ac
bmp
bsp
cfg
curl
dae
dds
dw
dxf
freetype
gdal
geo
gif
glsl
hdr
Inventor
ive
jp2
jpeg
logo
lwo
lws
md2
net
normals
obj
ogr
OpenFlight
osg
osga
osgFX
osgParticle
osgShadow
osgSim
osgTerrain
osgText
osgtgz
osgViewer
pfb
pic
png
pnm
quicktime
rgb
rot
scale
Hi Robert,
Firstly you are welcome to mail list :) I have an question about culling
problem. I have an aircraft and earth model. Their size is aircraft = 0e-07
and earth = 2e+07. When I add the aircraft node to the coordinateSystemNode
which all nodes tied to it, aircraft get invisible. I
ümit uzun wrote:
Hi Robert,
Firstly you are welcome to mail list :) I have an question about culling problem. I have an
aircraft and earth model. Their size is aircraft = 0e-07 and earth =
2e+07. When I add the aircraft node to the coordinateSystemNode which all nodes tied to it,
aircraft
Hi Robert
About your advice...(how to render 1200 triangles file,ply)
Once I break the model into smaller geometry (for example N=200
geometry blocks with 6 triangles),
have I to create a scene with one geode for each geometry? or only one
geode containing all N geometry?
I thought the
Hi Vincent,
I'm not sure how other people could help you here - its very much a
question that doesn't have enough information about the problem to
know what an appropriate answer might be.
Texture coordinate generation in OpenGL is an awkward topic, and the
best I can recommend is that you dive
Hi Hesicong,
On Tue, Apr 29, 2008 at 2:45 PM, hesicong2006 [EMAIL PROTECTED] wrote:
I have managed to render to 3D texture, but now I can only write to the
first level (z=0) of 3D texture. Overloads of osg::Camera::attach still lack
of ability to select which z of 3D texture to use, is it
Hi robert,
Thanks for this answer, I'll try later and look on other way...
Just a last question to be sure :
I just want to put a texture depending on face (and not on geometry) (6 face
for cube or similar objects for example)... TextureCubeMap doesn't work, so
have you any idea (with OSG or
ÜMİT UZUN
Date: Tue, 6 May 2008 16:13:09 +0200
From: [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Aircraft getting invisible by AutoCullingSystem
ümit uzun wrote:
Hi Robert,
Firstly you are welcome to mail
Hi Mike,
On Mon, May 5, 2008 at 7:07 PM, Mike Logan [EMAIL PROTECTED] wrote:
We just ported to OSG-2.4.0 and have several producer cfg files
that we would like to keep using.
Arggg... if only you had tested one of the 2.3.x dev releases we could
have caught this before 2.4.0 went out..
/osg-users-openscenegraph.org
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Hi Julian,
I'm afraid I don't have any answer right now, we'll need to delve
deeper into when and where things are working to put our finger on it.
First up have you tried PrecipitationEffect with with other OSG
examples that use CompositeViewer but not GraphicsWindowEmbedded?
Robert.
On Tue,
I have an item on my (long) to-do list to go through the plugins and do a
thorough review of return values. Having others in the community help with
this project would be great.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Robert
hi gang,
so the problem with these, and what we're trying to fix is one of
policy : what's the right error to return. jeremy noted:
Also, you don't HAVE to return a ReadResult::ReadStatus enum directly;
it can also be a string (I submitted a patch for this a long time ago)
giving some
Hi Robert,
No I have not tried to use it with a simple CompositeViewer, by the way a
simple osg::Fog is working fine with my GraphicsWindowEmbedded. I will try
with a Composite viewer exemple and see.
Thanks a lot.
Julien.
2008/5/6 Robert Osfield [EMAIL PROTECTED]:
Hi Julian,
I'm afraid I
On Wed, Apr 30, 2008 at 12:14 PM, Martin Großer [EMAIL PROTECTED] wrote:
I have a short question about the osgUtil::SceneView.
What advantages or disadvantages has the SceneView compared to the
osgViewer::Viewer?
SceneView is pain to support because...
SceneView has no support for event
ümit uzun wrote on Tuesday 06 May 2008:
Hi Robert,
Firstly you are welcome to mail list :) I have an
question about culling problem. I have an aircraft and
earth model. Their size is aircraft = 0e-07 and earth
= 2e+07. When I add the aircraft node to the
coordinateSystemNode which all
Hi Nicolas,
Thanks for the writing the useful example. Once you're happy with
your updates to it submit it to osg-submissions.
Cheers,
Robert.
