[EMAIL PROTECTED]
Hi Vincent
On Mon, Sep 22, 2008 at 5:23 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi all,
I read that all the objects that inherit from Referenced need to be in a
ref_ptr.
They don't _need_ to. You can perfectly use a raw pointer to an
osg::Referenced instance
Hi,
I'm looking at a way to determine if a node is visible (in the frustum) or
not.
I saw something about cullvisitor and isCulled()
But, I do not understand how to implement that visitor.
I saw a osg::Drawable::cullcallback ...
Do I have to make my callbak ingerit from this class ?
What
, 2008 at 4:15 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi,
I'm looking at a way to determine if a node is visible (in the frustum)
or
not.
I saw something about cullvisitor and isCulled()
But, I do not understand how to implement that visitor.
I saw a osg::Drawable
for you ?
(the mix between Cullcallback and osgUtil looks strange for me... but...)
Thanks,
Regards.
Vincent
2008/9/25 Robert Osfield [EMAIL PROTECTED]
On Thu, Sep 25, 2008 at 4:23 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi Robert,
How is it possible to test directly against
= nv-isCulled(*node);
osg::notify(osg::NOTICE)Cull _cull\n;
};
bool tileVisibleCallback::isCulled(){
return _cull;
};
Nothing is return as cull state... the visitor seem do be visiting
nothing...
Any Idea ? experience ?
Thanks.
Regards,
Vincent.
2008/9/25 Vincent Bourdier [EMAIL
, but It is a const method, so I can't add my own code in it to
memorize the cull state before looking at it.
How to implement the cull() method allowing my code to get the cull state
when I need it ?
I'm a bit lost...
Thanks.
Regards,
Vincent.
2008/9/26 Ulrich Hertlein [EMAIL PROTECTED]
Vincent Bourdier
2008/9/26 Ulrich Hertlein [EMAIL PROTECTED]
Hi Vincent,
Vincent Bourdier wrote:
If if do a nodevisitior, I've the problem that the operator() takes a
nodevisitor in parameter and so I can't obtain the cull state with that.
(method isCulled() not aviable from a node visitor)
The way I
Hi,
I found an other solution using a vector to store the visible elements and
clearing this list each render loop. I is the more simple solution I think.
thanks for your help.
Regards,
Vincent.
2008/9/26 Ulrich Hertlein [EMAIL PROTECTED]
Hi Vincent,
Vincent Bourdier wrote:
Vincent
_mainChild-setCullCallback(tvc.get());
Do you see something not clear ? unstable ? what can engender problems ?
Thanks a lot.
Regards,
Vincent
2008/9/26 Vincent Bourdier [EMAIL PROTECTED]
Hi,
I found an other solution using a vector to store the visible elements and
clearing this list each render
. This is all your code we are talking about here so you the only
person in a position to debug it.
Robert.
On Mon, Sep 29, 2008 at 2:52 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi
I make a little UP because I go now a strange problem :
My Cullcallback seem to engender some other
Hi all,
I'm currently looking at a way to allow me changing the color of a geode,
from a model 3D done under 3dsmax. This geode ha no texture, and is composed
by 18 primtiveset. No color array seems to be in the datas, but it appear in
the color applicated in 3dsmax.
I make this :
defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival
- *Master Tambo Tetsura*
--
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Vincent
Bourdier
*Sent:* Friday
Up !
I anyone have a solution or and idea, I take it, otherwise I have to draw my
geometry mysefl in OSG and it will be more complicated and less beautiful.
Thanks a lot.
Regards,
Vincent.
2008/10/3 Vincent Bourdier [EMAIL PROTECTED]
Hi Gordon
I make this :
if(geode.valid
should dump your loaded .3ds
file as a .osg file and look and see what is causing it to be colored. As I
recall, the 3DS is loaded with materials for anything that is colored... so
setting vertex colors isn't going to help you.
-Paul
Vincent Bourdier wrote:
Up !
