Re: Bizarre searchreplace happening in my texture paths without any tokens (Bug?)

2013-07-12 Thread Alan Fregtman
...@gmail.com wrote: What about the user path is it outputting the ovolity path or the correct path? On Fri, Jul 12, 2013 at 9:11 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Opened the External Files Manager. In the Resolved Path column I only see a bunch of ? marks. Status column says

Re: softimage and 3Dcoat Applink

2013-07-11 Thread Alan Fregtman
I also like that it's available on Steam: http://store.steampowered.com/app/100980/ Sure, it's locked to your specific Steam account forever, but you can sign in on any computer with Steam and use it wherever you want without jumping license server hoops. Steam has a handful of other 3D apps as

Re: Open source json camera I/O platform

2013-07-11 Thread Alan Fregtman
Minor pet peeve with how you're storing date and time as a string... you're missing seconds! but I think it might be more efficient to store the unix timestamp (seconds since epoch) instead of a fully formatted long string. Let the reader module handle the datetime formatting. On Thu, Jul 11,

Re: clara.io

2013-07-10 Thread Alan Fregtman
If it's anything like in *Lagoa* http://home.lagoa.com/ then the scene is up-to-date at all times on the browser, but more importantly, the server. The server sends the latest state at first open then streams little changes asynchronously as they happen. Think of it like a chatroom where when you

Re: Open source json camera I/O platform

2013-07-10 Thread Alan Fregtman
Gene can speak for himself but I get the vibe he's probably going for simplicity, much like how OBJ is the simplest static mesh format and because it's so incredibly easy to write out, it's so widely used (even if there's a few extras that not all exporters/importers handle, but the core stuff

Soft 2014 in Linux is always-on-top?

2013-07-09 Thread Alan Fregtman
Hey guys, Anybody out there using Soft2014 with Linux have the problem that it sits always-on-top of every other window? It's pretty annoying and I'm wondering if it's just me. We're on CentOS at work. Cheers, -- Alan

Re: OT rayfire voxels

2013-07-05 Thread Alan Fregtman
* What's really nice is the procedural texture support in realtime (at least I'm under the impression it's not only render time) in the viewport though, not sure if that's possible with SI atm.* That's easier than the voxels actually. Set a texturemap on the object then Get Closest Location -

Re: OT rayfire voxels

2013-07-05 Thread Alan Fregtman
of images) NOT a procedural texture ** ** a ** ** -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* 05 July 2013 15:00 *To:* XSI Mailing List *Subject:* Re: OT

Re: Honda 'Hands' Commercial

2013-07-05 Thread Alan Fregtman
Great work, Simon and friends! That was a treat to the eyes. :) On Fri, Jul 5, 2013 at 12:05 PM, Simon Reeves si...@simonreeves.com wrote: Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys

Re: updating from 2012 to 2014 sp1

2013-07-03 Thread Alan Fregtman
The biggest gotcha I can think of is [SI_DEFECT-0073] which is about the ICE SDK being extra slow. That is, if you're reading attributes via scripting (or the C++ API I believe), it's apparently much slower than it used to be. I know you said you weren't using Arnold, but that's where you would

Why does the factory Verlet Framework seem to be a frame ahead?

2013-07-02 Thread Alan Fregtman
Hey guys, I've worked around this issue but I'm very curious why it's happening: If you use the Verlet Framework compound to do some jiggle using the thing to point to another target mesh, it seems that the jiggly bits are ahead of the non-jiggly parts. Any ideas why that is? I worked around it

Re: Weird warning

2013-07-02 Thread Alan Fregtman
If you reopen your saved scene, those disconnected things will get cleaned up for you. On Tue, Jul 2, 2013 at 8:22 PM, Daniel Kim dani...@magicboxandapps.comwrote: Hi guys. ** ** I get weird warning from Softimage ** ** ' WARNING : 3000 - Save: [3] objects were not saved

Re: Closest Location in UV space?

