Re: Camera distance to an object

2013-03-29 Thread Emilio Hernandez
Cool I will try that thanks a lot! 2013/3/29 Andy Moorer > You then need a "distance to plane" calculation... the distance from the > camera to null is the hypotenuse of a right triangle. The angle of that > line versus the z axis of the camera then gives you enough information to > determine

Re: set raycast direction with a Null?

2013-03-29 Thread Andy Moorer
(opens personal toolbox) here you go m8... On Fri, Mar 29, 2013 at 6:54 PM, Sam wrote: > I have a null I’m using to raycast onto a mesh and it working pretty good, > but I want to be able to adjust the direction by rotating the null and I > can’t seem to get this to work. There is a direction

RE: set raycast direction with a Null?

2013-03-29 Thread Matt Lind
All you need to do is pluck an axis out of the transform and use that as your direction vector. You can do that with the matrix to 3D vector converters. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Sent: Friday, March 29

set raycast direction with a Null?

2013-03-29 Thread Sam
I have a null I'm using to raycast onto a mesh and it working pretty good, but I want to be able to adjust the direction by rotating the null and I can't seem to get this to work. There is a direction to rotation node, but there doesn't seem to be a rotation to direction node. Any help is appreciat

Re: Camera distance to an object

2013-03-29 Thread Andy Moorer
You then need a "distance to plane" calculation... the distance from the camera to null is the hypotenuse of a right triangle. The angle of that line versus the z axis of the camera then gives you enough information to determine the distance to the camera plane the null is on. cos(theta)=a/h where

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Christopher
Sorry I didn't catch your answer even though you were screaming it, your reply could have been a documentary on renders I got lost in it :-) I've been testing 3Delight, from their demo, I like how it renders, but is there any hipcup when it converts Mental Ray shaders to Renderman, I was told c

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Octavian Ureche
Well, i thought i made it pretty obvious given the vray preaching i just did. If not here it is: vray. Also, if you're not into animation, and more on the still render side, you should definitely check out keyshot. Modo has a very good renderer as well, but unfortunately i still haven't managed to

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Christopher
Thank you that was very informative :)  What render do you recommend to have besides Mental Ray ? Christopher Octavian Ureche Friday, March 29, 2013 3:35 PM Hey Christopher,I think i can give my 2 cents on maxwell, as i have been on its betaas well a few years back

Re: ICE Topo Clone from group of objects onto Particles?

2013-03-29 Thread Ahmidou Lyazidi
I can see the attachment too! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/29 Dan Yargici > I can see them (Gmail) > > DAN > > > On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair wrote: > >> Hi Gray >> I don't see

Re: Softimage 2014

2013-03-29 Thread Sebastien Sterling
well then sit back and watch Houdini cream you :P On 29 March 2013 21:21, Jason S wrote: > ** > No we are now (officially) Visual Effects and Animation Software :) > > > > On 29/03/2013 1:01 PM, olivier jeannel wrote: > > Stop asking things for modeling and texturing ! We're a particle system >

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Steven Caron
just do it! start a new thread. provide the vray side with whatever scene and/or parameters and i am sure someone with an arnold license will step up. i wont promise i can but if i find the time i might contribute an arnold test. On Fri, Mar 29, 2013 at 12:46 PM, Octavian Ureche wrote: > > If an

Re: Softimage 2014

2013-03-29 Thread Jason S
No we are now (officially) Visual Effects and Animation Software :) On 29/03/2013 1:01 PM, olivier jeannel wrote: Stop asking things for modeling and texturing ! We're a particle system for God Sake ! :D Le 29/03/2013 12:15, Simon Reeves a écrit : Diving in a bit here so apologies if I miss

RE: Softimage 2014

2013-03-29 Thread Matt Lind
The issue isn't about whether history is available or not. It's about whether the functions we need to use are usable at all times and in all contexts. Softimage texture workflow only works in specific contexts. That is the issue. Softimage has a construction history which is useful for some

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Octavian Ureche
Hey Steven, You are right. Arnold is pretty much looked upon as the magical solution to everyone's rendering problems (i know because i certainly think it too when sh hits the fan with what i use), which tends to become annoying. But i'd love to see a displacement test of both. Unfortunately there

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Octavian Ureche
Hey Christopher, I think i can give my 2 cents on maxwell, as i have been on its beta as well a few years back. This is from what was going on then. I cannot say anything about the current state of the engine as i have not touched it since. Purely from a rendering standpoint, maxwell felt slow, fi

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Andy Jones
Sort of as an aside, we were talking license counts the other day and discovered the "-processing" license flag. If you didn't know about this, it seems to allow you to not only process scenes with an arbitrary number of Softimage instances, but also lets you render using 3rd party renderers witho

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Steven Caron
i wouldn't say arnold is as fast at displacement as a reyes renderer ought to be. also their is the quality to compare too. i really like arnold, but i hate to see it being built up to be magical without actual fact to back it up. i would hazard a guess that vray and arnold displacement are closer

