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y filtering afterwards
>
> On Mon, Dec 14, 2015, 8:33 AM Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Jeremy,
>>
>> >How would you do this with respect to the pager? I don't see a
>> mechanism to inject a custom visitor to the pager to
> reasonable? Did I miss any alternative methods?
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or hint how to detect such changes?
Thanks a bunch as always!
Cheers,
Nick
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virtual void updateSceneGraph(const osg::FrameStamp& frameStamp);
>
> Within this you could add your own tracking of when things are merge or
> removed.
>
> Robert.
>
>
>
> On 3 June 2016 at 17:15, Trajce Nikolov NICK
> <trajce.nikolov.n...@gmail.com> wro
the Viewer::updateTraversak() in place of current
> calls to updateceneSceneGraph().
>
> Robert.
>
> On 3 June 2016 at 18:28, Trajce Nikolov NICK
> <trajce.nikolov.n...@gmail.com> wrote:
> > Hi Robert,
> >
> > this is my update callback .. And I know fo
//forum.openscenegraph.org/viewtopic.php?p=67492#67492
>
>
>
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:46 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> send me your code privately (if you can make something simple that
> illustrates the problem). I will have a look
>
> On Wed, Jun 8, 2016 at 4:00 PM, Nickolai Medvedev <raizel@yandex.ru>
> wrote:
iewtopic.php?p=67514#67514
>
>
>
>
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aph.org
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>>
>>
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o #pragma(tic) shader composition.
>
> Robert.
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g a new version with F+ lighting available these days, so
>> you might want to keep an eye on it.
>>
>
> Looking forward.
>
> Cheers,
> Robert Milharcic
>
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(cv && cv->isCulled(node))
{
}
}
};
node->setCullCallback(new MyCullCallback);
On Mon, Jun 27, 2016 at 9:15 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> something like this:L
>
>
> On Mon, Jun 27, 2016 at 9:12 AM, John Lee <35
nt.
> Thank you again.
>
>
> Trajce Nikolov NICK wrote:
> > Try CullCallback, in there you can get the handle of the CullVisitor and
> do something like this in your callback:
> >
> >
> > CullVisitor* cv = nv->asCullVisitor()
> >
> > cv->isCull
here:
> http://forum.openscenegraph.org/viewtopic.php?p=66166#66166
>
>
>
>
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&
Hi Community,
I started with the OpenGL 3.3 (fixing issues with Mesa for Intel board).
Any hints how to display the cessna model for example under Linux with 3.3
context?
Thanks a bunch as always!
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Hi Robert,
attached is small fix for 64 builds with some compilers. It is from the
3.5.1 dev release. Is there a chance to integrate this fix into the
mentioned version?
Was tested with MSVC and g++
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#include "WriteVisitor"
#include
#include
#include
#include
gt;>
>
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doing delete with _refCount="<<_refCount<<std::endl;
if (getDeleteHandler()) deleteUsingDeleteHandler();
CRASHES HERE -> else delete this;
}
}
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This applica
Hi Again,
the trunk has "fixed" it somehow, the case I posted, but it is not fixed
completely .. I am getting it now on DefaultUserDataContainer .. in the
destructor it crashes, Referenced on same place
On Wed, Feb 24, 2016 at 9:33 PM, Trajce Nikolov NICK <
trajce.nikolov.n
Anders, the thing is not only for Programs/Shaders .. I take these out and
i starts just about anything else: StateSets, Uniforms, UserDataContainers
.
On Wed, Feb 24, 2016 at 9:21 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Thanks Anders, I am on 3.5.1 .. L
just about any osg::Program/Shader.
>
> /A
>
> On Wed, Feb 24, 2016 at 7:42 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Community,
>>
>> I've been fighting with cleaning of ref_ptrs when using osgShadow. It
>> crashes i
p?p=66073#66073
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/manyobjects_2_152.png
> http://forum.openscenegraph.org//files/manyobjects_1_136.png
>
>
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64_t, could you just try
> this instead?
>
> Robert.
>
> On 29 January 2016 at 10:26, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Robert,
>>
>> attached is small fix for 64 builds with some compilers. It is from the
>> 3.5.1
Hi Robert,
since this is one line and related to output info maybe this will be enough
to work on both platforms
ss << (int64_t)image << ".inline_conv_generated.png"; // write the pointer
location
On Thu, Feb 18, 2016 at 11:21 AM, Trajce Nikolov NICK <
trajce.niko
Cheers,
Nick
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t round to investigating it
> yet.
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Hi community,
any clue when the cull traversal is being dispatched in this decomposed
viewer frame calls?
_viewer->advance();
_viewer->eventTraversal();
_viewer->updateTraversal();
_viewer->renderingTraversals();
Thanks a bunch as always!
Nick
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Just looked at the code .. So it is
_viewer->renderingTraversals();
calling
renderer->cull();
on the Cameras
Is there any way to know when this cull is completed?
On Sun, Mar 20, 2016 at 12:52 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi communit
wrapper for the cull traversal to do what you want.
>
> Robert.