2013-06-28 Thread Alan Fregtman
Have you seen this from Julian Johnson? http://julianjohnsonsblog.blogspot.ca/2013/06/texture-uv-to-location.html On Fri, Jun 28, 2013 at 11:12 AM, Eric Thivierge ethivie...@hybride.comwrote: So I have 2 meshes. Both have UVs. The UVs overlap in UV space. Point order is different. Is there a

Re: [OT] Looking for ICE TD at MPC London

2013-06-27 Thread Alan Fregtman
Those looked great! Also if you wanna see more Softimage-made crowds in film, check out *Now You See Me*. Among many other vfx, we (at Rodeo FX) did a rudimentary crowd system for the scenes in the MGM stage. (It was before SI|2013 was out so we couldn't use CrowdFX though.) :) ps: Pardon the

Re: path constraint via ICE

2013-06-26 Thread Alan Fregtman
http://s3.darkvertex.com/hlinked/ice/ICE_example_kinematics_pathOrCurveUConstraint.png Maybe something like this? You may need to do more to deal with the upvector better if your curve complexity is intense. On Wed, Jun 26, 2013 at 10:34 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-26 Thread Alan Fregtman
with, but for something like a plugin, where the promotion and support will need to be drummed up otherwise anyway (from within the community) either is as good an option as the other. On Wed, Jun 26, 2013 at 7:59 AM, Alan Fregtman alan.fregt...@gmail.comwrote: At Indiegogo, you can allow your campaign

Re: Interesting particle collision setup in C4D

2013-06-25 Thread Alan Fregtman
Totally possible. ICE Lagoa eats effects like this for breakfast. =p On Tue, Jun 25, 2013 at 4:19 AM, olivier jeannel olivier.jean...@noos.frwrote: Ouups, finaly I think it's max, the text is not quite clear... But nice anyway. Wonder if it's possible in ice like this. Le 25/06/2013

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Alan Fregtman
At Indiegogo, you can allow your campaign to run over its time limit and let it keep accumulating funds. Not sure how they feel about software, but if they're ok with it, you could theoretically put a campaign price goal at a price at which the tool provides enough guaranteed profit to warrant

Re: Unique ProgID

2013-06-25 Thread Alan Fregtman
No, there isn't. Why do you need to, anyhow? On Mon, Jun 24, 2013 at 11:49 PM, Christopher christop...@thecreativesheep.ca wrote: How do I give a custom compound a unique ProgID ? I gave the compound a name, that doesn't change the progID which remains; XSIRTCOMPOUND, most likely there is

Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-21 Thread Alan Fregtman
Any chance for Linux support? Also, what do you see as the benefits to OpenGL icons over say, curve-based ones? On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Hi gang, I was missing this feature since a long time so I gave it a go This plugin use a json file

Re: random blue lines on model

2013-06-20 Thread Alan Fregtman
I've not experienced that particular glitch but I've presenced many wtf moments throughout the years with OpenGL freaking out... meshes exploding, polygons disappearing, depth-sorting messing up, transparency bugs, flickering meshes, ... the list goes on. Sometimes it can be drivers, but if

Re: Models and ICE

2013-06-20 Thread Alan Fregtman
... organizational nulls are all hidden, maybe even locked too to prevent them being disturbed (looking at you animators). :P You could call the main hidden null *kraken* and be all like, *NEVERrelease the Kraken! * :p On Thu, Jun 20, 2013 at 1:13 PM, Eric Thivierge

Re: Limiting deformer weights per vertex

2013-06-20 Thread Alan Fregtman
You don't need to use *Smooth* btw, *Add* 0% influence works just fine -- not that there's a difference, but just pointing it out. Here's the Python snippet I use for normalizing my weights. You can select meshes or envelope ops, or a mix of both: Application.OpenUndo(Normalize envelope(s)) frz

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-20 Thread Alan Fregtman
Neat fabrication, Paul! :D Looking forward to see how you integrate the Soft version. I can imagine it allowing KL-coded ICE ops, which could be like having scripted ice operators, which would be amazing. On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone –

Re: Can you see me now?

2013-06-19 Thread Alan Fregtman
Is there any reason you can't go with a good ol' dragdrop expression? If you need to copy the same expression on many objects, once you have one just rightclick and Copy/Paste Animation, unless I'm missing something obvious here. On Wed, Jun 19, 2013 at 3:32 PM, Ponthieux, Joseph G.

Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-18 Thread Alan Fregtman
I was a student in the very first round, fyi. :p I know my Python reasonably well, thanks. What I was after was if there was some secret way of changing a customproperty type since fundamentally they're just parameters, but no, I have to mass-copy parameters (via scripting, yes) to a new

Re: LEGO - the Movie Trailer

2013-06-18 Thread Alan Fregtman
Awesome work Raff company! :D Looking forward to it. On Tue, Jun 18, 2013 at 9:33 PM, Edy Susanto Lim edysusant...@gmail.comwrote: Looks great guys.. Wish I was there heheheh On Wed, Jun 19, 2013 at 8:38 AM, Christopher christop...@thecreativesheep.ca wrote: I meant thought. Oh well.

Re: Trigger an image sequence - how?

2013-06-18 Thread Alan Fregtman
You can make the sprites with ICE particles and in the imageclip ppg you have Time Source, which is set to Scene Time by default, but it can be any integer ICE attribute. The official docs briefly touch on this:

Re: How to use Normal Maps with Arnold?

2013-06-17 Thread Alan Fregtman
If you ask this in the private Arnold beta list you'll be more likely to get meaningful responses. Besides, with the NDAs Arnold testers signed it's uncertain how much folks can comfortably help out in public forums like this one. If you aren't registered but your employer is part of the beta,

Anyone done corrective shapes when SecondaryShapeModeling is not an option?

2013-06-17 Thread Alan Fregtman
Hey guys, I'm curious if anyone has already tackled the problem of creating a corrective shape (that is, a shape difference in a pose that has been readjusted to be relative to the neutral character pose) when SecondaryShapeModeling isn't viable? If you use classic envelopes and the

Re: Anyone have an idea what error message it is?

2013-06-17 Thread Alan Fregtman
TIFFs support storing arbitrary metadata. (In fact, TIFF stands for just that... Tagged Image File Format.) Some programs store custom tags or other things in the format, and I guess the renderer just doesn't know what to do with this particular bit of data, but because the image itself is intact,

Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-13 Thread Alan Fregtman
Hey guys, I have a customproperty defined in a plugin and it is used in a few assets, but I no longer care for the plugin and just want it to be a regular customparamset, however, Softimage complains that the plugin doesn't exist. Is there a trick to converting a customproperty to a paramset

Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-13 Thread Alan Fregtman
** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Thursday, June 13, 2013 11:00 AM *To:* XSI Mailing List *Subject:* Anyone got a tip to convert a customproperty to a regular

Re: Anyone got a tip to convert a customproperty to a regular customparamset?

2013-06-13 Thread Alan Fregtman
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Thursday, June 13, 2013 11:24 AM *To:* XSI Mailing List *Subject:* Re: Anyone got a tip to convert a customproperty to a regular customparamset? ** ** Well, *somebody* thought

Re: PointLocators in ICE

2013-06-12 Thread Alan Fregtman
... to be able to use texturing UVs to drive the location. Kinda like a UV to Location but for polygons. Beating a dead horse for sure but this stuff is so mysterious I can't help wondering... Maybe ask Gustavo how he approached his UV to Position ICE magic? https://vimeo.com/36464429 On

Re: weightmap from selection of polygons

2013-06-10 Thread Alan Fregtman
Not sure how badly WMEditPB is needed now that the Weight Editor can modify weightmaps. It's been able to for a few versions now. On Mon, Jun 10, 2013 at 9:40 AM, David Thibodeau david.thibod...@visionglobale.com wrote: With the tool from LaMaison you can build WeightMaps from clusters wich

Re: import pointcloud data

2013-06-10 Thread Alan Fregtman
Check out the code at the bottom: http://softimage.wiki.softimage.com/index.php?title=Icecache_File_Format On Mon, Jun 10, 2013 at 8:10 AM, Doeke Wartena clankil...@gmail.com wrote: hi, I would like to load pointcloud data from the kinect into softimage. Does anyone know a good way to do

Re: SI 2014 SP1 is out

2013-06-09 Thread Alan Fregtman
Which Syflex bug? 'cause if you mean the lack of per-point forces, that was supposedly fixed in the first 2014. On Sun, Jun 9, 2013 at 9:03 AM, Paul p...@bustykelp.com wrote: It would have been nice to see Syflex fixed after all the talk about it earlier this year. On 8 Jun 2013, at 22:55,

Re: Find out if material is locked by Override

2013-06-05 Thread Alan Fregtman
What email client are you using, Matt? Looks like it replaced the SDK: in front of the thread's subject line with RE:. Silly bug, lol. On Wed, Jun 5, 2013 at 1:57 PM, Matt Lind ml...@carbinestudios.com wrote: I had to do this not too long ago. Ugh. ** ** I’ve already reported the

Re: basic simple python - importing an asset

2013-06-05 Thread Alan Fregtman
BuildPath() and os.path.join() should be the same. Just shooting in the dark here, but try wrapping your value with os.path.normpath() before importing the model. Last but not least, the obvious... does the file truly exist? You can check with: if os.path.exists(mdlPath): lm(File exists!) else:

SDK function to resolve path tokens?

