Re: [osg-users] Encrypted 3D Models

2016-08-26 Thread Chris Hanson
It doesn't look like the OSG zip plugin supports a password option, but it wouldn't be too hard to extend it to support password-protected zipfiles. Which could themselves be in memory. On Fri, Aug 26, 2016 at 7:25 AM, John Farrier wrote: > Perfect. Appreciate the help, Glenn! > > Thank you! >

[osg-users] Fast ETC@ compressor code from Google

2016-09-16 Thread Chris Hanson
Thought this might be useful to many. https://medium.com/@duhroach/building-a-blazing-fast-etc2-compressor-307f3e9aad99 -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • Open

Re: [osg-users] OSG Running with modern OpenGL

2016-09-26 Thread Chris Hanson
Well, probably a good facsimile would be the situation for OpenGL ES, which lacks all of those same features. We did a bunch of work involving this, writing custom FFP to shader generators, as well as doing the grunt work of making osgEarth work on mobile devices (Android and iOS) through OpenGL E

Re: [osg-users] OSG & RTOS software architecture

2016-09-28 Thread Chris Hanson
Jan has a good point here. We have ported OSG to architectures like the Integrity embedded OS, but OSG cannot and will not ever guarantee hard real time, nor will the OpenGL driver stack. ​ If you want to talk about the requirements of your project, email me sometime. _

Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-26 Thread Chris Hanson
Nice work, Torben. You're way ahead of me at this point. I'll try to catch up with your work sometime and maybe get my build system building again. On Mon, Oct 24, 2016 at 3:09 AM, Torben Dannhauer wrote: > Robert, > > don't worry, enjoy your week :) > > Torben > > -- > Read this

Re: [osg-users] 32bit DEPTH for RTT

2016-10-26 Thread Chris Hanson
Can you post the solution, for others in the future to benefit from? On Mon, Oct 24, 2016 at 8:04 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Got a help offline from a friend on this ... So glad there are so cool > people on this list ... > > Thanks all! > > Nick > > On Fri,

[osg-users] I/ITSEC 2016

2016-10-26 Thread Chris Hanson
If anyone else is going, I'd love to meet and do an informal BoF-type hang out. I'm not exhibiting this year due to family travel plans, but I will be there the 28-30th and would love to connect with others to talk about OSG, osgEarth, OpenIG, OpenGL in general, Triton and SilverLining, UAVs, and

[osg-users] OT: R3D/PRO-1000 knowledge

2016-10-31 Thread Chris Hanson
This is off-topic, but this is the place with the highest-likelihood of having someone with the knowledge in question. Anyone here ever work with a 90s vintage Lockheed-Martin R3D/PRO-1000? Some guys working on emulators for it for running legacy code have some questions about its behaviour a

Re: [osg-users] Trouble Drawing Text in Arabic

2016-11-02 Thread Chris Hanson
Is this something osgCairo ( https://github.com/cubicool/osgcairo ) might solve for you?​ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to implement pagedLOD without reading from files?

2016-11-09 Thread Chris Hanson
Basically you make a custom URI scheme to name each "file" in the PagedLOD object, like 12345567890.werner_texion_tile Then you create and register a pseudoloader that accepts requests for "files" ending in the ".werner_texion_tile" extension. But when your pseudoloader is called to "load" one of

Re: [osg-users] Best Applications for Model Editing with .ive File Format

2016-11-09 Thread Chris Hanson
On Wed, Nov 9, 2016 at 2:24 PM, Erik Hensens wrote: > Hello everyone! > > Let me apologize in advance if this is a duplicate question. I tried hard > to find the answer elsewhere in the forums but I didn't see anything. If I > missed it, please just point me toward the original post. > > What are

Re: [osg-users] Display Geotiff image in OSG

2016-11-17 Thread Chris Hanson
It really sounds like what you're doing is going to require geospatial integration, and for that, you'd be much further ahead using osgEarth, which has all sorts of geospatial features built in. Can you describe the bigger picture of what you're actually trying to _accomplish_ in the end, so we ca