On Wed, Apr 30, 2008 at 12:40 PM, nicolas peña [EMAIL PROTECTED] wrote:
Hi all, As it looks like people find this example useful, I will look at the
ümit uzun wrote:
ÜMİT UZUN
Date: Tue, 6 May 2008 16:13:09 +0200
From: [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Aircraft getting invisible by AutoCullingSystem
ümit uzun wrote:
Hi Robert,
Firstly you
Hi Paul,
On Wed, Apr 30, 2008 at 2:06 PM, Paul Martz [EMAIL PROTECTED] wrote:
Hi Robert -- I'd like to run VPB on a cluster of display-less Linux systems.
Is this possible, and if so, can you post a list of osgdem command line
options that would make this possible?
There is no support for
Hi Serge,
Which version of the OSG are you using? Which OS? In 2.3.x/2.4
there was a bug fix to Optimizer that might fix the problem you are
seeing.
Also any chance of you providing an example dataset?
Robert.
On Wed, Apr 30, 2008 at 2:12 PM, S.I.M. van Keulen
[EMAIL PROTECTED] wrote:
Hello
hi robert, we tried this with mesa at our latest training code. it
didn't exactly work - problems cropped up mostly wrt extension
features even though we had disabled most features which would require
them. i didn't take the time to track down all the odd corners, given
that vpb is a work in
Hi Erland,
The OSG by default with use glu to rescale non power of two textures
as required so you code doesn't need to do anything special. If your
hardware supports non power of two textures then you can do:
texture-setResizeNonPowerOfTwoHint(false);
This isn't on by default because some
On Thu, May 1, 2008 at 3:20 AM, Linh Phan [EMAIL PROTECTED] wrote:
I was wondering if there is a Windows binary distribution for osgdem?
OSG-1.2 had osgdem in it.
VirtualPlanetBuilder has the modern version of osgdem, but VPB hasn't
hit its stable release yet so no binaries are available.
Hi Franclin,
On Thu, May 1, 2008 at 11:44 AM, Franclin Foping [EMAIL PROTECTED] wrote:
Hi,
I just want to know if OSG supports 1D or 2D evaluators with the likes of
glMap?
There is no native support. The osgteaport example provides an
example of integrating glu nurbs with the OSG so perhaps
Hi Franclin,
On Thu, May 1, 2008 at 11:46 AM, Franclin Foping [EMAIL PROTECTED] wrote:
Is it possible to change the texture coordinates of built-in shape drawable
objects (Sphere, Capsule and so forth)?
No it is not possible, they are no really meant for visualization, the
ShapeDrawable is
Hi Curt,
The static build isn't yet fully developed, consider it just work in
progress. I don't work under Windows so can't help out on Windows
specific so need others from community to pitch in and complete the
static build under Windows.
Robert.
On Thu, May 1, 2008 at 3:34 PM, [EMAIL
Hi Erland,
I'm no windows user/developer so can't really pinpoint any problem,
the best I can do is try out a release build to see if that fixes
things, perhaps the debug build of libtiff isn't available.
Robert.
On Thu, May 1, 2008 at 10:50 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Hi, Gordon and Vincent!
Thanks for answering my question.
I designed as following.
class XGLink : public osg::MatrixTransform
{ . }
After that, I wanna add some drawables into XGLink.
But XGLink is not a Geode. (osg::Drawable is can be add to only Geode)
So, I need to addChild (new
On Fri, May 2, 2008 at 12:27 AM, Mike Weiblen [EMAIL PROTECTED] wrote:
On Thu, May 1, 2008 at 4:06 PM, John F. Richardson
[EMAIL PROTECTED] wrote:
...
So, OSG powers that be,
...
heh, we have seen the Powers That Be, and They is Us!
:-)
I concur with Mike's reply, there isn't any
1.Yes it it correct.
2.just reply to the mail (or reply to the reply), OSG list do the rest...
2008/5/6 Jeongseok Lee [EMAIL PROTECTED]:
Hi, Gordon and Vincent!
Thanks for answering my question.
I designed as following.
class XGLink : public osg::MatrixTransform
{ … }
After
This mail list system so cool.
But, it's a little hard to read.
I'm not familiar with this way. T-T
So, what I want to know is.
Is there good OpenScenGraph Users Forum, on web?
Jeongseok Lee
MS Candidate
Robotics
Hi Umit,
I'd recommend using the CoordinateSystemNode to get the transform from
ECEF into the local coordinate frame given you X,Y,Z position in ECEF,
you could also use the lat and longs to compute this. The methods to
get the local transform would be using either the following methods
from
Hi Gordon,
Sorry for my simple question but how can I specify Cull Callback for any node ?