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Octavian Ureche
Hey Steven, No i have not directly. But having looked at arnold videos on the net, with computer specs given, i can state that from what i have seen, arnold is close to mantra in terms of displacement speed (which i have used). So it is close to a reyes renderer in that sense. Again, this is compa

RE: Softimage 2014

2013-03-29 Thread Luc-Eric Rousseau
Modo doesn't have construction history (afaik), what does it do to better deal with texturing and iterative workflow you mention? Le 2013-03-28 18:00, "Matt Lind" a écrit : > Freeze isn’t ‘deadly’ per se, but it to get around many of the > instabilities of Softimage we’ve had to resort to using i

RE: Softimage 2014

2013-03-29 Thread Matt Lind
It's not about whether we can freeze a texture projection or not. The issue is about the Softimage API and it's limitations to do things we need to do to be really productive. There are areas which are not developed in line with our needs, and in some cases are blocking issues. Texture operat

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Christopher
What about Maxwell, which render has lots it's potential ? Christopher Sent from my Desktop ;-) Steven Caron Friday, March 29, 2013 2:19 PM you state that like its common knowledge... i just wanted to know if you have compared arnold's displacement to vray's? i have

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Steven Caron
you state that like its common knowledge... i just wanted to know if you have compared arnold's displacement to vray's? i haven't and would like to know. On Fri, Mar 29, 2013 at 11:06 AM, Octavian Ureche wrote: > Displacement is fast, but obviously not as fast as a reyes renderer or > arnold. >

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Octavian Ureche
Displacement is fast, but obviously not as fast as a reyes renderer or arnold. Hair rendering has also improved lately, and motionblur and dof are okay. Nowhere near arnold but way faster than mental ray. The thing to note about vray is that it requires a bit more knowledge about its inner workings

RE: Softimage 2014

2013-03-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I think we should just go back to Softimage Particle? :) -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do

Re: Softimage 2014

2013-03-29 Thread olivier jeannel
Stop asking things for modeling and texturing ! We're a particle system for God Sake ! :D Le 29/03/2013 12:15, Simon Reeves a écrit : Diving in a bit here so apologies if I missed it, but you can freeze uv's and keep the projection, and unfreeze it at any time. There's a little 'fre

RE: Finalgathering made less frustrating: mx_fgshooter

2013-03-29 Thread Sven Constable
I did tests with the fgshooter a few weeks ago on the classroom scene. And yes, its implemention is awful. I used the fgshooter addon too, its way easier then. Btw. I'm also still on the classroom scene and added light and camera animation, but I had no time to finish it yet. My goal is to make i

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Christopher
Vray seems to be getting so much attention, how does it render displacement mapping, fast ? Christopher Kamen Lilov Friday, March 29, 2013 10:59 AM To be precise, this is the price of one interactive license, which also comes with 5 render nodes (you get 10 nodes with V

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Kamen Lilov
On 3/29/2013 10:23 AM, Octavian Ureche wrote: Price wise, last i checked, vray was just about under 1k and came with 10 render nodes. But i'm also looking forward to an official price for redshift. Might be quite tempting if it's in the right ballpark. To be precise, this is the price of one

Finalgathering made less frustrating: mx_fgshooter

2013-03-29 Thread Tim Leydecker
Hi guys, there´s a lot to be desired about mental ray´s implementation and user friendliness. I don´t even want to start about having at least an in depth documentation including practical examples. Nevertheless, there´s yet another node that may come in handy but has probably slipped your rada

Friday Flashback #113

2013-03-29 Thread Stephen Blair
Friday Flashback #113 2008 VCC Blaupunkt ICE demo http://wp.me/powV4-2Ep

Re: Kojima san uses Softimage in MGS 5! Again!

2013-03-29 Thread Tim Leydecker
Personally, I really like the detail in the BF3 characters&assets&environment. If you google a bit you can find a few of the characters in 3ds/maya/xsi format, including textures sometimes, there´s loads of people using these meshes for their own mods or as proportions&detail reference for their

Re: Kojima san uses Softimage in MGS 5! Again!

2013-03-29 Thread Juhani Karlsson
I have to say that while BF4 might have pretty pixels it does looks very pale compared to MGS in art direction. There is level of symbolism and depth in it that BF completely lacks. Different games naturally - just my opinion. - J On 28 March 2013 16:02, Marc-Andre Carbonneau < marc-andre.carbonn

Re: ICE Topo Clone from group of objects onto Particles?

2013-03-29 Thread Dan Yargici
I can see them (Gmail) DAN On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair wrote: > Hi Gray > I don't see any attachments. > This happened last time you posted a screenshot too. I couldn't find the > attachments > > > > On 28/03/2013 6:46 PM, Grahame Fuller wrote: > >> Do these compounds help? I

Re: ICE Topo Clone from group of objects onto Particles?