Re: [osg-users] Use OSG with an existing renderer in OpenGL ES

2016-11-18 Thread Chris Hanson
Are you trying to render combined 3D scenes, or have OSG render a texture that will be used on a surface within your other renderer's scene? When we were faced with the second situation, what we did was to create a whole new context (shared) for OSG let OSG render into a texture with that, and the

Re: [osg-users] Use OSG with an existing renderer in OpenGL ES

2016-11-22 Thread Chris Hanson
Fabien, if you want someone do do a custom implementation of that sort of thing, we can be hired to do so. ;) On Mon, Nov 21, 2016 at 7:27 AM, Riccardo Corsi wrote: > Hi Fabien, > > in your situation the approach suggested by Chris is certainly the most > promising. > Create a second GL context

Re: [osg-users] [forum] [osgEarth] several problems and questions

2016-11-25 Thread Chris Hanson
> > I load an not georeferenced 3D model and i have the geo information in > other file : DATUUM, Projection system, EPSG and an offset in meter for > cartographic system and in seconds for geo system. I looking for set those > informations programatically. Set the SRS is not a big deal, but I don'

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-11-28 Thread Chris Hanson
Hey David. I'm working on a project that has both Oculus and Vive support via osgOpenVRViewer. On Mon, Nov 28, 2016 at 5:32 PM, David Glenn wrote: > Greetings All! > I'm just wondering what is the status for doing OpenVR or anything else VR > in OSG! > > I've been so tied up in the Game Engine s

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-11-29 Thread Chris Hanson
On Tue, Nov 29, 2016 at 4:37 AM, Jan Ciger wrote: > OSVR Wasn't my decision. Client already had Oculus support and just wanted to extend it to OpenVR via osgOpenVRViewer. I would consider OSVR for future projects though! -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http:

Re: [osg-users] How to merge osgocean and osgearth

2016-12-07 Thread Chris Hanson
Last I checked, osgOcean's rendering system could only handle flat-Earth, and osgEarth is predominantly round-Earth, so some significant work would need to be done to make them work together. ​SunDog's Triton ( http://sundog-soft.com/features/ocean-and-water-rendering-with-triton/ ) is extremely

Re: [osg-users] Triton Ocean

2016-12-13 Thread Chris Hanson
Triton does not use OSG internally. You can use Triton inside OSG applications. You can contact SunDog's Triton support ( supp...@sundog-soft.com ), or my company also provides consulting and development using Triton if you need more than they can provide. If you email me privately, I can attemp

Re: [osg-users] Triton Ocean

2016-12-14 Thread Chris Hanson
You should be able to see my email address in the headers. xe...@alphapixel.com. In order to have breaking shore waves in Triton, you need to supply it with a raster image of the bathymetry (sea floor) underneath the water surface, as well as a texture matrix that allows for transformation of a wo

Re: [osg-users] [osgPlugins] AC3D Loader

2016-12-14 Thread Chris Hanson
On Mon, Dec 12, 2016 at 10:48 PM, Nikolai Christensen < emptyyetf...@gmail.com> wrote: > Secondly, what about lines after: > else if (objectType == ObjectTypeLight) { // add a light source to the > scene 1 Nov 2003 > Why add a lightsource (if thats whats happening)? Isn't this loader used > by man

Re: [osg-users] Intersect Point Cloud wth precision

2016-12-23 Thread Chris Hanson
Take the results from the PolytopeIntersector, project them to screen space, measure the distance from your mouse XY to the projected point, sort the result set by this metric and take the closest. On Fri, Dec 23, 2016 at 3:22 AM, Robert Osfield wrote: > HI Bruno, > > For a point cloud you may b

Re: [osg-users] Replies with "Incident ID"'s returned for every post I sent to this list... Is that normal?