2013-06-05 Thread Alan Fregtman
Am I blind or is there no function I can feed a string with Softimage tokens (like [project path]) and expect it to resolve them? I can't seem to find it. I thought one existed. Any helps/tips appreciated. Cheers, -- Alan

Re: SDK function to resolve path tokens?

2013-06-05 Thread Alan Fregtman
Thank you, Gregory Ducatel (who replied privately) and Matt for pointing out the XSIUtils methods. On Wed, Jun 5, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Am I blind or is there no function I can feed a string with Softimage tokens (like [project path]) and expect

Re: basic simple python - importing an asset

2013-06-05 Thread Alan Fregtman
You must've been mixing your slashes then, hehe. Glad it helped! :) On Wed, Jun 5, 2013 at 7:15 PM, Andy Moorer andymoo...@gmail.com wrote: Woohoo normpath did the trick, and it also got me reading through some of the other os methods so a double win. Thanks guys!

Re:

2013-06-04 Thread Alan Fregtman
Trying to register another address? :p On Tue, Jun 4, 2013 at 5:36 AM, Will Preston willpresto...@googlemail.comwrote: willpresto...@gmail.com

Re: Persistent objects ids

2013-06-04 Thread Alan Fregtman
At work I use a topology hash which I base off a string composed of either boundingbox and component counts, or if there's collisions from similar objects, the whole position array in local space. I use SHA1 for the hashing as it's a teensy bit faster to compute than MD5, but both of those have

Re: Persistent objects ids

2013-06-04 Thread Alan Fregtman
How about with refmodels? I know ObjectID sometimes changes with refmodels. Does this ObjectGUID suffer the same fate? On Tue, Jun 4, 2013 at 11:52 AM, Ciaran Moloney moloney.cia...@gmail.comwrote: Hi, did you try XSIUtils.DataRepository.GetIdentifier() passing the siObjectGUID argument?

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Alan Fregtman
How about putting your dev stuff in a workgroup, then unloading it and reactivating? I wonder if that flushes better than rightclick and Update. On Mon, Jun 3, 2013 at 5:44 PM, Stephan Woermann swoerman...@googlemail.com wrote: On a custom render property, it doesn´t work, as example. Maybe

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-31 Thread Alan Fregtman
Here's another way to read weights. Not sure if it's faster. Probably not. xsi = Application obj = xsi.Selection(0) envCls = obj.ActivePrimitive.Geometry.Clusters(0) envProp = envCls.Properties(0) # Envelope ICE attrs:# EnvelopeWeights, EnvelopeWeightsPerDeformer, EnvelopeDeformerIndices,

Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Alan Fregtman
You can convert it much faster with: weights = map(list, sel(0).Envelopes(0).Weights.Array) In my box here at work it went from 17.81 seconds down to 7.9s with the line above. On Thu, May 30, 2013 at 4:59 PM, Eric Thivierge ethivie...@hybride.comwrote: Thanks Alok, I do not think that

Re: Looking for Autodesk high-res logos

2013-05-30 Thread Alan Fregtman
Easy prank for a pipeline guy or TD with sufficient privileges: 1. Find the splashscreen for Maya, 2. Save as BMP somewhere, 3. Before launching Soft, sneak in the env var XSI_SPLASH pointing to that filepath. *Oh god! Why is it opening Maya?! N* ;p On Thu, May 30, 2013 at 10:11 AM,

Re: Looking for Autodesk high-res logos

2013-05-29 Thread Alan Fregtman
Such majestic form... Eloquent, joyful, crinkly... Have you thought of applying to http://origamiboulder.com/ ? A skill of this caliber must not go untapped. :p ;) On Wed, May 29, 2013 at 1:06 PM, Sam Cuttriss tea...@gmail.com wrote: No need to thank me. On Wed, May 29, 2013 at 7:31