I anyone have a solution
Hi all,
My problem with my application is with the long-term execution :
After 10 or 20 min of execution, I have this warning : Warning: detected
OpenGL error 'mÚmoire insuffisante' after RenderBin::draw(,)
The applications load an write a lot of images during the execution, it can
helps you to
Hi all,
Randomly my application freeze. I can have the stack state during the
freeze, and it seems to be in win32thread.cpp line 645 on
// Wait for the timer.
if (WaitForSingleObject(sleepTimer.get(), INFINITE) != WAIT_OBJECT_0)
{
return -1;
}
If I am good, the wait() do not
hi
Why not just use the cameraLookAt to compute camera direction ? the node
will always be seen from the camera...
Vincent.
2008/10/13 forest37 [EMAIL PROTECTED]
hi all,
I set a animationpath to a node,how can i know whether the node is
moved outside of the viewport?
what i
Hi,
I'm currently on a problem :
I change the color of a node (osg::PAT) but I don't want its child osg::text
to have the same color...
On the PAT I do a
node-getOrCreateStateSet()-setAttributeAndModes(mat.get(),osg::StateAttribute::ON);
On the text :
osg::ref_ptrosg::Material mat =
a little UP..
Sorry for the convenience, but I would be very useful to solve this problem
now...
Thanks.
Regards,
Vincent.
2008/10/17 Vincent Bourdier [EMAIL PROTECTED]
Hi,
I'm currently on a problem :
I change the color of a node (osg::PAT) but I don't want its child
osg::text
Currently being the #9 of all the time ... don't know if it is a good or a
bad thing ^^
2008/10/29 Serge Lages [EMAIL PROTECTED]
Yeah I am in the top 10 ! :)
Next step will be the top 5 !
On Tue, Oct 28, 2008 at 9:01 PM, Paul Martz [EMAIL PROTECTED]wrote:
Hi Jeremy,
Whoa! I'm the #7
Hi,
To use a lot of callback, you need to verify that you call *traverse(node,
nv);* at the end of each callback operator() to continue traversing the
graph.
If I'm right, all the callback are traversed at each frame, during the
update (for the updatecallback) and is it not done in a parallel
of how quickly and intensely one
can arouse one's instinct for survival
- *Master Tambo Tetsura*
--
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Vincent
Bourdier
*Sent:* Thursday, October 30, 2008 5:21 AM
*To:* osg
*Subject:* [osg-users
Hi,
This a math problem, depending on OSG.
I need to apply 2 rotation to a vector. I would be very simple if I can
cumulate the 2 quat in one.
How to do it ? Do Osg implement a method to combine two rotations ?
thanks.
Regards,
Vincent.
___
Hi
I was not sure that the * operator would compute the quaternion that I'm
looking for.
I looked in the sources, but the code is very hard to understand for me.
If you are sure, I will do it of course.
thanks
Vincent.
2008/10/31 Paul Melis [EMAIL PROTECTED]
Vincent Bourdier wrote:
Hi
If I apply 2 quat on the same vector in the same line or in two instruction,
the result is the same...
so q = q1*q2 look the 2 rotation accumulation, depending of the order of
course.
thanks,
Vincent.
2008/10/31 Paul Melis [EMAIL PROTECTED]
Vincent Bourdier wrote:
Hi
I was not sure
a lot,
Regards,
Vincent.
2008/10/30 Vincent Bourdier [EMAIL PROTECTED]
Thanks Grodon.
:-)
2008/10/30 Tomlinson, Gordon [EMAIL PROTECTED]
Hi
Get bounds is the local coordinates of the node.
So yes any scale in the tree above the node will need to be factored in if
you matrices
is local or one is world coordinates unless you know that
you are at the topmost or child below bottom most transform.
Robert.
On Thu, Nov 6, 2008 at 4:18 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi,
I make a little Up of this topic for the problem :
If I get the radius
So, I've tested on OSG 2.7.5... and it not seems working... picking
billboard do nothing else piking the node behind the billboard(s)
...
Any proposition/idea ?
Thanks.
