Something just came up on my head while doing blendshapes and using ICE to
help along.
Can you guys imagine how would ICE (or Biftrost) would work in Maya without
a proper modelling stack like XSI''s?
Even something as simple as using ICE to invert weight maps that are hooked
with shapes with an
# mean mode on
They should introduce first the concept of weight map object in Maya as
currently it's all blackboxed in the different nodes,
and all with different SDK access...
# mean mode off
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.c
Gee, I guess how many features wont be supported in Bifrost, or how long it
will take them to have it at the level ICE currently is...
On Fri, Mar 14, 2014 at 6:37 PM, Ahmidou Lyazidi wrote:
> # mean mode on
> They should introduce first the concept of weight map object in Maya as
> currently it
I will be surprised if bit frost is anything compared to ice. But who
knows. I will be honest I have never used Maya, and never have ventured
into that territory from things I have heard. With all the thing I'm
reading after the EOL was announce I just think out the box it far too
technical/hardwor
To really recreate something close to ICE in Maya would mean a HUGE change
to the way Maya works internally.
Something I never see Autodesk doing.
EVER.
They still have never solv ed the problem of a plugin mysteriously not
loading
willy-nilly. Even Mental Ray doesn't show up as a renderer like 2
To make matters worse for the Bifrost-replacing-ice idea-
Bifrost, at the moment, is fluid simulation. Hell, Bifrost hasn't even been
proven to be good at fluid simulation yet, although I have no doubt it
eventually can be. But as for Bifrost-the-ICE-replacement, it's not even at
the level of vapo
Maya superior in
everyway except ICE, so that would be the last step needed to make Softimage
totally redundant (again in the eyes of Autodesk).
From: Jonah Friedman
Sent: Friday, March 14, 2014 3:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is it really possible?
To
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE in Maya is it really possible?
>
> To make matters worse for the Bifrost-replacing-ice idea-
>
> Bifrost, at the moment, is fluid simulation. Hell, Bifrost hasn't even been
> proven to be good at fluid simulation ye
my opinion Autodesk considers
> Maya superior in everyway except ICE, so that would be the last step needed
> to make Softimage totally redundant (again in the eyes of Autodesk).
>
> *From:* Jonah Friedman
> *Sent:* Friday, March 14, 2014 3:57 PM
> *To:* softimage@listproc
Autodesk cut us the legs and they are offering us a wheelchair...
Yeah Nuno, I can easily enough. The stack is a patch for the lack of proper
graph, not a feature worth promoting as the future. Maya has issues with
evaluation missing certain things in default nodes, but the general
paradigm of the graph is a superior approach.
The lack of threading is more of an
Stupid smartphone autocorrect...
Stack, not attack... and couple other idiotic things slipped in there.
Hopefully the gist of it is still clear.
On 16 Mar 2014 16:22, "Raffaele Fragapane"
wrote:
> Yeah Nuno, I can easily enough. The stack is a patch for the lack of
> proper graph, not a feature w
Yeah I get your point, but for that to happen i can imagine that maya would
have to be almost totally rewritten, right?
Em 16/03/2014 05:22, "Raffaele Fragapane"
escreveu:
> Yeah Nuno, I can easily enough. The stack is a patch for the lack of
> proper graph, not a feature worth promoting as the f
You already have most of what is possible in ice in Maya, it's called
splice for Fabric. The only thing missing are some primitives and the
visual programming paradigm and GUI, performance and portability are
mostly better already.
Honestly, I don't know why people keep mentioning things such as
I "ducking" hate writing emails on a phone.
yeah was gonna say Raph, its a bit rich complaining about Emelio not making
much sense the other day after trying to leverage some comprehension into
your last statement..!
Get Brads phone model, his seems much more lucid to write on :P
On 16 March 2014 11:12, Raffaele Fragapane wrote:
> I "duc
way.
cv/
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane
[raffsxsil...@googlemail.com]
Sent: Sunday, March 16, 2014 7:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is
Amen. Finally some sensible words — thank you Raffaele.
Andy
On Mar 16, 2014, at 12:11, Raffaele Fragapane
wrote:
> Honestly, I don't know why people keep mentioning things such as she of vote
> or rewrites and the such. XSI wasn't rewritten to get ICE with its current
> considerable set o
calculations be moved
to the GPU (I guess lack of ram would be one thing). I guess for me that would
be modernization.
From: Andy Goehler
Sent: Sunday, March 16, 2014 6:14 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is it really possible?
Amen. Finally some sensible words — thank
k of ram would be one thing).
> I guess for me that would be modernization.
> *From:* Andy Goehler
> *Sent:* Sunday, March 16, 2014 6:14 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: ICE in Maya is it really possible?
>
> Amen. Finally some sensible words --
image-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane
[raffsxsil...@googlemail.com]
Sent: Sunday, March 16, 2014 7:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is it really possible?
You already have most of what is possible in ice in Maya, it's called splice
for F
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