Re: Question: What about Psyop in 2018?

2018-04-12 Thread Jonathan Moore
A mix of Houdini and Maya AFAIK. But they did invest quite heavily in Fabric Engine too (I mean time, not necessarily financially). On 12 April 2018 at 05:53, Pierre Schiller wrote: > I know this is kinda old question but ...they did follow the houdini path, > right? > Or they engulfed maya pipe

Question: What about Psyop in 2018?

2018-04-11 Thread Pierre Schiller
I know this is kinda old question but ...they did follow the houdini path, right? Or they engulfed maya pipelines? Just curious because I haven´t seen any of their seminars for a long time waitcould it be that they are still holding some un-edited softimage footage somewhere on their drive

RE: Maya - What were they thinking 3 - pivots

2017-10-10 Thread Morten Bartholdy
What you mention here resonates well with my findings so far. Even a lot of the tools and functionality I see implemented from Softimage in later versions of Maya tend to be Mayarized, ie. packaged up in the nonsensical way of having to open several windows from submenus to submenus, instead of

RE: Maya - What were they thinking 3 - pivots

2017-10-09 Thread Brent McPherson
mozB3_XN3m7c&s=I5HvOi-JHRkYG59rNeIrGKW3vrCD4Ep1gVKjClkonlE&e= Subject: RE: Maya - What were they thinking 3 - pivots Well I think there is no doubt Maya was groundbreaking at the time, and given that the Sumatra team was delayed by the Digital Studio efforts, Maya was the new software chosen by a ripe mark

RE: Maya - What were they thinking 3 - pivots

2017-10-09 Thread Morten Bartholdy
IFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_ > 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ > ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= < > softimage@listproc.autodesk.com> > > Subject: RE: May

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
And excuse my grammar... *written with my thumbs On Oct 6, 2017 9:49 AM, "Steven Caron" wrote: And I think you're experience on both is valuable. I outed you to avoid the 'us vs them' replies. Thanks again Brent! *written with my thumbs On Oct 6, 2017 8:30 AM, "Brent McPherson" wrote: Damn

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
And I think you're experience on both is valuable. I outed you to avoid the 'us vs them' replies. Thanks again Brent! *written with my thumbs On Oct 6, 2017 8:30 AM, "Brent McPherson" wrote: Damn! I've been outed. Yes, I was part of the team that worked on Maya 1.0 before moving to Softimag

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_OKA4Y5RQbzRZ-X6fu_aw5gZ7gbXIARjBF6PQF6iEWQ&s=W3kkcuaoBoDE-BH-d1RIYbadv1wEkB68Lg4pcqeyNHU&e= Subject: RE: Maya - What were they thi

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_ 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= < softimage@listproc.autodesk.com> > Subject: RE: Maya - What were they thinking 3 - pivots > > Thank you

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= > > Subjec

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
0&e= Subject: RE: Maya - What were they thinking 3 - pivots Thank you Brent. It is good to hear at least one sane person is working on Maya development ;) Morten > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > : > > > I added bake pivot as it was frequently

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
and position) > -- > Brent > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, > Joseph G. (LARC-E1A)[LITES II] > Sent: 05 October 2017 14:42 > To: softimage@listproc.autodesk.com > Subject: May

Re: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
> It appears that the command Bake Pivot was added somewhere during version > 2016, and evolved a bit between extension 1 and extension 2 of that version. > In its current incarnation in 2017 and 2018 it appears to function in a way > that will permit you the ability to edit the pi

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
No, it is pretty much the same thing as what was done in Soft. Modify the transform and then apply the opposite transform onto the geometry (or child transforms) to keep everything at the same position. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Steven Caron
om:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph G. > (LARC-E1A)[LITES II] > *Sent:* 05 October 2017 14:42 > *To:* softimage@listproc.autodesk.com > *Subject:* Maya - What were they thinking 3 - pivots >

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
UaLyT3ZMiL4zfvG13CFOGzjI&s=6IW36Y4_XkyqKrDhZ40X17YynNSXAnaERExxfNq4BIE&e= Subject: RE: Maya - What were they thinking 3 - pivots I added bake pivot as it was frequently requested by Softimage users. ;-) If you want to look behind the curtain it is implemented by the bakeCustomToolPivot.mel script in the M

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Brent McPherson
@listproc.autodesk.com Subject: Maya - What were they thinking 3 - pivots Hey, Given the recent discussion on Maya transforms, and my prior comments on the subject, I thought I would post this here since I think most Softimage folks will find it useful. I've been attempting to acclimate to Maya again

Maya - What were they thinking 3 - pivots

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
was added somewhere during version 2016, and evolved a bit between extension 1 and extension 2 of that version. In its current incarnation in 2017 and 2018 it appears to function in a way that will permit you the ability to edit the pivots to get a result similar to what you were getting in Softimage.