Regards,
Vincent
2008/11/12 Vincent Bourdier [EMAIL PROTECTED]
Hi Robert,
Okay I will try the 2.7.5 directly theses
PROTECTED]
On Wed, Nov 12, 2008 at 3:16 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
So, I've tested on OSG 2.7.5... and it not seems working... picking
billboard do nothing else piking the node behind the billboard(s)
...
Any proposition/idea ?
Sorry no ideas, do you have a small example
Hi All,
I've seen an old post on picking billboards :
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/32123
But with OSG 2.6.1, I still cannot pick a billbord. The first intersected
node returned is the node behind the billboard...
Does it have been implemented as predicted ?
, 2008 at 10:29 AM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi All,
I've seen an old post on picking billboards :
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/32123
But with OSG 2.6.1, I still cannot pick a billbord. The first intersected
node returned is the node
,
Vincent.
2008/11/12 Vincent Bourdier [EMAIL PROTECTED]
Sorry I have no simple code or small example to give.
Is the billboard picking supposed to be OK with OSG 2.7.5 ? If it work
somewhere, I will make a simple example or look at my code... If not, I
don't know how to solve it.
Thanks
.
Regards,
Vincent.
2008/11/13 Robert Osfield [EMAIL PROTECTED]
On Thu, Nov 13, 2008 at 8:11 AM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
With OSG 2.7.5, launching osgpick lz.osg and picking trees, I can pick
billboards !
So picking on Billboard is really implemented.
So, why in my
.
Judd Tracy
Assistant in Simulation
Institute for Simulation and Training
University of Central Florida
Phone: (407) 384-5507
[EMAIL PROTECTED]
Vincent Bourdier wrote:
for the moment :
On 2.6.1 : no pick on billboards
On 2.7.5 : pick work a little... not very reliable. sometimes
Hi Jean-Sébastien,
For the moment I use
*view-computeIntersections(x, y, intersections)*
with view from :
*bool PickHandler::handle( const osgGA::GUIEventAdapter
ea,osgGA::GUIActionAdapter aa ){
osgViewer::Viewer* view =dynamic_castosgViewer::Viewer*( aa );
...}*
This is nearly the same
Hmm, just some screenshot as texture on two quads ? Seems too simple...
2008/11/17 Robert Osfield [EMAIL PROTECTED]
For a bit of fun see if you can explain the attached screenshot...
If if you get that right your next challange is explain exactly how I
went about writing this email...
Hi all,
Using composite viewer, I have a strange behavior :
If, during the build of my scene, I make 1, 2... osgViewer::view in the same
composite viewer, everything is godd and work well.
But, if during the render loop (after 200 frame() ) I had one View, with the
same code of the previous, I
that doesn't have a graphics context current. All OpenGL calls
have to be called from a thread with a valid graphics context. There
has been plenty discussed about this on osg-uses over the years so
check out the archives on the topic.
Robert.
On Tue, Nov 18, 2008 at 1:20 PM, Vincent
become a problem... I don't think this is an OSG basic
behavior, but I anyone have an idea about that... it can help me.
Thanks for help,
Regards,
Vincent
2008/11/18 Vincent Bourdier [EMAIL PROTECTED]
Hi Robert,
What I don't understand is why I get this error one time and not the
previous
Hi,
Making a new king of skymap, I have this problem : the light source, closer
to the skymap (sphere with blue material only), make it render white,
because of the lighting...
I want to obtain the same thing without this white area...
I need to manage opacity of this sphere, so Lighting ON
://pvle.sourceforge.net/
Le Wed, 19 Nov 2008 16:28:41 +0100, Vincent Bourdier
[EMAIL PROTECTED] a écrit:
Hi,
Making a new king of skymap, I have this problem : the light source,
closer
to the skymap (sphere with blue material only), make it render white,
because of the lighting...
I want to obtain
a
semi-transparent sphere with lighting disabled.
Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
Le Wed, 19 Nov 2008 16:28:41 +0100, Vincent Bourdier
[EMAIL PROTECTED] a écrit:
Hi,
Making a new king of skymap, I have this problem
are
merely assigning the property which describes that object's color, it will
not react with light and will remain just that - the object's color.
Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
Le Wed, 19 Nov 2008 17:51:25 +0100, Vincent Bourdier
2008/11/20 lucas Grijander [EMAIL PROTECTED]
only one projector? but how do you create the 3D effect?
Jaime.
With the filtered glasses.
The passive stereo effect is just that : 2 picture with 2 colored components
(red and blue basically) projeted on a wall/screen with the interval between
2008/11/20 Paul Melis [EMAIL PROTECTED]
lucas Grijander wrote:
you are right, but I have polarized glasses that go together with the
polarized lenses of the projectors. I think we can have much better quality
like that.
You might be surprised. Depending on the polarization type and filter
2008/11/20 Paul Melis [EMAIL PROTECTED]
Vincent Bourdier wrote:
2008/11/20 Paul Melis [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
lucas Grijander wrote:
you are right, but I have polarized glasses that go together
with the polarized lenses of the projectors. I think we
Thanks a lot :-)
I'm just curious and interested.
Regards,
Vincent.
2008/11/20 Jean-Christophe Lombardo
[EMAIL PROTECTED]
Bonjour Vincent,
Vincent Bourdier wrote:
Off topic question but : Where did you find theses glasses ? very
difficult to find it in France, as free of course
HI Robert,
2009/9/3 Robert Osfield robert.osfi...@gmail.com
Hi Vincent,
On Thu, Sep 3, 2009 at 2:33 PM, Vincent
Bourdiervincent.bourd...@gmail.com wrote:
I'm not sure to understand you well :
Impostors will use more memory than a defaut LOD ? so where is the
advantages of them ?
Hi all,
Currently trying to set a PagedLod system on my model, I'm facing something
strange for me :
Adding a child on a PageLod node, I need to set a Node* AND a filename ...
Why do I need to set the node ptr ? if the pagedLod load from disk the node,
there is no need of the ptr, isn't it ?
Hi,
I still have a question about PagedLod.
I set a pagedLod with 2 children on a 600k face models.
Using the StatsHandler on osgViewer with this model, I saw that the number
of face decrease when I mode the camera far from it. The problem is that
there is no step but a regular decrease... so
Hi all,
Using the osg simplifier on a geometry, I'm just surprised to see that there
is no way to set a level of simplification or something like that.
Maybe I didn't saw it, but for the moment I just found
_sm-setDoTriStrip(true); //what for ? do triangle strip are more optimized
?
Up ?
No one does osg simplifications ?
Thanks,
Vincent.
2009/9/17 Vincent Bourdier vincent.bourd...@gmail.com
Hi all,
Using the osg simplifier on a geometry, I'm just surprised to see that
there is no way to set a level of simplification or something like that.
Maybe I didn't saw
the number of vertices/primitives in each Geometry object, while
giving you essentially the same mesh out.
On Mon, Sep 21, 2009 at 10:10 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Up ?
No one does osg simplifications ?
Thanks,
Vincent.
2009/9/17 Vincent Bourdier
Pedro Xavier Contla a écrit :
Hi,
... I'm new in OSG, and I want to cut a surface with a plane...
Do someone have an idea??
Thank you!
Cheers,
Pedro
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=17556#17556
Hi all,
I think that it can be a good thing to tell you I just found a crash in
the Writer in the plugin IVE.
The crash occurs when a drawElementUInt is empty.
osg::ref_ptrosg::DrawElementsUInt drawelems = new
osg::DrawElementsUInt(GL_TRIANGLES);
Sorry I just forget :
Windows XP sp3
OSG 2.8.1
Vincent Bourdier a écrit :
Hi all,
I think that it can be a good thing to tell you I just found a crash
in the Writer in the plugin IVE.
The crash occurs when a drawElementUInt is empty.
osg::ref_ptrosg::DrawElementsUInt drawelems = new
Hi all,
I'm currently looking at a way to simplify a big IVE file. (850Mbytes)
To make some test, I open the file, get all the geodes with a visitor,
simplify their geometries with osg Simplifier and write the new file.