2017-01-24 Thread Chris Hanson
> > I just checked there is a "supp...@godaddy.com" subscribed but not one > associated with secureserver,net. > I have unsubscribed supp...@godaddy.com. > Yay! I thought we had checked this a few months ago when I deep-dove into it trying to solve this very thing. > The question is who su

Re: [osg-users] Thoughts on Vulkan

2017-02-14 Thread Chris Hanson
​There aren't many sources, to be honest. If you like dead-tree type material, I was tech reviewer on this book: https://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540 It has good material, but the scope of the task is daunting no matter how you approach it.

Re: [osg-users] Thoughts on Vulkan

2017-02-14 Thread Chris Hanson
I just wanted to mention that Jeremy ("osgWidget", "osgCairo", "osgPango") has been working on a scene graph named Heirograph with similar design goals. There is already an OpenGL ES2 backend implementation and our goal is, similar to Robert's, to make a Vulkan and a desktop non-FFP OGL3+ or OGL4 b

Re: [osg-users] OSG on Universal Windows Platform

2017-02-16 Thread Chris Hanson
I was pretty sure UWP also prohibited the OpenGL API, which would mostly be a deal-breaker unless you use ANGLE or something. On Thu, Feb 16, 2017 at 2:59 AM, Lorenzo Valente wrote: > Hi, > > I'm trying to compile OSG for the Universal Windows Platform ( > https://docs.microsoft.com/en-us/window

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-02-22 Thread Chris Hanson
​I agree. SO is pretty good, but it also works better with a larger more distributed community. I prefer to stick with the mailing list. The results come up pretty well in searches. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://list

Re: [osg-users] How to do osg earth in offline

2017-03-30 Thread Chris Hanson
There are examples in the osgEarth tests repository showing how to feed osgEarth from a local GeoTIFF image via the GDAL driver. You can also pass a file-based URL instead of a http: based URL to a tilemap set. On Thu, Mar 30, 2017 at 5:16 AM, Rambabu Repaka wrote: > Hi,In osgearth he is readin

Re: [osg-users] Drawing large number of labels

2017-03-30 Thread Chris Hanson
https://github.com/robertosfield/osgPairo On Thu, Mar 30, 2017 at 6:12 PM, Andrew Cunningham wrote: > Hi, I am looking for suggestion on how to efficiently draw 'large' ( aka > many thousands) numbers of 'labels' or 'string markers' > Typically these are short numeric strings. Instancing a osgT

Re: [osg-users] Support for Windows Universal Platform

2017-04-25 Thread Chris Hanson
AlphaPixel is running this port project that Thomas is working on. We'll probably try to include an example, but it all depends on our client's goals. We came up with an idea about the getenv() API being missing on UWP. We could use the preprocessor to define an empty genenv() macro like #define

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread Chris Hanson
We've just pulled the PR. It's not quite ready for release yet. Will update when it's ready. On Wed, May 17, 2017 at 1:38 AM, Robert Osfield wrote: > On 17 May 2017 at 03:09, michael kapelko wrote: > > Hi. How is your progress with UWP? > > I have merged it yet, but Thomas has posted a PR for h

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread Chris Hanson
That'll be good when we're ready. On Wed, May 17, 2017 at 8:39 AM, michael kapelko wrote: > I thought I could make an UWP tutorial along other platforms I cover: > https://github.com/OGStudio/openscenegraph-cross-platform-guide > > 2017-05-17 19:55 GMT+07:00 Chris Ha

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-23 Thread Chris Hanson
> > We're evaluating using OSG as a possible graphics backend for our > real-time physics simulation project, and I've got a few questions: > > * We suport Mac, Windows and Linux, how good is cross-platform support > with OSG? > Excellent. We just ported a client's OSG application from Windows t

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-23 Thread Chris Hanson
Man, there was some really great material written here. On Fri, Jun 23, 2017 at 1:38 AM, Robert Osfield wrote: > Hi Andy, > > I would have thought the OSG would work fine for your task, you have > happily mix and match 3D and 2D subgraphs (2D is just 3D in a single > plane.) Portability is exce

