...@gmail.com wrote:
What about the user path is it outputting the ovolity path or the correct
path?
On Fri, Jul 12, 2013 at 9:11 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Opened the External Files Manager. In the Resolved Path column I only see
a bunch of ? marks. Status column says
I also like that it's available on Steam:
http://store.steampowered.com/app/100980/
Sure, it's locked to your specific Steam account forever, but you can sign
in on any computer with Steam and use it wherever you want without jumping
license server hoops.
Steam has a handful of other 3D apps as
Minor pet peeve with how you're storing date and time as a string... you're
missing seconds! but I think it might be more efficient to store the unix
timestamp (seconds since epoch) instead of a fully formatted long string.
Let the reader module handle the datetime formatting.
On Thu, Jul 11,
If it's anything like in *Lagoa* http://home.lagoa.com/ then the scene is
up-to-date at all times on the browser, but more importantly, the server.
The server sends the latest state at first open then streams little changes
asynchronously as they happen.
Think of it like a chatroom where when you
Gene can speak for himself but I get the vibe he's probably going for
simplicity, much like how OBJ is the simplest static mesh format and
because it's so incredibly easy to write out, it's so widely used (even if
there's a few extras that not all exporters/importers handle, but the core
stuff
Hey guys,
Anybody out there using Soft2014 with Linux have the problem that it sits
always-on-top of every other window?
It's pretty annoying and I'm wondering if it's just me. We're on CentOS at
work.
Cheers,
-- Alan
* What's really nice is the procedural texture support in realtime (at
least I'm under the impression it's not only render time) in the viewport
though, not sure if that's possible with SI atm.*
That's easier than the voxels actually.
Set a texturemap on the object then Get Closest Location -
of images) NOT a
procedural texture
** **
a
** **
--
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
*Sent:* 05 July 2013 15:00
*To:* XSI Mailing List
*Subject:* Re: OT
Great work, Simon and friends! That was a treat to the eyes. :)
On Fri, Jul 5, 2013 at 12:05 PM, Simon Reeves si...@simonreeves.com wrote:
Hey everyone,
Here at Analog we've just finished up working on a commercial directed by
Smith Foulkes with Nexus for Honda, and I convinced the guys
The biggest gotcha I can think of is [SI_DEFECT-0073] which is about the
ICE SDK being extra slow. That is, if you're reading attributes via
scripting (or the C++ API I believe), it's apparently much slower than it
used to be.
I know you said you weren't using Arnold, but that's where you would
Hey guys,
I've worked around this issue but I'm very curious why it's happening:
If you use the Verlet Framework compound to do some jiggle using the
thing to point to another target mesh, it seems that the jiggly bits are
ahead of the non-jiggly parts.
Any ideas why that is? I worked around it
If you reopen your saved scene, those disconnected things will get cleaned
up for you.
On Tue, Jul 2, 2013 at 8:22 PM, Daniel Kim dani...@magicboxandapps.comwrote:
Hi guys.
** **
I get weird warning from Softimage
** **
' WARNING : 3000 - Save: [3] objects were not saved
Have you seen this from Julian Johnson?
http://julianjohnsonsblog.blogspot.ca/2013/06/texture-uv-to-location.html
On Fri, Jun 28, 2013 at 11:12 AM, Eric Thivierge ethivie...@hybride.comwrote:
So I have 2 meshes. Both have UVs. The UVs overlap in UV space. Point
order is different. Is there a
Those looked great! Also if you wanna see more Softimage-made crowds in
film, check out *Now You See Me*. Among many other vfx, we (at Rodeo FX)
did a rudimentary crowd system for the scenes in the MGM stage. (It was
before SI|2013 was out so we couldn't use CrowdFX though.) :)
ps: Pardon the
http://s3.darkvertex.com/hlinked/ice/ICE_example_kinematics_pathOrCurveUConstraint.png
Maybe something like this? You may need to do more to deal with the
upvector better if your curve complexity is intense.