But, when I put the simplification sample ratio to 0.1 and 0.3
::ReaderWriter::Options * options=0x) Line 52 + 0x21
bytesC++
I don't know where the problem is...
Any idea ?
Thanks.
Regards,
Vincent.
Vincent Bourdier a écrit :
Hi all,
I'm currently looking at a way to simplify a big IVE file. (850Mbytes)
To make some test, I open the file
Regards,
Vincent.
Vincent Bourdier a écrit :
I get the bug on a little osg file (16Mo) :
msvcp90d.dll!104ed4c3()[Frames below may be incorrect
and/or missing, no symbols loaded for msvcp90d.dll]
osg55-osgd.dll!std::_Vector_const_iteratorunsigned
int,std::allocatorunsigned
Hi Robert
Nice :-)
Thanks for the help.
Regards,
Vincent.
Robert Osfield a écrit :
Hi Vincent,
These changes are already checked into svn/trunk.
Cheers,
Robert.
On Wed, Oct 7, 2009 at 3:03 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi,
So, I get a good new, the bug
triangles in a 710Mbytes
file)
Thanks for your help.
Regards,
Vincent.
Vincent Bourdier a écrit :
Hi Andrew
Thanks for the tip on the simplifier, lower the sample ratio is, lower
the vertex number is. (I get a crash under 0.6 but I'm not sure this
is an osg crash)
Concerning the optimiser
Hi,
A little update, nobody can explain me the simplifier in details ?
Thanks.
Regards,
Vincent
Vincent Bourdier a écrit :
Hi,
I do an update on this topic, because I would like to understand well
the osgUtil::simlifier.
This implementation seems to be very complex and powerful, but I
Hi Felipe,
You can create a handler, which will get the move key signals, and set
the helicopter position...
Regards,
Vincent.
Felipe Lemus a écrit :
Hi,
I have been looking for some information about real-time motion in the forum
but I have not found what I want. I want to do a scene
Hi Ben,
I cannot be 100% sure of my answer but when when needed to have this, we
made our own implementation based on collision and A*. This is the only
way we found.
Regards,
Vincent.
Ben Dykes a écrit :
Hi there,
Having never used OSG so forgive me if this is an old question - I’m
Hi all,
I have a transparency issue on a very simple sceneGraph and I do not
understand how that problem can be there.
I set all the mode in the stateSet to make the group transparent... but
no way !
The node file is in attached file.
Any suggestion would be very appreciated :-)
Thanks.
Hi Manish
Did you add osgDB.lib in the linker input ?
Vincent.
manish Choudhary a écrit :
Hi,
I'm trying to build osg project. I'm having some problems during linking time
:-
1Linking...
1AutoTransform.obj :
error LNK2019: unresolved external symbol __declspec(dllimport) bool __cdecl
Hi all,
Still working on the transparency effect, I have a question about
RenderBinMode usage : I don't see any documentation about that... So the
question is simple :
What does the RenderBin Mode is for ?
How to use it for transparent /opaque nodes ?
Thanks a lot.
Regards,
Vincent.
Hi all,
Working on a model converter, I just saw that the plugin 3ds do not
implement the writer.
My question is : Is there any 3ds/max writer done or in project or being
developed ? I just would like to know the actual situation about this
implementation, and estimate the necessary work to
, not sure of the status.
see
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/48807/focus=48823
jp
Vincent Bourdier wrote:
Hi all,
Working on a model converter, I just saw that the plugin 3ds do not
implement the writer.
My question is : Is there any 3ds/max writer done
Hi,
Sorry i was lunatic, Sukender post on mailing list a version 0.3 the 2d
of october for testing.
I'll have a look on this.
Thanks.
Regards,
Vincent
Vincent Bourdier a écrit :
Hi,
Thanks for the link.
So the actual status is unknown for the moment, waiting for Sukender
tests if I
the file (confidentiality) ...
Is this issue known ? Are there any workaround to fix the issue, even
temporarily ?
