[osg-users] 3.0 or 2.10?

2009-02-04 Thread Paul Martz
Hi all -- I've seen a couple of posts now implying that the next stable release after 2.8 will be called "3.0". I wanted to open a discussion on this so that we can get some clarification. Unless the next stable release will break lots of backwards compatibility, I'd opt for calling it "2.10", th

Re: [osg-users] 3.0 or 2.10?

2009-02-04 Thread Cedric Pinson
I am agree with this notation. Paul Martz wrote: Hi all -- I've seen a couple of posts now implying that the next stable release after 2.8 will be called "3.0". I wanted to open a discussion on this so that we can get some clarification. Unless the next stable release will break lots of backw

Re: [osg-users] 3.0 or 2.10?

2009-02-04 Thread Sukender
Hi Paul, This needs to be confirmed, but I think Robert's mind is to go to 3.0 to allow the whole community to introduce things that "break backwards compatibility", as you say. You even posted a thing on the thread "Ideas for OSG v3.0", where Art Tevs told about reorganizing nodekits/plugins (

Re: [osg-users] 3.0 or 2.10?

2009-02-04 Thread Art Tevs
HI, I agree on that the next version will still be 2.x. Only if we really go for a completly different API (with almost no backward compatibility), then we should go to 3.x The previous thread just collected some ideas about how to manage future releases of osg 3.x The idea was to go away from

Re: [osg-users] 3.0 or 2.10?

2009-02-04 Thread Jean-Sébastien Guay
Hi Paul, Hi all -- I've seen a couple of posts now implying that the next stable release after 2.8 will be called "3.0". I wanted to open a discussion on this so that we can get some clarification. I don't think this is the case. Robert has only referred to 3.0 when talking about introducing

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Robert Osfield
HI Paul, My thoughts for OSG-3.x would be that it would be major rewrite of the core scene graph and many of the additional components, and as such would take a great deal of down time before anything near to level functionality with OSG.2.x would be achieved. OSG-3.x is rather blue sky thinking

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Marco Fiocco
Hi all,as an example of a concrete project for shaping OSG 3.0 I suggest developing a ray tracing backend for meshes and point clouds (not only volume rendering), probably using OpenCL. Is there anyone else interested in this? Marco ___ osg-users mailing

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Robert Osfield
HI Marco, On Thu, Feb 5, 2009 at 11:11 AM, Marco Fiocco wrote: > as an example of a concrete project for shaping OSG 3.0 I suggest developing > a ray tracing backend for meshes and point clouds (not only volume > rendering), probably using OpenCL. > Is there anyone else interested in this? This

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, One thing that might help would be to make sure the exploration phase consisted of several small tasks that were doable in a couple of weeks of development. The outcome would be small demo and the key part - knowledge about this new domain. Such projects could easily by managed as s

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Amen!... ;) Joking aside, I agree but have a few comments/questions: > If we don't keep up to date and pushing the technology I fear that > game centric API's will drown out the needs of real high end graphics > developers 1. True! IMHO, OSG 3 should address *some* (not *all*) aspects of game AP

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Nick, GForge was created by some of the original SF team and is really good - free to open source projects. http://gforge.org/gf/ Yeah, that's what I meant, not exactly the same software but it looks like it's exactly what we'd need to make an open OSGForge. J-S --

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Hi JS, I confirm that: - SourceForge is open source - Can be installed on a custom server - Can contain Trac ( :) ) That would be a _*VERY*_ nice idea, even for OSG 2.x. I'm definitely in favor of that idea. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi, http://gforge.org/gf/ Yeah, that's what I meant, not exactly the same software but it looks like it's exactly what we'd need to make an open OSGForge. Hmmm, I just noticed that GForge only supports CVS? Is that true? Perhaps there's an SVN plugin or something? Anyways, I'll investiga

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Hi Robert, hi all, Do you think it could be worth trying a kind of "sandbox" server built on SourceForge? This would help us to check what could be the future issues with such a system. I don't have a "true" server (just my main machine with a bandwith that fits for personnal usage, and that is