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-25 Thread Chris Hanson
to try both to see which ones a better fit. > > Thanks again for all the great info! > > On Jun 23, 2017, at 11:44 AM, Chris Hanson wrote: > > Man, there was some really great material written here. > > On Fri, Jun 23, 2017 at 1:38 AM, Robert Osfield > wrote: > >

Re: [osg-users] OSG forum error: phpBB : Critical Error - Could not connect to the database

2017-06-29 Thread Chris Hanson
If Art can't be found, AlphaPixel could take over hosting. But we'd presumably need Art's assistance to get the web media and database copied to our server, which makes it sort of a chicken and egg problem. :( On Thu, Jun 29, 2017 at 9:22 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.d

Re: [osg-users] Support for Windows Universal Platform

2017-06-30 Thread Chris Hanson
platforms. > UWP is the one that is left :) > > 2017-05-17 22:50 GMT+07:00 Chris Hanson : > > That'll be good when we're ready. > > > > On Wed, May 17, 2017 at 8:39 AM, michael kapelko > wrote: > >> > >> I thought I could make an UWP tutor

Re: [osg-users] OSG forum error: phpBB : Critical Error - Could not connect to the database

2017-06-30 Thread Chris Hanson
I do know someone experienced with PHPBB and migrating between versions, but I'm not sure she'd be available. With any luck, we can find Art. On Fri, Jun 30, 2017 at 1:49 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > > Hi Chris,> If Art can't be found, AlphaPixel could t

Re: [osg-users] can OSG deal with BC6 and BC7 compression formats?

2017-07-05 Thread Chris Hanson
On Wed, Jul 5, 2017 at 8:08 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > BPTC_FLOAT I don't know this method, but if OSG did support it, the code would be found near here: https://github.com/openscenegraph/OpenSceneGraph/blob/3b1212fed59b1024aab289bf7837056c559913e1/src/osgPlug

Re: [osg-users] CityGML import into OSG or other 3D engines?

2017-07-05 Thread Chris Hanson
If it was a critical application, I probably have some software engineers that could update that libCityGML code to work with contemporary data sets. On Tue, Jul 4, 2017 at 2:44 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > I've tried this, but it fails to parse the cityGML format

Re: [osg-users] LIDAR plugin

2017-08-31 Thread Chris Hanson
LAZ is a compressed variant of LAS. Refer to this for how to convert to LAS: https://gis.stackexchange.com/questions/188170/converting-lidar-files-from-laz-to-las-format On Thu, Aug 31, 2017 at 7:48 PM, Michael W. Hall wrote: > I have OSG 3.4.0 installed. I have some LIDAR Data and when is typ

Re: [osg-users] LIDAR plugin

2017-09-01 Thread Chris Hanson
I don't remember what the name would be, but I believe if you turn the OSG Log level all the way up, you'll see progress reports from the osgDB library trying to identify, locate, load and invoke a given plugin for a given file format extension. That might tell you what's going on. Something like

Re: [osg-users] LIDAR plugin

2017-09-07 Thread Chris Hanson
I think it might be just a C-language API to liblas (which is C++): http://osgeo-org.1560.x6.nabble.com/Liblas-devel-C-API-usage-td4918858.html ​ I wouldn't think OSG would even use it, but perhaps the CMake find script is rigged to look for it. I wouldn't expect you would need it. ___

[osg-users] Faster framerate under Windows debugger?