Re: 3delight for softimage 4.0 preview

2013-05-28 Thread Alan Fregtman
I haven't tried 3Delight, but Arnold is **way** too good. My gut feeling is Arnie is probably faster overall. That said, they're entirely different rendering architectures so it's not fair to compare. 3Delight is (as I understand it) renderman-compliant which implies they probably use the Reyes

Re: 3delight for softimage 4.0 preview

2013-05-28 Thread Alan Fregtman
are one of its strongest selling points. Ciaran On Tue, May 28, 2013 at 4:48 PM, Alan Fregtman alan.fregt...@gmail.comwrote: I haven't tried 3Delight, but Arnold is **way** too good. My gut feeling is Arnie is probably faster overall. That said, they're entirely different rendering

Re: Enveloping a referenced mesh

2013-05-27 Thread Alan Fregtman
Or you know, more simply, you could... have a rig model + a shaded model for rendering... and apply pointcaches exported from the animated rig, into the rendering model. New shading? export new rendering model. New rig? export new rig model. As long as your topology and naming is consistent

Re: OT: Animated film made in Softimage - Justin The Knights of Valour

2013-05-25 Thread Alan Fregtman
for the project? Sent from my iPhone On 2013-05-25, at 2:47 AM, Alan Fregtman alan.fregt...@gmail.com wrote: If you guys haven't seen this new trailer already: http://www.youtube.com/watch?v=nJPlEoXdfVw It's made in Softimage, rendered in Arnold and some people on this list worked on it. :)

OT: Animated film made in Softimage - Justin The Knights of Valour

2013-05-24 Thread Alan Fregtman
If you guys haven't seen this new trailer already: http://www.youtube.com/watch?v=nJPlEoXdfVw It's made in Softimage, rendered in Arnold and some people on this list worked on it. :)

Re: Mill 98% Human

2013-05-24 Thread Alan Fregtman
Can you talk a bit about the skin collision with the muscles? Did you go with a plain raycast or something more fancy? :) On Fri, May 24, 2013 at 7:31 PM, Vince Baertsoen vi...@themill.com wrote: Hi everyone, Thank you so much on the great comments. It feels good to hear all this. It was

Re: Accessing overrides in different passes

2013-05-23 Thread Alan Fregtman
The difference is *LocalProperties* accesses only the properties applied to that object whereas the other one is the equivalent of the inherited properties + the local properties slapped on top. You know when you see a property in italics? That means it's inherited from somewhere else (probably

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Alan Fregtman
I know one case: If you put an expression on the View Visibility, and use H to hide the object, Render Visibility rightfully toggles off, but if you tap again, it won't come back on. Remove the expression from ViewVis and it'll hide and unhide correctly again. On Wed, May 22, 2013 at 5:49

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Alan Fregtman
Forgot to say, it's the same deal if you lock the param value. (Rightclick on the green square, Locks, Param Value) On Wed, May 22, 2013 at 6:23 PM, Alan Fregtman alan.fregt...@gmail.comwrote: I know one case: If you put an expression on the View Visibility, and use H to hide the object

Re: Mill 98% Human

2013-05-21 Thread Alan Fregtman
Incredible work, Mill team! Here's hoping one of you shares a few more technical details about the hairs, face and muscles. :) On Tue, May 21, 2013 at 8:35 AM, Octavian Ureche okt...@gmail.com wrote: Amazing stuff. Kudos to the mill team. O

How do I pass arguments in Menu.AddCommandItem()?

2013-05-21 Thread Alan Fregtman
Hey guys, Is it possible to pass arguments in the Menu.AddCommandItem() call? Do I really have to register a whole new command just because there's a few variations of arguments on a generic command? Any tips appreciated. Cheers, -- Alan

Re: Memory Mapping Textures Image format Limit ?

2013-05-17 Thread Alan Fregtman
AFAIK, it should work for all image formats that Softimage can read. (Sorry guys for ruining your filter. :p) On Fri, May 17, 2013 at 9:47 AM, Christopher christop...@thecreativesheep.ca wrote: Is Softimage automatic memory mapped textures, limited to a specificarray of image formats or

Re: Memory Mapping Textures Image format Limit ?

2013-05-17 Thread Alan Fregtman
to the image formats mental ray can read, because we launch imf-copy to create the map Le 2013-05-17 11:38, Alan Fregtman alan.fregt...@gmail.com a écrit : AFAIK, it should work for all image formats that Softimage can read. (Sorry guys for ruining your filter. :p) On Fri, May 17, 2013 at 9:47

Re: Any (CG) software as a service. Now.