On Wed, Jun 26, 2013 at 10:34 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
with, but for something like a plugin, where the promotion and support will
need to be drummed up otherwise anyway (from within the community) either
is as good an option as the other.
On Wed, Jun 26, 2013 at 7:59 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
At Indiegogo, you can allow your campaign
Totally possible. ICE Lagoa eats effects like this for breakfast. =p
On Tue, Jun 25, 2013 at 4:19 AM, olivier jeannel olivier.jean...@noos.frwrote:
Ouups, finaly I think it's max, the text is not quite clear...
But nice anyway. Wonder if it's possible in ice like this.
Le 25/06/2013
At Indiegogo, you can allow your campaign to run over its time limit and
let it keep accumulating funds.
Not sure how they feel about software, but if they're ok with it, you could
theoretically put a campaign price goal at a price at which the tool
provides enough guaranteed profit to warrant
No, there isn't.
Why do you need to, anyhow?
On Mon, Jun 24, 2013 at 11:49 PM, Christopher
christop...@thecreativesheep.ca wrote:
How do I give a custom compound a unique ProgID ? I gave the compound a
name, that doesn't change the progID which remains; XSIRTCOMPOUND, most
likely there is
Any chance for Linux support?
Also, what do you see as the benefits to OpenGL icons over say, curve-based
ones?
On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Hi gang,
I was missing this feature since a long time so I gave it a go
This plugin use a json file
I've not experienced that particular glitch but I've presenced many wtf
moments throughout the years with OpenGL freaking out... meshes exploding,
polygons disappearing, depth-sorting messing up, transparency bugs,
flickering meshes, ... the list goes on.
Sometimes it can be drivers, but if
... organizational nulls are all hidden, maybe even locked too to
prevent them being disturbed (looking at you animators). :P
You could call the main hidden null *kraken* and be all like,
*NEVERrelease the Kraken!
* :p
On Thu, Jun 20, 2013 at 1:13 PM, Eric Thivierge
You don't need to use *Smooth* btw, *Add* 0% influence works just fine --
not that there's a difference, but just pointing it out.
Here's the Python snippet I use for normalizing my weights. You can select
meshes or envelope ops, or a mix of both:
Application.OpenUndo(Normalize envelope(s))
frz
Neat fabrication, Paul! :D
Looking forward to see how you integrate the Soft version. I can imagine it
allowing KL-coded ICE ops, which could be like having scripted ice
operators, which would be amazing.
On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle technove...@gmail.com wrote:
Hi everyone –
Is there any reason you can't go with a good ol' dragdrop expression?
If you need to copy the same expression on many objects, once you have one
just rightclick and Copy/Paste Animation, unless I'm missing something
obvious here.
On Wed, Jun 19, 2013 at 3:32 PM, Ponthieux, Joseph G.
I was a student in the very first round, fyi. :p I know my Python
reasonably well, thanks.
What I was after was if there was some secret way of changing a
customproperty type since fundamentally they're just parameters, but no, I
have to mass-copy parameters (via scripting, yes) to a new
Awesome work Raff company! :D Looking forward to it.
On Tue, Jun 18, 2013 at 9:33 PM, Edy Susanto Lim edysusant...@gmail.comwrote:
Looks great guys.. Wish I was there heheheh
On Wed, Jun 19, 2013 at 8:38 AM, Christopher
christop...@thecreativesheep.ca wrote:
I meant thought. Oh well.
You can make the sprites with ICE particles and in the imageclip ppg you
have Time Source, which is set to Scene Time by default, but it can be any
integer ICE attribute. The official docs briefly touch on this:
If you ask this in the private Arnold beta list you'll be more likely to
get meaningful responses. Besides, with the NDAs Arnold testers signed it's
uncertain how much folks can comfortably help out in public forums like
this one.
If you aren't registered but your employer is part of the beta,
Hey guys,
I'm curious if anyone has already tackled the problem of creating a
corrective shape (that is, a shape difference in a pose that has been
readjusted to be relative to the neutral character pose) when
SecondaryShapeModeling isn't viable?