Re: Maya - what were they thinking 2 - transforms

2017-09-19 Thread Jason S
teractions bit, I have no doubt quite intricate interactions can be made. Which worm is "better"? I guess that can mostly have to do with what we are used to, and can depend alot on contexts, but XSI sure had(and very-much still has) a pretty great deal of stu

Re: Maya - what were they thinking 2 - transforms

2017-09-17 Thread Jason S
On 09/17/17 18:39, Anto Matkovic wrote: I'm talking more from practical side. Let's say, once your plane landed into jungle, how to make dinner of worms :), which worm is better, so on. Regarding

Re: Maya - what were they thinking 2 - transforms

2017-09-17 Thread Anto Matkovic
oogle.com/forum/#!forum/xsi_list Sent: Sunday, September 17, 2017 7:43 AM Subject: Re: Maya - what were they thinking 2 - transforms On 09/15/17 15:16, Anto Matkovic wrote: Whatever works for you. For example I never tried to key the global transform in SI, always used constraint i

Re: Maya - what were they thinking 2 - transforms

2017-09-17 Thread Doeke Wartena
;one object one transform' 'rule', that is, > never more than one constraint or expression per object - this makes it > easier to connect to another structure, reset, so on. But that's just me. > It's always possible to hide some null, after all. > > &g

Re: Maya - what were they thinking 2 - transforms

2017-09-16 Thread Jason S
ssible to hide some null, after all. Hum. I don't think it's just for what works for me..   --> * (see footquote) In Maya (as I think I understand) , once you freeze your object, -it- becomes the center of itself (for things to be relative to it),

Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Anto Matkovic
ember 15, 2017 5:05 PM Subject: Re: Maya - what were they thinking 2 - transforms On 09/15/17 5:15, Anto Matkovic wrote: There's neutral pose in SI. However, that ''hidden parenting'' could be a risky business, too.  I'm sure sometimes access to some under

Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Jason S
things in these "higher level centers" could be useful, or to perhaps have some yet more basic nulls?, but for the overwhelming majority of the time, it sure made things easier to understand conceptually what was happening and why, while taking  bunch o

Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Anto Matkovic
s a problem in many cases -  setting that thing to zero, whenever is possible, is condition for easier life... From: Jason S To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Sent: Thursday, September 14, 2017 12:20 AM Subject: Re: Maya - what wer

Re: Maya - what were they thinking 2 - transforms

2017-09-13 Thread Jason S
positioning it relative the articulation xform of its parent.   So it becomes kind of a game to know how to set up the hierarchy to manage articulations. What gets a lot of depth and what doesn’t. And typical

RE: Maya - what were they thinking 2 - transforms

2017-09-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
t without much issue if all you are doing is positioning it relative the articulation xform of its parent. So it becomes kind of a game to know how to set up the hierarchy to manage articulations. What gets a lot of depth and what doesn't. And typically this means you rarely articulate a pie

Re: Maya - what were they thinking 2 - transforms

2017-09-13 Thread Jason S
rmediate parent item? Doesn't that make sub-sub level items become sub-sub-sub-sub level? (double the items at double depth?) What happens when you reset the transforms of a child of a parent that's somewhere in space, pointing somewhere? (0 zeroing it's transforms) the item snaps to

Re: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Martin
mber 2017 klokken 16:50 skrev "Ponthieux, Joseph G. >> (LARC-E1A)[LITES II]" : >> >> >> Here is another example which is probably closer to what you really want. >> I'm making that assumption of course with no knowledge of your scene. (BTW, >> igno

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Morten Bartholdy
Thanks guys - there is plenty to investigate here :) //MB > Den 11. september 2017 klokken 16:50 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" : > > > Here is another example which is probably closer to what you really want. I'm > making that assumpti

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Here is another example which is probably closer to what you really want. I'm making that assumption of course with no knowledge of your scene. (BTW, ignore the cone2 and pipe2, they are left behind as a result of my editing the MEL. There are some details in the original MEL which are