2013-05-15 Thread Alan Fregtman
Thiago's new Lagoa cloud-based renderer is also a pretty impressive use of HTML5 for a 3D DCC: http://home.lagoa.com/ On Wed, May 15, 2013 at 6:15 AM, Stefan Kubicek s...@tidbit-images.comwrote: I have the slight feeling that this isn't necessarily going to slow down the migration from

Re: Photoshop CS6 64-bit .pic plugin

2013-05-14 Thread Alan Fregtman
You can find it officially here: http://www.adobe.com/support/downloads/detail.jsp?ftpID=4050 They haven't changed since CS4, and as always, they go in Photoshop's Plug-Ins folder. On Tue, May 14, 2013 at 11:31 AM, Eric Lampi ericla...@gmail.com wrote: Where should this plugin be installed

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Alan Fregtman
The aggressive optimization problem is that ICE won't evaluate chunks of a tree if it doesn't feel you are genuinely using it. So if I make some crazy math and store an attribute, if I don't use the attribute anywhere, it actual doesn't really exist and its tree won't evaluate fully. Show Values

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Alan Fregtman
If you don't want to modify the icetrees, you can still do Get Property-Attribute Display and set it to show your fancy attribute. This is the exact same as Show Values, but at the object level. On Thu, May 9, 2013 at 3:32 PM, Eric Cosky e...@cosky.com wrote: I wonder if there is something I

Re: 2014 in production anyone?

2013-05-07 Thread Alan Fregtman
That's the one! Thanks Gustavo. :) On Tue, May 7, 2013 at 9:46 AM, Gustavo Eggert Boehs gustav...@gmail.comwrote: http://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html (from 50min on) 2013/5/7 Alan Fregtman alan.fregt...@gmail.com This one maybe? http://www.youtube.com

Re: [Script] Multiple Pick Session

2013-05-06 Thread Alan Fregtman
What's cooler than mastering Python yield statements and generators? ;) On Mon, May 6, 2013 at 3:02 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: I just hoped there would be a cooler Solution. ;-) Am 06.05.2013 21:03, schrieb Ponthieux, Joseph G. (LARC-E1A)[LITES]: Are you

Re: Creation: Horde - new Softimage integration

2013-05-01 Thread Alan Fregtman
Almost unavoidable when the majority of your staff worked at Softimage in the past. hehe :p http://fabricengine.com/company/team/ Outstanding work yet again. Kudos, Fabric Team! :D On Wed, May 1, 2013 at 9:11 AM, Enrique Caballero enriquecaball...@gmail.com wrote: yep amazing. I love how

Re: scene size limit

2013-04-30 Thread Alan Fregtman
2014 does have a limit. It's 4GB, twice the previous limit. (Please correct me if I'm wrong, Chris.) On Tue, Apr 30, 2013 at 10:13 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** can anyone shed light on a method that's going to save my a$$? ** ** working with

Re: Setting workgroups via batch file

2013-04-26 Thread Alan Fregtman
Hey Gene, The easiest and most reliable way to have complete control over workgroups is to rewrite your *default.xsipref* file before launching. You'll find in your program root under /Data/Preferences/default.xsipref The format is pretty straightforward. At work we made a 50 line module to

Re: scripting: returning value in SIImportMatLib

2013-04-25 Thread Alan Fregtman
*ISIVTCollection* collections exist because *Python was not in Softimage since the very beginning*, so a few of the SDK command implementations used these so-called output arguments feature (since a big chunk of the core commands are written in VBScript, which supports it.) The special collection

Re: GEAR question

2013-04-24 Thread Alan Fregtman
I really dig this idea. It's too bad writing attributes was only made decent in SI|2013. On Wed, Apr 24, 2013 at 4:36 AM, Sebastian Kowalski l...@sekow.com wrote: when performance is an issue with an ice shape rig, try to freeze the shape clusters into ice attributes ;) a smart setup would

Re: GEAR question

2013-04-23 Thread Alan Fregtman
On that note, how do most of you guys approach the ICE shape mixer... Do you directly use a controller's local transform to drive a shape, or do you use a kind of buffer custom parameter set to which you hook up controls via expressions? The reason I ask is because ICE trees seem to get rather