If you use classic envelopes and the
TIFFs support storing arbitrary metadata. (In fact, TIFF stands for just
that... Tagged Image File Format.) Some programs store custom tags or
other things in the format, and I guess the renderer just doesn't know what
to do with this particular bit of data, but because the image itself is
intact,
Hey guys,
I have a customproperty defined in a plugin and it is used in a few assets,
but I no longer care for the plugin and just want it to be a regular
customparamset, however, Softimage complains that the plugin doesn't exist.
Is there a trick to converting a customproperty to a paramset
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
*Sent:* Thursday, June 13, 2013 11:00 AM
*To:* XSI Mailing List
*Subject:* Anyone got a tip to convert a customproperty to a regular
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
*Sent:* Thursday, June 13, 2013 11:24 AM
*To:* XSI Mailing List
*Subject:* Re: Anyone got a tip to convert a customproperty to a regular
customparamset?
** **
Well, *somebody* thought
... to be able to use texturing UVs to drive the location. Kinda like a
UV to Location but for polygons. Beating a dead horse for sure but this
stuff is so mysterious I can't help wondering...
Maybe ask Gustavo how he approached his UV to Position ICE magic?
https://vimeo.com/36464429
On
Not sure how badly WMEditPB is needed now that the Weight Editor can modify
weightmaps. It's been able to for a few versions now.
On Mon, Jun 10, 2013 at 9:40 AM, David Thibodeau
david.thibod...@visionglobale.com wrote:
With the tool from LaMaison you can build WeightMaps from clusters wich
Check out the code at the bottom:
http://softimage.wiki.softimage.com/index.php?title=Icecache_File_Format
On Mon, Jun 10, 2013 at 8:10 AM, Doeke Wartena clankil...@gmail.com wrote:
hi,
I would like to load pointcloud data from the kinect into softimage.
Does anyone know a good way to do
Which Syflex bug? 'cause if you mean the lack of per-point forces, that was
supposedly fixed in the first 2014.
On Sun, Jun 9, 2013 at 9:03 AM, Paul p...@bustykelp.com wrote:
It would have been nice to see Syflex fixed after all the talk about it
earlier this year.
On 8 Jun 2013, at 22:55,
What email client are you using, Matt? Looks like it replaced the SDK: in
front of the thread's subject line with RE:. Silly bug, lol.
On Wed, Jun 5, 2013 at 1:57 PM, Matt Lind ml...@carbinestudios.com wrote:
I had to do this not too long ago. Ugh.
** **
I’ve already reported the
BuildPath() and os.path.join() should be the same.
Just shooting in the dark here, but try wrapping your value with
os.path.normpath() before importing the model.
Last but not least, the obvious... does the file truly exist? You can check
with:
if os.path.exists(mdlPath): lm(File exists!)
else:
Am I blind or is there no function I can feed a string with Softimage
tokens (like [project path]) and expect it to resolve them? I can't seem
to find it. I thought one existed.
Any helps/tips appreciated.
Cheers,
-- Alan
Thank you, Gregory Ducatel (who replied privately) and Matt for pointing
out the XSIUtils methods.
On Wed, Jun 5, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Am I blind or is there no function I can feed a string with Softimage
tokens (like [project path]) and expect
You must've been mixing your slashes then, hehe. Glad it helped! :)
On Wed, Jun 5, 2013 at 7:15 PM, Andy Moorer andymoo...@gmail.com wrote:
Woohoo normpath did the trick, and it also got me reading through some of
the other os methods so a double win.
Thanks guys!
Trying to register another address? :p
On Tue, Jun 4, 2013 at 5:36 AM, Will Preston
willpresto...@googlemail.comwrote:
willpresto...@gmail.com
At work I use a topology hash which I base off a string composed of either
boundingbox and component counts, or if there's collisions from similar
objects, the whole position array in local space.