2017-09-08 Thread Chris Hanson
A client of mine is experiencing oddly FASTER framerates when running their OSG-based app under the Visual Debugger versus stand-alone. (Nvidia card, Windows 7). They've done some troubleshooting and can't identify any factors which differ, other than the debugger itself. Some claim to have

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread Chris Hanson
To clarify, UWP is a specialized sub/superset of the Windows platform APIs, which targets modern Windows devices like XBox, Windows Mobile and HoloLens. It adds a number of modern APIs but also excludes a number of POSIX-like APIs as well as precluding OpenGL itself (!). The way to work around this

Re: [osg-users] Continuous Terrain

2017-09-16 Thread Chris Hanson
Seems like using a tesselated mesh that stays in place but using multiple (4? 9?) tiled textures that you offset within a vertex shader might do what you want. On Sat, Sep 16, 2017 at 1:10 AM, Paul Cooper wrote: > Hi, I'm coming back into OSG after a while and was wondering how I should > go abo

Re: [osg-users] obj plugin does not support diffuse and specular texture maps

2017-09-18 Thread Chris Hanson
I think all that what's going on is that the loader is simply assigning the image maps (diffuse and specular) to various texture unit numbers: http://trac.openscenegraph.org/projects/osg//browser/OpenSceneGraph/trunk/src/osgPlugins/obj/ReaderWriterOBJ.cpp?rev=13006#L67 http://trac.openscenegraph.or

[osg-users] Some issues with the OSG website

2017-10-03 Thread Chris Hanson
So, I was trying to refer a new OSG user to a section on callbacks to explain the deprecated NodeCallback, but I notice that trying to go to this page: www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Callbacks seems to redirect to one of the trac URLs which isn't working. What is the

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Chris Hanson
Hi Brian, we had one for a while, but the system hasn't been updated recently because one of our developers who maintained it is working elsewhere at this time. So, we don't have a 3.4 build. I can look into reviving it at some point -- how urgent is your timeframe? On Thu, Oct 5, 2017 at 12:06

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-06 Thread Chris Hanson
rnally to understand their definition of publicly > maintained as well. One available from openscenegraph.org would > certainly meet that criteria, > but I’m not sure when we go outside of that. > > > > Many thanks for the responses, > > Brian > > > > > >

[osg-users] Call for assistance: Migrating and updating tutorials

2017-10-09 Thread Chris Hanson
Hi all. Some of you may have noticed the TRAC site being down recently. Jordi just resurrected it (again), but it needs to be retired. The current OSG site is built in Joomla. About the only thing still hosted on the TRAC site is the old Tutorials: http://trac.openscenegraph.org/projects/osg/w

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-10 Thread Chris Hanson
I've actually toyed with hooking up OSG support for Conan, but never actually did it. On Tue, Oct 10, 2017 at 6:01 AM, Alberto Luaces wrote: > Chris Hanson writes: > > > I think I've since come up with an idea to work around their weird > > demands, but I wasted a

Re: [osg-users] Call for assistance: Migrating and updating tutorials

2017-10-16 Thread Chris Hanson
I like the idea, assuming we can link them to the main site without problems. But it still means people need to set that up, and migrate/update the tutorials. And I'm not hearing much response on that. Come on people, this is something that significantly helps the community, that you yourself p

Re: [osg-users] Tiff File to .Osg file conversion

2017-10-24 Thread Chris Hanson
I suspect that you probably want to use Virtual Planet Builder to convert your TIFF DEM elevation data into .osg (or .osgb) format for use in OSG applications. On Tue, Oct 24, 2017 at 1:06 AM, Latha Rani Baddala wrote: > Hi, > > I am trying to use imagery file in osg,i am not able to read this

[osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Chris Hanson
Just a quick survey -- is anyone using the OSG FFMPEG plugin (which utilizes the libavcodec) presently, and if so, would you mind commenting on how you are using it and how you feel about what it does and does not do at the moment? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.co

Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Chris Hanson
talis/osg-ffmpeg-plugin if I > remember correctly this one can do 4k.. plz keep us updated. > > Cheers! > Raymond > > On Nov 3, 2017, at 17:07, Chris Hanson wrote: > > Just a quick survey -- is anyone using the OSG FFMPEG plugin (which > utilizes the libavcodec) presently

Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Chris Hanson
t > in if it works for people. > > Arthur > > On Fri, Nov 3, 2017 at 11:26 AM, Chris Hanson > wrote: > >> That's weird. >> >> Why isn't this a part of the main OSG distribution? >> >> On Fri, Nov 3, 2017 at 11:52 AM, Raymond De Vries >

Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-06 Thread Chris Hanson
What we're working on right now is stream WRITE ability, in order to be able to record OSG-rendered video to any libavcodec supported writable stream. The frame-centeric osg ReaderWriter Plugin architecture doesn't have exactly the proper API for writing multiple images to a single stream-file, as

[osg-users] IITSEC this month

2017-11-09 Thread Chris Hanson
So, I'll be at IITSEC in Orlando the week of Nov 27 - Dec 1. Won't be exhibiting in a booth but will be meeting with other clients and OSG/osgEarth users. I'll personally be around Tuesday the 28th through Friday the 1st. If any other OSG users are going to be there, we should casually meet up

Re: [osg-users] Migration to a new forum/ML server and technology

2017-11-20 Thread Chris Hanson
I'm ok with the Google thing. Alternately, we could probably pick up and move the current forum software to different hosting. I don't use the actual forum so I'm not aware of what issues it might be having that might need fixing, or if it should just be dumped entirely. On Mon, Nov 20, 2017 at 5

Re: [osg-users] Migration to a new forum/ML server and technology

2017-11-20 Thread Chris Hanson
Ok. Thanks for the background. I was unfamiliar with the situation. For purposes of discussion, do you believe the Google forum would improve on this in any way? (Written by a guy who still runs a forum descended from EGROUPS for cryin' out loud...) ​ _

Re: [osg-users] Migration to a new forum/ML server and technology

2017-11-20 Thread Chris Hanson
On Mon, Nov 20, 2017 at 1:36 PM, Robert Osfield wrote: > On 20 November 2017 at 19:52, Chris Hanson wrote: > > For purposes of discussion, do you believe the Google forum would > improve on > > this in any way? > One issue we'd need to resolve is who i

Re: [osg-users] Migration to a new forum/ML server and technology

2017-11-20 Thread Chris Hanson
On Mon, Nov 20, 2017 at 2:15 PM, Robert Osfield wrote: > We have Mailman hosted by dreamhost that does osg-users and > osg-submissions. > The OpenSceneGraph Users mailing list is a mirror of the osg-users > mailing list. This is where I get confused. I know what osg-users is, but then what/wh

Re: [osg-users] OSG gathering during my visit to Virginia in December

2017-12-05 Thread Chris Hanson
Didn't know it would be so soon. I'd love to try to get there for this, but not sure I can, having just gotten back from one trip. On Sun, Dec 3, 2017 at 5:52 AM, Robert Osfield wrote: > Hi All, > > I'll be out in Dulles, Virginia for work between the 10th and 16th > December. I don't often mak

Re: [osg-users] [build] Build OSG on iOS with support OpenGLES 3.0

2017-12-12 Thread Chris Hanson
What you're seeing is normal. OpenGL ES 3.0 does not support the old fixed-function Material feature. OSG is warning you that you are trying to render a piece of geometry that uses this feature. Your solution is to modify your scene to not use Material states and instead write shaders to create th

Re: [osg-users] [Non-DoD Source] Re: OSG gathering during my visit to Virginia in December

2017-12-13 Thread Chris Hanson
Dang, now I'm really bummed I can't get there. ALL the cool people are going. ;) ​ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [Non-DoD Source] Re: OSG gathering during my visit to Virginia in December

2017-12-14 Thread Chris Hanson
>World of Beer Exxxceent choice. So jealous I couldn't be there. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Conan C++ dependency manager

2018-01-10 Thread Chris Hanson
I think integrating Conan and OSG is a fantastic idea, and one I've wanted to do but haven't had time in the past. On Wed, Jan 10, 2018 at 8:50 AM, Julien Valentin wrote: > Hi korner > > as the repo title says it's just an experiment > I shared it but there are problems..just try it if you have

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Chris Hanson
You will need to (re)compile OSG incorporating the FBX SDK. Then you will be able to use the osgconv tool to convert models from FBX to osg/ive format. This recompilation is something that will need to be done by a C++ developer. On Fri, Jan 26, 2018 at 2:24 PM, Julie McCartney < julianne.mccart..