Re: stl export and plugin to see size of object

2013-04-22 Thread Alan Fregtman
Just download MeshLab, (it's free and opensource) http://meshlab.sourceforge.net/ It can import OBJs. Here's a tutorial about using MeshLab to figure out and adjust scaling for a 3D print: http://www.shapeways.com/tutorials/how_to_use_meshlab_and_netfabb When you figure out how much a 1x1x1

Re: Saving Delta Objects as EMDL - Updated

2013-04-19 Thread Alan Fregtman
Firstly, please don't rename the subject line of the same email thread. It ruins the threading in Gmail and upsets people. Secondly, backup your emdl file, then under Model module, Modify, try Model-Advanced-Commit to Reference. It will overwrite the original emdl with the changes of the Delta.

Re: AMD MAXON Cinema 4D.

2013-04-18 Thread Alan Fregtman
You said it. FTA: *This communication is brought to you by AMD in association with AnimationXpress.com http://www.animationxpress.com/. * On Thu, Apr 18, 2013 at 10:28 AM, Dan Yargici danyarg...@gmail.com wrote: Isn't that just a commercial? Not sure there's really anything groundbreaking

Re: Autodesk Documentation Favorites ?

2013-04-15 Thread Alan Fregtman
What flavour? ;) Chocolate chip? On Mon, Apr 15, 2013 at 10:12 AM, Stephen Blair stephenrbl...@gmail.comwrote: In a cookie. On 15/04/2013 9:52 AM, Christopher wrote: ...where are those bookmarks stored, offline ? ... Christopher

Re: Testing

2013-04-12 Thread Alan Fregtman
Tested. :p On Fri, Apr 12, 2013 at 10:36 AM, chris chia hyper...@hotmail.com wrote: Testing

Re: How to make a deformer absolute ?

2013-04-12 Thread Alan Fregtman
From what you said you're already setting the pointpositions (aka deforming), so you have *already* *taken over*. You can set the deformation to be absolute if your data is absolute and taking the object's transform into consideration. If you mean if you can disable operators downwards... no, you

Re: Invitation to connect on LinkedIn

2013-04-11 Thread Alan Fregtman
We're all invited! Woo. :p On Thu, Apr 11, 2013 at 3:20 PM, Steffen Dünner mem...@linkedin.com wrote: [image: LinkedIn Logo] http://www.linkedin.com/ Bradley, ** Steffen Dünner wants to connect with you on LinkedIn. 2 shared connections Steffen Dünner

Re: What Netview could have been?

2013-04-10 Thread Alan Fregtman
I for one wouldn't mind if they updated the Netview in Linux Softimage to something a tad more modern than IE 5. If only the Chromium engine could be thrown in with the ActiveScripting stuff. A A guy can dream, right? On Wed, Apr 10, 2013 at 11:09 AM, Eric Thivierge

Re: deleating Particals

2013-04-10 Thread Alan Fregtman
What about the Test Random Probability and setting the ratio value to 0.5? That should work also. On Wed, Apr 10, 2013 at 5:09 PM, Ben Beckett nebbeck...@gmail.com wrote: The modula works good but the random value is better in this case thanks for all your help guys Cool Ben On 10

Re: Tumbling in ICE?

2013-04-09 Thread Alan Fregtman
Is there a more elegant way to make particles tumble (flying slowly through the air) totally randomly? That's a little vague a description, but isn't *Turbulize Particle Velocity * doing it for you? What more do you need? On Tue, Apr 9, 2013 at 7:38 AM, Morten Bartholdy

Re: Softimage (Linux) 2013 startup slowness, wth?

2013-04-08 Thread Alan Fregtman
...*** On Fri, Apr 5, 2013 at 1:52 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Wooho! So apparently we needed to apply the optimized libX11 patch for 2013. Someone at the studio had done it for 2012 but whoever installed 2013 forgot to. Found out via: http://xsisupport.com/2011/07/07/eagain

Re: Softimage 2013, using external python issues

2013-04-05 Thread Alan Fregtman
Python 2.7 should have everything from 2.6 and then some, so 2.6-compatible code should run fine in 2.7. Therefore... why have both in your case? Uninstall 2.6. On Thu, Apr 4, 2013 at 6:30 PM, Christopher christop...@thecreativesheep.ca wrote: I have a similar problem. I have Python 2.6

Re: Star Wars demise

2013-04-05 Thread Alan Fregtman
How nice of them to release the *sourcecode* for Jedi Outcast and Jedi Academy too! :) http://arstechnica.com/gaming/2013/04/after-lucasarts-closure-jedi-outcast-and-jedi-academy-go-open-source/ http://sourceforge.net/projects/jedioutcast/files/ http://sourceforge.net/projects/jediacademy/files/

Re: Softimage (Linux) 2013 startup slowness, wth?