>
> On 20 March 2016 at 17:04, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Just looked at the code .. So it is
>>
>> _viewer->renderingTraversals();
>>
>>
m.openscenegraph.org/viewtopic.php?p=66569#66569
>
>
>
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h.org/viewtopic.php?p=66590#66590
>
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lways !!!
Cheers,
Nick
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at's what I do to put
> bread on the table every week. ;)
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> http://forum.openscenegraph.org//files/1_180.png
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wrong :-) .. In the update callback get a handle of the main camera :-)
Cheers,
Nick
On Wed, May 4, 2016 at 6:17 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> hi,
>
> you can do an UpdateCallback for your ortho camera that will set the
> prope
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gt; osg-users mailing list
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ded • Mobile •
> iPhone/iPad/iOS • Android
> @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
> 623-PIXL [7495]
>
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-users mailing list
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Cheers,
Nick
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cenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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ks a bunch as always!
Cheers,
Nick
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orum.openscenegraph.org/viewtopic.php?p=68358#68358
>
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nevermind .. I was not able to make it through the construction of the
texture matrix but made it in the shader.
Nickolai, suddenly can not share the code due to contractual obligations
but can give some hints
Thanks anyway
Nick
On Fri, Aug 12, 2016 at 2:59 PM, Trajce Nikolov NICK
Thanks Chris ;-)
On Tue, Jul 12, 2016 at 4:47 PM, Chris Hanson <xe...@alphapixel.com> wrote:
> Love 'em!
>
> On Tue, Jul 12, 2016 at 4:03 AM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Community,
>>
>> me again with this
; > ----------
> > Post generated by Mail2Forum
>
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67841#67841
>
>
>
>
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I think I posted this announcement few times, I didn't noticed the
moderators approval thing. Sorry about this, please ignore .. :)
And thanks
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http
is available for Windows as signed binary installers from the OpenIG
download website. And don't forget to visit the Gallery there :-)
Thanks for reading and the interest!
Cheers,
Nick
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gt; Cheers,
> Daniel
>
> --
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> http://forum.openscenegraph.org/viewtopic.php?p=68025#68025
>
>
>
>
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#67956
>
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layer's node ?
>
>
> Thank you!
>
> Valerian
>
> --
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> http://forum.openscenegraph.org/viewtopic.php?p=67959#67959
>
>
>
>
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;
modelOrientation.makeRotate(Vec3(0,1,0), whatever);
Quat q;
q = terrainOrientation * modelOrientation; // not sure about this
MatrixTransform mxt = ...
mxt->setMatrix(Matrixd:;rotate(q) * ...);
Any hints?
Thanks a bunch as always!
Nick
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osg-us
ation.makeRotate(Vec3(0,1,0), whatever);
>>
>> Quat q;
>> q = terrainOrientation * modelOrientation; // not sure about this
>>
>> MatrixTransform mxt = ...
>> mxt->setMatrix(Matrixd:;rotate(q) * ...);
>>
>> Any hints?
>>
>> Thanks a bunch a
>
> Cheers
> Sebastian
>
> P.S. If you got further questions, simply drop me a private message/email.
>
>
>
>
> Am 2/1/2017 um 11:27 AM schrieb Trajce Nikolov NICK:
>
>> Hi Sebastian,
>>
>> the code will be welcome. I was expecting that the p
, Feb 1, 2017 at 12:43 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Thanks Sebastian!
>
> I will write you off-list
>
> On Wed, Feb 1, 2017 at 12:36 PM, Sebastian Messerschmidt <
> sebastian.messerschm...@gmx.de> wrote:
>
>> Hi Tra
lain me why?
>
> Regards,
> Gianni
>
> --
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> http://forum.openscenegraph.org/viewtopic.php?p=70034#70034
>
>
>
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AM, Robert Osfield <robert.osfi...@gmail.com>
wrote:
> On 18 February 2017 at 21:25, Trajce Nikolov NICK
> <trajce.nikolov.n...@gmail.com> wrote:
> > yes ...
> >
> > Now, digging into the bits of the IntersectionVisitor::apply(
> osg::Transform&
>
It has to do with MatrixTransforms and probably the IntersectionVisitor. I
had my scene rotated a bit and it was buggy. With identity matrix on top
works well ... Trying to debug if I can find something
On Thu, Feb 16, 2017 at 8:31 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com>
gging deeper
>
> Further, I would recommend the polytopeintersector for general purpose
> picking (it works for points primitives too)
>
> Hope it helps
>
>
> Cheers
>
>
>
> Trajce Nikolov NICK wrote:
> > It has to do with MatrixTransforms and probably th
> LineSegmentIntersector(osgUtil::Intersector::MODEL, startVertex,
> endVertex);
>
>
> Perhaps your problem came from here...
>
> cheers
>
>
> Trajce Nikolov NICK wrote:
> > Thanks Julien for your time to give it a look
> >
> > I went further, debuggin
Hi Community,
I am entering osgVolume for first time. Someone with some hints for this
core feature? Anything is welcome
And thanks a bunch as always!
Cheers,
Nick
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with visual
feedback.
Any hints from those who know a bit more of this project?
Thanks a bunch as always and take my apologize for using this list with
sort of non-osg issue
Nick
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-Viewer? Or links?