Thanks for the work whatever !
Regards,
Vincent.
Vincent Bourdier a écrit :
Hi,
Sorry i was lunatic, Sukender post on mailing list a version 0.3 the
2d of october for testing
Hi Chris,
Chris 'Xenon' Hanson a écrit :
Vincent Bourdier wrote:
Hi all,
Managing a huge model (around 1.5Go in IVE ) I cut it into parts and set
pagedLod on each part with two LOD.
I know English probably isn't your primary language, but this description is
too
incomplete
Hi all,
Currently working on a huge model, I'm looking at PagedLod to run the
whole model on a normal computer.
The model can be divided into 5 big parts.
My first idea was to make 2 model for each part, and set PagedLOD on it.
The models are too big to have an acceptable loading time, and
Vincent Bourdier a écrit :
Hi all,
Currently working on a huge model, I'm looking at PagedLod to run the
whole model on a normal computer.
The model can be divided into 5 big parts.
My first idea was to make 2 model for each part, and set PagedLOD on it.
The models are too big to have
Hi all,
Using pagedLOD in our application, I get a strange issue using the
external rendering mode.
Our application is a C++ engine managed from a JAVA application, using JNI.
In other words, the render loop (viewer-frame() ) is called from a
static JNI method by a special Java thread.
If
, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi all,
Using pagedLOD in our application, I get a strange issue using the external
rendering mode.
Our application is a C++ engine managed from a JAVA application, using JNI.
In other words, the render loop (viewer-frame() ) is called from
(sorry Robert, missed the reply to OSG list)
Vincent Bourdier a écrit :
Hi Robert,
I just get more informations about the issue, and maybe you can help
me now :
My pagedLod is traversed by some NodeVisitor
(VisitorType=NODE_VISITOR) a lot of times, but it is a nodeVisitor
(VisitorType
Hi all,
Using pagedLod, I just test an interessant thing : I load a PagedLod osg
file like :
PagedLOD {
nodeMask 0x
cullingActive TRUE
Center 0 0 0
Radius -1
on the
load of the file in the pluginIve reader ?
Thanks
Regards,
Vincent.
Vincent Bourdier a écrit :
Hi all,
Using pagedLod, I just test an interessant thing : I load a PagedLod
osg file like :
PagedLOD {
nodeMask 0x
Hi Robert,
I do not set the DatabasePager, but the PagedLod's DatabasePath.
The real problem is the .ive loader : it do not returns the node in the
exact state he get it...
Thanks.
Regards,
Vincent.
Robert Osfield a écrit :
Hi Vincent,
On Tue, Dec 8, 2009 at 4:43 PM, Vincent Bourdier
...
Maybe the actual implementation is not an issue, (unless the relative
path is not a relative one) so do you have an other suggestion on how I
can ignore the problem ?
Thanks.
Regards,
Vincent.
Chris 'Xenon' Hanson a écrit :
Vincent Bourdier wrote:
As you can see, the DatabasePath appear
a confirmation because
it needs a lot of time to arrange the graph to remove
the inexistent children.
Thanks for your help.
Regards,
Vincent
Robert Osfield a écrit :
HI Vincent,
On Tue, Dec 8, 2009 at 5:56 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
So, why the path is not relative ? I
you could write a
Registry::ReadFileCallback that catches failed attempts to read files
and then stores the filename in a black list that it checks against in
future attempts to read files.
Robert.
On Wed, Dec 9, 2009 at 3:55 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi Robert
Hi all,
I just get something very strange I cannot really understand :
In my scene, there is a graph will hundred of PagedLOD nodes, and no geodes.
I manually set the frustum of the viewer :
/
view-getCamera()-setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR
);
float
is changing with changes in the
sphere's dimensions/poistion, and the home position is affecting the
LOD selection.
Robert.
On Thu, Dec 10, 2009 at 8:15 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi all,
I just get something very strange I cannot really understand :
In my scene
Hi everybody !