I search the mail list for it but I can't understand how it can be done?
ÜMİT UZUN
From: [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Date: Tue, 6
I've made some research (should have begin with that ?) and
apparently while it would be possible to have SDL handle
the window and inputs, and OSG do only the rendering, this
is not advisable:
Personally I wouldn't recommend SDL for windowing for
serious 3d graphics applications, its just
Hi Paul,
I don't personally use any UML tools. Doxygen is able to output some
UML style diagrams show class relationships.
As how render UML in 3D, I guess this is just a graph generation
problem, once you have your UML graph you'd need to compute the layout
in 3D, this would give you extra
Hi
See http://www.vis-sim.com/3dsceneBB/ note the OSG forum is lightly used as
99% of folks use this mailing list
so your likely to get more information and broader answer on this list
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeongseok
Lee
Sent: Tuesday, May
Zoltán schrieb:
Or, is there a way to make an osgEventHandler from a
SDL_JOYSTICK interface ? There is an osgviewerSDL in the
examples (v2.3.4) but this is for an embedded OSG viewer
inside an SDL window... would those work with a joystick ?
You can subclass from osgGA::GUIEventAdapter and
Hi where can I get the .ttf plugin from, is it a .dll, what is the name
of the file?
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osgdb_FreeType.dll/.so reads .ttf files. In order to build this from the OSG
source, you'll need the freetype 3rdparty dependency.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, May 06, 2008 10:21 AM
To:
Hello Robert:
Not sure if Steve made additional changes but I did a submission of
the dae plugin to the osg- submission with title
here is the tar gz up of the dae module.
There were no core OSG interface modifications to the dae plugin so it
should be binary compatible at that level.
Hi,
Can somebody please reply to the below question.
Is there a CJM or Postscript output support in Openscenegraph
Srikanth
Srikanth Bemineni wrote:
I am experimenting with the osgQTviewer.I am not able to zoom in when
the mouse wheel is scrolled.I am using trackballmanipulator.I am not
able
Was waiting to see if Steve had any anomalies show up on his end.
Sorry, I know I said I'd look at this over the weekend but I didn't get
a chance. I'll definitely test this sometime this week.
Robert, I would move forward with merging Garrett's patch into the OSG
trunk. If I have changes
You can do along the lines of what Delta3D has done, by using
http://plib.sourceforge.net/ as a source of your data and interfacing it
into OSGGA.
On Tue, May 6, 2008 at 12:10 PM, Stephan Maximilian Huber
[EMAIL PROTECTED] wrote:
Zoltán schrieb:
Or, is there a way to make an osgEventHandler
Sorry, like I said I dont mess w/ static builds, so I have no advice
there. Welcome to the wonderful world of Microsoft assemblies.
Curious why you're bothering w/ debug builds tho? If you're using the
prebuilt 3rdParty binaries and you build debug, it will use the debug
JPEG library, which
Hi
Yes the hierarchy looks OK
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeongseok
Lee
Sent: Tuesday, May 06, 2008 11:33 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Some 'osg::Geode' that can be transformed should
bemade as 'osg::MatrixTransform'?
You'll probably get the best and most exact answer by looking at the
source code for the plugin.
-- mew
On Mon, May 5, 2008 at 12:02 PM, om [EMAIL PROTECTED] wrote:
Thanks for your reponse Paul,
but I wanted to know what it does in the .dbf plugin, it would be great if
somebody can tell
fwiw, perhaps as a jumpstart, all my notes and scripts for building
the 3rdParty binaries is captured in the osgToy SVN
http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs80sp1/src/
-- mew
On Mon, May 5, 2008 at 5:24 PM, [EMAIL PROTECTED] wrote:
Hi All,
I am adding two classes for simple SKYBOX and HUDText control for any usage.
I hope it would help someone.
You can download;
OSG-SKYBOX : http://www.fileden.com/files/2007/9/10/1423182/OSG-SKYBOX.tar.gz
OSG-HUDText : http://www.fileden.com/files/2007/9/10/1423182/OSG-HUDText.tar.gz
Hi,
I would like to know how to implement color transformations (e.g. change to
grayscale view).
I tried using osg::Camera::setColorMask(true, true, true, true) function but
that doesn't seem to work.
So I'm wondering if I am using the function correctlyor is this the correct
function to
Hi, everyone.