2013-03-29 Thread Stephen Blair
Hi Gray I don't see any attachments. This happened last time you posted a screenshot too. I couldn't find the attachments On 28/03/2013 6:46 PM, Grahame Fuller wrote: Do these compounds help? I've posted before but for some reason the attachments don't seem to make it into the archives. The

Re: Softimage 2014

2013-03-29 Thread Simon Reeves
Diving in a bit here so apologies if I missed it, but you can freeze uv's and keep the projection, and unfreeze it at any time. There's a little 'freeze' button in one of the texture properties somewhere. Ill look where it is exactly when I'm infront of soft Simon Reeves VFX Artist London, UK On

softimage@listproc.autodesk.com

2013-03-29 Thread Ilija Brunck
Hello guys, we are really happy the Halo work is liked here. Thanks a lot! Here's another piece we just finished: http://www.polynoid.tv/mtv-idol/ Pit is constantly thinking about writing on monophyl again. :) We all really hope we find time for it soon. Who will be at FMX this year? There'll

Re: Camera distance to an object

2013-03-29 Thread Emilio Hernandez
Yes it's working with the null centered. But what if I want the focus on some moving object that is not always in the center of the camera and coming near? It is like a follow focus rig. 2013/3/29 Ben Davis > Makes sense, thanks Tim! > > That means that the info from the "Distance to Output

Re: Softimage 2014

2013-03-29 Thread Dan Yargici
For brush-based sculpting, Blender also has great tools if anyone's looking for inspiration. DAN On Fri, Mar 29, 2013 at 10:17 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > That would be Splendid Ahmidou !!! i would owe you a debt in the afterlife > ! > > > On 29 March 2013 08

Re: Camera distance to an object

2013-03-29 Thread Ben Davis
Makes sense, thanks Tim! That means that the info from the "Distance to Output Camera" is doing exactly what you need Emilio, since when centered the ICETree info matches perfectly. -- Ben Davis www.moondog-animation.com +33 6 88 48 54 50 On Fri, Mar 29, 2013 at 10:31 AM, Tim Leydecker wrote

Re: Camera distance to an object

2013-03-29 Thread Tim Leydecker
Hey Ben, the farther offset the null is off center to the center of the camera view the more "off" the DOF would be because the DOF effect is sets in respect to the viewplane of the camera and it would take some Pythagorean theorem (http://en.wikipedia.org/wiki/Hypotenuse) to get the desired majo

Re: Camera distance to an object

2013-03-29 Thread Emilio Hernandez
Thx Ben. The thing is the distance between node output is almost twice the distance reported by the viewport. If I use the value of the Distance Between node, the focus is farther than the expected. I am right now dividing the result by 2 and I think I am getting there and getting the focus plane

Re: Camera distance to an object

2013-03-29 Thread Ben Davis
It looks like "Distance to Output Camera" from the viewport options is spitting out the info from a plane in front of the camera based on the distance from the null if it were in the center of your camera's view. If your null is centered, the values are the same from the ICETree and the viewport in

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-03-29 Thread olivier jeannel
Very interesting Makings of Tron motion graphics, designs and researches here : https://vimeo.com/mn8er/videos/page:1/sort:date Le 06/04/2011 22:53, Marc-Andre Carbonneau a écrit : Motion graphics at its best http://jtnimoy.net/workviewer.php?q=178 Funny guy too. J MAC

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Octavian Ureche
Price wise, last i checked, vray was just about under 1k and came with 10 render nodes. But i'm also looking forward to an official price for redshift. Might be quite tempting if it's in the right ballpark. On Mar 29, 2013 9:20 AM, "Octavian Ureche" wrote: > You do know vray is also available for

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Octavian Ureche
You do know vray is also available for softimage and it's pretty well integrated and production proven. Cheers, Octav On Mar 29, 2013 6:20 AM, "Christopher" wrote: > How much is it going to cost ? My arm and leg, which are in good condition > :) > > Christopher > > Emilio Hernandez wrote: > >> R

Camera distance to an object

2013-03-29 Thread Emilio Hernandez
Hello I am trying to rig the camera DOF so I can attach the distance to a null. I am the ICE distance between node. But when I turn on the distance to output camera from the viewer, it gives me a different result. So the Distance to output camera from the viewport options is different than the D

Re: Softimage 2014

2013-03-29 Thread Sebastien Sterling
That would be Splendid Ahmidou !!! i would owe you a debt in the afterlife ! On 29 March 2013 08:40, Ahmidou Lyazidi wrote: > That's why I talked about workarounds, and I'm not talking about ICE here. > > When I started my brush I was a C++ newbie, but now I'm sure it's just a > matter of a few

Re: Softimage 2014

2013-03-29 Thread Ahmidou Lyazidi
That's why I talked about workarounds, and I'm not talking about ICE here. When I started my brush I was a C++ newbie, but now I'm sure it's just a matter of a few days, it's really not that complicated, I'll try to finish/improve it a soon as my contract is finished and release it for free. anyw