I use SHA1 for the hashing as it's a teensy bit faster to compute than MD5,
but both of those have
How about with refmodels? I know ObjectID sometimes changes with refmodels.
Does this ObjectGUID suffer the same fate?
On Tue, Jun 4, 2013 at 11:52 AM, Ciaran Moloney moloney.cia...@gmail.comwrote:
Hi,
did you try XSIUtils.DataRepository.GetIdentifier() passing the
siObjectGUID argument?
How about putting your dev stuff in a workgroup, then unloading it and
reactivating? I wonder if that flushes better than rightclick and Update.
On Mon, Jun 3, 2013 at 5:44 PM, Stephan Woermann swoerman...@googlemail.com
wrote:
On a custom render property, it doesn´t work, as example.
Maybe
Here's another way to read weights. Not sure if it's faster. Probably not.
xsi = Application
obj = xsi.Selection(0)
envCls = obj.ActivePrimitive.Geometry.Clusters(0)
envProp = envCls.Properties(0)
# Envelope ICE attrs:# EnvelopeWeights, EnvelopeWeightsPerDeformer,
EnvelopeDeformerIndices,
You can convert it much faster with:
weights = map(list, sel(0).Envelopes(0).Weights.Array)
In my box here at work it went from 17.81 seconds down to 7.9s with the
line above.
On Thu, May 30, 2013 at 4:59 PM, Eric Thivierge ethivie...@hybride.comwrote:
Thanks Alok,
I do not think that
Easy prank for a pipeline guy or TD with sufficient privileges:
1. Find the splashscreen for Maya,
2. Save as BMP somewhere,
3. Before launching Soft, sneak in the env var XSI_SPLASH pointing to
that filepath.
*Oh god! Why is it opening Maya?! N*
;p
On Thu, May 30, 2013 at 10:11 AM,
Such majestic form... Eloquent, joyful, crinkly...
Have you thought of applying to http://origamiboulder.com/ ? A skill of
this caliber must not go untapped. :p
;)
On Wed, May 29, 2013 at 1:06 PM, Sam Cuttriss tea...@gmail.com wrote:
No need to thank me.
On Wed, May 29, 2013 at 7:31
I haven't tried 3Delight, but Arnold is **way** too good. My gut feeling is
Arnie is probably faster overall.
That said, they're entirely different rendering architectures so it's not
fair to compare. 3Delight is (as I understand it) renderman-compliant which
implies they probably use the Reyes
are one of
its strongest selling points.
Ciaran
On Tue, May 28, 2013 at 4:48 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
I haven't tried 3Delight, but Arnold is **way** too good. My gut feeling
is Arnie is probably faster overall.
That said, they're entirely different rendering
Or you know, more simply, you could... have a rig model + a shaded model
for rendering... and apply pointcaches exported from the animated rig, into
the rendering model.
New shading? export new rendering model. New rig? export new rig model.
As long as your topology and naming is consistent
for the project?
Sent from my iPhone
On 2013-05-25, at 2:47 AM, Alan Fregtman alan.fregt...@gmail.com
wrote:
If you guys haven't seen this new trailer already:
http://www.youtube.com/watch?v=nJPlEoXdfVw
It's made in Softimage, rendered in Arnold and some people on this list
worked on it. :)
If you guys haven't seen this new trailer already:
http://www.youtube.com/watch?v=nJPlEoXdfVw
It's made in Softimage, rendered in Arnold and some people on this list
worked on it. :)
Can you talk a bit about the skin collision with the muscles? Did you go
with a plain raycast or something more fancy? :)
On Fri, May 24, 2013 at 7:31 PM, Vince Baertsoen vi...@themill.com wrote:
Hi everyone,
Thank you so much on the great comments. It feels good to hear all this.
It was
The difference is *LocalProperties* accesses only the properties applied to
that object whereas the other one is the equivalent of the inherited
properties + the local properties slapped on top.