Re: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Anto Matkovic
eature, worth to try. From: Morten Bartholdy To: "Userlist, Softimage" Sent: Monday, September 11, 2017 12:16 PM Subject: Maya - what were they thinking 2 - transforms So I understand (to some degree) that there are fundamental differences between the  way transformation

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
ll, and you can change the orientation of locator2 if you desire, but the cone's motion is always maintained on Z axis relative everything it is parented to. And it is only animated explicitly on Z. See the Graph editor for pCone1. Is this similar to what you are trying to accomplish? file -

Re: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Tom Kleinenberg
I think that you may be out of luck - Maya has no conception of World vs Object space. If you parented the object under a group, you may be able to set the orientation of that according to the gun and then you'd only have to animated it in 1 axis (maybe 2 if there's drop... but at least on a ZY pla

Maya - what were they thinking 2 - transforms

2017-09-11 Thread Morten Bartholdy
So I understand (to some degree) that there are fundamental differences between the way transformations are handled in Maya vs Soft, but I just ran into something which on the surface looks simple, but is quite mindboggling. Hopefully it is just a case of Mayas way of hiding useful stuff in som

Re: What were they thinking....

2017-09-09 Thread Tom Kleinenberg
... wtf is that. I suppose it keeps Digital Tutors in business for low-level reference material. On 1 September 2017 at 00:52, Matt Lind wrote: > What you described, Joey, is nothing more than point of reference. What is > local in one perspective and global in another, can be modeled as >

RE: What were they thinking....

2017-08-31 Thread Matt Lind
What you described, Joey, is nothing more than point of reference. What is local in one perspective and global in another, can be modeled as parent/child relationships in many cases. It can be done, it's just a matter of studying the ripple effect of changing a core fundamental feature

RE: What were they thinking....

2017-08-31 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
to the model in Model. The model was then imported into its animation editor (PreView), or other tools like Dynamation, and what was world zero for the model in Model became the Transform center for the object in Preview. If you are old enough to be familiar with TAV's behavior, and to have

Re: What were they thinking....

2017-08-31 Thread Morten Bartholdy
ns. But the cutCopyPaste.mel > >>>>> appears to be caching the current scene name and decides to use that > >>>>> instead if copy has never been executed prior to the paste or if no > >>>>> clipboard file is available and found. It just summarily, and wi

Re: What were they thinking....

2017-08-31 Thread Rob Wuijster
it by the user. I'm not sure why in the world I would ever want it to do that when I can use "import" to explicitly re-read the scene, or explicitly perform a copy&paste on the active scene hierarchy, to accomplish the same result. Instead it is an uncalled for action that has

Re: What were they thinking....

2017-08-31 Thread Morten Bartholdy
paste or if no > >>> clipboard file is available and found. It just summarily, and without > >>> warning, proceeds to "paste" the saved scene back into itself. > >>> > >>> The upshot is that CTRL-V assumes an input that was never given

Re: What were they thinking....

2017-08-31 Thread kenny wood
; >>> The upshot is that CTRL-V assumes an input that was never given it by > the user. > >>> > >>> I'm not sure why in the world I would ever want it to do that when I > can use "import" to explicitly re-read the scene, or explicitly perform a &

Re: What were they thinking....

2017-08-31 Thread Rob Wuijster
e user. I'm not sure why in the world I would ever want it to do that when I can use "import" to explicitly re-read the scene, or explicitly perform a copy&paste on the active scene hierarchy, to accomplish the same result. Instead it is an uncalled for action that has the potenti

Re: What were they thinking....

2017-08-31 Thread Gerbrand Nel
ene back into itself. >>> >>> The upshot is that CTRL-V assumes an input that was never given it by the >>> user. >>> >>> I'm not sure why in the world I would ever want it to do that when I can >>> use "import" to explicitly re

Re: What were they thinking....

2017-08-31 Thread Morten Bartholdy
t is that CTRL-V assumes an input that was never given it by the > > user. > > > > I'm not sure why in the world I would ever want it to do that when I can > > use "import" to explicitly re-read the scene, or explicitly perform a > > copy&paste on the

Re: What were they thinking....