2013-04-05 Thread Alan Fregtman
never really resolved what was causing the network issues as we were just doing some testing and reformatted the machine a month later. Perhaps try a traceroute on the license server to see if its coming up as it should. Kind regards Angus -- *From:* Alan

Re: Pinnochio 3D characters

2013-04-04 Thread Alan Fregtman
I like it, but I wish we could orbit at all times, but presently you can't due to how its built. I looked under the hood a bit and saw it uses prerendered sequence strips (all frames in one big image) so you never see actual polygons, just images, and this makes it appear fast. Even though that

Softimage (Linux) 2013 startup slowness, wth?

2013-04-03 Thread Alan Fregtman
Hey guys, Does anyone know if anything changed in 2013 from 2012 that would cause ridiculous startup slowdowns? At work we have CentOS 6.3. In my particular box 2012 starts relatively fast, but 2013 hangs for a very VERY long time (20 minutes to several hours sometimes) before showing me a

Re: New ww.Lagoa.com

2013-04-03 Thread Alan Fregtman
Even a simple service like Dropbox needs legal BS like that just so they can legally produce a thumbnail of a picture in your folders in the web view. They got in trouble a while back when someone saw their wording, but they clarified it later. (Lagoa should probably clarify their stance also.)

Re: ICE to Fusion?

2013-04-02 Thread Alan Fregtman
I'm pretty sure pointcloud geometry is not supported by fbx or dotxsi, but why not go with actual nulls? According to http://www.vfxpedia.com/index.php?title=Eyeon:Manual/Fusion_6/Point_Cloud_3D it accepts .xsi, so nulls should work. (Don't forget to try switching the dotXSI version format during

Re: ICE Topo Clone from group of objects onto Particles?

2013-03-28 Thread Alan Fregtman
You can make arrays of geometries and find inside them?? Nice! Great tip. On Thu, Mar 28, 2013 at 8:40 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Cant see any Compounds ;-/ here is a Solution i tried some time ago Am 29.03.2013 01:22, schrieb Eric Thivierge: I'll give

Re: Moving objects using ICE and raycast?

2013-03-27 Thread Alan Fregtman
Or you know... select your null, go to the ICE module, (below the Kinematics label) go to Constrain-to Closest Surface and pick your mesh. :) On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge ethivie...@gmail.comwrote: You don't need to use a simulated tree to do this. You'll need to set

Re: Moving objects using ICE and raycast?

2013-03-27 Thread Alan Fregtman
this. ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Wednesday, March 27, 2013 7:00 AM *To:* XSI Mailing List *Subject:* Re: Moving objects using ICE and raycast? ** ** Or you know... select your null, go

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Alan Fregtman
And Vimeo lets you allow people to download the video too, if you enable that option. On Tue, Mar 26, 2013 at 11:08 PM, Ahmidou.xsi ahmidou@gmail.com wrote: Hi Nicolas, you could maube consider vimeo as a better option. Cheers Le 27 mars 2013 à 13:43, Nicolas Burtnyk

Re: Friday Flashback #112

2013-03-22 Thread Alan Fregtman
I had thought Blue Sky Studios always used their own custom renderer. It didn't exist at the time Bunny was made? I didn't know it was mental. On Fri, Mar 22, 2013 at 12:14 PM, Stephen Blair stephenrbl...@gmail.comwrote: Softimage Friday Flashback #112 Act now and go mental

Re: Strand Location?

2013-03-21 Thread Alan Fregtman
Something like Gustavo's *Constrain Along Strand* compound perhaps? https://vimeo.com/25101153 http://gustavoeb.com.br/blog/wp-content/uploads/2011/06/gb-Constraint-Along-Strand.zip On Thu, Mar 21, 2013 at 8:41 AM, Roman Kaelin romen.kae...@gmail.comwrote: hey gang, i'm trying to stick

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