You know when you see a property in italics? That means it's inherited from
somewhere else (probably
I know one case:
If you put an expression on the View Visibility, and use H to hide the
object, Render Visibility rightfully toggles off, but if you tap again, it
won't come back on.
Remove the expression from ViewVis and it'll hide and unhide correctly
again.
On Wed, May 22, 2013 at 5:49
Forgot to say, it's the same deal if you lock the param value. (Rightclick
on the green square, Locks, Param Value)
On Wed, May 22, 2013 at 6:23 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
I know one case:
If you put an expression on the View Visibility, and use H to hide the
object
Incredible work, Mill team! Here's hoping one of you shares a few more
technical details about the hairs, face and muscles. :)
On Tue, May 21, 2013 at 8:35 AM, Octavian Ureche okt...@gmail.com wrote:
Amazing stuff. Kudos to the mill team.
O
Hey guys,
Is it possible to pass arguments in the Menu.AddCommandItem() call?
Do I really have to register a whole new command just because there's a few
variations of arguments on a generic command?
Any tips appreciated.
Cheers,
-- Alan
AFAIK, it should work for all image formats that Softimage can read.
(Sorry guys for ruining your filter. :p)
On Fri, May 17, 2013 at 9:47 AM, Christopher
christop...@thecreativesheep.ca wrote:
Is Softimage automatic memory mapped textures, limited to a specificarray of
image formats or
to the image formats mental ray can read, because we launch
imf-copy to create the map
Le 2013-05-17 11:38, Alan Fregtman alan.fregt...@gmail.com a écrit :
AFAIK, it should work for all image formats that Softimage can read.
(Sorry guys for ruining your filter. :p)
On Fri, May 17, 2013 at 9:47
Thiago's new Lagoa cloud-based renderer is also a pretty impressive use of
HTML5 for a 3D DCC:
http://home.lagoa.com/
On Wed, May 15, 2013 at 6:15 AM, Stefan Kubicek s...@tidbit-images.comwrote:
I have the slight feeling that this isn't necessarily going to slow down
the migration from
You can find it officially here:
http://www.adobe.com/support/downloads/detail.jsp?ftpID=4050
They haven't changed since CS4, and as always, they go in Photoshop's
Plug-Ins folder.
On Tue, May 14, 2013 at 11:31 AM, Eric Lampi ericla...@gmail.com wrote:
Where should this plugin be installed
The aggressive optimization problem is that ICE won't evaluate chunks of
a tree if it doesn't feel you are genuinely using it.
So if I make some crazy math and store an attribute, if I don't use the
attribute anywhere, it actual doesn't really exist and its tree won't
evaluate fully. Show Values
If you don't want to modify the icetrees, you can still do Get
Property-Attribute Display and set it to show your fancy attribute.
This is the exact same as Show Values, but at the object level.
On Thu, May 9, 2013 at 3:32 PM, Eric Cosky e...@cosky.com wrote:
I wonder if there is something I
That's the one! Thanks Gustavo. :)
On Tue, May 7, 2013 at 9:46 AM, Gustavo Eggert Boehs gustav...@gmail.comwrote:
http://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html (from
50min on)
2013/5/7 Alan Fregtman alan.fregt...@gmail.com
This one maybe? http://www.youtube.com
What's cooler than mastering Python yield statements and generators? ;)
On Mon, May 6, 2013 at 3:02 PM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:
I just hoped there would be a cooler Solution. ;-)
Am 06.05.2013 21:03, schrieb Ponthieux, Joseph G. (LARC-E1A)[LITES]:
Are you
Almost unavoidable when the majority of your staff worked at Softimage in
the past. hehe :p http://fabricengine.com/company/team/
Outstanding work yet again. Kudos, Fabric Team! :D
On Wed, May 1, 2013 at 9:11 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
yep amazing. I love how
2014 does have a limit. It's 4GB, twice the previous limit. (Please correct
me if I'm wrong, Chris.)