2017-08-30 Thread Luc-Eric Rousseau
On 30 August 2017 at 04:44, Matt Lind wrote: > I've also experienced 'ghost' hotkeys in some other cases. Here it happens > with certain modeling operators, let's say when M or R is pressed after > extruding, Maya tries to switch the worskpace to modeling or rigging, > something like that - for no

Re: What were they thinking....

2017-08-30 Thread Luc-Eric Rousseau
er given it by the > user. > > I'm not sure why in the world I would ever want it to do that when I can use > "import" to explicitly re-read the scene, or explicitly perform a copy&paste > on the active scene hierarchy, to accomplish the same result. > > Instead it i

RE: What were they thinking....

2017-08-30 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
esult. Instead it is an uncalled for action that has the potential to cause severe loss of data. Which is what happened in my case, because when I went to delete the 40,000+ extra copies that I did not need, it was still trying to delete them a day later. Joey -Original Message- F

Re: What were they thinking....

2017-08-30 Thread Luc-Eric Rousseau
> Ctrl-V executes a scene read, of the currently saved scene into the > existing scene > This happens if you are in the outliner > Its basically the equivalent of import scene I think you're confused about this one. Ctrl+V is just the "paste" command and the clipboard is implemented by savin

Re: What were they thinking....

2017-08-30 Thread Martin Yara
more IDEs. Charcoal looks good. On Wed, Aug 30, 2017 at 10:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: > Try using the Execute All command. It’s the >> icon about top center of > the script editor. That should do what you want. > > > > Ideally it should h

RE: What were they thinking....

2017-08-30 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Try using the Execute All command. It’s the >> icon about top center of the script editor. That should do what you want. Ideally it should have been be hotkeyed to CTRL-Numberpad Enter. Joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.c

Re: What were they thinking....

2017-08-30 Thread Martin Yara
Yeah, that's what I meant. All the F keys work fine but they are in the other side of the keyboard. The right click flick, on the other hand, is incredible fast so I really like to use it. But it doesn't work like the F keys and that's a pity. I have to uncheck the joints filter or

Re: What were they thinking....

2017-08-30 Thread Toonafish
You can use F8 to switch to component mode, that way only the components of the active item will be selected. - Ronald > > Instead of F9, right click change to select vertices, drag your mouse > all over the character, and you will be selecting it's bones and your > selection filter will be ba

Re: What were they thinking....

2017-08-30 Thread Martin Yara
hate that I have to select all the code ctrl+A before pressing ctrl+Enter or my code disappears. What I hate the most is that the right click to change selection filter to vertices, edges, polygons doesn't work in the same way than the F8, F9, etc hotkeys, which are perfect. The right click

Re: What were they thinking....

2017-08-30 Thread Andy Nicholas
cial feature. > > > > Date: Tue, 29 Aug 2017 09:22:16 + (UTC) > From: Anto Matkovic > Subject: Re: What were they thinking > To: "Official Softimage Users Mailing List. > > I've also experienced 'ghost' hotkeys in some other cases. Here it hap

Re: What were they thinking....

2017-08-30 Thread Artur W
Hypershade, something different. Refresh on a shader from the scene. Create a node (whatever), Move shader of the center and then grab the new node. What happens is annoying as hell. Artur 2017-08-30 10:44 GMT+02:00 Matt Lind : > I've bumped into a few myself: > > G - repeat

Re: What were they thinking....

2017-08-30 Thread Matt Lind
viable case where deleting all the code in the script editor upon execute is a beneficial feature. Date: Tue, 29 Aug 2017 09:22:16 + (UTC) From: Anto Matkovic Subject: Re: What were they thinking To: "Official Softimage Users Mailing List. I've also experienced 'ghost&

Re: What were they thinking....

2017-08-29 Thread Anto Matkovic
ed parts of networks) - and finally, copying back into original scene. So, yeah, yet another one, unusable for quick work. From: "Ponthieux, Joseph G. (LARC-E1A)[LITES II]" To: "softimage@listproc.autodesk.com" Sent: Thursday, August 24, 2017 11:50 PM Subject: What w

Re: What were they thinking....

2017-08-28 Thread Jason S
Hum. Just noticed I double posted, and had an incomplete first phrase... what was I thinking! :P On 08/28/17 12:27, Jason S wrote: Hum, didn't know that these differences. Also maybe another quite importan

Re: What were they thinking....