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Robert Osfield
Hi JS, Jose is actually setting up a virtual server for us, this should allow us to add external users to have admin rights for helping maintain the server. Once the server is set up, and the dust has settled after 2.8.0 we can look at exact what services we want to provide from the sever. Rober

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Robert Osfield
Hi Sukender, As I just mentioned in a reply to JS, the new virtual server should give us a bit more flexibility w.r.t. setting up new services. I'll not dive in any more on this topic right now as the release has to be be primary focus. Robert. On Thu, Feb 5, 2009 at 2:38 PM, Sukender wrote: >

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Nick Bryan
GForge was created by some of the original SF team and is really good - free to open source projects. http://gforge.org/gf/ Nick Jean-Sébastien Guay wrote: Hi Robert, One thing that might help would be to make sure the exploration phase consisted of several small tasks that were

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Art Tevs
Hi folks, > > I've offered my (part-time) help in maintaining the OSG site to Jose > Luis in the past, but he said since the server belonged to his school > they would be reluctant to let an "outsider" get access to one of their > servers. Perhaps when the server is moved to a virtual server,

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Okay. BTW, I don't find where to download SourceForge... I said it is open source... or *WAS* is? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 05 Feb 2009 15:41:29 +0100, Robert Osfield a écrit: > Hi Sukender, > > As I just mentioned in a reply

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Sukender, Okay. BTW, I don't find where to download SourceForge... I said it is open source... or *WAS* is? In the GForge documentation it says that the public CVS repository for SourceForge had not been updated for more than a year, so they made a fork of it (which is GForge). It's poss

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Paul Martz
>> Hi all -- I've seen a couple of posts now implying that the next >> stable release after 2.8 will be called "3.0". I wanted to open a >> discussion on this so that we can get some clarification. > > I don't think this is the case. Robert has only referred to 3.0 when talking > about introduci

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, Jose is actually setting up a virtual server for us, this should allow us to add external users to have admin rights for helping maintain the server. Once the server is set up, and the dust has settled after 2.8.0 we can look at exact what services we want to provide from the sever.

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi, Okay. BTW, I don't find where to download SourceForge... I said it is open source... or *WAS* is? In the GForge documentation it says that the public CVS repository for SourceForge had not been updated for more than a year, so they made a fork of it (which is GForge). It's possible that

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Cedric Pinson
Hi, I own a server with 100Mb where i host some vserver, i could help to host a back up or any other services for osg related stuff. About the osg forge, i am not sure i would want it, i explain why: - more of them has no service for decentralized version control like mercurial / git - It cons

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Cedric, In theory the idea is cool but if people dont fill the current wiki why they will take energy to fill a forge ? I think it requires no more energy than hosting your project on your own site, or a site like SourceForge or Google Code. The difference is that it would be centralized

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Hi JS and Cédric, I'm a bit more in favor of what JS says. I agree that when the Forge is down it's really annoying, but centralizing all OSG related projects seem worth using a kind of forge (or something else). We really should avoid them dying by helping people maintaining them. Sukender PV

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Cedric Pinson
Anyway i will help to host if it helps Cheers, Cedric Sukender wrote: Hi JS and Cédric, I'm a bit more in favor of what JS says. I agree that when the Forge is down it's really annoying, but centralizing all OSG related projects seem worth using a kind of forge (or something else). We really

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Thank you very much Cédric. However, I respect your point of view, and think that discussing a bit when having different ideas avoids many mistakes. We may finally find an intermediate or altered solution that fits most needs. I'm not really in favor of building a fully custom server, as it will

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, i don't understand why we should rewrite the whole openscenegraph core? Is the good old openGL and openscenegraph that faraway from openGL CL/openGL ES/.. How long does it take to port the whole greate functionality from osg2 to osg3? And how would it be possible to port the application fo

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Sukender, About GForge: it supports SVN, Yes, I saw that the document I was reading was quite out of date. It also supports a wiki, and 4.7 (which is in RC right now) has support for MySQL (I would prefer the server to run only one database engine, and I'm more familiar with MySQL than P