On Tue, Apr 30, 2013 at 10:13 AM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
** ** ** ** **
can anyone shed light on a method that's going to save my a$$?
** **
working with
Hey Gene,
The easiest and most reliable way to have complete control over workgroups
is to rewrite your *default.xsipref* file before launching.
You'll find in your program root under /Data/Preferences/default.xsipref
The format is pretty straightforward. At work we made a 50 line module to
*ISIVTCollection* collections exist because *Python was not in Softimage
since the very beginning*, so a few of the SDK command implementations used
these so-called output arguments feature (since a big chunk of the core
commands are written in VBScript, which supports it.) The special
collection
I really dig this idea. It's too bad writing attributes was only made
decent in SI|2013.
On Wed, Apr 24, 2013 at 4:36 AM, Sebastian Kowalski l...@sekow.com wrote:
when performance is an issue with an ice shape rig, try to freeze the
shape clusters into ice attributes ;)
a smart setup would
On that note, how do most of you guys approach the ICE shape mixer...
Do you directly use a controller's local transform to drive a shape, or do
you use a kind of buffer custom parameter set to which you hook up
controls via expressions?
The reason I ask is because ICE trees seem to get rather
Just download MeshLab, (it's free and opensource)
http://meshlab.sourceforge.net/
It can import OBJs.
Here's a tutorial about using MeshLab to figure out and adjust scaling for
a 3D print:
http://www.shapeways.com/tutorials/how_to_use_meshlab_and_netfabb
When you figure out how much a 1x1x1
Firstly, please don't rename the subject line of the same email thread. It
ruins the threading in Gmail and upsets people.
Secondly, backup your emdl file, then under Model module, Modify, try
Model-Advanced-Commit to Reference. It will overwrite the original emdl
with the changes of the Delta.
You said it. FTA:
*This communication is brought to you by AMD in association with
AnimationXpress.com http://www.animationxpress.com/.
*
On Thu, Apr 18, 2013 at 10:28 AM, Dan Yargici danyarg...@gmail.com wrote:
Isn't that just a commercial? Not sure there's really anything
groundbreaking
What flavour? ;) Chocolate chip?
On Mon, Apr 15, 2013 at 10:12 AM, Stephen Blair stephenrbl...@gmail.comwrote:
In a cookie.
On 15/04/2013 9:52 AM, Christopher wrote:
...where are those bookmarks stored, offline ? ...
Christopher
Tested. :p
On Fri, Apr 12, 2013 at 10:36 AM, chris chia hyper...@hotmail.com wrote:
Testing
From what you said you're already setting the pointpositions (aka
deforming), so you have *already* *taken over*. You can set the deformation
to be absolute if your data is absolute and taking the object's transform
into consideration.
If you mean if you can disable operators downwards... no, you
We're all invited! Woo. :p
On Thu, Apr 11, 2013 at 3:20 PM, Steffen Dünner mem...@linkedin.com wrote:
[image: LinkedIn Logo] http://www.linkedin.com/
Bradley,
**
Steffen Dünner wants to connect with you on LinkedIn.
2 shared connections
Steffen Dünner
I for one wouldn't mind if they updated the Netview in Linux Softimage to
something a tad more modern than IE 5.
If only the Chromium engine could be thrown in with the ActiveScripting
stuff. A A guy can dream, right?
On Wed, Apr 10, 2013 at 11:09 AM, Eric Thivierge
What about the Test Random Probability and setting the ratio value to
0.5? That should work also.
On Wed, Apr 10, 2013 at 5:09 PM, Ben Beckett nebbeck...@gmail.com wrote:
The modula works good but the random value is better in this case thanks
for all your help guys
Cool
Ben
On 10
Is there a more elegant way to make particles tumble (flying slowly
through the air) totally randomly?
That's a little vague a description, but isn't *Turbulize Particle Velocity
* doing it for you? What more do you need?