2017-08-28 Thread Jason S
dini would be merged into one thing (and owned by sideFX), but thinking of a Maya/Houdini merger, it's hard to not think about XSI, because that is what it essentially is (except with also tons of c4d straight forwardness, because a straight Maya/Houdini hybrid w

Re: What were they thinking....

2017-08-28 Thread Jason S
but thinking of a Maya/Houdini merger, it's hard to not think about XSI, because that is what it essentially is (except with also tons of c4d straight forwardness, because a straight Maya/Houdini hybrid would be as much of a pain to use as either one of them on their o

Re: What were they thinking....

2017-08-25 Thread Matt Lind
I (a la Softimage forthcoming) at any point in time. The way Maya is (currently) built won't allow it. In short, they weren't thinking. Matt Date: Fri, 25 Aug 2017 09:41:26 -0700 From: Meng-Yang Lu Subject: Re: What were they thinking To: "Official Softimage Users Mailing List.

Re: What were they thinking....

2017-08-25 Thread Meng-Yang Lu
The copy and paste is pretty bad. Haven't done it in years because of the PTSD, but I remembered it would put "__pasted__" on the names of the objects that were pasted over, assuming you wanted to do that in the first place. It's not a finely-tuned generalist tool like Softimage is out of the box

RE: What were they thinking....

2017-08-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
image-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Friday, August 25, 2017 4:46 AM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: What were they thinking What gems yo

Re: What were they thinking....

2017-08-25 Thread Morten Bartholdy
What gems you found there. The lack of logical thinking behind the Maya UI and tool design is appalling - I am greying rapidly these days. Morten > Den 24. august 2017 klokken 23:50 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" : > > > Having been requested t

What were they thinking....

2017-08-24 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Having been requested to do a project that would be best suited to do in Maya because of some of the features Maya provides by default, namely fluids, I have been using Maya several weeks for the first time in a really long while. I thought I would share, especially from a Softimage perspective,

Re: What does this mean for Arnold ?

2016-08-02 Thread Pierre Schiller
t; >>>> On Jul 30, 2016 3:12 PM, "Sebastien Sterling" < >>>> sebastien.sterl...@gmail.com> wrote: >>>> >>>>> Anyone seen this ? >>>>> >>>>> https://blogs.nvidia.com/blog/2016/

Re: What does this mean for Arnold ?

2016-07-31 Thread Dan Yargici
t;>> >>> *written with my thumbs >>> >>> On Jul 30, 2016 3:12 PM, "Sebastien Sterling" < >>> sebastien.sterl...@gmail.com> wrote: >>> >>>> Anyone seen this ? >>>> >>>> https://blogs.nvidia.com/blog/2016/

Re: What does this mean for Arnold ?

2016-07-30 Thread Steven Caron
othing changed for Arnold... >> >> *written with my thumbs >> >> On Jul 30, 2016 3:12 PM, "Sebastien Sterling" < >> sebastien.sterl...@gmail.com> wrote: >> >>> Anyone seen this ? >>> >>> https://blogs.nvidia.com/blog/201

Re: What does this mean for Arnold ?

2016-07-30 Thread Sebastien Sterling
his ? >> >> https://blogs.nvidia.com/blog/2016/07/25/mental-ray-maya/ >> >> I thought this year Arnold was replacing maya's native renderer. >> >> What will this mean for Arnold ? >> >> (legit ask no pessimism). >> >> -- >>

Re: What does this mean for Arnold ?

2016-07-30 Thread Steven Caron
"Sebastien Sterling" wrote: > Anyone seen this ? > > https://blogs.nvidia.com/blog/2016/07/25/mental-ray-maya/ > > I thought this year Arnold was replacing maya's native renderer. > > What will this mean for Arnold ? > > (legit ask no pessimism). > >

What does this mean for Arnold ?

2016-07-30 Thread Sebastien Sterling
Anyone seen this ? https://blogs.nvidia.com/blog/2016/07/25/mental-ray-maya/ I thought this year Arnold was replacing maya's native renderer. What will this mean for Arnold ? (legit ask no pessimism). -- Softimage Mailing List. To unsubscribe, send a mail to softimage

Re: Alembic Crate workflow - what do you guys do?

2015-04-22 Thread Ivan Vasiljevic
Hi Morten, Here at DAT we are exporting Maya geometry via alembic to XSI for shading purposes(yes plenty geo big files = slow) later on we export ASS archives for non-deformed parts from XSI shading scene, logically split, front left wheel, rear left wheel, car bod

Re: Alembic Crate workflow - what do you guys do?