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Chris Hanson
Well, if that's the case, I'm not sure OSG is the right choice for you. It really does require knowledge and understanding of C++ compiling. On Fri, Jan 26, 2018 at 4:12 PM, Julie McCartney < julianne.mccart...@gmail.com> wrote: > Okay recompiling. I hav visual studio 2015. can you point me to a

Re: [osg-users] Help! New to OSG

2018-01-27 Thread Chris Hanson
Here's a basic walkthrough of compiling OSG on Windows: https://vicrucann.github.io/tutorials/osg-windows-quick-install/ ​ It doesn't cover the task of configuring OSG to find third-party libraries like PNG, ZLIB, or FBX. Try doing those steps and see how you get along and if you can get past that,

Re: [osg-users] Add fixed vertical offset to survey layer

2018-01-29 Thread Chris Hanson
Would the vertical offset do what you want? https://github.com/gwaldron/osgearth/blob/master/src/osgEarth/TerrainOptions#L51 Depends on how your objects are clamped to the surface. On Mon, Jan 29, 2018 at 4:04 PM, Adrian Jelffs wrote: > Hi, > > I have an application where I have a base layer a

Re: [osg-users] Conan C++ dependency manager

2018-02-04 Thread Chris Hanson
I've been hoping for Conan support for OSG for some time. Python is a complex tool, but powerful, and I'm willing to accept its complexity in return for what it can do. On Sun, Feb 4, 2018 at 2:05 PM, Julien Valentin wrote: > https://www.youtube.com/watch?v=nLdB1ErncBg > > > mp3butcher wrote: >

[osg-users] Setting OpenGL and graphics card settings prgrammatically?

2018-05-10 Thread Chris Hanson
As you are aware, drivers like the NVidia Windows driver have a variety of tuneable settings accessible through the vendor-specific setting application. Many times these accomplish things that can't be accessed through the standard OpenGL APIs or extensions. Is there any way to force settings

Re: [osg-users] Draw two translucent geometries in specific order

2018-05-20 Thread Chris Hanson
You might also look at OSGTransparencyToolkit. http://alphapixel.com/project/osg-transparency-toolkit/ There are several Order Independent Transparency implementation out there that let you not worry about the object draw order. On Fri, May 18, 2018 at 10:04 AM, Kristofer Krus wrote: > Hi, > >

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-07 Thread Chris Hanson
I'm going to avoid discussing header extensions, because it's a dead dog. I will say, that more tools and processes than just VS rely on file extensions. I would like to throw out the concept of using something like Conan.io ( https://conan.io/ ) to assist with 3rdparty package management. As we

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-07 Thread Chris Hanson
Thomas Hogarth and AlphaPixel performed this work on behalf of a client, who I am not currently naming unless they want to step forward and identify themselves. UWP is necessary for things like Hololens (the initial intended target of this work) and I believe XBox and all Windows Store application

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-07 Thread Chris Hanson
I was mostly suggesting POCO in terms of all of the support code that it provides for the parts outside the core scenegraph. But I understand that that's not what you're focusing on right now. On Thu, Jun 7, 2018 at 11:55 AM Robert Osfield wrote: > Hi Chris, > On Thu, 7 Jun 2018

Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-11 Thread Chris Hanson
I'm totally in support of moving to C++11. On Mon, Jun 11, 2018 at 2:14 AM Alberto Luaces wrote: > Robert Osfield writes: > > > I would suggest that OpenSceneGraph-3.x series remain compilable > > without needing C++11. So 3.6.x for instance we'll make bug fixes etc > > but never change the c

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