On Tue, Apr 9, 2013 at 7:38 AM, Morten Bartholdy
...***
On Fri, Apr 5, 2013 at 1:52 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Wooho! So apparently we needed to apply the optimized libX11 patch for
2013. Someone at the studio had done it for 2012 but whoever installed 2013
forgot to.
Found out via:
http://xsisupport.com/2011/07/07/eagain
Python 2.7 should have everything from 2.6 and then some, so 2.6-compatible
code should run fine in 2.7.
Therefore... why have both in your case? Uninstall 2.6.
On Thu, Apr 4, 2013 at 6:30 PM, Christopher christop...@thecreativesheep.ca
wrote:
I have a similar problem. I have Python 2.6
How nice of them to release the *sourcecode* for Jedi Outcast and Jedi
Academy too! :)
http://arstechnica.com/gaming/2013/04/after-lucasarts-closure-jedi-outcast-and-jedi-academy-go-open-source/
http://sourceforge.net/projects/jedioutcast/files/
http://sourceforge.net/projects/jediacademy/files/
never really resolved what was causing
the network issues as we were just doing some testing and reformatted the
machine a month later.
Perhaps try a traceroute on the license server to see if its coming up
as it should.
Kind regards
Angus
--
*From:* Alan
I like it, but I wish we could orbit at all times, but presently you can't
due to how its built.
I looked under the hood a bit and saw it uses prerendered sequence strips
(all frames in one big image) so you never see actual polygons, just
images, and this makes it appear fast.
Even though that
Hey guys,
Does anyone know if anything changed in 2013 from 2012 that would cause
ridiculous startup slowdowns?
At work we have CentOS 6.3. In my particular box 2012 starts relatively
fast, but 2013 hangs for a very VERY long time (20 minutes to several hours
sometimes) before showing me a
Even a simple service like Dropbox needs legal BS like that just so they
can legally produce a thumbnail of a picture in your folders in the web
view. They got in trouble a while back when someone saw their wording, but
they clarified it later. (Lagoa should probably clarify their stance also.)
I'm pretty sure pointcloud geometry is not supported by fbx or dotxsi, but
why not go with actual nulls? According to
http://www.vfxpedia.com/index.php?title=Eyeon:Manual/Fusion_6/Point_Cloud_3D it
accepts .xsi, so nulls should work. (Don't forget to try switching the
dotXSI version format during
You can make arrays of geometries and find inside them?? Nice! Great tip.
On Thu, Mar 28, 2013 at 8:40 PM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:
Cant see any Compounds ;-/
here is a Solution i tried some time ago
Am 29.03.2013 01:22, schrieb Eric Thivierge:
I'll give
Or you know... select your null, go to the ICE module, (below the
Kinematics label) go to Constrain-to Closest Surface and pick your mesh.
:)
On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge ethivie...@gmail.comwrote:
You don't need to use a simulated tree to do this.
You'll need to set
this.
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*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
*Sent:* Wednesday, March 27, 2013 7:00 AM
*To:* XSI Mailing List
*Subject:* Re: Moving objects using ICE and raycast?
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Or you know... select your null, go
And Vimeo lets you allow people to download the video too, if you enable
that option.
On Tue, Mar 26, 2013 at 11:08 PM, Ahmidou.xsi ahmidou@gmail.com wrote:
Hi Nicolas, you could maube consider vimeo as a better option.
Cheers
Le 27 mars 2013 à 13:43, Nicolas Burtnyk
I had thought Blue Sky Studios always used their own custom renderer. It
didn't exist at the time Bunny was made? I didn't know it was mental.
On Fri, Mar 22, 2013 at 12:14 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Softimage Friday Flashback #112
Act now and go mental
Something like Gustavo's *Constrain Along Strand* compound perhaps?
https://vimeo.com/25101153
http://gustavoeb.com.br/blog/wp-content/uploads/2011/06/gb-Constraint-Along-Strand.zip
On Thu, Mar 21, 2013 at 8:41 AM, Roman Kaelin romen.kae...@gmail.comwrote:
hey gang,
i'm trying to stick
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