2015-04-22 Thread Simon Reeves
Yeah sounds tricky with so many objects! Good luck... Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.analogstudio.co.uk * On 22 April 2015 at 13:20, Morten Bartholdy wrote: > I am not using the rig in X

Re: Alembic Crate workflow - what do you guys do?

2015-04-22 Thread Morten Bartholdy
I am not using the rig in XSI, just the render geometry in its hierarchy. Thanks for the illustrative ppg's :) Morten Den 22. april 2015 kl. 13:34 skrev Simon Reeves : > How much rig are you keeping in XSI for your render model? > > Personally I would prefer to only export the meshes from m

Re: Alembic Crate workflow - what do you guys do?

2015-04-22 Thread Morten Bartholdy
Well I need to keep some amount of hierarchy - there are 4700+ parts in the model which I dont fancy floating around in the scene root :) I exported the whole model earlier as fbx and had to shade each subpart/section individually and save them out as models then ref them back in to the Parent Mod

Re: Alembic Crate workflow - what do you guys do?

2015-04-22 Thread Oscar Juarez
I agree with Simon, if it's only for rendering I would export just the geometry with flattened hierarchy and transforms, will be a light cache that way if you don't have any deformations. On Wed, Apr 22, 2015 at 1:34 PM, Simon Reeves wrote: > How much rig are you keeping in XSI for your render m

Re: Alembic Crate workflow - what do you guys do?

2015-04-22 Thread Simon Reeves
How much rig are you keeping in XSI for your render model? Personally I would prefer to only export the meshes from maya, without hierarchy (and have none in xsi). Doing that with crate doesn't *only* export deforming point caches, it will export kinematics if the object is being animated in a hi

Alembic Crate workflow - what do you guys do?

2015-04-22 Thread Morten Bartholdy
I have a complex vehicle which is animated in Maya and needs to be exported to Softimage for shading and rendering. I am using Crate for export and import, having a shaded Master model in Softimage and attaching animation only to the existing geometry. There are some snags though, and the Crate doc

Re: Softimage 2015 - 400 usd?? what?

2015-04-07 Thread John Richard Sanchez
there are some fake sites that will steal your money. I was going to post a similar page a few months ago to see if anyone knew if it was legit. F ound out it was fake here. http://www.scamadviser.com/check-website On Mon, Apr 6, 2015 at 10:19 PM, Jason S wrote: > A paragraph of that page from

Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Jason S
A paragraph of that page from google cache, : Korea received enormous amounts hydrocarbon the greater microsoft windows vista ultimate with sp2 64bit leave but she refuses. TV cabinets will normally starting this

Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Francisco Criado
Error 404...strange... 2015-04-06 16:36 GMT-03:00 Stephan Haidacher : > a county commissioner selling softimage for 400 bucks? > seems legit :D > > --stephan > > On 4/2/2015 5:28 PM, Pierre Schiller wrote: > > Hi, just crossed this url: > http://shellyoquinn.com/autodesk-softimage-2015-64-

Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Stephan Haidacher
a county commissioner selling softimage for 400 bucks? seems legit :D --stephan On 4/2/2015 5:28 PM, Pierre Schiller wrote: Hi, just crossed this url: http://shellyoquinn.com/autodesk-softimage-2015-64-bit/ Is this a real re-sale and real price? Thanks. David.

Re: Softimage 2015 - 400 usd?? what?

2015-04-04 Thread Matt Lind
Looking at the other software on the site, I would guess it's an educational license being resold under the guise of a professional license. Matt Date: Thu, 2 Apr 2015 10:28:53 -0500 From: Pierre Schiller Subject: Softimage 2015 - 400 usd?? what? To: softimage@listproc.autodesk.co

Re: Softimage 2015 - 400 usd?? what?

2015-04-04 Thread Andres Stephens
The site is down. Eh? From: Pierre Schiller Sent: ‎Saturday‎, ‎April‎ ‎4‎, ‎2015 ‎11‎:‎08‎:‎08‎ ‎ To: softimage@listproc.autodesk.com Hi, just crossed this url: http://shellyoquinn.com/autodesk-softimage-2015-64-bit/ Is this a real re-sale and real price? Thanks. David.

Softimage 2015 - 400 usd?? what?