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Hi Adrian, Simply beacuse OSG 2 == OpenGL 2, and OSG 3 == OpenGL 3 (and such). That's certainly an awful shortcut, but globally, that was Robert said. OSG 2 will still live, and you may have your applications use OSG 2.26 (if such a version exists), even when OSG 3 is out. But you would not be

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Great thing! I'm also more used with MySQL. Could be interesting... And yes, the open source seem sufficient to mee too. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 05 Feb 2009 21:10:31 +0100, Jean-Sébastien Guay a écrit: > Hi Sukender, > >> A

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Adrian, i don't understand why we should rewrite the whole openscenegraph core? Is the good old openGL and openscenegraph that faraway from openGL CL/openGL ES/.. OpenGL ES and OpenGL 3.0 will drop the fixed pipeline. So OSG's core functionality (state attributes for each fixed pipeline

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Adrian Egli OpenSceneGraph (3D)
Ok, i see. The OpenGL 3 API will completly change. And for this, we will have to rewrite the OpenSceneGraph core. But the scene graph it selfs could (may) be the same or very similar. that would be greate. i thought the we will to rewrite the whole code, this would be much much much work, and even

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Adrian, Ok, i see. The OpenGL 3 API will completly change. And for this, we will have to rewrite the OpenSceneGraph core. Well, the API will change but the old API will be deprecated, not totally removed. The problem is that we don't know when the fixed pipeline will be removed, once it'

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Paul Martz
eGraph (3D) Sent: Thursday, February 05, 2009 12:59 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 3.0 or 2.10? Hi all, i don't understand why we should rewrite the whole openscenegraph core? Is the good old openGL and openscenegraph that faraway from openGL CL/openGL ES/.. How long d

Re: [osg-users] 3.0 or 2.10?

2009-02-06 Thread Robert Osfield
HI Adrian, Writing the core scene graph is something that is likely to be required to handle multiple backends, so rather than just OpenGL 2.0, we'd need OpenGL 3.0 and OpenGL-ES and a mixture of OpenGL/OpenCL. Currently we only map to OpenGL + extensions, we can't handle wholesale changes to the

Re: [osg-users] 3.0 or 2.10?

2009-02-06 Thread Sukender
Hi Robert, OpenGL 3 specs says that nothing has been removed (just features that become deprecated). That mean OSG 2 is OpenGL 3 compatible (Well of course without new features)... isn't it? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 06 Feb 2

Re: [osg-users] 3.0 or 2.10?

2009-02-06 Thread Jean-Sébastien Guay
Hi Sukender, OpenGL 3 specs says that nothing has been removed (just features that become deprecated). That mean OSG 2 is OpenGL 3 compatible (Well of course without new features)... isn't it? Relying on deprecated features is bad practice, since by definition deprecated features may be rem

Re: [osg-users] 3.0 or 2.10?

2009-02-06 Thread Paul Martz
http://www.skew-matrix.com +1 303 859 9466 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender Sent: Friday, February 06, 2009 1:14 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 3.0 or 2.10? Hi Robert,

Re: [osg-users] 3.0 or 2.10?

2009-02-06 Thread Paul Martz
Will there be (or should there be) an "OSG-3" branch in svn to allow development to commence? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opens

Re: [osg-users] 3.0 or 2.10?

2009-02-06 Thread Robert Osfield
Hi Paul, On Fri, Feb 6, 2009 at 8:37 PM, Paul Martz wrote: > Will there be (or should there be) an "OSG-3" branch in svn to allow > development to commence? I think this is premature. I'd rather see us highlight areas that need research and then have a set of mini projects that go out scoping t

Re: [osg-users] 3.0 or 2.10?

2009-02-07 Thread Sukender
Hi Paul and JS, I was just wondering... not saying that we should try some ugly things like supporting deprecated features! :) The "forward-compatible context" seem an interesting thing though... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 06 F