Once again, i have a question about PagedLod managment, concerning
memory usage this time
My PagedLOD have 2 children with ranges [0, n] [n, 1e20]
I put a spy on one, and I see : 0child on load, 1 child during loading,
2child when the camera is near, 1child again when the
Hi Maxim
Have a look on
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-December/036286.html
Regards,
Vincent
Maxim Gammer a écrit :
Hi everybody. I need to figure out the PagedLOD technology...
I've tried the following example, everything worked fine...
Hi,
No more idea ? because the only way I found is to remove the little
sphere... and this is a real bad way to solve the problem...
Thanks a lot.
Regards,
Vincent
Vincent Bourdier a écrit :
Hi Robert,
Sorry, the camera manipulator is my own one, and the position is hard
coded
Hi Maxim
First try :
view-getDatabasePager()-setSchedulePriority(OpenThreads::Thread::THREAD_PRIORITY_LOW);
Set the priority you prefer.
Maybe this can help.
Regard,
Vincent.
Maxim Gammer a écrit :
Hi everybody,
I've got a problem - FPS falls down from 100 to 2-3 for 1-2
Hi all,
Is there a way to manage memory usage with the load of models ?
In my case I have a lot of PagedLod to load, and my question is : is
there a way to know is memory is sufficient for the next PageLod higher
level node ?
I just would like to stop the data loading when memory usage exceed
Hi,
If you just need to change a picture size in your scene, apply it on a
geometry (a quad) and scale the transform supporting the geode.
It might be enough.
Regards,
Vincent.
Gene Permel a écrit :
Hi,
I want to perform zoom operation. Is there any way to do it but not like the
Hi all,
Using PagedLod in huge scene (about 30k nodes, 6M vertices with Low
lods) I get a crash when I load a lot of PagedLods.
After the datas loading, I move the camera into the scene to load High
lod levels, and then I get a crash.
In the logs the only error I saw is : Warning: detected
Hi Robert,
Robert Osfield a écrit :
Hi Vincent,
On Fri, Jan 8, 2010 at 2:30 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Is there a way to manage memory usage with the load of models ?
In my case I have a lot of PagedLod to load, and my question is : is there a
way to know
to delete = 0
It finish every time with a request list size decreasing from a value to
0, and crash on requestList.size()= 1. ...
I read the code but it it very complicated to understand for me.
Does it helps ? are these informations useful ?
Thanks.
Regards,
Vincent.
Vincent Bourdier
://www.openscenegraph.osg/data/earth_bayarea/earth.ive database
then other will then be to try and recreate the problem first hand.
Robert.
On Fri, Jan 15, 2010 at 1:56 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi,
Some more informations I do not understand.
Each time I get a crash I have
ive files as input datas)
Thanks.
Regards,
Vincent.
Robert Osfield a écrit :
Hi Vincent,
On Thu, Jan 14, 2010 at 5:50 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
I don't understand how this is working.
If a pagedLod is required it will be loaded... but we can cap the number
Hi everybody,
I just ran some tests and I saw that a pagedLod - based ive file have
different memory usage behaviors according to the viewer :
OsgViewer loads the file, use more memory when the camera goes near the
model, and release memory when the camera goes far.
My own viewer (Composite
unload children...
Do you have any explanation to help me ?
DatabasePager is not my cup of tea so it takes me a lot of time to trace
my problem...
Thanks.
Regards,
Vincent.
Chris 'Xenon' Hanson a écrit :
On 1/27/2010 7:38 AM, Vincent Bourdier wrote:
Hi everybody,
I just ran some tests
...
This explains why my Paged LOD never unload children...
Do you have any explanation to help me ?
DatabasePager is not my cup of tea so it takes me a lot of time to trace my
problem...
Thanks.
Regards,
Vincent.
Chris 'Xenon' Hanson a écrit :
On 1/27/2010 7:38 AM, Vincent Bourdier wrote
PagedLOD's
that it hasn't come across previously, such an approach might make it
bit more flexible for users that add their own data in but forget to
register the PagedLOD's.
Robert.
On Thu, Jan 28, 2010 at 3:39 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi Robert,
Sorry
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