2015-04-04 Thread Pierre Schiller
Hi, just crossed this url: http://shellyoquinn.com/autodesk-softimage-2015-64-bit/ Is this a real re-sale and real price? Thanks. David.

Re: What version of XSI will import a .dsc file

2014-11-25 Thread Leendert A. Hartog
Well, you're probable right. I can't find any info on the requirement to have SI|3d present, but that doesn't sound good. They seem however still offer it, judging from these webpages: http://www.okino.com/conv/imp_soft.htm Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator

Re: What version of XSI will import a .dsc file

2014-11-25 Thread Matt Lind
When Polytrans did have support for Softimage|3D, but I think Okino dropped support for it years ago. Even if it was available, I think you still needed to have a copy of Softimage|3D installed to do work as it needed to source licensing. Polytrans is currently only showing support for dotXSI

Re: What version of XSI will import a .dsc file

2014-11-25 Thread Leendert A. Hartog
Here's a crazy thought (as in completely unfounded in personal experience), but doesn't Okino's PolyTrans (through "addon", perhaps?) still offer SI|3D support? Might be less cumbersome than digging up ancient versions and getting them to run again... Greetz Leendert -- Leendert A. Hartog AK

Re: What version of XSI will import a .dsc file

2014-11-24 Thread Leoung O'Young
XSI v6.x and 2010. Matt Message: 1 Date: Mon, 24 Nov 2014 14:43:40 -0500 From: "Leoung O'Young" Subject: What version of XSI will import a .dsc file To: xsi Message-ID: <54738a6c.2020...@digimata.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed We had

RE: What version of XSI will import a .dsc file

2014-11-24 Thread Matt Lind
still have it. Next best option would be Softimage v7.5, but that comes with a steep drop off in reliability. Stay away from XSI v6.x and 2010. Matt Message: 1 Date: Mon, 24 Nov 2014 14:43:40 -0500 From: "Leoung O'Young" Subject: What version of XSI will import a .dsc file To

Re: What version of XSI will import a .dsc file

2014-11-24 Thread Leoung O'Young
We had a request from a client to dredge up an old job going back to 2001 This goes back awhile, does anyone know what version of XSI will import a .dsc file? Thanks, Leoung

Re: What version of XSI will import a .dsc file

2014-11-24 Thread Stephen Blair
32-bit Softimage 2010 was the last version that could import DSC or HRC On Mon, Nov 24, 2014 at 2:43 PM, Leoung O'Young wrote: > We had a request from a client to dredge up an old job going back to 2001 > > This goes back awhile, does anyone know what version of XSI will import

What version of XSI will import a .dsc file

2014-11-24 Thread Leoung O'Young
We had a request from a client to dredge up an old job going back to 2001 This goes back awhile, does anyone know what version of XSI will import a .dsc file? Thanks, Leoung

Re: This is what Mark Schoennagel is upto these days

2014-08-31 Thread Jason S
He was always the highlight at every Siggraph I went to.  What a gracious and funny entry into a new community.  Can't wait to see him demo stuff in Unity.

Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread Nicolas Esposito
I'm really glad for his since Unity is growing day by day and I can see him dealing quite well with the game industry situation :) 2014-08-27 19:26 GMT+02:00 Meng-Yang Lu : > He was always the highlight at every Siggraph I went to. What a gracious > and funny entry into a ne

Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread Meng-Yang Lu
He was always the highlight at every Siggraph I went to. What a gracious and funny entry into a new community. Can't wait to see him demo stuff in Unity. -Lu On Wed, Aug 27, 2014 at 1:44 AM, Alok Gandhi wrote: > http://youtu.be/RxP3pfl9QYg > > > Sent from my iPhone >

Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread sue jang
Game is the future... On Wed, Aug 27, 2014 at 12:48 PM, Gustavo Eggert Boehs wrote: > :D go Mark > > Gustavo E Boehs > Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | > http://www.gustavoeb.com.br/ > > > 2014-08-27 10:42 GMT-03:00 Stephen Davidson : > > Thanks for the link

Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread sue jang
Awesome! Like On Wed, Aug 27, 2014 at 12:48 PM, Gustavo Eggert Boehs wrote: > :D go Mark > > Gustavo E Boehs > Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | > http://www.gustavoeb.com.br/ > > > 2014-08-27 10:42 GMT-03:00 Stephen Davidson : > > Thanks for the link. Mark i

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