Thanks a lot
p.s. Jan Ciger? :)
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Thanks Jan .. Yes indeed, this become OSVR specific .. I will write you
off-list
On Fri, Feb 10, 2017 at 2:20 PM, Jan Ciger <jan.ci...@gmail.com> wrote:
> Hello Trajce,
>
> On Fri, Feb 10, 2017 at 2:08 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
osgDB
#ifndef Z_SOLO
# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE)
#include /* for SEEK_*, off_t, and _LFS64_LARGEFILE
*/
Any clue?
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http
/1s99SGZc
http://pastebin.com/UtkqPRce
What I am missing here?
Thanks for every hint as always!
Cheers!
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/CMakeLists.txt
# 3rd Party Dependency Stuff
IF(WIN32)
INCLUDE(Find3rdPartyDependencies)
ENDIF()
On Tue, Jan 17, 2017 at 2:54 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Mathieu, Paul, Robert,
>
> I must apologize for the noise again :-(, I was working on some o
project also ? It would
> benefit every one this way !
>
> https://github.com/openscenegraph/osgQt
>
> Thanks
>
> Le mar. 17 janv. 2017 à 03:29, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> a écrit :
>
>> Hi Paul,
>>
>> sure. Just give me some
Hi Paul,
sure. Just give me some time since I have hacked it fast for me test
purposes. Let do it proper :-). Will ping you shortly with the updated
files.
Cheers,
Nick
On Tue, Jan 17, 2017 at 2:51 AM, Paul McIntosh <
paul.mcint...@internetscooter.com> wrote:
>
> Trajce Nikolo
Plugins/Inventor/ConvertToInventor.cpp:675:80:
error: expected ‘)’ before ‘*’ token
/home/trajce/dev/osg/src/osgPlugins/Inventor/ConvertToInventor.cpp:675:80:
error: expected initializer before ‘*’ token
Thanks a bunch as always
Cheers!
Nick
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removed in git master.
>
> For the time being just comment out the Inventor plugin or set the
> include path to empty for Coin to prevent the plugin from building.
>
> Robert.
>
> On 22 August 2016 at 14:10, Trajce Nikolov NICK
> <trajce.nikolov.n...@gmail.com> wrote:
>
uce
Cheers and thanks a bunch as always!
Nick
p.s. Bjorn?
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gt; osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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oOsgBuiltIns(std::string&).
>
> Since OSG-3.4 there have been a few changes to this code so there is
> chance that OSG master will behave differently so might be worth a
> try.
>
> Robert.
>
>
>
> On 4 September 2016 at 22:49, Trajce Nikolov NICK
> <trajce.nikolo
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>
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,
Nick
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nal
shader source):
out vec4 projShadow;
and then I get this warning
warning C5060: out can't be used with non-varying projShadow
?
Thanks a lot as always!
Nick
p.s. Chris, thanks for the apitrace hint
On Fri, Sep 2, 2016 at 2:09 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com&
Just to close the issue. Apparently osg::Matrixd and osg::Matrixf uniforms
where managed differently 2010 ;-)..
Thanks for those to tried to help me offline
Cheers!
Nick
On Mon, Sep 5, 2016 at 8:56 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Robert,
>
Hi Community,
anyone knows what is the order of the camera pre-render and the cull
traversal in a frame?
Thanks a bunch as always!
Cheers,
Nick
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http
Hi Community,
me again :-) .. As the subject says, I an having the viewer setup with
CullDrawThreadPerContext and I want to add nodes in the cull traversal. Is
it safe to do so?
Thanks!
Nick
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osg
Thanks for the clarification Robert!
Nick
On Sat, Sep 10, 2016 at 6:27 PM, Robert Osfield <robert.osfi...@gmail.com>
wrote:
> Hi Nick,
>
> On 10 September 2016 at 11:47, Trajce Nikolov NICK
> <trajce.nikolov.n...@gmail.com> wrote:
> > anyone knows what is the
eptember 2016 at 12:42, Trajce Nikolov NICK
> <trajce.nikolov.n...@gmail.com> wrote:
> > Hi Community,
> >
> > me again :-) .. As the subject says, I an having the viewer setup with
> > CullDrawThreadPerContext and I want to add nodes in the cull traversal.
> Is
>
On Sat, Sep 10, 2016 at 7:12 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Robert
>
> > How long have you been using the OSG now?
>
> Since 2003? :-) .. I knew the answer but I was "hoping" to maybe see some
> light in dealing with sort of ver
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>
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er.setSceneData(root);
> viewer.addEventHandler(selector.get());
> viewer.setCameraManipulator(new osgGA::TrackballManipulator);
>
> // add the window size toggle handler
> viewer.addEventHandler(new osgViewer::WindowSizeHandler);
>
> viewer.run();
> }
>
>
>
>
> Am 9/26/2016 um 3:08 PM schrieb Gianni Ambrosio:
>
>> One question,
>> why should I use a "vertex" shader/attribute when I need to colour a
>> triangle uniformly?
>>
>> Regards,
>> Gianni
>>
>> --
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=68753#68753
>>
>>
>>
>>
>>
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>
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