I've tried creating another thread in my application using the
windows API (CreateThread, etc), but it seems that this thread has become a
main thread, i.e, my program is not working as a multithreaded
application. In my case, this means that I'm not even displaying the OSG
Hi everybody,
Our application is loading IVEs and DDS textures. With OSG 2.4.0, the load
times seem to have been increased significantly and the framerate in our scenes
has decreased around 10%. It's quite difficult to figure out what exactly has
caused this based on the changes from 2.2.0 to
Can OSG load CTDB (Compact Terrain Database). Does anyone have a plugin?
Thanks!
Sergey
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HI
I'm not aware of a plug-in for that format, what produces the format ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leontyev,
Sergey
Sent: Tuesday, May 06, 2008 3:57 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] CTDB and OSG
Can
CTDB is the terrainDB format that ModSAF and its descendents (oneSAF,
etc.) load for terrain info. IIRC, MultiGen used to have a CTDB exporter
at one time, but I've been away from that part of the vis-sim world that
my memory is fuzzy. I think ModSAF shipped with some sort of terrain
'compiler',
HI Don
Ah, that woke up the memory ;)
Yeh Multigen used to, I don't think they do any more, it functionality was
replaced as an add-on to CTS ( I think ) which had a Onesaf add-on etc.. Or
something like that..
And I'm not aware of any publically available loaders for OSG of these
formats
Mike,
I did find the problem with my dynamic build (which is why I was trying static
libraries as an alternative) - it was what you were mentioning - my VS2008
project was referencing a VS2005 debug dependency .dll file, which in turn was
looking for the VS2005 debug libraries which were not
Hi folks -- I'm struggling with building OSG on a new Mac OS X 10.5 system.
I'm using a command-line build, not XCode, so using ccmake and make to
build,
My current roadblock is the FreeType library, with the following error:
ld: cycle in dylib re-exports with /usr/X11/lib/libGL.dylib
Hi Paul,
Paul Martz schrieb:
Hi folks -- I'm struggling with building OSG on a new Mac OS X 10.5 system.
I'm using a command-line build, not XCode, so using ccmake and make to
build,
My current roadblock is the FreeType library, with the following error:
ld: cycle in dylib re-exports
Greetings -
I am trying to compile the .NET wrappers.
I successfully compiled and tested the OSG 2.4.0 files from source using Visual
Studio 2008
I successfully compiled the Generator solution which creates the C++ .net
osgDotNet.sln project on the fly(which is
the actual .net code wrapping
On 5/6/08, Paul Martz [EMAIL PROTECTED] wrote:
Hi folks -- I'm struggling with building OSG on a new Mac OS X 10.5 system.
I'm using a command-line build, not XCode, so using ccmake and make to
build,
My current roadblock is the FreeType library, with the following error:
ld: cycle in dylib
Dear OSGers,
I downloaded OSG 2.4.0 as well as the zip of Mike Weiblen's pre-built 3rd
party dependencies and used CMake 2.4.8 to generate the build makefiles
for Vis C++ Express on Vista. Unfortunately, there is no freetype plugin in
the project list, so, for example, the ALL BUILD route does
Sorry for the waste of bandwidth - just seen recent mailing list exchange
that recommends manually pointing _freetype2 and _ft2build at the freetype
directory. In any case I can report that I get the same problem as Colin
(Dunlop).
David
___
osg-users
Anybody have an idea of the basic steps that would be involved if I
wanted to do Camera strafing with keyboard? I have a handler to pick up
keyboard events and especialy the arrow keys...not sure about what type
of matrix stuff if any would be needed. Maybe I can copy source code
from the basic
Hm, not sure why CMake can find your FreeType lib, but not the header.
Anyhow, fix up the include dirs for FreeType in CMake, and regenerate the
sln/proj files. osgdb_freetype should then show up as a project in VS.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Thanks, Jeremy. I'll try to facilitate things further by taking the lab
example that Bob mentioned, and identify areas of suspicion. I'll post my
results tonight or tomorrow.
-Paul
Broken up into lists of 10:
3dc
3ds
ac
bmp
bsp
cfg
curl
dae
dds
dw
dxf
freetype
gdal
geo
HI
One way would be to create your own motion model and use that see
\OpenSceneGraph\include\osgGA \OpenSceneGraph\src\osgGA, simple use one
them as a template of what is needed ( such as the DriveManipulator)
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL
Hi David,
not being a CMake guru myself I still note some oddities in your
report. I might add that I'm using the svn version of the dependencies
- not the zip.
Your PS suggest that you have old cache entries. Since Mike's zip
contains zlib1 and png13 and those are the ones you should use. Also
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